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- The Humble Guy's HumbleDox
-
- Presents
-
- Guy Spy and the Crystals of Armageddon: Complete Game Manual
-
-
- GUY SPY
-
- INTRODUCTION
-
- Williams moved slowly in the half light of the barricaded storeroom.
- his was the place he had hidden the radio transmitter two months
- revious at the beginning of his operation. Becoming a part of he
- German Military Underground had been a difficult task but after
- everal weeks of searching and darkened alley encounters the blond
- aired American spy finally gained entry to the Underground elite.
- hey took him to where they had set up a base of operations far
- outside ny city in an abandoned mining shaft. Since then Williams
- had learned f the evil Baron Von Max and his plans to dominate the
- world with a eadly doomsday device. He called it the Tower of
- Armageddon and wanted to succeed where the Nazi War Machine had
- failed.
-
- Stepping up to a series of bare shelves Williams pressed his fingers
- gainst a section of backboard which slid aside at his touch. The
- ooden panel looked no different from the others to either side
- except or the hollow space behind it and the small brown leather box
- hidden here. Taking the box from the space Williams crossed the room
- to small table in one corner placed the box down and opened it
- evealing the transmitter s various controls.
-
- Von Max was a twisted man his dreams of an Utopian society tainted by
- evil ambition and his quest for world conquest. The doomsday device
- as powerful as it was supposed to be lacked the very thing Von Max
- strived for the most: power. Conventional energy sources were not enough
- to operate the massive machine of destruction. The evil baron had
- searched in vain almost four years trying to locate several
- mysterious crystals which contained strange energies strong enough
- to fire the towers weapons.
-
- Williams flipped a switch on the side of the box and the radio
- ransmitter began to hum softly. Several indicators lit up on the
- adios control panel and the spy began to turn various knobs.
-
- Satisfied with the numbers appearing in the displays Williams
- attached small headset to the transmitter and placed the earpiece in
- his right ar. He then began to tap out a coded message, transmitting
- to his ontact in Berlin faint beeping noises sounding with each
- press f a button.
-
- Somehow Von Max had finally discovered the resting places of the
- rystals and was even now readying an expeditionary force. The
- rystals lay hidden in various cities around the world and the evil
- aron would lead his elite troops to each of the cities to steal the
- rystals from wherever they might be. However Williams had one roblem
- Von Max disclosed to no one the locations of the crystals. ut the
- spy had learned the crystals were useless on there own. If ven one
- of them was not found the rest could do nothing and the oomsday
- tower would never be used for its evil purpose.
-
- The transmission almost complete a scraping sound caught Williams
- ttention and he froze. The spy held his breath as he listened to he
- nights darkness. Had the sound simply been the result of Williams
- trained nerves? After a moments pause he continued transmitting
- atisfied nothing lurked outside the storeroom shack. The loud crash
- f wood splintering broke the silence as the storeroom door was icked
- in. Williams tumbled to the ground and rolled behind several oxes as
- machine gun fire tore into the room and destroyed the radio
- ransmitter. The American spy clutched his head as the gun shots
- ontinued shaking as bullets ricocheted by. When the shots ceased the
- ound of boots scraping along the wooden floor filled the room until
- ong shadows fell over Williams hiding spot.
-
- Get up! A thick accented voice demanded. Get up or we vill shoot you
- air you hite American cowvard!" The cocking of machine guns
- accompanied he last demand; Williams decided to stand. Six uniformed
- men filled he room's cramped interior, and in their midst stood the
- stout Baron on Max, eyes glaring. One of the soldiers motioned with
- his gun and he spy moved forward, out from behind the bullet riddled
- boxes.
-
- Von Max looked Williams up and down, "Dis iz zee von?~ The first
- oldier nodded his head. "Zo, you are zee American zpy?" the baron
- spat he words out, "How easy it iz to find undt stop you." Von Max
- spoke uickly to his men in German and two came up beside Williams.
- Putting his ands in the air, Williams waited as the two patted his
- clothing, searching or any concealed weapons. Stopping just below
- the spy's knees, they issed the knife hidden under Williams' pant
- leg.
-
- "You Americanz are zo very foolish. Even zough you defeat our
- glorious hird Reich, you allow zee rest of uz to plot your deaths."
- The baron tepped closer with each word he spoke until he stood only
- a yard from he captured spy. Williams shifted from foot to foot,
- feigning fear, aiting for the chance to slip out the knife. "Zoon I
- vill have zee rystals of Armageddon and zen all zee vorld vill
- tremble beneath y stare. Undt zen your puny Atomic Bomb vill be like
- a firecracker ompared to my Doomzday Tower!". Von Max raised his
- arms and began to augh, hands clutching at the empty air.
-
- Williams moved quickly, knocking away the soldiers at his side
- before ending to bring out the knife. Suddenly surprised, the baron
- took a asty step back, yelling out as Williams lunged forward aiming
- the hort blade for the center of Von Max's chest. The knife fell
- short of ts intended target, a moment before the fatal blow would
- have landed he remaining soldiers opened fire at the attacking spy.
- A barrage of achine gun bullets struck Williams across the legs and
- chest and the py was thrown back by the force of the impacts to
- collapse against he crates that had hidden him.
-
- Von Max loomed over Williams' crumpled form. In the dim light the
- merican spy could barely make out the expression of disgust that
- ontorted the evil baron's face. Coughing hoarsely, blood trickling
- from is open mouth, Williams tried to speak. Curious, Von Max bent
- lower to ear the faint words. "Vhat? Speak up, I cannot hear vhat
- you are sayink!"
-
- Williams curled his lips into a snarl and spat into the baron's
- face. nraged, Von Max straightened and brought his booted foot hard
- into the py's ribs, kicking repeatedly until the bloodied man was
- dead. Turning ack, the evil baron stormed past his men and out the
- doorway. Stumbling ver themselves, the soldiers hurried to follow
- their master.
-
- Two olive garbed MP's, rifles held across their chests, stood
- uarding the conference room door. A third soldier, sitting behind a
- mall, white desk, looked up at General Atterman's approach. Striding
- up he the desk, the general presented his ID card and waited
- impatiently as he seated guard stared first at the card and then
- down at a clip board esting on the tabletop. With a nod of his head
- the guard passed the card ack, "You can go right in, General
- Atterman. The meeting has already tarted, but..."
-
- The general snatched back the card, "Of course I can go in." Not
- waiting or the other two guards to move aside, General Atterman
- pushed the door pen and walked quickly into the Pentagon's
- Presidential conference Room. is footsteps echoed loudly, stopping
- all conversation as the general ntered, hoisted his briefcase onto
- the conference table, and sat; hls hair creaked under Atterman's
- considerable weight. The other men sitting round the table, watched
- and waited as the general settled himself.
-
- ~Gentleman,~ a quiet voice sounded from behind a large chair, turned
- away rom the table, "Now that the Secret Service voice has arrived,
- might e continue this discussion?" Several of the other seated men
- chuckled oftly and General Atterman's face turned a dark shade of
- red. Admiral ierce cleared his throat, ~Yes, as I was saying. There
- Is nothing to ubstantiate the movements of the so-called threat. Not
- one German ship oving through the Mediterranean shouldn't be there...
- "
-
- ~We all know how well the Navy is doing its job, Admiral," The quiet
- voice nterrupted, "There is no question this Baron Von Max has begun
- his peration and that he is a threat. What I need to know is where
- will his lans take him and how will he move from place to place?"
-
- The admiral sat up and puffed out his chest, "Wherever this baron is
- oing, he's not travelling by sea!". Beside him the, admiral's two
- aides hispered words of agreement, trying to console the aged
- Pierce.
-
- General Atterman watched impatiently as each entourage bent and
- spoke nto their superior's ears. The assembled war heroes
- represented the gos of the entire American Armed Forces, and it
- wouldn't do to have he President treading on any of them. Atterman
- popped the clasps of his riefcase, the loud noise again causing all
- eyes to turn to him. After n appropriate, dramatic pause, the
- general spoke.
-
- "Sir, as you know it was one of the Secret Services' operatives who
- rought this matter to your attension," Atterman reached into the
- riefcase as he spoke and pulled out a thick file, "Although the
- articular agent gave his life to deliver the information, several
- other peratives are still in the field collecting data on Von Max's
- hereabouts and movements." As the general placed the file onto the
- table, he seated military commanders, and their various aides, began
- to laugh.
-
- Admiral Pierce spoke between guffaws, "You don't really expect us to
- take ny of your secret agent spies seriously, do you?" He stopped to
- laugh gain, "We all know how unreliable your agents are. Especially
- that big, rown haired one, what was his name?" One of the admiral's
- aides spoke p quickly. "Ah, yes, 'Guy Spy'. You've got to be
- joking?" More laughter ccompanied the admiral's exclamation,
- apparently he wasn't the only one ho found the agent's name
- humourous.
-
- General Atterman stood up, sending his chair rolling across the
- floor, I'll have you know, Guy Spy is our best operative! Why he
- almost ingle-handedly wiped out the entire German Secret Agent
- Underground fter the war's end..."
-
- ~That's enough!" the quiet voice wasn't so quiet anymore. The large,
- lack leather chair swivelled to face the table and President Truman
- lared at the seated men. ~I don't care where the information came
- from, r who attained it. This baron may have a device capable of
- making the -bomb look like the Fourth of July." The president's gaze
- came to rest n General Atterman, still standing at the opposite end
- of the onference table. Truman gestured to one of his aides and the
- man trotted ver to the general's chair and wheeled it back to the
- table. Atterman at and returned the president's stare.
-
- "General, tell me more about this 'Guy Spy'. Leaning forward in his
- chair, he President listened intently as Atterman began to speak. If
- there was nyone who could deal with Baron Von Max, thought Truman,
- perhaps it was he super agent, Guy Spy.
-
- The setting sun had moved below the barracks' roofs, casting long
- shadows n the patted earth of Fort George US Military Base. The
- approaching ight would bring sleep and relief for most of the base's
- personnel, but ot for Guy Spy. He hated sleep, when he was sleeping
- he was off duty nd he hated being off duty. There wasn't enough time
- during the day to ake care of all the things he had to do, much less
- subtracting the time e would spend with his eyes closed, resting.
-
- Feet beating the earth haphazardly, the squad Guy Spy lead stumbled
- hrough the base's front gate. Some time earlier the squad had left
- with ull equipment packs for a short, 30 mile, quick stepping march.
- Most of hese soldiers were good men, Guy thought, but in need of
- substantial ndurance training. After only a few hours of marching
- the squad had tarted huffing and puffing as if the trotting pace was
- difficult. Guy ead the squad into the main compound and motioned
- them to halt.
-
- "Well, men, it's almost time for mess call, so you'd better get to
- your arracks and clean up. Dismissed!" At the sound of the order
- half the quad collapsed, falling hard to the ground, and the other
- half fell on op of them. Guy shrugged his shoulders, "If that's
- where you want to est?" Guy Spy turned and walked in the direction
- of his quarters.
-
- Various personnel saluted as Guy made his way through the base
- towards he barracks he called home. Several weeks ago he'd returned
- from a field ssignment and would remain stationed at Fort George
- until receiving new rders. The area Guy lived in was quite sparse,
- he spent so little time here it might never get that 'lived in'
- look. Regardless, Guy kept his unk immaculately clean and it
- remained that way because of his absence.
-
- Having reached his quarters, Guy strode up the stairs, opened the
- door nd walked in. The first thing he noticed was the lack of light.
- Someone ust have pulled the main switch and the interior of the
- building was lmost pitch black; probably some practical joker. Guy
- stepped into the arkness, slowly moving towards where he knew the
- fuse box was ocated. So intent on restoring the overhead lighting,
- Guy failed to etect the motion ahead of him until the attacker
- struck.
-
- The two bodies tumbled to the floor and Guy struggled under the
- weight f whomever he was grappling. A dim light filtered through the
- window set n the door and Guy could make out the outline of the man.
- The broad houldered intruder tried to keep Guy pinned as he raised
- something into he air. A glint of light shone off a knife blade as
- the arm descended in n arc aimed at Guy's head. Guy twisted his
- shoulders and neck, and he blade struck the wooden floor where his
- head had just been. The ttacker fought to pull the knife free from
- where it had become mbedded.
-
- Reaching his arms around the other man Guy rolled both bodies
- towards he barracks' door. Pulled by the American soldier's
- considerable strength, he attacker lost his grip on the knife and
- flipped over. The two men ashed into the door and rolled out of the
- building into the growing wilight. Guy squeezed with all his might,
- tightening his grip each time he intruder exhaled. Unable to free
- himself the other man collapsed nder the constant pressure. Once he
- was certain of his attacker's nconsciousness Guy pushed the man
- aside, got up off the ground, and egan to brush himself off as
- several soldiers came running up.
-
- "Are you all right, sir?~ One of them asked.
-
- Guy bent to examine the strange man, "I'll be fine. But who the heck
- is his fellow and what does he want with me?" Stark white hair
- protruded rom under a dark green cap and the man's eyebrows were so
- blanched that uy could hardly make them out. The man's uniform was
- also green, but f varying shades. Guy looked up at the soldiers
- gathered around him, When he wakes up make sure he doesn't leave.
- And one of you go get he MP's." The soldier who had spoken ran off
- and the others stared down t the unconscious man.
-
- Remembering the discarded knife, Guy went back into the barracks,
- witched on the main light panel, and plucked the weapon out of the
- ooden floor. Turning the knife over in his hands Guy noticed the
- ntricate design of a large tower, with what appeared to be rays of
- ight streaming from its top,worked into the blade. Below the tower
- ere the two words 'Von Max'. Pondering the inscription's
- significance uy's attention was suddenly drawn to the sounds of a
- commotion coming rom outside. Peering out the door Guy saw the green
- uniformed tranger dodging the attempts of three soldiers trying to
- tackle him.
-
- ~Hey! Don't let him get away!" Guy sprang from the doorway and
- leaped owards the melee. Seeing the American spy's approach the
- intruder olted, breaking through the circling soldiers, and ran
- towards several anks returning from patrol. Ignoring the shouts of
- the men he dove eneath the tracks of the nearest tank. Guy Spy and
- the pursuing oldiers turned away at the sight and grimaced as a
- loud, squishing ound filled the air.
-
- The tank came to a halt, the intruder's lifeless form spreading into
- puddle under the wide tracks. A hatch opened and the operator's head
- opped out, "Man, what were guys gonna do to him that he wanted to
- ump under my tank?" Guy and the rest of the soldiers shook their
- heads, stonished by the intruder's suicide.
-
- "Hey, Guy Spy," someone called from behind the group, UMajor MacLeod
- ants to see you."
-
- "I'll be right there." As Guy turned and waved, two MP's arrived.
- Guy ointed over at the now reversing tank, "You're too late for the
- chase, oys, but you're just in time to clean up the mess."
- Chuckling at the oldiers' disgusted expressions Guy strode off
- towards the Major's ffice. He walked through the outer doors and was
- ushered in by the ttractive stenographer. She watched him walk by,
- learing as Guy losed the door behind him.
-
- Guy stepped up to the desk and saluted, "You wanted to see me, sir?"
-
- Major MacLeod look up from the playing cards spread across his desk,
- Yes, Guy, your orders just arrived," Solitaire was one of his
- favourite ast times. The Major paused long enough to reach into his
- desk drawer, ake out a sealed envelope, and pass it to Guy. He
- immediately continued lipping cards.
-
- ~Thank you, sir." Guy took the proffered envelope, saluted and left
- the oom. Once outside the office he examined the envelope; imprinted
- across he glued flap was the Presidential Seal. Guy saluted the
- empty air nd ripped the envelope open. The orders it contained were
- short and imple, 'Find Baron Von Max and stop him. Signed, President
- Truman.' aron Von Max? Where had he seen that name before? A bulb
- lit up above uy's head and he took out the dead intruder's dagger.
- Inscribed on he blade, below the image of the tower, were the words
- 'Von Max'. Whoever his man was he had already tried to have Guy
- killed and that made he American spy very angry. If there was one
- thing Guy hated more han sleep, it was people he didn't know sending
- assassins to kill im. Storming out of the building Guy ran towards
- his barracks; there ould be no sleeping for some time.
-
-
-
- Game Instructions
-
- To load Guy Spy and the Crystals of Armageddon
-
-
- PC Owners
- Before loading Guy Spy and the Crystals of Armageddon, make a backup
- copy f your disks and put them aside in case anything should happen
- to your riginal disks.
-
- To load Guy Spy and the Crystals of Armageddon, insert Disk 1 into
- your omputer's disk drive. Type in the disk drive letter followed
- by a olon (for example A: for the first floppy drive) then type GUY
- and press RETURN. A number of options will be displayed.
-
- First, select the Video Mode by entering C(CGA), E(EGA) or V(CGA).
- Next, elect the sound output by entering A(Adlib), S(Sound Blaster),
- P Pro Audio Spectrum) or N(No Sound). Please note that internal
- sound is ot supported; only the three sound boards listed above are
- available.
-
- You will then be asked if you want to use a joystick. Enter either
- Y(Yes) r N(No). If you select Yes, please refer to the instructions
- listed elow.
-
- It is important to realise that you can still use the keyboard when
- you ave selected the joystick. If you are using the joystick and
- finding t impossible to make the correct moves, it is possible that
- your Joystick s improperly adjusted to your game controller card. To
- centre your oystick insert disk one into a drive, type your drive
- letter followed y a colon (typically A:) then RETURN. Next type
- CENTERJS and press ETURN. Once the program has loaded, you will be
- prompted to press the fire button on the joystick and the screen will
- change displaying large cross with an asterisk somewhere near the
- cross. Using the joystick's vertical and horizontal trim adjusters,
- position the asterisk in the center of the cross, or as close to it
- as possible. Your joystick is now centered.
-
- To install Guy Spy and the Crystals of Armageddon onto a hard drive,
- nsert Disk 1 into a disk drive and enter the appropriate drive
- letter at he command prompt (typically A: for the first floppy
- drive). Then type: NSTALL drive1 [drive2] <enter>, where drive1 is
- the hard drive you wish o install onto, and drive2 is the source
- floppy drive (the drive2 arameter is optional and defaults to A:).
-
- Note, it is necessary to place a colon after the drive letters.
-
- Example - INSTALL C: B: would install Guy Spy onto the hard drive C from
- the floppy drive B.
-
- In the future you will be able to load Guy Spy and the Crystals of
- rmageddon by doing the following: enter your hard disk letter
- followed y a colon (typically C:) then press RETURN. next type
- D\GUY, RETURN then type GUYSPY and RETURN. You will now follow the
- same rocedure as above. except when asked to Install YOU should
- select N(No).
-
-
- Macintosh Owners
- Before loading Guy Spy and the Crystals of Armageddon, make a backup
- copy f each of the disks and put them aside in case anything should
- happen o your original disks.
-
- After booting your Macintosh with a system disk or autobooting from
- a hard isk, insert the Guy Spy and the Crystals of Armageddon disk 1
- into the isk drive and double click on the Guy Spy icon to begin the
- game.
-
- To install Guy Spy and the Crystals of Armageddon on a hard disk
- drive ouble click on the Install icon. When a requester appears,
- enter the name f your hard drive and press RETURN. You will then be
- prompted to insert he Guy Spy and the Crystals of Armageddon disks,
- one by one, ntil the entire game is copied onto your hard disk.
-
- To run Guy Spy and the Crystals of Armageddon from your hard disk,
- double lick on the GUY directory icon on your hard disk then double
- click on he "Guy Spy" icon.
-
- Amiga Owners
- For A-1000 owners, at the prompt you should insert KICKSTART 1.2 or
- reater. For all Amiga models, when prompted for the WORKBENCH disk,
- you hould insert the Guy Spy and the Crystals of Armageddon Disk 1
- into the nternal disk drive.
-
-
- Atari ST Owners
- Insert the Guy Spy and the Crystals of Armageddon disk 1 into the
- disk rive and then turn on your computer. The game will quickly
- load.
-
-
- C64/128 Owners
- Insert the Guy Spy and the Crystals of Armageddon disk 1 into the
- disk drive nd type LOAD"*",8<return> RUN <return>.
-
-
- Starting The Game
- After the game has loaded, the demo will automatically begin. The
- demo uns through a scene from the first disk and then returns to the
- itle screen. To start playing the game simply press the spacebar or
- the ire button on the joystick at anytime. The first scene will then
- load utomatically.
-
- At some point during the game, PC and Macintosh owners will be asked
- to nswer a question based on the information supplied on piece of
- paper hat comes with the game. If you fail to answer the question
- correctly, he game will quit.
-
- From time to time it will be necessary to change the disk in the
- drive. fter you have finished all the animations on a disk you will
- be asked o insert the next disk so that the game can continue.
-
- NEVER eject one of the game disks while you are playing, unless you
- are rompted, or you may damage the disk!
-
-
- Ending The Game
- To stop playing the game simply reset your computer. On an IBM PC,
- you may ress ESC during game play to return to DOS. Macintosh owners
- may click n quit . You can then safely remove the disk in the drive.
-
-
- Saving Your Position
- To save your position press the S key during a scene and after you
- have uccessfully completed the scene you will be prompted for a save
- disk. emove the game disk from the internal drive and insert the
- save disk. our position will be saved and you will be prompted again
- for the urrent game disk.
-
- Loading a Saved Game
- To load a saved game press the "L" key during a scene and you will
- be rompted for your save disk. Remove the game disk from the
- internal rive and replace it with the save disk. The last saved
- position will be oaded and you will be prompted for the appropriate
- game disk.
-
-
- Controls
- There are two ways of controlling Guy, either by using the Joystick,
- if hat option is available on your computer, or else by using the
- numeric eypad on your keyboard. The directions you will need while
- using your umeric keypad are UP(8), DOWN(2), LEFT(4), RIGHT(6),
- UP/RIGHT(9), UP/ EFT(7), DOWN/RIGHT(3), and DOWN/LEFT(1). To use
- Guy's weapon press the IRE BUTTON on the joystick or the space bar.
-
-
- PLAYING GUY SPY AND THE CRYSTALS OF ARMAGEDDON
-
- Berlin Train Station
- Arriving in Berlin, an Intelligence Report tells Guy Spy that Von
- Max s travelling to Switzerland by train. Guy goes to the train
- station, urchases a ticket, and walks out onto the platform. Waiting
- for the py, several Goons stand on the opposite side of the train
- tracks, iming their machine guns across at Guy.
-
- Guy Spy's Movement
- Moving the joystick to the down left position causes Guy to take a
- step to he left, while moving the joystick to the down right
- position causes Guy o step to the right. When the button is not
- pressed, moving the joystick oves the crosshair quickly. If the
- crosshair reaches the left edge and ou move the joystick left, Guy
- will step to the left, and when Guy eaches the left edge of the
- screen he will roll all the way to the ight side. If the crosshair
- is at the right edge of the screen and he joystick is moved to the
- right, Guy will step right, and when he eaches the right edge of the
- screen he will roll to the left side.
-
- Weapon Controls
- Pressing the button fires Guy's machine gun, and as long as the
- button s down the gun continues to shoot. While shooting, the
- machine gun erks around in Guy's hands and when the joystick is
- moved the crosshair ill go in that direction, but it will still jerk
- around making it ifficult to get an exact aim.
-
- Health and Bullets Left Indication
- There are two Health indicators on the screen, one for Guy and one
- for he Goons. As Guy gets hit by bullets his health indicator
- becomes smaller nd when the indicator disappears Guy is dead. s each
- Goon is shot, the Goon indicator becomes smaller and the scene ill
- be completed when the indicator disappears. The machine gun has
- limited amount of ammunition which is displayed as a Current Clip
- ndicator, showing the number of bullets remaining for that clip, and
- nother indicator showing the remaining number of full clips.
-
-
- Gondola Ride To Mountain
- The train pulls into the Switzerland station and Guy jumps out.
- Checking is revolver, Guy pursues Von Max as the evil baron travels
- up the side f a mountain inside a gondola. But Von Max has left a
- squad of Goons o attack Guy, shooting at the spy as the two gondolas
- move up the ountain.
-
- Guy Spys Movement
- To cause Guy to step left or right move the joystick in either
- direction ithout pressing the fire button. When Guy reaches the
- centre of the creen the next step will cause him to turn and face
- the other side of he Gondola. Each time Guy needs to move from one
- side of the Gondola to he other he will turn at the post between the
- windows. Pulling the oystick back when Guy is in front of a window
- causes Guy to duck.
-
- Weapon Controls
- When the fire button is held down, Guy aims his gun either to the
- left, enter, or right of the other gondola window. The gun fires
- when the utton is released. To reload the gun, position Guy at
- either the far eft, far right, or centre of the screen and press the
- fire button.
-
- Health and Bullet Indicators
- At the bottom of the screen is a small figure. Each time Guy is hit,
- a ed mark appears on the figure and when Guy has been hit five times
- he ies. Beside the Health indicator is the Bullets Remaining
- Indicator isplaying the bullets remaining in the clip. When the clip
- is empty Guy ust reload the gun.
-
-
- Olga's Cabin
- Exiting the gondola, Guy enters the cabin at the top of the mountain
- and s confronted by Olga. The large, strong woman will try to keep
- Guy ccupied until Baron Von Max can escape.
-
- Guy Spy's Movement
- Guy will not attack a woman, so he must walk around Olga. Guy will
- step in he direction the joystick is moved, including diagonally.
- Whenever she an, Olga will slap Guy forcing him back a step.
- Pressing the fire button auses Guy to duck.
-
- Switzerland Mountain Ski Chase
- Running out of the cabin, Guy jumps onto a pair of skis stuck in the
- now and proceeds down the side of the mountain. High above the hill,
- iding the ski lift, more of Von Max's Goons attack Guy.
-
- Guy Spy's Movement
- Above Guy, riding the ski-lift, more of Baron Von Max's goons try to
- stop ur hero by showering the slope with grenades. Trees, patches of
- ice, ign posts and ski-lift poles fly past and Guy must avoid the
- various bstacles as he skis down the mountain. Moving the joystick
- left starts uy skiing to the left, while moving the joystick right
- starts Guy skiing o the right. Guy continues in a direction until
- the joystick is moved he opposite way and Guy will automatically
- turn around when he its the edge of the screen.
-
- Pyramid Maze
- Having pursued Baron Von Max to Egypt, Guy runs into a large pyramid
- hat contains one of the Crystals of Armageddon. Once inside, Guy
- finds imself in a large maze. Guy must make his way through the
- pyramid orridors, avoid the various traps, and stop Von Max's Goons.
-
- Guy Spy's Movement
- Guy enters each section of the maze from the bottom of the screen,
- walking p to the center. He will wait there until the joystick is
- moved.
-
- If the corridor continues in a direction, moving the joystick
- forward, left, r right will cause Guy to walk down that passage.
- Pushing the button nd moving the joystick up causes Guy to jump
- forward, while holding down he fire button causes Guy to roll
- forward.
-
- There are many traps inside the maze. Fire, spikes, moving walls,
- snakes nd spiders are all obstacles trying to impede Guy's progress.
-
- Guardian Mummy
- Wandering through the maze, Guy finds the pyramid guardian, an
- versized, ancient Mummy. The Mummy was given eternal life by the
- yramid's builders to keep intruders from disturbing the sleeping
- amah-Kul. Performing its magical duty the Mummy attacks Guy,
- swinging andaged arms wildly through the air.
-
- Guy Spys Movement
- Pushing the joystick up causes Guy to step in the direction he is
- facing. oving the joystick to the right or left causes Guy to rotate
- towards he right or left.
-
- Health Indicators
- Guy's health indicator is on the left side of the screen, a small
- figure hich becomes smaller each time Guy is hit. The small figures
- epresenting the Mummy's health are on the right side of the screen,
- and hey become smaller each time the Mummy is hit by Guy's sword.
-
- Weapon Controls
- Guy will swing his sword each time the fire button is pressed.
-
- God Chamber
- Lost in the maze, Guy stumbles into the resting place of Ramah-Kul.
- he pyramid was originally built to imprison this evil God, and by
- ntering the room Guy has breached the magic spell holding the God
- aptive. Rising from his sleep, Ramah-Kul waves his arm sending bolts
- f energy raining down on Guy.
-
- Guy Spys Movement
- Moving the joystick up causes Guy to take a step forward, while
- pulling he Joysffck down causes Guy to take a step back. Pushing the
- joystick to he left or right causes Guy to step either to the left
- or right.
-
- Weapon Controls
- Pressing the fire button causes Guy to throw the sword. To retrieve
- the word Iying on the ground, position Guy standing over the sword
- and press he fire button.
-
- Health Indicators
- Guy's health indicator is on the left side of the screen, a small
- figure hich becomes smaller each time Guy is hit. The small figures
- representing he God's health are on the right side of the screen,
- and they become maller each time the God is hit by Guy's sword.
-
- Arab Fight
- Guy stands at one side of the maze exit. Several Goons run into the
- room nd attack Guy with drawn swords. Guy reaches for a sword
- hanging on the all and moves forward to meet the attack.
-
- Guy Spy's Movements
- Guy can use his sword in two ways. Pressing the fire button causes
- Guy o slash at the Goon, while moving the joystick up causes him to
- jab. uy can also avoid the Goons' attack by moving the joystick down
- to uck and right to dodge.
-
- Health Indication
- There are two rows of small figures in the bottom left corner of the
- creen used as health indicators, one for Guy and one for the Goons.
- s Guy gets struck by the Goon's sword the row of small Guys becomes
- horter and when the figures are all gone Guy dies. As a Goon is hit
- he Goon Health Indicator becomes smaller and when the figures have
- isappeared the goon dies.
-
- Bar Fight
- The chase across the African desert brings Guy to a small bar in the
- iddle of Kenya. Striding up to the bar, Guy is given a message by
- his ttractive contact. But as Guy reads the message, Von Max's Goons
- kidnap he contact and corner the hero at the end of the bar.
-
- Guy Spy's Movement
- Moving the joystick to the left or right causes Guy to punch with
- either he left or right arm. Pressing the fire button causes Guy to
- kick at he Goon with his knee. To have Guy duck under the Goon's
- punch pull the oystick down.
-
- Health Indicators
- The health indicators are on the bottom left of the screen, two
- small igures, one of Guy and one of the Goon. As Guy is hit by the
- Goon, the mall Guy figure becomes smaller and when the figure
- disappears Guy is ead. When Guy hits the Goon the Goon health
- indicator becomes smaller nd when the indicator is gone the scene is
- completed.
-
- Log Fight
- Guy Spy arrives in Peru, hot in pursuit of Von Max and his Goon
- idnappers. The Doomsday Tower lies near, assembled inside an ancient
- nca temple. Guy proceeds towards the temple, but several natives
- wait n hiding. Balanced on a fallen log, high above a rushing river,
- Guy is mbushed.
-
- Guy Spys Movement
- Moving the joystick to the right causes Guy to take a step forward,
- while oving the joystick to the left causes Guy to step back.
- Pulling the oystick down causes Guy to duck down under the attack of
- the native. ressing the fire button puts Guy into the strike
- position. From the trike position, with the button held down, moving
- the joystick to the ight causes Guy to strike right, and moving the
- Joystick to the left auses Guy to strike left.
-
- Bow and Arrow
- The Doomsday temple lies across an open section of Jungle. Guy knows
- more atives are waiting to attack him in the jungle at the edge of
- the learing. Fashioning a bow and some arrows, Guy cautiously walks
- towards he temple, ever alert for movement from the nearby trees.
-
- Guy Spys Movement
- Moving the Joystick to the right causes Guy to walk to the right.
- Pulling he joystick down causes guy to duck under the spears and
- darts. Pressing he fire button and moving the joystick to the right
- at the same time auses Guy to jump.
-
- Weapon Controls
- Pressing the fire button and holding it down puts Guy into aim mode.
- Holding he button and moving the Joystick causes Guy to aim the bow
- in the irection the Joystick is moved. Releasing the button causes
- Guy to shoot he arrow.
-
- Inside the Doomsday Temple
- Entering the temple, Guy crosses a rope bridge and makes his way to
- the ase of the Doomsday Tower. Once there, Guy is attacked by
- several Goons idden behind the tower supports.
-
- Alerted to our hero s presence, Baron Von Max activates the towers
- automated efences, a laser cannon mounted on the tower front. Guy
- must shoot all the oons while avoiding the laser blasts.
-
- Guy Spys Movements
- To have Guy step left or right, move the joystick to the left or
- right. oving the Joystick up or down causes Guy to roll along the
- ground to he left or roll to the right.
-
- Weapon Controls
- Holding the fire button down causes the aiming cursor to appear.
- With the utton held down, the cursor moves in the direction the
- joystick is pressed. eleasing the fire button shoots Guys revolver.
- If the gun clip is empty, ressing the fire button will load a new
- clip. While the cursor is on he screen Guy cannot walk or roll.
-
- Health and Bullet Indicators
- Guy s health indicator is in the bottom left of the screen. As Guy
- is shot he indicator becomes shorter and when the indicator
- disappears Guy is ead. Beside the health indicator is the bullets
- indicator showing the umber of remaining bullets in the clip.
-
- Final Fight
- Guy enters the Doomsday Tower to confront Von Max. The evil baron
- tands poised beside Guys bar room contact, bound and hanging, a
- knife eld to her throat. Von Max barks out a threat, Guy throws away
- his istol, and the two slowly advance for their final confrontation.
-
- Guy Spys Controls
- Guy will swing his arm back fisted when the fire button is pressed.
- ulling the joystick down causes Guy to crouch under Von Maxs knife
- ttack. When Guy is in the crouched position, the joystick held down,
- ressing the fire button causes Guy to rise up and punch.
-
- Neither of the punches will reach Von Max from the resting position.
- uy must wait until Von Max attacks with the knife, avoid the attack,
- nd punch either from the crouched position or back fist Von max as
- he wings his arm back.
-
-
- Health Indicators
- There are two small figures used as health indicators, one in each
- top orner of the screen. Guy Spys indicator is in the top right,
- while Von axs indicator is in the top left. As hits are scored, the
- indicators ecome smaller and when an indicator disappears the
- appropriate character dies.
-