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-
-
- Fiendish Freddy's Big Top O'Fun
- by
- Mindscape
-
- Docs typed by an Unnamed Entity
- For : the heck of it
-
- These docs are being typed EXACTLY as they appeared in the manual
- (except for margins, I hope this doesn't matter), including a reference
- card of information they forgot to include when the manual was printed,
- This should help those that have an uncracked copy of the game and
- don't have the docs.
-
- TANTALIZING
- Table of Contents
-
- What you need ....................................1
- Loading Instructions .............................2
- Key Commands .....................................4
- The Game .........................................5
- The Menu .........................................5
- Practice Mode ................................5
- Game Mode ....................................6
- The Events .......................................7
- High Diving ..................................7
- Juggling .....................................8
- Trapeze ......................................10
- Knife Throw ..................................11
- Tightrope ....................................12
- Cannonball ...................................12
- Winning or Losing the Game .......................14
-
- - Page 1 -
-
- What You Need
-
- Atari ST
- - Atari 520ST, 1040ST, or Mega Computer; 512K minimum
- - Color Monitor or TV
- - Disk Drive (two are recommended)
- - Joystick
-
- Amiga
- - Amiga 500, 1000, or 2000 computer; 512K minimum
- - Color Monitor or TV
- - Disk Drive (two are recommended)
- - Joystick
-
- IBM/Tandy
- - IBM, Tandy, of 100% compatible computer
- - Color Monitor or TV
- - Disk Drive (two are recommended)
- - Joystick (optional)
- - Color or Enhanced graphics adaptor (supports EGA, MCGA, VGA, and
- Tandy 16 color modes)
-
- - Page 2 -
-
- LUMINOUS
- Loading Instructions
-
- Atari ST
-
- 1. Make sure the joystick is plugged into Port 1
- 2. Insert Disk 1, label side up, into the disk drive.
- 3. Turn on your monitor, disk drive, and computer.
- 4. The game will load into your computer's memory and the opening
- sequence will begin.
-
- Note: If you have two disk drives, place Disk 1 in Drive 1 and leave it
- there. Use Drive 2 for Disks 2,3,4, and 5 as they are needed.
-
- Installing the Game on a Hard Drive:
- Fiendish Freddy's Big Top O'Fun can be installed on a Hard Drive by
- following the instructions found in your Atari Owner's Manual for
- copying files to a hard drive.
-
- Amiga
-
- 1. Make sure the joystick is plugged into Port 2
- 2. Turn on your monitor and computer. If necessary, insert Kickstart
- version 1.2 or higher into the disk drive.
- 3. When asked for the Workbench disk, insert Disk 1, label side up,
- into the disk drive. The game will load into your computer's memory
- and the opening sequence will begin.
-
- Note: If you have two disk drives, place Disk 1 in Drive 1 and leave it
- there. Use Drive 2 for Disk 2 and Disk 3 as they are needed.
-
- Installing the Game on a Hard Drive:
- Fiendish Freddy's Big Top O'Fun can be installed on a Hard Drive by
- following the instructions found in your Amiga Owner's Manual for
- copying files to a hard drive.
-
- - Page 3 -
-
- IBM/Tandy
-
- Loading the game with DOS
- 1. Insert a DOS disk (version 2.1 or higher) into Drive A.
- 2. If you are using a joystick, make sure it is plugged into the game
- port of your computer.
- 3. Turn on your monitor or TV and computer.
- 4. Respond to the date and time prompts.
- 5. When the A> prompt appears on the screen, replace your DOS disk with
- Disk 1.
- 6. Type FREDDY and press Enter. Soon, the opening sequence will begin.
-
- Installing the Game on a Hard Drive:
- After you complete the procedure outlined below, Fiendish Freddy's Big
- Top O'Fun will run entirely from your hard disk; you will not need to
- use the floppy disks.
- 1. Boot the system, if necessary, and log on to your hard drive (for
- example, C:). If you wish to install Fiendish Freddy's Big Top O'Fun
- onto a subdirectory, access that directory.
- 2. Insert Fiendish Freddy Disk 1 into Drive A. At the DOS prompt for
- the directory on which you want to install Fiendish Freddy, type COPY
- A:*.* and press ENTER. Repeat this procedure for Disks 2,3,4, and 5 of
- the 5.25" version or Disks 2 and 3 for the 3.5" version. When you have
- finished, all of the game files will be copied to your hard drive.
- 3. To play Fiendish Freddy's Big Top O'Fun, log on to your hard drive
- directory that contains the game's files. At the DOS prompt, type
- FREDDY and press ENTER.
- 4. To remove Fiendish Freddy's Big Top O'Fun from your hard drive,
- simply delete all of the game files.
-
- - Page 4 -
-
- CUNNING
- Key Commands
-
- Atari ST
-
- P Allows you to pause any event.
- S Toggles the music on or off. The sound effects will always
- remain.
- Space Bar Allows you to bypass the opening credits and opening
- sequence.
-
- Amiga
-
- P Allows you to pause any event.
- S Toggles the music on or off. The sound effects will always
- remain.
- Space Bar Allows you to bypass the opening credits and opening
- sequence.
-
- IBM/Tandy
-
- Pause Allows you to pause any event.
- F1 Turns off all sound effects and music.
- F2 Toggles the music on/off.
- Space Bar Allows you to bypass the opening credits and opening
- sequence.
- Arrow Keys Moves the characters in the direction you want them to go.
- Insert Acts as the fire button when using keyboard commands.
-
-
- - Page 5 -
-
- The
- GLORIOUS
- Game
-
- Blasted Big Bank! Your small, struggling circus is about to be seized
- by a sinister scumbag, to whom you owe the sum of 10,000 smackeroos.
- Your Big Top will be blacktop if you don't bag the bucks needed to
- banish the barbarous banker from your beloved business. To make
- matters more miserable, he's sent Fiendish Freddy to foil your fragile
- finances and prevent your people from performing at their peak. Your
- objective is to obliterate this financial obligation by perfectly
- performing the precarious perils of the Big Top. Thus you will thrill
- the throng of spectators while also earning the megabucks needed to
- expand your arena.
-
-
- The
- MAGNIFICENT
- Menu
-
- After the opening sequence, the carnival hawker and the Main Menu will
- come on the screen. This menu allows you to choose Game or Practice
- Mode. Practice Mode lets you practice any particular event as many
- times as you like. Game Mode takes you through all six events (in
- order) and will give a score to each player.
-
- Practice Mode
- To select Practice Mode, use the joystick to move the pointer to the
- bottom of the menu where it says PRACTICE and press the Fire button.
- The menu changes to a list of the six events. Now move the pointer
- until it is over the event you want to practice and press the fire
- button. If necessary, you'll be instructed to insert a different disk.
-
- - Page 6 -
-
- Once the event has loaded, the following message appears on the screen:
-
- PRESS "Q" TO QUIT
- OR,
- PRESS FIRE TO CONTINUE
-
- Whenever the fire button is pressed you'll go to the beginning of the
- event. Each event has either three or four levels. You'll begin your
- practice at the first level and advance to the subsequent levels only
- when you successfully complete each level. Whenever you "fail" at an
- event, or make it through all of the event's levels, the "Quit or
- Continue" message reappears. When you are finished practicing, press Q
- and you will be returned to the hawker and the Main Menu.
-
- Game Mode
- To select Game Mode, use the joystick to move the pointer to the number
- of players that will be playing the game. There may be anywhere from
- one to five players.. Keep in mind that the $10,000 must be earned by
- a single player, not accumulated from what several players earn. Thus,
- in a multi-player game, you're trying to raise money, but you're also
- trying to earn more than the other players. Once the pointer is over
- the desired number of players, press the fire button.
-
- Next, each player will select an animal character to represent the
- player in the game. Each of the five characters is presented one at a
- time. To scroll through the different characters, move the pointer to
- the words "Next Beast" and press the fire button. When the beast that
- you want appears, move the pointer to the words "Take this beast" and
- press the fire button again. When each player has selected his/her
- character, the ringmaster appears and the game begins.
-
- As each event begins, the character whose turn it is appears on the
- screen along with the level he/she is performing and the message "Now
- Appearing." The player then presses the fire button to begin the
- event.
-
- After all the players have completed an event, the distinguished panel
- of judges will come on the screen and "score" each player by awarding
- him/her a certain amount of money. After the amount for each event has
- been given, the player will see what his/her total is at that point.
- Once each player has been scored, the Ticket Tally appears and shows
- the totals for all the players.
-
- - Page 7 -
-
- The
- EXPLOSIVE
- Events
-
-
- Phenomenal Feats of Diving Daring
-
- (High Diving)
- To begin our Big Top O'Fun we bring you an act involving horrendous
- heights and terrifying targets (especially Level 3). Only the
- sturdiest of souls (and heads) will survive this stupendous spectacle.
-
- In this event you take on the persona of Horace the High Diver. First
- Horace climbs up the ladder and moves out to the end of the diving
- platform. On the right side of the screen is a scale model of the
- diving platform. An arrow points to the level where Horace is
- standing. In the upper left corner of the screen is the name of the
- pose that Horace should perform first. In the lower left corner is a
- picture of the diver's target.
-
- Press the fire button to begin Horace's dive. Once Horace is airborne,
- begin to quickly move the joystick from side to side, but keep Horace
- over the target. This gets Horace spinning around so he can gain
- enough momentum to go into a pose. Once he is going fast enough, a
- bell rings and the name of a pose flashes, indicating it's time to go
- into a pose.
-
- To perform a pose, move the joystick to the appropriate position and
- then press the fire button. The joystick positions for each diving
- pose are as follows:
-
- Swan
- Recline | Pike
- \ | /
- Yoga _______\|/_______ King Tut
- /|\
- / | \
- Ballet | Nose Pinch
- |
- Dive Bomb
-
-
- - Page 8 -
-
- As each pose is done, another name of a pose appears in the upper left
- corner. At this point you should again move your joystick from side to
- side so that you prepare for the next pose. The more poses that are
- correctly done, the more money you will make on your dive -- that is,
- as long as you hit your target! As your man reaches the target area,
- he will AUTOMATICALLY go into his entry pose.
-
- If you notice Horace veering from the center of the target, move the
- joystick in the direction he needs to go to steer him back on course.
- Once he is again on track, go back to moving your joystick from side to
- side and prepare for another pose.
-
- With each new level, Horace starts from higher up on the platform and
- has more time to perform the dives. However, it's also easier to go
- off course when your man is that high in the air.
-
- FREDDY'S ROLE
- Once the bell rings indicating it's time to go into a pose, you must
- immediately perform it. Failure to do so brings out Freddy with his
- portable, industrial-size fan to blow you off course. With each level
- Freddy appears sooner if you don't perform your poses as soon as the
- bell rings.
-
-
- Genuine Juggling Genius
-
- (Juggling)
- It's time to welcome Jeffy-Joe the Juggler to the center ring. As a boy
- he was bemoaned as "Butterfingers," but now, he's well known the world
- over as the "Wee Wizard of Wonderful Juggling" (and he's wealthy, too).
-
- The juggling event begins with Jeffy-Joe's obedient assistant catching
- and then tossing up items into the air. Jeffy-Joe then moves his
- unicycle to maneuver himself into a position to catch and then juggle
- each of the items. Your objective is to keep Jeffy-Joe juggling as
- many items as possible until the time limit runs out. Drop five items
- and Jeffy-Joe's juggling career will be just a memory.
-
-
- - Page 9 -
-
- To maneuver Jeffy-Joe, push the joystick in the direction you want him
- to move. When you want to catch an item, move Jeffy-Joe so that he is
- positioned to catch the item in either his left or right hand. When
- you press the fire button, he will toss whatever is in his left hand
- and put whatever was in his right hand into his left hand. He will
- always throw things from HIS left hand (that's your right side), so you
- may want to get into the habit of catching with his right hand then
- switching it to his left. Once you toss an item release the fire
- button and prepare for the next one.
-
- If you pull back on the joystick, Jeffy-Joe brings both hands in to
- catch something against his body. It doesn't matter how the item lands
- in your hands; you can't get hurt or penalized as long as you catch it
- (i.e. you can catch a knife by the blade or a flaming stick by the
- fiery end).
-
- In Levels 3 and 4 a baby becomes one of the juggling objects. Your
- objective is to safely return the little tot to its carriage. Doing so
- removes one of the dropped items from your tally. The carriage will
- roll by as you juggle the baby. To put the baby in the carriage,
- position Jeffy-Joe so that after he tosses up the baby, the baby falls
- not into his hands, but straight down into the carriage. Both Jeffy-
- Joe and the carriage must be exactly positioned for this to happen.
- Beware of the tantrum that occurs if your baby misses the carriage.
-
- WITHOUT THE FIRE BUTTON PRESSED
-
- Moves ------------------------------------------------------- Moves
- Left | Right
- Brings in Hands
-
-
- WITH THE FIRE BUTTON PRESSED
-
- Tosses bombs
- |
- Right Hand | Left Hand
- goes up ------------------------------------------------ goes up
- (and objects switch from right hand to left)
-
-
- - Page 10 -
-
- FREDDY'S ROLE
- Every now and then Freddy will distract your assistant and toss the
- items out for him. Unfortunately, you could live without Freddy's help
- -- REALLY. He's only tossing bombs and missiles. If one of these
- items falls, it's "Kablooey" for you (and we're not kidding either)!
-
- To handle Freddy's bombs, catch the bomb in either hand and then press
- the fire button while pushing up on the joystick. This maneuver will
- toss the bomb back into Freddy's court. If he throws a missile into
- your act, simply keep juggling it as you would any other item until
- time runs out for that level.
-
-
- Breathtaking Bravado from
- Hazardous Heights
-
- (Trapeze)
- May I direct your attention high above the center ring of our Big Top
- O'Fun. It's time for yet another death-defying act of courage,
- bravery, and scanty outfits that could come off at any time. It's our
- own Finola of the Flying Fuller Family, and she's ready to swing her way
- across our tent and into your lustful minds.
-
- As the event opens, Finola appears in the upper right corner of the
- screen. In the lower right corner you'll notice a picture of Finola's
- head. This represents the second chance that you'll have should
- anything happen to Finola on your first attempt. In the upper left
- corner you'll see the next bar swing in and out of view.
-
- Press the fire button to start Finola of the platform. Then move the
- joystick in the direction that she should swing to get her momentum
- going. As Finola swings forward you should push the joystick left. As
- she swings backward, push the joystick right. To jump to the next bar,
- wait until the bar is moving toward Finola as she swings forward.
- Then, right when she is at the top of her swing, press the fire button.
- She'll perform a beautiful flip and, if timed correctly, grasp the next
- bar. The process then begins again.
-
- In addition to just swinging from bar to bar, Finola encounters
- several obstacles like paper targets and flaming hoops. Some of these
- are even bobbing up and down. Again, you must time your swing so that
- the hoop or target is low enough for Finola to go through.
-
-
- - Page 11 -
-
- FREDDY'S ROLE
- Where does he get those wonderful toys? In this event, Freddy is armed
- with a large pair of scissors and a jet pack. He's able to fly freely
- about the big top waiting for his opportunity. If you leave Finola on
- one bar too long while she waits for the perfect time to jump, Freddy
- comes along and "cuts" her act short.
-
-
- Deadly and Dangerous Daggers
- of Death
-
- (Knife Throw)
- Ah, your lovely assistant, Knancy Knife, is in a precarious position
- now! You'll notice she's been blindfolded and tied to a rotating
- wheel, which also has balloons placed in strategic areas about her.
- Your objective here is to break all the balloons on the wheel before
- time runs out for that level.
-
- In addition to the beautiful and scantily clad Knancy, there is a row
- of knifes that represents how many tries you have to break the balloons
- in each level. A clock showing your time limit appears in the upper
- right corner. At the center of the wheel is your aiming knife.
-
- Use your joystick to move this knife around the wheel until it is over
- an area where the balloon will come by. Press the fire button when you
- want to throw the knife and it will fly from you to the wheel. Timing
- is everything in this game, so you'll need to get a feel for how long
- it takes the knife to hit the wheel.
-
- Take care not to hit Knancy. She's a real whiner and will surely let
- you know if your aim is off. In addition, you'll be penalized two
- throws whenever your dagger dents her.
-
- FREDDY'S ROLE
- Freddy still has a stash of bombs left over from the Juggling Event, so
- he's decided to put them to good use here. Periodically, he will
- appear from the side, throw a bomb and then scram before it explodes.
- Unfortunately for you and Knancy, you have nowhere to run. The bomb
- fills the screen with smoke and generally shakes things up a bit. It
- will most likely throw off your timing and your aim, so try to regain
- your senses as soon as you can. Besides, he's always got another one
- where that came from.
-
-
- - Page 12 -
-
-
- Tense Travel Techniques on Tightrope
-
- (Tightrope)
- It's time to raise your gaze once again as our fearless tightrope
- walker, Tony Tiptoe, demonstrates his amazing ability to span
- spectacular distances while perched at perilous heights. In other
- words, he's going to walk that really high wire!
-
- The event begins with Tony poised in the upper right corner of the
- screen. The platform he must walk to is positioned in the lower left
- corner. In the upper left corner is the "tilt-o-meter" view of your
- man. This will clearly show which way Tony Tiptoe is leaning on the
- rope.
-
- Begin the event by pushing your joystick straight ahead. As Tony goes
- forward he will probably lose his balance and begin to lean right or
- left. Depending on the direction he leans, move your joystick right or
- left to balance him again and continue moving him forward on the rope,
- (For instance, if he leans left, move the joystick to the right to
- straighten him and then move him forward again.) If Mr. Tiptoe leans
- too far and is in danger of falling off, he will yell "Whoa", and his
- balancing pole will turn red. If he remains in this dangerous position
- for more than a second, he will lose his balance altogether and Freddy
- will be on the scene in no time.
-
- FREDDY'S ROLE
- For this event Freddy has reached deep into his bag of tricks and
- pulled out some of his best. To begin with, if your man takes too long
- to cross the wire, Freddy wheels out his cannon and stops your man
- "dead" in his tracks. In other levels he can be seen flying around
- trying to push you off or hurling circular saw blades at poor Tony.
-
- When Freddy throws blades at Tony Tiptoe, you can deflect them with his
- pole by hitting the fire button as the blade approaches him. Failing
- to do so will leave Tony with a "splitting" pain.
-
-
- Combustible Cannons of Colossal
- Courage
-
- (Cannonball)
- And now for our fantastic and fiery finale! It's the fearless (and
- somewhat frenzied) Fernando, the Human Cannonball. I direct your
- attention to the far end of our Big Top where Fernando is pausing prior
- to his last-minute preparations (and possible making a pass at his pert
- apprentice).
-
-
- - Page 13 -
-
- This event begins with your handsome human cannonball, Fernando, taking
- his pre-flight bows. In the lower right corner are two additional
- helmets, representing the two other chances you'll be given in this
- event. (That's three chances in all.) In the lower left corner is a
- small outline of the cannon.
-
- As his assistant, the lovely Lisa, loads the cannon with gunpowder, the
- small outline fills with red to indicate how much gunpowder has been
- placed in the cannon. Once she finishes putting in the gunpowder, our
- hero dives in. Once he's in the cannon, a scale version of the tent
- appears across the top of the screen. In the middle of this will be
- the target that the little guy must hit.
-
- Depending on how much gunpowder the lustful Lisa has placed in the
- cannon, you must decide how close or far the target should be in order
- for Fernando to hit it. As soon as this screen appears, use your
- joystick to move the target closer (left) or farther (right) from the
- cannon. This must be done quickly before...well, read what it says
- under "Freddy's Role". Once your target is where you want it to be,
- press the fire button.
-
- At this point, your alluring assistant lights the fuse. Once she
- finishes, the opening of the cannon begins to rotate to the right side.
- You must now decide on the angle at which you want Fernando to be fired
- out of the cannon in order to reach his target. When the cannon is at
- the angle you want, press the fire button again. This will launch the
- fearless Fernando.
-
- To see how Fernando progresses, follow his path along the scale drawing
- that appears at the top of the screen. If your placement of the target
- and angle at which he is shot are correct, he'll land on the target.
- If your choices were off, Fernando's landing will be more than a bit
- uncomfortable.
-
- FREDDY'S ROLE
- Once again, Freddy makes use of his jetpack so that he can fly about
- the tent. This time, however, he's armed with one big cork and just
- guess where he wants to stick it? Yes, if you waste too much time in
- this event trying to decide where to position your target, Freddy will
- make sure that your act creates a big bang.
-
-
- - Page 14 -
-
-
- A
- WONDERFUL
- Win Or A
- LOATHESOME
- Loss
-
- If any one player has accumulated $10,000 or more, then your big top is
- saved from certain demise and it's curtains for Freddy. However, if no
- one person raised the needed $10,000, Freddy will take up permanent
- residence in the area and your circus will be nothing but a memory.
-
-
- CAPTIVATINGLY CREATED BY:
- Chris Gray
-
- DEVIOUSLY DESIGNED BY:
- Chris Gray
- Rob Anderson
- Dennis Turner
- Ed Zolnieryk
- Raymond Cheang
-
- PERILOUSLY PROGRAMMED BY:
- Ed Zolnieryk
- Raymond Cheang
-
- AWESOME ANIMATION AND ARTWORK BY:
- Rob Anderson
-
- GORGEOUS GRAPHICS AND ADDITIONAL
- ARTWORK BY:
- Rob Anderson
-
-
- page break for those curious souls.
-
-
- SENSATIONAL SOUND EFFECTS BY:
- Nick Gray
-
- AMAZING ATARI ST CONVERSION BY:
- EZ Software
-
- INSPIRATIONAL IBM CONVERSION BY:
- Eastridge Technologies
-
- MASTERFUL MUSIC BY:
- Igor Shimsky
-
- MARVELOUS MANUAL BY:
- Monica Graffeo
-
- TREMENDOUSLY TYPED BY:
- an Unnamed Entity
-
-
-
- Additional Note Card:
-
-
- IBM/Tandy Users:
-
- Due to an offending oversight, some of the cunning key commands, as
- well as other important information, were left out of the uproarious
- User's Manual for Fiendish Freddy's Big Top O'Fun.
-
- If you are using a keyboard with a numeric keypad, the key commands for
- the diving event are as follows:
-
- Recline Swan Dive Pike
- 7 8 9
-
- Yoga King Tut
- 4 6
-
- Ballet Dive Bomb Nose Pinch
- 1 2 3
-
- (back)
-
- If you are using a keyboard without a numeric keypad, the directional
- key commands are as follows (except for PS/2 users -- please see note
- below):
-
- Recline Swan Dive Pike
- Up and Left Up Arrow Up and Right
-
- Yoga King Tut
- Left Arrow Right Arrow
-
- Ballet Dive Bomb Nose Pinch
- Down and Left Down Arrow Down and Right
-
- Keep in mind that the Fire Button (Insert Key) must also be pressed in
- order to perform any of the dives.
-
- NOTE: PS/2 users who are using a keyboard must press the SHIFT and
- NUMLOCK keys to activate the letter keys that serve as the numeric
- keypad. Once this has been done, these keys will correspond to the
- directions given above.
-
- Tandy 1000TL Users
- On your model, there are 2 buttons marked "Insert". If for any reason,
- you have trouble using the lower INSERT key during the High Diving
- Event, use the INSERT key that is located at the top of your keyboard
- instead.
-
- AdLib Sound Users
- To utilize the AdLib sound capabilities on this disk, first run the
- "sound" driver, following the instructions that came with your AdLib
- Sound Board. At the A> prompt, type FREDDY -ADLIB and press ENTER.
-
- FINIS.
-
- Thank you very much for choosing to utilize "an Unnamed Entity's" docs.
- Look for many more of these document files to appear in the future.
- One more thing...this manual was written EXACTLY as they worded it, so
- don't blame me for the style used in its writing, or inconsistencies in
- the story line (such as in the Juggling Event they mention that Jeffy-
- Joe is very wealthy. They why doesn't HE pay off the damn loan?!?). I
- know most of you have a cracked version, and probably know how to
- install the game to your hard drive (big challenge, eh?), but if I'm
- going to break copyright laws, I might as well go all the way (and
- still give credit to those who programmed the game).
-
-
-
-