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1996-02-21
|
44KB
|
1,057 lines
*--------------------------------------------------------------------------*
| PERMITION IS HEREBY GRANTED, TO ANYONE WHO WISHES TO MODIFY ANY FILE |
| WITH EXTENSION .RES FOR THE PURPOSE OF CREATING CUSTOMIZED GAMES. |
| HOWEVER, I AM NOT SOLICITING ANYONE TO DO SO. IF YOU DO MODIFY THE |
| FILES, YOU ARE DOING IT AT YOUR OWN. READ THE SECTION CUSTOMIZING |
| THE GAME FOR SOME TIPS ON HOW TO DO IT SAFELY. |
| |
| ALL OTHER FILES MAY NOT BE MODIFIED IN ANY FORM |
*--------------------------------------------------------------------------*
DEATH MASTERS
Copyright (c) 1995-1996 Carlos R. Garcia
+---------------------------------------------------------------------------+
| TABLE OF CONTENTS |
+---------------------------------------------------------------------------+
DESCRIPTION . . . . . . . . . . . . . 1
REQUIREMENTS . . . . . . . . . . . . . 2
INSTALLATION . . . . . . . . . . . . . 3
+ Installing OVER existing game . . . . . . 3.1
SHAREWARE . . . . . . . . . . . . . . 4
+ GAME PARAMETERS
+ NON STANDARD CONFIGURATION SETUP
+ UNMAPPED NETWORKS . . . . . . . . . . . 5
REGISTERING THE GAME . . . . . . . . . . . 6
CUSTOMIZING THE GAME . . . . . . . . . . . 7
+ Locking unwanted users out . . . . . . . 7.1
+ Changing the game default Power Names . . . . 7.2
+ Renaming Equipment . . . . . . . . . 7.3
+ Adding/Removing Equipment . . . . . . . 7.4
+ Editing/Adding/Erasing Trivia questions . . . . 7.5
+ Ripping the game (Adding RIP screens) . . . . 7.6
+ Dungeon Modification (Levels from Weenie to Hell!) . 7.7
+ Language Customization . . . . . . . . 7.8
+ Changes history . . . . . . . . . . 7.9
COMMERCIAL REDISTRIBUTION . . . . . . . . . . 8
WARRANTY . . . . . . . . . . . . . . 9
DISCLAIMER . . . . . . . . . . . . . . 10
HISTORY . . . . . . . . . . . . . . 11
CREDITS . . . . . . . . . . . . . . 12
DISTRIBUTION/SUPPORT/BETA TESTING BBSes . . . . . . 13
CONTACTING THE AUTHOR . . . . . . . . . . . 14
+---------------------------------------------------------------------------+
| DESCRIPTION Section 1 |
+---------------------------------------------------------------------------+
A fully customizable text based door game set in HELL, the most extreme of
scenarios!
Death Masters is a game with intense, gruesome action. Full internode support
including real-time fights, 50-node chat, real-time user-to-user paging, etc.
Popup boxes and scrollable menus provide an easy to use interface, so players
worry about how to escape hell in the remote future and not on how to play
the game. Supports non-standard settings, FOSSIL drivers, and most drop files.
+---------------------------------------------------------------------------+
| REQUIREMENTS Section 2 |
+---------------------------------------------------------------------------+
SHARE.EXE for multinode BBSes.
A drop file of any of the following types:
+ CHAIN.TXT
+ DORINFO?.DEF
+ EXITINFO.BBS
+ SFDOORS.DAT
+ CALLINFO.BBS
+ DOOR.SYS (GAP/PC-Board, Doorway, Wildcat style)
OPTIONAL: A Fossil driver.
+ Automaticaly detected and used if present for maximun
compatibility with multiple-port serial cards such as
DigiBoard.
+----------------------------------------------------------------------------+
| INSTALLATION Section 3 |
+----------------------------------------------------------------------------+
A setup and installation program has been supplied with the program
package. At the DOS prompt, type "SETUP.EXE" to bring up the
installation program. From there, you can:
1) Install a new game -which will move the files to and from any
directory chosen by you-
2) Reset and re-start an old game
3) Set shareware version of game into registered mode
4) Get last minute information on the game
While installing, the setup program will ask you for:
- Your BBS name
- The name of the directory you are installing to
- The name of the directory where you keep ANSI bulletins
- The name of the file to write an ANSI bulletin to.
- Amount of time you will allow your users to play
- Number of times per day they can fight.
After installing the game, the setup program will create a batch file
for you to use when calling the game. You are now ready to play. If
you need to modify the batch file or are having trouble, type "DEATH -?"
at the DOS prompt.
Call START.BAT with the full path and name of the drop file. Ex:
START c:\bbs\door\chain.txt
^
Or any other legal drop file name -----------------+
If you prefer to call the game without the use of a batch file, you may
enter the following command in your BBS door setup, as long as you change
to the game directory before calling the program:
DEATH.EXE c:\bbs\door\node3\door.sys
^
Or any other legal drop file name -----------------+
By the default, the two previous examples will read the configuration file
DEATH.CFG. If for network reasons you need to call the game with different
.CFG files, the game can be called using the -CFG parameter followed by a
legal DOS filename. See section 5 (Game Parameters) for more information.
+----------------------------------------------------------------------------+
| INSTALLING OVER AN EXITING GAME Section 3.1 |
+----------------------------------------------------------------------------+
If you are installing over version 1.10 or above, you can safely decompress
++++++++++++++++++++++++++++++++++++++++
all the files over your existing copy. Run setup and choose the option
"Install."
Installing over WILL NOT RESET your current game. The current game will
be untouched and your users will benefit from the new options in this
version.
If you are installing over version 1.02, decompress the game over the current
++++++++++++++++++++++++++++++++++++++++
running copy, type SETUP at the DOS prompt and choose the option 'RESET.'
Although v1.02 and the current version are compatible in their data
structure, too many items have been re-defined to consider it a fair upgrade.
The level requirements have been redefined, and just this change can prove
fatal to many.
+---------------------------------------------------------------------------+
| SHAREWARE Section 4 |
+---------------------------------------------------------------------------+
The idea of Shareware is nowadays widely understood. Programs are
released as Shareware when the author intentionally releases the program
to anyone just for the asking. There usually is no copying restriction
and anyone coming into contact with a Shareware program is highly
encouraged to make copies for friends or to upload it to any BBS
(Bulletin Board Service).
Most of the time, there is a time limitation for use of the program,
meaning that anyone who uses the program beyond a period of time -
usually 30 days- must register it (pay for it) by sending a small
contribution to the author for his/her efforts.
DEATH MASTERS is a shareware program, Copyright (c) 1995 Carlos R. Garcia.
You are encouraged to try the game on your BBS for a period of no more than
30 days, after which you must either register the game or stop using it.
If you decide the game is worth the $20 (USA) print and return the file
ORDER.FRM included with the game package.
Registered games allow their users to advance beyond the level SIX
restriction in the shareware version.
+---------------------------------------------------------------------------+
| PROGRAM PARAMETERS. |
| NON STANDARD CONFIGURATION SETTINGS. Section 5 |
| UNMAPPED NETWORKS. |
+---------------------------------------------------------------------------+
By default, the game uses the normal IRQ 4 line for ports COM1 and COM3,
and IRQ 3 for ports COM2 and COM4; and uses the normal default base
addresses for all four com ports. To override this default, the IRQ line
and ADDRESS can be set using the optional parameters -IRQ x and -ADDRESS x,
where 'x' represents the IRQ line to use and the address, in hexadecimal
format, to use respectively.
Of additional interest are the parameters -NOFOSSIL and -PERSONALITY x,
where 'x' represents the personality the game mimics while running.
CAUTION: When using any optional parameters, it is important to remember
that the first parameter MUST be the path and name of the drop file.
NOTE: There is no parameter to define the com port to use. This is reported
by the drop file.
A complete list of available parameter and their description follows.
-L
-LOCAL
Causes door to operate in local mode, without requiring door information
(drop) file.
-ADDRESS x
Sets serial port address in hexadecimal format.
Only has effect if fossil driver is not being used.
-IRQ x
Sets the serial port IRQ line.
Only has effect if fossil driver is not being used.
-NOFOSSIL
Disables use of fossil driver, even if available.
If you have any fossil conflicts, it is HIGHLY recomended you use this
switch.
-PERSONALITY x
Sets the sysop status line personality to use.
Valid values of 'x' are: STANDARD, PCBOARD, REMOTEACCESS and WILDCAT.
-CFG x
By default, the game uses the configuration file DEATH.CFG.
ONLY networks that are not mapped will have a need for this parameter.
'x' Must be a valid DOS filename. 'x' Represents an alternate .CFG
file for the game to use.
USES:
UNMAPPED NETWORKS will requiere this parameter as different machines
won't recognize each other's paths. By using different .CFG files
for each machine, the actual paths can be different from one
machine to another. NOTE that SETUP.EXE will create DEATH.CFG only.
Based on DEATH.CFG, you can make as many copies as necessary and
modify the paths only.
-NODE x
Used only for systems running on DORINFO?.DEF drop files. This is not
optional for such systems. IT IS A MUST!
-?
-H
-HELP
Displays basic command-line help.
=-----------=
Examples:
=-----------=
START -LOCAL ; Operate in local mode
START c:\bbs\dorinfo1.def ; Standard com ports
START c:\bbs\chain.txt -IRQ 5 -ADDRESS 03E8 ; Non standard setting
START c:\bbs\callinfo.bbs -NOFOSSIL ; Bypass fossil. Std setting
START c:\bbs\door.sys -PERSONALITY WILDCAT ; WildCat-style status bar
; and standard settings
START c:\bbs\door.sys -CFG myown.cfg ; Use alternate .CFG file
+----------------------------------------------------------------------------+
| REGISTERING THE GAME Section 6 |
+----------------------------------------------------------------------------+
As mentioned in the section SHAREWARE, DEATH MASTERS is shareware and should
be registered after a trial period of no more than 30 days. Registered
users will enjoy LIFETIME unlimited upgrades and the ability to advance beyond
level six.
Registration fee for DEATH MASTERS is U.S. $20. In California, please add
sales tax.
The price of registration will be based on the date-stamp of your postal
carrier (postmark) on the envelope sent to me.
Please refer to the file "ORDER.FRM" provided with the game package, or you
may choose to send a check with a brief note to:
Carlos R. Garcia
259 N. Capitol Avenue #187
San Jose, California 95127-2390
Please include the name of the company (BBS) you want the game registered to
(please type), your name, the name and version of the program you are
registering, a shipping address, and any comments you may have. Upon receipt,
your registration code will be sent to you and you may expect to recieve it
in a period of about 5 to 10 days.
International orders may take reasonably longer to receive and thus to
process.
[*] NOTE: If you request, I can e-mail your registration code to a valid
internet electronic address upon receipt of your payment.
+---------------------------------------------------------------------------+
| CUSTOMIZING THE GAME Section 7 |
+---------------------------------------------------------------------------+
Death Masters is an openly designed game. Everything in the game CAN be
customized. If you decide to build your own language, alter the trivia
questions, rename weapons, rename armors, rename shields, rename monsters,
modify items carried by monsters, add or substract levels from the game,
add monsters to levels, substract monsters from levels, increase or
decrease level difficulty level, or add RIP screens, THEN you are in
luck, DEATH MASTERS allows you to do this in REGISTERED OR UNREGISTERED
MODE! I'll give you as much info as I can here and you can always reach
me at rpg2100@aol.com
If you follow the guidelines I am about to stablish, the game will run
without any problems. Please print this section an use it as reference.
If you create a new language, I will appreciate a copy for consideration
in future releases.
All modifications MUST be made using a plain ASCII editor (DOS' EDIT is ok)
ALL MODIFICATIONS MUST FOLLOW THIS RULE:
The last line MUST always have nothing in it. (Not even spaces!)
- To accomplish this, go to the last item in the list and press
ENTER. When the cursor is at the beginning of the empty line, press
the DELete key like mad to make sure nothing is there.
+----------------------------------------------------------------------------+
| LOCKING UNWANTED USERS OUT OF THE GAME Section 7.1 |
+----------------------------------------------------------------------------+
+ Difficulty level
EASY
+ Files where operation is allowed
LOCKED.USR
+ Specifications
- You may lock out as many users as you want by simply entering their name
(as reported in the BBS) in this TEXT file.
- You must have ONLY one user name per line. If you need to lock many users
out, enter their names in separete lines.
+----------------------------------------------------------------------------+
| CHANGING THE GAME'S DEFAULT POWER NAMES Section 7.2 |
+----------------------------------------------------------------------------+
Power names are names either entered by you in the file PWRNAMES.RES or if
none, names hard-coded in the game by the author. A power name is a form
of blessing that rewards those players 'power-named' with many blessings
througout the whole game. In short, a power name is a name that brings
power to whomever carries the name.
+ Difficulty level
EASY
+ Files where operation is allowed
PWRNAMES.RES
+ Specifications
- Power Names must not be longer than 10 characters.
- There could be from 0 (none) to a maximum of 9 Power Names.
- If less than 9 Power Names are found, the game fills the blanks with
the default Power Names stored in the game's main executable file.
+----------------------------------------------------------------------------+
| RENAMING EQUIPMENT Section 7.3 |
+----------------------------------------------------------------------------+
+ Difficulty level
EASY
+ Files where operation is allowed
ARMORS.RES
SHIELDS.RES
WEAPONS.RES
+ Specifications
Names MUST start at the left-most position of the screen
The first name MUST mean UNARMED. (i.e. Nada, Nil, Nothing)
Any combination of spaces or printable characters is allowed
+ Limits
Names MUST NOT exceed 24 characters
Maximum number of items per file: 32,000!
+ Procedure
Move the cursor to the item you want to rename and type over existing
name erasing extra characters from old name if necessary
+----------------------------------------------------------------------------+
| ADDING/REMOVING EQUIPMENT Section 7.4 |
+----------------------------------------------------------------------------+
+ Difficulty level:
ADDING EASY
REMOVING MEDIUM
+ Files where operation is allowed
ARMORS.RES
SHIELDS.RES
WEAPONS.RES
+ Specifications
Names MUST start at the left-most position of the screen
The first name MUST mean UNARMED. (i.e. Nada, Nil, Nothing)
Any combination of spaces or printable characters is allowed
+ Limits
Names MUST NOT exceed 24 characters
Maximum number of items per file: 32,000!
+ Procedure
- DELETING ITEMS
Move the cursor to the targeted item and erase it.
Press the delete key until the list of items scrolls up.
Repeat as necessary.
Edit MONSTERS.RES (see DUNGEONS CUSTOMIZATION) and make sure no
monster carries an items no longer existing!
WARNING: If a monster is carrying a non-existing weapon, the
results are undefined (crash alert) when that monster is found
by a player
- ADDING ITEMS
Move the cursor to position where items are to be add and press ENTER.
Go back to the newly created empty line and type new item name.
Repeat as necessary.
RECOMMENDED: Edit MONSTERS.RES (see DUNGEONS CUSTOMIZATION) only if you
wish to have some monsters carry the items at the end of the list.
Remember: The position in the file is what the program looks at, so
if for example you add a weapon between the 6th and 7th weapon, the
program doesn't care what it is called... It only cares that there is
more weapons in the list... and if you think about it, the 7th weapon
in the list will always be the 7th weapon in the list no matter what
it is called! To you of course what was called "The silver claw" is
now called "The red flame" (or something)
+ Special Note
The game doesn't care what the name of the item is to calculate its damage
range. This is determined by its position on the list. Weapons at the
end of the list are more powerful than those at the begining. Shields and
Armors at the end of the list offer more protection than those at the
begining.
+---------------------------------------------------------------------------+
| EDITING, ADDING, AND ERASING TRIVIA QUESTIONS Section 7.5 |
+---------------------------------------------------------------------------+
+ Difficulty Level
MEDIUM
+ Files where operation is allowed
TRIVIA.RES
+ Limitations
A single line of text MUST NOT exceed 255 characters in length
There may never be more than 4 answers per question (3 wrong, 1 right)
There may never be more than 1000 questions.
+ Special control characters used:
\r Forces the program to break long lines into many lines
\n Same as above
^ Makes the next letter the HOTKEY of the menu
| Separates the answers
+ Control character usage
Example: \rThis line\ris not the same!\n\r
Meaning: Move cursor down and print "This line"
Move cursor down and print "is not the same!"
Move cursor down twice.
Example: ^File|^Save|^Print|f^Ormat
Meaning: Draw a scrollable box with four choices in it.
"File" uses the 'F' as hotkey
"Save" uses the 'S' as hotkey
"Print" uses the 'P' as hotkey
"fOrmat" uses the 'O' as hotkey
+ Specifications
For every line of text question there must be a line of text answer
The first question's answer is the first choice in the menu
The second question's answer is the second choice in the menu
The third question's answer is the third choice in the menu
The fourth question's answer is the fourth choice in the menu
Repeat the answers order.
Example: The fifth question's answer is the first one in the menu.
HINT: You don't have to break out the calculator to find out what's
the answer for position 37! Do this: If the last CORRECT answer
was the second, the next one should be the third one. If the
last CORRECT answer was the 4th one, the next one is the first one!
HINT 2: Work the trivia very slowly. If you make a mistake in the order
of just one answer, every single answer after that will be wrong!
+ Procedure
REMOVING:
Please don't! You CAN NOT remove just one question. You must aso remove
its answer string and if you don't replace this question with another
one, every single answer after this will be wrong! Remember: If you
erase the second question, the third question, newly made second
question, still contains the right answer in the third choice position!
If you can't resist the urge of removing, then also erase the next (or
previous) three questions.
ADDING:
Always add at the end.
You must know the RIGHT answer of the last question in the file so you
can create the answer string accordinly
Use the control codes \r or \n to break lines every 70 characters or so.
Never forget to write the answer string! NEVER!
Use the control codes ^ and | to create hotkeys and to separete the answers.
Repeat as needed.
EDITING:
Before changing a question, check what the right answer for the question
to be changed is. You need to know where you are gonna write the answer
to the new question.
Use the control codes \r or \n to break lines every 70 characters or so.
Never forget to write the answer string! NEVER!
Use the control codes ^ and | to create hotkeys and to separete the answers.
Repeat as needed.
+----------------------------------------------------------------------------+
| RIPPING THE PROGRAM (ADDING Remote Image Protocol SCREENS) Section 7.6 |
+----------------------------------------------------------------------------+
+ Difficulty level:
YOU MUST HAVE A SKILL I LACK: TALENT FOR DRAWING!
If you ever RIP the program, please shoot me a copy!
+ Files where operation is allowed
n/a
+ Specifications
n/a
+ Limits
n/a
+ Procedure
Look at the existing files with extension .ANS in the game.
Rip'em Man! Rip'em!
Name the files the same but with the extension .RIP
DO NOT erase the .ANS files! They'll be used for non-rip fellaws :)
That's it!
+ Special Note
If you shoot me a copy of your work, I may include it in future releases
of the game. Or, if you rather I buy'em from you, we can talk :)
+---------------------------------------------------------------------------+
| DUNGEON MODIFICATION: GAME MODES FROM WEENIE TO HELL Section 7.7 |
+---------------------------------------------------------------------------+
+ Difficulty level:
EASY
+ Files where operation is allowed
MONSTER.RES
+ Specifications
Names MUST start at the left-most position of the screen
The name of the monster MUST end with ";"
After the name, there MUST be 5 numbers separated by at least one space
Values of 0 mean nothing is carried
First number is Weapon carried on hand 1.
Second number is Weapon carried on hand 2.
Third number is Weapon carried on hand 3.
Fourth number is Shield carried on hand 2 of non-mutants or 3 or 4 otherwise.
Fifth number is Armor carried around body.
+ Limits
Monsters names may not exceed 24 characters in length
Total length of each line must not exceed 79 characters
The highest value of any item MUST have a literal representation in its
support text file. Example: If there are 50 weapons in the WEAPONS.RES
file, the following would be illegal: RAGU, the Spagetti Man;51 0 0 0 0
(can you see why? There is only 50 weapons and you are saying: Give
RAGU, the Spagetti Man the 51st weapon!)
There can be up to 25 dungeon levels (The game ships with 18)
ALWAYS, the last monster is called DEATH MASTER KHALAL. ALWAYS.
+ Special Control Codes
@LEVEL1 to @LEVEL25 These codes indicate who is in each level.
+ Procedure
To make the game harder, increase the number of the items carried by
the monsters. Go easy, as you can easily create an impossible to
win game.
To make the game easier, reduce the number of the items carried by
the monsters.
To add levels,
- Remove the last monster in the game (Khalal).
- Make up some monsters, or move a few around from other levels.
- Use the special control codes to close the new levels.
- Reposition the DEATH MASTER KHALAL in the last level.
- If you make up weapons, armors, etc., make sure you give them names.
+ Special Note
Don't make huge changes in one shot. Go easy and see how the game's
difficulty level was adjusted.
+----------------------------------------------------------------------------+
| LANGUAGE CUTOMIZATION Section 7.8 |
+----------------------------------------------------------------------------+
+ Difficulty level
MEDIUM-HARD
+ Files where operation is allowed
MESSAGES.RES
+ Specifications
n/a
+ Limits
Maximum length for any text line must never be higher than 255
Maximum length of screen-lines cannot exceed 78 characters.
* A screen line is measured from the beginning of a line until \r or \n
are found (or the natural end of the line) MINUS any control code
found. For example the lenght of: \rHello World!\r is 12.
If you find VERY cryptic lines such as: [@%cENTER=@%ccontinue, @%c0=@%cQ
count how many characters you can make sense of and when you translate
the line DO NOT exceed that number.
Another example: The length of the first line in:
\r\n@%cDinosaurs? %s!\rDo you? Is irrevelant to you, BECAUSE there are
some codes there you can't decipher so just TRY to stick with the
number of leters found in "Dinosaurs? " and you are ok.
+ Procedure
Open the file and change the language to whatever you like paying
extreme attention to leaving every control code found untouched!
This file has all kind of control codes in it. I will show you one of the
worst cases in the following portion of an actual line from the original
MESSAGES.RES:
@%c[$%s] @%cItem number to purchase [@%cENTER=@%ccontinue, @%c0=@%cQuit@%c]
Looks good? My point is this: You probably have no idea what a bunch of
the 'junk' means. You can however see that it says something on the lines
of "Item to purchase ENTER continue Quit" *IF* you didn't see that before
I told you about it, DON'T create your own language, you are more likely
to create a big mess.
Once you start editing the file PLEASE, be consistent with the original
meaning. In our example, you could write: "What are you buying?
ENTER Go on Go away" but no "I have no water ENTER write Rats!"
The latter makes no sense at all.
Of couse you knew this one: DON'T EDIT THE ORIGINAL! Make a copy and work
on the copy!
+ Special Control Codes
There are MANY control codes in this file. Most of them are forbidden to
you. The only ones you can fool around with are:
~1 Change text to GREEN until a new ~# sequence is found
~2 Change text to BLUE until a new ~# sequence is found
~3 Change text to CYAN until a new ~# sequence is found
~4 Change text to RED until a new ~# sequence is found
~5 Change text to MAGENTA until a new ~# sequence is found
~6 Change text to BROWN until a new ~# sequence is found
~7 Change text to LIGHT GREY until a new ~# sequence is found
~8 Change text to DARK GREY until a new ~# sequence is found
~9 Change text to BRIGHT BLUE until a new ~# sequence is found
~a Change text to BRIGHT GREEN until a new ~# sequence is found
~b Change text to BRIGHT CYAN until a new ~# sequence is found
~c Change text to BRIGHT RED a new ~# sequence is found
~d Change text to BRIGHT MAGENTA until a new ~# sequence is found
~e Change text to YELLOW a new ~# sequence is found
~f Change text to BRIGHT WHITE until a new ~# sequence is found
Others that you MUST know how to use are
\r
\n
^
|
They are explained in the section pertaining trivia modification, so read
that too. Of those codes, \r and \n CAN be moved around. However, when
you find a line with three \r or \n *PLEASE DO* leave three of them OK?
Here is an example:
\rAnd then\rwhen I saw it coming\rI said ~cRAT~3
If you translate that to Spanish and maybe due to some natural translation
a line was too long (remember the game screen is only 78 chars wide), you
could do: (in English so you see what I am doing)
\rAnd then when\rI saw it coming I said\r~aRAT~3
Did you follow me? I kept all the \r I found. And I even changed one color
in the process... PITFALL: If you want to customize a line that has the
special control characters:
%c %d %l %d %ld %s %p (in short anything that starts with %) try your
best to keep the original. DO NOT move things around. Maybe, if you must
do something, change the colors, but that's it!
One last thing, I know it sounds complicated but I threw the hard stuff at
you so you can now go and feel proud of how easy you customized your own
game :)
+ Special Note
If you shoot me a copy of your work, I will consider it for inclusion in
future releases of the game.
+----------------------------------------------------------------------------+
| CUSTOMIZATION. CHANGES HISTORY Section 7.9 |
+----------------------------------------------------------------------------+
V1.02: Original release.
===========================================================================
+ Any and all changes are based on this version.
v1.10:
===========================================================================
+Line 1 : CHANGED to LANGUAGE: ENGLISH
+Line 3 : CHANGED to ~dALL HAIL TO ~b%s~d! HELL'S NEW DEATH MASTER!~8
+Line 158: 5,000 changed to 7,500
+Line 174: ^Yesterday news|Post ^Announcement|r^Ead Announcements|
INSERTED before e^Xit
+Line 251: ^View enemy stats and |^Sabotage enemy account
INSERTED before e^Xit this crap filled joint
+Line 271: ^Dragon's Ale
RENAMED to d^Ragon's Ale [due to conflict of hotkeys]
+From LINE 339 (including) everything is new.
v1.30:
===========================================================================
+Line 5: |^Your extended info
ADDED before ^Suicide
+Line 251: Changed to make smaller menu.
MUST accomodate changes on line 252.
+Line 252: New format. Please look it up. Max of 3 "\r" characters.
+Line 125: Leading blank spaces removed.
v1.40:
===========================================================================
+Line 6 : Are now a single "!"
to : The text was replaced by the file
Line 26 : "SWITCHES.HLP"
+Line 82 : CHANGED TO: ^Attack|^Beg for mercy|^Take 4 wacks|^Lethal move [%d]
+Line 116: Shortened and broken down in two lines
+Line 191: Shortened and reduced to one single line (no '\r')
+Line 192: Shortened
+Line 302: CHANGED TO: ^Attack|^Yell to %s|^Power move [%d] ~TimeOut=`cDEATH
+Line 303: CHANGED TO: ~f%s, DID NOT RESPOND! Press a key to END this FIGHT!
v1.50:
===========================================================================
+Line 6 : CHANGED TO: ~eSYSTEM MESSAGE:\n\n
+Line 7 : CHANGED TO:
~6Carrier ~edropped~6 while fighting. Something bad happened to you...\n
+Line 8 : CHANGED TO:
No Log Available
+Line 207: "demotion" CHANGED to "evil" AND "\r\r" REMODED
+Line 349: Rewritten. Please refer to it.
+Line 366: 4 Lines Max CHANGED to 5 Lines Max
+Line 195: |^Blind enemies spell ADDED before |e^Xit
+Line 386 and up: Everything is new
+----------------------------------------------------------------------------+
| COMMERCIAL REDISTRIBUTION Section 8 |
+----------------------------------------------------------------------------+
This is a guideline only. For full instructions, please refer to the
accompanying file "VENDOR.DOC"
Commercial redistribution is allowed and hereby authorized as long as:
if the complete software-package, or part of, is recompressed, the
naming convention must be kept; a fee of no more of $5 US dollars is
charged for distribution; and the files are distributed in their
original, unmodified format.
As long as these guidelines are followed, there is no need for
notification to the author but it is always welcome. Those who notify
the author of their intentions to distribute the game will be sent
current versions of the program as they become available.
+----------------------------------------------------------------------------+
| WARRANTY Section 9 |
+----------------------------------------------------------------------------+
The author makes no warranty of any kind either express or implied,
including but not limited to implied warranties of merchantability and
fitness for a particular purpose, regarding the software package and
accompanying documentation.
IN NO EVENT SHALL THE AUTHOR, BE LIABLE FOR ANY DAMAGES (INCLUDING
DAMAGES FOR LOSS OF BUSINESS PROFIT, BUSINESS INTERRUPTION, LOSS OF
BUSINESS INFORMATION, OR OTHER PECUNIARY LOSS) ARISING OUT THE USE OF,
OR INABILITY TO USE THIS PROGRAM EVEN IF THE AUTHOR HAS BEEN ADVISED OF
THE POSSIBILITY OF SUCH DAMAGES.
+----------------------------------------------------------------------------+
| DISCLAIMER Section 10 |
+----------------------------------------------------------------------------+
This program is a work of fiction. Names, characters, places, and
incidents, are product of the author's imagination or are used
fictionally. Any resemblance to actual events, localities, or persons
living or dead, is entirely coincidental.
+----------------------------------------------------------------------------+
| HISTORY Section 11 |
+----------------------------------------------------------------------------+
v1.50: DEATH150.ZIP [February 21, 1996]
** OFFICIAL FOURTH PUBLIC RELEASE **
+ -CFG switch support accidentaly left out in v1.40 is now fixed.
+ Last know 'cheat' (see bug) fixed --At the bank--
+ Public announcements memory leak bug found.
+ Blindess Spell added to Level Master's arsenal of evil tricks.
+ Two extra levels thrown in for good measure. End at level 18 now.
v1.40: DEATH140.ZIP [January 10, 1996]
** OFFICIAL THIRD PUBLIC RELEASE **
+ Game recovers from online-flagged players on a daily basis.
+ Ascii bulletin added.
+ CPU-slice release bug fixed.
+ Take 4 turns option added.
+ Timeout penalty is no longer one missed shot... it is death!
+ A couple of more ansis: the level master and the armory.
+ -NODE parameter added (Necessary for DORINFO?.DEF users)
+ Ability to lock unwanted users out of the game added.
+ Optionaly, the file PWRNAMES.RES can be edited to change the
game's default Power Names.
+ Mutating cheat and Infinite moves cheat (bugs) squashed.
+ Many more enhancements.
v1.30: DEATH130.ZIP [October 15, 1995]
** OFFICIAL SECOND PUBLIC RELEASE **
+ New look! Outstanding new Main Menu and Pub Menu!
+ Begging for mercy doesn't save you at the end of the game anymore.
+ I went soft and now heal those wounded before they managed to log-on
and gave them back all -1 lethal moves.
+ When equipment limit is reached when guessing armor's name, player
gets money instead.
+ Noone can be killed more than once a day.
+ Challengers that die, can no longer come back and sabotage or demote.
+ Demotions are harder to achieve.
+ SETUP turns ansis READ ONLY.
+ High level players can't demote those of 4 or more levels below.
+ Demoted players advance 25% faster than normal players until they
reach their highest undemoted level.
+ Power-named players get one of 4 secret events each time they
advance a level.
+ Non powered-named players get a random blessing very rarely.
+ A 3% possibility of weapon decay added.
+ There is now a 20% processing fee on money transfers.
+ Numbers can be entered now as either 10000 or 10,000
+ Noone can start out with a power name!
+ (null) power name bug fixed
v1.10: DEATH110.ZIP [September 30, 1995]
** LIMITED SEMI-PRIVATE RELEASE **
+ Yeterday Log added.
+ Public Announcements added.
+ View Enemy option added.
+ Anti-Demotion Ring event added.
+ Alternate .CFG file support added.
+ Bank money bug fixed. (4 days were = [4*3*2*1] 24 days of interest!)
+ Inactive players not-erased after 21 days fixed.
+ Maintenance takes holidays on 31st of months fixed.
+ Take a leak log trimmed in size + others little tweaks.
+ All levels redefined.
+ ANSI Bulletin created upon exit.
+ New professional ANSIs by Sonic Babbler!
+ Ending of game changed: Player is demoted if s/he fails!
+ Live-battle different-stats-per-node bug fixed.
+ BBS Jackpot increases 50% faster. Limit increased to 3,000,000 coins.
+ All kind of new entries to the logs.
+ Lots of aesthetic changes.
v1.02: DEATH102.ZIP [August 10, 1995]
** OFFICIAL FIRST PUBLIC RELEASE **
+ Corrected bug that erased record 0 after someone committed suicide
and maintanance kicked in.
+ Registration info and docs added for public release.
v1.00: DEATH100.ZIP [August 05, 1995]
Released for sale at One BBSCON only.
+----------------------------------------------------------------------------+
| CREDITS Section 12 |
+----------------------------------------------------------------------------+
Milk and Cookies: This program would not be possible without the
support and understanding of my wife Reina; my children; Bryan,
Carlos, David; and especially God, without whom, I wouldn't be.
Software: My thanks to Brian Pirie in Ottawa, Canada for developing
OPENDOORS v5.0, a door programming toolkit. You have done an
excellent job my friend. OpenDoors is found at most BBS as
ODOORS50.ZIP. I highly recommend this toolkit over any other
to all C/C++ programmers out there :)
ANSIs: Sonic Babbler (WOW! Look at the colors man!)
Special Mention: Brett Frymire, for all the support during development
of the game, my most sincere thanks go to you!
+---------------------------------------------------------------------------+
| DISTRIBUTION/SUPPORT/BETA TESTING BBSes Section 13 |
+---------------------------------------------------------------------------+
FTP SITE: europa.com DIRECTORY: /outgoing/DOORS/rpg2100
FTP SITE: ftp.primenet.com DIRECTORY: /users/l/laffert/
WWW PAGE: http://www.island.net/~mperks/rpg2100.html
WWW PAGE: http://www.netheaven.com/~jjaromin/rpg2100.html
FIDO NET: FREQ DEATH*.zip from 1:143/129 CA
FREQ DEATH from 1:271/380 VA
FREQ DEATH from 1:2613/251 NY
FREQ DEATH from 1:267/121 NY
FREQ DEATH from 1:102/960 CA
FREQ DEATH from 1:285/61 NE
FREQ DEATH from 1:109/817 MD
FREQ DEATH from 1:209/219 NV
FREQ DEATH from 1:3411/12 BC, CANADA
FREQ DEATH from 1:140/46 Regina, SK, CANADA
- A.K.A. BBS 1-818-881-0142 CALIFORNIA
Maximus/2 v2.02
28.8k
3 Nodes
Logon as GUEST
- Belgareth's Tower 1-301-753-8436 MARYLAND
?
14.4k
2 Nodes
Instant access on first call
- Escape to other Worlds BBS 1-408-956-1717 CALIFORNIA
SynchroNet v2.20
28.8.2k
4 Nodes
Logon as GUEST.
- The Back Alley BBS 1-604-248-7289 BC, CANADA
Osiris XLT v4.00
14.4k
1 Node
Logon as RPG2100, Password RPG2100
- The Feathered Dragon BBS 1-402-289-2612 NEBRASKA
WildCat! 4.12
28.8k
1 Node
- The Gondor BBS 1-804-872-0543 VIRGINIA
WildCat! 4.12
28.8k
2 Nodes
Logon as RPG2100, Password RPG2100
-TRO 1-306-545-5941 REGINA, SK, CANADA
RemoteAccess 2.02
28.8k
1 Node
Logon as RPG2100 or as GUEST. No password requiered.
- UnderWorld BBS 1-518-587-2540 NEW YORK
WildCat! 4.10
14.4k
1 Node
Logon as RPG2100, Password RPG2100
- Virtual Partners BBS 1-702-644-1731 NEVADA
WildCat! 4.11
28.8k
1 Node
Logon as RPG2100, Password RPG2100
+---------------------------------------------------------------------------+
| CONTACTING THE AUTHOR Section 14 |
+---------------------------------------------------------------------------+
For distribution:
The most up-to the minute release of this game will always be found at all
of the distribution/support BBS centers.
Major versions will always be found on America OnLine.
For ideas, suggestions, comments, or to report any bugs found,
internet: rpg2100@aol.com
Snail MAIL: Carlos R. Garcia
259 North Capitol Avenue #187
San Jose, California 95127-2390
BBS: --This is not my BBS!--
Leave email message to CARLOS GARCIA at Escape To Other Worlds BBS
(see distribution/support section for phone number)
═- End of file SYSOP.DOC -═