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- Eye of the Beholder II - The Legend of Darkmoon
-
- Warning
-
- This is not a walk through. It's simply a set of spoilers for the
- various puzzles for this game.
-
- Some basic techniques
-
- 1. Pressure plate. Each of them will have different behaviour. To
- activate them, either step on it or leave something on them. Sometime
- you need to throw some items there when you can physically reach them.
-
- 2. Hidden button. Check the walls carefully. Sometimes you will find
- a protuding brick or buttons. Clicking in them will often open a secret
- passage.
-
- 3. Most door have a button to open them. Sometime a key is needed. There
- are some which can be force opened. Others requires you to do something
- they can be opened.
-
- 4. Cast 'True Seeing' whenever possible. It let you see through secret
- door.
-
- 5. Always carries some additional items. You won't know when you need them
- to activate pressure plate or other mechanism.
-
- Forest
-
- There is a stairway somewhere in the forest. Some items can be
- found here.
-
- Darkmoon temple (0)
-
- Once you enter the temple, there is no way to get out.
-
- From here, there is a staircase down to the dungeon below and another
- which leads to the priest chamber.
-
- Dungeon level
-
- You must look for 4 horns : north, south, east, west wind.
-
- Skeleton level
-
- North Wind : in the guard room
- NPC : A thief - He will leave you when you rest.
-
- Skeleton level
-
- East Wind : found in a certain room when you open 2 doors with
- 2 darkmoon keys.
-
- NPC : Calandra - A fighter
-
- Weapon : Axe "The Bait"
- Short Sword "Sting"
-
- Slime level
-
- This is no way you can rest here. If you need to rest, find the
- stone gem fast and get in and out of this level with it.
-
- South Wind : behind 3 doors, need 2 darkmoon keys, 1 spider key.
- There is a staircase which let you get out of this level here.
-
- In a certain room. You will find 9 pressure plates. To open the
- door, you need to place 5 items on the pressure such that a 'X'
- is formed.
-
- x . x
- . x .
- x . x
-
- Beyond the door. Through a few secret door. You'll find a stone
- gem, 2 glass sphere (don't lose them), a cloak "Moonshade"
-
- Portal : Behind a door with a spider lock. Using stone gem on the
- portal will teleport you to a portal in the priest chamber. This
- is one of the way to get out of here.
-
- Weapon : Sword "Hath Kull" -2 cursed
-
- Items : Get 3 or more femur/skull. 5 or more rock.
-
- Ant level
-
- West Wind : found at the SW corner of the ants level.
-
- Weapon : Dagger "Sa Shull"
-
- Priest Chamber
-
- Things to try out : Attack statue. Sometimes a button is hidden behind.
-
- There is a place where you will find a mouth. You can go ahead only
- when you have the mark of darkmoon.
-
- Portal : There is a room with a portal. Drop your extra items here so
- that you'll be able to get them easily. Try to group the same kind of
- items together so that it's easier for you to get them later.
-
- The crimson lock needs a crimson key. You can only find it later in the
- game.
-
- If you happen to end up in a place where you can find 3 gems and a
- copper key. You'll need to place the 3 gems in the slot where the
- copper key is found. Get the tropelet seed and plant it in the soft
- ground to grow a portal. Step into it to get of this place.
-
- Temple (Entrance)
-
- Search for the picture of a wind blowing. Blow the 4 horns here.
- This will break the seal and reveal a staircase up.
-
- Mantis level
-
- This is the starting level of the test of faith.
-
- Weapon : Long Sword "Hunger".
-
- To get the sword, you need to go across those electric beam.
-
- x | . x x x
- in ---> . . . x x x
- x x . x . . --> out
- x | . . . x
-
- x : permanent beam
- . : moving beam
-
- Once you get across. There will be a tough fight. If you win the
- fight. Press a button on the wall to switch off the moving beam.
-
- There is a triangular hole here. Place a rock inside and it will
- turn into a wand.
-
- NPC : Tanglor - Fighter / Cleric
-
- Dying mantis : If you heal it, it will attack.
-
- Talking mouth : Give 3 bones to it (femur or skull). You'll get
- a bone key in return.
-
- There is a place where you will find 2 pits. Press a button on the
- wall to close the first once. Then throw something across the pit
- to close the second one. You can get a mantis key here.
-
- Mantis Nest : Attack the egg one by one. Don't go near all the way
- or all the mantis will attack together. Get the green gem, then
- put it back to reveal a passage. Get the mantis idol and the
- glass sphere (don't lose it). (You should have 3 glass spheres by
- now).
-
- Warp level
-
- In the room with 4 levers.
-
- 1 2 North
- 3 4 ^
-
- Pull levers in this order: 1, 3, 4
- Walk inside the passage. Press a brick on the wall. (Your thief
- should alert you)
- Walk back again. Pull lever 2. The hole is not closed but you must
- have faith to walk on it.
-
- There are 2 portals at the end of this level. Take the right portal.
-
- Flying Snake level
-
- Door I : Fireball trap
- Door III : Fake beholder. It will explore when attacked.
- Door II : Force open a certain door to get the rotten food.
- When asked to choose the right door. Choose the RIGHT door.
-
- Dying priest : Leave him alone. You'll be trapped inside if you
- kill him.
-
- The never ending passage : Walk 3 step west. Press a button on the
- wall. You may now walk right in. When your party member complain
- about dizziness. You have step on a spinner trap. Check your
- compass.
-
- The hungry mouths:
-
- 1. Your famine, my feast. Rotten food.
- 2. Items born of greed. 5 rocks.
- 3. Items with the hidden glow. Mantis Idol.
- 4. The blade that have eaten much. Long Sword "Hunger".
- 5. Tiny and red. Red Gem.
- 6. Give me liquid. Potion.
- 7. No matter how parched. Scroll.
-
- Red Gem : One of the mouth will open a certain passage beyond
- door II, go there to get the red gem.
-
- 4 keys and 1 door. Just teleport around until you have 4 darkmoon
- key. Open the door to enter the beholder level.
-
- Beholder level
-
- This level is very tough. So, there are not much puzzle here.
- Survival is most important here.
-
- Dying beholder : You can find it some where in the illustionary
- wall. Cast a true seeing spell before entering. Don't heal the
- beholder. Press the wind symbol to go up/down.
-
- Weapon : Green crystal hammer (important)
- Armour : Dragon skin armour.
-
- Get the mark of darkmoon at the end of this level.
-
- Priest Chamber
-
- With the mark of darkmoon, you'll may go further. The talking mouth
- will open a passage for you to enter.
-
- Break the green shield with the green crystal hammer.
-
- Search inside. Look for a slot on the wall. Place something inside
- to open passage. Press button on wall to reach the staircase.
-
- One level up
-
- Walk around until you are in a big room. Cast a true seeing spell
- to see through the illusionary wall. Enter the portal. You will
- find a polished shield (1).
-
- 6 polished shields are needed later on. So don't lose them.
-
- Basilisk level
-
- Cast dispel magic on the statues to reveal passage.
-
- Soul gem : Beyond the 2 moving holes.
- Heart gem : Beyond the portals.
- Body gem : Behind an illusionary wall near the portals.
-
- Place the 3 gems in the strange curving to open the door.
-
- The room with 6 pits and a button. Press button to release monster.
- Don't move, wait for the monster to step on pressure plate. Once
- it stepped on it. Go across immediately. Kill the monster and leave
- something on the pressure plate.
-
- Beyond this room, you'll find a polished shield (2). Get the crimson
- key lying somewhere in this place. There is also a mouth which offer
- you a challenge. Take the challenge. Win it to get a polished shield
- (3).
-
- The room with 3 levers. (order them from west to east)
-
- Set the levers to up, up, down, then press button.
- Then up, down, up, press button.
- Followed by down, down, up, press button.
-
- You may now get the amulet of life.
-
- Room with 6 pressure plates and a moving wall.
- The wall will move toward the direction of the depressed pressure
- plate.
-
- W
- 1 2 3
- 4 5 6
-
- To get across, step on 4. The wall will move to 1.
- Back off 1 step. Step on 6. The wall will move to 2.
- Turn left and throw something at 4. The wall will move to 1.
- Move forward 2 step to get across.
-
- Use the eye of talon to open door. Remember to take it back.
-
- Next level
-
- You'll need to find 2 keys to open the door to the next level.
-
- There is a illusionary wall near the locked door. There are two
- door inside. The left door leads you to a shell key.
-
- The right door leads you to a certain level where many things
- need to be found.
-
- Right door : Once you have enter it, you'll find a passage which
- is block by a moving hole. It seem impossible to cross this
- passage. However, a true seeing spell will tell you that one
- of the hole is an illusion.
-
- 1 2 3 4 -> east
-
- The hole moves from 1 to 2. 2 to 4. 4 to 1.
- Hole 2 is a fake. So you can just wait there until 1 and 2 is
- cleared before you cross.
-
- The portal there will bring you to a certain level with a strange
- creature.
-
- Strange creature level
-
- The room to the east of the portal contains a polished shield (4).
-
- Boots : Brahma's boots. Found on the pressure plate in the middle
- of the room with lots of fireball flying around.
-
- Another polished shield (5) can be found beyond the room you find
- the Brahma's boots.
-
- There are 2 pieces of glass which you can break by attacking it
- with your weapon. Get the starfire in between.
-
- Use the starfire to open the door. (Place it in slot and then
- remove it).
-
- You'll will be given an amulet of resurrection and your party was
- told to commit suicide. Don't take that advise. It's Dran who is
- talking to you.
-
- Just to the west of the place you get the advice is a hidden
- passage where you can find a polished shield (6) and Jhonas' cloak.
-
- In the room with 11 pressure plates and 2 portals.
-
- A
- 1 4
- 8
- 2 7 9 11 5
- 10
- 3 6
- B
-
- You need to place 6 items on pressure plate 1-6.
- 7 turn on portal B
- 11 turn on portal A
- 8-10 select the respective pressure plate.
-
- So, here is what you must do:
- 8,7,B : step on 8, then 7, throw something at B
- 9,7,B
- 10,7,B
- 8,11,A
- 9,11,A
- 10,11,A
-
- When pressure plate 1-6 are occupied, the door will opened.
-
- Beyond the door, you'll find a staircase down.
-
- You'll be required to cross 2 rooms with moving holes. If you
- fall, you'll need to clear them again.
-
- out
- o . .
- o . o
- o . o
- in
-
- out
- o o .
- o o .
- o . .
- in
-
- You will reach a portal which bring you back.
- Open the door with the crystal key and take the staircase up.
-
- Medusa Level
-
- Place the 6 polished shields in the slots on the wall to open the
- door. Get the shields back to protect yourself against the medusa.
-
- Stone dagger : Found inside maze.
- Tooth : Found inside maze.
-
- In the room with 4 pressure plates. You'll need to trapped the
- medusa so that she is on top of the pressure plate. To do this,
- lure them inside the room with the pressure plate. Then cast
- hold monster on them. Close the quickly before they try to get
- away. When all 4 pressure plates are down, the door will opened.
-
- Walk to the end and get the hilt of talon. Search the wall for
- a button to reveal a passage.
-
- Use the tooth to open the door and step on the pressure plate.
-
- You'll be brought to the frost giant level
-
- Frost Giant Level
-
- This level is quite small. Combat is tough.
-
- Talon's tongue : You'll find it soon or later.
-
- Portal : This is near the Talon's tongue. Use the stone dagger
- to get out of this level.
-
- Pits : Watch carefully. If you fall, you'll be a few level down.
-
- Priest Chamber
-
- Use the crimson key to unlock the door.
-
- Place the eye of Talon, hilt of Talon and Talon's tongue on the
- curving. This melt the wall and you'll get the Talon. Let your
- magician use it and it works best with him.
-
- There are 2 staircases up and 1 down.
-
- The one leading down let you get some items.
-
- The right staircase let you get a crimson ring.
-
- The left staircase bring you to a room with 6 portals. Get the
- piece of sticky paper. Try out the portal until one of them
- disappear and you found a curving of a ring. Use the crimson
- ring on the wall. Enter.
-
- Notice that your crimson ring disappeared. This means that you
- can go back from here anymore.
-
- The flying ring : There is a ring which seem to move whenever
- you approach it. Place the piece of sticky paper on the floor
- to catch the ring. Here you can find 2 crimson rings.
-
- Use the crimson ring at the end of the passage.
-
- You'll be in a circular passage way. Get the Mapaj. Cast true
- seeing. Get the shall rejoice and other items. Go upstairs.
-
- Look for a giant. Touch him to get coin. Go upstairs.
-
- Use the coin to open the door (either one will do). Go upstairs.
-
- Here you'll find 3 barriers and 2 discs.
-
- northern disc A ^
- southern disc B ^
-
- A > B > : turn off 1 barrier
- A v B v : turn off 2 barrier
- A < B < : turn off 3 barrier
-
- Place a glass sphere in each holder. You'll need 3 of them.
- When this is done. A lever appear on the wall in the middle, pull
- it to go up.
-
- Cast true seeing. A crystal ball is in the room to the west. It's
- well guarded by mind frayer and salamander. View it at your own
- risk.
-
- The room to the south is protected by magic. Cast dispel magic to
- open the door. Get the stone cross from the dying cleric. Go upstairs.
-
- Dran is in one of the room here. Run away from him to a larger area.
- From there, play hide and seek with him and attack him when you can.
- His magic is strong and it can wipe out your party.
-
- Side step from left to right, right to left. When your weapon is
- ready, attack him. Repeat this until he is defeated.
-
- You'll need to defeat him twice before you can kill him.
-
-
-
- When he is dead, watch the ending sequence.
-
-