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HISTORY.DOC
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1997-08-01
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07/30/97 DogWorld ][ v2.03
* Fixed bug in "Steal Magic Item" routine that could cause
the wrong item to be stolen.
* Fixed bug in "Transfer Bones" routine that was causing
the number of transfers per day to always be unlimited.
* Reworked how IGM's and Quests are shown on the screen
so that the numbering looks better.
* Turned off redundant "news flash" item that was generated
internally by DogWorld after losing a quest fight.
* Added new line to INFO.x file (line 40). 0-unregistered, 1-registered
* Added shareware notice to prompt line on opening menu.
* Added extra error messages to help quest writers debug their
scripts.
* Looks like the quest "index" editor may have been left out of v2.02.
(see below) It's in there now though!
06/11/97 DogWorld ][ v2.02
* Added quest "index" editor! Great for testing new quests!
* Added "# of DogCather wins needed" to the Dog Awards menu.
* Added adjustable "hot dog" jumps to DOGEDIT.EXE.
* Added "attack level difference" setting to DOGEDIT.EXE.
* Added new IGM mail code - `J (increament # of dog jumps).
* Added "agility point total" to stat line in pet vitamin area.
* Expanded the canned replies to Puppy Love notes.
* Added "Rejection/Welcome Replies" to romance editor in DOGEDIT.EXE.
* Modified DOGRIP.DAT to be more compatible with RIP3.
* Added new line to INFO.x file. line 39 (0-reglar mode, 1-clean mode).
* Added code to force DogWorld into it's own directory at startup
compenstating for misbehaving start-up batch files on some BBS's.
* Fixed 3-Legs event not happening enough.
* Fixed RIP strings from showing to ANSI players.
* Fixed XtraHearing/XtraVision codes that were swaped in DOGTXT.DAT.
* Fixed "Rent Cage" amount showing zero after saying no to rent cage.
* DogWorld now strips color codes from names in ALIASDAT.x.
04/07/97 DogWorld ][ v2.01 - Maintance release.
* Adds protection against corrupted note files that
have grown too large to read.
* Fixes small bug in "script fight" routines that caused
/startfight:0 not to work.
03/30/97 DogWorld ][ v2.00 - major upgrade!
* Added a script language for making 'Dog Quests'!
* Created Quest Loader - DogQuest.exe!
* Added robust set of external display codes!
* Added 'Real-Time' News Flash Items. Online players are notified
instantly when other online players trigger News Flash Items.
* 'View Daily News' added to intro menu before game!
* 'Player Stat' display added to "Fight Other Dogs" menu!
* 'Terminate Me!' menu choice added to Obdience School Menu.
* 'Other Shots' menu choice added to Vet Menu.
* New 'More Places' Menu added w/following menu choices:
- (D)og Quests, (I)n Game Modules, (Y)our Stats, and (Q)uit
* Added ruleline to Write Mail routine.
* Added 'Pumping Arrow' to prompts that poll for mail. (ansi mode only)
* Added more color to all the '---:---' borders.
* Throw Liver Snacks is working correctly again.
* Pet Vitamin strength and costs have been recalibrated.
* Bag-full-a-bones event has been recalibrated.
* Replaced one of the intro ANSI's and updated the other two.
* Ansi Color scheme changed slightly - looks much better!
* DogWorld now uses Rip Clipboard to speed up several areas.
* "Dog Notes" are now displayed in a Rip pop-up window.
* "Findadog" Rip screen is now displayed as a Rip pop-up window.
* "Bad Key/Secret Key" is now displayed as a Rip pop-up window.
* Digital Wav audio capabilities added for Rip2 users.
- DogWorld now has an internal Rip2-compliant WAV Generator.
* Rip Animation added in a few places.
- DogWorld now has an internal Rip2-compliant Animation Generator.
* Rip Buttons moved to bottom of screen on most Rip menus.
* "Blip" sound added to all Rip buttons.
* Grainy dithering effect has been removed from all Rip icons.
* Colors have been toned down on most of the Rip screens.
* Added fire hydrant to sidewalk on Junkyard Rip screen.
* Added funny looking car to highway on Pet Store Rip screen.
* Added hot-air ballon to the sky in City Park Rip screen.
* Reduced the size on many of the Rip icons.
* Added "Checking Icons" and progress indicator to Rip login.
* Added "Update Icons" button to Backyard Rip menu.
* Icon Download Menu now has buttons for both Rip1.54 .ICN's
OR Rip2 .BMP's. Both zip's are supplied with the game.
* Added "Grant Wish" Rip Menu for abandoned well event.
* Added "Reply to Puppy Love" Rip Menu.
* Reduced a lot of unneeded screen writing when in Rip mode.
* Resolved hotkey conflicts when entering text in Rip mode.
* Suppressed raw RIP code from displaying on the BBS screen to
help speed up multitasking host systems.
* Magic Collars are now in addition to player hit - not instead of.
* Magic Flowers now work in a greater range of areas.
* Alley Enemies no longer strike if a player hits a wrong key.
* Externalized most of the text in the game.
* Screen now cleared after return from IGMs and Quests in 'More Places'.
* Color codes are now supported inside player and enemy names when
`g and `e are used in a display screen or external text.
* Color codes are now supported for Player Weapons/Armor,
Enemy Names/Weapon, Trainer Names/Weapon, Guard Dog Names
* Comma formatting has been added to all numeric fields that could
exceed 999 points.
* 'Edit Enemies' inside DogEdit, now works in unregistered version.
* 'Delete Player Record' now works in unregistered version.
* Added 'Edit Dog Breeds' to DogEdit!
* Added 'Edit Trainers' to DogEdit!
* Added 'Edit Guard Dogs' to DogEdit!
* Interest Rate is now calculated correctly on large numbers.
* Player is now notified on the amount of interest earned.
* Players now given 200 bones if they have no bones & weapon & armor 0.
* Reworked note file bounds checking for negative amounts.
* DogWorld now produces ALIASDAT.x (where x is node number) when an
IGM is run. This file contains all the 'Dog Names' from the player.dat
file. This allows IGM's to send note records to other dogs.
* DogWorld now writes it's version number to line 38 of INFO.x.
* Corrected money bug in one of the random events.
11/25/96 DogWorld 1.54. Added small amount of cleanup code to prevent
false attacks upon entering the game after a system crash
during an online battle. Added requested "BEZERK" fighting
mode to help from wearing out that "A" key. <G>
11/16/96 DogWorld 1.53. Fixes small bug introduced in v1.50
that was causing players to be killed after successfully
running away from an enemy. Extends the bad words filter
to include the daily news.
11/14/96 DogWorld 1.52. Fixes small bug when healing
"Some Wounds" at the Vet. Wounds were being
healed even when player had run out of bones.
(Bones were going negative).
11/10/96 DogWorld 1.51. Fixes 3 very small cosmetic "bugs".
Fixes stat line when burying or digging all bones &
suppresses the display of the first letter of a
secret code.
11/05/96 DogWorld 1.50. Added the following items:
-BadWords filter that can be set to filter just the
Oneliners or the Oneliners and User-to-User mail.
-Buffered screen output for smoother displays.
-Comma formatting for bone totals.
-"Smart" NPC oneliners! NPC's talk directly to other players!
-Sysop adjustable NPC "talkitivity" setting for Oneliners!
Normal, Medium, Extra or Off.
-Added note to alert recepient of bank transfer.
-Added "player wins" to all player lists.
-Players can now type in a response to Puppy Love advances!
-More text for "Jump a Dog" section. (Some funny stuff)
-Get Dog Food now works the way it's suppose to!
-MorePlaces Rip screen is now cleared before IGM execution.
-Reworked code for slightly lower memory requirements.
08/23/96 DogWorld 1.45. A user found a way to enter the game and
have his name hidden from other players. This version
fixes that problem.
08/18/96 DogWorld 1.44. Fixed small maintenance bug that occured when
multinode support was turned off. Fixed bug that was causing
females not to have puppies. (clean mode off only).
08/14/96 DogWorld 1.43. Now the Dog Catcher's Hit Points and Strength
are adjustable using the DogEdit program. These two fields
can be found under "Game Options" inside DogEdit. I found
that the Dog Catcher was almost unbeatable in all previous
versions. The default values for Dog Catcher Strength and
Hit Points have been reduced quite a bit too.
08/13/96 DogWorld 1.42. Fixed bug in "More Places" that was mis-
numbering the second IGM on each page. Fixed bug that caused
the first IGM on each page past 1st page to be read incorrectly.
08/11/96 DogWorld 1.41. Fixed bug that was occuring upon exit after a
player used one of the 3 one-liners. Fixed bug in display of
bones needed in "Listen about Enemies". Fixed a couple of name
color-code translation errors. Fixed bug with bank bones going
negative during mainenance.
ADDITIONS:
* Added 3RDPARTY.MNU to the files that are backed up and restored
during the upgrade process so that IGM info is not destroyed.
* Added adjustable time-slicing via DogEdit. This setting will adjust
time-slicing between 0-4 ticks in most of the "PAW a KEY" prompts
where DogWorld polls the system for mail and online battles.
07/20/96 DogWorld 1.40. Listen to Mrs. Phillips menu now works for female
dogs. Players can no longer "fight" against themselves or "hump"
themselves. They can still send theirselves mail though. <G>
Changed text in obdeniece school so that on level 12 DogWorld
says, "Your trainer is....NO ONE! School's Out!" Stray ansi color
code is now gone in DOGTXT.DAT. Typo in LEVELTXT.DAT has been
corrected. DogWorld now has a "cleaner" clean mode.
ADDITIONS:
* Romance Editor added to the DogEdit program. You can now change
all the data contained in the ROMANCE.DAT file using DogEdit if
the game is registered - (send in your registration)!
* Four new "hidden" codes have been added to version 1.40.
07/13/96 DogWorld 1.30. Added more time-slicing that is activated by the
"multinode" toggle in DogEdit. Added 5 more lines of information
to the custom INFO.x dropfile which is created prior to running an
IGM. Externalized the news items that are added to the "Daily Herald"
every day. These items are contained in the file, DAILYTXT.DAT, and
can be changed by the sysop. Changed many of the enemies and death
sayings in the ENEMY.DAT file.
07/08/96 DogWorld 1.20a. Minor change to DOGTXT.DAT file to improve
preformance with slow (ie, 2400 or less) modems. Edited all
screens to insure each ansi line starts with an escape
sequence which is what my display routine is keyed into.
07/04/96 DogWorld 1.20. Added Rip command to closing clean-up code to
Kill all mouse fields, clear screen and reset text window
to full screen. Externalized the text that is displayed when a
player beats an obdience school trainer. Made slight change to
'pee on hydrant' and 'dump in yard' code. Added "Flea Circus"
random event to City Park. Made slight change to the Rip icon
detection code.
06/30/96 DogWorld 1.10. Fixed a problem with Rip Icons not resizing in the
full-screen backgrounds under Rip 2.x. Added color support to the
external "NEWS FLASH" text files - fixes a minor glitch with
players using color codes in their names.
06/29/96 DogWorld 1.0c. Fixes problem with old mail not being deleted when
a player is deleted because of inactivity. Not released to public.
06/27/96 DogWorld 1.0b. Fixes problems with share-violations on networks.
DOGEDIT now has a "multinode" setting that turns on share
file-locking routines. Fixed problem with Rip 2.x icon detection.
Added message that is displayed on the sysops local screen,
showing what rip file is being displayed to the remote user.
06/18/96 DogWorld 1.0a. Fixes very minor problem with redisplay of the news
file, plus a couple of minor changes to (M)ore Places code. Not
widely released to public.
06/15/96 DogWorld 1.00. 1st non-beta release.
Enjoy the game!
Sincerly,
Ken Cothran