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-
- Magazine: Maclean's
- Issue: March 27, 1995
- Title: Seduced by the siren call of computers.
- Author: Joe Chidley
-
-
- Scott was hooked, caught up in a maze-like world of traps and deadly enemies.
- About 10 years ago, when he was between jobs and, he says, going through a
- host of emotional problems, Scott_a 33-year-old Toronto musician who asked
- that his full name not be used_would habitually skulk off to his room after
- dinner, leaving his befuddled roommates behind. There, he would turn on his
- computer and load his dark obsession_a game called Lode Runner. ``At first,
- the idea was to beat my friends' scores,'' he recalls, ``but I got better at
- it and began playing it more.'' After a couple of weeks, he was playing Lode
- Runner almost every night until 2 a.m. Three months later, Scott realized he
- had a problem. ``I thought, like, `Wow_you could waste your whole life in
- here,' '' he explains. He went cold turkey_quitting for good. And now,
- although he still has a computer at home, he has no games installed on it_the
- allure would be irresistible. ``Sure,'' Scott adds, ``you can say, `Who would
- want to waste their time with a bunch of zeros and ones?' But you're not
- rational when you're on these things, and you get drawn into this different
- world.''
-
- Such tales of computer obsession are among the most compelling_some
- analysts might say alarming_byproducts of the digital revolution. And the
- issue concerns more than the stereotypical computer nerd, the pimply, beady
- eyed adolescent of popular perception. Fully one in four Canadian households
- now have a personal computer, and computer technologies are an increasing
- presence in the workplace. The modern machines can do things that would put
- Scott's old Apple II to shame. With the advent of the Internet_and with the
- explosion in such technologies as CD-ROM_interactive games and simulations of
- reality have become more sophisticated, more exciting, more fun. For some
- users, the computer's siren song has never been so loud.
-
- But is it addictive? The expert jury is still out. ``There is no recognized
- phenomenon of computer addiction,'' says Dr. Arthur Herscovitch, a
- psychologist at the Winnipeg-based Addictions Foundation of Manitoba. But he
- suggests that many people may have the potential for a pathological computer
- habit, similar to addictions to alcohol or gambling_or, for that matter, to
- television. ``With the increase in the amount of stimulation available through
- computers now,'' Herscovitch says, ``I can see the possibility of addictions
- developing.''
-
- Real-life stories are already rife. There is one about a woman who found
- her husband masturbating at his terminal_he was having a virtual affair with
- another woman he had been ``talking'' to on a computer chat line. Then there
- was Steven Robertson, a Scottish airman who killed himself last October after
- amassing $31,000 in debts to ``feed his addiction'' to computers. And then
- there is Kevin Mitnick, a hacker convicted in 1989 of computer crime in
- California. A judge, ruling that his hacking was an addiction, ordered Mitnick
- to undergo therapy. But last month, Mitnick, 31, was arrested in Raleigh,
- N.C., for allegedly spending the past two years stealing thousands of data
- files and credit-card numbers.
-
- Such extremes, of course, are rare. And some researchers question the
- validity of talking about computer addiction at all. ``I hate the metaphor of
- addiction_I never use the term,'' says Sherry Turkle, a psychologist at the
- Massachusetts Institute of Technology in Boston. Turkle, whose book Life on
- the Screen: Identity in the Age of the Internet, a study of the relationship
- between technology and ideas of self, will be released later this year,
- compares what she calls ``the seduction of the computer'' with love or
- infatuation. ``In love or passion, you learn about yourself,'' she says.
- Similarly, computers can be a testing ground for identity, she adds, and what
- appears to be an obsession may in fact be a healthy process.
-
- Turkle is particularly interested in MUDs (short for ``multi-user
- dungeons,'' or ``multi-user dimensions'') and MOOs (for ``MUD, object
- oriented''). First developed in England in the mid-1980s, MUDs are virtual
- communities, little universes that exist only on the Internet. Users from
- around the world can access the host program, which allows them to assume an
- identity and develop an alternate self, with his or her own characteristics
- and personality. With simple commands, the player instructs the character to
- search the ``world'' looking for treasure or fulfilling a quest_while
- encountering other players' characters and talking, fighting, even making
- virtual love with them.
-
- There are now more than 500 MUDs on the Internet, most of them free of
- charge, and they are as varied as the world itself. LambdaMOO, operated out of
- the Xerox Palo Alto Research Center in California, is what users call a
- ``social'' MUD_players' alter egos talk and interact with one another without
- any real game going on. Others abound: Star Wars, a role-playing MUD; Cyberion
- City, for kids; and Elysium, which offers supernatural encounters.
-
- Some of the tens of thousands of MUD users, who tend to be young males,
- spend as much as 80 hours a week playing their cyberspace persona. But if
- other parts of life_like studying and working_do not suffer, the computer time
- may actually be beneficial to some people, Turkle says. ``Some adolescents go
- through six months or a year of intensive use, but then the characters and the
- experiences have offered them a way to work through personal issues,'' she
- adds. ``Then, they're ready to go on to RL''_the mudders' term for Real Life.
-
- Stephen White, a fourth-year computer science major at the University of
- Waterloo in Ontario_and the creator of the MOO program that is now the basis
- for many of the virtual communities_says that MUDs ``can be very addictive,
- even destructive.'' MUD, he says, can also stand for Multiple Undergraduate
- Destroyers because ``there are a lot of people who have flunked out because of
- addiction to these things.'' White himself says that he went through a period
- of ``addiction'' when he encountered MUDs in 1990. Now, however, he limits
- himself to one, exclusive MUD_he declines to give the name_where he ``hangs
- out'' with on-line friends. Says White: ``Having other people in with you from
- all over the world_it's a pretty mind-blowing experience.''
-
- At Mount Allison University in Sackville, N.B., where all student residence
- rooms have access to the Internet, MUD playing is not encouraged by the
- administration nor by the student-run computer services department. But, as
- far as wasting computer time goes, where there's a will there's a way. ``If
- you want to talk about computer addiction at Mount A,'' says Keith, a
- chemistry-mathematics major who declined to give his full name, ``you should
- talk about Doom.'' Produced by id Softwareof Mesquite, Texas, Doom is the big,
- violent daddy of computer games_and one of the best-selling in industry
- history. Playable by modem or through a network, it challenges gamers to blast
- their way through a sci-fi world of demons and evil mutants_not to mention
- other players. Doom took Mount Allison by storm earlier this school year,
- Keith says. ``On my floor, sometimes you'd get four or five guys playing, all
- hooked up over the network,'' he adds. ``The object of the game is to shoot
- the other guy. It's kind of neat, actually.''
-
- Janice Vian, a Calgary childhood psychologist, says that the violence of
- computer games, and the repeated stimulation designed to keep people playing,
- are potentially habit-forming, even dangerous. ``I think that it is similar to
- pornography,'' says Vian. ``If you show people erotic material and they get so
- they like it, they're going to want something a little bit more forceful, more
- ambitious, more intense. And eventually, the only things that are left are
- things that you wouldn't want someone to do.'' She has a similar view of
- Internet chat groups and MUDs. In her family-counselling practice, Vian
- recalls a teenager who was spending long hours on the Internet where he was
- constantly exposed to racism and hostile talk_the insulting Net banter known
- as flaming. ``The hostility coming out of him was just extraordinary,'' Vian
- says. ``He could do pretty well anything on a computer, but his social skills
- were so appallingly erratic that he was almost impossible to live with.''
-
- The computer kick is not just for kids. David, a Toronto writer in his
- early 60s, has used computers in his work for years. But only since last
- December_when he upgraded his obsolete home computer to a more powerful
- model_has he recognized the computer's ``addictive qualities.'' David is a fan
- of Minesweeper and Solitaire, both of which come with the Windows operating
- system. ``Time just flies_you don't notice it,'' he says. ``Somehow you think
- to yourself, `Well, maybe I'll stop,' and then before you know where you are
- you're playing another round of the game.''
-
- David, who often finds himself playing until 1:30 a.m., fumbles for words
- to describe the attraction to such time-wasters. ``I don't have an addictive
- personality,'' he says. ``But this is something else again. It's partly the
- technology itself_it works so smoothly, it's so easy to do. But it's partly
- just, you know,'' he adds, pausing, itals``fun.''
-
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