home *** CD-ROM | disk | FTP | other *** search
-
- Alone in the Dark
- (The Walkthrough Ver. 1.0)
-
- This is a COMPLETE SPOILER to the Alone in the Dark
- game for the PC. It will get the player through quickly and assumes
- the player either retains all (s)he reads or does not care at all about the
-
- story that goes with the game. All unnecessary and used items are left
-
- behind as soon as possible. Most things that do not need to be done to
- finish the game are marked as optional. This is by no means the only
- order of events that leads to a completed game, but it is nearly the
- most efficient. Distribute this freely and add to it as you wish just
- maintain the credits. Enjoy!
-
- In the LOFT: Push the Wardrobe in front of the window to keep out
- the winged beast. Then push the Chest over the trapdoor in the floor
- to keep out the Zombie. Now you can safely search the LOFT. Open
- the Chest to get the rifle. There is a note behind the Piano on its right-
- hand side. There is a Book in the small bookcase opposite the
- window. Read and leave the Book (Extracts of Golden Fleece) and the
- note. Open/Search the Wardrobe to get the Indian Cover. Take the
- Lantern from the table. Exit through e opening in the corner to the
- Right of the barrels (the same way you entered) into the STORAGE
- ROOM.
-
- In the STORAGE ROOM: Open/Search the shelves on the Right to
- find the Can of Oil. Use the Can of Oil and leave the Empty Oil Can.
- Take the Bow on the way out the door to the First HALLWAY.
-
- In the First HALLWAY: The floor has a weak spot -- be careful.
- Enter the First BEDROOM, on the left. Then the Second
- BEDROOM, on the Right. Exit the Third BEDROOM and go into the
- First BATHROOM, on the Left. Leave the First BATHROOM and go
- Left through the closed door at the end of the First HALLWAY to the
- top of the WOODEN STAIRS.
-
- In the First BEDROOM: Open/Search the desk to get the key. Use
- the key on the Chest to get th Old Calvary Sabre. Leave the key. Use
- the Rifle to kill the Zombie when you open the door (2 shots required).
- Leave the room and go across the First HALLWAY to the other
- Second BEDROOM. (P.S. avoid stepping on the mat as it closes the door and
- summons the moster.)
-
- Second BEDROOM: Close the door behind you to keep out the
- Zombie. Walk through to the next Third BEDROOM.
-
- In the Third BEDROOM: Prepare to kill the flying beast, as he enters
- through the window, with the rifle (2 shots required). Get the Vase
- and Throw it to get the Dresser Key, leaving the Broken Vase. Use
- the key to open the Dresser and take the 2 Small Mirrors. Leave the
- key and exit through the closed door. Go across the First HALLWAY
- to the First BATHROOM.
-
- In the First BATHROOM: Open/Search the Closet for the First Aid
- Case. Open/Search the case and take the Flask. Leave the empty case.
- Eat/Drink the Flask to add lif points as needed, leave the empty
- Flask. Leave the BATHROOM and turn Left into the First
- HALLWAY and go through the closed door.
-
- At the top of the WOODEN STAIRS: Walk (near the wall) to the
- Statues by each Gargoyle and Drop/Put a small mirror on each Statue.
- The reflection of each other kills the Gargoyle. Go down the stairs.
-
- At the bottom of the WOODEN STAIRS: Go Right, not disturbing
- the Knight, through the closed door. Do not disturb the Dark Figure!
- Take the Gramophone, the Match Box, leave the Poker. Open/Search
- the Wardrobe to get a box of Cartridges. Reload the Rifle (or Use the
- Cartridges -- same thing). Leave and go to the other side of the stairs
- (past the Knight) and go through the door into the Second
- HALLWAY. Now that you have been in the Second HALLWAY, you
- can get relatively close to the Knight and Throw the Very Heavy
- Statuette at the Knight. Take the Sword, leave the statuette and go
- down stairs, through one of th openings on either sid of the
- WOODEN STAIRS, to the bottom of the STONE STAIRS.
-
- In the Second HALLWAY: [OPTIONALLY: Go straight through
- the door directly in front of you into Jeremy's Old BEDROOM.] Enter
- the door on the corner, the Second BATHROOM. Then go around the
- corner to the door on the Right, the DARK ROOM. Use the Matchbox
- to light the Lantern and walk in the DARK ROOM.
-
- In the Second BATHROOM: Enter quickly and get the Jug.
- [OPTIONALLY: Open/Search the closet to get another First Aid Case
- (You may want to reenter to avoid being attacked).] Exit quickly back
- into the Second HALLWAY. Go back around the corner (past the
- BATHROOM and Jeremy's Old BEDROOM) and go left back down
- the WOODEN STAIRS.
-
- In Jeremy's Old BEDROOM: Get the notebook from the Mantle. Be
- prepared to kill another flying beast behind you. Read and leave the
- notebook (Jeremy HartWood's Notebook). Exit back to the Second
- HALLWAY.]
-
- In the DARK ROOM: Drop/Put the lit Lantern on the floor.
- Open/S
-
-
- e Second HALLWAY. Go
- back past Jeremy's Old BEDROOM, the Second BATHROOM, and
- the DARK ROOM to the closed GALLERY door. Enter.
-
- In the GARDEN: Go to the Statue of the Girl and the Goat.
- Open/Search the dirt at the base of the Statue and take the 3 Arrows.
- Back out of the room before the Spiders get you. Go back to the
- bottom of the STONE STAIRS.
-
- In the GALLERY: Face the Picture on the Left and Drop/Put the Old
- Indian Cover. Turn and face down the GALLERY and Use the Bow.
- Aim at the yellowish object (painting) at the other end of the
- GALLERY. Shoot the painting (3 shots, 1 hit required -- Leave all
- unused arrows). Go to the painting just shot and enter the single door
- on the Right, Jeremy's "new" BEDROOM.
-
- In Jeremy's "new" BEDROOM: Take the (false) Book. Push the
- Clock aside. Open/Search the hole in the wall to get a key (to Jeremy's
- STUDY) and parchment. Read and leave the parchment (The
- Creatures of the Night). Exit back to the gallery and go Left to the
- double doors now on your Left, the LIBRARY.
-
- In the LIBRARY: Use the Lantern, enter and Drop/Put the Lantern on
- the floor. Run to the Left and go Right, past the secret door, when you
- cannot go any farther. In the corner to the Right of the Secret Door,
- Put/Drop the (false) Book in the Bookcase to trigger the mechanism.
- Go Left and enter the SECRET ROOM. [OPTIONALLY:
- Open/Search the LIBRARY for several Books to further explain the
- story and give clues. Note: There are Books on both sides of the desk.
- Caution: Reading one of the books makes you go temporarily insane
- (costing life points) -- cool to see though.] Exit through the closed set
- of double doors, go downstairs, back to the bottom of the STONE
- STAIRS (again).
-
- In the SECRET ROOM: Take the Talisman. Open/Search the
- Shelves to get 3 Daggers, Books, and Parchment. Stand in the Center
- of the Pentacle on the floor to Read the Yellow Book (De Vermis
- Mysteriis) without getting a broken back. Leave all the Dagger BUT
- the Sinusoidal bladed one (the curvy one) and leave all the books and
- parchment once read. Use the remaining dagger on the Vagabond in
- the LIBRARY. Leave the Dagger.
-
- At the Bottom of the STONE STAIRS (again): Go Right to the closed
- door, enter the KITCHEN.
-
- In the KITCHEN: Take the Pot of Soup (Flesh actually) from the
- Fireplace. Enter the Pantry by the Window and prepare to kill another
- Zombie (rifle works well as does the Sword...). Open/Search the Coal
- Pile for the Shoe Box. Open/Search the Shoe Box for the Pistol, leave
- the Empty Shoe Box. Take the Can of Oil in the corner, Use the oil
- and leave the empty can. Use the Jug at the water barrel. Go back in
- the KITCHEN and [OPTIONALLY: Open/Search the Cupboards to
- find 2 Knives (not really needed)] enter the other Pantry to the Right
- Cupboards and take the Key and Open/Search the barrel to get a
- Biscuit Box. Eat/Drink the Biscuit Box as needed to increase health
- points, leave the Empty Biscuit Box. Go through the door between the
- Counter and the Pantry and enter the DINING ROOM through the
- closed door straight ahead.
- In the DINING ROOM: Go immediately to the Table and Drop/Put
- the Pot of Soup on the Table to "mesmerize" the Zombies. Go through
- the single door to the PARLOR.
-
- In the PARLOR: Go immediately to the Table, take the Lighter, and
- Use the Jug of Water on the Ashtray (Cigars). Open/Search the
- Cabinet by the Window to get a Record and a Book. Read and leave
- the Book (Memories) and leave the Record (Chopin's Pothumous Opus
- 69 Nr 1). Use the Golden Key (the one from Jeremy's "new"
- BEDROOM) to open the set of locked double doors to the Right and
- enter Jeremy's STUDY. Leave the Key to Jeremy's Study.
-
- In the STUDY: Open/Search the shelves in the corner passed the
- Sword and Shield to get a Book and a Record (Saint-Saens' Dance of
- Death). Read and leave the Book (The Tale of Captain Norton).
- Leave the STUDY and go through the set of closed double doors in the
- PARLOR and cross the Third HALLWAY to the LIVING ROOM.
- Note the front doors t the Right -- leaving now is not a good idea!
- Enter the LIVING ROOM.
-
- In the LIVING ROOM: Use the Sword (from the Knight) to kill the
- Pirate (Captain Norton). Take he key he had and the book by the
- paintings on the floor. Read and leave the Book (Demonia
- Particularis). Use the golden key from the Pirate to open the locked
- set of double doors enter e DANCE HALL. Leave the Key to
- the Dance Hall.
-
- In the DANCE HALL: Ignore the Record (J. Strauss's Blue Danube)
- on the stand to the Right. Use the Record (Saint-Saens' Dance of
- Death). Avoiding the dancers, take the Key from the Mantle. Leave
- the Record and the Gramophone. Exit back through the doors you
- came in and go back to the Third HALLWAY.
-
- In the Third HALLWAY: [OPTIONALLY: Go toward the STONE
- STAIRS to the locked door on the Right. Use the Key (the gray one)
- to enter the CELLAR.] Go through the PARLOR to the STUDY
- (again).
-
- In the CELLAR: Avoiding the Rats, take Some Bullets from the
- Counter to the rear of the Stairs. [OPTIONALLY: Open/Search for a
- Book on the far side of the CELLAR by the Barrels. Read and leave
- the Book (The Trial of Captain Pregzt).] [OPTIONALLY: Take the
- Block of Wood holding the Barrels. Don't enter the cave this way --
- bad idea.] Go back upstairs, down the Third HALLWAY through the
- PARLOR to the STUDY (again).
-
- In the STUDY (again): Go to the Sword and Shield and Put/Drop the
- Old Calvary Sabre to trigger the mechanism. Go done the steps to the
- CAVES.
- CAVES: Run across the Bridge. Go down he Tunnel to the
- Left. At the Fork, Run from the Worm with a weapon (Pistol is best)
- ready to quickly kill another Flying Beast (2 shots required). Run to
- the Right of the closed Stone Door and kill the Flying Beast. Continue
- down the tunnel until the worm just appears in front of you and
- quickly back up the tunnel. Go back to the formerly closed Stone Door
- and enter. Jump down onto the Walkway and go around to the Left.
- Jump (new Action) over the Bridge and up onto the ledge. Go past the
- closed Stone Door on the Right and kill the Creature on the Left. The
- Pistol works best (2 shots required). Continue passed the Creature to
- the Pillars. Kill the flying Creature (2 shots from the Pistol) Jump
- from Pillar to Pillar to the other side. If you fall, you can wade to
- through a tunnel to the Cavern with the Walkway, just watch the
- Monsters. Go down the tunnel to the fork and go Right to the cavern
- with the Sabres and Skulls. Go Right at a Sabre and Left at a Skull to
- the Chest. Kill the Flying Creature as before if need be. Use the fancy
- Key to open the Chest and get a Gem and a Book. Read and leave the
- Book (A Pirate's Log Book). Push the Rock aside and enter the small
- Cavern behind the Chest. Go through the Cavern and around the
- corner, jump down and go past the closed Stone Door on the Left. Use
- the Lantern (Use the Lighter if it needs to be lit and leave the Wet
- Matchbox while you are at it) and enter the Maze. Remember the
- closed Stone Door on the Left as soon as you enter. If you d 't see it
- go Right and turn Left when you see it nd start the following
- directions from there. Go: Straight (as possible, ignoring little
- irregularities), Right, Left, Right (only choice), Left, Left, Left (only
- choice), Left (only choice), Right (only choice), Right (only choice),
- Left (only choice), Straight (past a left option), Left, Right (only
- choice), Left (only option), Left, Right (only option), Straight (past a
- left option), Right (only choice), Left, Left (only choice), Right to the
- door and Put/Drop the Gem in the door. go through into the Cavern
- and head for the Tree in the Center, avoiding Fireballs and the Water
- Creatures while wading to the Crypt/Alter in front of the tree. Take
- the Hook from the Crypt/Alter. Put/Drop the Talisman on the
- Crypt/Alter to stop the Fireballs, but you must still avoid the Water
- Creatures. Use the Lighter to relight the Lantern (if you are out of oil
- at this point, you are in BIG trouble -- try again). Throw the Lantern
- at the Tree. Follow instructions and "GET OUT OF HERE!" Wade to
- the opposite platform you entered on. Jump up and Use the Hook to
- open the Stone Door. Go through and to the Left into the Maze and go
- to the Stone Door to the Right and Use the Hook to open it. Go
- through and to the Left, jumping down to the Walkway and walk to
- the Left, Jumping the bridge, to the other side. Jump up and go down
- the Tunnel, at the Fork, go Left (toward you) at the Second Fork, go
- Right and out into the CELLAR. Go up the Stairs and out by the
- STONE STAIRS and down the Third HALLWAY and out the Front
- door.
-
- It's over, but...
-
- Dox by Doc. Enjoy.
-
- CREDITS
-
- Version: 1.0
- 12-22-92
-
- David R. Downs
- drdowns@bach.udel.edu
-