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- Mortal Kombat hint file IV : Strategy tips.
-
- History : I started writing these hint files do that other Kombaters wouldn`t
- have to learn these moves and strategies by wasting all their money or, worse,
- not learn them at all. And it helps me look important. I wrote my first hint
- file after I learned all the moves; the other files I`ve written as I learned
- more and more about the rules of the game, and how to beat the computer and
- human opponents. I will continue to write these files until I`ve written all
- there is to know about the game, or until Mortal Kombat II comes out.
-
- Revised computer strategies : I`ve recently discovered that the computer has
- three modes of play that it uses. As you advance in the game, it will switch
- from one to two, and then from two to three. These modes are :
-
- 1.) This is the simplest of the three and involves very few special moves. The
- computer basically will keep walking toward you so it can hit you with the
- rapid punches. The easiest thing to do here is to keep using the jump attack.
- Just jump toward them and press kick; then walk backward some and jump again.
- You can take off almost all their life by doing this before the finally get
- around to blocking the kicks. When they start to block the kicks, they will do
- the rapid punches afterward. All you need to is the jump kick, then a sweep.
- This will knock your opponent down. Then get real close, hold the joystick
- forward, and press low kick. The character you are using will knee your
- opponent in the stomach, and they will fall down again. Then just repeat the
- routine. This is the really stupid mode, and after a little practice you should
- start getting double flawlesses.
-
- 2.) In this mode the computer will try to do it`s special moves more than the
- rapid punches. Your opponents will start jumping straight up and kicking to
- avoid your jump kicks. To get around this, you must stop walking backwards and
- just jump from where you are standing. Also, you must press the kick button
- very early so that your foot is already out by the time you are decending
- toward your opponent. This will make sure that they cannot counterattack your
- jump kick by jumping straight up, and will make sure you do not get uppercutted
- out of the air. (You can also use this on human players to avoid the same
- fate.) In this mode the computer won`t try the rapid punches, but will try
- something else, usually his\her fireball. This is even better for you, because
- all you have to do is right after you press the kick button, hold defence. You
- will be defended when the computer tries it`s move, and you can uppercut your
- opponent right afterward. I get a lot of millage out of this one move. (Hmmm...
- I just had a thought. I wonder if you could just duck without holding block.
- This would be better, because you wouldn`t take blocked damage from the
- fireball, and if they try the rapid punches, you won`t get hit from that
- either. Hhmmmmm..... I think I`ll try that.)
-
- 3.) In this mode the computer gets real sneaky. It SEEMS to revert to mode one,
- but it`s actually trying to throw to you off. It will use a combination of
- modes one and two to throw you off guard. I`ve have found that the best way to
- handle it is to use mode number one`s method, except to not use the knee. If
- the computer tries to throw out the fireball, your sweep will let you duck
- under it, and then you can go to number two`s method. In this mode the computer
- does a lot of annoying things, like timing the fireball perfectly, so that if
- you jump backwards you get hit. I haven`t found a perfect defence for it yet,
- but I`m working on it. Just use the moves from modes one and two, and I`ll try
- to come up with a foolproof system.
-
- Individual Character tips :
-
- (Note : One might surmise from the content of my tips that I like Scorpion more
- than the other characters. Not so. I simply use him most of the time against
- the computer. I usually use either Scorpion or Lu Kang against human players.
- Thus, most of the "Insider" tips I`ve discovered are either for those two
- characters. The ones for the other characters I have had them done to me by
- experts of the other characters.)
-
- Scorpion : Here is a method you can use to beat Goro flawless, or nearly so.
- Usually when you fight Goro you can hit him with one Rope Spear/Uppercut
- without him blocking. I then do a couple of jump kicks and try to catch him
- with the spear again. However, here is a much better way I discovered only
- yesterday. At the start of the match, jump backward. Then do a jump kick
- forward. This will knock Goro down and back. As soon as you land throw the
- spear; you will get him every time! After you uppercut him jump backwards and
- repeat the same routine on him. You SHOULD get double flawlesses after some
- practice. I just discovered this one yesterday, so I`m not yet good with it
- myself yet. A good routine to use on Cage goes like this. Do something to get
- him on the ground, using one of the mode methods above, and jump backwards.
- Then start walking backwards and wait. As soon as he gets up he will use the
- shadow kick. He won`t come near you with it, so just throw the spear. You`ll
- get him every time. He will be knocked down after the uppercut, so just keep
- doing the same routine. If he throws the fireball instead, just duck without
- the hitting the block button. Then try to knock him down again. An easy move to
- use against Shang Tsung is this : When the match first starts, jump toward him.
- He will slide backwards. Keep jumping until he is in the corner. Then jump one
- more time; he will change to Raiden and disappear. HA! Here`s what you do :
- you`ll still be in the air when he dissapears so tap FORWARD twice and press
- low punch. You`ll throw the spear out as soon as you land. Thuck! COME HERE!
- BAM!! Easy damage. (This can also be used against Rainden in a modified way;
- see the weakness section below.)
-
- Lu Kang : Lu Kang has the best combo in the game. It takes off almost half
- damage, with no possible defense! Here`s how to do it : You have to catch your
- opponent with a jump attack; then do the charging kick. You have to time it just
- right, but it`s an awesome combo. What happens on the screen is the guy`s feet
- will hit the ground, then Lu Kang will charge and they will be hit standing up.
- It takes a lot of work to perfect this one (I haven`t mastered it yet) but it`s
- the best combo in the game. A nifty little thing to do with Lu Kang is the
- extended Death Scene. I brushed on this earlier, but here`s the full story :
- When it says "Finish Him" get far away, and do the Death Scene. Lu Kang will do
- his little leg thing, but he will be too far away to connect. You can then do
- anything you want to the guy, as long as it doesn`t knock him down. My
- suggestion is : two fireballs, jump punch, Standing high kick, Standing high
- punch, and then the Death Scene again. This is the ultimate Death Scene. It`s
- even better if you`re at the pit, because the guy will fall in after all the
- above stuff. Do this one if you want to impress someone.
- (Author`s note : I didn`t think up these Lu Kang moves. I mainly use Scorpion,
- so I don`t devote much time to Lu Kang. I figured these moves out by watching
- Charleston`s resident Lu Kang expert, Tyrone. I give him full credit.)
-
- Individual Character weaknesses : Human Players.
-
- (These weaknesses apply to human players only because the computer uses the
- same moves for all the characters. These weaknesses are inherent to the
- characters and their moves; they do not depend on individual human play
- style.)
-
- Kano : Kano`s roll, if blocked, is vulnerable to a fireballs. This is
- especially true with Subby and Scorpion.
-
- Raiden : Raiden`s disappearing move is vulnerable to fireballs also, although
- only a few people know this, and a couple of characters cannot take advantage
- of it. The idea is simple : While Raiden is reforming, he is vulnerable attack.
- The best way to do take advantage of this is with a fireball. The way to do
- this is to start the fireball, reversing the normal joystick directions.
- Example : For Scorpion press low punch rapidly while tapping the joystick
- forward. To your opponent, this will look like you are trying to get the
- fireball off, but can`t do it. So they disappear, and THUCK! COME HERE! This
- will not work, or at least would take more timing and skill than I`ve got, with
- Raiden or Sub-Zero. Another Raiden weakness is the football tackle. If your
- opponent does one, and you block it, don`t wait for him to hit the ground. Jump
- right after him, and kick him while he is still spinning. BAM! Or if you`re Lu
- Kang you can use the charging kick combo. If you`re Scorpion or Sub-Zero, you can use
- the spear or freeze on him, but it takes timing.
-
- Scorpion : The most obvious Scorpion weakness is his spear. It takes a long
- time for him to recover if you miss, or your opponent blocks. If you don`t
- belive me, just try to throw the spear on the mirror match! The best way to
- take advantage of this is to throw your fireball after you duck or block the
- spear. If you`re close enough, you can uppercut him. POP! If all your opponent
- does is disapear from one side of the screen to the other, duck down and wait
- on him. Most of the time, they will disappear and sweep right after. Just block
- the sweep, and throw the #$@!*$%!!!! It works!!
-
- Lu Kang : He has the same weakness after a failed charging kick, with the
- difference that he can be uppercutted.
-
- Sub-Zero : He has the same weakness as Scorpion`s fireball. Also, if you block
- a slide, move in and throw him.
-
- Sonya : Sonya`s only inherent weakness is if you block the leg throw, you can
- uppercut her.
-
- by ROADBLOCK
-
- Well, that`s it Kombaters!!! Next time I will be discussing character vs.
- Character matches plus more! You can D\L the whole collection at the White
- Knight BBS (304) 346-3419. Uncensored! FROST 18:3/5.
-