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SAVE.REF
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1998-02-19
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550 lines
;Entry_Map,X Y IGM_Map X Y Reference Exit to the
;379 30 9 1045 36 8 Sosen Village West
;1093 33 16 1046 1 8 Flagcity East
;319 54 12 1047 18 15 Rockholm Mts. South
@#START
@#CHANT
@DO MOVEBACK
@DO SAYBAR
...oommmm... ...oommmm...
@#FLADY
@DO MOVEBACK
@DATALOAD saveinf.idf &playernum `p91
@DO `t91 IS `p91
@IF BITCHECK `t91 1 0 THEN DO
@BEGIN
@DO SAYBAR
`0Greetings, `n`0. You are now blessed with the mark of the Flagcity Temple.
@BITSET `t91 1 1
@DO `p91 is `t91
@DATASAVE saveinf.idf &playernum `p91
@closescript
@END
@SHOW
`r0`c`r1`% Talking to the Flagcity Matron `r0`\
`2Yes, child `n`2, how may I be of service?`\
@do `v01 is 1
@CHOICE
`$Uh, nevermind...
`$What's with this `@Mark`$?
`$Are there other places like this?
`$Which `@Mark`$s do I have?
@IF RESPONSE is 2 then do
@begin
@show
`\`\`2 The `@Mark`2 is a sacred symbol of our order, and
it allows us to restore your life's breath and
essence here, instead of back at your mother's
house.
@key
@end
@IF RESPONSE is 3 then do
@begin
@show
`\`\`2 Yes, there are two other `0Temple`2s. One is up in
the `%Rockholm Mountains`2, near `%Castle Coldrake`2. The
other is east by north east of `%Sosen Village`2. If
`$Velox`2 exists, its just directly north east of that.
Once you have their `@Mark`2s, you can be ressurrected
there, too.
@key
@end
@IF RESPONSE IS 4 then do
@begin
@do write
`\`\ `$You have the `@Mark`$ of`X
@if BITCHECK `t91 1 1 then do
@begin
@do write
`%Flagcity`$,
@end
@if BITCHECK `t91 2 1 then do
@begin
@do write
`%Sosen`$,
@end
@if BITCHECK `t91 3 1 then do
@begin
@do write
`%RockHolm`$.
@end
@if `t91 is 0 then do
@begin
@do write
`%NONE!?
@end
@key
@end
@drawmap
@update
@#SLADY
@DO MOVEBACK
@DATALOAD saveinf.idf &playernum `p91
@DO `t91 IS `p91
@IF BITCHECK `t91 2 0 THEN DO
@BEGIN
@DO SAYBAR
`0Greetings, `n`0. You are now blessed with the mark of the Sosen Temple.
@BITSET `t91 2 1
@DO `p91 is `t91
@DATASAVE saveinf.idf &playernum `p91
@closescript
@END
@SHOW
`r0`c`r1`% Talking to the Sosen Matron `r0`\
`2Yes, child `n`2, how may I be of service?`\
@do `v01 is 1
@CHOICE
`$Uh, nevermind...
`$What's with this `@Mark`4?
`$Are there other places like this?
`$Which `@Mark`$s do I have?
@IF RESPONSE is 2 then do
@begin
@show
`\`\`2 The `@Mark`2 is a sacred symbol of our order, and
it allows us to restore your life's breath and
essence here, instead of back at your mother's
house.
@key
@end
@IF RESPONSE is 3 then do
@begin
@show
`\`\`2 Yes, there are two other `0Temple`2s. One is up in
the `%Rockholm Mountains`2, near `%Castle Coldrake`2. The
other is directly east of `%Flagcity`2, right next to a
bridge. Once you have their `@Mark`2s, you can be
ressurrected there, too.
@key
@end
@IF RESPONSE IS 4 then do
@begin
@do write
`\`\ `$You have the `@Mark`$ of`X
@if BITCHECK `t91 1 1 then do
@begin
@do write
`%Flagcity`$,
@end
@if BITCHECK `t91 2 1 then do
@begin
@do write
`%Sosen`$,
@end
@if BITCHECK `t91 3 1 then do
@begin
@do write
`%RockHolm`$.
@end
@if `t91 is 0 then do
@begin
@do write
`%NONE!?
@end
@key
@end
@drawmap
@update
@#RLADY
@DO MOVEBACK
@DATALOAD saveinf.idf &playernum `p91
@DO `t91 IS `p91
@IF BITCHECK `t91 3 0 THEN DO
@BEGIN
@DO SAYBAR
`0Greetings, `n`0. You are now blessed with the mark of the Rockholm Temple.
@BITSET `t91 3 1
@DO `p91 is `t91
@DATASAVE saveinf.idf &playernum `p91
@closescript
@END
@SHOW
`r0`c`r1`% Talking to the Rockholm Matron `r0`\
`2Yes, child `n`2, how may I be of service?`\
@do `v01 is 1
@CHOICE
`$Uh, nevermind...
`$What's with this `@Mark`4?
`$Are there other places like this?
`$Which `@Mark`$s do I have?
@IF RESPONSE is 2 then do
@begin
@show
`\`\`2 The `@Mark`2 is a sacred symbol of our order, and
it allows us to restore your life's breath and
essence here, instead of back at your mother's
house.
@key
@end
@IF RESPONSE is 3 then do
@begin
@show
`\`\`2 Yes, there are two other `0Temple`2s. One is
directly east of `%Flagcity`2, right next to a bridge.
The other is east by north east of `%Sosen Village`2. If
`$Velox`2 exists, its just directly north east of that.
Once you have their `@Mark`2s, you can be ressurrected
there, too.
@key
@end
@IF RESPONSE IS 4 then do
@begin
@do write
`\`\ `$You have the `@Mark`$ of`X
@if BITCHECK `t91 1 1 then do
@begin
@do write
`%Flagcity`$,
@end
@if BITCHECK `t91 2 1 then do
@begin
@do write
`%Sosen`$,
@end
@if BITCHECK `t91 3 1 then do
@begin
@do write
`%RockHolm`$.
@end
@if `t91 is 0 then do
@begin
@do write
`%NONE!?
@end
@key
@end
@drawmap
@update
@#OLDLIFE
@do dead is 0 ;he is now alive
@do `p02 is `p03 (give 'em max hit points)
@DATALOAD saveinf.idf &playernum `p91
@DO `t91 is `p91
@if `t91 is 0 then do
@begin
@do X is 27
@do Y is 7
@do MAP is 155
@end
@if `t91 more 0 then do
@begin
@show
`r0`c`r1`% Thou hath been killed in thy sleep! `r0`\
`2But death isn't the end... entirely. As you pass out of consciousness, some
ghostly phantom monks ask, `!"Where?"
@do `p92 is 0
@if BITCHECK `t91 1 1 then do
@begin
@do `p92 is 1
@end
@do `p93 is 0
@if BITCHECK `t91 2 1 then do
@begin
@do `p93 is 1
@end
@do `p94 is 0
@if BITCHECK `t91 3 1 then do
@begin
@do `p94 is 1
@end
@do `v01 is 1
@choice
`$I want to go to my mom's house
=`p92 1 `$I want to go to Flagcity Temple
=`p93 1 `$I want to go to Sosen Temple
=`p94 1 `$I want to go to RockHolm Temple
@If response is 1 then do
@begin
@do X is 27
@do Y is 7
@do MAP is 155
@end
@If response is 2 then do
@begin
@do X is 6
@do Y is 11
@do MAP is 1045
@end
@If response is 3 then do
@begin
@do X is 6
@do Y is 11
@do MAP is 1046
@end
@If response is 4 then do
@begin
@do X is 6
@do Y is 11
@do MAP is 1047
@end
@end
@#NEWLIFE
@DATALOAD saveinf.idf &playernum `p91
@DO `t91 is `p91
@if `t91 is 0 then do
@begin
@do X is 27
@do Y is 7
@do MAP is 155
@end
@if `t91 more 0 then do
@begin
@show
`r0`c`r1`% Thou hath died! `r0`\
`2But death isn't the end... entirely. As you pass out of consciousness, some
ghostly phantom monks ask, `!"Where?"
@do `p92 is 0
@if BITCHECK `t91 1 1 then do
@begin
@do `p92 is 1
@end
@do `p93 is 0
@if BITCHECK `t91 2 1 then do
@begin
@do `p93 is 1
@end
@do `p94 is 0
@if BITCHECK `t91 3 1 then do
@begin
@do `p94 is 1
@end
@do `v01 is 1
@choice
`$I want to go to my mom's house
=`p92 1 `$I want to go to Flagcity Temple
=`p93 1 `$I want to go to Sosen Temple
=`p94 1 `$I want to go to RockHolm Temple
@If response is 1 then do
@begin
@do X is 27
@do Y is 7
@do MAP is 155
@end
@If response is 2 then do
@begin
@do X is 6
@do Y is 11
@do MAP is 1045
@end
@If response is 3 then do
@begin
@do X is 6
@do Y is 11
@do MAP is 1046
@end
@If response is 4 then do
@begin
@do X is 6
@do Y is 11
@do MAP is 1047
@end
@end
@do money / 2
@do `p02 is `p03 (give 'em max hit points)
@do `p20 is `p01
@do `p20 / 5
@do `p01 - `p20
@do dead is 1
@update_update
@do talk `4Newsflash:`0`x`n`x`2was`xdefeated`xby`x`0`e`2! all
@do addlog
`0`n`2 was whipped up on by `0`e`2!
@routine seperate in gametxt.ref
@do move 3 24
@do write
`r0 `x
@do move 3 24
@do write
`4You've been killed. `k
@pauseoff
@show
`r0`c
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`%You have made an error, s&boy.
`k
@if `v03 is 0 then do
@begin
;rules.ref file says unlimited deaths not allowed, so we will boot them
;till tomorrow
;take them off the map
; @do map is 1
@halt
@end
@pauseon
@do dead is 0
@if `p07 less 0 then do
@begin
@show
`r0`c`% `r1IT FEELS KINDA WARM IN HERE?`r0
`4You open your eyes.
`k `4There are naked screaming people all around you. A little boy with
a ghastly face begins to gnaw on your leg.
`k `6"Din, leave the newcomer alone. S&he isn't staying." `4a slow voice that
can only be described as an abomination dolefully states.
`k `2You feel yourself floating away... faster and faster.
@end
@if `p07 more -1 then do
@begin
@show
`r0`c`% `r1APPARENTLY DEATH ISN'T THE END.`r0
`2You open your eyes.
`k `2You are lying on a table of solid rock in a marble room. Hundreds of
soft voices are murmuring all around you, but you see no one.
`k `%"Send s&him back." `2a voice whispers, this one louder than the others.
`k `2You feel yourself floating away... faster and faster.
`k
@end
@if map is 155 then do
@begin
@show
`c `r1`%AWAKENING.`r0
`0"Can you hear me, `n?" `2a stressed voice shouts.
`$"Yeah. Christ mom, lemmie up, I'm fine." `2you assure your mother.
`0"You're alive!! The elders brought your body here yesterday, you must
have fainted out there." `2your mother shouts, tears of joy streaming down
her wrinkled face.
`$"Ok, ok - nice little happy reunion and all that, but I gotta hit the
road now. Buhbye." `2you tell her. Afterall, you need to make the most of
this new lease on life.
`2You lose `4half`2 the gold you were carrying and `4`p20`2 experience.
`k
@end
@if map is 1045 then do
@begin
@show
`c `r1`%AWAKENING.`r0
`0"`2Child, can you hear me, `n`2?`0"`2 a relaxed voice asks.
`$"Yeah. Hey, who are you?"
`0"`2I'm the Flagcity Matron. When our monks sensed you fading from life,
then asked where you wanted to return to. You responded here, and here
you are.`0"
`$"That's nice. GOTTA GO! No time to pay bills, I've got a quest to
complete!!!"
`2You lost `4half`2 the gold you were carrying and `4`p20`2 experience.
`k
@end
@if map is 1046 then do
@begin
@show
`c `r1`%AWAKENING.`r0
`0"`2Child, can you hear me, `n`2?`0"`2 a relaxed voice asks.
`$"Yeah. Hey, who are you?"
`0"`2I'm the Sosen Matron. When our monks sensed you fading from life,
then asked where you wanted to return to. You responded here, and here
you are.`0"
`$"That's nice. GOTTA GO! No time to pay bills, I've got a quest to
complete!!!"
`2You lost `4half`2 the gold you were carrying and `4`p20`2 experience.
`k
@end
@if map is 1047 then do
@begin
@show
`c `r1`%AWAKENING.`r0
`0"`2Child, can you hear me, `n`2?`0"`2 a relaxed voice asks.
`$"Yeah. Hey, who are you?"
`0"`2I'm the RockHolm Matron. When our monks sensed you fading from life,
then asked where you wanted to return to. You responded here, and here
you are.`0"
`$"That's nice. GOTTA GO! No time to pay bills, I've got a quest to
complete!!!"
`2You lost `4half`2 the gold you were carrying and `4`p20`2 experience.
`k
@end
@loadmap map
@drawmap
@update
@#NOMORE