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- From: mbrauer@oakhill.sps.mot.com (MLB)
- Subject: MK for SNES question
- Date: Tue, 7 Sep 1993 15:43:09 GMT
-
- Does anyone know if the SNES version of Mortal
- Kombat is going to allow you to play as Goro
- or Reptile?
-
- mbrauer@oakhill.sps.mot.com
-
- From: ajz@garfield.freac.fsu.edu (A. J. Zuniga)
- Subject: Re: MK for SNES question
- Date: Tue, 7 Sep 1993 17:21:38 GMT
-
- In article <CCzqBy.CHH@oakhill.sps.mot.com> mbrauer@oakhill.sps.mot.com
- writes:
- >Does anyone know if the SNES version of Mortal
- >Kombat is going to allow you to play as Goro
- >or Reptile?
- >
- >mbrauer@oakhill.sps.mot.com
- >
- >
-
- No, you will not be allowed to play as Goro or Reptile
-
- From: CXEO000 <CXEO@MUSICA.MCGILL.CA>
- Subject: MK
- Date: Wed, 8 Sep 1993 01:32:53 GMT
-
- Could someone please post ALL known ( no bs. some real facts please)
- facts on SNES MK. That is: what caracters,moves,fatalitys,what is in
- the game and what has been excluded.
- thanx in advance
- Jon Aiken
-
- From: shihtape@aludra.usc.edu (Shih-ta Peng)
- Subject: MK .... It's here!!!
- Date: 8 Sep 1993 00:46:54 -0700
-
- The local video stores received MK for SNES today. There is my initial
- impression:
-
- The graphics was pretty good, but still not comparable to the arcade.
- The animation is very good. It often looks as fluid as the arcade game.
- The voices are quite good.
- The music is decent but the sound effects (such as sound of impacts) are
- not so hot.
- The overall pace of the game is slower than that of the arcade.
- The reaction time and recovery after knockdown time are different from the
- arcade.
- The special moves are much harder to perform than the arcade version. This
- gives an advantage (unintentionally) to fighters who's moves are not so
- complicated to execute.
- Overall a good game, but pales in comparison to SF2: Turbo.
-
- From: ajz@garfield.freac.fsu.edu (A. J. Zuniga)
- Subject: Re: MK for gameboy?
- Date: Wed, 8 Sep 1993 18:16:34 GMT
-
- In article <26l5b9$m9k@Tut.MsState.Edu> aks1@Ra.MsState.Edu (Aaron K. Solomon)
- writes:
- >
- >Does anyone know the release date for Mortal Kombat for the Gameboy? I see it
- >with the other versions for Nintendo systems in the new issue of NP, but it
- >doesn't give a release date. Any info?
- >
-
- Same as the other versions...Sept. 13th. Not to ruin ruin your party, but I
- have read numerous reviews on Gameboy's MK and they all state that it isn't too
- good.
-
- STP
-
- From: xar@char.vnet.net (Jeff Hoffman)
- Subject: Re: MK
- Date: 8 Sep 1993 18:08:55 -0400
-
- This information is coming from the GamePro Magazine, Vol. 5 Num. 9
-
- Rayden - Electrocute and then skeleton falls to dust
- Toward, Away, Away, Away, Y Button
- Kano - Slam fist into torso of opponent
- Away, Down, Toward, A Button
- Johnny Kage - Kick foot into torso of opponent
- Toward, Toward, Toward, Y Button
- Liu Kang - Helicopter Spin Kick
- Start up, make a complete circle Toward foe.
- Sub-Zero - Freeze a foe and then blast them to ice cubes
- Toward, Down, Toward, Y Button
- Scorpion - Pull off hood and torch, skeleton falls to ashes
- Hold R, Up, Up
- Sonya - Blows a kiss which chars you and then the skeleton falls to ashes
- Toward, Toward, Away, Away, R Button
-
- All of the other moves are pretty much the same as they are in the arcade.
- The SNES version is basically exactly like the arcade except for the blood
- is now grey (to look like sweat), some fatalities have been changed, and
- of course the graphics aren't arcade...But, they are rated extremely high,
- the best you can get on a SNES.
-
- I will not post the genesis moves now, but, GamePro said that the graphics
- on the genesis are a little less impressive but the fatalities are the
- original bloody ones from the arcade.
-
- Later,
-
- Jeff Hoffman
-
- Date: Wed, 8 Sep 1993 17:57:37 EDT
- From: <MVP104@psuvm.psu.edu>
- Subject: Re: MK
-
- I bought my MK about a month and a half ago in Japan, which made
- me wonder why it's taking so much time to get it over here.
- But, anyway, my question is that I've read in a magazine that
- there is some secret code for all those nice little blood and
- gore to appear in the SEGA version, is there one for SNES?
- Also, does anyone know the death moves for the SNES version?
- So far I have gathered the following:
- Scorpion: block, up, up
- Sonya: toward, toward, away, away, block
- Johnny Cage: toward, toward, toward, block (???)
- Liu Kang: Circle towards the character, high kick
- Kano: (N/A)
- Raiden: toward, toward, back, back, back, high punch (???)
- Sub-zero: forward, down, forward, high punch (only succeeded once)
-
- Victor
-
- From: stasica@alumni.cs.colorado.edu (The Legacy)
- Subject: Re: MK
- Date: Wed, 8 Sep 1993 23:07:32 GMT
-
- In article t5m@aludra.usc.edu, shihtape@aludra.usc.edu (Shih-ta Peng) writes:
- > > Graphics are Excellent, including character animation
- >
- > Graphics is good. The color still seems lacking in comparison to the arcade
- > game, but definitely ahead of the Genesis version.
- >
- > > Music is also excellent...the kind that gets you pumped to play
- >
- > The Music is pretty good, but the sound of the hits, like SF2, don't
- > have the kinda impact that the arcade version does.
- >
-
- Truly I've seen few or no games ported to anything that match the arcade. I
- don't know why the authors don't bother trying to duplicate the games more
- closely. I mean if they were that lazy it is possible to digitize the actual
- arcade sounds and compose music that sounds the same.
-
-
- > >SEGA Version of Mortal Kombat:
- >
- > > Graphics are very good for 16-color.
- >
- > 16 colors??? Where did you get that??? Genesis displays upto 64 colors at
- > once. Maybe that's why it came off better than you thought?? B-)
-
- Yea you're right..I'm not really sure where I got 16! But the difference
- between 64 and 256 is always noticeable between both systems.
-
- > The problem is that you had limited time to play with unfinished products.
- > The final product in both cases are much better than what you saw.
-
- Actually I did try the final SEGA version. The SNES version was an earlier
- beta, although I found few bugs in it. Were both versions done by
- completely different software companies? BTW I have never even played the
- arcade version, so my opionions have no bias as to do with which port is
- better from the original arcade version. For all we know, the arcade
- version was wrong :)
-
- From: shihtape@aludra.usc.edu (Shih-ta Peng)
- Subject: Re: MK
- Date: 9 Sep 1993 00:03:28 -0700
-
- stasica@alumni.cs.colorado.edu (The Legacy) writes:
-
- >Were both versions done by
- >completely different software companies?
-
- The SNES version was programmed by Sculptured Software while the Genesis
- version was programmed by Probe.
-
- STP
-
- From: gserad@hubcap.clemson.edu (George Edward Serad)
- Subject: MK commercial
- Date: Thu, 9 Sep 1993 15:15:59 GMT
-
- I just saw the MK commercial the other day and noticed that all the game
- clips were form the SNES version. They were shown very quickly, and I didn't
- get a chance to examine them thoroughly. I could be wrong, but i thought i saw
- blood in one of the shots.(really doubtful) I also thought I saw reptile
- fighting in the pit (again i could be mistaken). I want to catch it again.
- does anyone know a certain show or time or a channel that the ad is likely to
- appear on?
-
- From: chaoi@csd4.csd.uwm.edu (Chao I Wu)
- Subject: Re: *Have anyone seen a GREEN MAN in MK?*
- Date: 10 Sep 1993 02:47:56 GMT
-
- In article <93252.194813U54530@uicvm.uic.edu> <U54530@uicvm.uic.edu> writes:
- >My brother was paly the game the other day there was a green man came
- >out after a few rounds. And it say you get 1 or 10 millions points
- >if you win this guy. Has anyone seen it before?Know how to get him out?
- >What need to be done?
-
- Your brother is fighting "reptile"...
-
- To get reptile, you must do a double flawless + fatality on the bridge scene
- versus the computer, and never use the block except for fatalities. There
- must be shadows flying across the moon in both the winning rounds.
-
- If all requirements are met, reptile will jump down on to the screen, the
- screen will flash, and the screen will shift to the bottom of the bridge
- where all the pierced heads are.
-
- Reptile is a ninja, just like Sub Zero and Scorpion...He is faster than
- normal, can harpoon, freeze, slide, and teleport punch.
-
- Defeating him will grant you ten million points. Losing to him will get you
- an uppercut to the face, hell fire to the body, or decapatation by spinal
- yank...
-
- +----------------------oOOo-(_)-oOOo------------------------------------------+
- | Chao I (Bobby) Wu | Computer Services Division (CSD) |
- | INet Address: chaoi@csd4.csd.uwm.edu | University of Wisconsin - Milwaukee|
- +-----------------------------------------------------------------------------+
-
- From: shihtape@aludra.usc.edu (Shih-ta Peng)
- Subject: Re: MK
- Date: 10 Sep 1993 14:03:53 -0700
-
- shihtape@aludra.usc.edu (Shih-ta Peng) writes:
-
- >The play control, IMO, is way off on the SNES version. The special moves
- >have much stricter timing requirements that hinders some characters.
- >The game runs at a slower/off pace too!
-
- Did I mention the short pause that seems to occurs between consecutive moves?
- This is even more annoying when you try to jump two or three times in
- a row, which is quite an useful manuever in MK.
-
- STP
-
- From: CXEO <CXEO@MUSICA.MCGILL.CA>
- Subject: HELP NEEDED (MK,SNES or GENESIS)
- Date: Sat, 11 Sep 1993 01:32:45 GMT
-
- I cannot decide on which version to get. According to people i have
- heard from the genesis has better move execution (with six button cont.)
- and nintendo has jerky movements. However, nintendo has better sound
- and more fluid graphics ( these are opinions i have heard from friends
- etc. ) And of course genesis has fatalitys . My question is a) is it
- worth the cost to get the genesis controllers (BTW how much does each
- cost?) b) could someone who has played both give a detailed opinion
- on which he liked more overall. I am presently considering getting
- the SNES version any opinions on either game are much appreciated
-
- From: nexus@netcom.com (/\/exus)
- Subject: Re: MK for gameboy?
- Date: Sat, 11 Sep 1993 02:37:52 GMT
-
- ajz@garfield.freac.fsu.edu (A. J. Zuniga) writes:
-
- |Same as the other versions...Sept. 13th. Not to ruin ruin your party, but I
- |have read numerous reviews on Gameboy's MK and they all state that it isn't
- |too good.
-
- Yep. Save your $$ and frustration.
-
- --
- Sherman Wan
- /\/exus@netcom.com ~ sierran@genie.geis.com ~ swan@sfsuvax1.sfsu.edu
- /////////////////////////////////////////////////////////////////////////
- / "I just don't like pickles!" -- Tammy /
- /////////////////////////////////////////////////////////////////////////
-
- From: jamesb@ecst.csuchico.edu (James L. Brookes)
- Subject: Re: HELP NEEDED (MK,SNES or GENESIS)
- Date: 11 Sep 1993 07:02:46 GMT
-
- In article <10SEP93.22189755.0103@VM1.MCGILL.CA> CXEO <CXEO@MUSICA.MCGILL.CA>
- writes:
- >I cannot decide on which version to get. According to people i have
- >heard from the genesis has better move execution (with six button cont.)
- >and nintendo has jerky movements. However, nintendo has better sound
-
- I don't know where people are coming up with this 'bad control' stuff...
- it seems to me to be fairly subjective. I've never played the arcade
- version of MK before, but with the arcade moves guide I was able to execute
- all the moves and all but one of the fatalities (Kano's) pretty easily.
- Although, yes, I _do_ need practice :)
-
- >and more fluid graphics ( these are opinions i have heard from friends
- >etc. ) And of course genesis has fatalitys . My question is a) is it
-
- I haven't seen this in a while, so here are the changes:
-
- Scorpion's and Sonya's are the same (pretty cool).
- Subzero now freezes the enemy and shatters him/her. (ok, but not as cool)
- Liu Kang's is the same, but no blood in the pit (boo)
- Johnny Cage kicks the enemy... VERY INCREDIBLY lame :)
-
- And I haven't been able to Kano's, as I mentioned.
-
- >worth the cost to get the genesis controllers (BTW how much does each
- >cost?) b) could someone who has played both give a detailed opinion
- >on which he liked more overall. I am presently considering getting
- >the SNES version any opinions on either game are much appreciated
-
- I think the SNES version is pretty good, except for (of course) the
- lack of blood and the fatalities being changed. I don't know what the
- people who are complaining about the control/speed of game/phase of moon
- are smoking; I have no complaints.
- --
- :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
- | James Brookes | Inet: bb252@cleveland.freenet.edu |
- |``What, me worry?'' - A. E. Neuman | jamesb@ecst.csuchico.edu |
- :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
-
- From: Marty Chinn <drknight@Garg.Campbell.CA.US>
- Subject: MK Kano
- Date: Sat, 11 Sep 93 10:53:25 PDT
-
- In the arcade Kano's fatality is down, down forward, forward punch, but
- it doesn't seem to do that in the arcade, but when i tried a half circle,
- starting from back, going down and around to forward with a punch button,
- it worked fine and i could pull it off whenever i wanted. As for the
- control, personally it was poor at first to me but as i got used to doing
- the moves it was alright. I could do whatever i wanted to when i wanted
- to so the control seemed to be fine to me. Maybe the same will happen to
- other people, as they get used to it, it won't be as bad as they think.
-
-
- drknight@Garg.Campbell.CA.US (Marty Chinn)
- The Land of Garg BBS -- +1 408 378-5108
-
- From: alumn135@whscdp.whs.edu (-=THE JESSTER=-)
- Subject: SNES MK: differences from the arcade.
- Date: 11 Sep 93 16:48:21 CDT
-
- Well, the release date has been broken, and I have my SNES MK three days early.
- For those of you trying to convince your local store owners to sell it to you,
- I bought mine at KAY-BEE toys (with the $10 off coupon available in recent
- video game magazines). The address is 2500 N Mayfair Rd Milwaukee, WI (inside
- Mayfair mall). The phone number is (414) 771-7510. Tell your store manager to
- call for proof. I believe they were selling the Genesis version too, but I;m
- not sure about the GG or GB versions.
-
- If you're a loyal fan of the arcade version (like me), you're going to
- be disappointed. The graphics are good, and the sound is okay, but nearly
- every aspect of the game play is different.
-
- The moves:
- The reaction time between when you press the button and when the move goes is
- very bad for most movesl. There is even a split second delay before a
- character will begin walking backwards, forwards, jumping, etc. For example,
- if you're a Scorpion player, you probably like to repeatedly tap back when
- you're a full screen away from your oponent so that you can easily harpoon him
- if he jumps. If you try this on the SNES version, Scorp will just sit there as
- you tap (not actually moving backwards unless you hold back) and if your
- oponent jumps at you, you won't be far enough away and you'll get a foot in the
- face rather than your haroon in his neck. There are also inconsistencies with
- almost every other move in the game.
-
- low punch- Stand blocking a barrage of low punches in the corner will not cause
- cause your oponent to stumble back away from you. Also, Sonya can
- can be hit by low punches when duck blocking, though she still can't
- hit other people in the same situation.
-
- throw- Throws work pretty much the way they should, but they are animated
- badly. The thrower is usually out of sync with the trowee.
-
- high punch- High punches do not cause the oponent to stumble backwards like
- they should.
-
- special high punch- Each character has his own unique close range high punch
- move. These work pretty much the way they should, but are
- fairly useless.
-
- uppercut- This move was given too much power. It seems the programmers did
- everything they could to make sure that the uppercut will counter
- almost any blocked close range move, even when it shouldn't.
-
- wimpy kick- You can sometimes be hit with low punches when doing a wimpy kick.
- What's the use of it now?
-
- low kick
- high kick
- roundhouse- These moves seem to work okay.
- sweep
- knee
-
- block- When it works it works right, however it doesn't always work. Some
- glitch in the programming causes the block to fail occasionally. This
- happens in the arcade too, but not nearly as often. It also seems that
- once your oponent has started hitting you with a barrage of high or low
- punches, you cannot block again until he either stops or pushes you
- away.
-
- Jump kicks/punches- All jump kicks and punches stay extended through the entire
- durration of the jump, regardless of when the punch or kick
- button is pressed.
-
- Special Moves:
-
- Cage
- Green bolt (back, frwd, lp)- Works okay.
- Shadow kick (back, frwd, lk)- Moves too fast and sometimes too far.
- Nut punch (lp + block)- Works okay.
- Fatality (close + frwd, frwd, frwd, hp)- Looks rediculous. He slips his foot
- into his oponents chest, they writhe
- in agony (which looks funny as hell),
- and he pulls it back out.
-
- Kano
- Knife (block + (back, frwd))- Can't be done too quickly.
- Ball (rotate toward oponent from frwd to up)- Can't be done too quickly.
- Stationary ball (hold block and do the ball)- Stays in stationary position a
- a little too long.
- Fatality (close + back, down, frwd + lp)- Makes no sense. He no longer pulls
- anything out. He simply punches you
- in the chest, sweat flies, he pulls
- out his hand (with nothing in it) and
- holds it up. Stupid.
-
- Raiden (Rayden)
- Lightning (down, down/frwd, frwd + lp)- works okay.
- body launch (back, back, frwd)- Can't be done too quickly. It also will not
- fly under most projectioles like it should.
- Teleport (down, up)- Can't be done too quickly. Once it's activated it takes
- too long to be completed.
- Fatality (close + frwd, back, back back, hp)- Must be done really fast for some
- reason. This is the best of the
- altered fatalities. He zaps you
- into a glowing skeleton which
- then crumbles to dust form your
- feet up to your neck, then your
- skull falls and lays on its side
- next to the pile of dust.
-
- Liu Kang
- Fireball (frwd, frwd, hp)- Much too fast.
- Flying Kick (frwd, frwd, hk)- Does not fly over ducking oponents. It will
- either hit a ducking oponent or be blocked by a
- duck blocking oponent.
- Fatality (rotate toward oponent from frwd to up)- Cartweel does not kick the
- oponent, and it seems to
- slide along the ground. It
- will hit from any distance.
- This means no special
- fatality combos.
-
- Scorpion
- Harpoon (back, back, lp)- Works okay.
- Teleport Punch (down, down/back, back, hp)- Will not jump over a ducking
- oponent on the other side of the
- screen. It also can be done even
- when backed against the wall. It
- also, for some reason can hit an
- oponent who is jumping towards
- him BEFORE he goes off the screen.
- Fatality (fairly close + up, up)- Same as arcade, but seems to have a wider
- range of distances from which he can do it.
-
- Sub-Zero
- Iceball (down, down/frwd, frwd + lp)- Works okay.
- Slide (back + lp + block + lk)- Very inconsistent. Sometimes it doesn't work
- until you block a move.
- Fatality (close + frwd, down, frwd, hp)- Can't be done too fast or too slow.
- He flips backward's, freezes oponent
- into generic frozen form (same for all
- characters), flips forward, backfist
- shatters them from the knees up.
-
- Sonya
- Rings (lp, back, lp)- Works okay.
- Flying Punch (frwd, back, hp)- Travels too far in the air.
- Leg Grab (down + lp + block + lk)- Suffers from the bad reaction time and bad
- throw animation problems.
- Fatality (frwd, frwd, back, back, block)- Same as arcade.
-
- Combos and Counters:
- Most of the arcade combos and counters that involve special moves can not be
- done or are extremely difficult because of the bad reaction time.
-
- Computer oponents:
-
- The computer does not suffer from the same reaction time problems that you do
- so it can perform rediculous combos and counters. The computer can, however be
- defeated quite easily (even on "very hard" difficulty setting) because it will
- never block a jumpkick that comes from a full screen away and the kick button
- was pressed immediately at the start of the jump. You can usually defeat any
- character including Goro and Reptile simply by repeatedly tapping low kick and
- sliding your thumb between forward jump and backward jump on the control pad.
- One other noticable difference is that Shang Tsung can only throw one flaming
- skull at a time, making it no different than any other projectile attack.
-
- Miscelaneous problems:
-
- -There is at least about a 3/4 inch space between the edge of the screen and
- your character at all times. Escentially, this means you can't get as far away
- from your oponent as you should be able to, because you can't get that close to
- the edge of the screen.
- -Animation of fatalities and even of the defeated oponent swayin is too fast.
-
- -You get more time to attempt fatalities (not really a problem, but a
- difference).
-
- -For some reason you can throw an oponent durring the "finish him" time and the
- match won't end right away allowing you to throw, then do the fatality. The
- computer never does fatalities. Instead, it often likes to throw you back and
- forh until time runs out.
-
- -NO PAUSE!!!!! This is incredibly annoying. It seems that Acclaim didn't
- want you to be able to use slo motion controllers so you can only pause the
- game between matches on the tournament lineup screen.
-
- -Bonus rounds are impossible without turbo buttons. In the arcade, I could
- consistently break everything but ruby and diamond (which I could break
- sometimes). On the SNES the only one I can break sometimes is wood. It makes
- me wonder if Acclaim even tested this feature of the game.
-
- -The requirements for fighting Reptile are now much easier. A double flawless
- plus fatality on the pit is now all that's necessary. There are never moon
- shadows so that isn't a factor, and the no block requirement seems to be taken
- out.
-
- -In endurence matches, the second oponent jumps in and attacks right away
- rather than just sitting there and giving you a free hit. Sometimes they will
- even kick as they jump in.
-
- -Finally, the ending sequence is changed. Rather than the extra digitized
- pictures accompanying the text, each character instead jumps down in front of
- his or her statue in the warrior shrine, does his/her victory pose, and the
- text scrolls from the bottom of the screen up.
-
- That's about all I can think of. If you are looking for an arcade translation,
- this is not it. If you've never played MK before, you might like it.
- Escentially it is a diffent game with the same characters and the same moves,
- but the rules of play have changed drastically. I suggest you try it before
- you buy it.
-
- ---------------------=THE JESSTER: MASTER SMART ASS-TER=----------------------
- -= Pick a quote, any quote: =-
- -="The harbor patrol is using dynamite to chase a giant sea monster out of =-
- -= the bay!... Do you have any tartar sauce?" -Wild Cat =-
- -="Tatsu-Maki-Sen-Pu-Kyaku" -Ryu =-
- -="I say you are the messiah, Lord, and I aughta know, I've followed a few."=-
- -= -John Cleese =-
- -="...True love prevails over all. She got hit by a truck." =-
- -= -5 guys called Anthrax =-
- -="This is a country, where tobacco kills 400,000 people a year so they ban =-
- -= artificial sweeteners... because a rat died!" -George Carlin =-
- -------------------------------=Surely I jest=--------------------------------
-
- From: chaoi@csd4.csd.uwm.edu (Chao I Wu)
- Subject: MK buttons
- Date: 5 Sep 1993 01:10:24 GMT
-
- Okay, I have heard a lot of talk about the use of the 6 button controller
- for the up and coming Mortal Kombat (I can't wait until next Monday).
- Anyways, how difficult is it to use the standard 3 button controller? I
- mean I don't want to shell out $20 for a controller that I am gonna use for
- just one game...What are the controls for the standard controller?
-
- - Bob....
-
- From: owen@cs.tulane.edu (Jonathan Owen)
- Subject: Re: MK: Here's the scoop!
- Date: 6 Sep 1993 02:29:48 GMT
-
- Well console users, here's a tip for those of you who are wondering which
- MK to get. I have played both versions using the good ole MGH and unfor-
- tunately, neither version fully mirrors the arcade version. However, here
- are a few guidelines to consider when purchasing (or not) the cartridge.
- Snes: Great graphics, although not exactly the same proportion as the arcade.
- Great sound, it almost completely (if not completely) mirrors the arcade in
- both soundtrack and voices.Decent gameplay, it needs work with the timing
- of special moves and the range of the attacks. Also, sometimes the animation
- stops at the end of a match; i.e. when you defeat someone, the action stops
- for a split section. Direct translation: fatalities are good, except for the
- fact that the decapitation is removed and Kano doesn't have the opponent's
- heart in his hand. The only fatality that REALLY pisses me off is Johnny
- Cage's Sliding foot of death. Although SubZero's isn't that great either.
- However, the graphics and sound are incredibly close to the arcade.
-
- Sega: Good graphics: My only complaints are that there are noticeable
- missing frames of animation in all the characters. Look at the intros
- for each character and you'll see what I mean (compared to Snes).
- The other complaint is that the lack of colors really hurts this game.
- You can't tell one raiden from the other or when a person is frozen by
- Subzero, because the colors don't reflect it. The backgrounds are decent,
- but when a fatality is done, the screen doesn't really darken, it bitmaps.
- That really sucks. Sound: Let me start by saying, the sound SUCKS!!!
- !!!!!!!!!!!!!!!!!!!!!!!!! There are so many non existant sounds it's
- ridiculous. The one's that are there stink. They aren't even from the arcade,
- or they are so horrible that they don't sound right. Then to make up for it,
- Probe tries to come up with a snazzy MK soundtrack, that sucks out loud.
- We all know the genesis sound chip isn't great, but this shows how inferior
- it is to the Snes's. I'm sorry, I own both systems and the sound made me
- want to throw up. I can't fairly describe the feeling of not having the
- sound present. It changes the environment of the game. I used to think
- the fatalities made MK stand apart, but now I can see that without it's
- good sound, it can't stand up against any SF Clone, let alone the King
- of Fighting Games. Playability: It plays pretty well, but they phucked
- up the controls and changed a whole lot of moves. This is the only good
- thing (and it's only average) about the game on Genesis. Direct Translation:
- This is nowher near what Midway would want to see in a home version of the
- very popular arcade hit. Overall, I would give it a 4 (and I'm being
- generous).
-
- If you're looking for a direct translation, get a Super Gun and the PCB
- or buy the damn game. If you want something cheaper that's pretty good,
- but not direct, get the Super Nes version. If you want to waste serious
- money, or are a diehard Sega fan, get the genesis version. Let's just
- hope that the Sega CD version (if it exists) can take the best of both
- and become a near-perfect translation. God save Sega, this game is not
- worth the chips it's encoded on!
-
- From: stasica@alumni.cs.colorado.edu (The Legacy)
- Subject: Re: MK
- Date: Wed, 8 Sep 1993 14:59:32 GMT
-
- In article 0060@VM1.MCGILL.CA, CXEO000 <CXEO@MUSICA.MCGILL.CA> () writes:
- > Could someone please post ALL known ( no bs. some real facts please)
- > facts on SNES MK. That is: what caracters,moves,fatalitys,what is in
- > the game and what has been excluded.
- > thanx in advance
- > Jon Aiken
- >
-
- I am by no means an authority on this but since I have seen little or no
- response to these questions, I will try to answer...
-
- SNES Version of Mortal Kombat:
- Graphics are Excellent, including character animation
- Music is also excellent...the kind that gets you pumped to play
- Digitized voices are excellent. Very clear.
- Game control is fairly good, but fatality moves are difficult the way
- they are defined (in both versions). Neither control pad has very good
- response to rotating the pad like a joystick, or a disk (like
- intellivision) does.
- Fatalities removed... since I'm not an avid player there is only one I
- know that is truly different, and that's sub-zero's decapitation. In
- this version, he freezes his opponent and breaks him into many pieces.
- No Blood. Only some grey sweat coming off of oponnent.
- Also, the screen doesn't shake like the arcade version. I am not sure
- if this is because I tested an early version of it or whether they
- decided not to include this.
- As of yet I haven't heard of a code for full arcade mode.
-
- SEGA Version of Mortal Kombat:
- Graphics are very good for 16-color. Animation of character isn't as
- good as SNES version (what I'm mainly referring to is the animation
- when they stand there, not necessarily when they are fighting).
- Music is good, but nothing like the power of the SNES music. This is
- more like classical background music.
- There are some digitized voices, but they aren't as clear as the SNES
- version and in a few places they are left out.
- Game control seems a little more difficult than the SNES version. It
- is tougher to land a flying kick, for example, but the 3-button
- controller probably doesn't do it a lot of justice. I also found it
- more difficult to perform some of the fatality moves like scorpion's
- mainly because block is the start key. It is very hard to reach on the
- SEGA control pad.
- In non-fatality mode, there isn't even sweat that comes off the
- opponent. not a big deal, but thought I would mention it.
- In fatality mode, it acts exactly like the arcade, with the blood
- splattering and the screen shaking on the harder hits. It makes it a
- lot more interesting to play!
-
- Overall comparison:
- Its tough, as the games obviously have different features.
-
- The SNES version seemed to have better play control, graphics, sound,
- and music, but that's always a given with SNES games (ok, minus the
- play control, but like I said that may be due to the fact that I didn't
- try the 6-button
- controller).
-
- But one of the biggest features of the SEGA version is full fatality,
- blood and arcade style. It doesn't make the SEGA version or break the
- SNES version but is something to consider when trying them out. If
- they did include the full arcade mode into the SNES version I would
- recommend that hands down.
-
- This is only my opinion from my limited play testing, but first impressions of
- games are usually 95% correct.
-
- stasica@alumni.cs.colorado.edu
-
- From: shihtape@aludra.usc.edu (Shih-ta Peng)
- Subject: Re: MK
- Date: 8 Sep 1993 11:11:01 -0700
-
- > Graphics are Excellent, including character animation
-
- Graphics is good. The color still seems lacking in comparison to the arcade
- game, but definitely ahead of the Genesis version.
-
- > Music is also excellent...the kind that gets you pumped to play
-
- The Music is pretty good, but the sound of the hits, like SF2, don't
- have the kinda impact that the arcade version does.
-
- > Game control is fairly good, but fatality moves are difficult the way they
- > are defined (in both versions).
-
- The play control, IMO, is way off on the SNES version. The special moves
- have much stricter timing requirements that hinders some characters.
- The game runs at a slower/off pace too!
-
- >Neither control pad has very good response
- >to rotating the pad like a joystick, or a disk (like intellivision) does.
-
- If you used the Sega 6-button pad you'll see that the new pad is setup to
- facilitate rotating manuevers. The original Sega and SNES pads don't give
- enough thereby making certain moves more difficult.
-
- >Also, the screen doesn't shake like the arcade version.
-
- The screen does shake in the final version. The game may already be available
- for purchase/rent in some places.
-
- >SEGA Version of Mortal Kombat:
-
- > Graphics are very good for 16-color.
-
- 16 colors??? Where did you get that??? Genesis displays upto 64 colors at
- once. Maybe that's why it came off better than you thought?? B-)
- The problem with the Genesis version is that Probe went all out for the
- gameplay and just rendered the graphics being inferior (to SNES) as a given.
- They didn't bother with the little subtle details such as the fancy energy
- bar, and fonts for in the arcade. How memory could it possibly have cost for
- them to do it??? Not much, I'd gather.
-
- > Animation of character isn't as good
-
- Agreed! The animation is not as smooth as the SNES version. Perhaps there
- are frames removed or something. The characters, for some reason, stand
- near the bottom of the screen instead of in the middle , like the SNES
- version. This makes the characters appear smaller than that of the
- SNES.
-
- >Game control seems a little more difficult than the SNES version.
-
- Like you said, it's probably because you're using the 3 button controller.
- The gameplay is much truer to the arcade version than the SNES version.
- Almost without exception, the moves are much easier to execute in the Sega
- version.
-
- I wonder if the missing voices in the Sega version was to make room for
- the extra fatality moves.
-
- I wonder which version of the MK you played. Both versions you played
- seem to be early beta copies. The final product, in both cases, turned
- out a lot better.
-
- >Overall comparison:
- > Its tough, as the games obviously have different features.
-
- SNES version's got the edge in graphics, sound, and smoothness of animation.
- Genesis version's got better gameplay, and control.
-
- >But one of the biggest features of the SEGA version is full fatality, blood
- >and arcade style.
-
- Unfortunately, that is also the essence of MK. Without full gore, the game
- is stripped of it's soul.
-
- >It doesn't make the SEGA version or break the SNES version
-
- In most cases, it wouldn't. But, in the case of an arcade to home
- translation, the game need to be come as close to the arcade as possible
- without sacrificing it's core. The problem with the SNES version is that
- all the superficial aspects are there, but the one element that really
- attracted a lot of gamers, the gore, is gone. For those who never played
- the arcade game the SNES version maybe a great game. For those looking for
- a truer overall translation, the Genesis version is better.
-
- >If they did include the
- >full arcade mode into the SNES version I would recommend that hands down.
-
- And "IF" they fine tune the control also.
-
- >This is only my opinion from my limited play testing, but first impressions of
- >games are usually 95% correct.
-
- The problem is that you had limited time to play with unfinished products.
- The final product in both cases are much better than what you saw.
-
- From: mkruse@sau.edu (Matt Kruse)
- Subject: MK code for goro, tsung, reptile
- Date: 9 Sep 1993 15:00:45 -0500
- NNTP-Posting-Host: cs.utexas.edu
-
- has anyone heard the code to play as goro, tsung, or reptile?
- i've heard it exists, and since the pictures in die hard seem to
- confirm this, i want to know before i play it!
-
- From: FLEMMER@NDSUVM1.BITNET
- Subject: MK released early!!!
- Date: 10 Sep 93 06:20:53 GMT
-
- Beleive it or not but I have MK in my hands right now. For some reason, some
- store release it early, like four days early, and that opened the other stores
- to see who could sell first. So some stores may be fined quite heavily but
- maybe they thought that they would make enough to compensate. Who knows.
-
- My impression of the game was mixed. The sound and music SUCKS! Plain and
- simple. The graphics are ok but need work on the fluidity. But I was mostly
- pissed off to hear almost all the voices were gone. Including Lui Kang. I
- seemed to enjoy the game more when listening to the radio and let the graphics
- try to impress me then the lame sound it has. The fatalities are pretty good
- considering. The speed is pretty close to the arcade (finally a plus).
- Control is really good if and only if you have the 6 button controler.
- The only trouble I had with was with Sonya's leg grab in the heat of battle
- because you have to use your fingers to push the buttons instead of you
- thumb.
-
- If I would have to say what the best thing about the Genesis version it would
- have to be the graphics of the characters. Those are near perfect.
-
- All in all, if you have never seen the arcade version (yea right) you might
- not be as picky and think it is the best game. But since most of us are
- used to the arcade, the least imperfections are the biggest things.
-
- Waiting patiently for the CD version. 'Nuff said
-
- ----------Brendan
-
- From: arromdee@jyusenkyou.cs.jhu.edu (Ken Arromdee)
- Subject: Re: MK released early!!!
- Date: Fri, 10 Sep 1993 07:32:44 GMT
-
- In article <93253.012053FLEMMER@NDSUVM1.BITNET> FLEMMER@NDSUVM1.BITNET writes:
- >If I would have to say what the best thing about the Genesis version it would
- >have to be the graphics of the characters. Those are near perfect.
-
- Are the character names on the energy bars like the arcade, or do they use
- the cheesy computer font that's in all the previews?
- --
- Ken Arromdee (arromdee@jyusenkyou.cs.jhu.edu)
-
- From: FLEMMER@NDSUVM1.BITNET
- Subject: Re: MK released early!!!
- Date: 10 Sep 93 14:24:07 GMT
-
- The names of the Characters are right above the energy bar unlike the arcade
- which is inside the energy bar. A minor difference but noticable.
-
- --------------Brendan
-
- From: cw531@cleveland.Freenet.Edu (Daniel Wu)
- Subject: Re: MK: Here's the scoop!
- Date: 10 Sep 1993 17:18:14 GMT
-
- Is the SNES and Genesis version of MK going to be button-configurable? So I
- could use the capcomn fighter stifck for both systems?
-
- From: FLEMMER@NDSUVM1.BITNET
- Subject: Re: MK: Here's the scoop!
- Date: 10 Sep 93 19:49:14 GMT
-
- I haven't found any button configureations in the options part of the game.
-
- Unless there is some code to configure that I don't know about, it isn't
- configurable.
-
- ------Brendan
-
- Date: Fri, 10 Sep 1993 19:32:43 EDT
- From: <JPE1@psuvm.psu.edu>
- Subject: MK for sale at ElBo
-
- I called the local (State College, PA) ElBo today (actually to see if
- any new Sega CD titles were out) and they told me that they had already begun
- selling MK. I asked if this was national, and the manager told me that they
- had started selling early because some Wal-Mart or something "in this region"
- had done so. Thus your ElBo (or even Wal-Mart) mileage may vary... Personally,
- I'm waiting to see what the CD version is like. I WAS going to get a Neo-Geo
- for SS, but now I'm not so sure about that anymore. Perhaps I'll just wait
- for the next round of fighting games, anyway, as I wasn't really struck by
- MK in the arcade (but I didn't play it much either).
-
-
- -------------------------------------------------------------------------------
- John Emmer Think for yourself. Think from the standpoint of
- Philosophy, Penn State everyone else. Think consistently. - Kant, CoJ
- JPE1@psuvm.psu.edu (Spontaneity, Universality, Consistency)
- -------- The Emmer Arcade: Amiga 1200, Genesis, Sega CD, SNES, Vectrex --------
-
- From: anthony@seas.smu.edu (Richard Anthony)
- Subject: Re: Mortal Kombat Code
- Date: Mon, 6 Sep 1993 18:11:57 GMT
-
- In article <26fi6f$38u@usenet.rpi.edu> pearse@rpi.edu writes:
- >
- > Some time ago, someone posted the code that would access the arcade
- >mode(blood n'guts) of the upcoming MORTAL KOMBAT for the Genesis. Could
- >someone please post it again?
- >
-
-
- TO PUT ALL THE BLOOD AND FATALiTiES iNTO MORTAL KoMBAT FOR GENESiS!
-
- AT THE SCREEN WHERE iT SAYS ' CODES OF HONOUR ' , Do THiS WiTH
- CONTROLLER 1 ( A,B,A,C,A,B,B), after you DO THiS, THE LETTERS
- ON THE SCREEN WiLL TURN TO A RED TiNT. AND YOU'LL HEAR SCORPiAN
- SAY ' GET OVER HERE '. THiS CONFERMS THAT THE TRiCK WORKED!
-
-
- ____ ___ _____
- ___
-
- (Taken from a text file i had saved)
-
- Jim C
-
-
- From: chaoi@csd4.csd.uwm.edu (Chao I Wu)
- Subject: Mortal Kombat
- Date: 6 Sep 1993 19:43:09 GMT
-
-
- To whoever posted that article about Mortal Kombat SNES v Genesis...
-
- Have you even tried using the 6 button? Its compatability will enable users
- total control over the game, far more than the SNES. The playability is far
- superior to that of the SNES, that plays IMHO sluggishly.
-
- BTW, how do you judge the sound quality. Whenever I am at the arcade, the
- game machine is swarmed with dozens of people. The sounds of cheers and
- shouts as well as the other machines drown out almost anything you can
- honestly consider as a "Sound Track"...
-
- From: ronaldm@rgm.com (Ronald Mendoza)
- Subject: Mortal Kombat Genesis vs SNES
- Date: Mon, 6 Sep 1993 23:47:06 GMT
-
- Okay, I've tried them both. (On the Genesis, with both the 3-button and the
- 6-button controller)
-
- Here's my quick opinions:
-
- The SNES version has much better music and sound effects. It announces the
- names on the character selection, says the various move chants, and also
- announces the winner. The Genesis says "Get over here," and "Excellent."
- That's it. :(
-
- The SNES graphics are a little better. The dithering isn't as noticeable as
- it could be on the Genesis, but it's still there. Also, the animation on
- the Genesis is a little more choppy.
-
- Now, here's my main point: gameplay. The SNES version is too fast! If you
- play the arcade, you know that MK differs from SF2 in that you don't need to
- pound those buttons very quickly. The SNES game is another matter. It is
- almost as fast as SF2Turbo. The Genesis version is much closer to the arcade
- in speed, letting you plan and execute your moves.
-
- Also, there are the fatalities. (Err, Finishing Moves, sorry Nintendo!) On
- the SNES, they are not bad, but then they are not good. It's nice to see
- them on the Genesis, although with the few frames of animation they aren't
- too smooth.
-
- So, overall, if you want gameplay, I recommend the Genesis. For graphics and
- sound, the SNES.
-
- BTW: I even tried playing MK with the 3-button controller and it was playable.
- Not as bad as the mags made it seem. The 6-button does feel more natural
- though.
-
- -Ron (ronaldm@rgm.com) (ronaldm@citrus.sac.ca.us)
-
-
- From: bz320@cleveland.Freenet.Edu (John E. Ray)
- Subject: Mortal Kombat CD
- Date: 8 Sep 1993 05:50:19 GMT
-
- In response to the "Is the Mortal Kombat CD REAL?" question -
-
- I was just looking at a listing of "incoming" titles at Babbages
- and Mortal Kombat CD was listed as "11/30/93" - This came from the
- manufacturer - so I would assume it is "REAL"...
-
- Joe Montana will be out the 15th of THIS month! (according to Sega)
-
- The list pretty much shows about 20-30 new titles by Christmas...
- Most of them coming out in November/December (big surprise)...
-
- Silpheed was listed as 10/15/93, and has been renamed "Terra Something:
- The Silpheed Wars" - Don't see why it'd need a RAM cart when the import
- works beautifully w/o one.
-
- Just thought someone would like to know.
-
- Oh yes - Mortal Kombat for the Sega - DISAPPOINTING! When I finally
- got ahold of a copy, I was quite excited...and I would have LOVED
- the game if they had simply included as many frames of animation as
- the SNES version. I will certainly buy the Sega-CD version if it is
- complete (animation wise) and has better sound. The blood was nice
- to see though! Oh yes, one BIG thing in its favor - special moves
- are MUCH MUCH MUCH easier to pull off on the Sega version... perhaps
- a better joystick for the SNES would have helped - but I could do
- the fireball motion with NO problem on a standard Sega joypad.
-
- --
-
- From: green011@acpub.duke.edu (Gary Greenberg)
- Subject: Re: Mortal Kombat Code
- Date: 9 Sep 93 21:14:57 GMT
-
- The code for Mortal Kombat is ABACABB. I think you put it
- in when it has the "code of honor" screen.
-
- Subject: Sega Master System Mortal Kombat?
- Message-ID: <1993Sep9.185935.7738@wvnvms.wvnet.edu>
- Date: 9 Sep 93 18:59:35 EDT
-
- Fellows......
-
- Being a fan of the Sega Master System (flame all ya want :), I've been asking
- around about a Mortal Kombat translation. A friend mentioned that, yes
- indeedie, it was on the way, but his info was a bit slim.....
-
- Anyone who reads the UK mags: is the SMS getting the Game Gear version, with
- improved resolution? Or a nice "original" translation, perhaps? All answers
- most appreciated, but please, post all replies... (can't promise I'll be able
- to check this account later, and I'm sure there are a few, closet ridden SMS
- fans out there :)
-
- Jeff Bogumil
-
- From: dave@admiral.uucp (Dave Litchman)
- Subject: Re: Mortal Kombat CD
- Date: Thu, 09 Sep 1993 18:04:02 GMT
-
- In article <26jrqr$m9m@usenet.INS.CWRU.Edu> bz320@cleveland.Freenet.Edu (John
- E. Ray) writes:
- >
- >In response to the "Is the Mortal Kombat CD REAL?" question -
- >
- >I was just looking at a listing of "incoming" titles at Babbages
- >and Mortal Kombat CD was listed as "11/30/93" - This came from the
- >manufacturer - so I would assume it is "REAL"...
-
- That's a tentative release date. It can, and probably will change between
- now and the actual release.
-
- >Joe Montana will be out the 15th of THIS month! (according to Sega)
-
- Case in point. Joe Montana CD has been delayed (again) until the end of
- September or early October. We'll have to wait until then to see the new
- release date when they delay it again.
- --
-
- From: ses@tipper.oit.unc.edu (Simon E Spero)
- Subject: Mortal Kombat (Fatalities Friday)
- Date: 11 Sep 1993 02:48:54 GMT
-
- Ok, now that everybodys learnt the true meaning of the word "Embargo",
- Can anyone give me some gentle hints on how to execute finishing moves?
- I've been decapitated by Sub-Zero, and tossed into the pit of spikes by
- Sonya, but I haven't been able to figure out how to perform the moves.
-
- I'd rather not have the actual sequences, but I'd really appreciate
- knowing with the finishing moves are combination moves or just simple
- attacks (I've never actually played the arcade game, just watched, so
- I'm pretty clueless).
-
- AS for the sound; I have the fix. Play a quick game of Jurassic park
- and MK will seem like a CD game :-)
-
- Simon
- p.s.
- The manual is pretty bad - it doesn't even mention the 6-button controls,
- p.p.s
- Today's useful game gear tip; the power supply for the game gear is just the
- same as that for the Casio DAR-1000 portable DAT recorder.
- Well I found useful, anyway.
- --
- Hackers Local 42- National Union of Computer Operatives, Chapel Hill section
- ------------------------------------------------------------------------------
- Tar Heel Information Services - Nothing but net! | WAIS/Z39.50 spoken here
- CLNP - The C is for Clue | DoD #612 | Tel: +1-919-962-9107
-
- From: mrscary@netcom.com (Chris Hurley)
- Subject: GameGear Mortal Kombat
- Date: Sat, 11 Sep 1993 05:38:26 GMT
-
- I got my GameGear Mortal Kombat today. The folks at Babbages called and let me
- know I could pick it up early if I wanted to. As an Arcade MK player, heres
- my experiences with it on the GG.
-
- Firstly, the Graphics are extremely good for the game gear. The facial
- shots of all the players look very good. They make me wonder how many colors
- the GG actually has. The game movement is a bit choppy compared to the arcade
- but reasonable. Indeed except for the slight chopiness in the animation, the
- players look almost perfect. Only the pit screen and Goro's Lair are
- present in the GG version (alas, you can't knock players into the pit itself).
- The backgrounds look very good as well. The pit screen bridge appears to be
- some sort of marble that I have seen in other GG games. Goro's Lair has both
- the front and the back brick walls, although the back wall isn't parallax
- scrolled as the coin-op and SNES versions are.
- The sounds in the game are C-64-ish. No samples whatsoever. The
- music seems similar to the coin-op. The 'insert coins' music from the coin-op
- is recreated to good effect, given the limited GG sound. I was hoping for
- some samples, but hearing how the samples in 'Ayrton Senna's GP II' are
- so hideous, I suppose it's just as good they aren't here. The music doesn'y
- cross the line into being highly-irritating, but it isn't exciting either.
- With the exception of Sub-Zero's slide, I have been able to find all
- the coin-op moves of the characters with little difficulty. The timing is
- slightly different, but as a whole the control is well layed out. The
- two button (one punch and one kick) with start for block works quite well.
- If anyone knows how to get Sub-Zero to slide (back+ any or all of the buttons
- doesn't seem to work), let me know. :) Some Coin-Op combos seem to sorta
- work, while most don't seem to.
- The game is pretty enjoyable. I played the coin-op for about two
- hours this evening, then played the game gear, and found myself enjoying
- the GameGear version pretty well.
- Overall, I am extremely pleased with the Game Gear Mortal Kombat.
- With the gore-code, you get the coin-op fatalities (Sub-Zero's is even more
- gory) or you can use the alternate fatalities with no blood. The only
- differences between 'easy' and 'hard' seem to be the speed of the game.
- Hard seems to be nearly coin-op speed and more enjoyable for me as an MK
- veteran, although EASY is good to learn the moves.
-
- Chris Hurley
- mrscary@netcom.com
-
- From: nugget@genesis.nred.ma.us (Ralph Barbagallo)
- Subject: Re: Mortal Kombat CD
- Date: 11 Sep 93 18:28:03 GMT
-
- Speaking of MK, check your local stores TODAY. They started
- selling MK YESTERDAY for the SNES and Genesis... Bradlees originally
- broke the street date, so now a lot of stores will follow suit. So, start
- looking for MK in the stores today.
-
- I want the Game Gear one myself...I'm going to buy that. The Genesis
- one IMHO sucks...the SNES one is good even WITH the censoring, but the Genesis
- one blows... the tunes are all remixed, the graphics are pale and colorless,
- and the animation REALLY suffers. It does have a 6/3 button option, I do
- belive... with 3 buttons Start blocks, and they merged high punch and low
- punch together.
- The GG version looks VERY impressive, for a GG...
-
- --
-
- From: carld@acsu.buffalo.edu (SHADOW)
- Subject: Mortal Kombat Fatality Moves
- Date: Sun, 12 Sep 1993 00:08:03 GMT
-
- Okay... I just got Mortal Kombat for the Sega Genesis and overall I think
- that it was a fairly good transition from arcade to 16bit systems. Okay,
- maybe I think that the background graphics could have been a bit better(to
- me, the colors seem a bit off), but I would still rate it pretty high.
- What I need to know is, what are the moves for all of the character's
- fatalities(i.e. I know what Sub-Zeros fatality is, but I can't recall the
- others). Any help would be appreciated.
-
- --