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-
- MYST Hints
-
- These hints are divided into three sections. The first
- section provides general hints to help you better
- understand Myst and to improve play. The second
- section contains additional help, and guides you
- through Myst and the different Ages. As a last resort,
- the third section contains the actual answers to the
- various Myst puzzles.
-
-
- General Hints
-
- Most devices on the island have been put there for a
- purpose. If you see a switch, flip it. If you see a
- button, press it. Take note of what happens. Did
- something change on the screen? Did you hear anything?
- Usually this triggers an event somewhere else on the
- island.
-
- Several devices require a combination of symbols,
- letters, or numbers to be entered in. If you have not
- discovered the combination, donAt waste your time
- guessing! Find the combinations first!
-
- Maps to each Age can be found in the Library. You may
- want to copy them down in your Myst journal before
- transporting.
-
- You can hold only one red or blue page at a time.
- Clicking on a new page will cause the page you are
- holding to return to its original location. Similarly,
- only one red or blue page can be returned to Myst at a
- time. You may have to revisit Ages to get additional
- pages.
-
- It is impossible to get permanently trapped, there is
- always a way out.
-
- Remember to save your game. You may want to use
- multiple saves, especially towards the end, as there is
- no telling what might happen!
-
-
- Discover Myst
-
- Find the note from Atrus, and go to the chamber by the
- dock. Use the Dimensional Imager to discover what
- Marker Switches look like. Travel around the island
- and count the number of marker switches. Enter that
- number into the dimensional imager to receive the
- message from Atrus. (You may listen to the message as
- often as you like.)
-
- Explore the Library
-
- Red and Blue Books - Place the pages in the books to
- receive messages. (Click again on the book to replay
- messages.)
-
- Paintings - The left painting opens a secret passageway
- to the observatory tower, the right painting opens the
- door to the outside.
-
- A Bookcase - Most of the books have been destroyed,
- save for a few which are still legible. Each book
- describes a different age which the author has created.
- Write down any information that you feel will be
- valuable later on.
-
- Island Map - This controls the observatory tower
- rotation. The marker switches allow the island
- structures to become visible on the map.
-
- The access keys to each age can be found in the
- Observatory Tower. Click on the observatory icon until
- the rotation line turns red. The red line will lock
- onto structures that contain transport books to
- different Ages.
-
- Observatory Tower
-
- Click on the bookcase picture to open a secret
- passageway to the tower. Inside you will find two
- ladders marked by book and key icons. Climb the book
- ladder to view the structure that contains the
- transport book. Climb the key ladder to find the
- access key for that Age.
-
-
- From Myst to the Selenitic Age
-
- The access key is a voltage number. To open the
- Spaceship, the proper voltage must be generated by the
- Power Station.
-
- Inside the power station is a panel that controls ten
- generators. Click on each one and mark down the
- voltage that is generated. By pressing the right
- combination of buttons, the voltages will add up to the
- target voltage.
-
- If too much power is generated, one of two circuit
- breakers will trip, causing the right gauge to fall to
- zero. You must then go outside to check which breaker
- tower has the thrown switch. There is a tower just
- outside the power station, and one close to the ship.
- The switch will be DOWN if the breaker is thrown. Push
- the switch UP to reset.
-
- Go inside the spaceship and play the keyboard notes
- according to the sequence found in the Selenitic Age
- book. Listen to each tone and match it with the tuner
- sliders on the opposite end of the ship. Click on the
- animation to be transported to the Selenitic Age.
-
- Selenitic Age
-
- You will first discover an elevator. To gain access,
- you must enter the proper combination of sounds into
- the activation panel.
-
- There are five transmission antennas and one receiving
- station on the island. At each antenna you will hear
- distinct sounds. The red buttons activate microphones
- that will transmit these sounds to the receiving
- station. Take note of the symbols that illuminate at
- each station.
- You may come across a red or blue page. Click on the
- page to pick it up, but remember, only one page can be
- brought back to Myst at a time!
-
- After all five antennas have been activated, go through
- the wind tunnel to the receiving station. Here, you
- must aim each camera at the transmission antennas.
- When done, press the _ button. This will give you the
- proper order of sounds to enter into the elevator
- activation panel.
-
- Take the elevator to the MazeRunner vehicle and get in.
- The speaker panel sounds indicate which direction to
- take. Combinations of sounds indicate in-between
- directions (Northeast, for example). If you get lost,
- the Backtrack button will move you back towards the
- correct path.
-
- At the end of the tunnel is a book that will transport
- you back to the Myst Library. Once inside, place the
- red or blue page into its corresponding book and listen
- to the message.
-
-
- From Myst to the Stoneship Age
-
- The access keys are dates which must be entered into
- the Planetarium Star Plotter. Turn out the lights,
- enter the dates, and copy down the constellation
- formations. Go to the library, look up the
- constellations in the Stoneship book, and find the
- symbols associated with each constellation.
-
- Now go to the fountain just outside the library. Click
- on the marker pillars that display the constellation
- symbols you have found. (They are green when ON and
- red when OFF.) The ship model will rise in the
- fountain, as will the ship at the dock. Inside the
- ship at the dock is a book that will transport you to
- the Stoneship Age.
-
- Stoneship Age
-
- At the umbrella crowAs-nest are three buttons that pump
- water from different areas on the ship/island.
-
- Pump water out of the lighthouse. You will find a key
- bolted to the floor and a chest down below. Drain the
- water from the chest and close the spigot. Pump water
- back into the lighthouse. The chest will now be
- floating close enough to the key to open. Inside the
- chest is another key which will unlock the trap door to
- the lighthouse tower.
-
- Once inside, you will find a generator with a battery
- pack. Crank the generator until the light bar
- indicates ofullo. This will give you ten minutes to
- explore the island/ship.
-
- Take the elevated wooden path to the telescope and look
- around. You will see a flashing beacon (but only if
- the generator is fired up). Take note of the compass
- degree of the beacon.
-
- Pump water out of the Stoneship tunnels. Look for the
- red and blue pages in each of the brothersA rooms.
- (You may also find a half page.)
-
- Hidden in the tunnels is a secret passageway that leads
- to a giant compass. The compass activates the lights
- in the shipAs aft. Push the button that corresponds to
- the degree angle of the flashing beacon. If you press
- the wrong one, the lights will go out, and you will
- have to recharge the generator again.
-
- Pump water from the shipAs aft. Downstairs is a book
- that will transport you back to Myst.
-
-
- From Myst to the Mechanical Age
-
- Go to the Clock Tower on the opposite end of island
- from the Library. Use the wheels to set the time to
- the observatory clue. The large wheel advances the
- minutes hand, the small wheel advances the hour hand.
-
- Once inside the clock tower, use the levers to set the
- combination to the observatory clue. Pull and release
- the left lever to rotate the bottom two gears. If you
- pull and hold the lever down, both gears will turn
- once, but only the middle gear will continue to turn.
- The right lever operates the same way for the top two
- gears. On the far right is a lever that resets the
- puzzle.
-
- When completed, go the giant gears near the dock.
- Inside the gear is the book that will transport you to
- the Mechanical Age.
-
- Mechanical Age
-
- You will first discover a metal platform. To gain
- access, you must enter the proper combination of
- symbols into its activation panel.
-
- The center of this island is a mechanical fortress
- which can rotate on its axis. To get to the other
- islands, you must rotate the fortress using the
- controls inside. Practice with the Fortress Rotation
- Simulator in AchenarAs room to get your timing right.
-
- In-between the two brothers' rooms is a passageway.
- Press the red button to lower the staircase to the
- elevator control panel. Use the handle to align the
- circles until there is an opening (circles will turn
- red). Go back up and raise the staircase. Enter the
- elevator and press the UP button. When the door opens,
- press the middle button and step outside.
-
- Use the controls to rotate the fortress. Go outside
- and search the islands for clues that will help you get
- back to Myst. Remember to bring back a red or blue
- page!
-
-
- From Myst to the Channelwood Age
-
- Go to the Cabin on the island. Enter the combination
- into the safe as found in the observatory clue. Use
- the matches to light the pilot on the furnace.
- Position your cursor in the middle of the wheel (until
- it turns clockwise green) and click to crank up the
- furnace. This powers the tree elevator and will bring
- it to above ground level. Wait until you can no longer
- hear the elevator moving upward. Now turn the furnace
- off (counter-clockwise red) until the fire goes out.
- Quickly go outside and turn back towards the cabin.
- Move to the right of the cabin in-between the two large
- trees. You will see a giant tree with an elevator
- moving downward. When the elevator reaches ground
- level, click to move inside. Wait for the elevator to
- take you to the Channelwood transport book.
-
- Channelwood Age
-
- Here you must channel water to power up various devices
- on the island. Go inside the Windmill to the water
- tank. Click on the nozzle to open the pipe
- (counter-clockwise), and head back towards the trees.
- You should now hear water flowing through the pipe.
-
- There is a junction box at the first fork that controls
- the flow of water; (the yellow dots indicate
- direction). Channel water to the elevator on the
- right. Step inside, close the door, and move up to the
- second floor.
-
- Here, you must search for a red lever that opens the
- door to the wooden staircase. A map to this level can
- be found in the Channelwood book in the Library. Once
- open, the elevator from the first to second level is no
- longer needed, so you can use that water to power
- another device.
-
- Channel water to the elevator at the top of the stairs,
- and take the elevator to the third level. Look for the
- red and blue pages. (You may also find a half page.)
-
- Travel back to water level, and channel water to the
- motor on the far left. This will activate a water
- bridge. Cross the bridge and head to the right. To
- power the elevator found here, you must complete the
- section of missing pipe. Turn the crank to extend the
- pipe. Go back and channel water through this pipe to
- the elevator. This will bring you to a book that will
- take you back to Myst.
-
-
- From Myst to Dunny
-
- Place your last page in the red or blue book and listen
- to the message. If you have placed enough pages into
- either book, you will be instructed to enter the
- correct pattern into the fireplace vault.
-
- MYST Answers
-
- Number of Marker Switches 8
-
- Selenitic Age
-
- Observatory clue 59 volts
- Power station generators Left row: one and three
- Right row: three and four
- Receiving Station Water 153.4
- Volcano 130.3
- Clock 55.6
- Tones 15.0
- Wind 212.2
- Elevator sound sequence Tones, Water, Wind, Volcano,
- Clock
- MazeRunner Controls North = bell sound (bing)
- West = bird type sound (twrr)
- East = air brake sound
- South = bell clank
- MazeRunner Path N, W, N, E, E, S, S, W, SW, W, NW, NE,
- N, SE
-
- Stoneship Age
-
- Observatory clue Oct. 11, 1984 10:04 a.m.
- Jan. 17, 1207 5:46 a.m.
- Nov. 23, 9791 6:57 p.m.
- Pillar switches Leaf, Snake, Insect
- Water pump switches Left pumps out book room
- Middle pumps out Stoneship tunnels
- Right pumps out the lighthouse
- Compass Press button at 135 degrees, (12th button
- clockwise from the North).
-
- Mechanical Age
-
- Observatory clue 2:40 and 2-2-1
- Symbol Code First Symbol Horseshoe
- Second Symbol Triangle Rectangle
- Triangle
- Third Symbol Circle over Three
- Triangles
- Last Symbol Half Circle
-
- Channelwood Age
-
- Safe combination 724
-
- Dunny
-
- Access to the vault can be achieved easily if the
- simple instructions are followed. First, locate each
- of the Marker Switches on the island. Turn every one
- of these switches to the oono position. Then go to the
- dock and turn the Marker Switch there to the ooffo
- position.
-
- Either Sirrus or Achenar will give you the key to the
- vault. If not, you need to return more pages to them!
-
-