home *** CD-ROM | disk | FTP | other *** search
- AQUATIC GAMES FROM MILLENIUM - COMPLETE DOCS.
- PRODUCED BY : RAZOR BLADE.
- ***************************************************************************
-
-
-
- Perilous missions, wicked villains, and gorgeous mermaids make
- up the everyday life of an Underwater Agent. But even a top
- FISH operative like James Pond needs a break from the undersea
- grottos of international intrigue.
-
- Pond is no wet fish when it comes to his leisure time. He'd
- rather hook into some furious, fun action than lie in the sun
- with a bunch of beached whales. That's why he and his pals
- started The Aquatic Games--8 Competitive Events plus 2 Bonus
- Events that really separate the men from the minnows.
-
- So start pumping those gills and aim for the Fin-ish Line. As
- Pond himself says, "lt's a halibut good time!"
-
- Let the Games Begin
- ~~~~~~~~~~~~~~~~~~~
-
- 1. Wipe away any seaweed, ocean debris:and dead marine animals
- from your computer. Make sure that your computer js switched
- off.
-
- 2. Carefully blow any sand off your Aquatics disk and insert it
- into the disk drive.
-
- 3. Switch your computer on. The game will now begin to load.
- Do not remove the disk from the drive whilst the game is
- playing.
-
- 4. Remove any scuba gear that may impair your vision and
- prepare to play. Well? What are you waiting for?! Get out
- there, perforrn like Scaly Thompson and do F15H proud!
-
- CREDITS
- Original Game Design and Coding: Sleve Bak
- Graphics : Sean Nicholls
- Additional Graphics : Leavon Archer, Rob Swan
- Music and Sound Effects : RichardJoseph
- Package Illustration : David Rowe
- Documentation : David Luoto, Colin Dodson
- Produced by : Ian Saunter and Kevin Shrapnell
-
- The Aquatic Games TM is a trademark of Millennium Intetaclive
- Ltd.
-
- James Pond TM is a trademark of Millennium Intetactive Ltd.
-
-
- CHOOSE YOUR GAME
- ~~~~~~~~~~~~~~~~
- Use the Game Selection Screen to choose the type of game you
- want to play.
-
- Move the joystick to the right until the game you want is
- highlighted, and then press FIRE to select. Choose from the
- following game types:
-
- James Ponda's Workout, 1 Player,
- Practise any event in Easy mode.
-
- Tuffer Training, 1 Player, Practise any
- event in Normal mode.
-
- Piranha Practice, 1 Player, Practise
- any event in Hard mode.
-
- The Aquatic Games, 1 Player, The
- whole can of worms. Attempt each
- event in order, playing for gold.
-
- Double Trouble, 2 Players, Two players
- attempt each event in order, playing
- against each other for maximum points.
-
- Triple Trouts, 3 Players, Three players
- attempt each event in order, playing
- against each other for maximum points.
-
- Fintastic Foursome, 4 Players, Four
- players attempt each event in order,
- playing against each other for maximum
- points.
-
-
- PAUSING THE GAME
- ~~~~~~~~~~~~~~~~
- If you're playing an event and you're feeling like a fish out of
- water, you can pause the game by pressing HELP To resume the
- game, press HELP again.
-
-
- SCORING IN COMPETITIONS.
- ~~~~~~~~~~~~~~~~~~~~~~~~
- In single player competitions, you're aiming to win medals--gold
- if you're a god, silver if you're pretty good, or bronze if
- you're...well...not as good as the other winners. If you fail
- to qualify for an event, you're out of the Aquatic Games--you'll
- have to start over. In each event you can also earn bonus
- points. If you earn enough bonus points, you can participate in
- bonus events. If you win a bonus event, you get a 'shield of
- merit'. You can win up to six shields--the highest score for a
- single player competition consists of eight gold medals and six
- shields. In multi-player competitions, you're out for
- points--grab as many as you can get in order to shut down the
- competition.
-
-
- MUTLI-PLAYER GAMES
- ~~~~~~~~~~~~~~~~~~
- You can have up to four players competing in the Aquatic Games.
- When you select a multi player game, you'll play one of the
- following teams of aquabats:
-
- Team: Trainer
- ~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~
- The Swamp Bay Steve Clam
- Splashers
-
- The Hilly Island Mickey O Shell
- Hoppers
-
- Flappy's Flyers Flappy Macbeak.
-
- The Deep Sea Billy the Squid.
- Dippers
-
-
- The events are played in order. Each player takes a stab at
- each event--all players must play the event before moving on to
- the next one.
-
- After each event, the Results Screen shows the placings for each
- team in order, left to right. Press FIRE to display the
- Leaderboard complete with team scores. From the Leaderboard,
- press FIRE to display the Current Standings screen and then FIRE
- again to move onto the next event.
-
-
- 100 METER SPLASH
- ~~~~~~~~~~~~~~~~
- A splashy dash across a 100m wide left to right to gain
- speed--do it body of water. Your opponent is fast or you'll be
- eating amphibian F-fortesque Frog, a world renowned dust, to
- jump press fire. sprinter who'll be hot on your heels-- you'll
- never catch F-fortesque hanging about. He's put his heart and
- sole into training for this race and he's not going to lose
- without a fight! To run, waggle your joystick from
-
- Qualify:
- Bronze 17 seconds
- Silver 16 seconds
- Gold 15 seconds
-
-
- KIPPER WATCHING
- ~~~~~~~~~~~~~~~~
- Ceceelia the Seal has a problem. Her friends are peacefully
- having a kip in the sun, but a bunch of tourists are throwing
- beach balls at them! Ceceelia's a considerate seal, so she's
- going to do her best to protect her friends from the pesky
- louts. Run and jump at any angle to deflect the incoming balls.
- If one ball hits a seal, it wakes him up. If a second ball hits
- the seal, he'll leave. If two seals leave, the siesta is over
- and so is the event.
-
- To move from left to right simply move your joysitck left or
- right, to jump press up on the joystick. For that extra bit of
- power press fire and move the joystick.
-
-
- QUALIFY Bronze 2 minutes
- Silver 3 minutes
- Gold 4 minutes
-
-
- TOUR DE GRASS
- ~~~~~~~~~~~~~
- Before joining FI5H, Mark was a must do this in a smooth and fluid
- unicycling circus-shark in Finland. motion in order to make him cycle.
- Now he wants to prove he's the best and he's pedalling for the Gold (fish)
- Medal.
-
- To get Mark going, quickly rotate the joystick in a clockwise
- motion --Up, Right, Down, Left and so on, to make him jump press
- fire. You must do this in a smooth and fluid motion in order to
- make him cycle.
-
- QUALIFY Bronze 40 Seconds.
- Silver 35 seconds
- Gold 30 seconds
-
-
- HOP, SKIP AND JUMP
- ~~~~~~~~~~~~~~~~~~
- It's the turn of F-fortesque Frog, the very British amphibian
- who's just a tad-Polish. To get F-fortesque on the move waggle
- the joystick from left to right and build up speed. Press fire
- once when you reach the 'jump' mark and continue waggling from
- left to right to maintain speed. When the jump angle indicator
- appears, press fire once more, as close to 45 degrees as
- possible to get the longest jump. Be careful not to run past the
- JUMP mark.
-
- QUALIFY Bronze 800
- Silver 900
- Gold 1000
-
-
- THE BOUNCY CASTLE
- ~~~~~~~~~~~~~~~~~~
- Pond is an accomplished gymfish on the sponge trampolines, and
- this time he's going for the gold. To begin the event, push up
- on the joystick to jump on to the sponge. Push up each time you
- hit the sponge and keep it up as you rise up; release it at the
- peak of your bounce. Once you're high enough, you can start
- performing tricks. To perform twists push up and press fire.
- If you press fire and move the joystick to the right you will do
- a forward somersault. Fire and left and you will do a backward
- somersault. Holding down fire prevents left/right movement
- You're judged on style. To show that you're capable of real
- variety, you must do each of the following moves six times
- before the time runs out:
-
- Double Twist
- Double Forward Somersault
- Double Backward Somersault
- Twist & Forward Somersault Combo
- Twist & Backward Somersault
- Combo
-
- Forward & Backward Somersault
- Combo
-
- QUALIFY Bronze 4 minutes
- Silver 3 minutes
- Gold 2 minutes
-
-
- FEEDING TIME
- ~~~~~~~~~~~~
- Freddie Starffish is feeding his fish friends some of their
- favourite sweets: Sugared Brine, Squid Drops, Anchovie Donuts
- and Barnacle Bars. Unfortunately, a bunch of fisherman are
- angling to use sweets to entice his friends onto the end of
- their lines. Freddie's task is to save his fishy friends from
- being plucked from the sea. To save Freddie's friends, move
- your joystick left or right to one of the sweet dispensors.
- Press fire to fill up his bag with sweets. (You can see how
- full his bag is by watching the bar at the bottom of the
- screen.) Move the joystick left or right until he's over the
- fish you want to feed. Press fre to drop the sweets into the
- fish's mouth.
-
- The further the fish is out of the water, the more susceptible
- it is to the fishermen's hooks. Once two fish are caught, the
- event is over.
-
-
- QUALIFUY Bronze 2 minutes
- Silver 3 minutes
- Gold 4 minutes.
-
-
- SHELL SHOOTING
- ~~~~~~~~~~~~~~
- The goal of the Shell Shooting Event is to pick up limpets, toss
- them in the air, and burst the balloons hanging from the
- ceiling. Here's how you do it. Push up on the joystick to jump
- into the air-- the idea is to land on the edge of a limpet
- shell. If you land just right, you'll flip the shell into the
- air-- use the joystick to move left or right until you're below
- the falling shell, and then press and hold fire to catch it.
- You can now move left, right or jump until you're below a
- balloon. Press fire again to toss the shell and pop the
- balloon. If you have reflexes like a catfish, you should be
- able to catch the shell again to use it on the other balloons.
-
- Don't let a limpet hit you while you're standing. The little
- guys are tiny but they're strong--they can knock you down if
- you're standing still, and you'll lose time.
-
- QUALIFY Bronze 3 minutes
- Silver 2 minutes
- Gold 1 minute
-
-
- LEAP FROG
- ~~~~~~~~~
- F-fortesque's up again and this time he's in for a shock if he's
- not careful! This event requires him to get from the start to
- the finish as quickly as possible, jumping over obstacles along
- the way. Waggle the joystick from left to right to build up
- speed. Push FIRE to jump over the various obstacles and
- continue to waggle the joystick to maintain speed. The flying
- fish is your monitor as to how you are doing--if he beats you to
- the line then F-fortesque will be spawned by his trainer.
-
-
- BONUS EVENTS
- ~~~~~~~~~~~~
- If you earn enough bonus points in the regular events, you're
- given the option of participating in a bonus event. Bonus
- events involve risk-- you have to spend some points to get into
- them--but the rewards are high. If you've earned enough bonus
- points, a message will appear: BONUS EVENT AVAILABLE. To
- participate in the bonus event, press the SPACE bar. If you
- don't want to participate, press FIRE.
-
- JUGGLING
- ~~~~~~~~
- The first bonus event is a juggling act featuring P. J.
- Penguin, the premier juggler among Pond's pals. Press Fire to
- drop a ball from the ceiling and start the event. Move the
- joystick up to slap the ball with the right flipper and to the
- left to slap with the left. To drop another ball, press fire
- again. To score, you just have to keep the balls in the air.
- The more balls you're playing with, the higher your score. Two
- minutes is the maximum time for this event.
-
-
- LONG JUMP
- ~~~~~~~~~
- F-fortesque Frog--the lean, green running machine--loves to
- leap, so hes been selected to take part in the second bonus event.,
- The Long Jump. To start this event, waggle your joystick to get
- F-fortesque flip-flopping. When you see the 'jump' mark, press and
- hold the fire button - release it to select the jump angle. The
- closer to 45 degrees, the higher the jump.
-
-
-
-