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1994-01-24
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┌────────────────────────────────────────────┐
│ │
│ Dark Castle v7.7 │
│ **************** │
│ │
│ Live Game for Wildcat!, Wildcat v3.0, RBBS │
│ QuickBBS, GAP, GTPower, Phoenix, SpitFire │
│ Remote Access and other Bulletin Boards │
│ │
│ Version Release 01-23-94 │
│ │
│ (C)opyright 1989-94 │
│ -By- │
│ Late Nite Software │
│ │
│ Marvin Davis │
│ 313 Queens Road │
│ Sanford, NC 27330 │
│ │
│ Late-Nite BBS │
│ Node-1 (919) 776-2368 │
│ Node-2 (919) 775-4477 │
│ USR Dual Std V.42/32bis │
│ 16800/14400/9600/2400 (24 hrs) │
│ │
└────────────────────────────────────────────┘
The Dark Castle! (C)opyright 1989-94
D a r k C a s t l e
T A B L E O F C O N T E N T S
---------------------------------
Warranty, Disclaimer ......................................... page 1
Registration ................................................. page 1
Zip contents, tech support number............................. page 2
Game descriptions & features.................................. page 3
WildCat V2.x and V3.0 Setup................................... page 4
RBBS/QuickBBS/RA Setup........................................ page 4
GAP & GTPower Setup........................................... page 4
Phoenix Setup................................................. page 4
PCBoard setup................................................. page 5
WWIV BBS setup................................................ page 5
SpitFire BBS setup............................................ page 5
Generic BBS setups............................................ page 5
GENERIC BBS setup from batchfile.............................. page 6
Keyboard/LOCAL play........................................... page 6
Line 25 (Game Status Line).................................... page 6
Wildcat batchfile example..................................... page 6
RBBS Door batchfile example................................... page 7
Game Installation Tips........................................ page 8
Multi-Note Installations...................................... page 9
KEY file/auto registration.................................... page 10
Registration Mail-In Form.................................. Appendix A
Dark Castle! (C)opyright 1989-94
Warranty
========
This is product is provided "as is" without warranty of any kind. The
entire risk as to the results and program performance is assumed by you.
Also, in addition, I the author do not warrant, guarantee, or make any
representations regarding the use of, or the results of the use of the
program and you rely on the program and results solely at your own risk.
The author cannot accept responsibility for system damage, profit loss,
or any other special, incidental or consequential damages resulting from
the use, misuse or inability to use this product. If you understand this,
then please proceed.
Copyright
---------
The 'Dark Castle' game is distributed as SHAREWARE. Under this concept
you may use a SHAREWARE (unregistered) version for a reasonable period of
time, which I CONSIDER TO BE 30 DAYS, after which you MUST either register
your copy or DISCONTINUE usage altogether!
Registration
------------
With registration you will receive the latest version of The Dark Castle
with the ability to download any futher updates from The Late-Nite BBS!
at no extra cost. You will also receive any support the author can give
in reference to bugs or other problems that may arise in using the game.
I feel that sysop's have enough expense without charging a high cost for
games for their users! I have set the cost of registration at $13.00
for single node BBS, $15.00 for 2-4 Multi-Node BBS and maximum of $20.00
for any BBS of 4 nodes or more (ie. 5-99 nodes). Please use included
registration form (REGISTER.FRM) to mail in your registration.
>> See REGISTRATION FORM in this archive for additional instructions <<
When registered, the Doorware message and DELAY will not be present. Do
not attempt to delete or alter the Doorware message as the game will now
cease to function entirely. It is most unfortunate that I was FORCED to
resort to an annoy screen BUT - with less than 5% registrations coming in
there was no choice left. Shareware is NOT FREE software. Shareware is
a system by which authors deal with users directly and no marketing type
middle-men are needed. This is where 75-85% of the cost of software is
generated! In Dark Castle you can also SAVE your play to a user file and
restore play to where you left off (with same moves left naturally).
Distribution
------------
You are free, in fact encouraged, to distribute a SHAREWARE (unregistered)
version of Dark Castle live game, provided that all files contained in the
ORIGINAL Dark Castle archive are distributed in absolute ORIGINAL form.
The Dark Castle! (C)opyright 1989-94, Page 1
Files found in the distribution file CASTLE73.ZIP
These files are found in your Zip or will be created during runtime;
-----------------------------------------------------------------------------
README ;read this first! Startup Info...
SETUP EXE ;Setup program for game, just run.
REGISTER FRM ;Form to mail in your registration.
DOORWARE ASC ;Doorware announcement - WARNING, DO NOT DELETE OR EDIT!
DCASTLE EXE ;The Dark Castle Game executable file.
DCASTLE DAT ;formatted ASCII file to hold current players/scores.
DCTITLE ASC ;ASCII title screen file.
DCTITLE SCR ;ANSI color title screen file.
DCASTLE CFG ;game configuration file (MultiNodes 0-99 = CASTLExx.CFG)
DCASTLE DOC ;game documentation and setup info.
DEATH SCR ;Killed exit screen (color)
EXIT SCR ;Exit game screen (color)
DRAGON SCR ;Killed screen (color)
DUNGEON SCR ;quick peek at Castle's dungeon.
TROLL SCR ;Killed screen (color)
* DCASTLE ERR ;logs runtime errors for record.
* SCORBORD SCR ;Top 10 Color scoreboard
* SCORBORD ASC ;Top 10 Mono scoreboard
* BULL#xx BBS ;MONO bulletin (auto TOP TEN) Path in DCASTLE.CFG
* BULL#xx SCR ;COLOR bulletin (auto TOP TEN) Path in DCASTLE.CFG
* ???????? USR ;(Registered version, player/user game datafiles)
------------------------------------------------------------------------------
* DENOTES that file is updated/created during RUN-TIME.
Technical Support:
------------------
If you have questions about Dark Castle, you may contact Marvin Davis at
Late-Nite BBS! Node-1 (919) 776-2368 14400/9600/4800/2400 HST/DS 24 hrs.
Node-2 (919) 775-4477 2400/1200/300 (USR Courier MNP)
Registration/ Order Information:
--------------------------------
Please fill out the REGISTER.FRM that is included in this archive. Its
ready to print, just COPY REGISTER.FRM PRN on the DOS command line.
Send Certified Check, Money Order or Cash to:
Marvin Davis
313 Queens Road
Sanford, NC 27330
Registered users will be given FREE updates to ALL versions of Dark Castle!
Look for other new live games from Late-Nite BBS. You can download any/all
updates to a particular game once registered, directly from the BBS. Simply
call and check in and leave <F>eedback to Sysop Marv' and I will leave some
instructions on how to obtain an updated version of a particular door. Also
registered versions will allow users to SAVE their game play and restore to
exactly where they left off at some other time.
The Dark Castle (C)opyright 1989-94, Page 2
-The Dark Castle-
(C)1989-94 Marvin Davis
In this game, you will be taking the challange of finding your way inside
the 'Dark Castle' and recovering a treasured item. You however will become
BLIND when you set eyes on the main gate! But, your companion * a FireFly *
will give you hints and quide you through the insides and will give you a
surprize at the end of your journey - IF you make it! The game is VERY
easy and simple BUT challenging at the same time. Good Luck!
This game supports both MONOchrome and ANSI Color graphics modes. Ports on
COM1 - COM2, game exit on loss of carrier, and complete keyboard control
during runtime. Game is configured by the configuration file below. Support
for the popular BBS programs, WildCat V2.x, RBBS v17.x, Phoenix and a command
line 'generic' setup for use with basically any board program. Game "dead
time" is a two minute timeout at any prompt and the game is terminated.
The following ASCII file is commented so that it can easily edited to comform
to your BBS. The file must be in this format to correctly pass important
parameters to the game. All the text to the right of the ";" semicolons are
just remarks. There is a SETUP.EXE program that you may use to create this
instead of an ASCII editor. Just run SETUP and follow the prompts exactly.
DCASTLE.CFG ;game config file
-----------------------------------------------------------------------------
Starvin' Marv's ;Your BBS's name
Marvin ;Sysops first name
Davis ;Sysops last name
C:\BBS\CALLINFO.BBS ;BBS caller file supported (see list)
C:\BBS\BULLETS\BULL#22.BBS ;PATH for Text bulletin
C:\BBS\BULLETS\BULL#22.SCR ;PATH for ANSI Color Bulletin
N/A ;DTE baud rate use N/A or LOCKED {baud} RTS/CTS
N/A ;Printer LPT1-3 log or use N/A
DIRECT ;use DIRECT or BIOS (ANSI.SYS) screen writes
NONE ;your registered NAME
00000 ;your registered SERIAL number
BULLETINS
---------
On a game completion, automatic TOP TEN Bulletins, both MONOCHROME and COLOR
can be created to the PATH/FILESPEC designated. If the user aborts the game
at a speed prompt with 'Q',then the game is exited and no bulletin created.
If NO BULLETINS ARE WISHED, or no color bulletin is supported, then place
a N/A in the line where the PATH parameters/filespec is!
PRINTER LOG
-----------
If a printer is being used to keep a running LOG of callers, errors, etc.,
then place in upper case the port (LPT1 - LPT3) instead of the N/A in the
above config file. Game minutes, start time and end time is printed on the
printer connected to printer port (LPTx). Any untrapped errors are now also
recorded and are useful in debugging or isolating a problem.
The Dark Castle (C)opyright 1989-94, Page 3
Command Line syntax: DCASTLE {space} /game switch {/NODEx}
WILDCAT! V2.xx -> Caller info file = CALLINFO.BBS
--------------
DCASTLE /WC ;the ' /WC' parameter runs the game under WildCat! and
;use info from CALLINFO.BBS WildCat! produces ton run a
;door. CALLINFO.BBS Path\Filespec are configured in
;DCASTLE.CFG file line # 4.
WILDCAT! V3.x -> Caller info file = USERINFO.DAT
-------------
DCASTLE /WC3 ;the " /WC3" parameters instructs the game to read the
;new caller file "USERINFO.DAT" and get its COM PORT
;from the DOS Environment variable "WCPORTID=x" where
;x = ports 1-2.
RBBS V17.xx or QBBS -> Caller info file = DORINFOx.DEF
-------------------
DCASTLE /RBBS ;the ' /RBBS' parameter instructs the game to run under
or ;RBBS and to get info from the DORINFOx.DEF, where x =
DCASTLE /QBBS ;node number (default=1). DORINFOx.DEF Path\Filespec
;are configured in DCASTLE.CFG file line # 4.
NOTE!
QuickBBS/RA/SuperBBS users whose BBS writes a DORINFOx.DEF file can use the
"/QBBS" parameter switch to inform the game to use a different passsed value
for COLOR GRAPHICS! RBBS writes 3 values, 0=ASCII, 1=IBM MONO, 2=ANSI Color
whereas QBBS reads 0=ASCII and 1=ANSI COLOR. So if you are a Non-RBBS BBS
using DORINFOx.DEF, use the "/QBBS" switch to get caller info on the proper
ASCII (no color) or ANSI (color) modes!
GAP BBS -> Caller info file = DOOR.SYS
-------
DCASTLE /GAP ;Set game for GAP and read in DOOR.SYS as it caller
;file. filename entered on line #4 of CASTLE.CFG.
;If you are a GAP user and wish locked port DTE baud
;then RUN SETUP.EXE or enter LOCKED {baud} on line # 7
;of DCASTLE.CFG file.
GTPOWER -> Caller info file = GTUSER.BBS
-------
DCASTLE /GTP ;Sets game for GTPower and read in GTUSER.BBS caller file
;for caller infor. Since this BBS's caller file does NOT
;contain current COM PORT configuration you may need an
;additional switch to set the game COM port up.
;EXAMPLE: CASTLE /GTP/2 sets game to COM2 from DEFAULT
;of COM1.
PHOENIX V1.x -> Caller info file = INFO.BBS
------------
DCASTLE /PHX ;Sets game for PHOENIX and read in INFO.BBS for caller
;info. Game will get it baud speed from this file and if
;you are a HST user - use the DCASTLE.CFG file to setup a
;LOCKED port of 19200 or 34400 baud to ignore the caller
;DCE baud rates. This can be done in SETUP as well.
The Dark Castle (C)opyright 1989-94, Page 4
PCBoard 14.x
-----------------------------------------------------------------------------
DCASTLE /PCB ;instructs the game to get its caller information from
;the file PCBoard.SYS. Place the PATH to the file in
;the DCASTLE.CFG or COPY PCBoard.SYS to the game dir
;when invoking the game's batchfile.
WWIV v4.07+
-----------------------------------------------------------------------------
DCASTLE /WWIV ;instructs the game to get caller information for the
;game data from CHAIN.TXT. User name, port, speed, time
;and ANSI graphic information is read in. The PATH to
;file CHAIN.TXT is set in DCASTLE.CFG, edit or use SETUP.
SpitFire BBS
-----------------------------------------------------------------------------
DCASTLE /SPIT ;instructs the game to get caller info from the file
;SFDOORS.DAT. You may set the PATH to the file in the
;DCASTLE.CFG file if its not COPIED to the game directory
;in your door#.bat file. Place SFDOORS.DAT on line # 4
;of DCASTLE.CFG with an ASCII editor, or use the included
;SETUP.EXE program to do this.
GENERIC BBS
-----------------------------------------------------------------------------
DCASTLE /GEN ;the ' /GEN' parameter instructs game to look for its
;basic configuration info on the command line! You can
;set up the game to run on any BBS with these basic
;parameters shown below with parameters separated with
;a SPACE character.
DCASTLE /GEN COM1 n AN
;where COM is either COM1 or COM2, where "n" is the
;specified baud rate:
0 = 300
1 = n/a [NOTE: 1 is NOT USED!]
2 = 1200
3 = 2400
4 = 4800
5 = 9600
6 = 19200
;8 data bit, 1 stop bit and no parity are defaulted.
;
;The AN instructs DCASTLE to display ANSI color graphics
;and an AS instructs to use standard ASCII text.
;Without ANSI or ASCII specified, ASCII is defaulted.
;The following is an example of a 'generic' setup.
DCASTLE /GEN COM1 3 AN -> sets PORT as COM1, speed as 2400 and
also use ANSI COLOR graphics
The Dark Castle (C)opyright 1989-94, Page 5
KEYBOARD PLAY or Local mode
-----------------------------------------------------------------------------
DCASTLE /LOCAL ;sets game to play on the keyboard, with no color.
DCASTLE /LOCAL/C ;set game to play on keyboard and use COLOR graphics.
> NOTE: LOCAL mode is an EVALUATION mode and Bulletins are NOT created in
this mode.
SETUP EXAMPLES
--------------
Setting up The Dark Castle Game for WildCat! version 2.xx
---------------------------------------------------------
Create your batch file to;
1. call the game with file DCASTLE /WC
2. last line in batch file calls WILDCAT! back
An "example" of a batch file from WildCat1 ver 2.xx, named DOOR35.BAT
might look like this;
CD DOORS
CD CASTLE
DCASTLE /WC
CD \WILDCAT
CAT
** Be very careful with PATH for files, it must be complete and correct! **
Game STATUS LINE;
-----------------
While the game is up, at the bottom screen line (line 25) will be the current
Player Status Line. The Game name, players name, date, time of game start,
callers baud rate and current state of the CLOCK. This will let the SysOp
know how much time the user has left in the game or online. If the SysOp
wishes to 'nuke' a player out of the game, the ESC key is the kill key.
Once pressed the game is immediately terminated, so be carefull on that as
some keyboards (84 and 102) have the ESC key right next to the number 1!
FOR REGISTERED USERS!!
----------------------
When your game is registered;
The annoy screen will dissappear and your registered Name or BBS name will
be shown to all players.
Players are be allowed to <S>ave out their game where they're at when the
Quit option is used. All the inventory they have, position and remaining
moves in their 'life' are stored to disk in a "????????.USR" file. The "?"
marks will be the first 6 char's of their first and the first two of their
last name for the fileame. Since only 8 characters are available from DOS
for filenames, there may be a remote possibility of players having the same
eight characters, so FULL names will be saved within the file and compared
to the name passed to the game from the BBS.
The Dark Castle (C)opyright 1989-94, Page 6
RBBS sample batch file (door)
-----------------------------------------------------------------------------
RBBS example by Wayne Aiken, Sysop, StarFleet BBS, Raleigh NC 919-782-3095
-----------------------------------------------------------------------------
RBBS has the capability to call DOORs by either by SHELLing out to DOS, or by
quitting RBBS completely. My system does the latter. When RBBS quits to a
DOOR, it dynamically builds a file called RCTTY.BAT. This file is dynamically
created, and contains the name of the next batch file in the sequence, the
batch file that invokes the particular door:
------------------------------- RBBS.BAT ------------------------------------
echo off
cd \RBBS
if exist RBBS1F1.DEF del RBBS1F1.DEF
if exist RBBS1TM.DEF del RBBS1TM.DEF
if exist RCTTY.BAT del RCTTY.BAT
WATCHDOG OFF
RBBS-PC
if exist RBBS1F1.DEF goto Exit
if exist RCTTY.BAT RCTTY.BAT
if exist RBBS1TM.DEF RBBS1TM.BAT
E:\RBBS\RBBS.BAT
:Exit
-------------------------------- RBBS.BAT -----------------------------------
In the example above, the presence of the file RBBS1F1.DEF means that RBBS
has been ordered to shut down, RCTTY.BAT means a DOOR will be executed, and
RBBS1TM.DEF means that the daily event has been invoked. All of these files
are deleted when RBBS starts up, if it is recycled as in the case of a DOOR
or scheduled event.
RCTTY.BAT contains the lines:
G:\COMMAND /C xxxx
E:\RBBS\RBBS.BAT
where xxxx is the name of the batch file for the Door. This name must also
appear in MENU5x, which is the Doors menu.
A sample batch file for the door, in this case the Dark Castle door is:
watchdog off
e:
cd \rbbs\game
dcastle /rbbs
cd \rbbs
I set WATCHDOG off because the Dark Castle door automatically monitors
carrier detect. After the program terminates, I have it go back to the
proper directories. When it quits, it falls back to RCTTY.BAT (/c parm),
which then invokes RBBS. RBBS is a pretty big file to be re-loading each
time, but I have it in a RAM disk so it does it fairly quickly.
Some sysops may use the SHELLing method to do it. In either case, this
shouldn't affect your Doors programs, except possibly if this SHELLing makes
memory tight. RBBS takes up about 384K of memory, which is why I use the
RUN method in the case that I got a DOOR which was also memory-hungry.
The Dark Castle (C)opyright 1989-94, Page 7
Installation tips;
------------------
For those with slow hard drives, you can run this game from a RamDisk to
save wear-and-tear on accessing. Since color files are stored on disk as
files, the disk access is fairly constant. I use a large 'disk cache' on
my BBS to speed up repeat accesses. Once the game, color and data files
are read once, those files are no longer accessed for reading. So you
might use a disk-cache or RamDisk to enhance your systems speed or save
some usage on your hard disk! If all the files were hard coded into the
game, it would be too large for most BBS's to run, especially from a
SHELL process. If you have a printer on your board, use it to monitor
the users during the game run. Also any runtime errors that are not
trapped will be printed out on the printer. This game has almost 100
hours of continous use and most errors possible are trapped. But some
users have a knack of finding even the weakest link in any program so
if you experience any repeatable errors and they can be duplicated, they
will be fixed upon reporting them to me!
Place ALL files in this ZIP archive in the same DOOR# directory.
Everything that you need to operate this software game is included in this
ZIP archive. To print the documentation file on a printer type:
A>TYPE DCASTLE.DOC > PRN <RETURN> or A>COPY DCASTLE.DOC PRN <RETURN>
To view to screen: A>TYPE DCASTLE.DOC
NOTE: A couple of WildCat! sysops have been having problems with my games
dropping carrier when a user quits the game. This is NOT a programming
problem. DTR is not touched during runtime.
If your WildCat! is still having DTR problems on game ending, try changing
your modem delay in the initialization string within makewild. Changing
the S10 register to S10=24 gives more time for the board to reset before
the modem thinks a user has dropped carrier. Many modems are quite touchy!
Thank you for trying The Dark Castle, I hope you enjoy it!
The Dark Castle (C) 1989 Marvin Davis Page - 8
The Dark Castle
Multi-Node Setup Configurations
-------------------------------
An additional switch setting can now be added to the command line with the
particular Node that is calling up the game. This is to be placed after
the command line switch for the particular BBS that is using the game.
An example command line below is set for a WildCat BBS on Node #1;
DCASTLE /WC /NODE1
The following additional switch will cause the game to read in a file in
the current game directory called CASTLE1.CFG instead of a normal single
BBS configuration file called "DCASTLE.CFG". You may directly edit these
files with an ASCII editor or use SETUP.EXE and fill in the prompts care-
fully, to create them.
Up to 99 Nodes can have separate CASTLExx.CFG files (where xx= 1-99) in the
game directory, and in this file you can point to the NODE directories call
info file. Below is a sample BATCHFILE that might call the game on NODE 2
for instance named CASTLE2.BAT.
CD DOOR#3
DCASTLE /WC /NODE2
ECHO Game finished, returning to BBS
CD BBS
CAT
EXIT
The NODExx (where x= 1-99) switch will instruct DCASTLE.EXE to read a
different game "CASTLExx.CFG" file when its envoked. Note the complete
PATH to the caller file for the particular Node. Example, a CASTLE2.CFG
might contain the following data;
Starvin' Marv's
Marvin
Davis
C:\BBS\NODE2\CALLINFO.BBS
C:\BULLETS\BULL#22.BBS
C:\BULLETS\BULL#22.SCR
N/A
N/A
DIRECT
NONE
00000
At present, two COM ports are supported (ie. COM1 - COM2) and they are
normally assigned to their respective COM ports, NODE1 to COM1 and NODE2
to COM2, etc. Although, the game will look into the caller file that is
specified in the BBS caller file listed in the DCASTLE.CFG file, and the
game will use that COM port specified for that caller.
Under the different 'node' configuration files, you could have two different
scoreboard bulletins created, one for each node, but the game will only have
one scoreboard file in both ANSI and ASC format in its own door directory
at the completion of a successful run by a player. These are created every
time on a good run even if the .CFG file lists an N/A for BBS bulletin msg
creation.
The Dark Castle (C)1989-94 Marvin Davis - Page 9
Registration Format Update!
---------------------------
A new scheme is now being used to 'register' ALL game(s) with me.
Instead of having your name encoded into the game, a ".KEY" file will now
be used and you will be issued an individual "serial number" in which to
place in the same directory as the door game. This key file will be in
ASCII format and contain your name (or BBS name if you so wish) and your
individualized serial number for registration identification/validation.
Every time the game is invoked, the current directory will be polled for
its "key" file and if found will be automatically read in by the program
and your registered name and serial number will be validated and the game
then be unlocked and registered automatically!
V6.0 and above Registration Update!
-----------------------------------
If you are a prior registered user of any Late-Nite door, you can take the
information in a game .KEY file (ie. registered name and serial #) and now
enter this into the GAME.CFG file via an ASCII editor or SETUP.EXE. You
will NO LONGER NEED the .KEY file system as you now have your registration
information as to the registered name and serial number! This will skip
the test for a ".KEY" file in the current directory. Either methods, will
function to register your door and display the registration information.
NOTE:
-----
If you wish to only register a version of a Late-Nite door game that you
currently have, then you will NOT require me to send you a disk with the
game on it UNLESS you wish to obtain other games (evaulation copies) or a
current release of a game (if one is available) you're presently running,
then send $10.00 US for your "Key" info to immediately register your game.
This can also be supplied in E-MAIL or CHAT from me on Late-Nite BBS!
Upon receipt of your registration amount, I can make available the "KEY"
info for you to download from Late-Nite BBS and you can place this key
info into the SETUP.EXE program or add to your DCASTLE.CFG in the current
game directory and immediately register without waiting for the mail!
We're talking maybe a two or three minute call to accomplish this.
-> If you have registered a previous release from me and wish to update to
the new registration format (ie key file) you can write me for your serial
number and create the file yourself with any ASCII editor or just use the
COPY CON (console) DOS command to quickly enter the file directly into a
DOS ASCII file! Or, you can call Late-Nite BBS and request the info in an
E-MAIL msg or CHAT (if I'm around) to me via ([F]eedback to Sysop.
To SysOps of Honesty and Integrity!
----------------------------------
To the SysOps who have registered my doors on your BBS, I wish to express
my sincere THANKS for your integrity and devotion to the 'True Spirit' of
Shareware. It has encouraged me to begin writing more doors...
Dark Castle! (C)opyright 1989-94, Page 10
Dark Castle! V7.7
Easy Registeration Form!
------------------------
Mail to: Marvin Davis
Late-Nite BBS
313 Queens Road
Sanford, NC 27330
Your Name_______________________________________________________
Street Address_______________________________________________________
City_______________________________________________________
State, Zip_______________________________________________________
Home Phone#_______________________________________________________
BBS Name_______________________________________________________
BBS Hours____________________ /Baud Rate________________________
BBS Phone#_______________________________________________________
BBS Software_______________________________________________________
(Check one) Disk format is; 5.25 (360k) _____ 3.5 (720k) _____
(Check one) Registration for SINGLE Node _____ $13.00
2-4 Node _____ $15.00
5-99 Node _____ $20.00
Please do not send personal checks, send Bank draft/money order, Postal
money order or $13.00 US currency. Personal check may cause a 1-3 week
delay in processing. THANK YOU for registering this Doorware! It will
encourage me to write more doors in the future.
NOTE:
If you only wish a 'KEY' to unlock the game and do not need or wish other
copies of Late-Nite doors then send only $10.00 US (Single Node Only) and
your KEY to unlock the game will be mailed to you or call Late-Nite BBS
and request the info in Email or Chat for quick immediate registration!
For all games only "ONE" registration will ever be needed for ANY release!
Also try these Late-Nite games, Super Rig!, Trivia MASTER! and Civil War!
Starvin' Marv's Late-Nite BBS, Sanford NC 9.5 Gigs w/70000+ files online.
Node-1 (919) 776-2368 16800/14.4k/9600/2400 HST Dual/Std. (24 hrs)
Node-2 (919) 775-4477 19200/14.4k/9600/2400 ZyXEL (24 hrs)