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- Archive-name: games/doom/howto-tcp
- Rec-games-computer-doom-announce-archive-name: howto-tcp
- Posting-Frequency: monthly
-
- The TCP/IP Internet DOOM FAQ
- by Scott Coleman (asre@uiuc.edu)
- and Jay Cotton (jay@calc.vet.uga.edu)
- updated 1/11/95
-
-
- Introduction
-
- id Software's DOOM, DOOM II, and Heretic truly are
- the Killer Apps of the MS-DOS world. The popularity of
- these games is so immense, it has been estimated that
- DOOM is installed on more PCs than OS/2 and Windows NT
- combined. So many copies of these games have been sold
- that the idGuys can commute to work in Ferarris. Interest
- in these games has been so great that they have been
- hacked, reverse-engineered, dissected, and enhanced more
- than any other games in PC history. And now, as more and
- more people become hooked into the Internet, DOOM-engine
- games are rapidly becoming the Killer Apps of the 'net,
- as well. Although the remainder of this document will
- refer exclusively to DOOM, the procedures outlined here
- will work equally well for either DOOM II or Heretic, as
- well.
-
- DOOM, as released by id, only supports IPX network
- or modem/direct serial link play; TCP/IP networks are not
- supported. As a result, the DOOM documentation doesn't
- include any information about DOOMing across the
- Internet, and obviously DOOMers can't call id for help.
- As a result, the following question is asked at least
- once per week in the DOOM newsgroups: "How do I play DOOM
- over the Internet?" In the pages that follow, we will
- attempt to answer the most frequently asked questions
- about Internet DOOM, including what you need, how to set
- it up, and how to find new fragbait - er, I mean,
- opponents.
-
- DOOM across the Internet is made possible by a
- freeware program called iFrag. iFrag (formerly called
- iDOOM) uses the UDP protocol (part of the TCP/IP protocol
- suite) to send DOOM game information between multiple
- machines on the Internet. By some strange coincidence,
- the authors of this document are also the creators of
- iFrag, and we have used the program to play Internet DOOM
- sessions with opponents from as far away as Estonia. In
- writing this FAQ, we hope that sharing some of our
- experience will make it easier for you to get connected
- in your own Internet DOOM sessions. NOTE: This tutorial
- will refer specifically to games of DOOM played over the
- Internet via a DIRECT CONNECTION, i.e. no modems are
- involved anywhere in the link. Note that IHHD, SLIP and
- PPP connections all involve modems at some point.
- Although it is possible to connect two DOOM machines
- together across the Internet using a modem link, the
- resulting game will be slow, ranging from the unplayable
- (e.g. a 14.4Kbps PPP connection) to the marginally
- playable (e.g. a 28.8Kbps modem running a Compressed SLIP
- driver). Since these sorts of connections are of only
- marginal utility, this document will focus only on direct
- net connections.
- The Frag Tracker
-
- The Frag Tracker is a major new enhancement to the
- Internet DOOMing experience. Based on the premise that
- the ability to play DOOM over the 'net isn't much good
- unless you have other people with whom to play, the Frag
- Tracker serves as a virtual meeting place for Internet
- DOOMers. Frag Tracker support is built right into iFrag -
- its use is completely transparent. People looking for
- games run iFrag in client mode, which automatically
- queries the Frag Tracker for a listing of registered
- games. The type of game (DOOM, DOOM II, or Heretic), the
- names of the players, the game parameters (episode, map,
- skill level, etc.), and other information is displayed on
- the iFrag screen. The player picks a game from this list
- and she is instantly connected to that game. If there are
- no games waiting, or the existing games aren't
- sufficiently interesting, a player can register a new
- iFrag game on the Frag Tracker which others can then
- join.
-
- Getting Prepared
-
- Q1: I want to play DOOM over the Internet using
- iFrag. What hardware do I need?
-
- To successfully play DOOM across the Internet, you
- will need the following hardware:
-
- * A machine capable of playing DOOM (D'OHH!)
-
- * A network interface card (NIC). And not just any
- old NIC, mind you - your NIC must be supported by a
- packet driver if you wish to use it to play Internet
- DOOM. Usually this means that your NIC must be an
- ethernet card, although iFrag has been successfully
- played over token ring. We will assume that your PC
- is already equipped with a suitable NIC, although it
- may currently be in use for some other non-TCP/IP
- function (such as a node on a Novell network). As
- long as your NIC is supported by a standard packet
- driver (see below), your machine can be readily
- converted into an iFrag "playstation."
-
- * A direct connection to the Internet. As noted
- earlier, if there is a modem somewhere in the link
- between your PC and your opponent's PC, this FAQ is
- not for you. Although it is possible to play
- Internet DOOM over a modem link (either by dialing
- up to a UNIX machine and using IHHD or via
- SLIP/PPP), such connection methods are beyond the
- scope of this document.
-
-
- Q2: OK, I've got all the hardware. What software do
- I need?
-
- In addition to the hardware requirements, some
- software is also required to round out your the package.
- Before you can play, you'll need to pick up the
- following:
-
- * The latest version of DOOM. At the time of this
- writing, the latest version of DOOM is 1.666, DOOM
- II is 1.7a, and Heretic is 1.0. It's always best to
- use the latest version of each game because that is
- what the majority of other iFragers will be using,
- and different versions of each game cannot be used
- in the same network game. Additionally, DOOM
- versions 1.1 and below are incapable of using iFrag.
-
- * A packet driver written specifically for your NIC.
- The Packet Driver is a standardized interface that
- lets iFrag (and therefore DOOM) "talk" to your NIC.
-
- * iFrag, the TCP/IP network driver for DOOM.
-
- * Some basic network diagnostic tools, such as a
- PING or TRACEROUTE program. These are not absolutely
- necessary, but can definitely be useful for
- debugging and testing your setup.
-
- Q3: Hold on - I don't have some of this software!
- Where can I get it?
-
- * To obtain iFrag: Log on to mrcnext.cso.uiuc.edu
- via anonymous ftp. Change to directory /asre.
- Download the file IFrag20.ZIP. This is version 2.0
- of iFrag, the latest as of this writing.
-
- * Many ethernet cards come with the appropriate
- packet drivers on a utilities diskette packaged with
- the card. If your card does not come with a packet
- driver, there is an excellent collection of freely
- available packet drivers called the Crynwr (nee
- Clarkson) Packet Driver collection. You can obtain
- it via anonymous ftp from oak.oakland.edu. Change to
- the /pub/msdos/pktdrvr subdirectory and download
- PKTD11.ZIP and PKTD11C.ZIP. You need not download
- the files PKTD11A.ZIP and PKTD11B.ZIP; these contain
- source code and example programs for the packet
- drivers - while interesting (especially to
- programmer types), you won't need these in order to
- play iFrag.
-
- * If you need basic network diagnostic utilities,
- the WATTCP applications are freely available and
- include a PING program. To get them, anonymous ftp
- to dorm.rutgers.edu, change to the
- /pub/msdos/wattcp/ subdirectory, and download the
- file APPS.ZIP.
-
- Q4: OK, I've got everything, now what do I do to set
- it up?
-
- Setting your computer up to use the TCP/IP protocol
- suite via a packet driver is very straightforward. As an
- illustration, I'll be taking you through the steps
- necessary to set up a PC with an SMC ethernet card and
- the IP address 128.192.23.5. You'll of course need to
- substitute your own specific information in place of the
- examples given here. All set? OK, let's get started.
-
- Step 0: START WITH A CLEAN BOOT!!!!! Set up your
- CONFIG.SYS and AUTOEXEC.BAT files to load as few drivers
- as possible. Some definite things to EXclude are memory
- managers (HIMEM, EMM386, QEMM, etc.) and network drivers
- (e.g. LSL, IPXODI). DOOM doesn't need the former, and the
- latter will probably conflict with the packet driver. We
- recommend that you prepare an alternate configuration
- (using the multiple configuration facility built into MS-
- DOS; see your DOS manual for details) specifically for
- Internet DOOM with a CONFIG.SYS portion containing only a
- FILES=20 line, and an AUTOEXEC.BAT portion containing
- only the line "prompt=$p$g". Be sure to include the line
- which loads your mouse driver (if you play DOOM using a
- mouse).
-
- Step 1: Set up the packet driver. If you do not
- already have a suitable packet driver installed on your
- machine, now is the time to install one. Start by
- determining your ethernet card's IRQ setting, it's base
- I/O port setting, and it's memory address setting (if
- any). You should be able to determine this by looking at
- the card itself and consulting the user manual. You'll
- need some if not all of this information, depending upon
- which packet driver you use and/or type of hardware you
- have (for example, some IBM computers with the
- MicroChannel bus can determine the settings on the card
- automatically without you having to supply them on the
- packet driver command line). Unzip the appropriate driver
- from Crynwr Packet Driver collection archive. In our
- example, the packet driver is called SMC_WD.COM. By
- looking at the jumpers on the card and consulting the
- manual, I determined that the card has been set to IRQ 7,
- Base I/O port address 300h, and the base memory address
- is at segment d800h. For this example, I have chosen to
- use interrupt 60h for the packet driver. Packet drivers
- typically operate on an interrupt in the range of 60h to
- 80h inclusive; since nothing else in my sample system
- happens to be using the first available interrupt (INT
- 60h), I chose that. Thus, to load my packet driver, I use
- the command line
-
-
- SMC_WD 0x60 0x7 0x300 0xd800
-
- where 0x60 is the packet driver interrupt, 0x7 is the IRQ
- setting on the card, 0x300 is the I/O port base address,
- and 0xd800 is the memory base address (NOTE: all numbers
- are in C-style HEX notation). Don't worry if you don't
- understand what all this stuff means - as long as you use
- the correct numbers, your packet driver should work.
- NOTE: If your PC is currently part of a Novell network
- (e.g. Netware, Netware Lite, Personal Netware) the
- parameters you need can be found in a file called
- NET.CFG, usually located in your \NOVELL, \NWLITE or
- \NWCLIENT subdirectories (along with all the other
- drivers needed by Novell). Add the proper command line to
- the AUTOEXEC.BAT for your iFrag configuration so that the
- packet driver will be loaded automatically whenever you
- boot using the iFrag partition.
-
- When successfully loaded, the packet driver should
- give a sign on message and report the ethernet address of
- your NIC when you load it. Chances are that if your NIC
- has been functioning properly for other tasks (e.g. as a
- node on a Novell network) then you'll have no problems
- here. If not, or if there are any error or warning
- messages, something is wrong. One possibility is that one
- of the settings on your NIC is in conflict with those of
- another expansion card in your system. No two cards can
- have the same IRQ, I/O port, or memory address settings,
- nor can the memory areas of two cards overlap. Whatever
- the cause, you'll need to find and correct the problem
- before continuing.
-
- Step 2: Set up a new directory where iFrag and all
- its configuration files will be kept. You can name this
- directory anything you like (I suggest c:\iFrag). UnZIP
- the idoom20.zip file into this new directory, and make it
- the default (chdir to it). We will refer to this
- directory as the "iFrag directory."
-
- Step 3: Set up your WATTCP.CFG file. Your WATTCP.CFG
- file contains important parameters used by the WATTCP
- TCP/IP kernel built into iFrag. These values MUST be
- entered correctly if you wish to make a connection with
- another DOOM PC. In preparation for this, you'll need
- several bits of information. Contact the network
- administrator for your site and find out the IP address
- for your machine, the IP address for your gateway or
- router, the IP address of at least one Domain Name Server
- local to your site, and your netmask value. The three IP
- addresses will each consist of four groups of digits
- separated by periods. In our example, the machine's IP
- address is 128.192.23.5, the gateway is 128.192.23.1, the
- netmask is 255.255.255.0, and the nameserver address is
- 128.192.44.67. NOTE: it is important to use the numeric
- IP addresses, not the actual host names. NOTE: If you
- have other Internet programs currently installed on your
- machine, such as a Gopher client or the Trumpet
- newsreader, you can probably find the information you
- need in the configuration files used for those programs.
- If the application is based on the Waterloo TCP package,
- it will have it's own WATTCP.CFG, in which case you can
- simply copy it over to your iFrag directory. When you
- have collected all this information, use your favorite
- ASCII text editor to edit the WATTCP.CFG file in your
- iFrag directory. Edit or add the lines beginning with
- my_ip=, gateway=, nameserver=, and netmask=. On our
- example machine, the WATTCP.CFG file looks like this:
-
- my_ip=128.192.23.5
- gateway=128.192.23.1
- netmask=255.255.255.0
- nameserver=128.192.44.67
-
- Save the changed file and exit back to DOS.
-
- Some sites run what is called a BOOTP server. If
- yours is such a site, you can put "BOOTP" on the "my_ip="
- line and leave the other lines out. iFrag can contact the
- BOOTP server and determine all the settings it needs to
- communicate with other machines on the Internet. If your
- site is not running a BOOTP server, then your task is a
- little more difficult (but not impossible!)
-
- If you know your machine's IP address, but you can't
- determine the other values, you can often get away with
- some educated guesswork. For instance, the gateway for a
- subnet usually has an IP address ending in .1, as is the
- case with our example. Thus, if your IP address is
- xxx.yyy.zzz.www, try setting your gateway's IP address to
- xxx.yyy.zzz.1. As for the subnet mask, a common value for
- this parameter is 255.255.255.0. In some cases, the
- gateway value can be something like xxx.yyy.1.1 with a
- corresponding netmask value of 255.255.0.0 - if one
- doesn't work, it can't hurt to try the other. Finally, if
- you don't know your nameserver's IP address, you can
- probably get by without it for the purposes of DOOM
- playing. Since you'll be specifying IP addresses for all
- of your opponents' machines, a nameserver lookup won't be
- necessary to resolve their addresses.
-
- Step 4: Test your TCP/IP setup. Reboot your machine
- and select your new iFrag configuration. Next, use your
- network diagnostic programs to test the connection. For
- example, if you are using the WATTCP application suite
- mentioned earlier, unzip the TCPINFO and PING programs
- from the WATTCP apps archive into your iFrag directory.
- At the DOS prompt, type:
-
- TCPINFO
-
- and press the <Enter> key. If your WATTCP.CFG values are
- set up correctly, and if your packet driver and net
- connection are functional, you'll see a couple of screens
- of information about your system, including your ethernet
- address and the parameters you specified in the
- WATTCP.CFG file.
-
- If everything looks OK, the next step is to use the
- PING program to attempt to establish contact with your
- subnet gateway. At the DOS prompt, type
-
- PING <yourgateway's.numeric.ip.address>
-
- and press the <Enter> key. After a brief delay, you
- should see a message telling you that the host is
- responding, as well as the round trip time for PING's
- test packets. If you see the "Timeout" error message,
- then something is wrong with your setup; if your PC is
- unable to reach your gateway, it will be unable to reach
- the rest of the Internet as well, since all network
- packets which are sent to nodes outside of your local
- area network must pass through your gateway. For our
- sample system, we would type:
-
- ping 128.192.23.1
-
- If your gateway PING was successful, try PINGing your
- Domain Name Server (at the IP address you specified in
- WATTCP.CFG) as well as some well-known site on the
- internet (e.g. the Frag Tracker, which is at IP address
- 128.174.134.150). These will test your machine's ability
- to connect with other machines outside of your subnet as
- well as those outside of your site. All of these PINGs
- should result in a "host responding" message with a round
- trip time. If any of these attempts fails, recheck your
- entries in WATTCP.CFG and/or get some help from your
- network administrator. Examples for our test system:
-
- ping 128.192.44.67
- and
-
- ping 128.174.134.150
-
-
- Step 5: Set up your iFrag.CFG. Again using your
- preferred ASCII text editor, modify the iFrag.CFG file in
- your iFrag directory so that all entries are correct for
- your system. You will need to specify the paths to your
- game and patch WAD directories, your chosen nickname (the
- name by which other iFrag players will know you), the
- number of lines you want on your video display (25 or
- 50), whether or not you want stealth (no sound) mode,
- etc. As an example, let's suppose Joe Ayedume has chosen
- the nickname FragLord, and that he has installed DOOM,
- DOOM II, and Heretic into their standard directories on
- his hard disk. The iFrag.CFG file for Joe's system will
- look something like this:
-
- ;
- ; Sample iFrag Configuration File
- ;
-
- ; stealth
- nick=FragLord
- tracker=128.174.134.150,6666
- doom=c:\doom
- doom2=c:\doom2
- heretic=c:\heretic
- doompwads=c:\doom\wads
- doom2pwads=c:\doom2\wads
- hereticpwads=c:\heretic\wads
- videolines=50
-
- Edit your iFrag.CFG file to reflect your nickname as
- well as the locations of your games and PWADs. If you
- don't have one of the games installed, just leave the
- corresponding entries blank. Save the changed file back
- to disk.
-
-
- Put Me in, Coach - I'm Ready to Play!
-
- All right! iFrag is now installed and ready for
- fragging! Now all I need are some more players to sink my
- rockets into. From my iFrag directory, I start iFrag by
- typing
-
- iFrag
-
- and pressing the <ENTER> key. The iFrag client-mode
- screen comes up, and iFrag contacts the Internet Frag
- Tracker to see which games are waiting for players at the
- moment. Once iFrag has successfully contacted the Frag
- Tracker and downloaded the list of available games, a
- pop-up dialog box appears on the screen. Using the PgUp
- and PgDn keys, I can view a summary of each available
- game. This game summary includes the type of game (DOOM,
- DOOM II, or Heretic), the nicknames of all the players
- currently in the game, a brief description/comment, as
- well as the current game settings (skill, episode, map,
- etc.). I notice that my friend (who is known only as
- "ArchVile") is currently hosting a game of Heretic. Since
- it's been a while since I have turned him into a chicken,
- I press the <ENTER> key to select his game. iFrag
- immediately contacts ArchVile's machine and I join the
- game.
-
- ArchVile is running iFrag in server mode. This makes
- ArchVile the coordinator for this particular game - he is
- the "boss," and gets to decide which game will be played
- (DOOM, DOOM II, or Heretic as in this case) as well as
- which parameters to set (such as episode, map, skill
- level, which PWADs to use, and so forth). ArchVile also
- decides who may be allowed to join the game and when the
- game will begin. Although the other players in the game
- may voice their opinions, only the server has the ability
- to actually make changes to the game settings. In a sense
- it's just like watching TV - although there may be four
- people watching, only one person can have the remote
- control.
-
- Now that I have successfully joined a game, the
- iFrag chat mode screen appears. This screen is divided
- into several sections: the credits, the output window,
- the status bar, and the input line. At the top of the
- screen is the name of the program, its version number,
- and the copyright notice. The large area beginning with
- the second screen line is the output window. Here is
- where iFrag will display all status messages as well as
- the chat text entered by the other players. Below the
- output window is the status bar, where the current game
- settings are displayed. Below the status bar is the input
- line where all the text I type on my keyboard will
- appear. Finally, the bottom line of the screen lists
- significant contributors to iFrag. During this phase of
- the game setup, all players who have connected thus far
- can type messages to each other using iFrag's built-in
- chat facility. To send a message to the other players in
- the game, I simply type a message on the keyboard. My
- keystrokes appear in the input line at the bottom of the
- screen, and when I press <ENTER>, the text will be echoed
- to the screens of all players (along with my nickname to
- indicate that I sent the message). The server itself will
- also send messages. Messages from the server will begin
- with three asterisks ("***") to distinguish them from
- messages typed by other players.
-
- In addition to sending text messages, iFrag's chat
- facility also understands several commands, each
- beginning with a slash '/' character. Some examples of
- iFrag chat mode commands are /who, /quit, and /help.
-
- When my iFrag client connects to the iFrag server,
- it automatically receives the game parameters which will
- be used during this session. These game settings are
- displayed on the status bar in an abbreviated form to
- ensure that they will all fit within the available space.
-
- The server announces my arrival, and ArchVile greets
- me by typing "re" (short for "re Hi," i.e. "Hi again"). I
- reply with a "re" of my own. Gazing down at my status
- bar, I notice that he has selected E1M8 as the default
- episode and map for our game. I remind him that we've
- been playing that one a lot lately, and suggest that we
- play something else. "How about hl9.wad?" he asks,
- referring to the PWAD (user-written level) which is a
- Heretic DEATHMATCH level based on the famous DOOM
- "Ledges" PWAD. I agree, and he issues the commands and
- "/map 1" and "/pwads hl9.wad" to incorporate the new
- level. Our status lines are immediately updated to
- reflect these changes.
-
- Once all players have joined the game and all
- parameters have been set, ArchVile presses the F10 key.
- The iFrag server signals the clients that the game is
- beginning, the chat facility is shut down, and iFrag sets
- up the connections which will be used for the actual
- game. Once these network links are established between
- all the machines, the message "Prepare to meet your
- DOOM!" is displayed, and iFrag launches the appropriate
- game. We see the usual Heretic startup information, and
- then there we are, in HL9.WAD, crystal wands charged and
- ready!
-
- After dining heartily on Chicken Flambe' (courtesy
- of a Morph Ovum, a Phoenix Rod, and a Tome of Power), I
- decide to fire up my own game with a little scenario I
- call "Carnage-DOOM." From the DOS prompt, I type
-
- iFrag -server
-
- and press <ENTER>. Since I like this particular scenario
- quite a bit, I created a standard DOOM response file
- called "carnage.rsp" containing the parameters -doom2, -
- warp 1, -deathmatch, -nomonsters, and -skill 5. I use
- iFrag's /load command to load the response file by typing
- /load carnage.rsp, and my status bar is updated with the
- new settings. After a few moments, NoOne, Caitiff, and
- FragMastr join my game. After exchanging a few
- jocularities, I confirm that everyone is ready to begin
- and then I press the F10 key. DOOM II loads, and I grab
- the rocket launcher for the first of many fabulously fun
- frags.
-
- That's all there is to it! Gone are the days of long
- command lines with 4 IP addresses and tons of other
- parameters, setting up games via email, and other
- frustrations. Now getting into a game of Internet DOOM is
- as easy as getting fragged with a BFG-9000!
-
- Oh Oh - It's Not Working!
-
- OK, so you've done everything, just like I've
- shown you, but you're still having problems. The
- following are some suggestions to try in case of trouble.
-
- Q: The music starts up fine, but all I see is a BSOD
- (Black Screen of Death).
- Q: My machine displays "sending network start info"
- or "listening for network start info" and then locks up.
-
- A: This problem can have several causes. Perhaps one
- of the other players' machines is slower than the others,
- or has a fragmented disk and takes a longer time to load
- DOOM at startup. Or perhaps some packets were lost -
- iFrag uses UDP (User Datagram Protocol) packets to
- exchange game information between all machines in the
- game. UDP packets are not guaranteed to reach their
- destination, and there is no mechanism for the sender to
- even be informed that what it sent never made to the
- destination machine. iFrag is designed to compensate for
- these lost packets to the extent possible, and
- occasionally this detection and correction takes a few
- extra seconds. You should always wait for at least 30 -
- 45 seconds for the other DOOM engines to sync up before
- you abort the setup.
-
-
- Pointers and Tips for More Fragging Enjoyment
-
- We'd like to leave you with a few experiences and
- opinions about Internet deathmatches.
-
- First, try not to use the "pause" key. Do NOT use
- the pause key just so you can type a message. DO use the
- pause key if you have to answer the phone; either find a
- hiding place to hole up, or if you are fragged, just stay
- dead (don't hit the spacebar) until your call is
- completed. It's inconsiderate to make everyone else wait
- on you. Do NOT release the pause after someone else
- pauses. It's hard to yell at someone over an IP
- connection. It's really annoying to play against people
- who like to pause just when they're about to be shot.
- Argh!
-
- Second, DO type messages. A pause at the beginning
- of the game is OK just to see if the other player is
- there. If you notice a sudden increase in game speed,
- another player may have aborted or crashed. You might end
- up playing by yourself if you are not alert... If you can
- monitor network traffic (I have a repeater nearby that
- gets very busy when I play), notice the difference
- between the amount of traffic when connected and
- disconnected.
-
- Third, Be patient. It sometimes takes 30-60 seconds
- for the connection to complete. The first phase, finding
- a node, should be immediate. As mentioned above, if you
- cannot find a node, something is wrong. The second phase,
- looking/sending network start info, may take 30 seconds,
- longer if one of the players has a slow or fragmented
- hard disk (this is the phase where DOOM loads the info it
- needs to play from the WAD file(s)). The third phase,
- sometimes a blank screen just before the game loads, may
- take another 15-30 seconds. After finding a node, please
- don't abort until you have waiting a sufficient time for
- a connect. Also, if your connection doesn't work the
- first time, try again immediately! If it failed on your
- end, chances are it failed on the other end, also, and
- your partner will be back in iFrag trying to connect and
- wondering where you are.
-
- Forth, Internet games will self abort sometimes with
- errors. Don't panic, just restart iFrag. Sometimes one of
- the computers will lock up - again, just restart. If you
- get tired of restarting (this doesn't happen much), just
- walk away! It's just a game!
-
- Last, hope for a fast connection. This isn't always
- a problem, but when the connection is slow, the game
- sucks! There's nothing you can do about it. Sometimes the
- game will speed up and slow down throughout the match.
- Such is the Internet. Re-connection will not help. Every
- packet that is sent back and forth picks a new path;
- sometimes it's a fast path, and sometimes not.
-
-
- A Final Thought
-
- Fragging your friends across the Internet with DOOM,
- DOOM II, and Heretic can be VERY addictive. Have fun, but
- don't lose your "real" life just to play a game!
-