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-
-
- Welcome to POLICE QUEST II. Things haven't changed much since our last
- adventure. Other than your having been promoted to Detective in Homicide
- division, and Lytton Police Station undergoing extensive remodeling, all has
- been quiet. Oh yes, one major change: You no longer have to maneuver your car
- through the streets of Lytton; that nightmare has been removed in POLICE
- QUEST II.
-
-
- LYTTON POLICE STATION AND LOCKER
-
- Get into your car, open the glove compartment, take the business card, and
- read both sides. Hm, I wonder what that number could be? TAKE THE KEYS. Now,
- go into the Police Station.
-
- Enter your office (that's the door on the upper left). Read the bulletin
- board on the rear wall. Well, you are going to have to improve your shooting.
- Walk over to your desk in the middle of the room. Sit down. Open the drawer.
- Take and read the letter. Take your wallet. Now to get your gear. Leave the
- room, and go into the door on the back wall (to the left of the evidence
- window). Your locker is the first one on the left wall. Open the locker.
- What? You don't know the combination? What do you think that number on the
- back of the business card was? Open your locker. Wow! Look at that picture of
- Marie: What a girl! Get your gun, ammo, and handcuffs. Close the locker.
-
- ADJUSTING YOUR GUN
-
- Now, to improve your shooting. Go right. Get ear protection from the guy
- standing outside the booth, then go in. (On the IBM keyboard, F6 loads your
- gun, F8 draws gun, and F10 fires gun -- this may be different on other
- keyboards. Read the card enclosed with the game.)
-
- Aim at the target and fire three shots. Now press the view button. Those
- bullets were well off the mark. You're going to have to adjust your sights.
- Type ADJUST SIGHTS. Use the cursor keys to move the screws in the direction
- you need. Move it a few turns, that hit enter. That target is full of holes,
- so CHANGE TARGET. Press the back button. Now practice shooting again. You
- might have to repeat this step a few times to perfect it. You'll know you
- have it right when you get points for firing at the center of the target. If
- you run out of ammo, get more from the man outside.
-
- COMPUTER PASSWORDS AND BAINS MUGSHOT
-
- Go back to your office. Jessie Bains, the "Death Angel" (whom you risked your
- life to capture), has escaped! Your job: Find him! Look at the Captain's
- table, and read the papers. Remember those passwords; you'll need them later.
- Go to the filing cabinet on the right. Get the file on Bains, and take the
- mugshot. You could do with a better one than that though; that one is left
- over from POLICE QUEST I! You'd better go to the Jail to gather information.
-
- Take the keys from the rear wall. On your way out, pick up your field kit.
- Where is it? In the storage bin of course! Where is that? Oh, it's on the
- wall on the right, opposite the evidence window, where it can't be seen!
- Obvious, isn't it? In your car, RADIO DISPATCH. They like to know where you
- are (even detectives aren't trusted!).
-
- ADDITIONAL POINTS
-
- ADJUSTING YOUR GUN: Make certain you use up all of your ammo on the shooting
- range. This will allow you to "REQUEST AMMO" for 2 points. Also, don't forget
- to "RETURN THE EAR PROTECTORS."
-
-
-
-
-
- OTHER THINGS: At some time, look in your basket for 1 point. Also, you should
- use the computer a little at this point. Use "DIR" to get directories, and
- "CD" to change directories; sometimes you will need to enter passwords. You
- should go into the Personnel directory and read Pratt's file. Don't forget
- your passwords, though, as you'll need to get into the Vice directory later.
- After reading Pratt's file, go "ASK PRATT ABOUT DRUGS" for another 5 points.
-
- JAIL
-
- Go to the jail door. Put your gun in the locker (you remember that from PQ I,
- don't you?). Press button. Even the jail has been remodeled. Now you have to
- show your ID and pose in front of the closed-circuit camera! Oh well, into
- the jail. Ask about Bains. Take the new mugshot from his file. Now ask about
- the kidnapped officer. Read his file. Ask about the getaway car. That's it.
- Out you go. (Don't forget your gun!) Radio dispatch. You're told there's a
- stolen car located in the Mall. Drive to the Mall.
-
- MALL
-
- At the mall, get your kit from the trunk. Open the car door. Examine car.
- Dust for prints. Look in glove compartment. Talk to the woman. Ask her about
- her car. There doesn't seem to be much else here (the game won't let you go
- shopping <sigh>).
-
- COTTON COVE AND MURDER EVIDENCE
-
- A jogger reported violence at Cotton Cove! You know that place; you had some
- fun there back in PQ I. (I wonder if it's been remodeled, too?) Get your
- field kit. Talk to the girl, and ask her what happened. She tells you that
- she saw blood marks, You'd better check that out. Go to the left. Look in
- garbage can. Get the clothing. Watch out for that car! Look on the ground.
- Now to gather the evidence: Take pictures, get a blood sample, and use the
- plaster on the footprint.
-
- DIVING, BODY, BADGE, AND KNIFE
-
- Diving? That's part of the fun of being in Homicide! Show the diver your
- diving certificate. You don't have one? Try looking in your wallet! Now to
- change into diving gear. Go into the van. Put everything on (except the
- second set of flippers, of course). Look at each air tank, and take the one
- with the most air. Now go and dive. Get the badge (in the middle screen) and
- the knife (to the left of the screen). The body is to the right of the
- screen, on the right, behind a rock. Up you go, hauling the body between the
- pair of you. Change your clothing, go back to your car, and (as if you didn't
- know) radio dispatch!
-
- ADDITIONAL POINTS
-
- JAIL: In addition to all the things mentioned in the main walkthru, you
- should also "ASK JAILER ABOUT KIDNAPPING." Then, you can "ASK SAXTON ABOUT
- KIDNAPPING." You may replace "kidnapping" with "escape" if you prefer.
-
- MALL: When dusting for prints in the car, make certain you dust the glove box
- before you open it. "DUST GLOVE BOX FOR FINGERPRINTS," then "USE TAPE ON
- GLOVE BOX." Be sure that you get the holster and bullets from the glove box,
- as well. After talking to the woman, return to your car, "RADIO ABOUT GUN,"
- and "RADIO ABOUT CAR" for a total of 3 points.
-
- COTTON COVE: After talking to the jogger and asking her about blood or marks,
- walk one screen to the left. While still on the right edge of the screen,
- draw your gun. Proceed left. When Bains appears, fire. After scaring him,
- holster the gun, and stay off the road. Once the car goes racing by, it is
- safe to proceed to the next screen to the left. But better than that, return
- to your car and radio. Then proceed two screens to the left. After getting
- the clothing, be sure to examine it, and read nametag (2 points).
-
- AIRPORT, STOLEN CAR, FLOWERS, AND GUN
-
- Another stolen car has been seen in the vicinity of the airport. Off you go.
- The car is at the bottom right of the parking lot. Examine car. Get a
- fingerprint from the rear view mirror by dusting the mirror, then using
- fingerprint tape. Go over to the airport. Press the button before crossing
- the street! (Didn't your mother teach you that?) Wait for a few seconds
- outside the airport, and buy flowers for Marie from the woman. What flower do
- you want? Why, a rose, of course!
-
- Go into the airport and talk to the agent. If the agent is busy, show your
- badge. Ask about Bains, show the mugshot, and ask to see the passenger list.
- You're told that flight left 20 minutes ago. Looks like the bird got away! Go
- to the bathroom. You don't need to go, but do it anyway. Enter the middle
- stall. Look at toilet, open toilet, and look in toilet. (Get that look off
- your face!) Flush the toilet, get gun, and leave. Go back to your car, and,
- yes, you guessed it: Radio dispatch.
-
- THE STATION, MARIE, COMPUTER, AND OFF DUTY
-
- Drive back to the Police Station. Book the evidence at the window, and go to
- your office. Look in your basket. Marie wants you to call. To find her
- number, call 411. You don't know her last name (better not tell her that --
- she'd be very upset!), so go to the computer. (You didn't know Sierra made
- hardware, did you?) Type DIR for directory, and CD to change directory. You
- have the passwords (they were written on the papers on the Captain's desk).
- Go to the "vice" directory, (Marie was a prostitute in PQ I, and a record
- always remains.) When you find her name, go back and call 411, get her
- number, and call her.
-
- You have a date tonight now. (For a good laugh, use the phone to call Sierra
- Customer Service (209) 683-6858, and Sierra BBS (209) 683-4463). Put the keys
- back on the wall. Put your gun, ammo, and cuffs back in the locker. Put your
- field kit back in its storage bin. You're now off duty.
-
- RESTAURANT
-
- Take your own car and drive to the restaurant. Marie is waiting for you. Sit
- down. Talk to Marie. Give her the rose. Kiss her. (That was good, wasn't it?
- And you got 2 points for it, too!) Kiss her again (for an extra point), call
- the waiter, and order food. (Yep, good food does take a while.) Eat the food;
- then, call the waiter again, and pay for the meal. Thus ends day 1.
-
- ADDITIONAL POINTS
-
- AIRPORT: First, you should examine the car's license plate for 1 point. Then,
- after getting the print, you should radio the office for 2 points. In the
- bathroom, you really should dry that gun off. Try drying it underneath the
- hand dryer. In addition, go northwest from the ticket agents. There, show the
- mug shot (and your badge, if necessary) to the rental agents. One of them
- will recognize Bains, and you can ask for a rental list. You can get 4 points
- at the rental agency. Also, don't forget to push the traffic button on your
- way back to the car. Once in your car, make sure you both "RADIO" and "RADIO
- ABOUT RENTAL CAR."
-
- DAY 2, WAREHOUSE MURDER, AND ENVELOPE
-
- There's been a murder at the Warehouse! Drive to the warehouse. The body is
- in the trunk. Look at body, then look in hand. Get the envelope. You have
- nothing else to do here; so, drive to the address on the envelope.
-
-
-
-
-
-
- MOTEL, SEARCH WARRANT, AND BUSINESS CARD
-
- The address turns out to be a motel. Ask the man in the window which
- apartment you want, and ask for the key. He won't give it to you; so, radio
- for a warrant. Show the man the warrant and get the key. Stand on the right
- of the door, draw gun, and open door. BOOM! Good thing you were standing out
- of the line of fire! Enter the apartment and go into bathroom. You can't see
- the bathroom, but look around to see what's there. Look in the sink, get the
- business card, and read it. Colby? You remember him: He's the guy who gave
- evidence against Bains in PQ I. What's Bains doing with his card? Nothing
- left to do here, so go to see Marie. You did promise her you'd visit.
-
- MARIE'S HOUSE
-
- Drive to Marie's house. You see a note on the door. Take it and read it. Go
- inside. What's happened here? Oh, no! Marie has been kidnapped! Look around.
- Look at table, look in the ashtray, take the paper, and read it. Looks like
- Bains' hit list...and you and Marie are next! Heartbroken, you head back to
- the station.
-
- THE STATION, BURGLARY OFFICE, AND STEELTON CALL
-
- At the station, book the evidence, but get the number from Colby's business
- card first -- you'll need to call and warn him. Go into the burglary office,
- and ask about the gun you discovered. Go back to your office, sit down at
- your desk, and use the phone to find out the number of Steelton Police. Call
- them and warn them about Bains. Now call Colby and warn him. (Doesn't seem
- too concerned, does he?) Read the envelope in your basket. If you're going to
- chase Bains, you'd better go and adjust your gun sights again. (You should
- know how to do that by now, or you'd never have gotten this far!) Get your
- field kit, and drive to the airport.
-
- THE AIRPORT, TICKETS, AND METAL DETECTOR
-
- Careful as you cross the street to the airport. Go in and ask for a ticket to
- Steelton. How much? You don't have that much money! Ah, Keith has an idea. He
- calls the Captain and gets the okay to charge the tickets. (If he doesn't do
- this, you didn't read the envelope in your basket. Go back and read it.) Get
- the tickets, go to the right, up the escalator, and through the metal
- detector. You'd better show your ID to pass through. Next stop: the plane!
-
- PLANE, HIJACK, AND BOMB
-
- Sit down and wear seatbelt. Drink your drink. The flight seems terribly
- uneventful until hijackers suddenly appear! Remove seat belt. While the
- hijacker is holding the stewardess, stand and draw gun. As soon as he drops
- her, fire! Shoot the other guy as he leaves the cockpit. Check their pockets
- and turbans. Get the instructions and wire cutters. Now to find the bomb.
-
- Go to the bathroom at the back of the plane. Open the dispenser. There it is!
- Read the instructions for making the bomb; then, do the exact opposite. When
- the instructions say connect, you cut; when it says disconnect, you connect!
- Well done! Now the the flight will be uneventful!
-
- ADDITIONAL POINTS
-
- WAREHOUSE: Before departing the station, be sure to grab all of your
- equipment out of your locker. Also, make sure you have your field kit. Once
- at the warehouse, make certain that you take pictures of the trunk, and take
- a blood sample. After getting the envelope's corner, "MOVE BODY." Then, look
- in the trunk again to find a death threat. Looks like Bains really wants to
- get you! These extra things will earn you an additional 6 points.
-
-
-
-
- MOTEL: To ask the manager which room you want, show him the mug shot. After
- getting the key, "RADIO FOR BACKUP," since Bains just might still be in the
- room. After opening the door, wait a while for the smoke to clear, then enter
- the room. In addition to the business card, you can find some lipstick by
- "LOOK UNDER BED." You should thoroughly examine the nightstand for the rest
- of the envelope.
-
- MARIE'S HOUSE: Make sure you "EXAMINE WRITING" on the note. It's not Marie's,
- and it gets you 3 points.
-
- STATION: When on the phone with Colby and the Steelton PD, say "HELLO," then
- "TELL MAN ABOUT BAINS." And be sure to check your message basket.
-
- STEELTON POLICE STATION
-
- After a brief helicopter flight (Lytton station could do with one of those),
- you find yourself in Steelton Police Station. Go into the office and talk to
- the Inspector. It seems as if you are too late: Colby has been killed. But
- Bains made a call from Burt Park; perhaps he's still there! Get the two-way
- radios from the table and go to the Park.
-
- BURT PARK, MUGGER, MANHOLE, SEWER, AND GAS MASK
-
- Walk around the park. When the mugger runs over to you, call Keith on the
- radio. Got him! Now go to the right of the pond. Look at manhole, open it,
- and down you go!
-
- Walk very carefully down here -- don't slip into the sewer! Cross the sewer
- and go to the right. At the end of the tunnel, go down one screen. DO NOT
- STOP or you'll die of gas poisoning. Make a left and avoid the sewer pipes by
- crossing the tunnel when necessary. Open the cabinet, get the mask, and
- continue left. Whenever you start to feel weak, wear the gas mask. Now go
- down one screen and to the right: a door!
-
- FIND MARIE, BAINS, AND ENDGAME
-
- Go through the door, and look! There's Marie tied up! Walk toward Marie. When
- she starts to mumble, tell her to be quiet, or else Bains will hear her and
- kill you both! Untie Marie. What's that? Footsteps! Quick! Run and hide
- behind that big pipe on the left. Load and draw your gun. As soon as Bains is
- level with you, fire three shots, and he's history!
-
- That's it, the game takes over now! Sit back and enjoy the ending!
-
- ADDITIONAL POINTS
-
- BURT PARK: After calling Keith to aid you with the mugger, you need to follow
- regulations. "READ RIGHTS" to mugger, then "QUESTION MUGGER.
-
-
- POLICE QUEST II is published and distributed by Sierra On-Line, Inc.
-
- This walkthru is copyright (c) 1989 by Benny. All rights reserved.
-
- Additional Points are copyright (c) 1989 by Andrew Hatchell. All rights
- reserved.
-
-
-
-
-
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