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- From: tmaddox@netcom.com (Tom Maddox)
- Newsgroups: alt.cyberpunk
- Subject: After the Deluge (an essay on cyberpunk)
- Date: 13 Jul 92 09:42:14 GMT
- Organization: Netcom - Online Communication Services (408 241-9760 guest)
- Lines: 262
-
-
- (The following essay was printed in the volume _Thinking Robots,
- an Aware Internet, and Cyberpunk Librarians_, edited by R. Bruce Miller and
- Milton T. Wolf, distributed at the Library and Information Technology
- Association meeting in San Francisco, during the 1992 American Library
- Association Conference. An expanded version of the volume will be published
- later this year.)
-
-
- After the Deluge: Cyberpunk in the '80s and '90s
-
- Tom Maddox
-
-
-
- In the mid-'80s cyberpunk emerged as a new way of
- doing science fiction in both literature and film. The
- primary book was William Gibson's _Neuromancer_; the
- most important film, _Blade Runner_. Both featured a
- hard-boiled style, were intensely sensuous in their
- rendering of detail, and engaged technology in a manner
- unusual in science fiction: neither technophiliac (like
- so much of "Golden Age" sf) nor technophobic (like the
- sf "New Wave"), cyberpunk did not so much embrace
- technology as go along for the ride.
-
- However, this was just the beginning: during the '80s
- cyberpunk _spawned_, and in a very contemporary mode.
- It was cloned; it underwent mutations; it was the
- subject of various experiments in recombining its
- semiotic DNA. If you were hip in the '80s, you at least
- heard about cyberpunk, and if in addition you were even
- marginally literate, you knew about Gibson.
-
- To understand how this odd process came about, we have
- to look more closely at cyberpunk's beginnings--more
- particularly, at the technological and cultural context.
- At the same time, I want to acknowledge what seems to me
- an essential principle: when we define or describe a
- literary or artistic style, we are suddenly in contested
- territory, where no one owns the truth. This principle
- applies with special force to the style (if it is a
- style) or movement (if it is a movement) called
- cyberpunk, which has been the occasion for an
- extraordinary number of debates, polemics, and fights
- for critical and literary terrain. So let me remind you
- that I am speaking from my own premises, interests, even
- prejudices.
-
- By 1984, the year of _Neuromancer_'s publication,
- personal computers were starting to appear on desks all
- over the country; computerized videogames had become
- commonplace; networks of larger computers, mainframes
- and minis, were becoming more extensive and accessible
- to people in universities and corporations; computer
- graphics and sound were getting interesting; huge stores
- of information had gone online; and some hackers were
- changing from nerds to sinister system crackers. And of
- course the rate of technological change continued to be
- rapid--which in the world of computers has meant better
- and cheaper equipment available all the time. So
- computers became at once invisible, as they disappeared
- into carburetors, toasters, televisions, and wrist
- watches; and ubiqitous, as they became an essential part
- first of business and the professions, then of personal
- life.
-
- Meanwhile the global media circus, well underway for
- decades, continued apace, quite often feeding off the
- products of the computer revolution, or at least
- celebrating them. The boundaries between entertainment
- and politics, or between the simulated and the real,
- first became more permeable and then--at least according
- to some theorists of these events--collapsed entirely.
- Whether we were ready or not, the postmodern age was
- upon us.
-
- In the literary ghetto known as science fiction,
- things were not exactly moribund, but sf certainly was
- ready for some new and interesting trend. Like all
- forms of popular culture, sf thrives on labels, trends,
- and combinations of them--labeled trends and trendy
- labels. Marketers need all these like a vampire needs
- blood.
-
- This was the context in which _Neuromancer_ emerged.
- Anyone who was watching the field carefully had already
- noticed stories such as "Johnny Mnemonic" and "Burning
- Chrome," and some of us thought that Gibson was writing
- the most exciting new work in the field, but no one--
- least of all Gibson himself--was ready for what happened
- next. _Neuromancer_ won the Hugo, the Nebula, the
- Philip K. Dick Award, Australia's Ditmar; it contributed
- a central concept to the emerging computer culture
- ("cyberspace"); it defined an emerging literary style,
- cyberpunk; and it made that new literary style famous,
- and (remarkably, given that we're talking about science
- fiction here) even hip.
-
- Also, as I've said, there was the film _Blade Runner_,
- Ridley Scott's unlikely adaptation of Philip K. Dick's
- _Do Androids Dream of Electric Sheep?_ The film didn't
- have the success _Neuromancer_ did; in fact, I heard its
- producer remark wryly when the film was given the Hugo
- that perhaps someone would now go to see it. Despite
- this, along with _Neuromancer_, _Blade Runner_ together
- set the boundary conditions for emerging cyberpunk: a
- hard-boiled combination of high tech and low life. As
- the famous Gibson phrase puts it, "The street has its
- own uses for technology." So compelling were these two
- narratives that many people then and now refuse to
- regard as cyberpunk anything stylistically and
- thematically different from them.
-
- Meanwhile, down in Texas a writer named Bruce Sterling
- had been publishing a fanzine (a rigorously postmodern
- medium) called _Cheap Truth_; all articles were written
- under pseudonyms, and taken together, they amounted to a
- series of guerrilla raids on sf. Accuracy of aim and
- incisiveness varied, of course; these raids were
- polemical, occasional, essentially temperamental.
- Altogether, _Cheap Truth_ stirred up some action, riled
- some people, made others aware of each other.
-
- Gibson and Sterling were already friends, and other
- writers were becoming acquainted with one or both: Lew
- Shiner, Sterling's right-hand on _Cheap Truth_ under the
- name "Sue Denim," Rudy Rucker, John Shirley, Pat
- Cadigan, Richard Kadrey, others, me included. Some
- became friends, and at the very least, everyone became
- aware of everyone else.
-
- Early on in this process, Gardner Dozois committed the
- fateful act of referring to this group of very loosely-
- affiliated folk as "cyberpunks." At the appearance of
- the word, the media circus and its acolytes, the
- marketers, went into gear. Cyberpunk became talismanic:
- within the sf ghetto, some applauded, some booed, some
- cashed in, some even denied that the word referred to
- anything; and some applauded or booed or denied that
- cyberpunk existed _and_ cashed in at the same time--the
- quintessentially postmodern response, one might say.
-
- Marketing aside, however, cyberpunk had a genuine
- spokesman and proselytizer, Bruce Sterling, waiting in
- the wings. He picked up the label so casually attached
- by Dozois and used it as the focal point for his own
- concerns, which at times seem to include the outlandish
- project of remaking sf from within. In interviews,
- columns in various magazines and newspapers, and in
- introductions to Gibson's collection of short stories,
- _Burning Chrome_, and _Mirrorshades: The Cyberpunk
- Anthology_, Bruce staked out what he saw as cyberpunk
- and both implicitly and explicitly challenged others to
- contest it. If Gibson's success provided the motor,
- Sterling's polemical intensity provided the driving
- wheel.
-
- Literary cyberpunk had become more than Gibson, and
- cyberpunk itself had become more than literature and
- film. In fact, the label has been applied variously,
- promiscuously, often cheaply or stupidly. Kids with
- modems and the urge to commit computer crime became
- known as "cyberpunks," in _People_ magazine, for
- instance; however, so did urban hipsters who wore black,
- read _Mondo 2000_, listened to "industrial" pop, and
- generally subscribed to techno-fetishism. Cyberpunk
- generated articles and features in places as diverse as
- _The Wall Street Journal_, _Communications of the
- American Society for Computing Machinery_, _People_,
- _Mondo 2000_, and MTV. Also, though Gibson was and is
- often regarded with deep suspicion within the sf
- community, this ceased to matter: he had become more
- than just another sf writer; he was a cultural icon of
- sorts, invoked by figures as various as William
- Burroughs, Timothy Leary, Stewart Brand, David Bowie,
- and Blondie, among others. In short, much of the real
- action for cyberpunk was to be found outside the sf
- ghetto.
-
- Meanwhile, cyberpunk fiction--if you will allow the
- existence of any such thing, and most people do--was
- being produced and even became influential. Bruce
- Sterling published a couple of excellent novels,
- _Schismatrix_ and _Islands in the Net_, that added new
- dimensions to cyberpunk; Pat Cadigan, John Shirley and
- Rudy Rucker did the same. Imitations appeared, some of
- them pretty good, most noxious--I won't cite the worst
- imitators' names because I don't want to publicize them.
-
- Also, various postmodern academics took an interest in
- cyberpunk. Larry McCaffery, who teaches in Southern
- California, brought many of them together in a
- "casebook," of all things, _Storming the Reality Studio:
- A Casebook of Cyberpunk and Postmodern Science Fiction_.
- Many of the academics haven't read much science fiction;
- they're hard-nosed, hip, and often condescending; they
- like cyberpunk but are deeply suspicious of anyone's
- claims for it. But whatever their particular views,
- their very presence at the party implies a certain
- validation of cyberpunk as worthy of more serious
- attention than the usual sf, even of the more celebrated
- sort.
-
- Thus, cyberpunk had _arrived_, however you construe
- the idea. However, in postmodern days, by the time the
- train pulls in, it's already left the station: the
- media juggernaut excels at traveling at least fifteen
- minutes into the future. And so, by the end of the '80s,
- people who never liked it much to begin with were
- announcing with audible relief the death of cyberpunk:
- it had taken its canonical fifteen minutes of fame and
- now should move over and let something else take the
- stage.
-
- "No orchard here," the tv reporter says, her words
- bouncing off a satellite. "Just all these _apple
- trees_." However, Cyberpunk had not died; rather, like
- Romanticism and Surrealism before it (or like Tyrone
- Slothrop in _Gravity's Rainbow_, one of the ur-texts of
- cyberpunk), it had become so culturally widespread and
- undergone so many changes that it could no longer be
- easily located and identified.
-
- Let me cite one example and comment briefly upon it.
- Cyberspace is no longer merely an interesting item in an
- inventory of ideas in Gibson's fiction. In _Cyberspace:
- First Steps_, a collection of papers from The First
- Conference on Cyberspace, held at the University of
- Texas, Austin, in May, 1990, Michael Benedikt defines
- cyberspace as "a globally networked, computer-sustained,
- computer-accessed, and computer-generated,
- multidimensional, artificial, or 'virtual' reality." He
- admits "this fully developed kind of cyberspace does not
- exist outside of science fiction and the imagination of
- a few thousand people;" however he points out that "with
- the multiple efforts the computer industry is making
- toward developing and accessing three-dimensionalized
- data, effecting real-time animation, implementing ISDN
- and enhancing other electronic information networks,
- providing scientific visualizations of dynamic systems,
- developing multimedia software, devising virtual reality
- interface systems, and linking to digital interactive
- television . . . from all of these efforts one might
- cogently argue that cyberspace is 'now under
- construction.'"
-
- Indeed. Cyberpunk came into being just as information
- density and complexity went critical: the
- supersaturation of the planet with systems capable of
- manipulating, transmitting, and receiving ever vaster
- quantities of information has just begun, but (as
- Benedikt points out, though toward different ends), _it
- has begun_. Cyberpunk is the fictive voice of that
- process, and so long as the process remains problematic--
- for instance, so long as it threatens to redefine us--
- the voice will be heard.
- --
- Tom Maddox
- tmaddox@netcom.com
- "I swear I never heard the first shot"
- Wm. Gibson, "Agrippa: a book of the dead"
-
-