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-
- Cyberpasse Manifesto
-
- by
-
- Don Webb
- Chief Propagandist
-
- This has no Copyright, and may be reposted at will.
-
- We have long awaited the moment to release our
- manifesto, so that we would not appear guilty of the sin of
- vanguardism. Since Bart Nagle has noted that book
- publishers now note books bearing the suffix "Cyber" in the
- title passe, we realize that it is time to strike while the
- iron is cooling. The Cyberpasse movement began on October
- 8, 1966 when the BBC aired *The Tenth Planet* -- part of
- their popular %Dr. Who% series. The Cybermen have replaced
- their natural bodies with plastic and thus have become
- disease free and nearly immortal. They represent the ideal
- of the Cyberpasse movement. Cyberpasse will overtake
- cyberpunk, because we created it as a front. The movement
- has great wealth and power, and is an open conspiracy. Any
- number may play, provided that they obey the Cyberlaws. We
- are the rulers of the world, the makers of the zeitgeist,
- and the oatmeal of reality.
-
- These are the Cyberlaws, the key to Cyberpasse:
-
- 1. You must own a computer. It must be a boring
- computer with lots of capacity for upward and downward
- networking. You favorite phrase is "The computer is a
- tool." You must pretend incompetence with your computer, so
- that people explain things for you, and do things for you.
- Thus you learn to tap the skills of lots of experts.
-
- 2. You must belong to a frequent flyer plan. You'll
- travel a lot to see other Cybermen. You must own a futon to
- put up traveling Cybermen. You must make your visitors look
- as boring as possible, so as not to tip off your neighbors
- that you are a planetary ruler.
-
- 3. You must appear dull. This is essential. Everyone
- must view you as a harmless amateur. You must practice
- perfect manners, so you don't get thrown out of places for
- being too dull.
-
- 4. You must foster a myth of a long-term illness.
- Thusly you can call in sick for work, whenever a learning
- opportunity presents itself. Knowledge is power.
-
- 5. You must You must place yourself in the middle of
- various webs of information. Always share information, but
- always filter to extend the Cybervalues of logic, and of
- slow and steady change. You must deny that you are trying
- to improve the world, as always appear to be a shambling
- slow witted machine that just happens to pass along the
- correct information at one time. Remember humans are
- hostile to change agents.
-
- 6. You must make sure that they're a lot of cutting
- edge movements around to draw fire. As a long term way to
- secure this, be sure and strongly support civil liberties
- issues.
-
- 7. You must always deny the importance of new
- information technologies. This is not to stifle, but to
- make people think they are harmless. Always argue that there
- is nothing new going on. This will make people, less likely
- to fear/resist certain changes.
-
- 8. You must act every day to bring about the change
- into a cybersociety. Each act must may be downplayed, but
- it must be constant and quiet. Accumulate power to make
- your actions a little stronger. Afterall the boss can OK
- the T1 phone lines for the business, and she can allow
- personal Email accounts. Always have a boring explanation,
- economy, efficiency, whatever. But be sure you never allow
- a step backward.
-
- 9. You must deny there is an organized Cyberpasse
- movement. Even to your self.
-
- 10. You must seek allies in all areas of society.
-
- 11. You must never act in anger, but only with logic
- and harmonious feelings. Our battles are not the day to day
- battles of the news. Our battle is that of the vegetable
- empire vast and slow.
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