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- Subject: alt.cp FAQ (was: about cyberpunk)
- From: Frank <frank@knarf.demon.co.uk>
- Date: Thu, 19 Jun 1997 20:44:15 +0100
-
-
- FREQUENTLY ASKED QUESTIONS
- ALT.CYBERPUNK
-
-
-
- Maintained by Frank (frank@knarf.demon.co.uk) Last update; 23 March 1997
- Posted every two weeks to alt.cyberpunk. URL version available at
- www.knarf.demon.co.uk/alt-cp.htm.
-
- This is Version 4.0 of the alt.cyberpunk FAQ. Although previous FAQs
- have not been allocated version numbers, due the number of people now
- involved, I've taken the liberty to do so. Previous maintainers /
- editors and version numbers are given below:
-
- - Version 3: Erich Schneider
- - Version 2: Tim Oerting
- - Version 1: Andy Hawks
-
- I would also like to recognise and express my thanks to Jer and Stack
- for all their help and assistance in compiling this version of the FAQ.
-
- This FAQ, as with Cyberpunk literature, is a living document. If you
- have any comments, criticisms, additions, questions please send them to
- me at frank@knarf.demon.co.uk. (I especially welcome reports of "broken
- links", either in the ASCII or HTML versions). Send to that address as
- well if you would like the latest version of this document.
-
-
- The vast number of the "answers" here should be prefixed with an "in my
- opinion". It would be ridiculous for me to claim to be an ultimate
- Cyberpunk authority.
-
-
-
- Contents
-
- 1. What is Cyberpunk, the Literary Movement ?
- 2. What is Cyberpunk, the Subculture ?
- 3. What is Cyberspace ?
- 4. Cyberpunk Literature
- 5. Magazines About Cyberpunk and Related Topics
- 6. Cyberpunk in Visual Media (Movies and TV)
- 7. Blade Runner
- 8. Cyberpunk Music / Dress / Aftershave
- 9. CP Authors' email addresses ?
- 10. What is "PGP" ?
- 11. Agrippa: What and Where, is it ?
- 12. Other On-Line Resources
-
-
-
- 1. What is Cyberpunk, the Literary Movement ?
-
- Gardner Dozois, one of the editors of Isaac Asimov's Science Fiction
- Magazine during the early '80s, is generally acknowledged as the first
- person to popularize the term "Cyberpunk", when describing a body of
- literature. Dozois doesn't claim to have coined the term; he says he
- picked it up "on the street somewhere".
-
- It is probably no coincidence that Bruce Bethke wrote a short story
- titled "Cyberpunk" in 1980 and submitted it Asimov's mag, when Dozois
- may have been doing first readings, and got it published in Amazing in
- 1983, when Dozois was editor of 1983 Year's Best SF and would be
- expected to be reading the major SF magazines. But as Bethke says, "who
- gives a rat's ass, anyway?!". (Bethke is not really a Cyberpunk author;
- in mid-1995 he published Headcrash (www.spedro.com/headcrash/funside.htm
- l), which he calls "a cybernetically-aware comedy". (Thanks to Bruce for
- his help on this issue.)
-
- Before its christening the "Cyberpunk movement", known to its members as
- "The Movement", had existed for quite some time, centred around Bruce
- Sterling's samizdat, Cheap Truth (bush.cs.tamu.edu/~erich/cheaptruth/).
- Authors like Sterling, Rucker and Shirley submitted articles
- pseudonymously to this newsletter, hyping the works of people in the
- group and vigorously attacking the "SF mainstream". This helped form the
- core "movement consciousness". (The run of Cheap Truth is available by
- anonymous FTP in the directory "ftp.io.com:/pub/usr/shiva/SMOF-
- BBS/cheap.truth").
-
- Cyberpunk literature, in general, deals with marginalized people in
- technologically-enhanced cultural "systems". In Cyberpunk stories'
- settings, there is usually a "system" which dominates the lives of most
- "ordinary" people, be it an oppressive government, a group of large,
- paternalistic corporations or a fundamentalist religion. These
- systemsare enhanced by certain technologies, particularly "information
- technology" (computers, the mass media), making the system better at
- keeping those within it, inside it. Often this technological system
- extends into its human "components" as well, via brain implants,
- prosthetic limbs, cloned or genetically engineered organs, etc.
- Humansthemselves become part of "the Machine". This is the "cyber"
- aspect of Cyberpunk. However, in any cultural system, there are always
- those who live on its margins, on "the Edge": criminals, outcasts,
- visionaries or those who simply want freedom for its own sake. Cyberpunk
- literature focuses on these people, and often on how they turn the
- system's technological tools to their own ends. This is the "punk"
- aspect of Cyberpunk.
-
- The best Cyberpunk works are distinguished from previous works with
- similar themes, by a certain style. The setting is urban, the mood is
- dark and pessimistic. Concepts are thrown at the reader without
- explanation, much like new developments are thrown at us in our everyday
- lives. There is often a sense of moral ambiguity; simply fighting "the
- system" (to topple it, or just to stay alive) does not make the main
- characters "heroes" or "good" in the traditional sense.
-
-
-
- 2. What is Cyberpunk, the Subculture ?
-
- Spurred on by Cyberpunk literature in the mid-1980's, certain groups of
- people started referring to themselves as Cyberpunk, because they
- correctly noticed the seeds of the fictional "techno-system" in Western
- society today, and because they identified with the marginalized
- characters in Cyberpunk stories. Within the last few years, the mass
- media has caught on to this, spontaneously dubbing certain people and
- groups "Cyberpunk".
-
- Specific subgroups which are identified with Cyberpunk are: Hackers,
- Crackers, Phreaks (www.ccil..org/jargon/jargon_23.html) and Cypher-punks
- (www.csua.berkeley.edu/cypherpunks/home.html):
-
- "Hackers" are the "wizards" of the computer community; people with a
- deep understanding of how their computers work, and can do things
- with them that seem "magical".
-
- "Crackers" are the real-world analogues of the "console cowboys" of
- Cyberpunk fiction; they break into other people's computer systems,
- without their permission, for illicit gain or simply for the pleasure
- of exercising their skill.
-
- "Phreaks" are those who do a similar thing with the telephone system,
- coming up with ways to circumvent phone companies' calling charges
- and doing clever things with the phone network.
-
- "Cypher-punks": These people think a good way to bollocks "The System"
- is through cryptography and cryptosystems. They believe widespread
- use of extremely hard-to-break coding schemes will create "regions of
- privacy" that "The System" cannot invade.
-
- Some other groups which are associtaed with Cyberpunk are:
-
- "Transhuman" (www.aleph.se/trans/alliance) are actively seeking to
- become 'Posthuman (www.aleph.se/trans/global/posthumanity/). This
- involves learning about and making use of new technologies that can
- potentially increase their capacities and life expectancy.They follow
- Transhumanism (www.aleph.se/trans/intro/definitions.html), a set of
- 'philosophies of life' (such as the Extropian philosophy) that seek
- the continuation and acceleration of the evolution of intelligent
- life beyond its currently human form and limits by means of science
- and technology, guided by life-promoting principles and values, while
- avoiding religion and dogma
-
- "Extropian" (www.aleph.se/trans/culture/philosophy/princip.html) are
- dedicated to the opposition of Entropy (pete.pomona.edu/pynchon/
- entropy/) Politically, extropians are close kin to the libertarians,
- including some anarchists, some classical liberals, and even a
- political neoconservative or two. But many extropians have no
- interest in politics at all, and many are actively anti-political.
- Extropians have a principle called "spontaneous order", but politics
- is by no means the only domain in which they apply it.
-
- So are Cyberpunks any or all of the above, well not really. One person's
- "Cyberpunk" is another's obnoxious teenager with some technical skill
- thrown in, a self-designated Cyberpunk looking for the latest trend to
- identify with or yet another mass media label used as a marketing ploy.
- Whilst most Cyberpunks understand, and some have a a good working
- knowledge of the above definitions, these pursuits are seen as a means,
- rather than an end. The "end" of course depends upon your own personal
- goals.
-
- There are those who claim that "Cyberpunk" is indefinable, which in some
- sense it is. Moreover, most regulars on alt.cp are uncomfortable about
- even implying that there actually are any cyberpunks. The point being
- that we all live in a cyberpunk society today, after all Gisbon himself
- said "The future has arrived; it's just not evenly distributed".
-
- Therefore, by definition most some people are already Cyberpunks. That
- is why when some post on alt.cp claiming that "I am a cyberpunk" don't
- get flamed to death, just ignored, whereas statements such as "survival
- through technological superiority" get flamed from here to eternity and
- back.
-
- In the end, anybody insisting they are a Cyberpunk will probably get
- flamed in alt.cyberpunk. Think of it as a trial by ordeal. John Shirley
- (noted cyberpunk author) didn't make it through the entrance exam.
- Chairman Bruce might just hack it, but AFAIK he's never come visiting.
-
-
-
- 3. What is cyberspace ?
-
- To my knowledge, the term "Cyberspace" (www.cs.uidaho.edu/lal/cyberspace
- /cyberspace.html) was first used by William Gibson in his story "Burning
- Chrome". That work first describes users using devices called
- "cyberdecks" to override their normal sensory organs, presenting them
- with a full-sensory interface to the world computer network. When doing
- so, said users are "in cyberspace". (The concept had appeared prior to
- Gibson, most notably in Vernor Vinge's story "True Names"). "Cyberspace"
- is thus the metaphorical "place" where one "is" when accessing the world
- computer net.
-
- Even though Gibson's vision of how cyberspace is in some sense, surreal,
- it has stimulated many in the computing community. The word "cyberspace"
- is commonly used in the "mainstream world" with reference to the
- emergent world-wide computer network (especially the Internet). Also,
- some researchers in the "virtual reality" arena of computer science are
- trying to implement something like Gibson's Matrix into a more general
- computer-generated environment, even if its purpose is not "accessing
- the net".
-
-
-
- 4. Cyberpunk Literature
-
- The following is intended to be a short list of the best in-print
- Cyberpunk works. Note that quite a few works written before 1980 have
- been retroactively labelled "Cyberpunk" due to stylistic similarities,
- eg Pynchon's Gravity's Rainbow, or similar themes such as Brunner's The
- Shockwave Rider or Delany's Nova).
-
- William Gibson's Neuromancer, about a cracker operating in
- cyberspace, a cybernetically-enhanced bodyguard/mercenary, and a pair
- of mysterious AIs, got the ball rolling as far as Cyberpunk is
- concerned. It won the Hugo, Nebula, P. K. Dick, Seiun, and Ditmar
- awards, something no other SF work has done.
-
- Gibson wrote two sequels in the same setting, Count Zero and Mona
- Lisa Overdrive. Gibson also has a collection of short stories,
- Burning Chrome, which contains three stories in Neuromancer's
- setting, as well as several others, such as the excellent "The Winter
- Market" and "Dogfight".
-
- Gibson's two most recent works are Virtual Light and Idoru; they
- share a setting (San Francisco and Tokyo, respectively, of the near
- future) and a few characters, but are otherwise independent. Compared
- to his first trilogy, the technology they posit is less advanced in
- some ways and they are more theme-driven than plot-driven, but they
- deal with many of the same concerns as other cyberpunk works.
- "Idoru" is a Japanese borrowing of the English "idol", and refers to
- a media-company-manufactured pop-music star, a "virtual" example of
- which plays a prominent role in Idoru.
-
- Bruce Sterling's anthology Crystal Express contains all of the
- "Shaper/Mechanist" short stories about the future humanity and "post-
- humanity". Those short stories are also available with Schismatrix, a
- Shaper/Mechanist novel, in the combined volume Schismatrix Plus. Also
- to be found in Crystal Express is "Green Days in Brunei", a story
- which shares the setting of Sterling's novel Islands in the Net. Both
- are near-future extrapolations in worlds very similar to our own.
- Sterling also has another collection in print, Globalhead.
-
- Sterling edited Mirrorshades: A Cyberpunk Anthology, which contains
- stories by many authors; some are questionably cyberpunk, but it has
- some real gems ("Mozart in Mirrorshades" being one).
-
- Sterling's latest novel is Holy Fire, set in a "gerontocratic" late
- 21st century Earth dominated by the "medical-industrial complex", and
- focuses on a group of young European artists, hackers, and
- intellectuals determined to go their own way in a world domianted by
- elderly wealth.
-
- Gibson and Sterling collaboratively wrote The Difference Engine, a
- novel called "steampunk" by some; it deals with many Cyberpunk themes
- by using an alternate 19th-century Britain where Babbage's mechanical
- computer technology has been fully developed.
-
-
- Snow Crash, by Neal Stephenson, carries cyberpunk to a humorous
- extreme; what else can one say about a work where the Mafia delivers
- pizza and the main character's name is "Hiro Protagonist"?
-
- Larry McCaffrey edited an anthology, Storming the Reality Studio,
- which has snippets of many cyberpunk works, as well as critical
- articles about cyberpunk, and a fairly good bibliography. Other works
- of criticism are Bukatman's Terminal Identity and Slusser and
- Shippey's Fiction 2000: Cyberpunk and the Future of Narrative.
-
- Some other good cyberpunk works include:
-
- Walter Jon Williams, Hardwired: a smuggler who pilots a hovertank
- decides to take on the Orbital Corporations that control his world.
-
- Walter Jon Williams, Voice Of The Whirlwind: a corporate soldier's
- clone tries to discover what happened to his "original copy".
-
- Greg Bear, Blood Music: a genetic engineer "uplifts" some of his own
- blood cells to human-level intelligence, with radical consequences.
-
- Pat Cadigan, Synners: hackers and other misfits pursue a deadly new
- "virus" when direct brain interfaces first appear in near-future LA
-
- Jeff Noon, Vurt: a Clockwork Orange-esque tale in an England where
- virtual reality is truly the opiate of the masses.
-
- Some good out-of-print works to look for are Cadigan's Mindplayers,
- Michael Swanwick's Vacuum Flowers, Daniel Keyes Moran's The Long Run,
- and Vernor Vinge's short story "True Names".
-
-
-
- 5. Magazines About Cyberpunk and Related Topics
-
- Some magazines which are popular among Cyberpunk fans are:
-
- Mondo 2000
- P O Box 10171 Berkeley
- CA 94709-0171
- Voice (510)845-9018, Fax (510)649-9630
- Editorials: editor@mondo2000.com Subscriptions:
- subscriptions@mondo2000.com Advertising:
- advertising@mondo2000.com
- HTTP site: http://www.mondo2000.com/
-
- Many Cyberpunk fans have an uneasy relationship with Mondo 2000, their
- esteem for it varies according to the amount of technical content and
- affected hipness in the articles. Nonetheless, if anything could claim
- to be the Cyberpunk "magazine of record", this is it. With the departure
- of many of those providing creative impetus (notably, R.U. Sirius), its
- days may be numbered.
-
- bOING-bOING
- 11288 Ventura Boulevard #818
- Studio City, CA 91604
- Voice (310)854-5747, Fax (310)289-4922
- mark@well.com
- HTTP site: http://www.well.com/user/mark/
-
- bOING-bOING's status is uncertain; most of its writers now work for
- Wired, it has ceased newsstand distribution and no longer offers
- subscriptions. However, if one can get a copy, it's worth looking at.
-
- Wired
- P.O. Box 191826
- San Francisco, CA 94119
- Voice (415)904-0660 Fax (415)904-0669 Credit-card subscriptions: 1-
- 800- SO-WIRED (1-800-769-4733)
- Information: info@wired.com Subscriptions: subscriptions@wired.com
- HTTP site: http://www.hotwired.com
-
- The magazine which, through aggressive positioning, has managed to
- become the "magazine of record" for modern techno-aware culture. It's
- aimed more at technically-oriented professionals with disposable income,
- but many cyberpunk fans like the articles on network and future related
- topics.
-
- SF EYE
- P.O. Box 18539
- Asheville, NC 28814
- HTTP site: http://www.empathy.com/eyeball
-
- Described by some as the "house organ of the cyberpunk movement",
- founded by Stephen P. Brown at the urging of his friends Gibson,
- Shirley, and Sterling. Published semi-annually, and contains a regular
- column by Sterling.
-
- Phrack
- 603 W. 13th #1A-27
- 8 Austin, TX, 78701
- phrack@well.com FTP site: ftp.fc.net.com:/pub/phrack
- HTTP site: http://freeside.com/phrack.html
-
- 2600 Magazine
- Subscription correspondence: 2600 Subscription Dept.,
- P.O. Box 752, Middle Island
- NY, 11953-0752
-
- Letters/Article Submissions: 2600 Editorial Dept
- P.O. Box 99, Middle Island
- NY, 11953-0099
- 2600@well.com FTP site: ftp.2600.com:/pub
- HTTP site: http://www.2600.com/
-
- Two mainstays of the computer underground. Phrack deals more with people
- and goings-on in the community, while 2600 focuses on techinical
- information.
-
- 21C
- HTTP site: http://www.21c.com.au
-
-
-
- 6. Cyberpunk in the Visual Media (Movies and TV).
-
- TV gave us the late, lamented Max Headroom (www.kiss.com/richter/max/
- max.html), which featured oodles of cyberpunk concepts. The Bravo cable
- network and the Sci-Fi Channel (www.scifi.com/) are rerunning the few
- episodes that were made. TV also gave us the somewhat bloated Wild
- Palms, with a "cyberspace", evil corporations, and a cameo by Gibson.
-
- Also shown on the Sci-Fi Channel is TekWar (www.scifi.com/tekwar), a
- series based on William Shatner's "Tek" novels, which evolved from a set
- of TV movies based on those novels. While possessing some tranditionally
- cyberpunk elements and extended "cyberspace runs", they (or at least the
- TV movies) tend to boil down to good guys vs. bad guys cop stories.
- (TekLords features a central plot element that those who have read Snow
- Crash will recognize.)
-
- Blade Runner, based loosely on Philip K. Dick's novel Do Androids Dream
- of Electric Sheep? is considered the archetypical cyberpunk movie.
- (Gibson has said that the visuals in Blade Runner match his vision of
- the urban future in Neuromancer.) Few other movies have matched it; some
- that are considered cyberpunk or marginally so are Alien and its
- sequels, Freejack, The Lawnmower Man, Until The End Of The World, the
- "Terminator" movies, Total Recall, Strange Days, and Brainstorm.
-
- Cyberpunk stories can also be found in Japanese anime films, including
- the Bubblegum Crisis series and Ghost in the Shell.
-
- There is an hourlong documentary called "Cyberpunk" available on video
- from Mystic Fire Video. It features some interview-style conversation
- with Gibson, is generally low-budget, and the consensus opinion on the
- net is that it isn't really worth anyone's time. Gibson is apparently
- embarrassed by it.
-
- Regarding films based on Gibson stories: At one point a fly-by-night
- operation called "Cabana Boys Productions" had the rights to
- Neuromancer; this is why the front of the Neuromancer computer game's
- box claims it is "soon to be a motion picture from Cabana Boys". The
- rights have since reverted to Gibson, who is sitting on them at
- themoment.
-
- Gibson's short story "Johnny Mnemonic" was made into a big-budget full-
- length motion picture (us.imdb.org/search). Gibson himself wrote the
- screenplay and was a close consultant to the director; the result
- "has his blessing", so to speak. As might be expected, there are many
- additions to the short story as well as outright differences. The film
- contains elements not only from the original story, but also from
- Neuromancer and Virtual Light; there is much more violent action, and
- the ending is more upbeat. Very significantly, Molly does not appear
- in the film; her place is taken by a character named "Jane" (who has no
- inset eyeglasses or retractable claws) due to issues surrounding use of
- the Molly character in any future Neuromancer production. (The film was
- not a critical or box-office success in the U.S., which Gibson has
- partly blamed on the post-production editing; he claims the longer
- Japanese release is the better one.)
-
- "The Gernsback Continuum" was adapted into a short (15 minute) film in
- Britain; it has been shown on some European TV networks, but I don't
- know if it's available in the US. Rumors also abound that "New Rose
- Hotel" will be brought to the big screen by various directors. Other
- rumors claim that Count Zero will be made into a film titled The Zen
- Differential.
-
- William Gibson wrote one of the many scripts for Alien 3. According to
- him, only one detail from his script made its way to the actual film:
- the bar codes visible on the backs of the prisoners' shaved heads. A
- synopsis of Gibson's script can be found in part 3 of the Alien Movies
- FAQ (ftp://rtmf.mit.edu/pub/ usenet/news.answers/movies/alien-faq) list
- or the whole script via ftp at cathouse.org:/pub/cathouse/movies/scripts
- /alien.iii. Alternatively, try the Internet Movies Database
- (us.imdb.orf/).
-
-
-
- 7. Blade Runner
-
- The Blade Runner FAQ is available via FTP or URL (www.uq.oz.au/
- ~csmchapm/bladerunner) and answers many of the more common questions
- Here are short answers to the most common.
-
- There are several alternate versions. The original theatrical
- release in the US omitted the Batty-Tyrell eye-gouging sequence and a
- few other bits; these were added back in Europe and the video
- release. In 1992, a "director's cut" was released, now available on
- video, which omits the Deckard voiceover and the "happy" ending, and
- reinserts the "unicorn scene". Before that, however, a different cut
- (known as the "workprint") was shown at two theaters, one in LA, the
- other in San Francisco, for a brief period; this has a different
- title sequence and soundtrack, some different dialogue, no voiceover
- and no happy ending, but no unicorn sequence.
-
- The 5/6 replicants problem: This is widely accepted as an editing
- glitch which slipped through to the release. The film originally
- featured a fifth "live" replicant, "Mary", who was later deleted. In
- the workprint, the line "one got fried ..." is changed to "two got
- fried ...". Bryant does not include Rachel in the original six
- escaped replicants. However ...
-
- Internal clues, such as lack of emotion, the photographs, and the
- reflective eyes, do suggest that Deckard is a replicant. However,
- this is not explicitly stated in any cut. The "unicorn scene" gives
- this theory more weight.
-
- An excellent resource for any fan is Paul Sammon's in-depth book Future
- Noir: The Making of Blade Runner, which goes over the differences
- between the various version in minute detail.
-
- K.W. Jeter has written two novels which are sequels to the movie: Blade
- Runner 2: The Edge of Human and Blade Runner: Replicant Night. One's
- judgement of the "appropriateness" of this may be influenced by the fact
- that Jeter was a good friend of Philip K. Dick's. The first sequel deals
- very directly with the "extra replicant" and "Deckard a replicant?"
- issues. The second sequel involves Deckard's participation in making a
- movie about his experiences hunting Roy Batty et. al. (as seen by us in
- the movie). More sequels by Jeter are apparently to come.
-
-
-
- 8. Cyberpunk Music / Dress / Aftershave
-
- There are a lot of posts to alt.cyberpunk asking what Cyberpunk's like,
- do, wear etc. These posts are seen as inane due to the reason they are
- asked, ie, "Cyberpunk sounds cool, how can I become one". Cyberpunk is
- not a fashion statement, therefore little of this FAQ is taken up with
- such matters.
-
- In late 1993 Billy Idol released an album called "Cyberpunk", which
- garnered some media attention; it seems to have been a commercial and
- critical flop. Billy made some token appearances on the net in
- alt.cyberpunk and on the WELL, but his public interest in the area seems
- to have waned. No matter how sincere his intentions might have been,
- scorn and charges of commercialization have been heaped upon him in this
- and other forums.
-
-
-
- 9. CP Authors' email addresses?
-
- This FAQ used to list the email addresses of some cyberpunk authors.
- This may have been appropriate in the days when the number of Internet
- users was much smaller. However, the potential for authors to be flooded
- with fan mail (or commercial advertisements sent to addresses extracted
- by WWW search engines) has increased to the point where the need to
- respect authors' privacy and working time, outweighs the desire to give
- fans addresses in one convenient location. You may instead want to
- consult public email directories for the email addresses for authors
- of interest.
-
- However, before you ask for William Gibson's, you should know that at
- the time of writing this FAQ, he had no public email address. In fact,
- he doesn't really care about computers all that much; he didn't use one
- until he wrote Mona Lisa Overdrive, and was thinking of kids playing
- videogames when he developed his "cyberspace".
-
-
-
- 10. What is "PGP" ?
-
- "PGP" is short for "Pretty Good Privacy", a public-key cryptosystem that
- is the mainstay of the Cypherpunk movement. However, before I describe
- what PGP is, I think it may be of useful to firstly explain why it
- should be used, and the best reason I've heard comes from the guy who
- developed it, Phil Zimmerman.
-
- Why Use PGP ?
-
- "It's personal. It's private. And it's no one's business but yours. You
- may be planning a political campaign, discussing your taxes, or having
- an illicit affair. Or you may be doing something that you feel shouldn't
- be illegal, but is. Whatever it is, you don't want your private
- electronic mail (E-mail) or confidential documents read by anyone else.
- There's nothing wrong with asserting your privacy. Privacy is as apple-
- pie as the Constitution.
-
- Perhaps you think your E-mail is legitimate enough that encryption is
- unwarranted. If you really are a law-abiding citizen with nothing to
- hide, then why don't you always send your paper mail on postcards? Why
- not submit to drug testing on demand? Why require a warrant for police
- searches of your house? Are you trying to hide something? You must be a
- subversive or a drug dealer if you hide your mail inside envelopes. Or
- maybe a paranoid nut. Do law-abiding citizens have any need to encrypt
- their E-mail?
-
- What if everyone believed that law-abiding citizens should use postcards
- for their mail? If some brave soul tried to assert his privacy by using
- an envelope for his mail, it would draw suspicion. Perhaps the
- authorities would open his mail to see what he's hiding. Fortunately, we
- don't live in that kind of world, because everyone protects most of
- their mail with envelopes. So no one draws suspicion by asserting their
- privacy with an envelope. There's safety in numbers. Analogously, it
- would be nice if everyone routinely used encryption for all their E-
- mail, innocent or not, so that no one drew suspicion by asserting their
- E-mail privacy with encryption. Think of it as a form of solidarity."
-
- PGP and the Public-Key Cryptosystem
-
- A public-key cryptosystem allows one to send secret messages with the
- assurance that the receiver will know who the sender was. (This is
- important if, say, you are sending your credit-card number to buy an
- expensive item; ordinary e-mail is somewhat easy to fake.) The message
- is said to be "signed" by a "digital signature". Consider two people,
- Alice and Bob. Each has two mathematical functions, constructed via two
- "keys", A and B. A message encrypted with key A can be decrypted only by
- key B, and a message encrypted with key B can be decrypted only by key
- A. Key A is kept secret, known only to its owner, and is called the
- "private" key; key B is given to anyone who wants it, and is called the
- "public" key.
-
- Suppose Alice is sending a message to Bob. She first encrypts it with
- her private key, and then encrypts the result with Bob's public key.
- This is then sent to Bob. Bob decrypts the message using his private
- key, and decrypts the result with Alice's public key. The fact that he
- was able to decrypt using his private key means Alice inteded themessage
- for him, and that only he can read it; the fact that Alice's public key
- decrypted the result means that Alice was the true author of the message
- (since only Alice has the required private key to encrypt). Thus, when
- you see a "PGP public key block" at the end of someone's Usenet posts,
- that's the "public key" that you can use to encrypt secret messages to
- them.
-
- PGP Sites can be found at: http://www.pgp.net/pgpnet/, or http://www.csu
- a.berkeley.edu/cypherpunks/home.html. There's also an excellent resource
- on anonymous remailers at http://www.cs.berkeley.edu/~raph/remailer-
- list.html. Alternatively, there are two newsgroups dealing with PGP and
- encryption, namely alt.cypherpunk and comp.security.pgp.
-
-
-
- 11. What is "Agrippa" ?
-
- "Agrippa: A Book of the Dead", the textual component of an art project,
- was written by William Gibson in 1992. Gibson wrote a semi-
- autobiographical poem, which was placed onto a computer disk. This disk
- was part of a limited release of special "reader" screens; the reader
- units themselves had etchings by Dennis Ashbaugh which were light-
- sensitive, and slowly changed from one form to another, final, form,
- when exposed to light. Also, the text of the poem, when read, was erased
- from the disk - it could only be read once.
-
- On the net, opinion on the Agrippa project ranged from "what an
- interesting concept; it challenges what we think 'art' should be" to
- "Gibson has sold out to the artsy-fartsy crowd" to "Gibson is right to
- make a quick buck off these art people".
-
- Naturally (some would say according to Gibson's plan), someone got hold
- of the text of "Agrippa" and posted it to Usenet. A public copy can be
- found in the file "gopher://english-server.hss.cmu.edu:/English.Server/F
- iction/Gibson-Agrippa". The previous author of this FAQ, Erich
- Schneider, has a copy (bush.cs.tamu.edu/~erich/agrippa) as well
- as a copy of a parody (bush.cs.tamu.edu/~erich/agrippa_parody).
-
-
-
- 12. Other on-line resources
-
- Usenet
-
- - Usenet FAQs repository (ftp://rtfm.mit.edu/pub/usenet/)
- - Usenet Database, Dejanews (http://www.dejanews.co.uk./)
-
- SF and Cyberpunk Literature
-
- - Rutgers SF archive: FTP (ftp://sfloves.rutgers.edu/pub/sf-
- lovers/) or URL (sflovers.rutgers.edu/web/SFRG/)
- - Pat Cadigan info (www.wmin.ac.uk/~fowler/patcadigan.html).
- - William Gibson web site (www.vkool.com/gibson/) or bibliography
- (www.slip.net/~spage/gibson/biblio.htm).
- - Richard Kadrey's novel Metrophage (gopher.well.com/70/1/
- Publications/authors/kadrey/metro/).
- - Tom Maddox's novel Halo (gopher.well.com/70/1/Publications/
- authors/maddox/halo/).
- - Daniel Keys Moran (www.kithrup.com/dkm/).
- - Rudy Rucker's home page (www.mathcs.sjsu.edu/faculty/rucker/
- rucker.html).
- - John Shirley info (www.darkecho.com/JohnShirley.html).
- - Bruce Sterling info (rice.info.rice.edu/projects/RDA/VitrualCity/
- Sterling/index.html or ftp://oak.zilker.net/bruces). An copy of his
- nonfiction book "The Hacker Crackdown" (gopher.well.com/70/1/
- Publications/authors/Sterling/hc/).,about the attacks on the
- "computer underground" in 1990.
- - Walter Jon Williams' home page (www.thuntek.net~walter/index.html).
- - Jason Harrison's Directory of Cyberpunk fiction (http://www.cs.ubc.
- ca/spider/harrison)
-
- Hackers and Phreaks
-
- - Survival Research Labs, that incomparable group of artists and
- hardware hackers, has an HTTP site at "http://www.srl.org/".
- Another URL site can to be found at http://www.construct.net/
- projects/srl/".
- - Many files of relevance to the real-life "computer underground" and
- the hacking/phreaking communities can be found in one of the
- "Computer Underground Digest" sites. One of these is at
- "ftp://etext.archive.umich.edu:/pub/CuD", and includes a complete
- set of issues of Phrack magazine. The Digest itself has an HTTP
- site at "http://sun.soci.niu.edu/~cudigest"; new issues are posted
- to the Usenet newsgroup "comp.society.cu-digest". Phrack issues can
- also be had via Phrack's HTTP site, at "http://freeside.com/phrack.
- html".
-
-
- Happy exploring!
-
-
- =====================================================================
- Frank www.knarf.demon.co.uk/
-
- "What is now proved was once | PGP Public Key available from
- only imagined" - William Blake | pgp@knarf.demon.co.uk
-
-