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WHATS.NEW
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1995-02-20
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7KB
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123 lines
The Dragon's Claw Revision History
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Version 0.8 - First public release.
Version 0.8a + Fixed user file creation to work both locally and remotely.
- PKZIP didn't include the USER directory because it was
empty. This caused Error #3 messages if a user tried to
save his or her position in the dungeons.
Version 0.9 * Configuration File Editor is finished and shipping with
this release.
* Monsters now try to escape if they are sufficiently
wounded.
* Monsters now attempt to steal from you if they
successfully escape, or they kill you.
Version 1.0 - Converted the game to use the JSDoor communications unit.
I was having alot of trouble with the TriDoor unit, and
can't get any answers from the authors.
* If you do not stay at an inn, there is a chance that you
will be attacked by a monster. The game handles the fight
automatically.
* Added 'While you were out:' news. This is currently used to
tell you about the fights described above.
+ Fixed a couple of bugs in the nightly maintenance program.
* Added the LOCAL command line switch.
* Added the NODE command line switch.
* Added Time Left Display.
* Totally redesigned the fight screen.
* Added ASCII High Scores and Hall of Fame Files.
* Nightly Maintenance Program now accepts the configuration
file to load as a command line option.
* Added the possibility of finding a weapon or armor when you
defeat a monster. This includes magical weapons and armor.
+ Fixed a bug in the monster stealing code.
Version 1.1 - Re-compiled with a new version of the JSDoor communications
unit.
+ Fixed a major bug in the DORINFOx.DEF code. It was always
reading the SysOp's name as the User name.
+ Fixed a bug that caused a local game play to always play the
SysOp.
Version 1.2 - This release is a general bug fix release. It has a few
new features, but not what I was hoping to get done. I
decided to release this version now because it fixes some
pretty annoying bugs, and adds support for interrupt
driven COM routines. This means that a FOSSIL driver is
no longer required.
* Interrupt driven COM routines are now supported as well
as the FOSSIL routines. Detection of a fossil driver is
performed automatically.
- Compiled with a new version of JSDoor. This added
interrupt driven COM support, and a few other nice
goodies.
* Added SysOp configurable difficulty level. Set it to Easy
if you think the game is too hard.
+ Fixed the LOCAL bug. You can now play locally without a
drop file by typing RUDEOLAE LOCAL. The game will read
your information from the setttings in your configuration
file.
* Updated the status bar. It is now shown if you're
playing in local mode as well as when a remote user is
on.
* You can now adjust a user's time left, shell to DOS,
hangup on user, exit RUDEOLAE, and chat with the user.
The chat uses the new split screen chat feature of
JSDoor. Very nice.
* The game no longer requires an ANSI driver.
- All .ANS files are now .AVT. I converted to Avatar
because it's faster and more compact.
- Removed references to non-standard COM port addresses and
IRQs because they're no longer implemented. They will be
added again in a future release. If you absolutely need
to use non-standard IRQs, you should install a fossil
driver.
- Rude Dog Software T-Shirts are now available. Please
read TSHIRTS.TXT for more details.
Version 1.3 + Fixed a several gnasty bugs in the time left routines.
* Added support for non-standard IRQs. This is currently
untested and may not work properly. If you experience
any trouble, please let me know.
* Added Hit Points display to map prompts.
Version 1.4 + Fixed bug that caused a lockup while reading AILMENT.STS.
* Removed support for non-standard IRQs. This still wasn't
working properly. I'm contacting the author of JSDoor for
exact instructions on implementing this. Until then, use
a fossil driver.
* Added the ability to get a job at an Inn or Whore House to
earn some money in exchange for time on-line. This should
help out new characters.
+ Fixed a minor display bug in RUDE_CFG.EXE.
* Added a new format for User Statistics files. This will
allow for easy future expansion.
- Updated INSTALL.BAT to be more informative and to back up
old files.
+ Fixed bug in PCBOARD.SYS support.
* WE NOW HAVE ON-LINE CREDIT CARD REGISTRATION.
Version 1.5 + Fixed re-display bug when attempting to pass a relic
receptacle.
+ Fixed display bug for unregistered scenario.
* Changed the registration scheme. I got rid of the KEY
file system, and switched to a registration code. This
will make on-line credit card registration easier.
* Added the ability to toggle the status bar on and off.
* Added Inventory display.
* Added the ability to carry up to 5 extra weapons and 5
extra armors in your inventory.
* Added ready weapon and wear armor options to terrain and
dungeon menus. These allow you to swap the armor or weapon
that you're using for one in your inventory.
* Added option to display SysOp's handle instead of real name
on registration screens.
* Added optional display of a sponsor. A sponsor is a user
who paid for the registration.
- I updated alot of functions and updated alot of the code.
I'm hoping it'll all go smooth.
Key:
* New feature.
+ Bug fix.
- General comment.