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- In Dungeon Master there are a few secrets..If you want to play
- without cheating stop right here..DO NOT READ ANY FARTHER
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- ON THE FIRST LEVEL:
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- CAST YOUR INFLUNCE..You throw a 1/6 spell to open door then you
- throw a object threw the door
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- LOCKED DOOR..BLUE SHIELD YOU SEE A CHEST: Find the door and
- strike it down with your sword
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- SECOND LEVEL:
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- After going downstairs face the left wall go 6 or 7 spaces and
- you will find a switch opens secret panel where you will find a
- compass to use with the Matrix room
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- Vault room: remove coin and replace with something else door will
- now stay open
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- Time is of the Essense: push button and move very quickly to get
- through fist passage way..push button turn around and throw
- something through the blue field the pit will then close..push
- button and walk backwards
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- Chamber of the Guardians: push the button next to the chest until
- the chest appears outside..In chest use the mirror of dawn to open
- secret passage next to blue eye
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- Level 4
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- Transporter Room: The way through to get to the room is a you
- land you turn RIGHT..RIGHT..180..LEFT..180..RIGHT
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- Buttom Room: you push the button as they show up until you have
- pushed 5 of them you may have to push them more than once..mark
- them as you push them so that you can keep track
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- Neverending Room: Find the button on the wall push it..then go
- back to where you came in the big room.turn left and follow the
- wall to get to the next room
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- Pit Room: In the room to the left there are many secret room
- starting to left by walking threw the wakk while facing the arm
- and wood shackles...there are 3 secret rooms in all after entering
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- On level 3 there is another staircase that leads back to level 2
- there is a room that has a closed gate in that room you will find
- screamers that when you leave the room the door will close and
- they will be reborn therefore a endless food supply
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- Level 5
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- Riddle room:
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- I am all- I am none: mirror of dawn
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- An arch but no back: bow
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- Hard as a rock..Blue as the sky..Twinkle in a woman eye: blue
- gem
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- A golden head but no body: gold coin
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- Midas room: you place a coin in the hole in the wall
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- Room with locked gate and no way to open it: Place a heavy object
- where the Transporter appears and turn it on
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- After going through the locked door you will come across a room
- that is locked and in it you will find a magical box as you leave
- you will see a ring on the wall push it..you will open a secret
- passageway
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- Strength Hall: shoot a arrow or throw a dagger if it comes back
- try again if not go around a corner and a gater will be open
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- Level 7
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- The easist way to shut off the Fireballs is to drop down into the
- pits and then drop into the next one and bring yourself back to
- the surface and walk foward in front of you will be the shut off
- for the deflector and the fireballs
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- Level 8
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- When is a rock not a rock: when it is nothing
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- Step to the left one step and walk threw the wakk as you get
- through the wall mark it so that you can find your way back
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- Also on that level there is a area in the hallway that spins you
- 180 degrees so you end up going back where you came from. Use
- magical footprints or throw things down the hallway when they come
- back you are there mark that area and when you get there turn 180
- as you get there
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- What is at your feet is overhead: you step on switches and
- fireball hit you
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- The easiest way is to put something on the switches as you get
- out of the way of the fireballs..with something on the switches
- they will only fire once and you can pass right threw..there are 6
- floor switch 3 on both sides
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- What is lighter than air.. The corbomite you found earlier
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- Beware of my twisted fate: The room is set up like a snake you
- have to go threw in a winding fashion
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- Vooommm: 2 places to go
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- Clockwise room: go counterclockwise to get to all the different
- area of the room you must start at the sign that says clockwise
- and move to a different section by going counter clockwise
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- Poison Room: get the sword and stay where you are until the cloud
- clears when the cloud clears step foward and kick off another trap
- and move back to the clear area until out the door
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- How to kill the Dragon:
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- Lead him back to the stairway you came down and then attck him
- with spells and weapons..when you see a fireball coming run
- upstairs to safety
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- To get the power gem to merge with the firestaff you must ise the
- Zokthra spell..a little advice have everything you wnat in the
- dragon area before you do this for afterwords there is no way out
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- Next to the power gem in the locked room is a rebirthing chamber
- so save those coins it's the only way in
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- What kills the Creatures: As you get stronger in your wizard
- skills yopu will be able to make stronger version of the same
- spell as the creatures show up they each take a stronger version
- of the same potion and it may take more than one to kill it
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- mummies..Weapons at first when you wizard skills are stronger
- fireballs
- Screamers: weapons..poison clouds..fireballs
- Blue meanies w/ clubs..Fireballs..weapons
- Rock creature..poison clouds
- Bees..fireballs
- Worms..fireballs(level 4)..posion cloud
- Ghosts..Vorpal blade..yew staffs..staff of manar..non material
- being spell
- Green octopus..fireballs
- Flying snakes..fireballs
- Skeltons..fireballs
- Wizard eyes..Fireballs
- Rock thing in the Ra level..Catch them in a door and then use
- your weapons
- Theives: fireballs..when you chase after them beware they will
- always lead you to a larger enemy
- Rats..fireballs
- Armadillos..fireballs
- Trolls..fireballs
- Scorpions..fireballs (lots of them)
- Knights..doors and fighting skills
- Crystal ball octopus.. Vorpal blade..non material spell
- Spiders..Fireballs
- Tarpits..Fireballs
- Gargoyles..fireballs
- Wizard..firestaff after being merged with power gem
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