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1994-07-25
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The Dragon's Claw
═════════════════
Welcome to The Dragon's Claw. The Dragon's Claw is a midevil
style scenario for Rude Dog On-Line Adventure Engine. This game
uses ANSI graphics extensively to give you a topographical view
of, and easy movement around, the game's terrain and dungeon maps.
The Dragon's Claw features over 200 monsters, each complete with
descriptions and their own successful hit descriptions. Other
features include towns, inns, temples, ruins, ancient relics,
traps, various shops, and much more.
Getting Started
═══════════════
This documentation is meant as a quick start reference. It
describes the details of creating your character, and some other
basic concepts of the game. For a complete description of the
game's options, choose "C" to view the full documentation.
The first and most important thing about playing The Dragon's
Claw is to turn on your Num-Lock key. Movement around the terrain
and dungeon maps is done using the keys on your numeric keypad as
shown in the diagram below. If your computer isn't equipped with
a numeric keypad, you can use the corresponding number keys on
your standard keyboard.
7 │ 8 │ 9
Up- │ │ Up-
Left │ Up │Right
─────┼─────┼─────
4 │ 5 │ 6
│ │
Left │ │Right
─────┼─────┼─────
3 │ 2 │ 1
Down-│ │Down-
Left │Down │Right
The second most important thing is that you can save your
position and character nearly anywhere in the game by pressing
"S." Saving often is a good idea. If you get killed by a trap or
monster, you can restart at your last saved position.
Creating Your Character
═══════════════════════
The first thing that you will do in the game is to create a
character. You should pay special attention to this process. A
good character is the key to winning The Dragon's Claw. Below is
a list of questions asked during the character creation process.
Name: The name you want your character to be called.
Gender: What gender you want your character to be.
Alignment: The alignment that you want for your character.
Alignment is used to determine if a given priest or
priestess will heal your character, and to determine if
a monster will negotiate with you. A list of available
alignments is listed below:
Chaotic Evil
Lawful Evil
Evil
Chaotic Good
Lawful Good
Good
Neutral Evil
Neutral Good
Neutral
Character Attributes: At this point the game will randomly
generate your character's attributes. Each
attribute determines your character's
strengths and weaknesses in certain aspects
of the game. You can have the game re-roll
these attributes until you are happy with
their values. In all cases, the higher the
value, the better. Below is a listing of
the randomly generated character attributes:
Strength: The strength attribute ranges from 1 to 20. This is
used in determining the amount of damage that your
character does to an opponent during combat. If your
strength is greater than 15, you will receive a
damage bonus against your opponent. If your strength
is less than 15, you will be assessed a damage
penalty.
Dexterity: The dexterity attribute ranges from 1 to 20. This
is used in determining your ability to hit an
opponent during combat, as well as his ability to
hit you. If your dexterity is greater than 15, you
will receive a 'to hit' bonus against your
opponent, increasing your chance to hit your opponent
and decreasing your opponent's chance of hitting
you. If your dexterity is below 15, you will
receive a 'to hit' penalty, decreasing your chance
to hit your opponent and increasing his chance to
hit you.
Constitution: The constitution attribute ranges from 1 to 20.
This attribute is used in the determination of
contracting a disease of some sort. As with the
other attributes, you gain a bonus if your
constitution is greater than 15 and a penalty if
your constitution is lower than 15.
Hit Points: This attribute ranges from 9 to 12 for new
characters. Hit points are basically your
character's life force. When you get hit in
combat, you lose hit points. If your hit points
get to zero or less, your character dies. You can
restore lost hit points by means of a healing
potion. When your character advances a skill
level, his overall hit points are raised by 1 to 6
hit points.
Trap Disarm: This attribute is a percentage. It is used in
determining your character's ability to find and
disarm traps.
Go For It
═════════
The rest of the game is pretty much self explanatory. If you
need more information, refer to the full documentation. Have fun!