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The L.O.R.D. Cavern RHP set #3 v1.00
By Donald Tidmore
For The L.O.R.D. Cavern By Jason Brown
IGM maintained by Donald Tidmore.
November 09, 2003 Release with LORD Cavern v1.6
──────────────────────────────────────────────────────────────────────────
[INTRODUCTION]
While working on updates of the RHP Language in June-July 2003, I
created two LORD Cavern-based scripts, The Scary Bats and The
Canyon #2. The purpose was to test various additional RHP codes
such as the KILLSAVE code.
They were also used, along with other RHP scripts that I have created
or revised over time, to determine source of problems with the @GEMS@
RHP Code. For some reason, older versions of RHPTest.exe and
Lordcave.exe were allowing the LORD Gems field to go negative. That
problem was fixed in LORD Cavern v1.6 and RHP Toolkit v1.3.
The current official version of The Gateway IGM, v1.2, is also
confirmed to not allow negative Gems situation to occur. As is the
current beta, v1.4d, of The Outlands Tavern IGM. My own Forest
Outhouse v2.20 IGM also will not allow Gems to go negative.
All of the IGMs - LORD Cavern 1.5/1.6, Gateway 1.1/1.2, Forest
Outhouse 2.00/2.10/2.20, Outlands Tavern 1.4/1.4d beta -- and
RHPTest v1.2/v1.3 - are guaranteed also to prevent any LORD stat
during RHP Script execution from going above-range.
In other words, say you are in LORD Cavern and have 31,995 Gems
on Hand. An RHP Script occurs and you are told that you get
6 Gems. In reality, you will only have 32,000 Gems afterwards,
since the IGMs and RHPTest are coded to not allow the stat to
exceed 32,000. In the case of Gold and Experience fields, those
are coded to not allow either stat to go over 2 Billion. That
way none of the IGMs will return players to LORD with negative
stats or above-range stats.
==============================================================
[FILE LIST]
Files that should be in CAVERHP3.ZIP:
CAVERHP3.DIZ, FILE_ID.DIZ : BBS Discription File(s).
CAVERHP3.TXT : This file!
BATS2.RHP : The Scary Bats RHP, v1.07 {11/05/2003}
CANYON2.RHP : The Canyon #2 v1.02 {11/05/2003}
HOMEPAGE.URL : Windows95 Internet Shortcut to my
Castle Camelot site, and to Jason Brown's site.
CCL-APPS.TXT : Info on Castle Camelot LORD Apps. {11-09-2003}
LC-RHP3.TXT : Bundled with LCrhp3_a.zip for Fidonet posting.
====================================================================
[REQUIREMENTS]
A computer!
LORD version 3.25 or greater, some RHPs require v3.50+.
The L.O.R.D. Cavern v1.3+, some require v1.3a+ or v1.3c+.
====================================================================
[INSTALLATION]
Unzip this file into your L.O.R.D. Cavern directory. Follow
the instructions for your version below.
v1.3: Edit EXTRA.CFG and change the second line to match the
total number of RHPs you install. Add each filename on
seperate lines, with no directorys.
v1.3a+: Use SETUP.EXE included with The L.O.R.D. Cavern and use
option 'E'xtra Setup at the main menu, add each one with
the '3' command.
--------------------------------------------------------------------
Here is some information on the versions of LORD, and of L.O.R.D.
Cavern, that each RHP needs. And what chance it uses:
The Scary Bats: By Donald Tidmore. Modified from Michael Everett's
original script. Requires LORD Cavern v1.5b beta or v1.6.
Set at 80% like the original bats.rhp.
-- Uses @SCRIPTVERSION@, @YESNO@, `n code - inserts player's LORD
name on-screen, @EXPERIENCE@, @GOLD@, @GEMS@, @MORE@, @DEFENSE@,
@CHARM@, and @LEVEL@ codes,
The Canyon #2: By Donald Tidmore. Modified from Jason Brown's
original script. Requires LORD Cavern v1.5, v1.5b beta, or v1.6.
Set at 60% like the original canyon.rhp.
-- Illustrates usage of @KILLSAVE@ RHP code. Allows player to
receive 2,000 Gold if they find the Bank note.
====================================================================
How does @KILLSAVE@ work? If RHP script event kills player, using
@KILL@ code, they are dead and immediately exit the IGM, and LORD.
If @KILLSAVE@ is used, it gives player 50% chance of surviving
death IF they have a Fairy. If they don't have a Fairy, they remain
dead. Jason didn't want the Fairy to always save someone, so it
allows a 50/50 chance that the Fairy will go on Strike, and refuse
to revive the slain warrior. If player is revived, they get to
finish using the RHP script, and then return to using the IGM.
At this time, the Canyon2.rhp script is the only one I know of that
uses Killsave. In the Forest Outhouse RHP scripts I have created,
I have not coded anything that can kill or severely injure the
player. If anyone else writes new LORDCAVE scripts, just send them
to me and I'll include them with this CAVERHP3.ZIP archive.
=====================================================================
[UNINSTALLING]
v1.3: Edit EXTRA.CFG, changing the second line to the correct
number of RHPs installed.
v1.3a+: USE SETUP.EXE and option 'E', and then option '4', then
press the letters of the files to remove.
====================================================================
[USING IT]
Automatically done by The L.O.R.D. Cavern every time it runs,
has a 20% chance of doing an RHP instead of the built in ones.
{06-20-2003}
Script usage advisory: L.O.R.D. Cavern v1.5b beta is required
if you run LORDCAVE RHP Scripts, and see any stats go negative.
-------------------------
11/09/2003: Using L.O.R.D. Cavern v1.6, there should not be any
problem with RHP scripts causing negative stats. If you do notice
any, please let me know the applicable details: Script name, which
Lord stat went negative, the IGM version, and so forth.
====================================================================
[REGISTRATION]
None, this is Public Domain.
Just let Jason and myself know what you think
of the L.O.R.D. Cavern IGM once you've tried it.
====================================================================
[DISTRIBUTION SITES] Revised 09/19/2003.
Current distribution sites update:
----------------------------------
WWW #1: http://www.fidotel.com/public/camelot/camelot6.htm
Castle Camelot LORD IGMs Page
http://www.fidotel.com/public/camelot/igm-beta.htm
LORD Beta programs d/l page.
Primary distribution source is the LordApps directory:
http://www.fidotel.com/public/camelot/lordapps.htm
Official releases of The L.O.R.D. Cavern, The Gateway, The
Gem Trader, The Forest Outhouse, The Nice Hag, Outlands
Tavern, LORD Gambling Casino, and Ruined Castle LORD IGMs;
and the LordStat, RHPTest, and ChasWare LORD Player Editor
LORD utilities.
Download URL: http://www.fidotel.com/public/camelot/Scripts/
Current releases of L.O.R.D. Cavern RHP Sets #1 and #2,
L.O.R.D. Cavern RHP Set #3.
Outlands Tavern RHP Set #1, and LADY Script files.
Forest Outhouse RHP Set #1 scripts are also located here.
* Only the .ZIP files are available as of 12/04/02.
To access individual script files, use the Scripts section
of the Castle Camelot LORD IGMs Page.
WWW #2: http://www.nightfallgames.com/files/ - See LORD IGMs.
Hosted by Michael Everett. Replacement for dead LORD
Legacy FTP server.
WWW #3/Fidonet: http://www.filegate.net/camelot/
Camelot LordNews FDN. - See Lordfile directory.
Fidonet Mail: use 1:123/450, and post to LORD Echo. If writing
using my name, address messages to Donald Tidmore. You
can also write to me in Net-Mail.
Email: donald.tidmore@usa.net or donald.tidmore@fidotel.com
If both are unusable, then use ktidmore@bellsouth.net .
ICQ: Belgarion - #238685196. Checked occasionally.
-----------------------------------------------------------------
[COMING SOON - Jason:]
Not much... prelim idea work on a door-game like game for the
web. Kinda like Sierra's The Realm...
Jason is working on 32-bit C++ versions of RHPTest and LordStat.
32-bit versions of L.O.R.D. Cavern and the other programs may be
created at a later date. Everyone has to wait until Michael Preslar
releases a version of LORD/Windows that runs IGMs, along with
instructions on how to write/compile Win32 LORD programs.
===============================================================
[OTHER PRODUCTS - Jason Brown]
Here is the other LORD stuff that I've done!
Current official version info of IGMs, prepared by Donald Tidmore:
The L.O.R.D. Cavern v1.6 - IGM for LORD 3.25+ - 12 different random
(CAVE16.ZIP) actions, great comm routines (works on several
systems other IGMs won't), intro ANSI, and some
really rare happenings! The Random Happening
Program (RHP) language lets you make your own random
happenings! Now allows sysop handles. Node 0 and
DigiBoard support, comm routines refined. Freeware,
as of v1.4. Now includes built-in limits on rewards
and penalties, to reduce its impact on LORD's "fair
play" doctrine. Includes some brand new random
actions, All new riddles and questions for the Troll
and Riddler. And much more. Nov. 2003 (v1.6)
--------------------
The L.O.R.D. Cavern RHP Set #1 - 5 RHP programs for The L.O.R.D. Cavern!
(CAVERHP1.ZIP) The Lost City of Darborne, The Waterfall, The
Old Magician, The Diamond Mine, and The
Canyon. v1.3a+ (some require v1.3c+).
LordStat v1.7 - Bulletin generator for LORD 3.15+ - 11 different bulletins
(LORDST17.ZIP) to spice up your LORD game! Helps users to pick and
choose who to attack, and tells who is the best warrior in
the Realm! Now also tells users where others are in the
Realm, sleeping in the Inn, Field, or in an IGM! New
bulletin lists the installed IGMs! Lets you not use any
of the bulletins you don't want to, and has an easy to use
built in SETUP program! Now has the ability to have custom
bulletins made! Includes Renegade, Wildcat! and
RemoteAccess pause code support. Freeware. Nov. 2002.
--------------------
The Outlands Tavern v1.4 - IGM for LORD 3.50+ - Great IGM for LORD! Lets
(OUTS14.ZIP) users talk and PARTY! Best of all, users can stay
overnight in the Tavern, for a fee, and be safer than in
LORD's Inn! There's still a chance someone might get
them! New BackRoom will spice up the stay and includes
support for BADWORDS.DAT! Also has RHP support!
Freeware. Restored Taste Punch event. Added defensive
skill technique usage to Player Fights. Nov. 2002.
NOTE: When available, the next official release of The Outlands
Tavern will be v1.5, using OUTS15.ZIP file name.
--------------------
The Gateway v1.2 - IGM for LORD 3.25+ - This neat-o IGM will allow
(GATE12.ZIP) you to run RHP scripts like they were normal IGMs
(well, sort of). Freeware. Nov. 2003. (v1.2)
--------------------
RHPTest v1.3 - Utility program for RHP Script writers to use in
(RHPTST13.ZIP) testing their Scripts outside of the LORD IGM
they are written for. Allows some evaluation of
how they work without your having to start playing
a LORD game session. Nov. 2003. (v1.3)
--------------------------------------------------
Stones! v1.2 - A LORD2 IGM by Jason Brown. Support and development was
taken over in June 2002 by Max Larivee. Contact Max at
fieldsoft@hotmail.com with any questions about Stones! v1.20.
====================================================================
[CLOSING]
Not much to say, just that I hope some of you out there manage to
write your own RHPs.
Thanks to Seth Able Robinson for writing LORD and releasing
the PLAYER.DAT structure.
====================================================================
[LEGAL DISCLAIMER]
DISCLAIMER OF WARRANTY
THIS SOFTWARE AND MANUAL ARE PROVIDED "AS IS" AND WITHOUT
WARRANTIES AS TO PERFORMANCE OF MERCHANTABILITY OR ANY
OTHER WARRANTIES WHETHER EXPRESSED OR IMPLIED. BECAUSE
OF THE VARIOUS HARDWARE AND SOFTWARE ENVIRONMENTS INTO
WHICH THIS PROGRAM MAY BE PUT, NO WARRANTY OF FITNESS FOR
A PARTICULAR PURPOSE IS OFFERED. GOOD DATA PROCESSING
PROCEDURE DICTATES THAT ANY PROGRAM BE THOROUGHLY TESTED
WITH NON-CRITICAL DATA BEFORE RELYING ON IT. THE USER
MUST ASSUME THE ENTIRE RISK OF USING THE PROGRAM. ANY
LIABILITY OF THE SELLER WILL BE LIMITED EXCLUSIVELY TO
PRODUCT REPLACEMENT OR REFUND OF PURCHASE PRICE.
====================================================================
[REVISIONS}
{03/19/2002 - 11/02/2002; March-November 2003]
Updated program version references for L.O.R.D. Cavern, LordStat,
and The Outlands Tavern. Added info for The Gateway, RHPTest, Stones!,
and L.O.R.D. Cavern RHP Sets #1 and #2. Fixed spelling.
06/24/2002: Fidonet distribution of Caverhp1.zip done using LCrhp1_a.zip,
and Caverhp2.zip distribution done using LCrhp2_a.zip.
-- Included Random Hobbit v2.00 and Mushroom Patch v2.00
RHP script updates by Michael Everett.
11/02/2002: L.O.R.D. Cavern v1.5 released for public usage.
Fidonet distribution of Caverhp1.zip done as LCrhp1_c.zip,
and Caverhp2.zip done as LCrhp2_c.zip.
-- minor revisions of Bats and Cavern Women scripts.
12/04/2002: Updated Distribution section of file.
03/30/2003: Cavern Women RHP script, LORD Cavern v1.5a entry changes.
Updated all web-site URLs.
June 2003: The Cavern Women v1.14. Display's player's name now
when script starts execution. Male players who get a
Kid, receive a baby Boy. Female players get baby Girl.
Nov. 09, 2003: * Official release of L.O.R.D. Cavern v1.6 IGM done
on November 08, 2003.
* RHP Toolkit v1.3 was released on Nov. 08, 2003.
* Official release of Caverhp1.zip sent to Fidonet, along
with LordCave v1.6, as LCrhp1_d.zip, on Nov. 09, 2003.
* Official release of Caverhp2.zip sent to Fidonet,
using LCrhp2_d.zip, on Nov. 09, 2003.
* First official release of LORD Cavern RHP Set #3,
using Caverhp3.zip sent to Fidonet, on Nov. 09, 2003.
[END] November 09, 2003 update - 07:39 pm.