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Wrap
Text File
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1993-08-22
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5KB
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148 lines
CPLAYER Alpha Test 1 the
very first test release
July 25, 1993
-------------------------------------
Alpha Test 3: released August 22, 1993
This program should work fine with HOST 3.1 now.
The CPlayer will not play a players turn if a
TRN is in the game directory already.
----------------------------------------
This program was made possible by all you great folks
that registered VGA Planets, Thanks!
This program was written in Microsoft Basic PDS 7.1
DANGER: This is a test release of CPLAYER, there is a chance that
if this program is used in a REAL game that game data may
be lost causing the host to crash.
This program should be run only by people acting as ALPHA
testers, with the understanding that something bad may
happen to the game data at any time.
Anybody who wishes to help with the alpha and beta tests
of this program should be sure to make sure that they
are running the most current version of CPLAYER
by calling:
The Tim Continuum BBS (209) 877-4921
If you can, please run the test games in sub directories
so that if you run into a fatal error in CPLAYER or HOST
you can zip up the whole game and upload it to the BBS
so that I can see what went wrong and quickly fix it.
I need all the .HST .DAT .NM and .OLD files in the game
data directory.
Please leave comments about the game in the CPLAYER
conference. The BBS supports QWK mail and text uploads
to the message areas.
--------------------------------------------------------
What is CPLAYER?
CPLAYER is a simple fuzzy logic based computer player for
VGA Planets 3. It plays with the intelligence of an
average ten year old humanoid.
CPLAYER accesses the host data files directly so that there
is no need for RST or TRN files.
CPLAYER can only be run on the host system.
If a TRN from a human player is given to the HOST.EXE in the
same turn that the CPLAYER plays that same race the
HOST.EXE will accept both the CPLAYER's moves and the human's
TRN file. This may cause strange things to happen, such as
two ships to be built on a starbase or negative numbers to
appear in the game. This is one area that I have not yet
tested. I suggest that you not try this in a "real" game.
-------------------------------------------------------------
How do I use CPLAYER?
CPLAYER needs to be placed in the same directory as HOST.EXE
CPLAYER must be run before host is run.
It will accept a path to the game data
The path must be followed by a switch "/" and the number(s)
of the races that CPLAYER will play.
Player 10 is "a"
player 11 is "b"
CPLAYER [ path ] /123456789ab
---------------
For Example:
My HOST.EXE and CPLAYER.EXE is in the C:\PLANETS directory.
My game data is in the C:\PLANETS\GAME1 directory
I want the computer to play race 1 race 3 and race 10.
I would run from the C:\PLANETS directory:
CPLAYER game1 /13a
HOST game1
---------------
------------------------------------------------------------
If CPLAYER has a fatal error and does not complete it
will return a DOS ERRORLEVEL 1.
(If you don't know what this means, don't worry about it)
You can start using CPLAYER any time during a game. It
will take a few turns before it begins to understand what
is going on.
You can also stop using CPLAYER on any race any time
and hand control back to a human user.
* When starting a new game delete BRAIN?.HST and BRAIN??.HST *
* from the game data directory, or else the computer player will *
* be very confused. *
There are three reasons that I think of to use CPLAYER
1. Practice games with just you and the computer
2. When starting a game on a BBS system and the just are
not enough human players CPLAYER can play a race
until a human joins and takes over the race.
3. If a player quits the game CPLAYER can then take over.
------------------------------------------------------------