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- #######################################################################
-
- DKC proto-FAQ (v0.3 of 12/16/94)
-
- #######################################################################
-
- This FAQ has two major sections:
-
-
- (1) "Frequently Asked Questions" about things OTHER than bonus rooms.
-
- Questions:
-
- Q-1: How many levels are there in Donkey Kong Country?
-
- Q-2: How can I tell if I've found all of the bonus rooms in a level?
-
- Q-3: How can I jump for extra distance (horizontally)?
-
- Q-4: How can I grab things out of a pit without falling to my death?
-
- Q-5: What's the "Diddy controller code"? How does it work?
-
- Q-6: Where are the special "2x" icons?
-
- Q-7: Are there any ways to bypass parts of some levels?
-
- Q-8: Does the ending change depending on the percentage of completion?
-
-
- (2) A list of the locations of all 67 bonus rooms.
-
- Index:
-
- BR-1. Kongo Jungle bonus rooms
-
- BR-2. Monkey Mines bonus rooms
-
- BR-3. Vine Valley bonus rooms
-
- BR-4. Gorilla Glacier bonus rooms
-
- BR-5. Kremroc Industries, Inc. bonus rooms
-
- BR-6. Chimp Caverns bonus rooms
-
- BR-7. General notes and strategy hints
-
- BR-8. Sample description interpretation
-
- BR-9. Kinds of bonus rooms
-
- BR-10. Acknowledgements
-
-
- #######################################################################
-
- Frequently Asked Questions - about things other than Bonus Rooms
-
- #######################################################################
-
- Questions:
-
- Q-1: How many levels are there in Donkey Kong Country?
- Q-2: How can I tell if I've found all of the bonus rooms in a level?
- Q-3: How can I jump for extra distance (horizontally)?
- Q-4: How can I grab things out of a pit without falling to my death?
- Q-5: What's the "Diddy" "controller code"? How does it work?
- Q-6: Where are the special "2x" icons?
- Q-7: Are there any ways to bypass parts of some levels?
- Q-8: Does the ending change depending on the percentage of completion?
-
-
- =======================================================================
-
- Q-1: How many levels are there in Donkey Kong Country?
-
- There are 33 "normal" levels, 67 bonus rooms, and seven boss
- areas. There are also six each of the "friendly" areas
- (Candy Kong, Cranky Kong, and Funky Kong).
-
- The first six bosses do not count towards the percentage total.
- The remaining 101 areas (33 levels, 67 bonus rooms, and "King
- R. Rool") each count as 1% towards the completion total.
-
-
- -----------------------------------------------------------------------
-
- Q-2: How can I tell if I've found all of the bonus rooms in a level?
-
- On the map screen, a level is marked with an exclamation point
- once there are no undiscovered bonus rooms remaining in it.
-
- (e.g., "Ropey Rampage" becomes "Ropey Rampage!" when all of its
- bonus areas are found.)
-
-
- -----------------------------------------------------------------------
-
- Q-3: How can I jump for extra distance (horizontally)?
-
- This question and Q-4 are related, because the same technique
- covers both. The trick is that the Kongs can jump upwards out
- of a cartwheel (Diddy Kong) or barrel-roll (Donkey Kong), just
- as if they were standing on solid ground... even if they
- happen to be in mid-air at the time.
-
- Example:
-
- In "Jungle Hijinks," there is a red balloon above the group
- of trees is just past the [K] icon. There is a second red
- balloon over the next group of trees beyond that, and if you
- move quickly you will find a green balloon over the third
- group of trees.
-
- But the trees are spaced too far apart for Diddy to jump from
- group to group, even with a running start. Also, the second
- and third sets of treetops can't be reached from the ground.
-
- How do you collect the second and third balloons? By rolling
- off a tree, and then jumping from mid-air... which increases
- the total horizontal distance which can be covered in a single
- jump.
-
- In detail:
-
- (A) Position Diddy on the right-hand edge of the first group
- of trees, where you collected the first red balloon.
-
- (B) Press "right" on the control pad and the "Y" button
- (approximately simultaneously), and Diddy will cartwheel
- off the tree towards the right.
-
- (C) At any time before Diddy finishes the cartwheel move, (the
- later, the better), press and hold the "B" button to jump
- as high as possible. (Don't forget to continue to hold
- "right" on the control pad so that you jump to the right!)
-
- If your timing is good, you will land on the left edge of the
- next group of trees just in time to jump up and collect the
- second red balloon (before it floats away).
-
- With practice, you will be able to jump these large gaps quickly
- and easily. This technique comes in handy later in the game --
- there is at least one bonus room that I can't reach without it,
- and at least one more that is far easier to reach with this
- technique. But it is not stricly necessary to be able to
- cartwheel-jump, to get to the end of any level (or "win" the
- game with less than 101%).
-
- Unrelated note:
-
- This example, incidentally, is a good way to pick up lives very
- quickly. In "Jungle Hijinks", pick up the balloon in Donkey
- Kong's tree house, and then these three treetop balloons, for a
- total of five quick lives. Then quit the level with pause-
- select (and re-enter if desired). I'm able to earn extra lives
- more quickly this way than with the "DYDDY" controller code
- (which is discussed later in this file).
-
-
- -----------------------------------------------------------------------
-
- Q-4: How can I grab things out of a pit without falling to my death?
-
- This question and Q-3 are related, because the same technique
- covers both. The trick is that the Kongs can jump upwards out
- of a cartwheel (Diddy Kong) or barrel-roll (Donkey Kong), just
- as if they were standing on solid ground... even if they
- happen to be in mid-air at the time.
-
- Example:
-
- In "Stop & Go Station", the golden letter [O] icon sits just
- below the level of the surrounding land, in a pit which kills
- Diddy or Donkey Kong should they fall into it and off the
- screen.
-
- How do you go about getting the [O] without losing a life? By
- cart-wheeling (or barrel-rolling) into the pit and falling
- partway down, far enough to collect the [O]... and then jumping
- up when in mid-air, to get back onto solid ground.
-
- In detail:
-
- (A) Position Donkey Kong (or Diddy Kong) at the left edge
- of the pit, facing to the right.
-
- (B) Press "right" on the control pad and the "Y" button
- approximately simultaneously, and Donkey (Diddy) will
- barrel roll (cartwheel) to the right and slightly
- downwards into the pit.
-
- (C) Once Donkey (Diddy) touches the [O] and collects it,
- press and hold the "B" button to jump up to the ground
- level on the opposite side of the pit. (Don't forget to
- continue to hold "right" on the control pad so that you
- jump to the right!)
-
- This is a move which requires some practice, but it isn't too
- difficult once you get the hang of it.
-
- Again, it is not strictly necessary to be able to do this in
- order to "win" the game, but you can't get "101%" or pick up
- some of the interesting items (e.g., also the [K] in "Forest
- Frenzy", and many other letter icons and bananas, especially
- in the later parts of the game) without it.
-
- Unrelated note: Not every item in a pit requires this
- strategy. Sometimes an item in a pit, especially a vertical
- line of bananas, is a hint that there is a hidden barrel
- cannon at the bottom of the pit.
-
-
- -----------------------------------------------------------------------
-
- Q-5: What's the "Diddy" "controller code"? How does it work?
-
- It is used to get to a special bonus room that always contains
- three golden icons of each animal, permitting you to play any
- of the animal bonus games as many times as you want. Just
- press "DYDDY" (down, Y, down, down, Y) on the controller, from
- the introductory screen where Cranky Kong cranks a record
- player. This works even when the game is first turned on.
-
- If you want to collect lives in this special area and then
- play the game WITH those lives, you must first get the
- "GAME OVER" screen by losing your last life IN A LEVEL WHICH
- YOU HAVE ALREADY COMPLETED (by walking through the exit door
- -- finding all of the bonus rooms is not necessary). Press
- "start" after a few seconds to dismiss the "game over" screen,
- and then enter the "DYDDY" sequence once Cranky appears.
-
- When the bonus area is entered in this manner, it becomes
- possible to exit the bonus room (with pause-select). Upon
- exiting, you are returned to the game map at the point where
- the previous game ended... carrying along all of the lives
- (and remaining icons, if any) which were collected in the
- special area.
-
- Additional note:
-
- Some people are reporting trouble with this, saying that they
- cannot exit the bonus room except with an even number of lives,
- or except when dying with only Diddy. I've had no such
- trouble, and in fact have been able to successfully exit under
- a wide range of conditions, including:
-
- (1) both even and odd numbers of lives;
-
- (2) the final death being Diddy Kong, Donkey Kong, or both at
- the same time (e.g., by falling off a cliff);
-
- (3) a game that is "101%" complete and a game that is less than
- 40% finished;
-
- (4) dying in a level that is complete including bonus rooms, and
- in a level that is complete except for bonus rooms;
-
- ...and even...
-
- (5) going to the bonus room without the Game Over screen at all,
- after beating King R. Rool and watching the end credits.
- (In this case, all of the lives I had when winning the
- game were carried over into the bonus room, and it put me
- on the map at "Jungle Hijinks" upon exiting the bonus room.)
-
- I suspect that most of the people who are reporting trouble
- exiting the bonus screen are losing their last life in an
- uncompleted level. (My guess is that the special area is
- executed just as if it were a bonus room of the level that you
- died in. For any uncompleted level, the pause-select exit is
- disabled EVERYWHERE -- including its bonus rooms.)
-
- To exit this bonus area or any level which you have completed
- already: Press 'start' to pause the game. Wait a second or
- two after releasing 'start'. While the game is paused, press
- 'select'. (If you press these buttons too closely together,
- the 'select' is ignored!)
-
-
- -----------------------------------------------------------------------
-
- Q-6: Where are the special "2x" icons?
-
- In each animal bonus area, there is a special extra-huge icon that
- doubles the quantity of golden icons collected so far, making it
- possible to get as many as eight extra lives in a single run.
- (Actually, I've been told nine is possible, but haven't been able
- to do it.) These icons are located:
-
- Expresso -- at the extreme right-hand end of the level, beyond
- where the level appears to end. (Go to the third (last) area
- to the right, stand on the last step on the right-hand wall,
- and jump as high as possible AND flap once for extra height,
- to get through an off-screen break in the wall.)
-
- Enguarde -- in a hidden room straight down from Enguarde's starting
- position. (Go through an apparently solid wall.)
-
- Rambi -- at the extreme right-hand end of the level, beyond where
- the level appears to end. (Jump on top of the entrance door,
- stick to the highest ledges while moving across the whole level
- to the right, then jump over the right-hand cliff and head down
- into the special area.)
-
- Winky -- at the extreme left-hand end of the level, beyond where
- the level appears to end. (Cross to the left-hand side, climbing
- up to the top of the level, and jump over the left-hand wall.)
-
-
- -----------------------------------------------------------------------
-
- Q-7: Are there any ways to bypass parts of some levels?
-
- - Barrel Cannon Canyon
-
- To skip some of the first half of the level: Walk up above the
- entrance (bounce off the "Kritter" to get up on top of the
- doorway) and jump into the barrel cannon hidden at the extreme
- left. Jump into the overhead barrel cannon of the tree that it
- deposits you on. You'll be transported to the last barrel
- sequence before halfway point of the level.
-
- - Stop & Go Station
-
- To skip nearly the entire level: Walk back through the entrance
- door to be transported to a few screens short of the end of
- the level.
-
- - Snow Barrel Blast
-
- To skip most of the second half of the level: just past the
- golden Rambi icon that is above a rotating barrel with two
- "Zinger"s, blast straight down from the third barrel. You'll
- land in a sequence of horizontal-blasting barrel cannons
- which kick you out just before the exit.
-
- -----------------------------------------------------------------------
-
- Q-8: Does the ending change depending on the percentage of completion?
-
- Not in any significant way.
-
- If you win the game with less than 101% complete, very early
- in the endgame sequence Cranky says a few sentences about
- being sure there are some things you haven't found yet.
-
- If you win the game with 101% complete, in the same place
- Cranky will instead congratulate you for finding everything.
-
- All of the rest of the endgame stays the same.
-
-
- #######################################################################
-
- Location of all bonus rooms
-
- #######################################################################
-
- Following are short, semi-vague descriptions of the locations of all
- DKC bonus rooms and their contents.
-
-
- Index:
-
- BR-1. Kongo Jungle bonus rooms
- BR-2. Monkey Mines bonus rooms
- BR-3. Vine Valley bonus rooms
- BR-4. Gorilla Glacier bonus rooms
- BR-5. Kremroc Industries, Inc. bonus rooms
- BR-6. Chimp Caverns bonus rooms
-
- BR-7. General notes and strategy hints
- BR-8. Sample description interpretation
- BR-9. Kinds of bonus rooms
- BR-10. Acknowledgements
-
- =======================================================================
-
- -----------------------------------------------------------------------
- BR-1. Kongo Jungle bonus rooms
- -----------------------------------------------------------------------
-
- - Jungle Hijinks
-
- * First right-hand wall after the Rambi crate.
- LEVEL: red balloon
-
- * Right-hand wall in the pit under the tree with [G]. It's just
- after a big hill -- or just about where the first bonus room
- exits, if that route was taken instead.
- MATCH: Rambi, Expresso, Winky, Enguarde icons
-
-
- - Ropey Rampage
-
- * Low off-screen barrel cannon, just to the right of the tree with
- [O]. (Walk to the right off of the [O] tree, fall straight down
- into the barrel.)
- LEVEL: [N]
-
- * Low off-screen barrel cannon, just left of the red arrow signpost.
- (Fall into the pit just before the red arrow sign.)
- FIND: red balloon
-
-
- - Reptile Rumble
-
- * Right-hand wall, immediately below [K].
- LEVEL: red balloon
-
- * Visible barrel cannon above and left of a "DK" barrel on a hill,
- between [K] and [O]. (The barrel cannon is only visible when
- standing on the hill. There is a second similar hill after the
- continue barrel, which does not have a barrel cannon nearby.)
- LEVEL: only bananas
-
- * Right-hand wall of two-snake pit, just past continue barrel and [N].
- LEVEL: only bananas
-
-
- - Coral Capers
-
- <None>
-
-
- - Barrel Cannon Canyon
-
- * Hidden doorway on the cliff-side just past [O]. (It is not
- possible to get there carrying a barrel. It is necessary to blast
- straight into the cliff-side -- intentionally missing the moving
- "connecting" barrel -- immediately after collecting the [O] icon.)
- BLAST-SIDEWAYS: DK barrel and red balloon
-
- * Right-hand wall of the pit that is between the 2nd and 3rd purple
- "Kritter"s after the continue barrel.
- BLAST-UP: top off-screen prizes: Enguarde icon on the left,
- red balloon in the center, and a bunch of bananas on the right.
-
-
- -----------------------------------------------------------------------
- BR-2. Monkey Mines bonus rooms
- -----------------------------------------------------------------------
-
- - Winky's Walkway
-
- * Visible barrel cannon above "Necky", just after continue barrel.
- LEVEL: [N]
-
-
- - Mine Cart Carnage
-
- <None>
-
-
- - Bouncy Bonanza
-
- * Right-hand wall of the pit under a pair of "Zinger"s, between the [K]
- and the [O].
- MATCH: banana, bunch of bananas, Winky icon, red balloon
-
- * Visible overhead barrel cannon, above the moving platform that is
- between [G] and exit.
- BLAST-UP: only bananas
-
-
- - Stop & Go Station
-
- * First right-hand wall after continue barrel. It's a short distance
- past the steel-rim barrel that can be picked up.
- BLAST-AROUND: only bananas
-
- * High off-screen barrel cannon at LEFTmost position the first movable
- tire can reach (the left edge of a wide, shallow pit with three
- "Klaptraps"). The path up to the barrel is marked with three
- bananas in a vertical line.
- BLAST-UP: top off-screen prizes: bunch of bananas on the left
- and in the center, and Enguarde icon on the right.
-
-
- - Millstone Mayhem
-
- * High off-screen barrel cannon above the entrance door. (Use the
- tire to bounce up on top of the entrance, then jump upwards from
- there.)
- BLAST-UP: top off-screen prizes: DK barrel on the left,
- bunch of bananas in the center, and [K] on the right.
-
- * Visible barrel cannon over 3rd millstone. (Get the movable tire
- between the first and second millstones, by using the barrel cannon
- hidden in the pit to knock out the tire from the spot to its
- right.)
- SPELL: "RARE" for Enguarde icon
-
- * Right-hand wall below the fifth millstone.
- FIND: green balloon
-
-
- -----------------------------------------------------------------------
- BR-3. Vine Valley bonus rooms
- -----------------------------------------------------------------------
-
- - Vulture Culture
-
- * High off-screen barrel cannon at the right edge of the land area
- with a coconut-thrower sitting on a movable tire. The path up
- to the barrel is marked with three bananas in a vertical line.
- SPELL: "KONG" for Expresso icon
-
- * Left-hand wall in the land area that is just past a sequence with
- a barrel cannon and two "Necky"s; before the continue barrel.
- JUMP: 2 blue "Klaptraps" for red balloon
-
- * Left-hand wall beside a single coconut-thrower on stair-step "hill."
- BLAST-SIDEWAYS: DK barrel, red balloon
-
-
- - Tree Top Town
-
- * Visible barrel cannon up and LEFT of entrance. (Can get high enough
- by having Diddy bounce off Gnawty.)
- MATCH-KONG: red balloon
-
- * Low off-screen barrel cannon in the second barrel sequence after the
- continue barrel. (From the last of the three barrels, blast low
- sideways at the lone banana, instead of trying to blast high to
- land on the platform.)
- BLAST-UP: top off-screen prize: only [N] in the center.
-
-
- - Forest Frenzy
-
- * Barely visible barrel cannon at bottom edge of screen when hanging
- on a moving rope. It's early in the dodging-flying-"Necky"s part
- that's shortly before the end of the whole level.
- FIND: Rambi icon
-
- * Last left-hand wall before exit. (There is a barrel available at
- the extreme left end of this same chunk of land.)
- LEVEL: Enguarde icon
-
-
- - Temple Tempest
-
- * Right-hand wall after the first pit. The first millstone will stop
- covering this entry. (The millstone can be made to vanish if it is
- in the way, by walking to the right until its clicking sound stops.
- Upon returning to the left, the millstone will be gone.)
- LEVEL: Expresso crate
-
- * Low off-screen barrel cannon - straight down off the middle of
- three ropes. Just past the continue barrel and before the hidden
- [N], there's a downward-pointing arrow made of bananas marking it.
- JUMP: one blue "Klaptrap" for Rambi icon
-
-
- - Orang-utan Gang
-
- * Open off-screen doorway under the vine where the level begins.
- (Use Expresso to fly left from the low-lying land level where the
- first DK barrel is found.)
- SPELL: "WINKY" for Winky icon, then "RAMBI" for Rambi icon,
- then "ENGUARDE" for Enguarde icon, then "EXPRESSO" for Expresso
- icon.
-
- * Right-hand wall under vines past the [N] icon. (Use Expresso to fly
- to the right from [N], under vines. At the rightmost point, there
- is a cliff-side with the hidden door, and a barrel which can be used
- to open it.)
- LEVEL: bounce off of tire to reveal DK barrel
-
- * Left-hand wall in a small pit, under the last vine before the exit.
- LEVEL: bounce off of tire to reveal only bunches of bananas
-
- * Right-hand wall past the small pit with the entry for the previous
- bonus room, just before the cliff that ends under the last vine
- before the exit.
- LEVEL: bounce off of tire to reveal [G]
-
- * Right-hand wall immediately before red arrow signpost. (The barrel
- just before the last vine can be used to open every one of the final
- three exits. They are all in the same area, and the barrel returns
- after going through a bonus area.)
- LEVEL: Expresso crate and red balloon
-
-
- - Clam City
-
- <None>
-
-
- -----------------------------------------------------------------------
- BR-4. Gorilla Glacier bonus rooms
- -----------------------------------------------------------------------
-
- - Snow Barrel Blast
-
- * High off-screen barrel cannon directly above entrance. (Stand on
- the entrance and bounce off the slow "Necky" when he gets near.)
- FIND: Winky icon
-
- * Low off-screen barrel cannon in the pit a short ways left of the
- continue barrel. (Watch carefully: another barrel will blast
- the player past this area and onto the continue barrel -- it is
- necessary to backtrack from that point.)
- BLAST-UP: top off-screen prize: only [O] in the center.
-
- * Low off-screen barrel cannon on ledge, below the barrel with three
- bananas and a yellow "Zinger" -- the last one before the land area
- with the Rambi icon. (Blast down from the "Zinger" barrel, and
- head to the right, along the ledges.) On the way to the bonus
- room, the player is blasted through the [N], picking it up
- automatically.
- BLAST-SIDEWAYS: only bananas
-
-
- - Slip Slide Ride
-
- * Left-hand wall at top of the very first blue up-rope nearest the
- entrance. (Have Diddy bounce off a "Kritter" to reach the rope.)
- MATCH-KONG: red balloon
-
- * Left-hand wall at bottom of first red down-rope. (There's a barrel
- halfway along the down-rope, in a small alcove on the right.)
- SPELL: "NINTENDO" for red balloon
-
- * Visible barrel cannon at top of a blue up-rope. It's the third rope
- in the group of four that are found a short distance past the
- continue barrel.
- LEVEL: Expresso icon
-
-
- - Ice Age Alley
-
- * High off-screen barrel cannon on a ledge; follows a string of
- "Necky"s which sit beyond the landing point from the first set of
- ropes. When continuing along the ground level, it is possible to
- see the bottom of the barrel cannon's ledge when passing under it.
- (Use Diddy to bounce off the "Necky"s and over to the barrel. It
- is also possible to get there with Expresso, but necessary to
- dismount him in mid-air in order to land on the ledge.)
- LEVEL: Expresso icon, Expresso crate
-
- * High off-screen barrel cannon on a ledge; the ledge is above the
- series of downward ledges with "Klaptraps" that follow the peak
- with a steel barrel. When jumping down the "Klaptrap" ledges as
- usual, it is possible to see the bottom of the barrel's ledge when
- passing under it. (With Expresso, fly to the right from the very
- top of the steel barrel peak.)
- MATCH: red, green, or blue balloon
-
-
- - Croctopus Chase
-
- <None>
-
-
- - Torchlight Trouble
-
- * Right-hand wall just past the continue barrel. (There is a barrel
- sitting directly on top of the wall with the hidden door.)
- BLAST-AROUND: Expresso icon (Expresso crate at bonus room exit)
-
- * Left-hand wall just before the exit.
- JUMP: one blue "Klaptrap" for Rambi icon; the [G] icon is
- also in the room.
-
-
- - Rope Bridge Rumble
-
- * Visible barrel cannon in center of the second pit.
- LEVEL: Winky crate
-
- * Off-screen barrel cannon above the second tire beyond the red arrow
- signpost. It is marked by a single banana at the very top of the
- screen.
- MATCH: Rambi, Enguarde, Winky, and Expresso icons
-
-
- -----------------------------------------------------------------------
- BR-5. Kremroc Industries, Inc. bonus rooms
- -----------------------------------------------------------------------
-
- - Oil Drum Alley
-
- * Off-screen barrel cannon under the first flaming oil drum. (Blow up
- the drum with the TNT barrel that is available by jumping off the
- rope very near the entrance.)
- BLAST-UP: top off-screen prize: only a red balloon in the
- center.
-
- * First left-hand wall after the [K], a very tall wall. (Open the
- door with the barrel that is available from jumping down off the
- top of the tall wall.)
- MATCH: banana, bunch of bananas, Winky icon, red balloon
-
- * Right-hand wall of the previous bonus level. (Match the single
- banana in that bonus level, to get a barrel which can be used for
- breaking the wall. Have Diddy carry the barrel and jump against
- the wall.)
- SPELL: "DONKEY" for red balloon, then "KONG" for green
- balloon, then "COUNTRY" for blue balloon.
-
- * Right-hand wall of the pit under the first mid-air flaming oil
- drum. It is shortly after the second "Manky Kong" following the
- continue barrel. (He has a barrel on his platform, which can be
- used to open the area if the player does not have Rambi.)
- BLAST-SIDEWAYS: [N]
-
-
- - Trick Track Trek
-
- * Visible barrel cannon under the wooden ramp at the midpoint, just
- before the continue barrel. (Use Diddy and cartwheel-jump from
- the left as the first-half moving platform falls away.)
- LEVEL: only bananas
-
- * Visible barrel cannon up beside a platform with two "Gnawty"s.
- The platform is about halfway between continue barrel and end.
- (Jump to the "Gnawty" platform while the moving platform is still
- left of it and on a higher section of track; then jump from there
- to the barrel cannon.)
- JUMP: one purple "Klaptrap" for red balloon
-
- * Off-screen barrel cannon below the Manky Kong on the exit platform.
- (Once he is killed, just walk past where he was sitting -- off the
- edge to the right -- without jumping up to the level of the exit.)
- MATCH: red, green, and blue balloons
-
-
- - Elevator Antics
-
- * Off-screen open door, reached via the first rope that is just to
- the right of the entrance. (Use Diddy to jump left from the second
- rope, which can be reached from the ground. The second rope moves
- slowly back and forth a short distance -- jump when it is at its
- leftmost point.)
- MATCH-KONG: red balloon
-
- * Off-screen open door in a hidden off-screen hallway, up and to the
- right of a three-rope segment with one ascending/descending "Zinger"
- along each rope. It's the next-to-last multi-rope segment before
- the continue barrel. (Jump up and to the right from the top of the
- third rope -- landing on an off-screen ledge. Continue to the
- right while off-screen, to get to the bonus room.)
- BLAST-SIDEWAYS: [O], Expresso icon, green balloon
-
- * Off-screen open door, reached via the last "elevator" before the
- exit. (Stay on the elevator and ride it down below the level
- of the exit. Jump off into a small alcove on the right-hand side.)
- BLAST-UP: only bananas
-
-
- - Poison Pond
-
- <None>
-
-
- - Mine Cart Madness
-
- * High off-screen barrel cannon at gap in bananas on upper track.
- (Reach the mine car on this high track via the rope.) It's
- shortly before continue barrel, I think.
- LEVEL: Rambi icon, red balloon
-
- * Visible barrel cannon just past the big downhill which follows the
- [N] icon. (Jump from the mine car while it's still up the hill a
- ways, to reach a mid-air tire; bounce to the barrel.)
- MATCH: Rambi, Expresso, Enguarde, and Winky icons
-
- * Visible barrel cannon under the peak of the big hill immediately
- before the exit. (Jump from the mine car on the downward part of
- the hill, to reach any of three mid-air tires under the track;
- bounce up and left to the barrel.)
- LEVEL: only bananas
-
-
- - Blackout Basement
-
- * Low off-screen barrel cannon under the last falling platform -- the
- fourth of a group of four -- beyond the continue barrel. It is
- marked with a low banana. (Just stand in the center of the platform
- as it falls.)
- BLAST-AROUND: [N]
-
- * Left-hand wall, the last one before the exit. (Easiest way to get
- here: ride the steel barrel that appears upon exiting the first
- bonus area, and never get off. The barrel will automatically bounce
- off the right-hand wall before the exit, open the opposite left-hand
- wall, and send the player into the bonus room.)
- FIND: red balloon
-
-
- -----------------------------------------------------------------------
- BR-6. Chimp Caverns bonus rooms
- -----------------------------------------------------------------------
-
- - Tanked Up Trouble
-
- * Off-screen barrel cannon below the first vertical track section.
- (Avoid the first fuel can and stand in the middle of the moving
- platform as it runs out of fuel and falls off the track.)
- FIND: red balloon
-
-
- - Manic Mincers
-
- * Right-hand wall of a pit with a single "Krusha", shortly after the
- continue barrel.
- JUMP: three blue "Klaptraps" for red balloon
-
- * Right-hand wall under a stacked pair of stationary mincers, which
- are just before the exit. (It is possible to get a barrel by
- going up and through a doorway shortly before the mincers. I
- don't think the upper-doorway-to-get-the-barrel counts as a bonus
- room, but it acts like one in some ways -- for example, when
- "dying" in there, the player is returned to the level without
- losing a life.)
- FIND: red balloon
-
-
- - Misty Mine
-
- * Open off-screen door beside the bottom of a long rope. The rope is
- just past the continue barrel, and its path crosses a DK barrel.
- (Climb down to near the bottom of the rope and wait until it stops
- moving.)
- LEVEL: [K], [O], [N], [G], and Expresso crate
-
- * Right-hand wall near the end of the level -- the first right-hand
- wall beyond: the Expresso icon, a tire jump over a high wall with
- a "Klaptrap" drum halfway up, and a TNT barrel. (Carry the TNT
- barrel to the right, being careful to avoid enemies, over to the
- first right-hand wall. Unlike some other levels, the drums won't
- spit out anything while the player is standing on them.)
- MATCH: Rambi, Expresso, Enguarde, and Winky icons
-
-
- - Loopy Lights
-
- * Off-screen barrel cannon in the first pit after the entrance. The
- pit is marked with some bananas in a vertical row.
- BLAST-SIDEWAYS: [K]
-
- * First right-hand wall after the coconut-throwing "Necky". (Carry
- the barrel, avoiding coconuts which could shatter it, down the
- steps to the right; jump one pit, and avoid the one "Klaptrap"
- just in front of the wall. Alternative: carry a DK barrel from
- earlier in the level, to kill the coconut-throwing "Necky" so
- that he can't destroy the barrel.)
- LEVEL: Expresso icon, [N]
-
-
- - Platform Perils
-
- * Visible barrel cannon underneath the entry walkway. (Once the
- moving platform has moved about its own length, jump from it to
- an off-screen moving platform that is directly under the starting
- position of the visible moving platform.)
- MATCH-KONG: red-balloon
-
- * Off-screen barrel cannon underneath the exit walkway. (Jump as
- far to the right as possible from one of the moving platforms that
- is near the exit and just below its level. The lower walkway
- doesn't stick out to the left nearly as much as the exit walkway
- does.)
- FIND: Enguarde icon
-
-
- -----------------------------------------------------------------------
- BR-7. General notes and strategy hints
- -----------------------------------------------------------------------
-
- + Entries to all bonus areas are: (1) doorways -- either needing a
- barrel to break a wall to expose them, or ones which are already
- open but not visible because they aren't usually on the screen; and
- (2) barrel cannons, which may or may not be visible on the screen.
-
- + The skill of putting down a barrel (other than TNT, which explodes
- after a while when set down) is helpful because it lets enemies
- be dispatched without losing the barrel. To set a barrel down:
- press and hold "down" on the control pad before releasing the Y
- button.
-
- + If it is necessary to carry a barrel (especially a TNT barrel) a
- long ways, it's easiest to go ahead and kill the enemies first,
- then backtrack and pick up the barrel. (Providing that it is
- possible to backtrack in the level.) Then there are no worries
- about losing the barrel by touching an enemy while carrying it.
-
- + Since Diddy carries barrels low and in front of himself, they will
- automatically break when he brushes up against a breakable wall.
- When having trouble finding a breakable wall, go through the level
- once to kill off everything, and then backtrack and have Diddy
- carry a barrel around.
-
-
- -----------------------------------------------------------------------
- BR-8. Sample description interpretation
- -----------------------------------------------------------------------
-
- The description of the first "Ropey Rampage" bonus area reads in part:
-
- "* Low off-screen barrel cannon, just to the right of the tree
- with [O].
- LEVEL: [N]"
-
- This should be read as:
-
- The first bonus room is entered via a barrel cannon that's not
- visible because it's off the bottom of the screen. It is
- immediately to the right of the tree where the golden letter
- "O" icon is found.
-
- The type of bonus room is a "LEVEL" (see Section 9 for a
- description of different kinds of bonus games and the names
- I've assigned to them). This bonus room contains the golden
- letter "N" icon.
-
- It also probably contains some bananas -- but bananas are so
- easy to find, they are present in so many of the bonus areas,
- and they are worth so little... that they aren't mentioned
- specifically in this list.
-
-
- -----------------------------------------------------------------------
- BR-9. Kinds of bonus rooms
- -----------------------------------------------------------------------
-
- BLAST-AROUND - four or eight rotating barrels in a square (if there are
- four, they are arranged as the corners of the square; if there
- are eight, they are arranged as a tic-tac-toe board excluding
- the center square). There are various objects in between that
- can be picked up by blasting from barrel to barrel. (There may
- be an exit platform in the bottom right-hand corner of the room,
- which may also have something useful to pick up.)
-
- BLAST-SIDEWAYS - a horizontal string of barrels that blast left-to-right,
- with various things in between that can be picked up. For those
- barrels which don't rotate when the player is in them, it is
- possible to zip through the levels collecting everything, by
- quickly and constantly tapping the "B" button.
-
- BLAST-UP - starts with the player in a barrel at the bottom of the
- screen; the barrel may be sliding back and forth, or spinning,
- or both. There are bananas on the screen, and up to three
- hidden objects just off the top of the screen (left, center,
- right). These objects can be reached by blasting straight up
- (when the barrel is at the left, center, or right).
-
- It isn't always possible get all three top items -- only one
- at a time can be collected, and the player must fall back into
- the barrel or the bonus level is over. It is useful to know
- the position of the item that is the most important to have,
- in order to pick it up first.
-
- FIND - an object flashes among four barrels; once it stops flashing
- around and vanishes, pick the barrel in which it last appeared
- (by jumping up to touch that barrel). Upon guessing correctly,
- the object is awarded to the player.
-
- There are eight "FIND" bonus rooms. Four award red balloons,
- and the remaining four each give a different reward: a green
- balloon, a Rambi icon, a Winky icon, and an Enguarde icon.
-
- LEVEL - a mini-level (generally not-reused for any other bonus rooms)
- in which there are various things to collect.
-
- JUMP - bounce on one or more "Klaptrap"s (the mini-alligators with
- big mouths). They spit up bananas when hit, and also move
- more quickly after each hit. The bunches of bananas stay on
- the screen for only a few seconds, then disappear.
-
- The first bunch PICKED UP will be worth one banana, the second
- worth two, and so on. The object of the bonus game is to pick
- up ten bunches (the last being worth ten bananas), at which
- point the "Klaptrap"(s) vanish. Then the player is rewarded
- with something more significant.
-
- There are five "JUMP" bonus rooms. Three of them give red
- balloons for completing the game, and the other two award
- Rambi icons.
-
- MATCH - objects flash on three barrels in a rotating sequence (e.g.,
- banana, bunch of bananas, banana, Winky icon, banana, red
- balloon, [repeat]). Each barrel freezes on what it is
- displaying when touched by jumping up against it. If all three
- barrels are frozen displaying the same object, that object is
- awarded to the player.
-
- There are eight "MATCH" bonus rooms. Four match any animal
- icon (Enguarde, Expresso, Rambi, Winky). Two match red,
- green, or blue balloons (one, two, or three extra lives).
- The two others match a single banana, a bunch of bananas, a
- Winky icon, or a red balloon.
-
- MATCH-KONG - similar to MATCH, except there are four barrels and the
- rotation is [K]-[O]-[N]-[G]-banana. The object of the bonus
- game is to spell "KONG" across the four barrels.
-
- There are four "MATCH-KONG" bonus rooms. All four award a
- red balloon for winning the game.
-
- SPELL - jump and hit the flashing letter from among several letters
- that are flying around in a circle; the sequence of letters
- spells a word. If the letters are hit in order without error,
- a reward is given (which may be related to the word).
-
- There are five "SPELL" bonus rooms, each with a different
- reward. Three of the rooms play the spell game for only a
- single word (Enguarde icon, Expresso icon, red balloon).
- The others give the player chances at each of the three
- colors of balloon, and at each of the four animal icons.
-
-
- -----------------------------------------------------------------------
- BR-10. Acknowledgements
- -----------------------------------------------------------------------
-
- Thanks to...
-
- * "Big Bad Harvey" (wnl100@psu.edu)
-
- ...who helped me find two exits (one each in Forest Frenzy
- and Orang-utan Gang) so that I could write up this list
-
-
- #######################################################################
-
- END proto-FAQ
-
- #######################################################################
-
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