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- The Lemmings Chronicles
- Egyptian Tribe
-
- As in past Lemmings games, there is probably more than a single solution
- to many levels. These worked for me. You are urged to make every effort to
- come up with your own solutions before resorting to the ones below.
-
- Work to rescue as many trapped Lemmings as possible. When the 30th level is
- complete, you must have saved a MINIMUM of 50 Lemmings. Any less and you
- will have to replay all levels starting with the first one where you didn't
- effect a successful rescue. There are more than enough trapped Lemmings to
- get you to the 50 mark. Some are just harder to rescue than others.
-
- It is easy to get discouraged. The levels get increasingly difficult. But each
- time you repeat a level, you will get a little farther than the last time you
- tried. Eventually you will succeed, even in the most difficult circumstances.
-
- Level 1
-
- As usual, the first level is always the easiest. After landing, as soon as the
- Leader picks up a Spade tool, have him dig straight down at the thinnest part
- of the platform.
-
- Results: 20 Lemmings Saved.
-
- Level 2
-
- This level seems pretty innocent at first glance, but there are a couple of
- glitches that can trap you.
-
- Start by letting the leader go on his way. Make the next Lemming to follow him,
- a Blocker. The leader will pick up a Swim tool and swim across the pool of
- red(?) water. When he gets to the other side and picks up the bricks, turn him
- back to the left. Now here is where the first "glitch" occurs.
-
- See the innocent green face over the pool? To keep him from making a meal of
- the leader, have the leader build his bridge at an up-angle to the left (NW)
- using 4 bricks. Change his direction to lay one brick straight west, then 3
- more bricks at a down-angle to the left (SW). When he is done, turn him back
- to the right. He will drop down onto some colorful steps. When he gets to the
- next pool, have him swim again.
-
- When he picks up the bricks, turn him around to the right and have him build
- a bridge straight across the pool. When done, turn him back to the left where
- he will pick up a Spade tool. Have him free the 2 trapped Lemmings by digging
- through the wall. When everyone gets back near the colorful steps, make the
- trailing Lemming into a Blocker to the left of the lowest step.
-
- Go release the Blocker above. When everyone is heading right after bouncing off
- the Blocker, release him.
-
- Results: 22 Lemmings Saved.
-
- Level 3
-
- Start by setting up Blockers at both ends of the landing platform, but not real
- close to the right end. Mark a Lemming in the middle in Red and have him
- Jump over the Blocker on the right. He will drop down and pick up the Spade
- tool. Have him dig down at the thinnest part of the floor after he approaches
- it walking to the right. When he drops down have him Drop the Spade tool to the
- right of the Shimmier tool. Turn him around to the left before he can move on.
-
- He will pick up the Shimmier tool. Have him Shimmy across to and beyond the Exit
- where he will pick up some bricks. Have him lay bricks over to the wall on the
- left then go on to the Exit.
-
- Go back up and mark another Lemming in Red and have him Jump over the Blocker
- on the left. He will pick up a Bomb tool. Have him walk left then back to the
- right to place the Bomb a step away from the wall on the right. Then be sure
- he stays away from the Bomb by walking him back and forth until the Bomb
- explodes. Let him drop down and go to the Exit.
-
- Release the Blocker on the left and after everyone follows him, release the
- Blocker on the right and turn him around to the left.
-
- Results: 22 Lemmings Saved.
-
- Level 4
-
- There will be no Blockers needed in this level; the wall on the left and the
- short, gold column on the right will hold everyone in check. Have a Lemming
- Jump over the gold column. After he picks up the Umbrella, have him Drop it
- immediately. When he picks up the Sucker tool, have him Drop it over the edge
- of the platform, then turn around and get the Umbrella and float down to the
- platform below.
-
- He will pick up the Sucker tool, so have him climb out of the pit and go pick
- up the bricks. When he gets back to the edge of the platform, have him build
- stairs up to the Exit platform. And from there up to the landing platform.
-
- Have Jump over the gold column again and turn around and lay 1 brick at the
- base of the column so everyone can head towards the Exit.
-
- Results: 22 Lemmings Saved.
-
- Level 5
-
- Let the leader walk to the right and pick up the Umbrella. The first Lemming
- to follow in his direction should be made a Blocker. When the leader reaches
- the platform below he will walk right and pickup some Sucker tools. When he
- comes back to the left, have him Drop the tools over the edge to the trapped
- Lemming below. As soon as he has Dropped them, have him Jump across to the left
- and pick up the first set of Sucker Tools, but not the second set. Turn him
- around to the right and have him Jump the gap and climb the wall on the right.
- You can forget him now.
-
- Go quickly down to the trapped Lemming who will have picked up the Sucker tools
- dropped to him and have him climb out on the left. When he gets to the top, he
- will walk over and get another set of Sucker tools. Have him Jump the gap and
- climb up the wall on the left. When he gets to the top and has passed the
- bricks, have him Drop the Sucker tool and turn around and pick up the bricks.
- Have him build a bridge over to his friends, then turn him around to the right
- and release the Blocker.
-
- Results: 23 Lemmings Saved.
-
- Level 6
-
- The most notable features of this level are: 1 Mole (who becomes enraged when
- he touches bricks), 2 Exits down at the bottom, a look-alike Exit at the top
- which is a trap, and 2 large metal cubes at the right end of the
- landing platform. There is also 1 very trapped Lemming.
-
- Mark the leader in Red. After he collects the bricks at the right end of the
- landing platform, turn him around to the left. When he gets back to the wall
- on the left, have him stack all his bricks straight up. When he runs out, he
- will step out onto the upper platform and pick up a Shimmier tool. Have him
- Shimmy across to where the Mole is walking (in order not to drop down into the
- upper Exit yet. He will eventually pick up the bricks at the right end and turn
- around to the left.
-
- The problem now is to find a suitable location to lay a brick where the Mole
- will find it and start burrowing in such a direction that he will bounce off
- the metal cubes at the right end of the landing platform. So try laying the
- brick right next to the Exit and see what happens. As soon as the one brick
- is laid, hold the brick layer by clicking the USE skill on him. When the Mole
- gets to him and touches the brick he is standing on, he will start burrowing.
- As soon as he starts, make the brick layer move down to his right. Don't let
- him enter the pseudo Exit or he will be lost.
-
- Watch the Mole as he burrows to the right, then stops when he hits the metal
- cubes. You may think he is finished, but be patient as he has to think about
- it for awhile. When he gets back to the metal cubes, he will start burrowing
- and will open a hole down to the next level where the Lemmings can walk down.
- Wait until a Lemming picks up the Spade tool, then have him dig down and free
- the trapped Lemming and then dig down once more and free everyone to go on to
- one of the 2 Exits.
-
- Results: 24 Lemmings Saved.
-
- Level 7
-
- Make the Lemming who follows behind the leader a Blocker. The leader will pick
- up a Spade tool. Have him dig to the right. When he walks up the 3 steps after
- completing the digging, have him Jump over the small gap, then quickly have
- him Drop the Spade tool. As he walks on a bit further, make him a Blocker.
-
- Go back and release the other Blocker under the stairs. Now free the leader and
- he will pick up a couple of Sucker tools. Have him climb the wall on the right
- and retrieve the Shimmier tool. As soon as he turns back to the left, have him
- Shimmy over to the platform and pick up the bricks. When he drops down off the
- platform, have him immediately build a stairway over to the stairway
- leading to the Exit. Now turn him back to the right and have him build steps
- down to free the other Lemmings.
-
- Results: 24 Lemmings Saved.
-
- Level 8
-
- Time is the major factor here. The leader will walk all the way to the left and
- pickup 2 Bombs. Before the next Lemming can get too close to the left end of
- the platform, make him a Blocker. Have the leader place a Bomb near the middle
- of the yellow, non-metallic section of the landing platform, then
- get him out of the way. After the Bomb has gone off, have him place a second
- Bomb at the lowest point of the crater left by the 1st Bomb. Make sure he is
- out of the way when it goes off.
-
- Let him drop through the opening. He will pick up Shimmier tools. Have him
- Shimmy across to the platform with the bricks on it. When he picks up the
- bricks, turn him around to the left and have him build a bridge straight left.
- He can stop building after he is under the platform above his head. He will
- drop down and pick up more bricks. As soon as he does, have him Drop them and
- turn around to the right. He will drop down once more and collect some Hadoken
- tools. Make sure the Potato Beast below is not too close and let him drop down
- and dispatch the Beast. Then let him go on to the Exit.
-
- Go back up to the top and free the Blocker. He will drop through the opening
- created by the Bombs and start to walk left. Make him a Blocker. The other
- Lemmings will follow The first Lemming who drops down on to the brick bridge
- should be made a Blocker after walking a couple of steps.
-
- The next Lemming should be made a Blocker shortly after dropping off the brick
- bridge on the left. As each Blocker is passed by the last Lemming, free him.
- If time seems to be a factor, assist those in the rear by having them Jump
- along where it is safe to do so.
-
- Results: 24 Lemmings Saved
-
- Level 9
-
- There are 4 trapped Lemmings. When the first Lemming drops down to the landing
- platform, make him a Blocker on the right.
-
- Go over to the trapped Lemming on the right. He will have picked up some bricks.
- Make him a Blocker. Go to the trapped Lemming at the lower right and make him
- a Blocker at the right end of his platform.
-
- The trapped Lemming on the left will have picked up a Sucker tool. Have him
- use it twice to climb out on the right. When he gets near the Spade tool, have
- him Drop the Sucker tool and pick up the Spade tool. Next have him dig through
- the wall on the right. After he turns around to the left, have him dig down the
- left side of the thinnest part of the platform he is on. When he drops down,
- turn him around to the right and make him a Blocker.
-
- Go back to the Lemming with the bricks. Release him and when he walks to the
- left, have him Jump over the gap in the platform and Drop his bricks and go
- retrieve the Sucker tool. Turn him around to the right and let him drop down
- to the platform below. When he gets to where the 3rd trapped Lemming is over
- on the left, have him Drop the Sucker tool down to the trapped Lemming, then
- turn back to the right. Make him a Blocker after he walks a few steps.
-
- Now release the Blocker with the Spade tool and when he gets to the left side
- of the thinnest part of the platform, have him dig straight down, then Drop
- his Spade tool and go collect the Umbrella. Turn him around to the right and
- have him Drop the Umbrella down to the small platform where the 4th trapped
- Lemming is waiting. Turn him back to the left to retrieve his Spade tool then
- around to the right to drop down where he Dropped the Umbrella.
-
- When he turns back to the left, have him dig through both green/orange posts.
- Turn him back to the right before he can fall off the edge and have him Drop
- the Spade tool and pickup the Umbrella. This time let him go over the edge and
- float down to the steps below. He will walk up the stairs and pick up bricks.
- When he reaches the top, have him build stairs up to the right towards the
- platform he just left. When finished, turn him back to the left and have him
- build 4 steps down to the Exit. When he is laying his 4th brick, turn him back
- to the right.
-
- Now release the Blocker to the right of the trapped Lemming who now has a
- Sucker tool which he can use to climb out to the right to head towards the Exit.
- Release all other Blockers and make sure they all get turned in the correct
- direction to head for the Exit.
-
- Results: 28 Lemmings Saved.
-
- Level 10
-
- There is both and upper and lower Entrance on the left side. While viewing
- the lower platform and its Entrance, watch for the 1st Lemming to land from the
- Upper entrance. As soon as he walks a couple steps, make him a Blocker.
-
- Now center your attention on the Lower platform. The first Lemming will walk
- to the right and starting collecting Hadokens. The next Lemming to walk in his
- direction behind him must be made a Blocker. When the Leader picks up the last
- Hadoken, have him quickly dispose of the 3 Potato Beasts closing in on him.
-
- Next, have the Leader Drop the remaining Hadokens and continue to the right.
- As he walks towards the Exit, set the trapped Lemming as a Blocker at the left
- end of his enclosure.
-
- When the Leader gets closer to the Exit, there are 3 sets of bricks and 4
- gaps. Have him Jump over the first gap and pick up the bricks, then have him
- continue on to the right closing the 3 gaps ahead of him. As he is closing
- the 3rd gap, turn him back to the left and have him close the 4th gap. Let
- him continue to the left.
-
- As he walks left, go up to the top platform and locate the Lemming on the
- platform who picked up the Spade tool. Have him Jump over the Blocker and when
- he gets to the lowest point of the little valley on his platform, have him dig
- at a down-angle to the right (SE). Release both Blockers on the Upper and Lower
- landing platforms, But keep track of the Lemmings with the bricks and the one
- with the Spade tool by turning them in a direction opposite to everyone else.
-
- After everyone else has passed both Lemmings with tools, turn them back to the
- right. Make sure the Lemming with the Spade tool is in the lead. When he gets
- beyond the 1st brick in the floor, make him a Blocker. When the brick layer
- turns back to the left, he will have to build some stairs up to the right end
- of the upper platform. Notice the awning in front of an entrance to something
- in the mountain. On the right of the awning is its shadow on the brown stone.
- The brick layer should place his first brick at the line of the shadow. He has
- 28 bricks left. It will take 24 of them to get to the platform above.
-
- When he steps on the yellow platform, have him build 2 more steps up. He won't
- be able to build anymore steps, so turn him back to the right and have him go
- back downstairs. As he starts down, release the Blocker at the bottom and have
- him walk upstairs. When the 2 Lemmings pass each other, set the brick layer as
- a Blocker on the stairs.
-
- When the Lemming with the Spade tool gets up under the platform where the
- trapped Lemming is, have him dig up and to the right (NE). This will cut one
- notch in the platform over his head and he will start walking back downstairs.
- Release the brick layer and have him walk back upstairs. As they pass each
- other, set the Lemming coming downstairs as a Blocker. When the Brick layer
- gets back up on top of the last brick he laid, have him stack 1 more brick
- straight up. He will be forced to turn back to the right and walk back down
- the stairs. Release the Lemming with the Spade tool and have him
- walk back upstairs once more. When he gets up on the top brick (the last one
- laid, have him dig once more in the NE direction. This will cut an opening for
- the trapped Lemming. Release the trapped Lemming and everyone will head for
- the Exit.
-
- Results: 29 Lemmings saved.
-
- Level 11
-
- Set Blockers to the right and left of the Entrance with plenty of room between
- them. Mark any Lemming in red between the 2 Blockers and have him Jump over the
- Blocker on the right. He will drop off the landing platform and land where
- there's a Hadoken waiting. As soon as he turns around to the left, have him
- use his Hadoken to get rid of "big bird". He will drop down to the next
- platform where he should be turned back to the right to get an Umbrella.
-
- He will float down to the bottom and pick up a Sucker tool. Have him climb up
- the wall on the left. When he gets to the top, have him Drop the Sucker tool.
- Over the Exit are 5 disintegrating steps. Have him Jump from the middle step
- over to the left. He will pick up 2 sets of bricks. When he gets back to
- the final disintegrating step over the Exit, have him Jump across to avoid
- dropping down to the Exit.
-
- When he gets up on the highest point of the platform on the right, have him
- build a bridge back to the left. It will end above the Exit platform.
-
- Go back up to the landing platform and release the Blocker on the right. As
- soon as everyone is moving right, release the last Blocker and make sure he
- moves to the right.
-
- Results: 29 Lemmings saved.
-
- Level 12
-
- The shortest line between 2 points won't work this time. There is 1 trapped
- Lemming to rescue.
-
- Start by making a Blocker out of the 1st Lemming to walk to the right and
- before he can drop down off landing platform. Select any Lemming to the left
- of him (mark him red) and have him Jump over the Blocker. He will pick up
- some Shimmier tools. Have him start Shimmying at the left end of the platform
- above his head. When he's gone as far as he can go, he will drop down just
- before reaching the enclosure with the trapped Lemming in it.
-
- He will pick up bricks and continue to the right. When he gets to the right
- end of the platform have him build a stairway up to the right (NE). When he
- is 2 steps lower than the platform, change his direction to straight east.
- When he is finished, turn him back to the left.
-
- When he gets to the left end of the platform down below, have him build a
- stairway up to the left (this time his stairs will come out even with the
- end of the platform above and you won't need to change his direction). When
- he is finished, turn him around to the right. When he gets about halfway up
- the steps on the right, turn him back to the left and have him Drop his bricks.
-
- Let him go down and retrieve the Spade tools, then turn him back to the right
- again. Somewhere on the upper half of the stairs on the right, turn him back
- to the left and have him Drop the Spade tools. Have him fetch the bricks and
- build up to the right side of the enclosure, even with the orange post, where
- the trapped Lemming is (he will have 10 bricks to work with, so you'll have to
- gauge the best starting point.
-
- After he has laid his last brick at the orange post, have him Drop the bricks
- and go after the Spade tools. Turn him back to the left and dig through the
- orange post to release the trapped Lemming. When the digger gets back to the
- bottom of the steps, have him dig a hole straight left through the bricks
- leading to the enclosure above. You'll need an opening large enough for
- Lemmings to walk through. As soon as the opening is created, turn him back to
- the right and go release the Blocker on the landing platform.
-
- Results: 30 Lemmings saved.
-
- Level 13
-
- This should be named "How to Outrun a Mole".
-
- The first Lemming out of the entrance should jump over the small gap to the
- left. Let the others go down to the small area underneath the landing platform.
- When the leader gets over to the left, let him get near the 2 disintegrating
- steps leading up to the Umbrella, but walk him back and forth until the Mole
- has just turned to the right. Then let the Leader get the Umbrella.
-
- When the Mole touches the metal wall on the right he will start burrowing.
- Ignore him for now. Have the Leader Jump back over the small gap and up on to
- the short yellow wall at the right end of the landing platform. As he starts
- across to the right, make him Jump repeatedly to hasten him along. Have him
- also Jump across the door that looks like it might be an Exit. He will drop
- off the right end of the platform and float down to the bottom.
-
- When he gets there, don't let him take the Exit. Have him Jump across the
- middle of the Exit and pick up the bricks. As soon as he gets up next to the
- yellow brick wall to the left, have him stack bricks straight up. When he is
- done, turn him back to the right to go on to the Exit.
-
- If he was in time, the Mole will arrive just after he finishes laying bricks.
- When the Mole hits those bricks he will turn back to the left and keep on
- going. In his haste, he will free up the trapped Lemming as well as the other
- Lemmings. They will all find their way to the Exit.
-
- Results: 31 Lemmings Saved.
-
- Level 14
-
- When the 1st Lemming walks to the right, make him a Blocker before he can drop
- off the right end of the landing platform. When the 2nd Lemming walks to the
- left, have him Jump over to the next platform below and make him a Blocker
- immediately. Go back up and make the next Lemming to travel to the left, a
- Blocker before he can leave the landing platform.
-
- Now release the Jumper and let him pick up the bricks. When he turns around to
- the right, have him lay one brick off the lowest step on the right end of the
- platform, then turn him back to the left to stop him from laying any more
- bricks. Turn him back to the right and let him drop down to the next platform.
- When he is down there and has taken a couple of steps, have him stack 3 bricks
- straight up, then turn him back to the left by pointing the red arrow straight
- down. Next, he will walk down some disintegrating steps. When he steps on the
- next solid step up to the right, have him lay a single brick straight up and
- turn him back to the left. He should have 3 bricks left. As he continues on
- his way, release the Blocker on the left end of the landing platform.
-
- Have the leader walk back and forth until everyone has passed him, then turn
- him to the right and have him Drop his bricks out near the middle somewhere.
-
- Now release the Blocker back up on the right. He will continue to the right
- until he picks up 16 bricks. Turn him around to the left and when he gets to
- the left end of the platform where he got the bricks, have him build stairs
- down to the platform on the left. When he gets to the left end of that
- platform, have him build one step down to the left, then change his direction
- to straight across to the west. When he gets to the pile of 3 bricks, have
- him stack one brick next to them, then change his direction to the left.
-
- Eventually he will pick up the 3 bricks Dropped by the other Lemming. He
- should have 5 bricks now. When he gets up to the right end of the platform
- ahead of the shallow pit where all the rest of the gang are pacing back and
- forth, but while he is still on the highest portion of the platform, have him
- build stairs up to the left (it will take 4 bricks - one of them will have to
- be double-stacked). Stop him after the 4th brick by changing his direction.
- Have him walk back down stairs and when he is standing at the lip of the pit,
- have him lay his last brick at a down-angle to the right to release everyone.
-
-
- Results: 34 Lemmings saved.
-
- Level 15
-
- If this looks easy, it is. Start by setting a Blocker behind the Leader as he
- walks to the left. He will pick up Spade tools. Have him dig straight down
- through the yellow brick, about halfway, then turn him to the right for one
- shovel full, then straight down again. He will drop down where there's a
- trapped Lemming. Make the trapped Lemming a Blocker out of the way to the left.
-
- Have the Leader dig through the wall on the right. As soon as he finishes, turn
- him back to the left and have him Drop his Spade tools. Turn him around again
- and he will pick up a Shimmier tools. Have him Shimmy across the water where he
- will pick up a Hadoken. Make sure the Potato Beast is not near, then have him
- kill the Beast.
-
- After he picks up all the bricks, have him build steps up to the Exit as well
- as 2 steps up on the left to get back to the pool of water so he can build a
- bridge across it. Turn him back to the right and release all the Blockers.
-
- Results: 35 Lemmings Saved.
-
- Level 16
-
- When the 1st Lemming lands, turn him to the right and make the next Lemming a
- Blocker behind him. The leader will walk over to the left and take out
- disintegrating steps along the way. When he gets to the left corner, he will
- pick up some bricks and turn back to the right. Have him walk over to the first
- gap and build some steps up to the upper platform, then more steps down on the
- right end of the platform.
-
- He will go back to the left. Have him finish walking back and forth over the
- disintegrating yellow blocks. When he breaks through and gets down to the
- bottom, have him Drop his bricks and pick up the Spade tool. Have him break
- through to the right and dig clear through the yellow steps ahead both to
- avoid the trap exit above and to obtain the bricks underneath. As soon as he
- is through, release the Blocker above and have the Leader build steps with
- the 8 bricks from the cache that was under the yellow steps (don't go back
- for the ones he dropped).
-
- Results: 35 Lemmings Saved.
-
- Level 17
-
- In my opinion, I think this level was an attempt by the designer to show how
- clever he or she could be. This looks horrible at first glance, but it isn't
- tough to execute.
-
- There are 4 trapped Lemmings. Let everyone go unhindered. One Lemming from
- each of the 2 Entrances will walk right and left respectively and end up
- apparently trapped with the 2 Lemmings in the upper enclosures, armed with 4
- grenades each. Now you know how tough it is to control where grenades will
- land. Fortunately, in most cases, tossing a grenade to the left out of the
- box from the right side of the platform will cause the grenade to land in
- just the right place to free the tosser and his pal.
-
-
- Ah, but they aren't home free yet. They both land in another enclosure below
- the first on each side. So once again, have a Lemming holding grenades make a
- toss out the left side from the right side of the platform they are on.
-
- This time everyone will walk down to the bottom to join up with the rest of
- their friends and ultimately go on to the Exit.
-
- Results: 39 Lemmings saved.
-
- Level 18
-
- There is ample time to complete this level and you will be able to rescue all
- 8 trapped Lemmings.
-
- There are 2 doors at the bottom, only one of which is an Exit (the one with
- the red circle on the door). Since Lemmings alternately walk right and left as
- they land, if you do nothing, half will leave via the Exit and the other
- half....well, what can I say?
-
- So you will have to intervene to steer everyone in the correct direction. Just
- below the Entrance is a steel block which everyone will land on. As Lemmings
- 2, 4, 6, and 8 land on the block, turn them around to the right. When Lemmings
- 9 and 10 land, let them go their respective ways.
-
- On the left and right are 2 platforms that have Spade tools on them. As
- Lemmings 9 and 10 step up on a yellow block that is even with the platform
- where the Spade tools are, have each one Jump across the small gap, #9 first,
- then #10. Each Lemming will join his respective group of 4.
-
- Identify the Lemming on the left side who has the Spade tool and have him dig
- at an up-angle (NE) out of the right side of the pit where he is. These guys
- will all go to the Exit without any further help.
-
- The ones in the right pit need a different plan. Since there is still ample
- time left, use it to try and isolate the one with the Spade tool at the right
- end of the pit by setting up Blockers behind him. You'll probably be fortunate
- to isolate him with only one other Lemming. Set as many Blockers behind him as
- you can.
-
- Have the digger dig straight down. Make the Leader a Blocker before he gets
- too far to the left end of the platform. When anyone else bounces off him
- back to the right, make them Blockers as well.
-
- Now release the Leader (probably the Digger) and have him Jump off the end
- of the platform. Two or three levels down, on a yellow platform in the middle
- of everything, make him turn to the right so he will go to the Exit.
-
- Release each of the rest of the Lemmings one at a time and have each Jump off
- the end of the platform as their leader did and make sure that each one turns
- around at the appropriate time to head for the Exit.
-
- Results: 47 Lemmings Saved.
-
- Level 19
-
- Again, we have a level with 2 Entrances; one on the left and one on the right.
- The first Lemming will land on the left side. When he walks out on the platform
- where the bricks are, make him a Blocker. Go quickly to the right Entrance and
- make the first Lemming to walk towards the bricks, a Blocker also.
-
- There are 2 Exits, but we will use the one on the left. Release the Blocker on
- the left and have him build stairs down to the platform in the middle. When he
- gets there, he'll pick up more bricks. Have him continue another set of stairs
- down to the Exit on the right where he will pick up a Spade tool. Let him
- go back upstairs and drop down to the platform just above the left Exit and
- have him dig straight down so everyone on that side can leave.
-
- Go up to the right side and release the Blocker. Have him build about 3 steps
- down to the platform in the middle, but after 3 steps turn him back to the
- right and have him build some steps down into the pit where the others are
- waiting impatiently. Everyone will go on to the Exit.
-
- Results: 47 Lemmings Saved.
-
- Level 20
-
- There are 2 trapped Lemmings - one each on the upper right and left walls.
-
- Then Entrance is near the center of the lower platform. Set a Blocker behind
- the first Lemming who goes to the left. He will pickup all the Spade tools he
- can reach. Without waiting and watching, go immediately high above and on the
- right wall where a trapped Lemming is waiting. He will have picked up a lot
- of bricks. Starting from the right corner of his box, have him build steps up
- to the left, then down to the left towards the pyramid. When he is safely
- beyond the reach of the Potato Beast below, but before he gets all the way to
- the side of the pyramid, make him stop laying brick steps.
-
- When he drops down on to the pyramid steps, he will walk up them. Turn him
- around to go downstairs. Make him a Blocker if the Beast is near, but as soon
- as he leaves, release him and have him Drop his bricks, then pick up the
- Hadokens. As soon as he has them, have him kill the Beast.
-
- Next, have him Drop the Hadokens and go pick up the Spade tools in the corner.
- When he gets back to the pyramid, have him dig straight in to open the way to
- the Exit door, but don't let him leave yet. Turn him back to the right and
- make him a Blocker for now.
-
- Go over to the other trapped Lemming and have him build out of his box then
- build steps down to the pyramid. You can ignore him. Soon he will appear on
- the right side of the pyramid and you can let him go into the Exit.
-
- Release the Blocker on the right. There are 3 statues on the right side of the
- pyramid. Between them is one yellow platform block. When the Lemming with the
- Spade tools steps on the left end of that platform block, have him dig at a
- down-angle to the right (SE) until he is even with the bottom of the platform
- block and the rock mass underneath. Change his direction to the right (east).
- He will stop on his own as soon as he runs out of Spades. You can let him
- go on to the Exit with his friend who ought to be near by now.
-
- Go down to the bottom platform. Mark the Lemming with the Spade tools in red.
- Have him Jump over the Blocker and cut through the yellow barrier in the middle
- of the lower platform. Release the Blocker back on the left as soon as everyone
- is moving to the right. Make sure the digger is leading the parade and set a
- Blocker just ahead of the stairs leading up to the right and back by the
- ex-barrier in the middle. The objective is to get everyone a little closer (but
- not too close) to the right side.
-
- As soon as the digger walks as far as he can, have him start digging at an
- up-angle (NE) to the right. Let him dig as far as he can, but have him stop
- before he breaks through on the right. When he stops and turns back to the
- left, have him Jump up to the next platform and go on to the Exit.
-
- Now space out the releases of the rest of the Lemmings so they don't all arrive
- at the top at the same time. As each one turns back to the left, have him Jump
- up onto the next platform and head for the Exit.
-
- Results: 49 Lemmings Saved
-
- Level 21
-
- Label this level "Button, Button, whose got the Button", except in this case
- we're looking for the Exit door.
-
- There is one trapped Lemming to the right of the Entrance. As soon as the
- level starts, he will walk a short distance to the right then turn back to the
- left. As soon as he does, make him a Blocker.
-
- Go quickly up to the Entrance. Let the first Lemming go on his way. The 2nd
- Lemming will walk left (as usual). Make him a Blocker as soon as he takes one
- step to the left. The 3rd Lemming will walk to the right. Make him a Blocker
- as soon as he takes one step to the right.
-
- Meanwhile, the Leader has picked up 16 bricks and is walking across a very
- temporary bridge. As he walks across, a Spade tool will drop down. When he gets
- to the other side and steps ashore, have him build a bridge all the way back to
- the left. When he starts to build, release the Blocker underneath and let him
- get the Spade tools. As soon as he does, turn him back to the right and have
- him dig straight right until he is at the Shimmier tool. At this point, change
- his direction to NE (up-angle to the right). After he has dug 4 times, have him
- Drop the Spade tool and go back and pick up the Shimmier tool and turn around
- to the right.
-
- Be on the lookout for the Leader. If he is ahead of the Lemming who has the
- Shimmier tool, turn him back to the left and when they pass, make him a Blocker.
- Let the other proceed to the right and when he gets to the pit ahead, have him
- Shimmy across as soon as he is under the left end of the platform overhead. He
- will use all his Shimmier tools to get across. He'll go and pick up some bricks.
- When he turns back to the left, have him build a bridge over the pit and
- continue to the left. Have the other Lemming pick up the Spade tool and head
- underneath where the Shimmier tool was located. When he is under there, make
- him a Blocker. When the brick layer gets under there with him, make him a
- Blocker also.
-
- Go and release the Blocker on the right side on the landing platform. The
- instant everyone is moving right, release the left Blocker and turn him around
- to the right. Have him Jump a few times to catch up with the flock, but don't
- let him enter it. When everyone gets as far to the right as they can go, set
- the last Lemming as a Blocker.
-
- Now release both Blockers back underneath and make sure the one with the Spade
- tool leads the way to the right and the other follows him. When the Lemming
- with the Spade tool is near the Blocker on the right side of the brick bridge,
- make him a Blocker. When the brick layer turns back to the left, have him build
- 3 steps up to the left to the next platform up. Let him walk for a bit out on
- to the flat surface, then make him a Blocker.
-
- Let the Lemming with the Spade tool follow him and Jump over him, then make
- him a Blocker too. Release the brick layer and have him build a bridge over
- to the right where the Exit might be (it isn't). When he turns back to the left
- and is back out on the flat surface again, make him a Blocker. Release the
- digger and turn him back to the right and have him Jump over the Blocker. When
- he gets to the "flower" covering the "Exit", have him dig twice to the right
- then turn him back to the left and make him a Blocker back to the left aways.
-
- Release the brick layer, turn him back to the right, have him Jump over the
- digger and go retrieve the bricks that were uncovered. Have him Jump over the
- digger and continue to the left end of the platform where he will need 4
- bricks to build a bridge over to the next platform on the left. (Make note of
- this place. He will eventually have to come back to the right end of the
- little platform from where he will build his bridge and build stairs next time).
-
- Let him continue to the left end of the platform after his bridge is built.
- Before he falls off, have him stack 4 bricks straight up, then turn him back to
- the right by pointing the red arrow straight down. Make him a Blocker for the
- moment.
-
- Go release the digger and have him dig down and to the right to destroy the
- bridge leading to the false Exit. When he is done, turn him back to the left
- and have him go pick up the Spade tools waiting on the platform to the left.
- As soon as he picks them up, turn him back to the right, release the brick
- layer and go release the Blocker holding back the rest of the gang. Let them
- go as far as they can.
-
- When the main group has made it to the left as far as they can go, set the
- trailing Lemming as a Blocker. Find the digger and turn him back to the left
- and make him a Blocker when he is next to the rest of the crowd. Get the brick
- layer back to the left. When he is at the right end of the little platform
- that you made a note of earlier in this write-up, have him build stairs up and
- to the right (NE). After he has built some steps, turn him straight right for
- a bit to avoid the bottom of the platform above his head. Then have him resume
- his stairs to the right to get up to the platform with 2 (?) Exits. As soon
- as he completes the stairs successfully, let him go.
-
- Release the digger, and have him climb the stairs to dig through one false Exit
- then on to the one on the right (naturally). Then release the Blocker holding
- back everyone else and make sure everyone is heading to the Exit. Voila!
-
- Results: 50 Lemmings saved (the minimum required)
-
- Level 22
-
- The 2nd Lemming that lands will walk left and pick up a Spade tool. The next
- Lemming to go in his direction should be made a Blocker, but leave enough
- room for the Leader to step down on the landing platform.
-
- Have the leader dig left to go free the trapped Lemming over on the left side.
- While he is digging, make the trapped Lemming a Blocker. After the digger has
- dug through all three posts and has turned back to the right, make him a
- Blocker in front of the brown statue. Release the trapped Lemming and him Jump
- over both the Blocker and into the pack with the rest of the Lemmings.
-
- Now release the digger and when he steps down on to the landing platform, have
- him dig straight down. When he lands, have him dig to the left (west) until he
- is on the left side of the first gold pedestal below, but not over the doorway
- underneath. Have him dig straight down and when he lands, have him dig through
- the pedestal on the right. As he is finishing, turn him back to the left.
-
- Have him Jump across the doorway, then dig through the next pedestal base.
- When he gets on the left side, have him Drop the Spade tool and pick up the
- bricks. When he gets back to the doorway, have him lay one brick in the center.
- Have him continue to the right and build a bridge across the pool of water.
- When he is finished, turn him back to the left and have him Drop the bricks and
- go fetch the Spade tools.
-
- When he gets back to the right side of the brick bridge, have him dig through
- the base of the gold pedestal, then turn back to the left and when he is on
- the left side of the Shimmier tool, have him Drop the Spade tool, pick up the
- bricks, and turn back to the right. He will have just enough bricks to finish.
-
- Instead of building a bridge across the pit ahead, have him build a 3-step
- stairway up to the platform over the pit and a 3 step stairway down the right
- side of the platform. He will pick up more bricks. When he gets back to the
- left side of the platform, have him build a 4 step stairway up to the next
- platform, then 5 steps up to the Exit platform.
-
- As soon as he lays the last step, turn him back to the left and set him as a
- Blocker in the middle of the doorway with the brick on the floor. Release
- the Blocker above and when everyone has passed the Blocker in the doorway,
- release him to go to the Exit.
-
- Results: 51 Lemmings Saved.
-
- Level 23
-
- The Leader will pick up some bricks and drop off the landing platform. When
- the 2nd Lemming drops down turn him to the right and make him Blocker before
- he can leave the landing platform.
-
- Now go to the Leader and when he gets close to the open shaft with the multi-
- colored steps going up, have him Drop the bricks and Jump up on to the steps
- and Jump back and forth until he gets the Sucker tools. Let him come back down
- and go back to the left to Drop the Sucker tools into the pit where there is
- a trapped Lemming. Turn him back to the right to go pick up his bricks.
-
- When he gets all the way back to the right, have him make a series of Jumps to
- the left and right, etc., until he gets to the top where he will pick up more
- bricks. Have him build over to the platform on the left (he will have to create
- two steps somewhere on the bridge). When he gets further to the left, have him
- build a bridge over to where the trapped Lemming is pacing under the landing
- platform. Make the trapped Lemming a Blocker while the bridge is being built.
- When the bridge is complete, have the Leader turn back to the right and Drop
- his bricks. Now turn him around once more to pick up the Spade tools and free
- the trapped Lemming (leave him as a Blocker for now).
-
- Let the Leader walk back to the right for a ways, then make him a Blocker.
-
- Go down to where the Sucker tools were Dropped over the edge to the trapped
- Lemming and have him use them to climb out of his pit. Let him walk to the
- right and use the same Jumping procedure to get up to the top where the Leader
- is waiting. When he is up there, make him a Blocker.
-
- Release the Leader, have him Jump over the Blocker and build stairs up to the
- Exit. Now release all Blockers and make sure everyone is headed to the Exit.
-
- Results: 53 Lemmings Saved.
-
- Level 24
-
- When the Leader walks to the right, but before he crosses the bridge, make him
- a Blocker. Make the next Lemming behind him a Blocker also. Now release the
- Leader and have him cross the bridge, then Jump over the small gap. When he
- walks down the steps, have him Jump over to the platform and pick up the
- Shimmier tool. After he picks it up, have him walk to the end of the platform
- and Shimmy across to the other side. Make him a Blocker when he Drops down.
- When the Buzzard is moving right, release the Blocker to follow behind and
- pick up the bricks.
-
- Be ready to make him Jump or turn back if the Buzzard starts to drop down.
- When he drops off the right end of the platform, turn him around to the left
- immediately. When he gets to the left end of the platform, have him start a
- bridge over to the left. When he has laid only 4 bricks, turn him back to
- the right and have him Drop his bricks. Next, turn him back to the left to
- pick up the Bomb tool. Let him walk up the steps and place his Bomb down in
- the long notch (this is not a DROP operation - you must use the USE skill to
- have him drop the Bomb and arm it at the same time). As soon as he places
- the Bomb, turn him back to the right and make him a Blocker part way down the
- stairs.
-
- Now go to the landing platform and make another Lemming a Blocker behind the
- Blocker who is there. After the new Blocker is set, release the Blocker on the
- outside. The Bomb will have cleared a passage for him. When he gets to the pit
- ahead, have him build a bridge across to the right. When he is done, turn him
- back to the left and when he is back across the bridge, make him a Blocker.
-
- Go up and release the Blocker who placed the Bomb. Make sure he goes to the
- right. When he is back downstairs, have him Jump over the gap to go retrieve
- his bricks. Turn him back to the left and let him drop down to the next
- platform. When he walks to the right, have him build a bridge over the last
- gap to the Exit. When he's done, release all Blockers and make sure everyone
- heads for the Exit.
-
- Results: 53 Lemmings saved.
-
- Level 25
-
- When the Leader takes off to the right, make the next Lemming going his way, a
- Blocker to the right of the landing area. Down low on the right side of the
- pyramid is a slight imperfection in the bricks of the pyramid that looks like
- and arrow head pointing to the right. To the right and about half way up the
- right stairs, there appears to be a brick missing underneath.
-
- After the Leader picks up all 72 grenades, turn him around to the left and when
- he is even with the point of the "arrow" mentioned above, have him toss a
- grenade. If he tossed it at the correct point, it will hit the top step of the
- pyramid and bounce back to the right. Immediately turn him back to the
- right so he can head up the stairs. when he is directly above the missing
- brick below, have him toss a grenade against the wall on the right. Let him
- continue walking. This 2nd grenade will open the way down to the next platform.
-
- When he drops down to the short steel platform, he will walk left. When he
- drops down, turn him to the right. Let him collect all the grenades on his
- way over to the wall on the right. When he steps up on the last step on the
- right, have him toss a grenade against the wall. When he turns around, let him
- walk down several steps, then turn him back to the right and have him repeat
- the grenade toss from the same place and in the same direction (against the
- wall). This will open a hole down to the next platform below.
-
- When he gets down to the next platform, have him walk to the right and repeat
- the grenade tosses from the same relative position as the previous platform,
- only this time he will have to do it 3 times to open a hole.
-
- When he drops down to the steel platform, turn him to the right and make him a
- Blocker at the top of the hump. Look down to where the Potato Beast is. When
- the Beast is walking right and is under the blinking arrow, have him toss
- several grenades to the right. (Don't let him drop off the steel platform until
- you're sure the Beast is gone). Turn him back up to the left and when he is
- near the hump again, turn him back around to the right and have him toss some
- more grenades.
-
- (Do not toss grenades off the left end of the steel platform or you may kill
- the trapped Lemmings).
-
- When the Beast is gone, let the Leader drop down to the bottom and when he is
- a couple of steps to the right of the arrow pointing down, have him toss a
- grenade into the opening of the structure on the right and drop down and
- explode, which will open the way to the Exit.
-
- Let him walk (Jump) all the way to the left where he should repeat the grenade
- toss into the opening of a similar structure at the left end. This will free
- the trapped Lemmings. As soon as the grenade has exploded, release the Blocker
- back on the landing area. When each Lemming drops down to the steel platform
- from where the Leader launched his barrage of grenades against the Beast, turn
- each one to the right to go directly to the Exit.
-
- Results: 56 Lemmings saved.
-
- Level 26
-
- The first Lemming will walk to the right and pick up some bricks (the other
- Lemmings will be caught in a small pit below the Entrance). When the Leader
- picks up the bricks, have him lay one in the middle of the doorway just to the
- right of where he picked up the bricks.
-
- Turn him back to the left and have him Drop his bricks down into the pit with
- the rest of the Lemmings.
-
- Turn the leader back to the right, then left and have him Jump over the little
- pit. He will go left and pick up some more bricks. When he takes one more step
- to the left, have him stack bricks straight up. When he runs out, he will walk
- left and pick up a Spade tool. Have him Jump over the pit again as he continues
- to the right and past the door with the brick in the middle.
-
- When he gets down on the other side, have him dig straight down through the
- dark yellow blocks that disappear when walked on. When he gets down to the
- bottom, there will be more Spade tools waiting for him. Have him dig left
- to reach the Exit.
-
- Go up to the little pit and locate the Lemming with the bricks and have him
- lay one brick on the right side of the pit so everyone can leave.
-
- Results: 56 Lemmings saved.
-
- Level 27
-
- When the first Lemming walks up the steps on the right and turns back to the
- left, have him Jump over to the colorful steps and work his way up to the left.
- When he turns back to the right, have him Jump again to continue his journey
- up to the right and on to the overhead platform. Mark him red as he walks.
- When he drops off the right end of the platform, have him Jump a couple of
- times to save time.
-
- When he gets down to the bottom where there is a trapped Lemming, he will walk
- back and forth several times to destroy the disintegrating block. Have him
- Jump on the little platform on the left and retrieve the bricks. Let him turn
- back and drop back down. Have the other Lemming Jump up on the little platform,
- but when he turns back to the right, have him Jump again to go high up on the
- steps on the right where you can set him as a Blocker.
-
- Have the brick layer follow him, but turn around and build a bridge/steps over
- to the gold colored post on the left. When he gets over the post he will have
- to avoid the Psycho Buzzard. When the Buzzard stops and is waiting for him,
- have the Lemming Jump just one step ahead of those claws to avoid them. The
- Buzzard will continue on his way.
-
- While the Lemming continues to the left, make any Lemming back in the pack a
- Blocker at the top of the stairs. The Leader will walk up some disintegrating
- steps and drop down on to a disintegrating dark yellow block. As soon as he
- is on solid ground and the Buzzard has turned to the right, release him and
- let him walk out to the center of the Exit which is buried. When he gets
- there, have him walk back and forth very quickly in one place so as to dig a
- hole down to the center of the Exit.
-
- When he opens the Exit door, if the Buzzard is heading right, but hasn't gotten
- near the Exit door in the middle, release the Blocker holding back the pack.
- At the same time, release the trapped Lemming and get ready to have him Jump to
- avoid the Buzzards claws.
-
- If the Buzzard is on the right side and is about to turn left shortly, or is
- already heading left, but hasn't reached the Exit, release the trapped Lemming.
- When the Buzzard turns back to the right, release the Blocker holding the pack.
-
- If you misjudge the release times, be ready to make Lemmings Jump when needed.
- Remember, the Buzzard can't harm anyone when he is returning to his normal
- flying height.
-
- Results: 57 Lemmings Saved.
-
- Level 28
-
- Let the 1st Lemming walk to the right a few steps, then make him a Blocker. Let
- the 2nd Lemming walk to the left a few steps, then make him a Blocker. (Leave a
- gap between the Blocker on the left and the steps on the left).
-
- Mark any Lemming red between the Blockers. Have him Jump over the left Blocker.
- When he picks up the bricks on the left, turn him back to the right and have
- him Drop the bricks next to the Blocker. He will turn around and drop down to
- the roof with Hadoken tools on it. He will pick one up, but have him Drop it
- before he leaves the roof.
-
- The next thing he will pick up is a Spade tool. Have him dig left through the
- column, then the next column. The Lemming he frees will pick up 3 Clocks to
- extend the time 3 minutes. When the digger walks back to the right, have him
- dig into the left side of the little building to free the trapped Lemming.
- Someone will have picked up the bricks in the corner. Identify him and when he
- gets into the little building, have him stack one brick next to the wall on
- the right.
-
- Now locate the digger again and make someone a Blocker behind him so he can go
- to the little building. When he is standing on the brick, have him dig at an
- up-angle (NE) to the right. Just as he takes the last shovelful, change his
- direction back to the left. Find the brick layer again, and have him build a
- bridge over the trapped Potato Beasts. (You'll have to take care of the
- shuffling of the 3 Lemmings to make sure you get the right one at the right
- time with the right tools. Also to be sure that you set a Blocker so the one
- you need will not be overtaken while he works).
-
- Let the 3 Lemmings go on to the Exit.
-
- Go up to the landing platform and mark another Lemming in red. Have him Jump
- over the Blocker on the left. He will pick up the bricks. Have him build a
- bridge/steps over to the trapped Lemming at the top. Make sure the bridge
- doesn't exceed the height of the platform over there. When he turns back to
- the right, have him Drop the bricks and turn left.
-
- He'll pick up a Spade tool. Have him dig to the left to free the Lemming inside.
- When the digger gets inside, have him dig straight down at the thinnest point
- of the floor. When he drops down to the next level, have him dig through the
- post on the right.
-
- Now go up and release the left Blocker on the landing platform. When everyone
- is moving left, release the Blocker on the right and turn him back to the left.
-
- Results: 61 Lemmings saved.
-
- Level 29
-
- Let the first Lemming walk to the right a little ways, then make him a Blocker.
- Let the 2nd Lemming go off the end of the landing platform, and when he has
- walked a few steps, make him a Blocker. When the next Lemming drops down and
- descends 2 more platforms, make him a Blocker just as he starts to walk to the
- left.
-
- Let the lead Lemming proceed up the steps on the right and set a Blocker behind
- him. When he gets to the top of the stairs, he will descend all the way down to
- where the Mole is. Just before he gets there, he will pick up some bricks. When
- he's on the same level as the Mole, have him stack two bricks on the far right.
- This will infuriate the Mole and he will provide an opening for the Lemming to
- get down to the next platform. He will work his way over a number of colorful
- posts. When he is on the other side of them, have him Drop his bricks.
-
- He will drop down to the next platform and pick up a large number of grenades.
- As soon as he has them and starts to the right, have him start tossing them as
- quickly as he can. When he turns back to the left, turn him around again at the
- point where he picked up the grenades and have him start tossing them again as
- he walks to the right. Repeat this maneuver several times, until all the
- Potato Beasts are either gone, or there are only 1 or 2 left. Have him Drop the
- remainder of he grenades and pick up the Hadokens.
-
- Now have him Jump up on the stack of disintegrating disks so the top one will
- go away. If there are any Beasts left, have him destroy them with his
- Hadokens, then go on to the Exit.
-
- Now go up and release all the Blockers except the one on the landing platform.
- Be sure not to release a Blocker before all the Lemmings have gone by him. Also
- be sure when you release a Blocker that he goes in the correct direction.
-
- There are 2 trapped Lemmings. The one on the right should be made a Blocker on
- the right side of his enclosure.
-
- Now go release the Blocker on the landing platform and make him walk to the
- left. Eventually he will get to where there is a Spade tool sitting on some
- disintegrating disks. Have him Jump over all 3 disks. He will pick up some
- Spade tools on the other side. When he turns back to the right, have him dig
- straight right just ONCE, then change his direction to dig SE (down-angle to
- the right).
-
- When he is down next to the trapped Lemming, have him dig straight down. He
- should turn to the left. If he turns right, turn him around and have him
- Jump over the small gap to the left, then dig to the left to release the other
- trapped Lemming. Now release the Blocker.
-
- If all the gang is on the platform where the grenades were found, locate
- the Lemming with the bricks and have him stack a single brick up next to the
- dark yellow pile of disks so everyone can go home.
-
- Results: 63 Lemmings Saved.
-
- Level 30
-
- Looks tough until you figure out where they hid all the tools. As the level
- opens up, there are 6 trapped Lemmings showing on the screen - 3 on top, 2 in
- the middle and one down below. The 2 Lemmings in the middle, especially the
- one on the right, should be made Blockers at the extreme left end of their
- walking course.
-
- Select the Lemming in the upper left corner and have him Jump over to the left.
- He will drop down and cause the floor blocks to start to disintegrate. As he
- continues down, he will first uncover a Spade tool, then some bricks. When he
- is all the way down and turns to the right, have him dig through the short
- column. When he is next to the gap on the right, have him Drop his Spade tool
- down to the Lemming below. Quickly turn him around so he can go get the bricks.
-
- Next, have him bridge the next 2 gaps and let him drop down into the last gap
- on the right and go on his way.
-
- Now have the upper 2 Lemmings Jump over their little barriers and release the
- Blocker on the middle right platform. Hold the other one back for now. Each
- Lemming will go up the stairs on the right and drop down a different shaft.
- The one you want to follow is the one who drops down the shaft on the left.
- He will eventually drop down and pick up some bricks. Let him continue to the
- left and have him build a bridge over to the Exit.
-
- Turn him back to the right before he can leave and have him build steps down
- to a post where there are more bricks. When he picks them up, have him build
- a bridge over to the right where there's a Spade tool waiting. When he turns
- back to the left, have him Drop the bricks and go back and pick up the Spade
- tool, then dig through the wall on the right. Let him go to the right.
-
- Go back up and release the last Blocker. Now go down and turn the digger back
- around to the left and when he is under the thin part of the platform over his
- head, have him dig up at a NW angle to free the Lemmings up there.
-
- Finally go up to the last Lemming trapped above the Exit. Have him dig left
- through the post and let him go to the Exit.
-
- Results: 69 Lemmings saved.
-