home *** CD-ROM | disk | FTP | other *** search
- Prince of Persia 2: The Shadow and the Flame
- Walkthru by Zatar (tlhayes@mailhost.ecn.uoknor.edu)
- 7/6/93
-
- I recently finished the game, and I am still seeing a lot of pleas for
- help and requests for a walkthru around so I decided that I might as well
- write this one. I should say that it is much more satisfying to solve the
- game yourself - I got stuck a bunch of times, but I (eventually) managed to
- get along without any help. I encourage everyone to try to get past all
- the puzzles themselves. There isn't much you can do in this game in any
- given situation; no items you might have not have picked up or anything, so
- the list of possible solutions is fairly sparse. Just don't keep trying
- exactly the same thing over and over, because it won't work the next time
- either. Well, I've rambled on for enough - here goes.
-
- General hints:
- Running jumps need to be started about 2 units (walking lengths,
- panel widths) from an edge to get full distance. They go 1 unit further
- than standing jumps.
- Fighting swordsmen - get about 1 unit from them, wait for them to
- strike, block it and strike back immediately. The only difference in more
- "skilled" opponents is how often they will do this to you, or block it.
- You can block their ripostes, but it's tricky.
- Fighting heads - just hit them once, and they will then pause exactly
- where you want them, repeat until dead. It's the first hit that can be
- tricky.
- Fighting snakes - you must memorize how far away from you they will
- strike and then hit them right when they reach that point. Pure timing.
- "Saving" time - whenever you get to a restart point (the places you go
- back to if you die), save the game. Then if you die, restore it so you
- don't lose any time from dying. (You'll never make it otherwise)
- Instructions R=right L=left U=up D=down (usually hang and drop
- wherever possible) #=footnote here
-
- Level 1: Escape From The Palace - 0 potions
- Draw your sword immediately, block and strike. Go left, using a
- running jump to get from the high roof to the low roof. Go until you run
- out of roofs and then drop down to the street. Run left immediately and
- keep going, doing a running jump off the end of the dock and grab onto the
- boat (shift key).
-
- Level 2: The Desert Island - 0 potions
- Go left, wait at the edge of the quicksand for stepping stones to
- rise, step on every one on the way over except for the marked stone. Exit.
-
- Level 3: Cave - 2 potions
- To collect all the potions, DRRRDLRRRRD*LDLLULLULL. If you go right
- at the * you can find another exit. Alternatively, you can go LLDDR which
- is much faster, but you get no potions. (Time doesn't matter yet, either)
-
- Level 4: More Cave - 1 potion
- Time will start now, 75 min. RDRDRLDLDDRRRRRLLLLL. Ok, first tricky
- bit: getting the potion. This is really very easy once you figure it out.
- Run onto the pad into the first door. Push right again to edge up to the
- door. When the door reaches your neck level, jump forward and then
- immediately take one running step. Drink the potion, turn around and jump,
- and then push to the left to get out from under the second door. Easy huh?
- Just keep from leaving gaps between the above moves and it is... I guess
- all the skeletons that get up after you trigger the door release later
- might be a problem if you stop to fight them. Don't.
-
- Level 5: The Magic Carpet - 1 potion
- RRRRRDDDRRRULLURRULLLU
- Well, to get the potion, open the first door by standing next to it
- and jumping three times. Carefully step onto the next screen and then jump
- over the loose panel. Back up so that you are right next to it, turn
- around and run jump over and grab the ledge to make it through the door.
- When going back across on the next level, you won't be able to get through
- the door in time, but if you cause the ledge below it to fall, it will open
- again. And this brings us to one of the really hard puzzles to get right
- on your own: The Skeleton on the Bridge. Luckily it's right after a save
- point so you get lots of chances. First of all, you can't make it across
- without getting rid of the skeleton, and you cannot kill it with your
- sword. So - here's the trick. You must run across and stop right before
- him, and advance into him (hopefully without getting hit too much) so that
- you exchange places. Then advance (don't give him a chance to run back to
- the other side) on him until your back foot is just resting on the edge of
- the second panel (it looks like 4 boards) from the left on the bridge.
- Hold this position until the bridge collapses, then just press shift to
- grab the ledge. This isn't too hard once you get the hang of it either.
- You lose your sword here, so don't loiter around the next skeleton long
- enough for him to get up.
-
- Level 6: Ruins - 1 potion
- LLD (Make sure to jump over the loose panel here, you need it later)
- LUURDDLUUULDLLDR. The next level is about 1/3 different for each door, but
- the potions are the same.
-
- Level 7: More Ruins - 1 potion
- Entering from right door: LL(through hole)DLRURLLL
- Entering from left door: DDRUDR
- The rest: URRRRUULLULDDRRRL
-
- Level 8: Your Father's Sword - 1 potion
- LDD (being sure to drop the panel here) go right under the blade to
- just open the door, and then back out. Keep going until you stand up, then
- turn around, walk forward one, jump forward and go through the door. (You
- may have to crouch-hop through it if it is closing (down and forward)).
- After that, LD, Jump right from the edge of the top panel, and drop the
- floor on the door-open switch. Crawl right to get the potion, avoiding the
- door-closing switch next to it. Then go LL (you can get across a gap of
- one like that by running off the edge and holding shift) ULLLU, get the
- sword. Fall asleep. Get the sword again. LLL.
-
- Level 9: Ride Off Into the Sunset - 0 potions
- LLL (along the bottom) LLLRRRRL (along the top now) LLLLL, doing a
- running jump off the last panel.
-
- Level 10: Temple of the Flame - 1 potion
- RRRDRLLL(LLLDRLLRRRRR)RRRRRULLL. The part in parens is to get the
- potion, it can all be replaced by one D if you want to skip it.
-
- Level 11: Climbing the Walls - 1 potion
- LULUR1DUR2U3LLUUR4LDLURULU5RURRD6UDL7LLDR.
- 1) I had problems timing that first long jump, I had to walk right up
- to the edge of the loose panel, and then walk one step backwards to give me
- the right running length. Hold shift down after you jump. 2) To get the
- potion on the next screen, edge over to the open door, jump up to know the
- panel down, walk over slowly until you stop 2 panels away from the edge,
- jump right, get the potion, climb up, jump left and climb up through the
- door. 3) Then after you go up, go right under the blade, and then crawl
- back under it the other way. Then as soon as you stand up, run-jump twice.
- If you do this right, you should get through the door in the next room in
- plenty of time. 4) After you trip the door, you have to hurry to get under
- it in time. Jumping again after you jump to the door will get you under it
- faster. 5) Don't knock down the second panel here, or you won't be able to
- open the door again on the way back. When you do come back through,
- remember to jump over the close-switch right in front of the door. 6) Go
- down the first hole, and jump 3 times to knock down the loose floorboard
- before hang-dropping down the second hole. When you do, run right as fast
- as possible. 7) The door will open.
-
- Level 12: Going in Circles - 1 potion
- LUR1LDL2(ULDR)URR3(UD)RDRLDRL4LL5LURRRR.
- 1) Just knock down this panel and go back 2) Ok, you have to open all
- four doors here on the screen above you. First standing jump over to the
- bird man and let him knock you off. Then go up and jump three times on the
- first platform to knock down the panels on the left. Then go up one and
- knock down the panel on the right. The last 2 doors should be open now.
- From the edge of the middle platform, jump left under the spikes. Go left
- and then knock the birdman off the ledge onto the panel on the floor down
- below. Then go up 2 levels and knock the final panel onto the last switch.
- Whew! Go through the doors, jump over to the potion, jumping over the
- loose board so you can get a running jump off to the right. Note that you
- only need to do this if you want the potion, otherwise just skip the
- letters in parens. 3) You probably won't make it through the door on the
- right here, so just go up, run left through the trap while pressing shift
- to grab the edge down below, go over and trip the switch again, and run
- jump right again, grabbing the ledge and then go through the door. You
- need to get right next to it on the other side, and then run jump to the
- right. Just parry the sword until it lies down, and then go to the next
- screen and run jump right. Now you need to run jump left, but jump before
- that loose panel or you will head right into those spikes. If you made a
- perfect jump off the top to this level, walk forward one and crouch twice
- (=1/2 step) for correct spacing. Remember to jump forward to get through
- the door earlier. 4) As soon as you enter this room, jump twice. Then
- wait for the blue potions to appear, and as soon as they do, jump again.
- 5) Just crawl right into the birdman. He'll hit you once, and then you'll
- stand up safe.
-
- Level 13: He Who Would Steal The Flame Must Die! - 0 potions
- LLLL1LLLLLLL2RRR
- 1) You must turn around and kill the birdman who enters from the right
- just off the screen to the right so that he falls on the door switch and
- holds it down. You can adjust where he dies by advancing on him once he's
- down to his last bottle, and he'll back up. Don't get too close or you'll
- switch places. 2) Let the birdman here kill you. (Get it? He who would
- steal the flame must die...)
-
- Level 14: The Mind's Eye - infinate potions
- Drop down on the right into the Vizier's room. You will need to have
- 9 potions here, so if you don't have enough, drop down to the left and
- fight the warriors until you have enough strength (they will often turn
- into potions when they die). Then go back up to where you started. Go
- right, and run jump off the right hand side. Now shuffle off your mortal
- coils (turn into the shadow - it's in the User's Guide). Go around and
- kill your images, and then go up and right. Now you have to chase Jaffar
- around clockwise until you have a chance to shoot the flame at him. This
- isn't too hard, as his path is less than optimal. Don't miss, because you
- only have one chance.
-
- Well, that's it. Congratulations on finishing Prince of Persia 2.
- Now for some fun stuff - cheating. If you start the game with the command
- line "prince YIPPEEYAHOO", you can use all the commands below (and maybe
- some others that I missed). Incidentally Prince 1 did the same thing with
- "MEGAHIT". My copy is version 1.0. Apparently there are some pirate
- copies of earlier versions that got out a couple of months before the game
- was officially released that have some bugs in them and use a different
- command line cheat "MAKINIT". I'm mentioning it because I suppose it's
- possible some betas accidentally got packed and shipped. I bought the game
- because I liked the first one and I thought that the programmers should get
- compensated for their work. I was kind of aggravated when a friend of mine
- had the game from a pirate board two months before it was released, but I
- waited.
-
- Shift-W = Featherfall
- Shift-T = Add one potion
- Shift-R = Room #
- Shift-B = Toggle background on/off
- Shift-S = Release the Shadow
- Shift-I = Flip the vertical axis
- Shift-K = Take a hit
- Alt-N = Next level
- Alt-V = Version number
- k = Kill all enemies
- F1 = Slow motion on/off
- F2 = Show position on X-axis
- F3 = Player on/off
- F6 = Horizontal grid on/off
-
- Call my board! HyperSpace Junction (405) 447-2273. (v.32bis, WWIV)
-
-
-