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PLAYER.DOC
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1995-01-28
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3KB
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68 lines
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PLAYING THE GAME
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4-Corners is a game of chance, judgement and dumb luck! The object is to
achieve the highest score possible for a 7 round game. The game is played
on a tic-tac-toe type of grid ( 9 slots ) and the rows are labeled A,B,C
while the columns are labeled D,E,F. It looks like this;
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A | 2 | 3 | 3 |
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B | 1 | 2 | 2 |
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C | 3 | 3 | 3 |
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D E F
When you first enter the door, the 9 numbers are randomly generated and
placed in the grid as shown above. A game consists of 7 rounds with each
round providing UP TO 7 grid changes. Remember, you DO NOT have to use
ALL 7 changes! You can [S]top and Calculate a round any time you want!
It is even possible to stop the round before making ANY changes at all if
the grid looks good enough to keep on the initial roll.
Sound easy? Here is the catch. A change consists of an ENTIRE row or an
ENTIRE column! You don't change an individual grid location. That would
be too easy, wouldn't it? What this means is that let's say you want to
change the center number - by selecting either B or E you will in effect
change the middle number (maybe) but at the same time you change the other
2 numbers in ROW B or COLUMN E! Again, you can make UP TO 7 changes. If
you make your 7th change and attempt an 8th change, the program will simply
calculate that round and move you to the next round.
Scoring is accomplished as such!
HORIZONTAL MATCHES 10 points
VERTICAL MATCHES 15 points
DIAGONAL MATCHES 25 points
4 CORNER MATCHES 100 points
FULL GRID MATCH 500 points (very difficult I might add!)
You can easily have SEVERAL COMBINATIONS of points also. That is the hard
part of the game. You have to watch all of the point possibilities and try
to project what changes might take place when you change a row or column.
Here is an example of what a round could score for you.
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A | 2 | 3 | 1 |
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B | 2 | 2 | 1 |
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C | 2 | 3 | 2 |
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D E F
You will see that you have a DIAGONAL match of 2's and a VERTICAL match of
2's in this round. There are no horizontal or 4 corner matches.
Knowing just when to STOP is the hard part. Just ONE MORE change could in
effect wipe out a good score for that round, or it COULD give you that FULL
GRID match! Good luck and I hope you enjoy playing 4-CORNERS!
The program keeps only the SINGLE HIGH SCORE AND PLAYER on the main player
screen at all times, designated as the CHAMP!
<Press any key>