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- Duke Nukem 3D
-
- No doubt about it: Duke Nukem 3D is one mighty game. It rocks and
- it rolls, it shakes and it bakes--and best of all, you get to try
- it for free! The shareware version supports up to four players on
- a network (the registered version will support up to eight), and
- modem and serial connections for head-to-head action. You've got
- nothing to lose but a lot of productivity by giving it a try.
-
- Duke Nukem 3D - killer moves
-
- the duckwalk
-
- When you spot an enemy, fire a shot, then immediately crouch and
- start advancing, shooting as you go. It'll take a few seconds for
- even a Pig Cop to hit the ground--and that should be enough to
- finish him off. You can also stay crouched to move unseen through
- areas with plenty of cover, such as inside the theater on level 1.
-
- leapfrog
-
- If you're stuck in a tight spot and running low on health, try
- leaping over the enemy facing you and getting the hell out of
- Dodge. This move works great in open areas, but it can be
- confusing and fatal when attempted in a small room.
-
- the 180
-
- Assault Captains love to materialize directly behind you, a habit
- you can use to your advantage. When you see an Assault Captain
- dematerialize, move forward a few steps, listening for the sound
- of his transporter device--then hit the Backs pace key to do a
- 180-degree turn, and open fire. Ducking after you spin around
- ain't a bad idea, either.
-
- jump 'n' shoot
-
- Your RPG will try to target any living enemies, and here's a way
- to make the most of it. Hide behind a crate or other object; then
- jump in the air and fire a missile. If there's an enemy anywhere
- close to where you're pointing, the missile will hone in on it.
- Great for Dukematch slugfests.
-
- gunfight
-
- Here's a variation on the jump 'n' shoot that'll work with every
- weapon. While hiding behind an object, make sure you're facing
- your enemy, then slide left (or right) to emerge and get off a
- few volleys before sliding back to safety. It takes a little
- patience, but the damage you'll avoid is well worth it.
-
- strafe and turn
-
- When using spiral stairways, slide in one direction and
- occasionally turn in the other direction to keep your weapon
- trained on the middle of the stairway. If you're going up a
- spiral staircase that turns right, you'd strafe left and tap t he
- turn right button. You can also use this technique to circle an
- enemy, but if you have Run Mode on you'll probably be moving too
- fast to keep a steady aim.
-
- - Duke Nukem 3D - weaponry
-
- Note: although the complete version of Duke Nukem 3D will give
- you nine weapons, the shareware game features only six.
-
- Mighty Foot
-
- About the only good thing you can say about Duke's front
- snap-kick is that it doesn't run out of ammo. You can defeat weak
- enemies using this method, but only in a one-on-one
- situation--and even then you can take a fair amount of damage
- yourself.
-
- specs
-
- gun contains: 48 rounds
-
- ammo packs: 12-round clips
-
- maximum ammo: 200 rounds
-
- pistol
-
- It's better than the Mighty Foot, but only because you don't have
- to move in close to use it. Depending on the difficulty level at
- which you're playing, you need three or four bullets to take out
- Assault Troopers and Assault Captains, and you need more than
- triple that for Pig Cops. To make matters worse, the gun stops
- firing when you change clips--exactly what you don't need when a
- Pig Cop has a shotgun in your face or when you're putting the
- finishing touches on a Dukematch opponent.
-
- specs
-
- gun contains: 10 rounds
-
- ammo packs: 10 rounds
-
- maximum ammo: 50 rounds
-
- shotgun
-
- Now we're talking firepower! It takes only two or three good
- blasts with this baby to splatter Pig Cops and Octabrains, and
- one pull of the trigger is all you need to make a real mess out
- of the Assault Troopers and Captains. You can't use it to blow
- open walls or knock down doors, but on the bright side, you can't
- get hurt by firing it point-blank at an enemy, either. The spread
- pattern makes it good for intense, close-range battles when you
- don't have a lot of time for precise aim.
-
- specs
-
- gun contains: 50 rounds
-
- ammo packs: 50 rounds
-
- maximum ammo: 200 rounds
-
- Chaingun cannon
-
- Go ahead, heft it. Feel the power in your hands. Squeeze the
- trigger and spray a deadly shower of lead. Got four aliens headed
- straight for you? A few strafes with this monster will slow 'em
- down. The only drawback to the Chaingun is that it goes through
- ammunition faster than you can say, "Die, scum!" Good thing
- there's plenty of ammo lying around!
-
- specs
-
- gun contains: 5 rounds
-
- ammo packs: 5 rounds
-
- maximum ammo: 50 rounds
-
- RPG
-
- You can cause some serious mayhem with this powerful weapon.
- Besides easily taking out every enemy (except Bosses) with one
- shot, the chances are good that any enemies within the grenade's
- blast radius will go up in flames, too. You can al so use it to
- blow holes in walls to create shortcuts, but whether you're
- shooting an enemy or an object remember one thing: don't stand
- too close to your target! You're just as vulnerable to damage as
- the aliens.
-
- specs
-
- ammo packs: 5 rounds
-
- maximum ammo: 50 rounds
-
- pipe bombs
-
- They're not worth a damn in the middle of a firefight with a
- bunch of Pig Cops and Octabrains, but pipe bombs are perfect when
- you have time to set a trap. Here's how they work: after you toss
- a pipe bomb, the weapon in your hand changes t o a detonator; you
- can either press Fire to detonate the bomb or throw another (and
- another, and another) and detonate them simultaneously.
-
- Setting traps for aliens can be a little tricky, but it works
- great in Dukematch games. Just toss one in a hard-to-spot
- location--behind a counter, say, or in a toilet stall--then jump
- into a hiding spot and wait for your hapless victim to mosey
- along. Another strategy is to leave a few traps scattered
- throughout several locations you know your opponent will visit,
- then detonate them all at once. Why more than one in each spot?
- Because when you hear one of them explode, you know your enemy is
- shooting them with a weapon--and he might unknowingly be standing
- close to another one as he does it. There's only one drawback to
- this last tactic: you can mistake the sound of a grenade for a
- pipe bomb and set them of f at the wrong time.
-
- - Duke Nukem 3D - cheap shots
-
- what a relief
-
- The restrooms are there for your convenience, pal--and if you're
- running low on health, just using the facilities will give you a
- 10 percent boost. If you're really desperate for some
- rejuvenation, you can blast open a toilet, urinal, or f ire
- hydrant and drink the water: each gulp restores one health point.
- Go on, you know you wanna!
-
- I'm watching you...
-
- Use the video monitors to spot any areas you may have missed--or
- to see if you can spot a Dukematch opponent running around.
- Perfect for monitoring a pipe bomb booby trap.
-
- HoloDuke as bait
-
- Set up a HoloDuke in an open area, climb into a hiding space, or
- duck behind a counter, table, and so on, and wait for your enemy
- to attack the dummy. If nobody comes once the HoloDuke is 30
- percent gone, turn it off and launch a couple of missiles or set
- off a pipe bomb to attract attention. You can even set up a
- HoloDuke on a pipe bomb, but only the most idiotic opponents will
- walk that close to him, even if they think it's the real McCoy.
-
- HoloDuke as guard
-
- Yes, you can have eyes in the back of your head! If you're busy
- punching buttons and don't want to keep constantly checking your
- rear for approaching enemies, just set up a HoloDuke a safe
- distance behind you. Anyone or anything who sees I t will open
- fire, giving you the warning you need to run, hide, or turn and
- start shooting.
-
- pipe bomb fever
-
- Oh, those pipe bombs--there are so many ways to use 'em it'll
- make your cyberhead spin! Toss 'em near power-ups and set 'em off
- when your greedy opponent goes to stock up on goodies; leave two
- or three scattered far apart in every crucial spot of the level,
- and hit the button at random for a long-shot chance at victory
- (it worked for me--honest!); or throw out a trail of pipe bombs
- that leads around a corner--even if your enemy is shooting them
- as he goes, he'll never draw a bead on the one that gets him. Be
- creative!
-
- death from above
-
- Ain't nothing quite as satisfying as seeing a Dukematch opponent
- trotting along the street trying to find you--when you're
- floating above him with a Chaingun or RPG, that is. By the time
- he figures out you're above sea level, he'll be reduced to a
- bloody spot on the sidewalk.
-
- beat the boss
-
- There's a very simple way to beat the boss of the shareware
- version. When you enter the room where he's hiding, go in a very
- short distance and then immediately back out before the door
- closes behind you. Re-enter the room, and this time t he door
- stays open. Lure the boss toward the door, and run out into the
- circular room; the boss will get stuck, and you can leisurely
- pump missiles into him from a distance. He'll manage to get a few
- shots off at you, but if you've made it this far, you shouldn't
- have any problems.
-
- miscellaneous tricks and Easter eggs...
-
- One of the greatest things about Duke Nukem 3D are all the gags
- and hidden jokes the developers planted in the game. As you move
- through the game, pay close attention for Easter eggs like
- these...
-
- In the theater bathroom on level 1, check just above the urinals
- for a special phone number. Tommy Tutone, where are you now?
-
- Go into the bar next to the disco on level 2 and check out what's
- playing on the tube. Do the words "slow-speed chase" ring a bell?
- (Note: you won't get to see what's on TV if you fire an RPG into
- the room before entering.)
-
- Go into the chapel on level 3 and walk up to the altar. Press the
- Open button against the face panel, then shoot out the
- stained-glass window on the left and enter the tunnel. You'll
- find a corpse in a green space suit, and Duke says, "That's what
- I call a doomed space marine." (If you haven't played Doom
- DeathMatch, you won't get the joke--but who hasn't played Doom
- DeathMatch yet?)
-
- - Duke Nukem 3D - gear
-
- the keyboard to success
-
- In Duke Nukem 3D, you have complete control: you can make the
- death-dealing dynamo run, jump, crouch, slide left or right, look
- up or down--you can even make him use the bathroom!
-
- With so many actions at your disposal, choosing and configuring
- your input device is crucial. The main thing to remember is that
- there's no right or wrong way to configure the controls, as long
- as they feel comfortable to you. Fortunately, Duke Nukem 3D
- supports four different control methods--keyboard only, keyboard
- plus joystick, gamepad, and external controller--so it shouldn't
- be too hard to find one that lets you focus on shredding some
- aliens.
-
- Here are a few general rules to keep in mind:
-
- Not too many people use joysticks for this type of game, but if
- you do, you'll want one that has at least four buttons so you can
- perform the four most common actions--running, shooting,
- crouching, and jumping--quickly and easily from the stick. If you
- want to avoid the keyboard entirely, though, you'll need
- something along the lines of Advanced Gravis's Phoenix, which
- features 24 buttons that can be configured to send keystrokes.
-
- It takes two hands to handle a gamepad, and that can spell big
- trouble in Duke Nukem 3D. With a two- or four-button joystick,
- there just aren't enough inputs to accommodate Duke's
- abilities--and that means you'll constantly be taking one o f
- your hands from the gamepad to strafe, open, or perform some
- other fairly common action. If you just gotta use a gamepad, try
- the Suncom SFX-PC Pad (list-priced at $29.95 from Top-Tek); with
- six buttons and two "flippers" that can be programmed to send
- keystrokes, the Suncom lets you do just about everything you need
- to except change weapons.
-
- Nearly everyone remaps the keyboard commands, but be warned that
- certain setups make it impossible to type in cheat codes. For
- example, if you use the F key to strafe right, any cheat code
- with that letter will no longer work (don't worry- -we'll list
- the codes later!).
-
- a word about video
-
- Duke Nukem 3D runs in several video modes, ranging from
- 320-by-200 to 800-by-600 pixels. To run at resolutions over 640
- by 480, though, the game requires that your video card be VESA
- 2.0-compliant; if it's not, the game installs a universal VESA
- driver to ensure compatibility.
-
- It turns out that the ATI Mach 64 video card--a pretty popular
- brand--is not VESA 2.0-compliant, and the universal VESA driver
- that comes with the game doesn't work. Try running the m64vbe.com
- driver that came with your card before loading the game, and it
- should work just fine. - Duke Nukem 3D - tactical
-
- these feet were made for kickin'
-
- Instead of wasting ammo, use Duke's Mighty Foot to kick down
- fans, knock out grates, and open trash cans.
-
- jumping in the night
-
- Keep your eyes peeled for objects you can leap onto, especially
- after you've cleared out a level and are searching for goodies.
- At the start of level 1, for instance, you can jump onto the
- crate near the crate on the street, and from there you can hop
- through a window or onto the ledge just above the Innocent
- sign--both are secret places.
-
- don't waste medikits
-
- If your health is only down to, say, 90 percent, don't grab a
- large medikit worth 30 percent--the only thing that'll take your
- health over 100 is the Healing Atom. Instead, make a note of its
- location so you can come back when you really need it.
-
- listen up
-
- Use audio cues whenever possible. If you hear snarling and
- grunting, it goes without saying that a Pig Cop or a Trooper is
- nearby, and even the greenest of rookies will soon learn the
- sound of the Recon Patrol Vehicles. But there are other cues,
- too: if you hear Duke say, "What a mess!" after you've shot a
- grenade into a window or detonated a pipe bomb, you know for sure
- you killed something. The Assault Captains' transporters make a
- distinct noise when they materialize, an d don't forget to listen
- for the sounds of secret doorways opening--they won't always be
- directly in your line of vision.
-
- use the environment
-
- You can greatly augment the destructive power of any weapon by
- using it on certain objects. In the arcade above the theater in
- level 1, for example, simply stand in the elevator and use the
- pistol to blow up some yellow oxygen tanks and kill all (or
- nearly all) of the enemies in the room. Fire extinguishers blow
- up nicely, too.
-
- the right weapon at the right time
-
- RPGs and pipe bombs are no doubt powerful weapons, but they don't
- do you a lot of good when you're in close-quarters combat in
- rooms, tunnels, and other tight spaces. If you know you're about
- to enter some spots where the enemy will get up close and
- personal, try to conserve shotgun and Chaingun ammo by using
- grenades and pipe bombs whenever possible--remembering to save
- some of the heavy stuff for an emergency, of course.
-
- leave the girls alone, man!
-
- Yeah, you can tip 'em and hope they'll dance--some of 'em will
- even give you a little show--but don't even think about
- purposefully killing the ladies in the bar or dancing onstage at
- the nightclub. Besides displaying a very warped attitude toward
- women, it also will result in the appearance of one alien for
- each gal you shoot. But what about the women who've already been
- turned into pod creatures, you ask? Well, yeah, you can kill
- them--they even ask you to, like in Aliens--but if you gotta do
- it, use the Foot to save ammo.
-
- night moves
-
- If you have night-vision goggles, use them whenever you go into a
- darkened area. Helpful messages only visible through the goggles
- are often scrawled on the walls of tunnels, and the
- glow-in-the-dark aliens are ridiculously easy to spot.
-
- high flying
-
- When you've cleared out an area, activate the jet pack and have a
- look around from a better vantage point--you'll find ammo, armor,
- and even buttons that you normally wouldn't see.
-
- practice makes perfect
-
- Before you even think about getting into a head-to-head or
- network game, make sure you know the level inside and out--if you
- don't, you'll be tasting grenades and walking on pipe bombs early
- and often. Don't feel like taking on monsters, e ven if you're
- invincible? Try launching the game by typing DUKE3D /M to play
- without any enemies. It's perfect for carefully exploring each
- level.
-
-
-