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INSTRUCT.SW
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1989-09-17
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11KB
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232 lines
The Story So Far...
In the northern land of Sommerlund, it has been the custom for many
centuries to send the children of the Warrior Lords to the monastery of Kai.
There they are taught the skills and disciplines of their noble fathers.
The Kai monks are masters of their art, and the children in their charge
love and respect them in spite of the hardships of their training. For one
day when they have finally learnt the secret skills of the Kai, they will
return to their homes equipped in mind and body to defend themselves against
the constant threat of war from the Darklords of the west.
In olden times, during the Age of the Black Moon, the Darklords waged war
on Sommerlund. The conflict was a long and bitter trial of strength that
ended in victory for the Sommlending at the great battle of Maakengorge. King
Ulnar and the allies of Durenor broke the Darklord armies at the pass of
Moytura and forced them back into the bottomless abyss of Maakengorge.
Vashna, mightest of the Darklords, was slain upon the sword of King Ulnar,
called 'Sommerswerd', the sword of the sun. Since that age, the Darklords
have vowed vengeance upon Sommerlund and the House of Ulnar.
Now it is in the morning of the feast of Fehmarn, when all of the Kai
Lords are present at the monastery for the celebrations. Suddenly a great
black cloud comes from out of the western skies. So many are the numbers of
the black-winged beasts that fill the sky, that the sun is completely hidden.
The Darklords, ancient enemy of the Sommlending, are attacking. War has begun.
On this fateful morning, you, Silent Wolf (the name given to you by the
Kai) have been sent to collect firewood in the forest as a punishment for your
inattention in class. As you are preparing to return, you see to your horror
a vast cloud of black leathery creatures swoop down and engulf the monastery.
Dropping the wood, you race to the battle that has already begun. But in
the unnatural dark, you stumble and strike your head on a low tree branch. As
you lose comsciousness, the last thing that you see in the poor light are the
walls of the monastery crashing to the ground.
Many hours pass before you awake. With tears in your eyes you now survey
the scene of destruction. Raising your face to the clear sky, you swear
vengeance on the Darklords for the massacre of the Kai warriors, and with a
sudden flash of realization you know what you must do. You must set off on a
perilous journey to the capital city to warn the King of the terrible threat
that now faces his people. For you are now the last of the Kai--you are now
the LONE WOLF.
The game rules...
During your training as a Kai Lord you have developed fighting
prowess--COMBAT SKILL and physical stamina--ENDURANCE. Before you set off on
your adventure you need to measure how effective your training has been. To
do this the computer will select a number between 0 and 9.
The first number picked, plus 10, represents your COMBAT SKILL. When you
fight, your COMBAT SKILL will be pitted against that of your enemy. A high
score in this section is therefore very desirable.
The second number picked, plus 20, represents your ENDURANCE.
If you are wounded in combat you will lose ENDURANCE points. If at any
time your ENDURANCE points fall to zero, you are dead and the adventure is
over. Lost ENDURANCE points can be regained during the course of the
adventure, but your number of ENDURANCE points can never go above the number
with which you start your adventure.
Kai disciplines...
Over the centuries, the Kai monks have mastered the skills of the warrior.
These skills are known as the Kai Disciplines, and they are taught to all Kai
Lords. You have learnt only FIVE of the skills listed below. The choice of
which five skills these are, is for you to make. As all of the disciplines
will be of use to you at some point on your perilous quest, pick your five
with care. The correct use of a discipline at the right time can save your
life.
CAMOUFLAGE
This discipline enables a Kai Lord to blend in with his surroundings. In
the countryside, he can hide undetected among trees and rocks and pass close
to an enemy without being seen. In a town or city, it enables him to look and
sound like a native of that area, and can help him to find shelter or a safe
hiding place.
HUNTING
This skill ensures that a Kai Lord will never starve in the wild. He will
always be able to hunt for food for himself except in areas of wasteland and
desert. The skill also enables a Kai Lord to be able to move stealthily whhen
stalking his prey.
SIXTH SENSE
This skill may warn a Kai Lord of imminent danger. It may also reveal the
true purpose of a stranger or strange object encountered in your adventure.
TRACKING
This skill enables a Kai Lord to make the correct choice of a path in the
wild, to discover the location of a person or object in a town or sity and to
read the secrets of footprints or tracks.
HEALING
This discipline can be used to restore ENDURANCE points lost in combat.
If you possess this skill you may restore 1 ENDURANCE point to your total for
every section of the story you pass through in which you are not involved in
combat. (This is only to be used aftr your ENDURANCE has fallen below its
original level.) Remember that your ENDURANCE cannot rise above its original
level.
WEAPONSKILL
Upon entering the Kai monastery, each initiate is taught to master one
type of weapon. If Weaponskill is to be one of your Kai Disciplines, the
computer will pick a number in the usual way, and then find the corresponding
weapon from the list below. This is the weapon in which you have skill. When
you enter combat carrying this weapon, you add 2 points to your COMBAT SKILL.
0=DAGGER 1=SPEAR 2=MACE 3=SHORT SWORD 4=WARHAMMER
5=SWORD 6=AXE 7=SWORD 8=QUARTERSTAFF 9=BROADSWORD
The fact that you are skilled with a weapon does not mean you set out on
the adventure carrying that particular weapon. However, you will have the
opportunities to acquire weapons in the course of your adventures. If you
have skill in the axe, you are lucky enough to be skilled in the one weapon
Lone Wolf is carrying from the start of the adventure. (Explained fully in
the Equipment section.)
MINDSHIELD
The Darklords and many of the evil creatures in their command have the
ability to attack you using their Mindforce. The Kai Discipline of Mindshield
prevents you from losing any ENDURANCE points when subjected to this form of
attack.
MINDBLAST
This enables a Kai Lord to attack an enemy using the force of his mind.
It can be used at the same time as normal combat weapons and adds two extra
points to your COMBAT SKILL. Not all the creatures encountered on this
adventure will be harmed bu Mindblast. You will be told if a creature is
immune.
ANIMAL KINSHIP
This skill enables a Kai Lord to communicate with some animals and to be
able to guess the intentions of others.
MIND OVER MATTER
Mastery of this discipline enables a Kai Lord to move small objects with
his powers of concentration.
If you successfully compleate the mission as set in the first adventure,
you may add a further Kai Discipline of your choice in the next adventure.
This additional skill, together with your five other skills and any Special
Items that you have picked up in the first adventure, may then be used in the
next adventure.
Equipment...
You are dressed in the green tunic and cloak of a Kai initiate. You have
little with you to arm yourself for survival.
All you possess is an Axe (note under Weapons) and a Backpack containing 1
Meal (note under Meals). Hanging from your waist is a leather pouch
containing Gold Crowns. To find out how many, the computer will pick a random
number. This number equals the number of Gold Crowns you possess at the start
of the adventure.
You also find one of the following:
1: Sword (Weapons)
2: Helmet (Special Items).
3: Two meals (Meals)
4: Chainmail waistcoat (Special Items).
5: Mace (Weapons)
6: Healing potion (Backpack item). This can restore 4 ENDURANCE points to
your total, when swallowed after combat. You only have enough fo one dose.
7: Quarterstaff (Weapons)
8: Spear (Weapons)
9: 12 Gold Crowns (Belt Pouch)
10: Broadsword (Weapons)
To discover which of the above you find, the computer will roll random
number.
SCORING
You will recieve 1 point for each move. If you find a special
Item you recieve 10 points. If you lose items you will lose
10-15 points. You recieve points for finding money and food and
for eating meals. You get the number of combat points of any
creature you fight added to your score, so this is the quickest
way to amass points.
If you reach the King, you will recieve 100 points for making
it. You will also recieve 10 points for all weapons, food, and
special items you have, and one point for each gold crown.
There is a list of the top ten scores for this campaign that is
updated when you quit the game. If you are killed this list is
updated and you must start anew.
MOVES
You are allowed 30 moves a day, unless you are killed, which
allows you to start over with 30 new moves. It is advantageous
to take all 30 at once, since you are accessed a move for
leaving the game and coming back in.
DEATH
When you die, your score is calculated and you are taken out of
the game. If you reenter, you are treated as a new player, this
gives you a chance to get better stats, or if your stats were
good to get bad ones and give others a chance.
TIPS
Make sure you have sixth sense, tracking, and camouflage as
disciplines. Your first time through avoid fighting and keep a
map. For the most part the game plays the same each time, but
there are about 20 rooms that are random. Keep a map so you know
where you have been. If you have weaponskill and find that
weapon make sure you take it since it adds 2 points to your
combat skill.
MISC.
Thats about it. This is more of a text adventure than a true
game. It is about the most comprehensive and non repetitive
there is for WWIV bbs systems. I hope you enjoy it.
@