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1994-09-29
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Rude Dog On-Line Adventure Engine version 1.0.
Program and design by Sean P. Price of Rude Dog Software.
Copyright 1994 by Sean P. Price. All rights reserved.
Final compile date: September 29, 1994
The Dragon's Claw Configuration File Editor v.1.1
Program and design by Sean P. Price and Rhy E. Thornton
of Rude Dog Software.
Copyright 1994 by Sean P. Price. All rights reserved.
Final compile date: September 29, 1994
This program was written and compiled using Turbo Pascal v.7.0 and
uses the JSDoor Communications and On-line Door Driver unit.
JSDoor Communications and On-line Door Driver
(c)1994 John Stephenson, All Rights Reserved.
The Dragon's Claw scenario for Rude Dog On-Line Adventure Engine.
Designed and created by Sean P. Price of Rude Dog Software.
Copyright 1994 by Sean P. Price. All rights reserved.
Introduction:
The Dragon's Claw is the first scenario to designed for the Rude
Dog On-Line Adventure Engine. It is an interactive on-line adventure
game set in an imaginary mid-evil land filled with monsters, ruins,
towns, magical items, and of course treasure.
The game uses ANSI graphics extensively to give a more aesthetic
look and feel to the game. Instead of being told which directions are
traversable, the player can easily see it on the maps.
The Dragon's Claw contains hundreds of monsters to fight, each with
it's own successful hit descriptions. The game's various towns are
loaded with a variety of shops, temples, inns, and optionally whore
houses. Dungeons are multi-level and contain traps, secret doors,
treasure, and relics.
There is much more to The Dragon's Claw. Read the player's
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documentation, and of course play to discover the rest.
Rude Dog On-Line Adventure Engine was programmed using the JSDoor
Communications Unit. The JSDoor Communications Unit is OS/2, Desqview,
and Windows aware. This will help ensure that this game will run
smoothly under these multi-tasking environments.
Disclaimer:
Rude Dog Software and the employees/programmers in conjunction with
and/or affiliated with Rude Dog Software can not be held responsible
for the condition of any software not received directly from Rude Dog
Software through postal/parcel means.
Nor can said persons be held responsible for any damage caused to
media or hardware as a direct or indirect result of the use or mis-use
of any of our products.
Rude Dog Software would like it to be known, however, that all of
our products are thoroughly tested before being released to the general
public.
Rude Dog Software reserves the right to change any disclaimer,
documentation, licensing information or registration procedures and
costs at any time for any reason with no prior warning or notice.
General Licensing Agreement:
The holder of the unregistered Rude Dog On-Line Adventure Engine
and The Dragon's Claw scenario for Rude Dog On-Line Adventure Engine
packages is allowed a limited usage period of 30 (thirty) days, wherein
he or she may test said packages. After the thirty day period, the
holder of the unregistered copy of the Rude Dog On-Line Adventure
Engine and The Dragon's Claw scenario for Rude Dog On-Line Adventure
Engine packages must register the software to be allowed further use of
said packages.
A registered copy of Rude Dog On-Line Adventure Engine may be
obtained by filling out the Rude Dog Software registration form and
sending both that form and $20.00 US, in the form of a check or money
order, to Rude Dog Software.
A registered copy of The Dragon's Claw scenario for Rude Dog
-2-
On-Line Adventure Engine may be obtained by filling out the Rude Dog
Software registration form and sending both that form and $5.00 US, in
the form of a check or money order, to Rude Dog Software.
Registered copies of Rude Dog On-Line Adventure Engine and The
Dragon's Claw scenario for Rude Dog On-Line Adventure Engine are
non-transferable. The registering party may not under any
circumstances sell, give away, or give copies of the registered
versions of, or registration keys for, Rude Dog On-Line Adventure
Engine or The Dragon's Claw scenario for Rude Dog On-Line Adventure
Engine.
Rude Dog Software reserves the right to revoke registration
privileges either temporarily or permanently if the conditions of the
registration are not properly met by the holder of the registered Rude
Dog On-Line Adventure Engine and The Dragon's Claw scenario for Rude
Dog On-Line Adventure Engine packages.
Registered copy holders of Rude Dog On-Line Adventure Engine will
be entitled to upgrades for a minimal processing and materials fee of
$5.00 US per upgrade, or by downloading the latest version from the
Rude Dog Software support BBS.
Printing This Manual:
This manual if formatted to be printed on nearly any printer. Just
type PRINT SYSOP.TXT from the DOS prompt.
Requirements:
You must have BBS software capable of generating a DOOR.SYS,
DORINFOx.DEF, PCBOARD.SYS, or CHAIN.TXT drop file. If your BBS
software doesn't support one of the above drop file types, you will
need one of the shareware drop file conversion utilities.
You must have at least 250K of free conventional memory. This game
uses a lot of large arrays for the maps, etc.
If you plan to play locally, you must have a monitor capable of
displaying color ANSI graphics.
You must have a fossil driver installed.
-3-
If you are using a high speed modem with QuickBBS or any other BBS
software that doesn't place the locked baud rate in it's drop file,
you'll need to use the LOCK<baud> command line switch. For more
information read the section about command line switches.
If you are running OS/2, I suggest that you use Ray Gwynn's SIO and
VSIO serial I/O drivers. These are replacements for OS/2's built in
serial I/O drivers. They offer some very nice features not found in
OS/2's built in routines.
Installation:
1. Create a directory for the game. E.g. "C:\MAX\DOORS\DRAGON"
2. Extract the files from the self extracting archive DRAGONxx.EXE
into the above directory. Make certain to use -d switch because
DRAGONxx.EXE contains subdirectories. E.g. "DRAGONxx.EXE -d
C:\MAX\DOORS\DRAGON"
3. Run RUDE_CFG.EXE and edit the file GAME.CFG to suit your setup.
The configuration editor will display help for each option.
4. From within the configuration editor choose the option for
initializing the user file.
5. Follow your BBS software's documentation on installing doors to
create an entry for The Dragon's Claw. Usually you setup your BBS
software to run a batch file that changes to the game's directory,
runs the game, then changes back to the BBS directory. If you have
non-standard com-ports or IRQs, or are running QuickBBS on a high
speed modem, you will need to add the appropriate command line
switches. Read the section on command line switches for a complete
list. Below is an example of a basic batch file:
C:
CD \MAX\DOORS\DRAGON
RUDEOLAE.EXE
C:
CD \MAX
6. Run the game locally from within your BBS to make certain that you
have everything setup correctly.
7. Setup a batch file to run the game's maintenance utility. This
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batch file should be executed during your nightly event. Below is
an example of such a batch file:
C:
CD \MAX\DOORS\DRAGON
MAINT.EXE
C:
CD \MAX
Command Line Switches:
Rude Dog On-Line Adventure Engine offers support for non-standard
com-ports, IRQs, locked baud rates, and alternative configuration
files, through the use of command line switches.
All command line switches are optional and override the settings
read from the drop file. Each command must be separated by a space.
Below is a complete list of these switches and their functions.
IRQ<IRQ>: This switch tells Rude Dog On-Line Adventure Engine to
access the com-port through the specified IRQ. Valid
values for <IRQ> are 1 through 15. E.g. 'IRQ3' would
cause the com-port to be accessed through IRQ 3.
LOCK<baud>: This switch tells Rude Dog On-Line Adventure Engine to
lock the com-port at the specified baud rate. Any baud
rate is considered a valid value. Although it is
usually only used for high speed modems. E.g.
'LOCK38400' would lock your com-port at 38400 baud.
You usually don't need this because most BBS systems
provide this information in the drop file. However,
QuickBBS' DORINFO1.DEF file doesn't properly pass this
information. If you use QuickBBS and a high speed
modem, you'll need to use this command line switch.
ADDR<$address>: This switch tells Rude Dog On-Line Adventure Engine
to access the com-port through the address given.
Addresses must be in hexadecimal and must be
preceded by a $. E.g. 'ADDR$02f8' would cause Rude
Dog On-Line Adventure Engine to access the com-port
using the hexadecimal address 02f8.
CFG:<filepath>: This switch tells Rude Dog On-Line Adventure Engine
to use the configuration file specified in
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<filepath>. E.g. 'CFG:GAME1.CFG' would cause Rude
Dog On-Line Adventure Engine to use the
configuration file GAME1.CFG instead of the default
file GAME.CFG.
NODE<node>: This switch tells Rude Dog On-Line Adventure Engine
what node this session is running on. It is used to
read the proper DORINFOx.DEF file on multi-node systems
using the DORINFOx.DEF dropfile type.
LOCAL: This switch tells Rude Dog On-Line Adventure Engine to run
in Local mode.
Multi-Node Use:
Rude Dog On-Line Adventure Engine should work fine on a multi-node
system as long as SHARE.EXE is installed. It hasn't been thoroughly
tested yet though.
Installing your Registration Keys:
If you have registered Rude Dog On-Line Adventure Engine and/or The
Dragon's Claw scenario for Rude Dog On-Line Adventure Engine, you will
receive a file called KEYS.ZIP. This file contains your registration
key(s).
The key for Rude Dog On-Line Adventure Engine will be named using
the first letter of your first name, followed by the first seven
letters of your last name, followed by ".KEY." For example a
registration key for Sean Price would be SPRICE.KEY.
The key for The Dragon's Claw scenario for Rude Dog On-Line
Adventure Engine will be named using the first letter of your first
name, followed by the first five letters of your last name, followed by
"_S.KEY." For example a registration key for Sean Price would be
SPRICE_S.KEY.
To use the keys, place them in any directory that you want. You
can even rename them if you wish. Next, edit your GAME.CFG file so
that the option for GKEY points to the directory and filename of your
key for Rude Dog On-Line Adventure Engine, and option SKEY points to
the directory and filename of your key for The Dragon's Claw scenario.
For example, if you have your Rude Dog On-Line Adventure Engine key
named SPRICE.KEY in a directory called DRAGON on drive C, your GKEY
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option in GAME.CFG should be GKEY C:\DRAGON\SPRICE.KEY.
Restrictions On The Un-Registered Game:
1. Players are restricted to 15 minutes per day.
2. The Inn's aren't available.
3. Whore House isn't available.
4. Ten second game delay at start and end of game play.
Contacting The Author:
I can be reached by voice at (619)377-3611 from about 10:00 AM to
8:00 PM Pacific Standard Time. * NO COLLECT CALLS * Please let the
phone ring at least eight times. It sometimes takes me awhile to get
to the phone.
I can be reached by modem on Sanctuary from The Law BBS -
(619)377-3611 - 9:30 PM to 6:00 AM Pacific Standard Time. The BBS will
be going full time again in the near future.
I can also be reached through Fido-Net at 1:205/46, and InterNet at
sean_price@microlinkbbs.com.
The latest version of Rude Dog On-Line Adventure Engine and The
Dragon's Claw scenario for Rude Dog On-Line Adventure Engine can be
FREQ'ed at 1:205/46 using the magic name DRAGON.
Finally, I can be reached by ground mail at the following address:
Rude Dog Software
c/o Sean P. Price
P.O. Box 1364
Inyokern, CA
93527-1364
Registration:
For full details on registering Rude Dog On-Line Adventure Engine
and The Dragon's Claw scenario for Rude Dog On-Line Adventure Engine,
please refer to the file REGISTER.FRM.
-7-
Limited Time Offer:
If you send in your registration (post marked) prior to January 1,
1995, you will receive both Rude Dog On-Line Adventure Engine and The
Dragon's Claw scenario for Rude Dog On-Line Adventure Engine for only
$20.00 US dollars.
For full details, please refer to the file REGISTER.TXT.
Bug Reports, Comments, and Suggestions:
I have made every effort to ensure that Rude Dog On-Line Adventure
Engine is bug. However, no program is ever bug free. There's an old
programmers axiom that states: "Any bug free program is obsolete." If
however, you do find any bugs, please report them to me at one of the
places described in the section of this document entitled: Contacting
The Author. Please give as much detail as you can about the
circumstances, your setup, etc. as you can. This will greatly help me
in finding and killing the offending insect.
If you have any comments or suggestions, please feel free to send
them to me. I will read them ALL, and seriously consider valid
suggestions. Suggestions from users are an important tool in
programming. They offer the programmer some insight as to what users
want from in a product, allowing the programmer to improve the product
in future releases. I cannot guaranty that I will respond to ALL of
the comments and suggestions, but I will make an effort.
Future Plans:
1. Even more monsters.
2. Possible negotiation with monsters of similar alignment.
3. A bank.
4. A casino.
5. More ANSI pictures of monsters.
Non-Association Disclaimer:
All products mentioned are copyrighted and/or trademarked by their
respective creators. I am only affiliated with Rude Dog Software. I
in no way endorse any other company's products, nor am I affiliated
with any other company.
-8-
Final Notes:
I have spent countless hours developing this product. I am
releasing it as shareware to give you, the user, a chance to thoroughly
test the software before you pay for it. I hope that you will like the
product and register it. Your registration guarantees future support
and improvement of this product.
As stated above, I have spent countless hours in the development of
this product. Being a quadraplegic, all my work is done using a mouth
stick. As you can imagine, this is not a very efficient method of
typing. This document took about seven hours straight. As a full time
student, I also have to try to fit in programming time around school
and homework.
This is my first large scale program written in Pascal, and my
first release of a DOS program. I am however a veteran programmer and
have released many products for other platforms, ranging from simple
utilities to a complete BBS package.
Well, I guess that's enough rambling. Please register this product
if you use it.
Thank you,
Sean P. Price
Rude Dog Software
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