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- A SLICE OF LIFE IN MY VIRTUAL COMMUNITY
-
- by Howard Rheingold June 1992
-
- Editor
- Whole Earth Review
- 27 Gate Five Road
- Sausalito, CA 94965
- Tel: 415 332 1716
- Fax: 415 332 3110
- Internet: hlr@well.sf.ca.us
-
- [[[Note: In 1988, _Whole Earth Review_ published my article, "Virtual
- Communities." Four years later, I reread it and realized that I had
- learned a few things, and that the world I was observing had changed.
- So I rewrote it. The original version is available on the WELL as
- /uh/72/hlr/virtual_communities88.
-
- Portions of this will appear in "Globalizing Networks: Computers and
- International Communication," edited by Linda Harasim and Jan Walls for
- MIT press. Portions of this will appear in "Virtual Communities," by
- Howard Rheingold, Addison-Wesley. Portions of this may find their way
- into Whole Earth Review.
-
- This is a world-readable file, and I think these are important issues;
- encourage distribution, but I do ask for fair use: Don't remove my name
- from my words when you quote or reproduce them, don't change them, and
- don't impair my ability to make a living with them. Howard Rheingold]]]
-
- I'm a writer, so I spend a lot of time alone in a room with my words
- and my thoughts. On occasion, I venture outside to interview people or
- to find information. After work, I reenter the human community, via my
- family, my neighborhood, my circle of acquaintances. But that regime
- left me feeling isolated and lonely during the working day, with few
- opportunities to expand my circle of friends. For the past seven years,
- however, I have participated in a wide-ranging, intellectually
- stimulating, professionally rewarding, sometimes painful, and often
- intensely emotional ongoing interchange with dozens of new friends,
- hundreds of colleagues, thousands of acquaintances. And I still spend
- many of my days in a room, physically isolated. My mind, however, is
- linked with a worldwide collection of like-minded (and not so like-
- minded) souls: My virtual community.
-
- Virtual communities emerged from a surprising intersection of
- humanity and technology. When the ubiquity of the world
- telecommunications network is combined with the information-structuring
- and storing capabilities of computers, a new communication medium
- becomes possible. As we've learned from the history of the telephone,
- radio, television, people can adopt new communication media and redesign
- their way of life with surprising rapidity. Computers, modems, and
- communication networks furnish the technological infrastructure of
- computer-mediated communication (CMC); cyberspace is the conceptual
- space where words and human relationships, data and wealth and power are
- manifested by people using CMC technology; virtual communities are
- cultural aggregations that emerge when enough people bump into each
- other often enough in cyberspace.
-
- A virtual community as they exist today is a group of people who may
- or may not meet one another face to face, and who exchange words and
- ideas through the mediation of computer bulletin boards and networks. In
- cyberspace, we chat and argue, engage in intellectual intercourse,
- perform acts of commerce, exchange knowledge, share emotional support,
- make plans, brainstorm, gossip, feud, fall in love, find friends and
- lose them, play games and metagames, flirt, create a little high art and
- a lot of idle talk. We do everything people do when people get together,
- but we do it with words on computer screens, leaving our bodies behind.
- Millions of us have already built communities where our identities
- commingle and interact electronically, independent of local time or
- location. The way a few of us live now might be the way a larger
- population will live, decades hence.
-
- The pioneers are still out there exploring the frontier, the borders
- of the domain have yet to be determined, or even the shape of it, or the
- best way to find one's way in it. But people are using the technology of
- computer-mediated communications CMC technology to do things with each
- other that weren't possible before. Human behavior in cyberspace, as we
- can observe it and participate in it today, is going to be a crucially
- important factor. The ways in which people use CMC always will be rooted
- in human needs, not hardware or software.
-
- If the use of virtual communities turns out to answer a deep and
- compelling need in people, and not just snag onto a human foible like
- pinball or pac-man, today's small online enclaves may grow into much
- larger networks over the next twenty years. The potential for social
- change is a side-effect of the trajectory of telecommunications and
- computer industries, as it can be forecast for the next ten years. This
- odd social revolution -- communities of people who may never or rarely
- meet face to face -- might piggyback on the technologies that the
- biggest telecommunication companies already are planning to install over
- the next ten years.
-
- It is possible that the hardware and software of a new global
- telecommunications infrastructure, orders of magnitude more powerful
- than today's state of the art, now moving from the laboratories to the
- market, will expand the reach of this spaceless place throughout the
- 1990s to a much wider population than today's hackers, technologists,
- scholars, students, and enthusiasts. The age of the online pioneers will
- end soon, and the cyberspace settlers will come en-masse. Telecommuters
- who might have thought they were just working from home and avoiding one
- day of gridlock on the freeway will find themselves drawn into a whole
- new society. Students and scientists are already there, artists have
- made significant inroads, librarians and educators have their own
- pioneers as well, and political activists of all stripes have just begun
- to discover the power of plugging a computer into a telephone. When
- today's millions become tens and hundreds of millions, perhaps billions,
- what kind of place, and what kind of model for human behavior will they
- find?
-
- Today's bedroom electronic bulletin boards, regional computer
- conferencing systems, global computer networks offer clues to what might
- happen when more powerful enabling technology comes along. The hardware
- for amplifying the computing and communication capacity of every home on
- the world-grid is in the pipeline, although the ultimate applications
- are not yet clear. We'll be able to transfer the Library of Congress
- from any point on the globe to any another point in seconds, upload and
- download full-motion digital video at will. But is that really what
- people are likely to do with all that bandwidth and computing power?
- Some of the answers have to come from the behavioral rather than the
- technological part of the system. How will people actually use the
- desktop supercomputers and multimedia telephones that the engineers tell
- us we'll have in the near future.
-
- One possibility is that people are going to do what people always do
- with a new communication technology: use it in ways never intended or
- foreseen by its inventors, to turn old social codes inside out and make
- new kinds of communities possible. CMC will change us, and change our
- culture, the way telephones and televisions and cheap video cameras
- changed us -- by altering the way we perceive and communicate. Virtual
- communities transformed my life profoundly, years ago, and continue to
- do so.
-
- A Cybernaut's Eye View
-
- The most important clues to the shape of the future at this point
- might not be found in looking more closely at the properties of silicon,
- but in paying attention to the ways people need to, fail to, and try to
- communicate with one another. Right now, some people are convinced that
- spending hours a day in front of a screen, typing on a keyboard,
- fulfills in some way our need for a community of peers. Whether we have
- discovered something wonderful or stumbled into something insidiously
- unwonderful, or both, the fact that people want to use CMC to meet other
- people and experiment with identity are valuable signposts to possible
- futures. Human behavior in cyberspace, as we can observe it today on the
- nets and in the BBSs, gives rise to important questions about the
- effects of communication technology on human values. What kinds of
- humans are we becoming in an increasingly computer-mediated world, and
- do we have any control over that transformation? How have our
- definitions of "human" and "community" been under pressure to change to
- fit the specifications of a technology-guided civilization?
-
- Fortunately, questions about the nature of virtual communities are
- not purely theoretical, for there is a readily accessible example of the
- phenomenon at hand to study. Millions of people now inhabit the social
- spaces that have grown up on the world's computer networks, and this
- previously invisible global subculture has been growing at a monstrous
- rate recently (e.g., the Internet growing by 25% per month).
-
- I've lived here myself for seven years; the WELL and the net have
- been a regular part of my routine, like gardening on Sunday, for one
- sixth of my life thus far. My wife and daughter long ago grew accustomed
- to the fact that I sit in front of my computer early in the morning and
- late at night, chuckling and cursing, sometimes crying, about something
- I am reading on the computer screen. The questions I raise here are not
- those of a scientist, or of a polemicist who has found an answer to
- something, but as a user -- a nearly obsessive user -- of CMC and a deep
- mucker-about in virtual communities. What kind of people are my friends
- and I becoming? What does that portend for others?
-
- If CMC has a potential, it is in the way people in so many parts of
- the net fiercely defend the use of the term "community" to describe the
- relationships we have built online. But fierceness of belief is not
- sufficient evidence that the belief is sound. Is the aura of community
- an illusion? The question has not been answered, and is worth asking.
- I've seen people hurt by interactions in virtual communities. Is
- telecommunication culture capable of becoming something more than what
- Scott Peck calls a "pseudo-community," where people lack the genuine
- personal commitments to one another that form the bedrock of genuine
- community? Or is our notion of "genuine" changing in an age where more
- people every day live their lives in increasingly artificial
- environments? New technologies tend to change old ways of doing things.
- Is the human need for community going to be the next technology
- commodity?
-
- I can attest that I and thousands of other cybernauts know that what
- we are looking for, and finding in some surprising ways, is not just
- information, but instant access to ongoing relationships with a large
- number of other people. Individuals find friends and groups find shared
- identities online, through the aggregated networks of relationships and
- commitments that make any community possible. But are relationships and
- commitments as we know them even possible in a place where identities
- are fluid? The physical world, known variously as "IRL" ("In Real
- Life"), or "offline," is a place where the identity and position of the
- people you communicate with are well known, fixed, and highly visual. In
- cyberspace, everybody is in the dark. We can only exchange words with
- each other -- no glances or shrugs or ironic smiles. Even the nuances of
- voice and intonation are stripped away. On top of the technology-imposed
- constraints, we who populate cyberspace deliberately experiment with
- fracturing traditional notions of identity by living as multiple
- simultaneous personae in different virtual neighborhoods.
-
- We reduce and encode our identities as words on a screen, decode and
- unpack the identities of others. The way we use these words, the stories
- (true and false) we tell about ourselves (or about the identity we want
- people to believe us to be) is what determines our identities in
- cyberspace. The aggregation of personae, interacting with each other,
- determines the nature of the collective culture. Our personae,
- constructed from our stories of who we are, use the overt topics of
- discussion in a BBS or network for a more fundamental purpose, as means
- of interacting with each other. And all this takes place on both public
- and private levels, in many-to-many open discussions and one-to-one
- private electronic mail, front stage role-playing and backstage
- behavior.
-
- When I'm online, I cruise through my conferences, reading and
- replying in topics that I've been following, starting my own topics when
- the inspiration or need strikes me. Every few minutes, I get a notice on
- my screen that I have incoming mail. I might decide to wait to read the
- mail until I'm finished doing something else, or drop from the
- conference into the mailer, to see who it is from. At the same time that
- I am participating in open discussion in conferences and private
- discourse in electronic mail, people I know well use "sends" -- a means
- of sending one or two quick sentences to my screen without the
- intervention of an electronic mail message. This can be irritating
- before you get used to it, since you are either reading or writing
- something else when it happens, but eventually it becomes a kind of
- rhythm: different degrees of thoughtfulness and formality happen
- simultaneously, along with the simultaneous multiple personae. Then
- there are public and private conferences that have partially overlapping
- memberships. CMC offers tools for facilitating all the various ways
- people have discovered to divide and communicate, group and subgroup and
- regroup, include and exclude, select and elect.
-
- When a group of people remain in communication with one another for
- extended periods of time, the question of whether it is a community
- arises. Virtual communities might be real communities, they might be
- pseudocommunities, or they might be something entirely new in the realm
- of social contracts, but I believe they are in part a response to the
- hunger for community that has followed the disintegration of traditional
- communities around the world.
-
- Social norms and shared mental models have not emerged yet, so
- everyone's sense of what kind of place cyberspace is can vary widely,
- which makes it hard to tell whether the person you are communicating
- with shares the same model of the system within which you are
- communicating. Indeed, the online acronym YMMV ("Your Mileage May Vary")
- has become shorthand for this kind of indeterminacy of shared context.
- For example, I know people who use vicious online verbal combat as a way
- of blowing off steam from the pressures of their real life -- "sport
- hassling" -- and others who use it voyeuristically, as a text-based form
- of real-life soap-opera. To some people, it's a game. And I know people
- who feel as passionately committed to our virtual community and the
- people in it (or at least some of the people in it) as our nation,
- occupation, or neighborhood. Whether we like it or not, the
- communitarians and the venters, the builders and the vandals, the
- egalitarians and the passive-aggressives, are all in this place
- together. The diversity of the communicating population is one of the
- defining characteristics of the new medium, one of its chief
- attractions, the source of many of its most vexing problems.
-
- Is the prospect of moving en-masse into cyberspace in the near
- future, when the world's communication network undergoes explosive
- expansion of bandwidth, a beneficial thing for entire populations to do?
- In which ways might the growth of virtual communities promote
- alienation? How might virtual communities facilitate conviviality? Which
- social structures will dissolve, which political forces will arise, and
- which will lose power? These are questions worth asking now, while there
- is still time to shape the future of the medium. In the sense that we
- are traveling blind into a technology-shaped future that might be very
- different from today's culture, direct reports from life in different
- corners of the world's online cultures today might furnish valuable
- signposts to the territory ahead.
-
- Since the summer of 1985, I've spent an average of two hours a day,
- seven days a week, often when I travel, plugged into the WELL (Whole
- Earth 'Lectronic Link) via a computer and a telephone line, exchanging
- information and playing with attention, becoming entangled In Real Life,
- with a growing network of similarly wired-in strangers I met in
- cyberspace. I remember the first time I walked into a room full of
- people (IRL) whose faces were completely unknown to me, but who knew
- many intimate details of my history, and whose own stories I knew very
- well. I had contended with these people, shot the breeze around the
- electronic water cooler, shared alliances and formed bonds, fallen off
- my chair laughing with them, become livid with anger at these people,
- but I had not before seen their faces.
-
- I found this digital watering hole for information-age hunters and
- gatherers the same way most people find such places -- I was lonely,
- hungry for intellectual and emotional companionship, although I didn't
- know it. While many commuters dream of working at home, telecommuting, I
- happen to know what it's like to work that way. I never could stand to
- commute or even get out of my pajamas if I didn't want to, so I've
- always worked at home. It has its advantages and its disadvantages.
- Others like myself also have been drawn into the online world because
- they shared with me the occupational hazard of the self-employed, home-
- based symbolic analyst of the 1990s -- isolation. The kind of people
- that Robert Reich, call "symbolic analysts" are natural matches for
- online communities: programmers, writers, freelance artists and
- designers, independent radio and television producers, editors,
- researchers, librarians. People who know what to do with symbols,
- abstractions, and representations, but who sometimes find themselves
- spending more time with keyboards and screens than human companions.
-
- I've learned that virtual communities are very much like other
- communities in some ways, deceptively so to those who assume that people
- who communicate via words on a screen are in some way aberrant in their
- communication skills and human needs. And I've learned that virtual
- communities are very much not like communities in some other ways,
- deceptively so to those who assume that people who communicate via words
- on a screen necessarily share the same level of commitment to each other
- in real life as more traditional communities. Communities can emerge
- from and exist within computer-linked groups, but that technical linkage
- of electronic personae is not sufficient to create a community.
-
- Social Contracts, Reciprocity, and Gift Economies in Cyberspace
-
- The network of communications that constitutes a virtual community
- can include the exchange of information as a kind of commodity, and the
- economic implications of this phenomenon are significant; the ultimate
- social potential of the network, however, lies not solely in its utility
- as an information market, but in the individual and group relationships
- that can happen over time. When such a group accumulates a sufficient
- number of friendships and rivalries, and witnesses the births,
- marriages, and deaths that bond any other kind of community, it takes on
- a definite and profound sense of place in people's minds. Virtual
- communities usually have a geographically local focus, and often have a
- connection to a much wider domain. The local focus of my virtual
- community, the WELL, is the San Francisco Bay Area; the wider locus
- consists of hundreds of thousands of other sites around the world, and
- millions of other communitarians, linked via exchanges of messages into
- a meta-community known as "the net."
-
- The existence of computer-linked communities was predicted twenty
- years ago by J.C.R. Licklider and Robert Taylor, who as research
- directors for the Department of Defense, set in motion the research that
- resulted in the creation of the first such community, the ARPAnet: "What
- will on-line interactive communities be like?" Licklider and Taylor
- wrote, in 1968: "In most fields they will consist of geographically
- separated members, sometimes grouped in small clusters and sometimes
- working individually. They will be communities not of common location,
- but of common interest..."
-
- My friends and I sometimes believe we are part of the future that
- Licklider dreamed about, and we often can attest to the truth of his
- prediction that "life will be happier for the on-line individual because
- the people with whom one interacts most strongly will be selected more
- by commonality of interests and goals than by accidents of proximity." I
- still believe that, but I also know that life also has turned out to be
- unhappy at times, intensely so in some circumstances, because of words
- on a screen. Events in cyberspace can have concrete effects in real
- life, of both the pleasant and less pleasant varieties. Participating in
- a virtual community has not solved all of life's problems for me, but it
- has served as an aid, a comfort and an inspiration at times; at other
- times, it has been like an endless, ugly, long-simmering family brawl.
-
- I've changed my mind about a lot of aspects of the WELL over the
- years, but the "sense of place" is still as strong as ever. As Ray
- Oldenburg revealed in "The Great Good Place," there are three essential
- places in every person's life: the place they live, the place they work,
- and the place they gather for conviviality. Although the casual
- conversation that takes place in cafes, beauty shops, pubs, town squares
- is universally considered to be trivial, "idle talk," Oldenburg makes
- the case that such places are where communities can arise and hold
- together. When the automobile-centric, suburban, high-rise, fast food,
- shopping mall way of life eliminated many of these "third places," the
- social fabric of existing communities shredded. It might not be the same
- kind of place that Oldenburg had in mind, but so many of his
- descriptions of "third places" could also describe the WELL.
-
- The feeling of logging into the WELL for just a minute or two,
- dozens of times a day is very similar to the feeling of peeking into the
- cafe, the pub, the common room, to see who's there, and whether you want
- to stay around for a chat. Indeed, in all the hundreds of thousands of
- computer systems around the world that use the UNIX operating system, as
- does the WELL, the most widely used command is the one that shows you
- who is online. Another widely used command is the one that shows you a
- particular user's biography.
-
- I visit the WELL both for the sheer pleasure of communicating with
- my newfound friends, and for its value as a practical instrument
- forgathering information on subjects that are of momentary or enduring
- importance, from child care to neuroscience, technical questions on
- telecommunications to arguments on philosophical, political, or
- spiritual subjects. It's a bit like a neighborhood pub or coffee shop.
- It's a little like a salon, where I can participate in a hundred ongoing
- conversations with people who don't care what I look like or sound like,
- but who do care how I think and communicate. There are seminars and word
- fights in different corners. And it's all a little like a groupmind,
- where questions are answered, support is given, inspiration is provided,
- by people I may have never heard from before, and whom I may never meet
- face to face.
-
- Because we cannot see one another, we are unable to form prejudices
- about others before we read what they have to say: Race, gender, age,
- national origin and physical appearance are not apparent unless a person
- wants to make such characteristics public. People who are thoughtful but
- who are not quick to formulate a reply often do better in CMC than face
- to face or over the telephone. People whose physical handicaps make it
- difficult to form new friendships find that virtual communities treat
- them as they always wanted to be treated -- as thinkers and transmitters
- of ideas and feeling beings, not carnal vessels with a certain
- appearance and way of walking and talking (or not walking and not
- talking). Don't mistake this filtration of appearances for
- dehumanization: Words on a screen are quite capable of moving one to
- laughter or tears, of evoking anger or compassion, of creating a
- community from a collection of strangers.
-
- From my informal research into virtual communities around the world,
- I have found that enthusiastic members of virtual communities in Japan,
- England, and the US agree that "increasing the diversity of their circle
- of friends" was one of the most important advantages of computer
- conferencing. CMC is a way to meet people, whether or not you feel the
- need to affiliate with them on a community level, but the way you meet
- them has an interesting twist: In traditional kinds of communities, we
- are accustomed to meeting people, then getting to know them; in virtual
- communities, you can get to know people and then choose to meet them. In
- some cases, you can get to know people who you might never meet on the
- physical plane.
-
- How does anybody find friends? In the traditional community, we
- search through our pool of neighbors and professional colleagues, of
- acquaintances and acquaintances of acquaintances, in order to find
- people who share our values and interests. We then exchange information
- about one another, disclose and discuss our mutual interests, and
- sometimes we become friends. In a virtual community we can go directly
- to the place where our favorite subjects are being discussed, then get
- acquainted with those who share our passions, or who use words in a way
- we find attractive. In this sense, the topic is the address: You can't
- simply pick up a phone and ask to be connected with someone who wants to
- talk about Islamic art or California wine, or someone with a three year
- old daughter or a 30 year old Hudson; you can, however, join a computer
- conference on any of those topics, then open a public or private
- correspondence with the previously-unknown people you find in that
- conference. You will find that your chances of making friends are
- magnified by orders of magnitude over the old methods of finding a peer
- group.
-
- You can be fooled about people in cyberspace, behind the cloak of
- words. But that can be said about telephones or face to face
- communications, as well; computer-mediated communications provide new
- ways to fool people, and the most obvious identity-swindles will die out
- only when enough people learn to use the medium critically. Sara Kiesler
- noted that the word "phony" is an artifact of the early years of the
- telephone, when media-naive people were conned by slick talkers in ways
- that wouldn't deceive an eight-year old with a cellular phone today.
-
- There is both an intellectual and an emotional component to CMC.
- Since so many members of virtual communities are the kind of knowledge-
- based professionals whose professional standing can be enhanced by what
- they know, virtual communities can be practical, cold-blooded
- instruments. Virtual communities can help their members cope with
- information overload. The problem with the information age, especially
- for students and knowledge workers who spend their time immersed in the
- info-flow, is that there is too much information available and no
- effective filters for sifting the key data that are useful and
- interesting to us as individuals. Programmers are trying to design
- better and better "software agents" that can seek and sift, filter and
- find, and save us from the awful feeling one gets when it turns out that
- the specific knowledge one needs is buried in 15,000 pages of related
- information.
-
- The first software agents are now becoming available (e.g., WAIS,
- Rosebud), but we already have far more sophisticated, if informal,
- social contracts among groups of people that allow us to act as software
- agents for one another. If, in my wanderings through information space,
- I come across items that don't interest me but which I know one of my
- worldwide loose-knit affinity group of online friends would appreciate,
- I send the appropriate friend a pointer, or simply forward the entire
- text (one of the new powers of CMC is the ability to publish and
- converse with the same medium). In some cases, I can put the information
- in exactly the right place for 10,000 people I don't know, but who are
- intensely interested in that specific topic, to find it when they need
- it. And sometimes, 10,000 people I don't know do the same thing for me.
-
- This unwritten, unspoken social contract, a blend of strong-tie and
- weak-tie relationships among people who have a mixture of motives,
- requires one to give something, and enables one to receive something. I
- have to keep my friends in mind and send them pointers instead of
- throwing my informational discards into the virtual scrap-heap. It
- doesn't take a great deal of energy to do that, since I have to sift
- that information anyway in order to find the knowledge I seek for my own
- purposes; it takes two keystrokes to delete the information, three
- keystrokes to forward it to someone else. And with scores of other
- people who have an eye out for my interests while they explore sectors
- of the information space that I normally wouldn't frequent, I find that
- the help I receive far outweighs the energy I expend helping others: A
- marriage of altruism and self-interest.
-
- The first time I learned about that particular cyberspace power was
- early in the history of the WELL, when I was invited to join a panel of
- experts who advise the U.S. Congress Office of Technology Assessment
- (OTA). The subject of the assessment was "Communication Systems for an
- Information Age." I'm not an expert in telecommunication technology or
- policy, but I do know where to find a group of such experts, and how to
- get them to tell me what they know. Before I went to Washington for my
- first panel meeting, I opened a conference in the WELL and invited
- assorted information-freaks, technophiles, and communication experts to
- help me come up with something to say. An amazing collection of minds
- flocked to that topic, and some of them created whole new communities
- when they collided.
-
- By the time I sat down with the captains of industry, government
- advisers, and academic experts at the panel table, I had over 200 pages
- of expert advice from my own panel. I wouldn't have been able to
- integrate that much knowledge of my subject in an entire academic or
- industrial career, and it only took me (and my virtual community) a few
- minutes a day for six weeks. I have found the WELL to be an outright
- magical resource, professionally. An editor or producer or client can
- call and ask me if I know much about the Constitution, or fiber optics,
- or intellectual property. "Let me get back to you in twenty minutes," I
- say, reaching for the modem. In terms of the way I learned to use the
- WELL to get the right piece of information at the right time, I'd say
- that the hours I've spent putting information into the WELL turned out
- to be the most lucrative professional investments I've ever made.
-
- The same strategy of nurturing and making use of loose information-
- sharing affiliations across the net can be applied to an infinite domain
- of problem areas, from literary criticism to software evaluation. It's a
- neat way for a sufficiently large, sufficiently diverse group of people
- to multiply their individual degree of expertise, and I think it could
- be done even if the people aren't involved in a community other than
- their company or their research specialty. I think it works better when
- the community's conceptual model of itself is more like barn-raising
- than horse-trading, though. Reciprocity is a key element of any market-
- based culture, but the arrangement I'm describing feels to me more like
- a kind of gift economy where people do things for one another out of a
- spirit of building something between them, rather than a spreadsheet-
- calculated quid pro quo. When that spirit exists, everybody gets a
- little extra something, a little sparkle, from their more practical
- transactions; different kinds of things become possible when this
- mindset pervades. Conversely, people who have valuable things to add to
- the mix tend to keep their heads down and their ideas to themselves when
- a mercenary or hostile zeitgeist dominates an online community.
-
- I think one key difference between straightforward workaday
- reciprocity is that in the virtual community I know best, one valuable
- currency is knowledge, elegantly presented. Wit and use of language are
- rewarded in this medium, which is biased toward those who learn how to
- manipulate attention and emotion with the written word. Sometimes, you
- give one person more information than you would give another person in
- response to the same query, simply because you recognize one of them to
- be more generous or funny or to-the-point or agreeable to your political
- convictions than the other one.
-
- If you give useful information freely, without demanding tightly-
- coupled reciprocity, your requests for information are met more swiftly,
- in greater detail, than they would have been otherwise. The person you
- help might never be in a position to help you, but someone else might
- be. That's why it is hard to distinguish idle talk from serious context-
- setting. In a virtual community, idle talk is context-setting. Idle talk
- is where people learn what kind of person you are, why you should be
- trusted or mistrusted, what interests you. An agora is more than the
- site of transactions; it is also a place where people meet and size up
- one another.
-
- A market depends on the quality of knowledge held by the
- participants, the buyers and sellers, about price and availability and a
- thousand other things that influence business; a market that has a forum
- for informal and back-channel communications is a better-informed
- market. The London Stock Exchange grew out of the informal transactions
- in a coffee-house; when it became the London International Stock
- Exchange a few years ago, and abolished the trading-room floor, the
- enterprise lost something vital in the transition from an old room where
- all the old boys met and cut their deals to the screens of thousands of
- workstations scattered around the world.
-
- The context of the informal community of knowledge sharers grew to
- include years of both professional and personal relationships. It is not
- news that the right network of people can serve as an inquiry research
- system: You throw out the question, and somebody on the net knows the
- answer. You can make a game out of it, where you gain symbolic prestige
- among your virtual peers by knowing the answer. And you can make a game
- out of it among a group of people who have dropped out of their orthodox
- professional lives, where some of them sell these information services
- for exorbitant rates, in order to participate voluntarily in the virtual
- community game.
-
- When the WELL was young and growing more slowly than it is now, such
- knowledge-potlatching had a kind of naively enthusiastic energy. When
- you extend the conversation -- several dozen different characters, well-
- known to one another from four or five years of virtual hanging-out,
- several hours a day -- it gets richer, but not necessarily "happier."
-
- Virtual communities have several drawbacks in comparison to face-to-
- face communication, disadvantages that must be kept in mind if you are
- to make use of the power of these computer-mediated discussion groups.
- The filtration factor that prevents one from knowing the race or age of
- another participant also prevents people from communicating the facial
- expressions, body language, and tone of voice that constitute the
- inaudible but vital component of most face to face communications.
- Irony, sarcasm, compassion, and other subtle but all-important nuances
- that aren't conveyed in words alone are lost when all you can see of a
- person are words on a screen.
-
- It's amazing how the ambiguity of words in the absence of body
- language inevitably leads to online misunderstandings. And since the
- physical absence of other people also seems to loosen some of the social
- bonds that prevent people from insulting one another in person,
- misunderstandings can grow into truly nasty stuff before anybody has a
- chance to untangle the original miscommunication. Heated diatribes and
- interpersonal incivility that wouldn't crop up often in face to face or
- even telephone discourse seem to appear with relative frequency in
- computer conferences. The only presently available antidote to this flaw
- of CMC as a human communication medium is widespread knowledge of this
- flaw -- aka "netiquette."
-
- Online civility and how to deal with breaches of it is a topic unto
- itself, and has been much-argued on the WELL. Degrees of outright
- incivility constitute entire universes such as alt.flame, the Usenet
- newsgroup where people go specifically to spend their days hurling vile
- imprecations at one another. I am beginning to suspect that the most
- powerful and effective defense an online community has in the face of
- those who are bent on disruption might be norms and agreements about
- withdrawing attention from those who can't abide by even loose rules of
- verbal behavior. "If you continue doing that," I remember someone saying
- to a particularly persistent would-be disrupter, "we will stop paying
- attention to you." This is technically easy to do on Usenet, where
- putting the name of a person or topic header in a "kill file" (aka "bozo
- filter") means you will never see future contributions from that person
- or about that topic. You can simply choose to not see any postings from
- Rich Rosen, or that feature the word "abortion" in the title. A society
- in which people can remove one another, or even entire topics of
- discussion, from visibility. The WELL does not have a bozo filter,
- although the need for one is a topic of frequent discussion.
-
- Who Is The WELL?
-
- One way to know what the WELL is like is to know something about the
- kind of people who use it. It has roots in the San Francisco Bay Area,
- and in two separate cultural revolutions that took place there in past
- decades. The Whole Earth Catalog originally emerged from the
- counterculture as Stewart Brand's way of providing access to tools and
- ideas to all the communes who were exploring alternate ways of life in
- the forests of Mendocino or the high deserts outside Santa Fe. The Whole
- Earth Catalogs and the magazines they spawned, Co-Evolution Quarterly
- and Whole Earth Review, have outlived the counterculture itself, since
- they are still alive and raising hell after nearly 25 years. For many
- years, the people who have been exploring alternatives and are open to
- ideas that you don't find in the mass media have found themselves in
- cities instead of rural communes, where their need for new tools and
- ideas didn't go away.
-
- The Whole Earth Catalog crew received a large advance in the mid-
- 1980s to produce an updated version, a project involving many
- geographically-separated authors and editors, many of whom were using
- computers. They bought a minicomputer and the license to Picospan, a
- computer conferencing program, leased an office next to the magazine's
- office, leased incoming telephone lines, set up modems, and the WELL was
- born in 1985. The idea from the beginning was that the founders weren't
- sure what the WELL would become, but they would provide tools for people
- to build it into something useful. It was consciously a cultural
- experiment, and the business was designed to succeed or fail on the
- basis of the results of the experiment. The person Stewart Brand chose
- to be the WELL's first director -- technician, manager, innkeeper, and
- bouncer -- was Matthew McClure, not-coincidentally a computer-savvy
- veteran of The Farm, one of the most successful of the communes that
- started in the sixties. Brand and McClure started a low-rules, high-tone
- discussion, where savvy networkers, futurists, misfits who had learned
- how to make our outsiderness work for us, could take the technology of
- CMC to its cultural limits.
-
- The Whole Earth network -- the granola-eating utopians, the solar-
- power enthusiasts, serious ecologists and the space-station crowd,
- immortalists, Biospherians, environmentalists, social activists -- was
- part of the core population from the beginning. But there were a couple
- of other key elements. One was the subculture that happened ten years
- after the counterculture era -- the personal computer revolution.
- Personal computers and the PC industry were created by young iconoclasts
- who wanted to have whizzy tools and change the world. Whole Earth had
- honored them, including the outlaws among them, with the early Hacker's
- Conferences. The young computer wizards, and the grizzled old hands who
- were still messing with mainframes, showed up early at the WELL because
- the guts of the system itself -- the UNIX operating system and "C"
- language programming code -- were available for tinkering by responsible
- craftsmen.
-
- A third cultural element that made up the initial mix of the WELL,
- which has drifted from its counterculture origins in many ways, were the
- deadheads. Books and theses have been written about the subculture that
- have grown up around the band, the Grateful Dead. The deadheads have a
- strong feeling of community, but they can only manifest it en masse when
- the band has concerts. They were a community looking for a place to
- happen when several technology-savvy deadheads started a "Grateful Dead
- Conference" on the WELL. GD was so phenomenally successful that for the
- first several years, deadheads were by far the single largest source of
- income for the enterprise.
-
- Along with the other elements came the first marathon swimmers in
- the new currents of the information streams, the futurists and writers
- and journalists. The New York Times, Business Week, the San Francisco
- Chronicle, Time, Rolling Stone, Byte, the Wall Street Journal all have
- journalists that I know personally who drop into the WELL as a listening
- post. People in Silicon Valley lurk to hear loose talk among the pros.
- Journalists tend to attract other journalists, and the purpose of
- journalists is to attract everybody else: most people have to use an old
- medium to hear news about the arrival of a new medium.
-
- Things changed, both rapidly and slowly, in the WELL. There were
- about 600 members of the WELL when I joined, in the summer of 1985. It
- seemed that then, as now, the usual ten percent of the members did 80%
- of the talking. Now there are about 6000 people, with a net gain of
- about a hundred a month. There do seem to be more women than other parts
- of cyberspace. Most of the people I meet seem to be white or Asian;
- African-Americans aren't missing, but they aren't conspicuous or even
- visible. If you can fake it, gender and age are invisible, too. I'd
- guess the WELL consists of about 80% men, 20% women. I don't know
- whether formal demographics would be the kind of thing that most WELL
- users would want to contribute to. It's certainly something we'd
- discuss, argue, debate, joke about.
-
- One important social rule was built into Picospan, the software that
- the WELL lives inside: Nobody is anonymous. Everybody is required to
- attach their real "userid" to their postings. It is possible to use
- pseudonyms to create alternate identities, or to carry metamessages, but
- the pseudonyms are always linked in every posting to the real userid. So
- individual personae -- whether or not they correspond closely to the
- real person who owns the account -- are responsible for the words they
- post. In fact, the first several years, the screen that you saw when you
- reached the WELL said "You own your own words." Stewart Brand, the
- WELL's co-founder likes epigrams: "Whole Earth," "Information wants to
- be free." "You own your own words." Like the best epigrams, "You own
- your own words" is open to multiple interpretations. The matter of
- responsibility and ownership of words is one of the topics WELLbeings
- argue about endlessly, so much that the phrase has been abbreviated to
- "YOYOW," As in, "Oh no, another YOYOW debate."
-
- Who are the WELL members, and what do they talk about? I can tell
- you about the individuals I have come to know over six years, but the
- WELL has long since been something larger than the sum of everybody's
- friends. The characteristics of the pool of people who tune into this
- electronic listening post, whether or not they every post a word in
- public, is a strong determinant of the flavor of the "place." There's a
- cross-sectional feeling of "who are we?" that transcends the
- intersecting and non-intersecting rings of friends and acquaintances
- each individual develops. My Neighborhood On The WELL
-
- Every CMC system gives users tools for creating their own sense of
- place, by customizing the way they navigate through the database of
- conferences, topics, and responses. A conference or newsgroup is like a
- place you go. If you go to several different places in a fixed order, it
- seems to reinforce the feeling of place by creating a customized
- neighborhood that is also shared by others. You see some of the same
- users in different parts of the same neighborhood. Some faces, you see
- only in one context -- the parents conference, the Grateful Dead tours
- conference, the politics or sex conference.
-
- My home neighborhood on the WELL is reflected in my ".cflist," the
- file that records my preferences about the order of conferences I visit.
- It is always possible to go to any conference with a command, but with a
- .cflist you structure your online time by going from conference to
- specified conference at regular intervals, reading and perhaps
- responding in several ongoing threads in several different places.
- That's the part of the art of discourse where I have found that the
- computer adds value to the intellectual activity of discussing formally
- distinct subjects asynchronously, from different parts of the world,
- over extending periods, by enabling groups to structure conversations by
- topic, over time.
-
- My .cflist starts, for sentimental reasons, with the Mind
- conference, the first one I hosted on the WELL, since 1985. I've changed
- my .cflist hundreds of times over the years, to add or delete
- conferences from my regular neighborhood, but I've always kept Mind in
- the lede. The entry banner screen for the Mind conference used to
- display to each user the exact phase of the moon in numbers and ASCII
- graphics every time they logged in to the conference. But the volunteer
- programmer who had created the "phoon" program had decided to withdraw
- it, years later, in a dispute with WELL management. There is often a
- technological fix to a social problem within this particular universe.
- Because the WELL seems to be an intersection of many different cultures,
- there have been many experiments with software tools to ameliorate
- problems that seemed to crop up between people, whether because of the
- nature of the medium or the nature of the people. A frighteningly
- expensive pool of talent was donated by volunteer programmers to create
- tools and even weapons for WELL users to deal with each other. People
- keep giving things to the WELL, and taking them away. Offline readers
- and online tools by volunteer programmers gave others increased power to
- communicate.
-
- The News conference is what's next. This is the commons, the place
- where the most people visit the most often, where the most outrageous
- off-topic proliferation is least pernicious, where the important
- announcements about the system or social events or major disputes or new
- conferences are announced. When an earthquake or fire happens, News is
- where you want to go. Immediately after the 1989 earthquake and during
- the Oakland fire of 1991, the WELL was a place to check the damage to
- the local geographic community, lend help to those who need it, and get
- first-hand reports. During Tienamen square, the Gulf War, the Soviet
- Coup, the WELL was a media-funnel, with snippets of email from Tel-Aviv
- and entire newsgroups fed by fax machines in China, erupting in News
- conference topics that grew into fast-moving conferences of their own.
- During any major crisis in the real world, the routine at our house is
- to turn on CNN and log into the WELL.
-
- After News is Hosts, where the hottest stuff usually happens. The
- hosts community is a story in itself. The success of the WELL in its
- first five years, all would agree, rested heavily on the efforts of the
- conference hosts -- online characters who had created the character of
- the first neighborhoods and kept the juice flowing between one another
- all over the WELL, but most pointedly in the Hosts conference. Some
- spicy reading in the Archives conference originated from old hosts'
- disputes - and substantial arguments about the implications of CMC for
- civil rights, intellectual property, censorship, by a lot of people who
- know what they are talking about, mixed liberally with a lot of other
- people who don't know what they are talking about, but love to talk
- anyway, via keyboard and screen, for years on end.
-
- In this virtual place, the pillars of the community and the worst
- offenders of public sensibilities are in the same group -- the hosts. At
- their best and their worst, this ten percent of the online population
- put out the words that the other ninety percent keep paying to read.
- Like good hosts at any social gathering, they make newcomers welcome,
- keep the conversation flowing, mediate disputes, clean up messes, and
- throw out miscreants, if need be. A WELL host is part salon keeper, part
- saloon keeper, part talk-show host, part publisher. The only power to
- censor or to ban a user is the hosts' power. Policy varies from host to
- host, and that's the only policy. The only justice for those who misuse
- that power is the forced participation in weeks of debilitating and
- vituperative post-mortem.
-
- The hosts community is part long-running soap opera, part town
- meeting, bar-room brawl, anarchic debating society, creative groupmind,
- bloody arena, union hall, playpen, encounter group. The Hosts conference
- is extremely general, from technical questions to personal attacks. The
- Policy conference is supposed to be restricted to matters of what WELL
- policy is, or ought to be. The part-delusion, part-accurate perception
- that the hosts and other users have strong influence over WELL policy is
- part of what feeds debate here, and a strong element in the libertarian
- reputation of the stereotypical WELLite. After fighting my way through a
- day's or hour's worth of the Hot New Dispute in News, Hosts, and Policy,
- I check on the conferences I host -- Info, Virtual Communities, Virtual
- Reality. After that my .cflist directs me, at the press of the return
- key, to the first new topic or response in the Parenting, Writers',
- Grateful Dead tours, Telecommunication, Macintosh, Weird, Electronic
- Frontier Foundation, Whole Earth, Books, Media, Men on the WELL,
- Miscellaneous, and Unclear conferences.
-
- The social dynamics of the WELL spawn new conferences in response to
- different kinds of pressures. Whenever a hot interpersonal or doctrinal
- issue breaks out, for example, people want to stage the brawl or make a
- dramatic farewell speech or shocking disclosure or serious accusation in
- the most heavily-visited area of the WELL, which is usually the place
- that others want to be a Commons -- a place where people from different
- sub-communities can come to find out what is going on around the WELL,
- outside the WELL, where they can pose questions to the committee of the
- whole. When too many discussions of what the WELL's official policy
- ought to be, about censorship or intellectual property or the way people
- treat each other, break out, they tended to clutter the place people
- went to get a quick sense of what is happening outside their
- neighborhoods. So the Policy conference was born.
-
- But then the WELL grew larger and it wasn't just policy but
- governance and social issues like political correctness or the right of
- users to determine the social rules of the system. Several years and six
- thousand more users after the fission of the News and Policy
- conferences, another conference split off News -- "MetaWELL," a
- conference was created strictly to discussions about the WELL itself, it
- nature, its situation (often dire), its future.
-
- Grabbing attention in the Commons is a powerful act. Some people
- seem drawn to performing there; others burst out there in acts of
- desperation, after one history of frustration or another. Dealing with
- people who are so consistently off-topic or apparently deeply grooved
- into incoherence, long-windedness, scatology, is one of the events that
- challenges a community to decide what its values really are, or ought to
- be.
-
- Something is happening here. I'm not sure anybody understands it
- yet. I know that the WELL and the net is an important part of my life
- and I have to decide for myself whether this is a new way to make
- genuine commitments to other human beings, or a silicon-induced illusion
- of community. I urge others to help pursue that question in a variety of
- ways, while we have the time. The political dimensions of CMC might lead
- to situations that would pre-empt questions of other social effects;
- responses to the need for understanding the power-relationships inherent
- in CMC are well represented by the Electronic Frontier Foundation and
- others. We need to learn a lot more, very quickly, about what kind of
- place our minds are homesteading.
-
- The future of virtual communities is connected to the future of
- everything else, starting with the most precious thing people have to
- gain or lose -- political freedom. The part played by communication
- technologies in the disintegration of communism, the way broadcast
- television pre-empted the American electoral process, the power of fax
- and CMC networks during times of political repression like Tienamen
- Square and the Soviet Coup attempt, the power of citizen electronic
- journalism, the power-maneuvering of law enforcement and intelligence
- agencies to restrict rights of citizen access and expression in
- cyberspace, all point to the future of CMC as a close correlate of
- future political scenarios. More important than civilizing cyberspace is
- ensuring its freedom as a citizen-to-citizen communication and
- publication medium; laws that infringe equity of access to and freedom
- of expression in cyberspace could transform today's populist empowerment
- into yet another instrument of manipulation. Will "electronic democracy"
- be an accurate description of political empowerment that grows out of
- the screen of a computer? Or will it become a brilliant piece of
- disinfotainment, another means of manipulating emotions and
- manufacturing public opinion in the service of power.
-
- Who controls what kinds of information is communicated in the
- international networks where virtual communities live? Who censors, and
- what is censored? Who safeguards the privacy of individuals in the face
- of technologies that make it possible to amass and retrieve detailed
- personal information about every member of a large population? The
- answers to these political questions might make moot any more abstract
- questions about cultures in cyberspace. Democracy itself depends on the
- relatively free flow of communications. The following words by James
- Madison are carved in marble at the United States Library of Congress:
- "A popular government without popular information, or the means of
- acquiring it, is but a prologue to a farce or a tragedy, or perhaps
- both. Knowledge will forever govern ignorance, and a people who mean to
- be their own governors must arm themselves with the power which
- knowledge gives." It is time for people to arm themselves with power
- about the future of CMC technology.
-
- Who controls the market for relationships? Will the world's
- increasingly interlinked, increasingly powerful, decreasingly costly
- communications infrastructure be controlled by a small number of very
- large companies? Will cyberspace be privatized and parceled out to those
- who can afford to buy into the auction? If political forces do not seize
- the high ground and end today's freewheeling exchange of ideas, it is
- still possible for a more benevolent form of economic control to stunt
- the evolution of virtual communities, if a small number of companies
- gain the power to put up toll-roads in the information networks, and
- smaller companies are not able to compete with them.
-
- Or will there be an open market, in which newcomers like Apple or
- Microsoft can become industry leaders? The playing field in the global
- telecommunications industry will never be level, but the degree of
- individual freedom available through telecommunication technologies in
- the future may depend upon whether the market for goods and services in
- cyberspace remains open for new companies to create new uses for CMC.
-
- I present these observations as a set of questions, not as answers.
- I believe that we need to try to understand the nature of CMC,
- cyberspace, and virtual communities in every important context --
- politically, economically, socially , culturally, cognitively. Each
- different perspective reveals something that the other perspectives do
- not reveal. Each different discipline fails to see something that
- another discipline sees very well. We need to think as teams here,
- across boundaries of academic discipline, industrial affiliation,
- nation, to understand, and thus perhaps regain control of, the way human
- communities are being transformed by communication technologies. We
- can't do this solely as dispassionate observers, although there is
- certainly a huge need for the detached assessment of social science. But
- community is a matter of the heart and the gut as well as the head. Some
- of the most important learning will always have to be done by jumping
- into one corner or another of cyberspace, living there, and getting up
- to your elbows in the problems that virtual communities face.
-
- -- Howard Rheingold (hlr@well.sf.ca.us)
-