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EAW2BBS.DOC
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1994-10-22
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Empires at War v2.51(EAW2)(tm) Copyright(C) 1994 Steven R. Lorenz
An Exdx Systems Development
REGISTRATION
Registration of EAW2 is not necessary to run BBS to BBS for the first 24 turns.
After 24 games of play it must be registered. The BBS can be played on a
single BBS for up to a game limit of 99 turns.
Setup:
Step 1: Create at least Sub-Directory to hold your inbound and outbound files.
It may be wise to make a third or even fourth working directory. Here
files can be written then compressed with PKZIP or ARJ or whatever.
Step 2. Correctly configure your system by using the EAW2UTIL program.
Step 3. Contact the host bbs to co-ordinate which empires each bbs will be
allowed to have. These can be left open for users to claim or can
be assigned by the sysop who logs on locally as that user. Other
empires assigned to another bbs should be assigned by the sysop to
dummy names. In any case no empires should remain unclaimed and
available before starting the game.
Note - This setup takes some time for the sysop to do. There is at present
no way this can be done automatically. This is the price that true
integrated play costs.
Step 4. Create batch complete eaw2bbs-eaw2turn process. On the remote side
two batch process are need. The first get the file package from the
host, unpacks it into a working directory (INBOUND) and runs the
EAW2BBS with the /I parm. The second may run just before the host
schedules its turn. Here EAW2BBS uses the /O parm to extract files
into the OUTBOUND files area. This should be compressed and packed
into a file sent to hosts system.
At the host site all file packages for a particular game should be
unpacked into a working directory (INBOUND) area. Then EAW2BBS must
be run with the /I parm. Then EAW2TURN for that turn can be run.
Finally EAW2BBS is run again this time using the /O parm. The files
sent to the OUTBOUND area are compressed and packed into a file and
made available to the remote sites.
Running EAW2BBS
Eaw2bbs will import and export player turn records into EAW2 games. This
allows other bbses (or players) at remote sites to play games at a central
host location. Central to this it that the Inbound/Outbound record must be
set up correctly. All sites playing in the game must have each bbs in the
game using the same ID number. Also they must correctly identify the host
bbs and the game number at the host.
EAW2BBS needs to use parameters to work. The first parameter HAS to be
either /I or /O. After this is the game number at the current(local) site.
OUTBOUND:
There are two types of OUTBOUND processes:
1) If run at the host bbs virtually all the common records (status, points,
maps) are sent. Also, non-local player detail data is also exported.
Also all host to non-local mail is sent. All remote sites can use the
same set of files.
2) If run at the remote then all army, navy, and turn records are sent. This
site must be registered or these records will be rejected by the host.
Example:
EAW2BBS /O 1
This extracts and exports game number 1.
INBOUND:
There are two types of INBOUND processes:
1) If run at host the inbound record must pass a registration test. If the
remote site is not registered the records will be rejected. If the name
of the BBS or USER does not match that set for it in the I/O Control
record it is also rejected. When accepted the records are integrated
with the current local and other remote sites.
2) If run at the remote site then all data from the host is updated to match
that of the host. New from mail to remote mail is put on the system.
Example:
EAW2BBS /I 1
This imports and integrates records to game number 2 on the local system.
Notes:
The first parameter must be either a /o or /i. Other parameters can be one
or more games to be exported/imported. It is however far easier to do one
game at a time when file compressing and routing is taken into account.
Sysops should consult with each other as to the BBS ID number system they
are going to use. Also, the Registration Key name in the remote sites MUST
match that listed in the hosts I/O Control Record.
VGAEAW -
This is an offline program that can accept outbound format records and load
them into a player's own data base. He then can make his moves using this
program. This is a VGA color program with mouse support. After completing
his turn, the player must run the load/unload program (EAW2LOAD) to extract
the turn files into the inbound file format. These than can be uploaded to
the BBS and loaded into the door data base using EAW2BBS.
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