@START@ATW BBS List BBS's Proudly Carrying "Across The Wire" Magazine ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ NOTE: It is important to run the UPLOAD.EXE MONTHLY and to not keep uploading the same *.ATW file every month. Running the UPLOAD.EXE file ensures us of having the most recent information from the readers!! All BBS's with a date of 3/96 will be removed from the Sep 96 Listing unless we receive your log files. Alabama ~~~~~~~ UP ALL NIGHT BBS MAX2000 334-347-3001 8/96 @Liberty Alan Albert 205-245-9139 6/96 Alaska ~~~~~~ Arkansas ~~~~~~~~ Arizona ~~~~~~~ PharmAZcy Online! Michael Guzzo 602-955-3835 5/96 American Travelers BBS Larry Crabbe 602-978-6505 8/96 California ~~~~~~~~~~ The Launch Pad BBS Rick Olsen 805-734-3878 5/96 Alberhill Online! Jeremy Preece 909-245-2232 6/96 ATTENTION to Details BBS Clint Bradford 909-681-6221 6/95 The LOONEY BBS Dan Looney 916-366-0375 8/96 Omni Charles Meadows 916-388-0905 8/96 WEST LOS ANGELES BBS Gary Inman 310-559-5333 8/96 Community Access BBS Mark Liddington 510-679-8858 3/96 In The Heat Of The Nite Net Dracula 209-383-4121 6/96 Computer One Ed Baker 818-763-0678 4/96 A Helping Hand BBS! Scott & Alice Leighton 714-951-7311 8/96 Voyager BBS Ron Ferdick 209-388-0385 5/96 Knothole Floyd Shell 916-726-4098 7/96 The Village Michael Wilson 408-229-0706 8/96 California Online Direct Line 209-383-4121 8/96 Colorado ~~~~~~~~ The Mars Hotel Cap Bateman 303-360-6626 8/96 The Saturday Knights BBS Don Johnson 303-420-8927 8/96 NetComm BBS Bill Watts 303-730-7045 8/96 Connecticut ~~~~~~~~~~~ Needful Things Delton Perez 203-756-1105 5/96 The Light bbs... Dennis Coyle 203-230-8204 7/96 Delaware ~~~~~~~~ Renegade's Cove Dave Osburn 302-653-1467 8/96 Florida ~~~~~~~ Jupiter BBS Services Ted Parsons 407-575-3853 8/96 Treasure Coast Online Dean May 407-878-0790 5/96 The Dark Side BBS! Aubrey Presha 813-582-9214 7/96 Flapping Jack's Place Phil Edwards 904-563-1580 4/96 Wrinkles & Feathers BBS Marty Barel 904-939-8404 4/96 THE HANGOUT BBS Robin Gibson 904-651-5112 6/96 Mario's BirdHouse BBS Mike Maggi 941-498-5707 4/96 Communication Port BBS Dale Dumont 813-545-0111 8/96 Freddie's Nightmare Fred Pope 904-457-8929 5/96 The Higher Power Ralph Allen 407-466-1661 6/96 RICK'S FANTASY LAND BBS Richard Sollers 904-664-6582 8/96 Georgia ~~~~~~~ MainStreet Family Online Donald and Tami Service Lumpkins 706-660-1131 6/96 The Eagle's Nest Keith Pointdexter 706-279-2911 6/96 Hawaii ~~~~~~ Sparks!BBS Anthony McCullough 808-682-9402 8/96 Tatt Chat! Steve Cotten 808-969-3698 6/96 Idaho ~~~~~ The UPPER ROOM BBS Steve McNutt 208-331-0082 7/96 Anita's Place BBS Anita Nikiforuk 208-666-4010 5/96 Illinois ~~~~~~~~ The Sojourner BBS Rick Flint 708-872-4096 8/96 The Trading Post BBS Ken & May Streetz 708-941-7095 7/96 The Snuffy BBS Marty Buchaus 815-464-0136 4/96 The Gamers Edge Gary Allgood 217-528-1427 7/96 AUDIO-VIDEO Concepts Online Greg Zoll 217-529-0239 6/96 The Darkroom BBS Dave Davidson 618-345-3663 6/96 The Mysterious Seas Bill Mapp 217-629-7336 7/96 Indiana ~~~~~~~ Nerdville BBS John Guarnero 219-736-4957 8/96 The Right Choice BBS Skip Howard 219-962-2132 6/96 The CyberSpace BBS Charlie Smith 317-856-9020 8/96 Graphic Station Tony Hite 812-426-0477 3/96 Indianapolis Computer Society BBS Dennis Teague 317-861-5739 5/96 Iowa ~~~~ Horseless Carriage Warren Miller 515-752-6554 8/96 Confession Corner BBS Jon Clemons 515-753-1106 5/96 The Proteus BBS (RBBS-PC) Robert Vander Broek 515-432-1965 8/96 Bear Facts ][ Bob Hindal 515-287-2008 8/96 Computer Support Hot-Line Robert McVey 515-246-1353 6/96 Kansas ~~~~~~ 501 EnterPrises BBS David Kreifels 316-326-3906 4/96 Kentucky ~~~~~~~~ The Little Bitty BBS Louis Luxemburg 502-933-7241 8/96 The REBEL BBS Mike James 502-633-7133 8/96 Mister Rogers' Neighborhood Doug Rogers 606-271-6611 6/96 The PartTime BBS! Travis Basham 502-241-6536 8/96 Empyrean Plains Lance Radebaugh 606-272-6696 7/96 Louisiana ~~~~~~~~~ Maine ~~~~~ Diamond Viper BBS Glenn T. Rioux 207-783-8320 5/96 Maryland ~~~~~~~~ CRANk cRUz 410-377-2559 4/96 The Last DX Connection Pete Huber, K3ZR 301-805-8921 3/96 Bifrost Kevin Carlin 301-779-8375 4/96 Pooh's Corner BBS Pooh Bear 410-284-1158 7/96 Massachusettes ~~~~~~~~~~~~~~ Nocturnal Charlie Kaczor 508-943-8411 3/96 ARCHIVES John Viera 508-995-0085 4/96 Horsin' Around! BBS Marie Plasse 413-731-5342 3/96 FourPlay BBS John Martin 508-372-1126 5/96 The Twilight Zone BBS Ronald Allen 508-643-3253 8/96 Michigan ~~~~~~~~ The Intensive Care Unit Ben Shaver 906-428-3250 6/96 ...No Carrier... Charon Cook 810-949-3809 8/96 Games World Online BBS Joker 810-792-1986 7/96 Prometheus BBS John Gazdowicz 313-782-5817 8/96 Minnesota ~~~~~~~~~ Middle Earth BBS Bruce Toothman 612-722-0623 8/96 Mississippi ~~~~~~~~~~~ The Eagles Den BBS Gary Trivanovich 601-396-9811 8/96 Under The Moon BBS Ken Boyink 601-686-7744 3/96 Missouri ~~~~~~~~ The Parson's Toys Bill Turner 314-774-3047 8/96 Adventure Zone BBS Keith Tiggemann 573-346-9644 7/96 Montana ~~~~~~~ GENESIS Steve Geberth 406-761-2434 5/96 Nebraska ~~~~~~~~ Castle Keep BBS/Internet Services Jim Kerber 402-292-0789 8/96 Mid-West BBS Ernie Hundt 402-585-4482 8/96 Nevada ~~~~~~ Virtual Partners BBS Scott & Cindy Ramer 702-644-1731 6/96 The Music Hall II Paul Rudolf 702-356-5867 3/96 New Hampshire ~~~~~~~~~~~~~ New Jersey ~~~~~~~~~~ The Waterside BBS Darrin Hentze 201-641-5375 7/96 Space Station II Bob Meany 609-665-0969 6/96 The Spinning Wheels BBS Ken Bourke 908-781-0232 3/96 The Waste Land BBS Tom Stasyshyn 908-782-4974 8/96 PC Users Group of South Jersey Bob Meany 609-662-6923 6/96 Veterans Club George Siegrist 609-861-0329 7/96 New Mexico ~~~~~~~~~~ New York ~~~~~~~~ The Sanatorium! Barry Bogart 607-648-8565 5/96 Go Diamond! BBS Curtis Brewington 914-665-1725 6/96 Hidden Paradise BBS Dean Brooks 716-345-9800 8/96 People Places & Things Lori Weinstein 718-837-0220 8/96 North Carolina ~~~~~~~~~~~~~~ Gentle Breeze BBS Larry Beheler 704-657-6898 8/96 The Pig-Pen BBS Boss Hog 910-324-1703 6/96 Mayberry BBS Randy Culler 910-789-8183 4/96 Digital Visions BBS Chad Hedrick 919-492-6760 3/96 Tri County Online Rick McWilliams 919-492-4956 6/96 North Dakota ~~~~~~~~~~~~ Daedalus Online Davis Robinson 701-857-6090 4/96 Ohio ~~~~ The Edge of Insanity Dale Miracle 216-896-4251 7/96 Hall of Fame BBS Dennis Haddox 216-456-8856 8/96 The Light of Day BBS Eric Supple 216-327-1423 7/96 The Trading Post Frank McCourry 216-284-3025 7/96 Pegasus ]I[ Bob Delugach 216-677-3437 5/96 The NEST BBS Bruce Reusch 513-583-7574 8/96 Data Stream Ace 330-929-9097 7/96 The Other Side Karen Long 330-832-0565 6/96 FIRST TRY Ken Mathews 614-685-3013 8/96 Dark Lands BBS Jerre Rose 330-773-2744 8/96 Oklahoma ~~~~~~~~ Oregon ~~~~~~ Emerald Online BBS Chuck Orton 503-343-1420 6/96 Pennsylvania ~~~~~~~~~~~~ T&J Software BBS Tom & Jane Wildoner 717-325-9481 8/96 The FreeLand BBS Marty Cox 717-636-0936 3/96 Stimpy's Sandbox Mark Friend 717-730-8504 8/96 The Northeast File Bank Stuart Wilson 717-876-0152 8/96 Centinel Eric Lanius 717-852-8121 8/96 The Summit SearchLight Richard Lis 814-886-2563 8/96 Frank's Place BBS Frank Lisak 412-422-8246 5/96 The DataWerks Tom Czachor 717-489-0862 3/96 The Seeker's Place Anthony Phillips 610-237-6628 7/96 The Gutter D D Trikk 717-346-3034 6/96 Bird Brains Fernando Robles 610-437-4438 4/96 Swamp Gas's Saloon Sam Michaels 717-652-4382 8/96 The Magic Attic Larry Mitchell 412-229-8631 8/96 South Carolina ~~~~~~~~~~~~~~ South Dakota ~~~~~~~~~~~~ South Dakota's first Rush Room Gaylen Hintz 605-793-2506 7/96 StarGate BBS Denny Kakacek 605-882-2458 8/96 Tennesee ~~~~~~~~ The Registry BBS Bill Kern 615-870-0794 8/96 Asgard BBS Eddie Nelson 423-878-8226 5/96 GameLand/2 BBS Michael Walker 423-977-9385 5/96 Texas ~~~~~ Tin Can BBS Rickey Starling 409-544-7098 8/96 Casa De La Luz Chuck Haynes 512-219-9853 3/96 Ralph Cody 512-339-7838 7/96 Dingle Delaware Cathy Keller 512-442-8145 7/96 Rusted Shut Eugene Lee 817-778-2828 8/96 The Cracker Box Bruce Goode 817-737-5436 5/96 WYCKED WAYZ! Jaymz Sommers 512-276-7470 5/96 Utah ~~~~ Virginia ~~~~~~~~ Servant of the Lord BBS Charles Wootten 804-590-2161 8/96 PowerBase BBS Chris Elliott 804-793-3618 5/96 EduComm BBS Keith Wright 804-838-1245 3/96 Little America BBS Tom Barstow 804-564-9013 3/96 The Northern Lights J.D. Barnidge 804-526-8278 7/96 Blue Mountain B.B.S. David Gillenwater 703-551-3067 8/96 Washington ~~~~~~~~~~ Tacoma Recovery Jim Short 206-589-3820 7/96 WARRIOR'S PATH ONLINE! Sifu Calvin 206-431-6897 8/96 West Virginia ~~~~~~~~~~~~~ Wisconsin ~~~~~~~~~ The BIRCH BARK BBS James Fish 414-242-5070 3/96 The Binary Bicycle Scott Daniels 414-375-1877 8/96 MarLyn's Manor Marve & Lynn Heisler 414-432-1393 6/96 K-9 Korner RBBS Ron Mainguth 608-849-9796 4/96 NIKOhost BBS Christopher Nikolai 715-675-5756 8/96 The Buy and Sell BBS Ronald Hansen 414-764-9500 5/96 The Burlington BBS Gary R. Oaks 414-763-7834 8/96 Puerto Rico ~~~~~~~~~~~ Hurricane BBS Luis Benitez 809-781-4207 6/96 Puerto Rico Online Rafael Alcocer 809-745-1157 8/96 Canada ~~~~~~ The Midnight Oil BBS John Wagontall 403-329-3381 8/96 THN Systems Canada Dave Turner 416-255-2484 6/96 Playtime II BBS John Farrow 613-546-6604 6/96 The BBS Encounter Glenn Woerffel 905-737-4639 3/96 Powerline Riptide 519-884-6106 3/96 Platinum Communications Glenn Jarvis 905-770-9540 4/96 PiRATe iSLeS Dom Tetreault 905-608-2880 4/96 Games Galore BBS Tim Sparrow 905-404-1802 8/96 Infinite Confusion Tyler Cranston 306-955-0993 6/96 Space STation SST Floffy 514-333-0862 8/96 ElectroBlast BBS Jean Letourneau 506-459-5090 8/96 News Carrier BBS Bernard King 905-428-2213 8/96 Australia ~~~~~~~~~ Wicked City Jeff Ainsworth +61 7 273 3931 Music Talk Steve Gasson +61 8 327 0249 Ace BBS Peter Nitschke +61 8 357 8775 PC-Endeavour BBS Andy Hancock +61 8 725 4686 ICBBS - Australia Bobby Tan +61 2 9484 9430 United Arab Emirates ~~~~~~~~~~~~~~~~~~~~ NPCserv BBS Elias Khoury 011971-5005-207 The Dream Land BBS Ibrahim Omar 009714-5005-419 Japan ~~~~~ HoneyTree BBS Dwight Collins 011-81-3117-62-8914 Portugal ~~~~~~~~ VISUS BBS Jose Camara 351-1-7968168 United Kingdom ~~~~~~~~~~~~~~ The Juke Joint BBS Kurt Adkins +44-(0)161-230 6369 The Hairy Troll BBS Richard Dutton +44 (0)151-604 1921 New Zealand ~~~~~~~~~~~ InverNet BBS Keiran O'Regan 643-2130-959 Netherlands ~~~~~~~~~~~ DISCOVERY BBS Marco Hiemstra +31-55-5431332 Mexico ~~~~~~ Mercurio BBS Victor Ramirez +52-28-40-14-12 How to get your BBS listed: 1. Run the program UPLOAD.EXE which is included with the ATW door. This program will ask you for some information and will then ZIP up the information and log file. The file created will be called xxxxxxxx.ATW - simply upload this file to T&J Software! T&J Software BBS 717-325-9481 3 Nodes - 28.8k Upload to ATW SUBMISSION file area. E-Mail to: tjsoft@postoffice.ptd.net Crash it to Fido 1:268/400 2. Your BBS will remain on the list indefinitely as long as the log files are sent to T&J Software at least ONCE every SIX months. 3. After lapsing for SIX months, your BBS listing will be removed. @START@Brief Note from Tom Greetings! Summer is upon us, and yes, the articles are a little on the short side this month. Time to take a bit of a break! Be back next month with more! Something new: Try our new web site at: http://home.ptd.net/~tjsoft/default.htm This is a temporary site until our "commercial" site is developed. The site has links to all our programs and ATW! ...Tom @START@WarPinger BETA Program - Help Needed! To get your beta copy of this program, send email to: tjsoft@postoffice.ptd.net This program is not available via any other route. Please send all comments and suggestions to the above address. ========================================================================== WarPinger v0.6 COPYRIGHT 1996 T&J Software BBS: 717.325.9481 USR Dual Standards-33.6k FIDO: 1:268/400 FREQ WARPING for the latest version. FTP: ftp.thekeep.com /TJ-Software FTP: ftp.europa.com /outgoing/DOORS/tj-software WWW: http://home.ptd.net/~tjsoft/default.htm Release Date: July 27, 1996 Version Info: v0.60 Voice Support: No voice support available for this program. Short Desc: WarPinger v0.60b Finds FTP sites via IP Numbers. Language: Microsoft PDS v7.1 (BasCom) 16-bit Future: Visual Basic 4.0 (16/32 bit) versions. ========================================================================== Release Notes: -------------- This is a beta product, although thoroughly tested prior to release the only thing we gaurantee is that this program will take up space on your hard drive. Please send email to: tjsoft@postoffice.ptd.net ...if you have any problems. Requirements: ------------- WarPinger is written in Microsoft PDS v7.1 and requires the following: - Windows 95 - Internet Connection via dial-up, network, etc. - PING.EXE (should be in your \Windows directory) - FTP.EXE (should be in your \Windows directory) What It Does: ------------- WarPinger is designed to ping Internet IP address's within a range of numbers you set. If there is a successful ping event, WarPinger then attempts an FTP connection. It will then attempt an anonymous logon. WarPinger logs connected IP's, FTP Servers Found, and directories located on the remote Server. It will also attempt to enter the /pub directory on any servers found and capture the directory names. The overall purpose of WarPinger is to find FTP sites just like the old WarDialer programs. Files Created: -------------- The PINGER.INI File: ~~~~~~~~~~~~~~~~~~~~ The first four lines in this .INI file is where you set the information on IP numbers to scan: 204 to 204 186 to 186 005 to 005 056 to 255 These numbers equate to IP address's to scan. The above example means: 204.186.5.0 to 255 So, it will check 255 IP address's in that range. Each set must be formatted for 3 digits (i.e. 1 is entered as 001). To scan the range 204.185.0.0 to 204.186.255.255 would be entered like this: 204 to 204 185 to 186 000 to 255 000 to 255 This example would scan roughly 130,000 IP address's. The FTP.LOG File: ~~~~~~~~~~~~~~~~~ This .LOG file is created for you to view all FTP sites found! Here is a sample listing from an actual FTP.LOG file: ------------------------------------ IP:204.186.5.2 Connected to 204.186.5.2. 220 uslaw1 Microsoft FTP Service (Version 1.0). User (204.186.5.2:(none)): 331 Password required for anonymous. 530 User anonymous cannot log in. ftp> ftp> dir 200 PORT command successful. 530 Please login with USER and PASS. ftp> cd pub 530 Please login with USER and PASS. ftp> dir 200 PORT command successful. 530 Please login with USER and PASS. ftp> bye 221 Good-Bye ----------------------------------- As you can see, this particular FTP site does not allow anonymous logins. The COMMAND.TXT file: ~~~~~~~~~~~~~~~~~~~~~ This command has 6 lines it, described below: anonymous tjsoft@postoffice.ptd.net dir cd pub dir bye These are the commands issued when trying to FTP to a found site. Line 1 attempts an "anonymous" username. Line 2 is the password line for the anonymous attemp - normally an email address. Line 3 is the "dir" command to capture the current directory listing. Line 4 attempts to switch to a /pub directory. Line 5 attempts to capture the directory listing under /pub. Line 6 issues the "bye" statement to logoff the ftp site. Though there are 6 lines, you may edit/add/change any of them as you wish! The PING.FND File: ~~~~~~~~~~~~~~~~~~ This file holds all IP address's which had a "positive" result. They may warrant additional investigation using a telnet or http program as WarPinger only checks for FTP. The PING.FND and FTP.LOG files are "appended" files. This means evey time you run WarPinger it will append information to these files. Simply delete the files if you wish to remove them, they'll be recreated with the next run. Version History: ~~~~~~~~~~~~~~~~ v0.5 07.21.96 Initial test. v0.6 07.27.96 Updated screens and added a counter to let you know how many IP address's are left to check. --------------------------------eof--------------------------------------- @START@ ATW Policy Policy Statement for Across The Wire Monthly BBS Magazine: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ POLICY DATE: May 27, 1996 ~~~~~~~~~~~~~~~~~~~~~~~~~ General Policy: ~~~~~~~~~~~~~~~ 1. No charge will be collected for access to this magazine. The door/magazine may be run on a pay BBS, but no additional charge will be claimed for access to this information. 2. Individual articles may contain there own copyright information. 3. The copyright notice on Across The Wire magazine is on source code and the door reader only. The following rules shall apply to all articles/screens submitted: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1. T&J Software retains the right to refuse any article submitted for publication in Across The Wire magazine. 2. T&J Software reserves the right to modify/change the text of any articles submitted (for spelling and clarity only) for the magazine. 3. T&J Software reserves the right to refuse any ANSI screen submitted for publication in the magazine. BBS ANSI screens will be displayed pending room in the database. We don't want a bloated database filled strictly with BBS ads <G>. 4. BBS advertisements will only be included if the subject BBS is an active BBS carrying the magazine (regular uploading of the log file). 5. ANSI screens in "bad taste" will be rejected. How to Submit Articles: ~~~~~~~~~~~~~~~~~~~~~~~ 1. Articles should be uploaded to T&J Software BBS by the 21st of each month to be included in the next month's magazine. Articles can be uploaded to the following locations: T&J Software BBS 717-325-9481 3 Nodes - 28.8k Upload to ATW SUBMISSION file area. E-Mail to: tjsoft@postoffice.ptd.net Crash it to Fido 1:268/400 Submitting your BBS Name and Number for inclusion in the magazine: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1. A BBS will only be added to the magazine BBS Listing if the sysop of the submitting BBS uploads the magazine log files on a monthly basis. 2. After six months of no magazine log files being sent to T&J Software, the BBS listing will be removed from the list. 3. No charges will be collected to include a BBS name in the listing or for advertising in an ANSI screen. Tom & Jane Wildoner T&J Software @START@Picture Books ages 4-8 * Rachel Fister's Blister by Amy MacDonald. Illustrated by Marjorie Priceman Cousin Ruth's Tooth by Amy MacDonald. Illustrated by Marjorie Priceman * The Ring illustrated by Lisa Maizlish The Fabulous Four Skunks by David Fair. Illustrated by Bruce Koscielniak * The River and the Rain: The LordUs Prayer illustrated by Bijou Le Tord Come Back, Jack! written and illustrated by Catherine and Laurence Anholt NOTES FROM THE WINDOWSILL ISSN 1078-8697 An electronic journal of book reviews. Copyright 1996 Wendy E. Betts. Reproduction for personal and non-profit use is permitted only if this copyright notice is retained. Any other reproduction is prohibited without permission. Mail web@armory.com with comments or questions. For info and archives, see http://www.armory.com/~web/notes.html Vol. 4, No. 6f Picture Books, ages 4-8 6/22/96 __ Rachel Fister's Blister_ by Amy MacDonald. Illustrated by Marjorie Priceman. Houghton Mifflin, 1990; Sandpiper, 1996 (0-395-65744-X) $4.95 pb; (0-395-77978-2) $8.95 pb and cassette When Rachel Fister finds a blister on her toe, it sends her father into a panic that soon involves their whole town. Everyone thinks they have the sure cure for Rachel's blister, but neither Doctor Proctors herbal remedy, Farmer Chalmer's broccoli or even the combined prayers of a priest and rabbi can fix it. It's up to smart Queen Alice to find the obvious answer--a kiss from Rachel's mother. Fast and furious rhymes keep this delightfully absurd story moving swiftly, although readers will probably find themselves forced to stop for uncontrollable laughter. Whimsical, slapdash watercolors full of frenzied activity reinforce the lively motion of the story and the ridiculous sense of manic urgency that causes the hilarity to build to the comic anti-climax of the end. The book and cassette package, which comes in a plastic "carry along" case, features an expressive reading set to a jolly tune. One side includes "turn the page" signals for beginning readers. But this is one story most parents won't mind reading to their kids over and over. * Also available: __ Cousin Ruth's Tooth_ by Amy MacDonald. Illustrated by Marjorie Priceman. Houghton Mifflin, 1996 (0-395-71253-X) $14.95 In much the same style as _Rachel Fister's Blister_, but equally funny in its own right, this is the side-splitting story of the Fister's search for Cousin Ruth's missing tooth. The rhyme scheme isn't quite as faultless as in the first book, but the sophisticated use of unexpected words and phrases is unusual and brilliant. __ The Ring_ illustrated by Lisa Maizlish. Greenwillow, 1996 (0-688-14217-6) $15.00 When a little boy finds a yellow plastic ring in the park, his dull winters day is suddenly filled with excitement. Not only does looking through the ring change his black & white world to color, but wearing it takes him on a flying journey around New York City, over trees and buildings, even past the face of the Statue of Liberty! Landing once again in the park, the boy thoughtfully leaves the ring behind, so that another bored child can find a more colorful world. Beautifully designed and executed, this wordless book of photographs is exciting and captivating. The digitally enhanced photographs provide numerous magical visions: the boy seeing a small circle of color through the ring, although the surrounding world is still in black & white; his sneakers and heavy coat falling away from him--right at us--as he flies; the lost balloon he encounters over the majestic New York skyscrapers. Many subtle, fascinating details make this a book worth looking at again and again. * __ The Fabulous Four Skunks_ by David Fair. Illustrated by Bruce Koscielniak. Houghton Mifflin, 1996 (0-395-73572-6) $14.95 The Four Skunks--Stenchy, Reeky, Smelly and Stinky--think their band is pretty good, and the manager of the teen center loved their tape. But when they shows up for an audition, the manager tells them they stink! "We're just beginners," admits Smelly, and the band prepares to leave--but to their surprise, the manager still wants to hire them. And when the Four Skunks finally perform, the audience doesn't think they stink at all--as long as the crowd keep their clothespins on their noses. A lighthearted look at "a band that should go far. . . and the farther the better," this is a fun, likeable read, with some nice comic touches in the pictures, like the manager introducing the band while standing on a case of tomato juice. The gender-neutral watercolors are lively and enjoyable. __ The River and the Rain: The Lord's Prayer_ illustrated by Bijou Le Tord. Doubleday, 1994 (0-385-32034-5) $15.95; 1996 (0-440-41215-3) $5.99 pb (reprinted from the hardcover review, volume 2, number 97) Soft and glowing pastel watercolors provide a exquisite setting and an environmental subtext for this lovely rendition of the Lord's prayer. Delicately tinted rainforest creatures illustrate the words of praise, while deforestation and a sad, crumpled animal under a broken tree accompany the verse translated here as "forgive us our wicked ways, as we forgive the wicked ways of others." Ending with tranquil pictures of animals harmoniously enjoying the beautiful earth, the book conveys an overall atmosphere of serene rejoicing. * __ Come Back, Jack!_ written and illustrated by Catherine and Laurence Anholt. Candlewick, 1994 (1-56402-313-3) $12.95; 1996 (1-56402-686-8) $5.99 pb (reprinted from the hardcover review, volume 2, number 61) Every book lover's fantasy comes true for a lucky toddler named Jack, when he literally crawls inside the pages of a book of nursery rhymes. But Jack's book-hating older sister, who was supposed to be keeping an eye on him, is dismayed. Crawling in after him, she follows his trail down a hill, past a house, over a candlestick and into a giant's castle, where she finally finds him eating a Christmas pie. Before she can tell him to take his thumb out and eat politely, the giant appears--very hungry. Just in time, the two manage to slid down a beanstalk and right out of the book, banging it shut on the giantUs huge, hairy hand. "Well," says Jack's sister, "perhaps books aren't boring after all!" Filled with amusing references to the many nursery rhymes and fairy tales starring "Jack," _Come Back Jack_ will be most enjoyed by children who know them well. (The rhymes are obligingly provided on the end papers.) Light, airy watercolors of plump, rosy children and dreamy fairy tale landscapes are a pleasant accompaniment to the story (perhaps too pleasant at times, as the incongruously bland, happy expressions of almost all the characters keep the book from maintaining any real excitement.) A nice choice for sibling reading. * indicates a book the reviewer feels is outstanding in its genre @START@Picture Books ages 3-10 Mouse Magic written and illustrated by Michelle Cartlidge Crawlies Creep written and illustrated by David Pelham Dance! written and illustrated by Ward Schumaker A Princess in Boxland written and illustrated by Tanja Szekessy Shapes, Shapes, Shapes photographed by Tana Hoban Making Faces written and illustrated by Nick Butterworth NOTES FROM THE WINDOWSILL ISSN 1078-8697 An electronic journal of book reviews. Copyright 1996 Wendy E. Betts. Reproduction for personal and non-profit use is permitted only if this copyright notice is retained. Any other reproduction is prohibited without permission. Mail web@armory.com with comments or questions. For info and archives, see http://www.armory.com/~web/notes.html Vol. 4, No. 6f Picture Books, ages 3-10 6/23/96 __ Mouse Magic_ written and illustrated by Michelle Cartlidge. Dutton, 1996 (0-525-45592-2) $4.99 A little magic show is performed by a mouse magician, who (through the magic of pop-ups and pull-tabs) makes a bouquet of flowers appear, teleports a rabbit and disappears at the end. As always, Cartlidge's tiny drawings are charming; the brief text is nothing special, but reasonably nimble young children can enjoy this small book by themselves. (3-6) __ Crawlies Creep_ written and illustrated by David Pelham. Dutton, 1996 (0-525-45576-0) $9.99 The latest technique in novelty books--pop-ups that simulate movement--is playfully and effectively used in this small book about animal movements. The simple text is formed of four-word rhyming couplets: "Owls. . . blink, foxes . . slink." To complete each phrase the reader opens an inner page, and the movement is revealed. (I especially enjoyed the owl, blinking wisely.) Fun for reading aloud or for children to enjoy on their own. (3-6) __ Dance!_ written and illustrated by Ward Schumaker. Harcourt Brace, 1996 (0-15-20046-1) $12.00 A joyous, albeit slightly satirical celebration of the delights of dancing, this plotless book follows "Tonight's Dancers: Timothy Piggot-Smythe, Sylvie LeChat, Irene Pupp, Bruno Pupp and the Zoological Society Dancers" through a dazzling display of different kinds of dance. The bright, bouncy text is accompanied by unusual pen & ink pictures, whose elongated lines and fairly minimal use of color gives them a sophisticated, even adult quality. But children can certainly enjoy the lively motions of the animals dancers, and their goofy parody of human movements; the plump, cheerful pig and dainty cat are an especially charming couple. (3-8) __ A Princess in Boxland_ written and illustrated by Tanja Szekessy. North-South, 1996 (1-55858-539-7) $15.95 Finding a box with a red umbrella on its side begins a surreal journey for Marie, who finds herself in the strange world of Boxland. She travels down a stream in a paper hat and gets washed up, falls down a cascade of apples, and awakens the King and Queen of Boxland's royal lion. But no matter what happens to her, Marie--like her literary predecessor Alice--always tries to do what's proper. After all, even though she looks like an ordinary little girl, she must be a princess--or why would unusual things keep happening to her? Absurd, cheerful illustrations accompany this playfully odd tribute to the imagination. (3-8) __ Shapes, Shapes, Shapes_ photographed by Tana Hoban. Greenwillow, 1986; 1996 (0-688-14702-2) $4.95 pb This wordless book of color photographs invites us to look for different shapes in some of the unlikeliest places: a soaped-up window, a building covered with peeling paint, a full lunchbox. Hoban's skill at capturing small slices of life make this exercise quite effective, drawing the viewer into the photos to see things they might never have noticed otherwise. It's an excellent introduction to the aesthetics of photography, as well as to the concept of standard shapes. (3-10) __ Making Faces_ written and illustrated by Nick Butterworth. Candlewick, 1993 (1-56402-212-9) $12.95; 1996 (1-56402-846-1) $7.99 pb (reprinted from the hardcover review, volume 1, number 42) Your mom gives you a spoonful of Dr. Jollie's Strengthening Medicine, which is green and lumpy and tastes disgusting. What does your disgusting medicine face look like? Find out with this ingenious novelty book, which comes with a built-in mylar mirror. As the book describes various situations, the reader is instructed to try out all kinds of different, interesting faces, including an "asking nicely" face, an "Auntie kisses you" face and a "trying not to laugh" face. Delightfully silly, this book will be especially fun for children in groups. (3-10/5-10) @START@Children's Fiction ages 7-13 * The Losers Fight Back by Barbara M. Joosse. Illustrated by Sue Truesdell Ready, Set--Regina by Lynn Cullen Night of the Living Yogurt by William L. DeAndrea and Matthew DeAndrea Funny Stories edited by Michael Rosen. Illustrated by Tony Blundell The Most Wonderful Movie in the World by Barbara Ford Freak Show by Don Whittington NOTES FROM THE WINDOWSILL ISSN 1078-8697 An electronic journal of book reviews. Copyright 1996 Wendy E. Betts. Reproduction for personal and non-profit use is permitted only if this copyright notice is retained. Any other reproduction is prohibited without permission. Mail web@armory.com with comments or questions. For info and archives, see http://www.armory.com/~web/notes.html Vol. 4, No. 6h Children's Fiction, ages 7-13 6/25/96 __ The Losers Fight Back_ by Barbara M. Joosse. Illustrated by Sue Truesdell. Clarion, 1994 (0-395-62335-9) $13.95 Good friends Willie and Lucy from _Wild Willie and King Kyle Detectives_ (reviewed volume 4, number 3d), have problems: their soccer team the Bruisers is rapidly acquiring a new nickname--The Losers--and bully Chuckie Herman is teasing them with the "K-I-S-S-I-N-G" song. For Willie, trying to solve the first problem is hampered by the second: how can he make plans with Lucy when he doesn't dare be seen with her? But as Willie discovers, having fun can be more important than winning--and giving in to a bully is no way to have a good time. This is a delicious story about boy-girl friendships and team spirit, peopled with very appealing characters--except for Chuckie Herman, of course. The text is inseparable from Truesdell's sharp, wacky drawings, which appear on almost every page, making this a comfortable step up from easy readers. * (7-10) __ Ready, Set--Regina_ by Lynn Cullen. Avon Camelot, 1996 (0-380-78427-0) $3.99 pb Ten-year-old class-clown Regina Calhoun has never had a problem with self-esteem. After all, she reasons, "if you didn't think you could do something, who would?" She just knows that she'll win the school talent show: she's a Calhoun, and "Calhouns always ended up on top." But when she accidentally cuts off most of her hair, her best friend Margaret makes a new friend and the boy who has always liked her suddenly stops, Regina's supreme self-confidence begins to feel a little shaken. Then she discovers that her unemployed father has a new job--as a janitor. It seems more important than ever to prove herself by winning the talent show--but what if her big idea is a big flop? In the tradition of Mary Calhoun's _Honestly, Katie John_ and Nancy Robinson's _Veronica the Show-Off_, this is an appealing portrait of a very individual girl, as she begins the sometimes uncomfortable process of figuring out where she fits in the world. Although she's brash, foolhardy and often obnoxious--and what's worse, completely oblivious about it--Regina is so strongly herself, it's hard not to like her; Cullen's does a nice job of subtly revealing Regina's self-delusions without ever destroying our sympathies. The ending is especially positive, as Regina realizes that even if she doesn't always come out on top, some people will still like her just the way she is: in spite of everything, "she was Regina--if not The Great, at least a survivor." (8-12) __ Night of the Living Yogurt_ by William L. DeAndrea and Matthew DeAndrea. Avon Camelot, 1996 (0-380-78358-4) $3.99 When bizarre things start happening around their school, Jon, his best friend Gemma and his genius little brother Michael fear that their old enemies, the alien Twisters, are once again trying to conquer the earth. Their worst fears are confirmed when a vat of yogurt, capable of oozing through almost anything, takes on a human shape and goes after them. Michael suspects that the yogurt is harboring more than healthful bacteria--but can they destroy it before it destroys them? This sequel to _When Dinosaurs Ruled the Basement_ (reviewed volume 4, number 1a) is another light, easy-to-read fantasy, with likeable characters and very little gore or violence. The action scenes are rather awkwardly written but the humor of Jon's narrative is bright and appealing. (8-12) __ Funny Stories_ edited by Michael Rosen. Illustrated by Tony Blundell. Kingfisher, 1993 (1-85697-883-4) $6.95 pb One of the best in Kingfisher's "Story Library" series, this is a generous collection of lighthearted, silly and funny stories and folk tales. There are fairy tale parodies, Brer Rabbit tales (Julius Lester's accessible retellings) and even a little James Thurber. Almost all the stories were new to me, and almost all provoked at least a smile. (9-13) --Briefly Noted-- __ The Most Wonderful Movie in the World_ by Barbara Ford. Dutton, 1996 (0-525-45455-1) $14.99 Eleven-year-old Moira Flynn must decide whether or not to disobey the Catholic Legion of Decency and see the movie of her absolutely favorite book, _Gone With the Wind_. A good-natured but overly effusive slice-of-life story about growing up Catholic in pre-World War II America. (8-12) __ Freak Show_ by Don Whittington. Avon Camelot, 1996 (0-380-78412-2) $3.50 pb Winston and Broccoli from _Spook House_ (reviewed volume 3, number 10g) return for their fifth spooky, oddball, fantasy adventure. (9-13) * indicates a book the reviewer feels is outstanding in its genre @START@Picture Books ages 3 & up Now I'm Big written and photographed by Margaret Millar Once There Were Giants by Martin Waddell. Illustrated by Penny Dale When I Was Little by Jamie Lee Curtis. Illustrated by Laura Cornell * I Meant to Tell You written and illustrated by James Stevenson NOTES FROM THE WINDOWSILL ISSN 1078-8697 An electronic journal of book reviews. Copyright 1996 Wendy E. Betts. Reproduction for personal and non-profit use is permitted only if this copyright notice is retained. Any other reproduction is prohibited without permission. Mail web@armory.com with comments or questions. For info and archives, see http://www.armory.com/~web/notes.html Vol. 4, No. 6i Picture Books: Growing Up, ages 3 & up 6/28/96 __ Now I'm Big_ written and photographed by Margaret Millar. Greenwillow, 1996 (0-688-14077-7) $15.00 Babies sleep in cribs, wear diapers and crawl, but big kids sleep in beds, wear underwear and climb and jump--these are just a few of the differences that children notice about themselves, now that they're "big." This cheerful book takes a positive, matter-of-fact approach to growing up, with lively photographs of babies and preschoolers illustrating their differences. It's a nice way to remind children they've come a long way and accomplished a lot since they were babies; children expecting new siblings may especially enjoy hearing about the positive aspects of being older. (3-6) __ Once There Were Giants_ by Martin Waddell. Illustrated by Penny Dale. 1989; Candlewick, 1995 (1-56402-612-4) $15.95 A girl describes the different phases of her life, from her earliest days when "there were giants in our house"--Mom and Dad and Jill and John and Uncle Tom--through the different phases of her childhood, to the day when the giants return to care for her own baby daughter, and she realizes that "one of the giants is. . .ME!" Parents will be especially touched by this lively and warm look at the cycle of family life, but children will also enjoy learning about the heroine's important changes; a cute trick of the text is the way the narrator identifies herself in each scene--"the one throwing oatmeal is me"--so that we can always recognize her. Softly colored but animated pencil and watercolor illustrations show the passing of seasons as well as time and believably age the characters, with the last picture a charming almost-repeat of the first. (3-6) __ When I Was Little_ by Jamie Lee Curtis. Illustrated by Laura Cornell. HarperCollins, 1993 (0-06-021078-8); HarperTrophy, 1995 (0-06-443423-0) $4.95 pb Similar to _Now I'm Big_, but with a less developmental, more fanciful approach, _When I Was Little_ is narrated by a little girl who is joyously proud of the many ways in which she has changed since she was a baby. Exuberant, crowded, wildly colored watercolors bring a lot of absurd humor to the simple, occasionally clunky text. (4-8) __ I Meant to Tell You_ written and illustrated by James Stevenson. Greenwillow, 1996 (0-688-14177-3) $15.00 The final book in Stevenson's autobiographical picture book series (see the review of _Fun/No Fun_, volume 2, number 92) is a tender, simply evocative memoir of a young girl's childhood, as seen by her father. He remembers "some nights when you were small, you never went to sleep," and "how you laughed when I threw flapjacks in the air," and how when it snowed "we played board games and listened to music." The words, focusing solely on their relationship, create a special "just us" father-daughter world; the pictures of faceless but very alive people enhance our perception of that bond. Never syrupy or mawkish, this is one of the few picture books I've seen that captures the companionship that a parent and child can share, especially when it's just the two of them. * (4 & up) * indicates a book the reviewer feels is outstanding in its genre @START@YA Fiction * Who Killed Mr. Chippendale? by Mel Glenn * Thwonk by Joan Bauer NOTES FROM THE WINDOWSILL ISSN 1078-8697 An electronic journal of book reviews. Copyright 1996 Wendy E. Betts. Reproduction for personal and non-profit use is permitted only if this copyright notice is retained. Any other reproduction is prohibited without permission. Mail web@armory.com with comments or questions. For info and archives, see http://www.armory.com/~web/notes.html Vol. 4, No. 6j Young Adult Fiction 6/29/96 __ Who Killed Mr. Chippendale?_ by Mel Glenn. Lodestar, 1996 (0-525-67530-2) $14.99 This unusual "mystery in poems" is less a mystery than a part cynical, part tender look at teenagers and their feelings about life and high school. Told in free verse, the book details the reactions of the faculty and students of Tower High School to the murder of English teacher Mr. Chippendale. Some remember him with gratitude, some with anger, many with indifference. Through their internal musings, which portray Mr. Chippendale through the lens of their own preoccupations, a portrait begins to emerge of him--although primarily a symbolic one. We see Mr. Chippendale as a teacher who truly cared about his students, and was able to help some of them a great deal: pushing Hermonio Perez to apply to an Ivy League college and showing him he's "not a joke"; seeing the "tumbling and sloshing" behind June Hogarth's quiet persona and helping her substitute Snapple for Seagram's. But always and inevitably there were students he couldn't help--because of who they are or just how the world is. Kiki Martin dropped out despite his advice, because "School has never asked me anything, Has never demanded anything except Blind obedience and mindless repetition." Frank Vopucelli got into college because Mr. C "was always on my case," but couldn't handle it. Clarissa Whitfield, tired of "always lookin' over my shoulder in the hallways," thinks she might be better off on the streets than in school. "It's probably a lot safer there." And John Bellerus knew better than to believe "that creep Chippendale saying That the whole world is waiting for us. Yeah, right. Waiting for us to fall flat on our asses." Similar in style to Cynthia RylantUs _Soda Jerk_, but more strikingly imagistic, _Who Killed Mr. Chippendale?_ shows us the often painful realities of high school life, briefly examining the many jumbled factors that determine whether or not a student will find it a stepping stone or a road to nowhere. Although the poems are short and occasionally glib, their revelations almost always hit home. * __ Thwonk_ by Joan Bauer. Delacorte, 1995 (0-385-32092-2) $14.95; Laurel-Leaf, 1996 (0-440-21980-9) $3.99 pb (reprinted from the hardcover review, volume 3, number 2b) It's always difficult for a writer to follow their first big success: perhaps that's why Joan Bauer's second young adult novel doesn't have quite the effortless magic of her first, the wise and wonderful _Squashed_. But it suffers mainly in comparison: taken on its own, it's a sparklingly funny, irresistibly narrated story, a far-out fantasy with a believable humanity. "Thwonk" is the sound a cupid's arrow makes when it hits its target. Not a sound anyone would normally expect to be familiar with, but A.J. McCreary comes to know it well, when she finds herself blessed with what appears to be a tiny guardian cupid right before Valentine's Day. Despite the traditional calling of cupids, this one--named Jonathan--seems more interested in helping A.J. develop her skills as a photographer than in improving her utterly pathetic love life. But when Jonathan reluctantly admits that A.J. gets to choose whether to be helped artistically, academically or romantically, A.J. insists that all she wants is for gorgeous hunk Peter Terris to fall in love with her. And with the one little "Thwonk," A.J. gets the most ardently devoted boyfriend in the world. Is it any real surprise that he is also soon the most utterly maddening? Just in terms of the writing, _Thwonk_ is marvelous, scattered with brilliant juxtapositions of words and throw-away gags that are laugh-out-loud funny. And there is more to it than humor: it is also, like _Squashed_, a terrific depiction of what it means to care deeply about something, to be utterly committed to a form of self-expression... another wonderful portrait of the artist as a young girl. If _Thwonk_ fails to be completely satisfying, it's in a lack of subtlety: the inevitable outcome of A.J.'s wish and the intended lesson are just too obvious, and there are too many characters doing their best to get the moral across. _Thwonk_ also suffers from a certain narrowness of vision in its narration--also a flaw in _Squashed_, yet leavened by the overall warmth of that book. Bauer's narrators seem to rigidly divide people into "us" and "them"; an unspoken part of the lesson A.J. learns is that Peter Terris was really a "them" all along. Bauer's "beautiful people" characters are given no humanity, existing only to be sneered at by the people who feel less beautiful; this is terribly at odds with the generosity of spirit the books otherwise display. Perhaps it wouldn't be believable for a teenage narrator to be tolerant and understanding about the popular crowd, but I like Bauer's heroines so much, I want them to be nicer people--and I think she's talented enough to pull it off. Maybe in the next book, which I look forward to eagerly. * * indicates a book the reviewer feels is outstanding in its genre @START@YA Series Fiction The Hunter by L.J. Smith Secret Vampire by L.J. Smith Eyes of the Tarot by Bruce Coville Into the Wind by Jean Ferris NOTES FROM THE WINDOWSILL ISSN 1078-8697 An electronic journal of book reviews. Copyright 1996 Wendy E. Betts. Reproduction for personal and non-profit use is permitted only if this copyright notice is retained. Any other reproduction is prohibited without permission. Mail web@armory.com with comments or questions. For info and archives, see http://www.armory.com/~web/notes.html Vol. 4, No. 6k Young Adult Fiction: Series Paperbacks 6/29/96 __ The Hunter_ ("The Forbidden Game" #1) by L.J. Smith. Archway, 1994 (0-671-87451-9) $3.99 pb One of Smith's most popular series, "The Forbidden Game" is also one of her most relentlessly chilling. The first book introduces Jenny Thornton, whose innocent quest for a game for her boyfriend's birthday party traps her and her closest friends in a terrifying contest. The task is to face their most horrible, private nightmares; the goal is to escape alive. But there's more than just their lives riding on this game, because it's been set up by an impossibly beautiful demon named Julian, whose sole purpose is to win Jenny--forever. Although it occasionally teeters on the edge of absurdity, _The Hunter_ taps into some fascinating fears--especially that of being loved by someone bewitching and deadly. It's a spellbinding vision of evil at its most seductive. __ Secret Vampire_ ("Night World") by L.J. Smith. Archway, 1996 (0-671-55133-7) $3.99 pb It's the first day of summer vacation, and Poppy is looking forward to months of lazy days spent with James, her best friend--and secret love. Until the pain hits, and Poppy learns that this summer will be the last one of her life. Then James tells her his incredible secret: he is a vampire, a member of the inhuman "Night World," and he can save her life by making her one of them. Thinking anything must be better than dying, Poppy accepts--and discovers that the sharing of their blood brings James and her together in a glorious psychic bond. But what will Poppy be like when she's no longer human? And what will become of James, who has now broken both of the cardinal rules of the "Night World": never to tell humans that it exists, and never to fall in love outside of it? In the first book set in the Night World, Smith skillfully exploits our culture's romantic fascination with the vampire, deftly combining horror, romance and even humor to create a gripping, evocative story. This title is complete in itself, but readers will still be eager for the next installment in the series. __ Eyes of the Tarot_ ("Bruce Coville's Chamber of Horrors" #3) by Bruce Coville. Archway, 1996 (0-671-53637-0) $3.99 Although her grandmother warns her not to touch them, Bonnie is irresistibly drawn to the beautiful tarot deck she found in the attic. The eyes on the cards seem to stare straight into hers. But when she starts to use the deck to tell the future, they seem to work almost too well. Bonnie has unleashed a power she had forgotten she had, a power that could destroy her. A revised version of a title originally published in 1983, _Eyes of the Tarot_ is a loosely plotted, fairly run-of-the-mill but intriguingly mystical horror story. __ Into the Wind_ ("American Dreams") by Jean Ferris. Avon Flare, 1996 (0-380-78198-0) $3.99 pb Set in Mexico in 1814, this romance follows the adventures of Rosie, a beautiful, lonely orphan and Captain Raider Lyons, an American privateer obsessed with finding his twin brother, who was impressed into the British Navy. Left homeless and fatherless after a fire, Rosie finds her fortunes inextricably linked with Raider's--but can she ever win his heart? The plot is fairly conventional and implausible--particularly the frequent, always foiled attempts on the heroine's virtue--but the smooth writing and exotic setting and characters make this historical romance enjoyable light reading. Two lesser sequels follow: _Song of the Sea_ and _Weather the Storm_. @START@Clasic Children's Books ages 8 & up Tik-Tok of Oz by L. Frank Baum. Illustrated by John R. Neill Eight Cousins and Rose in Bloom by Louisa May Alcott Treasure Island by Robert Louis Stevenson. Illustrated by Francois Place NOTES FROM THE WINDOWSILL ISSN 1078-8697 An electronic journal of book reviews. Copyright 1996 Wendy E. Betts. Reproduction for personal and non-profit use is permitted only if this copyright notice is retained. Any other reproduction is prohibited without permission. Mail web@armory.com with comments or questions. For info and archives, see http://www.armory.com/~web/notes.html Vol. 4, No. 6l Children's Fiction: Classics, ages 8 & up 6/29/96 (note: because of their unique position in children's literature, "classics" are not assigned star ratings.) __ Tik-Tok of Oz_ by L. Frank Baum. Illustrated by John R. Neill. Reilly, 1914; Books of Wonder/Morrow, 1996 (0-688-13355-X) $22.00 Always one of my favorite Oz books as a child, _Tik-Tok of Oz_ still strikes me as being particularly funny and charming. It features many of Baum's best characters: the gentle Shaggy Man, Polychrome, the lighthearted Rainbow's daughter, and the irascible Nome King and his long-suffering steward. There are plenty of strange new characters too, but--unlike some of the lesser books-- they seem to be truly part of the story, not just invented to astonish the reader. Baum's wonderful sense of humor and penchant for satire are also out in full force in this book. The military, always a popular target, is represented by Queen Ann of Oogaboo and her cowardly Army of officers: "She. . . looked so royal and dignified that everyone in Oogaboo except the Army was glad she was going. The Army was sorry she was not going alone." Baum also lightly plays with political ideology, sending his characters to a land in which "all Kings and Queens are equal, and it is our privilege to bow before one supreme Ruler--the Private Citizen." This Books of Wonder edition appears to be a complete replica of the first: uncensored (unlike the Books of Wonder "facsimile" of _The Patchwork Girl of Oz_), with colored maps on the end pages and the twelve original color plates--a decided improvement over editions which reproduce them in black & white. (8 & up) __ Eight Cousins_ and _Rose in Bloom_ by Louisa May Alcott. Little, Brown, 1874; 1996 (0-316-03779-6; 0-316-03089-9) $17.95 each; 1996 (0-316-03086-4; 0-316-03089-9) $8.95 & $9.50 trade pb Unlike Alcott's best-known book _Little Women_, which is about four girls who are poor but happy, _Eight Cousins_ is about Rose, a girl who is rich but unhappy--until she meets her seven exuberant boy cousins and her loving, unconventional Uncle Alec, who proceed to turn her elegant, ladylike life upside down. Originally written as a serial, it's an episodic story with some continuity errors--but captivated readers have been cheerfully overlooking those flaws for over a hundred years. The sequel, in which Rose grows up and falls in love, is considerably dated but still a must-read for Alcott fans. Indeed, the age of the books is one of their greatest attractions--they're such an unusual, fun and unabashedly sentimental glimpse at another world. These are elegant new editions, although sadly unillustrated. (9 & up) __ Treasure Island_ by Robert Louis Stevenson. Illustrated by Francois Place. 1883; Viking, 1996 (0-670-86920-1) $23.99; (0-670-86795-0) $15.99 trade pb While watching the movie "Muppet Treasure Island" recently, I kept thinking that there was probably a damn good story in there, if only those stupid muppets would get out of the way. And indeed, the book is an exciting adventure, with a fascinating villain in smarmy pirate Long John Silver, and a first-hand look at the era which can't be matched today. Although leisurely told, it's also still surprisingly readable. You might wonder why a book like this, a classic already available in many different editions, is so expensive. This is a special edition, one in a series called "The Whole Story." Not only are these books lavishly illustrated, in color and black & white, but their margins include all sorts of historical information related to their stories; _Treasure Island_ includes numerous annotated photographs and drawings of items such as ships' biscuits, pirate weapons and types of sailing ships. In a time when "retold" classics have become commonplace-- almost always disguised as the genuine books--I have to admire the ingenuity of this "value added" approach to making the original, unedited works more interesting and accessible. (Some readers may find the additions distracting, but modern readers are generally skilled at dividing their attention; I found it quite easy to read both story and annotations or to ignore the additions at exciting moments.) "The Whole Story" series is especially appropriate for teachers, who can supplement reading aloud with factual information and easily answer questions without a great deal of extra research. Also available in "Whole Story" editions: _Around the World in Eighty Days_, _The Call of the Wild_ and _The Jungle Book_. (11 & up) @START@ EPA Internet News Brief July 19, 1996 INTERNET NEWSBRIEF July 18, 1996 ** EPA INFORMATION ** EPA, Region 3 Air, Radiation and Toxics Division http://www.epa.gov/reg3artd/index.html This site presents Region 3 statistics and initiatives related to indoor pollution (radon, asbestos, lead, etc.), as well as EPA voluntary programs, regional air permits and state implementation plans, regional non-attainment areas, mobile sources, toxic chemicals, and ozone (both low level and stratospheric). It also presents data on regional enforcement and compliance associated with the Clean Air Act, the Toxic Substances Control Act, the FederalInsecticide, Fungicide and Rodenticide Act (FIFRA), and Section 313 of the Emergency Planning and Community Right-To-Know Act (EPCRA). ETI : Environmental Technology Initiative http://www.epa.gov/reg3artd/index.html Environmental Technology Initiative is an interagency effort led by the U.S. Environmental Protection Agency that supports more than 250 partnerships and projects throughout the United States. ETI promotes improved public health and environmental protection by advancing the development and use of innovative environmental technologies. Environmental technologies prevent pollution, control and treat air and water pollution, remediate contaminated soil and groundwater, assess and monitor exposure levels and manage environmental information. ** ENVIRONMENTAL INFORMATION ** EcoNet : Water, Seas, Oceans, and Rivers http://www.igc.apc.org/igc/www.water.html The Institute for Global Communications has developed a WWW home of the IGCNetworks as a gateway to environmental and progressive resources worldwide. TheEcoNet Network hosts several different lists, namely, the EcoNet's Water Resources, EcoNet's Acid Rain Resources, EcoNet's Water Gopher, and EcoNet's Toxics, Hazards & Wastes Resources. The lists are good starting points for access to various sources on the Web. ** GOVERNMENT INFORMATION ** U.S. Department of State Library http://usds.library.net The Library is the oldest federal government library, founded in 1789 by the first Secretary of State. This site acts as a Web presence and access to the library catalog. Since the library itself is closed to the public, electronic access to the catalog may be helpful. Materials found using the catalog may be borrowed by personnel of the Department of State or through Interlibrary Loan. ** INTERNATIONAL INFORMATION ** BALtic Sea Region On-Line Environmental Information Resources for INternet Access http://www.grida.no/ballerina/ The main objectives behind the BALLERINA initiative are to promote more substantive and relevant environmental information from and about the Baltic Searegion; make it easier for users to find Baltic Sea region environmental information; and develop a network of environmental information providers in theBaltic Sea. The concept is modeled after the Great Lakes Information Network (GLIN). Links available from the site include some Baltic Region on-line Environmental Information Resources and related environmental activities. ** BUSINESS/CORPORATE INFORMATION ** Voyage Publishing, Science and the Environment, Clean Air http://www.cais.net/publish/stories/air.htm The site represents one chapter of Science and the Environment (S&E), a cyberspace journal created for teachers and students. Every issue offers 80 relevant news stories on important environmental topics --8 chapters with 10 stories each. Editors review magazines, specialized journals and newspapers to produce each bi-monthly issue. Topics in clean air include urban smog, air quality updates, acid rain, reformulated gasoline, automobile fuel efficiency standards, air pollution trading and the effects of fossil fuel burning (coal, oil, gas). DISCLAIMER The information provided in Internet Newsbrief was correct, to the best of our knowledge, at the time of publication. It is important to remember, however, the dynamic nature of the Internet. Resources that are free and publicly available one day may require a fee or restrict access the next, and the location of items may change as menus and homepages are reorganized. @START@Rachel #499: Chemicals and The Brain, Part 1 =======================Electronic Edition======================== . . . RACHEL'S ENVIRONMENT & HEALTH WEEKLY #499 . . ---June 20, 1996--- . . HEADLINES: . . CHEMICALS AND THE BRAIN, PART 1 . . ========== . . Environmental Research Foundation . . P.O. Box 5036, Annapolis, MD 21403 . . Fax (410) 263-8944; Internet: erf@rachel.clark.net . . ========== . . Back issues available by E-mail; to get instructions, send . . E-mail to INFO@rachel.clark.net with the single word HELP . . in the message; back issues also available via ftp from . . ftp.std.com/periodicals/rachel and from gopher.std.com. . . Permission to repost, reprint or quote is hereby granted. . . Subscribe: send E-mail to rachel-weekly-request@world.std.com . . with the single word SUBSCRIBE in the message. It's free. . ================================================================= CHEMICALS AND THE BRAIN, PART 1 An international group of scientists and physicians --including U.S. government scientists --issued a consensus statement May 30, 1996, expressing great concern about the effects of hormone-disrupting chemicals on the brain and central nervous system. The new statement resulted from a workshop Nov. 5-10, 1995 at Erice, Italy. Therefore, we will refer to this as the Erice Statement.[1] Hormones are chemical messengers that travel in the blood stream, turning on and off critical bodily functions to maintain health and well being. Hormones control growth, development, and behavior in birds, fish, reptiles, amphibians, and mammals, including humans. In humans, 100 different hormones have been identified. Taken together, the tissues and organs that produce, and respond to, hormones are called the endocrine system. In 1991, an international group of 23 scientists issued a consensus statement, expressing great concern that many synthetic (human-created) industrial chemicals can interfere with hormones in wildlife and humans. (See REHW #263, #264). The 1991 statement focused on the ability of industrial chemicals to interfere with sexual development and behavior in wildlife and humans. The Erice Statement issued last month focuses attention on industrial chemicals that can interfere with the development of the brain and other parts of the central nervous system. The statement is not easy reading, but it is important, so we present it verbatim. The Erice Statement begins with a paragraph labeled "background," which says, in part: Research since 1991 has reinforced concerns over the scope of the problems posed to human health and ecological systems by endocrine-disrupting [hormone-disrupting] chemicals. New evidence is especially worrisome because it underscores the exquisite sensitivity of the developing nervous system to chemical perturbations [disturbances] that result in functional abnormalities. Moreover, the consequences of these perturbations depend upon the stage of development during which exposure occurs and are expressed in different ways at different times in life, from birth through to advanced age. This work session was convened because of the growing concern that failure to confront the problem could have major economic and societal implications. CONSENSUS STATEMENT The following consensus was reached by participants at the [Erice] workshop. 1. We are certain of the following: ** Endocrine-disrupting chemicals can undermine neurological and behavioral development and subsequent potential of individuals exposed in the womb or, in fish, amphibians, reptiles, and birds, the egg. This loss of potential in humans and wildlife is expressed as behavioral and physical abnormalities. It may be expressed as reduced intellectual capacity and social adaptability, as impaired responsiveness to environmental demands, or in a variety of other functional guises. Widespread loss of this in nature can change the character of human societies or destabilize wildlife populations. Because profound economic and social consequences emerge from small shifts in functional potential at the population level, it is imperative to monitor levels of contaminants in humans, animals, and the environment that are associated with disruption of the nervous and endocrine systems and reduce their production and release. ** Because the endocrine system is sensitive to perturbation, it is a likely target for disturbance. In contrast to natural hormones found in animals and plants, some of the components and by-products of many manufactured organic compounds that interfere with the endocrine system are persistent and undergo biomagnification in the food web, which makes them of greater concern as endocrine disruptors. ** Man-made endocrine-disrupting chemicals range across all continents and oceans. They are found in native populations from the Arctic to the tropics, and, because of their persistence in the body, can be passed from generation to generation. The seriousness of the problems is exacerbated by the extremely low levels of hormones produced naturally by the endocrine system which are needed to modulate [change] and induce [cause] appropriate responses. In contrast, many endocrine disrupting contaminants, even if less potent than the natural products, are presented in living tissue at concentrations millions of times higher than the natural hormones. Wildlife, laboratory animals, and humans exhibit adverse health effects at contemporary environmental concentrations of man-made chemicals that act as endocrine disruptors. New technology has revealed that some man-made chemicals are present in tissue at concentrations previously not possible to measure with conventional analytical methods, but at concentrations which are biologically active. ** Gestational exposure to persistent man-made chemicals reflects the lifetime of exposure of females before they become pregnant. [Gestation is the period of development, from conception through birth; in the case of eggs, it is the incubation period.] Hence, the transfer of contaminants to the developing embryo and fetus during pregnancy and to the newborn during lactation is not simply a function of recent maternal exposure. For some egg-laying species, the body-burden of the females just prior to ovulation [egg production] is the most critical period. For mammals, exposure to endocrine disruptors occurs during all of prenatal and early postnatal development because they are stored in the mother. ** The developing brain exhibits specific and often narrow windows during which exposure to endocrine disruptors can produce permanent changes in its structure and function. The timing of exposure is crucial during early developmental stages, particularly during fetal development when a fixed sequence of structural change is occurring and before protective mechanisms have developed. A variety of chemical challenges [exposures] in humans and animals early in life can lead to profound and irreversible abnormalities in brain development at exposure levels that do not produce permanent effects in adults. ** Thyroid hormones are essential for normal brain functions throughout life. Interference with thyroid hormone function during development leads to abnormalities in brain and behavioral development. The eventual results of moderate to severe alterations of thyroid hormone concentrations, particularly during fetal life, are motor dysfunction of varying severity including cerebral palsy, mental retardation, learning disability, attention deficit hyperactivity disorder, hydrocephalus, seizures and other permanent neurological abnormalities. Similarly, exposure to man-made chemicals during early development can impair motor function [ability to move], spatial perception, learning, memory, auditory development, fine motor coordination [for example, coordinating movement of the hands and eyes], balance, and attentional processes; in severe cases, mental retardation may result. ** Sexual development of the brain is under the influence of estrogenic (female) and androgenic (male) hormones. Not all endocrine disruptors are estrogenic or anti-estrogenic. For example, new data reveal that DDE, a breakdown product of DDT, found in almost all living tissue, is an anti-androgen in mammals. Man-made chemicals that interfere with sex hormones have the potential to disturb normal brain sexual development. Wildlife studies of gulls, terns, fishes, whales, porpoises, alligators and turtles link environmental contaminants with disturbances in sex hormone production and/or action. These effects have been associated with exposure to sewage and industrial effluents, pesticides, ambient ocean and freshwater contamination, and the aquatic food web. ** Commonalties across species in the hormonal mechanisms controlling brain development and function mean that adverse effects observed in wildlife and in laboratory animals may also occur in humans, although specific effects may differ from species to species. Most important, the same man-made chemicals that have shown these effects in mechanistic studies in laboratory animals also have a high exposure potential for humans. ** The full range of substances interfering with natural endocrine modulation of neural and behavioral development cannot be entirely defined at present. However, compounds shown to have endocrine effects include dioxins, PCBs, phenolics, phthalates, and many pesticides. Any compounds mimicking or antagonizing actions of, or altering levels of, neurotransmitters, hormones, and growth factors in the developing brain are potentially in this group. [The Erice Statement continues; we will present the remainder in a future issue of REHW.] --Peter Montague (National Writers Union, UAW Local 1981/AFL-CIO) =============== [1] The Erice Statement was signed by: Dr. Enrico Alleva (Head, Section of Behavioral Pathophysiology; Institute of Neurobiology; Rome, Italy); Dr. John Brock (Chief -PCBs and Pesticides Laboratory; Center for Environmental Health; Centers for Disease Control; Atlanta, Georgia); Dr. Abraham Brouwer (Associate Professor and Toxicology and Research Coordinator; Department of Toxicology; Agricultural University; Wageningen, The Netherlands); Dr. Theo Colborn (Senior Program Scientist; Wildlife and Contaminants Project; World Wildlife Fund; Washington, D.C.;) Dr. M. Cristina Fossi (Professor, Department of Environmental Biology; University of Siena; Siena, Italy); Dr. Earl Gray (Section Chief; Developmental and Reproductive Toxicology Section; U.S. Environmental Protection Agency [EPA] Research Triangle Park, North Carolina); Dr. Louis Guillette (Professor; Department of Zoology; University of Florida; Gainesville, Florida); Peter Hauser, M.D. (Chief of Psychiatry Service [116A]; Baltimore Veterans Administration Medical Center; 10 North Greene Street; Baltimore, Maryland); Dr. John Leatherland (Professor, Chair; Department of Biomedical Sciences; Ontario Veterinary College; University of Guelph; Guelph, Ontario, Canada); Dr. Neil MacLusky (Professor; Director of Basic Research; Division of Reproductive Science; Toronto Hospital; Toronto, Ontario, Canada); Dr. Antonio Mutti (Professor; Laboratory of Industrial Toxicology; University of Parma Medical School; Parma, Italy); Dr. Paola Palanza (Researcher; Department of Biology and Physiology; University of Parma; Parma, Italy); Dr. Susan Porterfield (Associate Professor and Associate Dean of Curriculum; Medical College of Georgia; Augusta, Georgia); Dr. Risto Santti (Associate Professor; Department of Anatomy; Institute of Biomedicine; University of Turku; Turku, Finland); Dr. Stuart A. Stein (Associate Professor of Neurology, Medicine, Pediatrics, OB-GYN, and Molecular and Cellular Pharmacology; University of Miami School of Medicine; Miami, Florida; and Chief of Neurology Children's Hospital of Orange County, Orange, California); Dr. Frederick vom Saal (Professor; Division of Biological Sciences, University of Missouri; Columbia, Missouri); Dr. Bernard Weiss (Professor, Department of Environmental Medicine; University of Rochester School of Medicine and Dentistry; Rochester, New York). Descriptor terms: hormones; endocrine disrupters; brain; central nervous system; erice statement; wildlife; human health; thyroid; cerebral palsy; mental retardation; learning disability; attention deficit hyperactivity disorder; hydrocephalus; seizures; sexual development; estrogen; androgen; sewage; pesticides; pcbs; phenolics; phthalates; ################################################################ NOTICE Environmental Research Foundation provides this electronic version of RACHEL'S ENVIRONMENT & HEALTH WEEKLY free of charge even though it costs our organization considerable time and money to produce it. We would like to continue to provide this service free. You could help by making a tax-deductible contribution (anything you can afford, whether $5.00 or $500.00). Please send your contribution to: Environmental Research Foundation, P.O. Box 5036, Annapolis, MD 21403-7036. --Peter Montague, Editor ################################################################ @START@Rachel #500: Where We Are Now =======================Electronic Edition======================== . . . RACHEL'S ENVIRONMENT & HEALTH WEEKLY #500 . . ---June 27, 1996--- . . HEADLINES: . . WHERE WE ARE NOW . . ========== . . Environmental Research Foundation . . P.O. Box 5036, Annapolis, MD 21403 . . Fax (410) 263-8944; Internet: erf@rachel.clark.net . . ========== . . Back issues available by E-mail; to get instructions, send . . E-mail to INFO@rachel.clark.net with the single word HELP . . in the message; back issues also available via ftp from . . ftp.std.com/periodicals/rachel and from gopher.std.com. . . Permission to repost, reprint or quote is hereby granted. . . Subscribe: send E-mail to rachel-weekly-request@world.std.com . . with the single word SUBSCRIBE in the message. It's free. . ================================================================= WHERE WE ARE NOW Half of the American people believe in lucky numbers.[1] We do not count ourselves in that half, yet a nice round number like 500 invites us to reflect on events of the 500 weeks that have passed since we began publishing RACHEL'S ENVIRONMENT & HEALTH WEEKLY. Much that has happened has been powerfully positive, uplifting and inspiring, but it has occurred chiefly in response to events and trends that are decidedly dangerous and disheartening. In the past decade, new, serious threats to human health, and to the natural environment have emerged. We won't catalog them here because we have done so in past issues which are available free to anyone who has access to electronic mail. (To learn more, or to get a complete index to all past issues, send the word HELP by itself in an E-mail message to info@rachel.clark.net.) Suffice it to say that the juggernaut of toxic technologies (including traditional petro-chemicals, and now genetically-engineered organisms intended for use in non-medical environments), combined with growing human populations and the "development" mentality (which views the Earth and all its inhabitants, including humans, merely as objects to be manipulated for private gain), threaten the fundamental bases of life as we know it. The response to these growing problems has been a massive outpouring of thought and effort by people working mainly at the local level. Starting with Lois Gibbs's fight for her family at Love Canal in 1978, an enormous social movement has emerged to confront toxic technologies. It is still a youthful, even an infant movement. (For comparison, recall that in this country it took a century of struggle to overcome slavery, and women had to fight nearly a century for the right to vote.) Yet during the past decade this social movement has had phenomenal successes. It has severely limited radioactive waste burial in the ground; killed 80% of all planned municipal incinerators; closed at least 90% of all solid waste landfills and dumps; cast a pall of suspicion over, and forced much tighter regulation of, boilers and industrial furnaces, cement kilns, and medical waste incinerators; forced new regulations on solid waste and hazardous waste incinerators; severely curbed and regulated international commerce in hazardous wastes; forced a virtual end to the licensing of new toxic waste dumps; stopped ocean dumping of radioactive wastes, sewage sludge and dredge spoils; ended ocean-going incinerator ships for hazardous wastes; stopped the dumping of garbage by naval vessels and ocean-going ships; curbed the dumping of raw sewage into the oceans; forced the agriculture establishment to at least pay lip service to integrated pest management and, more importantly, convinced a significant proportion of the American people that pesticides are dangerous and unnecessary; forced legislation and billion-dollar expenditures to clean up old toxic dumps; killed food irradiation; killed sewage sludge irradiation; passed laws requiring corporate polluters to self-report the immense tonnages of toxics they dump routinely into communities (via air, sewage treatment plants, and direct discharges to local streams); and on and on. This is clearly a powerful movement that is changing the way industrial people relate to the Earth. School children growing up today view the Earth totally differently from the way it was viewed even 10 years ago --children are now taught that the Earth is something to respect and protect, not to "develop" and use up. (When they grow up and go to work for corporations, these children's views must be sublimated and suppressed, but that is a different problem. Those views now reside in the hearts of an overwhelming majority of young people, and the corporate form that keeps those views from fruition is, itself, now targeted for change.) Most importantly, this young new social movement now fully acknowledges that the most important issues are justice, power and control. There is no more important question than, WHO GETS TO DECIDE? As a result of this awareness, what used to be the "environmental movement" is now the "environmental justice movement." The landmark "People of Color Environmental Leadership Summit" in 1991, which formally adopted the "Principles of Environmental Justice," forever changed grass-roots activism in this country and probably in the world. Now it seems to us that the environmental justice movement itself is broadening its field of vision to address economic justice and local economic development and to demand corporate accountability, thus melding into something much larger, which we call the democracy movement. (There does still exist a remnant of the traditional environmental movement which does not particularly value democratic decision-making, which often works at cross-purposes to community activists, and which, to maintain its shrinking base of support, plagiarizes and takes credit for the accomplishments of grass-roots activists and adopts the language of environmental justice while forging alliances with anti-democratic corporate poisoners. But their sun has set and, unless they fully embrace democracy, they will not survive except as toadies kept by corporate polluters.) This new environmental justice/democracy movement has no illusions about the power it confronts. This movement knows that federal elections this year will spend over $600 million to woo voters, and that such huge sums can only come from corporations (and their executives, lawyers, and consultants) who thus purchase and subvert government for their own selfish, anti-democratic purposes. This new democracy movement knows well that the mass media are owned and controlled by the likes of Walt Disney, General Electric, and Westinghouse, and that therefore stories about our anemic democracy, our disgracefully-apportioned economic pie, and our dangerously degraded environment will generally be blacked out on the evening news. If an informed electorate is essential to democracy, the ultra-concentrated control of the mass media is a clear and present danger. On the bright side, an alternative media of astonishing skill and vigor has grown up to fill those yawning gaps with splashes of the truth.[2] Furthermore, this new environmental justice/democracy movement has reversed the trend of the '60s and '70s, recognizing that the source of most of our ills is not government but is a legal entity called the corporation, an astonishingly powerful social invention that is now quite out of control, systematically pillaging the Earth, demolishing here and in Europe a century's worth of human-welfare institutions, and, most recently, even taking a wrecking ball to democracy itself, buying and dismantling governments to better serve the selfish demands of corporate marketeers.[3] The ultimate struggle for democracy will be fought --probably fought to the death --over control of corporate behavior. Can these entities be made truly accountable to their neighbors, their compatriots, their shareholders, their employees and their customers? Or must they be dismantled and forever outlawed in their current form? It is an open question.[4] One thing is clear: we cannot have a government responsive to people's needs until we put corporations back into their proper, subordinate place, where the Founding Fathers clearly wanted them. Lastly the new environmental justice/democracy movement has given rise to new criteria for decision-making. Here Greenpeace has led the way. Under the direction of Peter Bahouth, Greenpeace staffers such as Dave Rapaport, Jim Vallette, Ken Bruno, Charlie Cray, Bill Walsh, Jack Weinberg, Sebia Hawkins, Ann Leonard, Pat Costner and others spent the 1980s developing what turned out to be new technical criteria for decision-making. Although the organization became known for its in-your-face, confrontational style, in actual fact Greenpeace became an intellectual powerhouse that drew together important new principles for decision-making. Then in the early '90s ETHICAL criteria for decision-making emerged from the unlikliest of places, to complete a new system of decision-making for dangerous technologies. The new technical criteria include: ** The goal must be prevention because managing problems after they have been created is too costly. ** The only way to achieve prevention is to set a goal of zero discharge for persistent and/or bioaccumulative toxic substances. ** The only way to achieve zero discharge is to phase out and ban toxic substances that are persistent and/or bioaccumulative; the words toxic, persistent, and bioaccumulative are each defined, so this adds up to a fairly rigorous prescription for sustainable industrial development. ** To maximize the likelihood of prevention, chemicals of unknown character are to be assumed harmful until shown to be otherwise. (Limitations of science will prevent this from fully protecting human health and the environment; nevertheless, it offers a major step toward sustainability, compared to the risk-assessment-based decision-making techniques we rely upon today.) ** To maximize the likelihood of prevention, chemical-by-chemical risk assessment shall be replaced by simulta-neous regulation of whole classes of chemicals (e.g., chlorinated compounds with few exceptions such as pharmaceuticals). These are the technical bases of a new regulatory approach to toxic materials. In addition, a set of ethical principles for decision-making has also emerged in recent years: ** The polluter shall pay. ** The burden of proof for safety of a chemical, or of an activity or technology, rests with the proponents, not with the general public. (The principle of "reverse onus.") ** To deal with scientific uncertainties, the principle of precautionary action shall be invoked. As stated in the 1992 Rio Declaration on Environment and Development, the precautionary principle says that, "Where there are threats of serious or irreversible damage, lack of full scientific certainty shall not be used as a reason for postponing cost-effective measures to prevent environmental degradation." ** Lastly, Robert Goodland at the World Bank in 1993 developed the principle that, "To be ethical, the project with the least environmental impacts should be selected."[5] This last principle has the most far-reaching implications: it means that proponents of a new chemical, new process, new technology, or new project of any kind (even consumers making individual choices) have an ethical obligation to consider alternatives (including the alternative of doing nothing), AND TO ADOPT THE LEAST-DAMAGING ALTERNATIVE. Mary O'Brien of Eugene, Oregon has developed the case for "alternatives assessment" in a new book, soon to be published. The assessment of alternatives had previously been embodied in the National Environmental Policy Act of 1969, but until now it has not been put forward as the basis of ETHICAL decision-making. This is a new departure, exceedingly important. These, then, are the main developments of the last 500 weeks, as we see it. They are exciting, far-reaching, and filled with hope, and we will continue to report on them. We thank our readers for their kind attention to our work, but most importantly for their own thought and action. Together we can take back America from the poisoners. --Peter Montague (National Writers Union, UAW Local 1981/AFL-CIO) =============== [1] Poll reported in H.W. Lewis, TECHNOLOGICAL RISK (N.Y.: W.W. Norton, 1990), pg. 13. [2] See THE WORKBOOK Vol. 21, No. 2 (Summer, 1996). Available for $3.50 from Southwest Research and Information Center, P.O. Box 4524, Albuquerque, NM 87106. [3] Edward S. Herman, TRIUMPH OF THE MARKET (Boston: South End Press, 1995). And see Herman E. Daly and John B. Cobb, FOR THE COMMON GOOD. Second edition. (Boston: Beacon Press, 1994). [4] David C. Korten, WHEN CORPORATIONS RULE THE WORLD (West Hartford, Connecticut: Kumarian Press [phone: (203) 953-0214], 1995). [5] Robert Goodland. "Ethical Priorities in Environmentally Sustainable Energy Systems: The Case of Tropical Hydropower." Paper prepared for International Colloquium on Energy Needs in the Year 2000 and Beyond: Ethical and Environmental Perspectives. Montreal, May 13-14, 1993. Descriptor terms: overviews; environmental justice; democracy movement; successes; corporations; ethics; decision-making; risk assessment; alternatives assessment; burden of proof; chemical safety; mass media; regulation; ################################################################ NOTICE Environmental Research Foundation provides this electronic version of RACHEL'S ENVIRONMENT & HEALTH WEEKLY free of charge even though it costs our organization considerable time and money to produce it. We would like to continue to provide this service free. You could help by making a tax-deductible contribution (anything you can afford, whether $5.00 or $500.00). Please send your contribution to: Environmental Research Foundation, P.O. Box 5036, Annapolis, MD 21403-7036. --Peter Montague, Editor ################################################################ @START@Rachel #501: Chemicals & The Brain, Part 2 =======================Electronic Edition======================== . . . RACHEL'S ENVIRONMENT & HEALTH WEEKLY #501 . . ---July 4, 1996--- . . HEADLINES: . . CHEMICALS AND THE BRAIN, PART 2 . . ========== . . Environmental Research Foundation . . P.O. Box 5036, Annapolis, MD 21403 . . Fax (410) 263-8944; Internet: erf@rachel.clark.net . . ========== . . Back issues available by E-mail; to get instructions, send . . E-mail to INFO@rachel.clark.net with the single word HELP . . in the message; back issues also available via ftp from . . ftp.std.com/periodicals/rachel and from gopher.std.com. . . Permission to repost, reprint or quote is hereby granted. . . Subscribe: send E-mail to rachel-weekly-request@world.std.com . . with the single word SUBSCRIBE in the message. It's free. . ================================================================= CHEMICALS AND THE BRAIN, PART 2 (Continued from RACHEL'S #499.) Here we continue our presentation of the Erice Statement, a consensus statement issued May 30, 1996, by an international group of scientists and physicians, including U.S. government scientists. (The signers were listed and identified in RACHEL'S #499.) The statement expresses great concern about the effects of hormone-disrupting chemicals on the brain and central nervous system. The Erice Statement resulted from a workshop held November 5-10, 1995 at Erice, Italy. Hormones are chemical messengers that travel in the blood stream, turning on and off critical bodily functions to maintain health and well being. Hormones control growth, development, and behavior in birds, fish, reptiles, amphibians, and mammals, including humans. In humans, 100 different hormones have been identified. Taken together, the tissues and organs that produce, and respond to, hormones are called the endocrine system. In 1991, an international group of 23 scientists issued a consensus statement, expressing great concern that many synthetic (human-created) industrial chemicals can interfere with hormones in wildlife and humans. (See REHW #263, #264). The 1991 statement focused on the ability of industrial chemicals to interfere with sexual development and behavior in wildlife and humans. The Erice Statement issued last month focuses attention on industrial chemicals that can interfere with the development of the brain and other parts of the central nervous system. The statement is definitely not easy reading, but it is important, so we present it verbatim, with our explanations inside square brackets []. CONSENSUS STATEMENT (continued from Rachel's #499) 2. We estimate with confidence that: ** Every pregnant woman in the world has endocrine disruptors in her body that are transferred to the fetus. She also has measurable concentrations of endocrine disruptors in her milk that are transferred to the infant. ** There may not be definable thresholds for responses to endocrine disruptors [in other words, any amount may cause some effect]. In addition, for naturally occurring hormones, too much can be as severe a problem as too little. Consequently, simple (monotonic) dose-response curves for toxicity do not necessarily apply to the effects of endocrine disruptors. [See REHW #490.] ** Because certain PCBs and dioxins are known to impair normal thyroid function, we suspect that they contribute to learning disabilities, including attention deficit hyperactivity disorder and perhaps other neurological abnormalities. In addition, many pesticides affect thyroid function and, therefore, may have similar consequences. ** Some endocrine disruptors or their breakdown products are nearly equipotent to [as powerful as] natural hormones. Even weak endocrine disruptors may exert potent effects because they can bypass the natural protection of blood binding proteins for endogenous [natural] hormones. Some disruptors also have a substantially longer biological half-life than naturally produced hormones because they are not readily metabolized, and as a result are stored in the body and accumulate to concentrations of concern. Some man-made chemicals that appear non-toxic are converted by the liver to more toxic compounds. Also, compounds that are not toxic in the mother may be toxic to her developing embryo, fetus or newborn. The exquisite vulnerability of the fetal brain to methylmercury and lead are prime examples of this principle. ** Functional deficits are not as easily measured as physical anomalies or clinical disease, in part because they are typically expressed as continuous measures, such as IQ, rather than the number of cases in a population. Consequently, conventional population surveys may overlook the extent of such deficits. Moreover, because such surveys tend to express their findings as shifts in mean [average] values even when they are based on appropriate measures, they tend to obscure influences on the more susceptible members of the population. ** Large amounts of man-made chemicals capable of disrupting the endocrine and nervous systems are sold to, or produced and used in, third world countries that lack the resources or technology to properly monitor and control exposure levels. Insufficient and improper training in handling chemicals and ignorance concerning health effects and monitoring strategies leads to the likelihood of very high levels of exposure. 3. There are many uncertainties in our understanding because: ** No one is exposure-free, thus confounding [confusing] studies to determine what is normal. Everyone is exposed at any single time and throughout life to large numbers of man-made chemicals. Relatively few of the man-made chemicals found in human tissue have been identified. Lack of funding has seriously constrained testing these chemicals for their potential to disrupt natural systems. ** Sensitive parameters, including neurological abnormalities, behavioral and neuropsychiatric disorders, and neuroanatomical, neurochemical, and neurophysiologic endpoints need to be investigated. Most important, criteria at the population level need to include the social and economic costs of impairment because the true costs to society of such problems can be significant, e.g., the costs of a 5 point IQ loss across a population. Investigation of potential toxicity typically includes laboratory, population and field studies, clinical reports, and accident reports. However, developmental neurotoxicants produce a spectrum of effects that are not typically evaluated, such as the progression and latency of behavioral and neurological changes. In addition, alteration of other systems can produce subsequent cognitive, behavioral, and neurological dysfunction; i.e. diseases of other organ systems that influence the brain; non-CNS [central nervous system] drugs; other foreign substances such as air pollutants; and immune system involvements that alter behavior. ** Trade secret laws afford industry confidentiality, depriving the consumer and public health authorities of the right to know the components of commercial products so they can be tested. 4. Our judgment is that: ** The benefits of reduced health care costs could be substantial if exposure to endocrine-disrupting chemicals were reduced. ** A trivial amount of governmental resources is devoted to monitoring environmental chemicals and health effects. The public is unaware of this and believes that they are adequately protected. The message that endocrine disruptors are present in the environment and have the potential to affect many people over a lifespan has not effectively reached the general public, the scientific community, regulators, or policy makers. Although this message is difficult to reduce to simple statements without over- or under-stating the problem, the potential risks to human health are so widespread and far-reaching that any policy based on continued ignorance of the facts would be unconscionable. ** The outcome of exposure is inadequately addressed when based just on population averages. Instead, risk should be based on the range of responses within a population --that is, the total distribution. The magnitude of the problem can be better determined by knowing the distribution of responses to endocrine disruptors by individuals within subsets of the population most at risk, such as pregnant women, developing embryos, fetuses, and newborns, teens, the aged, the ill or those with pre-existing endocrine disorders. The magnitude of the risks also depends upon the endpoint [health effect] under consideration. For example, a variety of motor, sensory, behavioral, and cognitive functions, endpoints which are more sensitive than cancer, must be considered when assessing neurological function. This holds for wildlife and domestic animals, as well as human populations. ** Wildlife have been effective models for understanding endocrine disruption at the molecular, cellular, individual, population, and ecosystem levels. Future research to examine diverse wildlife species at all levels of biological organization must be broadened and adequately supported. ** Those responsible for producing man-made chemicals must assure product safety beyond a reasonable doubt. [See REHW #491.] Manufacturers should be required to release the names of all chemicals used in their products with the appropriate evidence that the products pose no developmental health hazard. ** Current panels of scientists who determine the distribution of public research funds often have a narrow scope of expertise and are thus ill-equipped to review the kind of interdisciplinary research that is necessary in this field. Funding institutions should be encouraged to increase the scope of representation on review panels and to develop more appropriate mechanisms for interdisciplinary reviews. Governmental agencies should also increase funding for multidisciplinary extramural projects for surveillance of wildlife and human populations where neurological damage is suspected and follow any leads with laboratory research. In addition, populations of animals consuming the contaminated foods also eaten by humans should be studied for developmental health effects. It is important to observe a variety of vertebrate species through multigenerational studies. ** Strategies for increasing interdisciplinary communication and collaborations to optimize resources and future research are needed. Studies should be designed more economically to include the sharing of material among many collaborators. Interdisciplinary teams should explore neurological and other types of damage at all levels of biological organization from molecular through biochemical, physiological, and behavioral. ** A concerted effort should be undertaken to deliver this consensus statement to the public, key decision makers, and the media. In addition, specially designed messages should be developed for family physicians and others responsible for public health who are often unaware of the possible role of occupational and environmental chemical pollutants as agents underlying or constituting risk factors for "primary" human diseases. Physicians must be trained in medical school about often latent effects of pollutants on human development and health. This training is currently inadequate. A coordinated speakers bureau and on-line systems such as a site on the World Wide Web for endocrine-disruptors should be established. [End of consensus statement.] The consensus statement developed at Erice has been all but blacked out by the U.S. media. The LOS ANGELES TIMES and the SACRAMENTO (CAL.) BEE reported it May 31, but other papers ignored it entirely. Perhaps the statement challenges too many of our pet assumptions about the safety of our children in this chemically-altered world. --Peter Montague (National Writers Union, UAW Local 1981/AFL-CIO) Descriptor terms: erice statement; hormone disrupters; hormones; brain; central nervous system; dose-response; pcbs; dioxin; attention deficit disorder; add; thyroid; development; methylmercury; mercury; lead; iq; third world; developing countries; trade secrecy; risk assessment; wildlife; burden of proof; right to know; ################################################################ NOTICE Environmental Research Foundation provides this electronic version of RACHEL'S ENVIRONMENT & HEALTH WEEKLY free of charge even though it costs our organization considerable time and money to produce it. We would like to continue to provide this service free. You could help by making a tax-deductible contribution (anything you can afford, whether $5.00 or $500.00). Please send your contribution to: Environmental Research Foundation, P.O. Box 5036, Annapolis, MD 21403-7036. --Peter Montague, Editor ################################################################ @START@Rachel #502: Hazards of Corporate Donations =======================Electronic Edition======================== . . . RACHEL'S ENVIRONMENT & HEALTH WEEKLY #502 . . ---July 11, 1996--- . . HEADLINES: . . HAZARDS OF CORPORATE DONATIONS . . ========== . . Environmental Research Foundation . . P.O. Box 5036, Annapolis, MD 21403 . . Fax (410) 263-8944; Internet: erf@rachel.clark.net . . ========== . . Back issues available by E-mail; to get instructions, send . . E-mail to INFO@rachel.clark.net with the single word HELP . . in the message; back issues also available via ftp from . . ftp.std.com/periodicals/rachel and from gopher.std.com. . . Permission to repost, reprint or quote is hereby granted. . . Subscribe: send E-mail to rachel-weekly-request@world.std.com . . with the single word SUBSCRIBE in the message. It's free. . ================================================================= AMERICA NEEDS A LAW PROHIBITING ALL CORPORATE DONATIONS by Jane Anne Morris[1] Corporate civic, charitable, and educational "donations" of all kinds should be banned. They strangle open public debate, and contribute to the corporate colonization of our culture. Life-or-death environmental issues are obscured, distorted, and trivialized by this waste stream of corporate dollars. Yet, we often hear the praises of corporate contributions. Consider the headline, "Companies praised for making world better."[2] A PR person's dream. The article goes on to name names. One corporation (soft drinks) helps minorities and women; another (soap) donated more than half a million dollars for projects like buying a dance floor for an arts school; a third corporation (shoes) teaches young people to read and clean up trashy lots; yet another (photography) has an AIDS education program; a big pharmaceuticals corporation is helping preserve Central American rain forests. All five corporations are recipients of America's Corporate Conscience Awards. Media corporations constantly remind us of corporate "largesse" to everything from art museums to zoos, child care programs to senior citizens' conferences, war veterans to peace monuments. With all this giving and giving and giving, why isn't the world a better place than it is? When there's an accident at the plant, or a conflict between management and labor, or a request for yet another corporate tax break, or a dispute about environmental hazards --who will speak out against the corporation? Proponents of logical and overdue societal change are too often paralyzed by the fear that if they speak out, they will be left high and dry as corporate donation policies shift to favor more pliant constituencies. Grassroots activists --many whose issues have not been blessed as showcase causes by national or mainstream groups --run into this whenever they try to build support and make alliances. People who are even partly dependent on corporations are hesitant to rock the boat. It seems that they have us by the pigtails, so to speak. Corporate leaders are not unaware of the effect of a well-aimed sprinkling of corporate donations. Read any management textbook and you will see how it coaches would-be corporate officers to shamelessly court community support and pre-empt citizen criticism. Or, glance through the excellent TOXIC SLUDGE IS GOOD FOR YOU! by John Stauber and Sheldon Rampton[3] for a detailed analysis of how corporate PR specialists manipulate their public personas. We have succumbed to a Good Cop-Bad Cop routine where the government is the Bad Cop and corporations always play Good Cop. The government collects taxes and enforces regulations: Bad Cop. Then the corporations step in with violin music, sponsoring nature walks for the mentally retarded, and awarding plaques to conscientious recyclers. Obviously, Good Cops. Back at precinct headquarters we would learn that government enforcement of corporation operations is lax to nonexistent, and that corporation tax rates are unconscionably low in view of their real income. This being the case, corporation expenditures for good deeds are a pittance that discombobulate the public's ability to take a critical stance. For a historic view of how corporations fought for and won the right to contribute freely to community coffers, we can review court cases in which corporate lawyers eloquently pleaded their case. Contrasted with corporations' never-ending struggle to pay low (or no) taxes, deny workers their constitutional rights, reduce wages and benefits, cut corners on health and environmental standards, and wring financial "incentives" from municipal governments, the history of their pleas to be allowed to make charitable and civic donations makes interesting reading indeed. We the People, acting through legislatures, once prohibited corporations from doing anything not specifically allowed in their charters.[4] In fact, if you read back to the early corporate charters granted by your state, you will find to your amazement that they were set up to address a specific public need. Further, these corporations were to carry out their activities under the supervision of the legislature on penalty of charter revocation if their directors stepped out of line.[5] The prohibition against exceeding their chartered purpose included prohibiting donating money or things of value. It was intended to discourage two things: the excessive or inappropriate influence of corporations on public policy, and the waste of stockholder resources. Only in 1935 did Congress begin allowing corporations a tax deduction for charitable contributions.[6] But until the 1950s, a corporation's right to donate to this and that at will was not firmly established. In a 1953 case widely accepted as the final word on the matter, a New Jersey fire hydrant manufacturing corporation had decided to donate $1500 to Princeton University (another corporation).[7] Several stockholders objected to this dissipation of their assets, and sued. Testimonials from the President of Princeton University and a former Chairman of the Board of U.S. Steel eloquently pleaded for a corporation's right to be "socially responsible," as they put it, and help out community institutions. It was also noted that closer to the bottom line, such contributions benefited the corporation indirectly by improving public relations and gaining favorable publicity. In its ruling, the New Jersey Supreme Court set aside stockholder complaints and commended corporations for their contributions to the general social and economic welfare. Court cases like this one discussing the appropriateness of corporate donations do not fail to note large-scale changes occurring in the American economy. One such change is the dramatic shift in wealth during the first half of this century from individuals to corporations, and a concurrent decline in the amount of charitable contributions coming from individuals. A second change noted is the increasing strain on government to provide for its citizens' social, educational, and economic needs. Corporations' manipulation of elections, the legislative process, the regulatory agencies and the courts has led to both of these problems. And yet in an underappreciated irony of massive proportions, corporation representatives swept in to offer themselves as selfless saviors, dabbing charitable salve on the very social, economic, and environmental wounds that they both inflict and profit from. In the nineteenth century corporations got their way through outright bribes of public officials. That's why political contributions and other corporate donations were forbidden in many state corporation codes. But in the U.S.A. today, corporations use a kinder and gentler strategy. Since the 1950s, all state corporation codes contain an odd phrase specifically authorizing corporations to make civic, charitable, and other donations.[8] The strategic use of corporate "donations" has so muddled the issues that face us today that rarely if ever is a public policy decision made on the basis of the merits of the issue at hand. Coupled with the impact of corporate political donations (made legal by means of PACs), the willingness of citizen groups and community organizations to accept corporate "donations" has made a mockery of the democratic process. But in the end a bribe is a bribe is a bribe. A legislative package designed to put an end to the corporate bribery that is so debilitating to our democratic process would include: 1. A ban on all corporate donations. 2. Expansion of tax breaks and other incentives for charitable and civic donations by individuals. Other tax reforms, such as taxing individuals' and corporations' real income, would work well with these proposals. Those who would predict the imminent collapse of civilization as we know it should such a ban (on corporate donations) be enacted should note three points. 1. A law banning all corporate donations need not disrupt daily life rhythms. It could be designed to take effect gradually over, for example, a five-year period during which time a baseline corporate donation amount would be reduced by 20% annually. In this manner, recipients of such donations could plan alternate funding. 2. This nation scraped by until the 1950s without the massive amounts of legalized corporate bribery that corporations want us to conclude we can't survive without. 3. If we taxed corporate income fairly, stopped throwing money at corporations through "incentives" and other surrenders to corporate extortion, and prevented corporations from ruining our environment (and making costly programs like Superfund necessary), we would not feel the need for corporate "charity." Corporate apologists will claim, as they have for over a century, that corporations have certain "rights," including the "rights" to free speech, due process, and the like --in short the rights of PERSONS. But corporations are instrumentalities set up by the sovereign people to perform specific functions. They no more have intrinsic rights than wheelbarrows do. A nation that has an ongoing legal debate on whether Mexicans are PERSONS should ask itself why we don't give a second thought to the idea that corporations have constitutional rights. Is banning corporate donations a good idea? Try the ultimate test. Suggest it to a few corporate CEOs and they will cringe and fight against it tooth and nail. It is a good idea, counterintuitive though it seems at first. Corporate donations are a brilliant strategy to frustrate discussion of underlying issues. They work as a carrot to encourage simplistic and short-term decisionmaking, as a stick for retaliation, and as a careening cart that so churns up our social terrain that we can't see a way out of the rut we are in. Too often we are left fighting each other over the scraps doled out by the Company (Corporation) Store. Day care centers and art museums are things that citizens might choose to fund with taxes (from both individuals and corporations). If corporations paid their way through fair taxes and exemplary behavior, citizens would be able to use the democratic process to make such decisions in a rational manner. Why should aid to a battered women's shelter free corporations of the need to pay workers fairly? Why should corporations be allowed to pollute our air, land, and water because they support the Girl Scouts? Why should corporations pay less than their fair share of taxes because they give computers to the community college? We the sovereign people should allow corporations to exist if they serve public needs. We the sovereign people need laws and regulations to direct corporate behavior. We the sovereign people do not ask for their charity, but demand their obedience. We want corporations to gain the respect of communities in the old-fashioned way: we want them to earn it. =============== [1] Jane Anne Morris, a corporate anthropologist, is the author of NOT IN MY BACK YARD: THE HANDBOOK (San Diego: Silvercat Publications [phone: 888-299-9119], 1994). She currently lives in Madison, Wisconsin and is working on corporation issues as part of Democracy Unlimited of Wisconsin, 29 E. Wilson, Ste. 201, Madison WI 53703 -(608) 255-6629]. This article originally appeared in the Winter, 1996, issue of SYNTHESIS/REGENERATION 9, A MAGAZINE OF GREEN SOCIAL THOUGHT, published by the Gateway Greens in St. Louis; phone (314) 727-8554. [2] David E. Kalish in an Associated Press story appearing 6-9-95 in the WISCONSIN STATE JOURNAL. [3] Common Courage Press [phone: (800)497-3207], 1995. [4] This concept is discussed in corporation law under the term ULTRA VIRES. [5] A discussion of this and related issues can be found in TAKING CARE OF BUSINESS: CITIZENSHIP AND THE CHARTER OF INCORPORATION, a pamphlet by Richard L. Grossman and Frank T. Adams, 1993, available for $4 from Charter, Ink., P.O. Box 806, Cambridge, MA 02140. [6] Aug. 30, 1935, Chap. 829 Sec. 102(c); Vol. 49 Part I., Public Laws U.S. 1016; See IRS Code, Sec. 170 (1958). [7] A.P. SMITH MFG. CO. v. BARLOW, 13. N.J. 145 (1953). [8] FLETCHER CYCLOPEDIA OF THE LAW OF PRIVATE CORPORATIONS, 1989, paragraph 2939. Descriptor terms: jane anne morris; corporations; legislation; ################################################################ NOTICE Environmental Research Foundation provides this electronic version of RACHEL'S ENVIRONMENT & HEALTH WEEKLY free of charge even though it costs our organization considerable time and money to produce it. We would like to continue to provide this service free. You could help by making a tax-deductible contribution (anything you can afford, whether $5.00 or $500.00). Please send your contribution to: Environmental Research Foundation, P.O. Box 5036, Annapolis, MD 21403-7036. --Peter Montague, Editor ################################################################ @START@Rachel #503: How They Lie, Part 1 =======================Electronic Edition======================== . . . RACHEL'S ENVIRONMENT & HEALTH WEEKLY #503 . . ---July 18, 1996--- . . HEADLINES: . . HOW THEY LIE, PART 1 . . ========== . . Environmental Research Foundation . . P.O. Box 5036, Annapolis, MD 21403 . . Fax (410) 263-8944; Internet: erf@rachel.clark.net . . ========== . . Back issues available by E-mail; to get instructions, send . . E-mail to INFO@rachel.clark.net with the single word HELP . . in the message; back issues also available via ftp from . . ftp.std.com/periodicals/rachel and from gopher.std.com. . . Permission to repost, reprint or quote is hereby granted. . . Subscribe: send E-mail to rachel-weekly-request@world.std.com . . with the single word SUBSCRIBE in the message. It's free. . ================================================================= HOW THEY LIE, PART 1 For the past 25 years, bad news has been reported again and again by the scientific community worldwide. Ozone depletion.[1] Global warming.[2] Certain cancers increasing.[3] Dioxin and PCBs from industrial sources now found everywhere, including remote Pacific islands.[4] Tuberculosis and other diseases re-emerging.[5] Birth defects rising.[6] Loss of species accelerating.[7] Youthful suicides increasing.[8] Common pesticides now thought to interfere with our sex hormones.[9] A large number of countries growing poorer instead of richer.[10] And on and on. You know the litany. It's depressing. Now however, as you might expect from the most creative economy the world has ever known, a new industry has emerged to turn a profit from all this bad news. You could call it the Good News industry. Young writers are pumping out magazine articles and fat books claiming that these problems have all been dreamed up by hungry environmentalists who can't see beyond their next direct-mail funding appeal. Indeed, the main message of the Good News industry is that none of these problems are very serious, if they exist at all. According to this industry's pundits, all these problems have been exaggerated, or even manufactured out of whole cloth, by out-of-work environmentalists desperate for a handout. The Competitive Enterprise Institute, the Cato Institute, the Hudson Institute, the Heritage Foundation, the American Enterprise Institute, the Reason Foundation, The American Freedom Coalition, and the Pacific Research Institute for Public Policy (among others) now have scholar-in-residence programs staffed mainly by former government officials. These former bureaucrats spend their days arguing that all is well with the world and that things could get even better --indeed, a shining path of infinite progress would unfold before our very eyes --if we would only come to our senses and get government off the backs of corporations. The unspoken belief that all government is harmful and that corporations are a boundless good --a kind of corporate libertarianism --is the thread that weaves all these groups and writers together. Naturally, this Good News industry is generously supported by donations from the likes of DuPont, Chevron, Mobil, Monsanto, the Chemical Manufacturers Association, General Electric, General Dynamics, Philip Morris, Chemical Bank, Texaco, Westinghouse, the Western Coal Council, and the Reverend Sun Myung Moon, among many others, because it serves their interests perfectly, creating just enough doubt to deflect discussion of the need for real reforms. The Good News industry wasn't created by the NEW YORK TIMES. The TIMES merely made it respectable and lent it a certain cachet. The industry (at least its current surge) has its roots in the books of Dixie Lee Ray, former head of the Atomic Energy Commission, who wrote TRASHING THE PLANET in 1990 and ENVIRONMENTAL OVERKILL in 1993, the same year Elizabeth Whelan published TOXIC TERROR: THE TRUTH BEHIND THE CANCER SCARE and Michael Fumento published SCIENCE UNDER SIEGE. In those early days the industry had a definite crackpot tinge to it. The dust jackets of Dixie Lee Ray's books carried glowing endorsements from Rush Limbaugh, Edward Teller (inventor of the hoaxey "star wars" missile defense system), and Margaret Maxey, who seems to have coined the phrase, "environmental terrorism." Parts of the industry have been unable to shake their crackpot roots entirely. Dennis Avery of the Hudson Institute in 1995 published SAVING THE PLANET WITH PESTICIDES AND PLASTIC. Despite such lapses, the Good News industry has matured considerably in recent years, chiefly because a stable of writers at the TIMES (and more recently the WASHINGTON POST and NEWSWEEK) have worked hard to legitimize it and gave it a tony air. So far as we can tell, at the TIMES the intellectual roots of the Good News industry go no deeper than Keith Schneider's 1991 attempt to rehabilitate dioxin. At that time, dioxin was known to be one of the 2 or 3 most toxic chemicals ever discovered, but Schneider wrote in 1991 that "some experts" (unnamed) "now consider exposure to dioxin no more dangerous than spending a week in the sun." This declaration made Schneider famous within the environmental community, but, more importantly, within the anti-environmental community as well. In 1993, in the TIMES'S news columns, Schneider boldly attacked many of the nation's environmental programs as an unnecessary and shameful waste. Shortly after that, Schneider began appearing as a speaker at industry-organized panels and symposia around the country, lecturing on the need for journalists to give credence to arguments that a damaged ozone layer and global warming weren't real problems. Suddenly it was apparent that Good News anti-environment writing was a rewarding business. Now that Schneider has retired to a more honest, earthy life in Michigan, TIMES writers Jane Brody, Gina Kolata and John Tierney are working overtime to fill his tiny shoes. In 1995, NEWSWEEK writer Gregg Easterbrook published A MOMENT ON THE EARTH, a 900 page book that contains nearly as many factual and conceptual errors as it has pages, but which appears convincing to naive readers because it is jammed with statistics. Easterbrook's star has now fully risen in the firmament of the petrochemical and nuclear industries, which quote him regularly. The grandfather of the modern Good News industry is economist Julian Simon. Simon is best known for his creative arguments showing that material resources such as copper and oil are infinite, and that running out of them is nothing to worry about. In his 1981 book, THE ULTIMATE RESOURCE, Simon wrote, "The length of a one-inch line is finite in the sense that it is bounded at both ends. But the line within the endpoints contains an infinite number of points; these points cannot be counted because they have no defined size. Therefore, the number of points in that one-inch segment is not finite. Similarly, the quantity of copper that will ever be available to us is not finite, because there is no method (even in principle) of making an appropriate count of it." (pg. 47) In an interview with William F. Buckley, Jr., in 1982 Simon said, "You see, in the end copper and oil come out of our minds. That's really where they are," he said.[11] In 1995, Simon expanded his vision to include all of the world's problems, which he declared essentially solved when he edited the encylopedic STATE OF HUMANITY. By now, a pattern has become apparent in the work of the Good News industry. Consistent themes and techniques have emerged. Simon's STATE OF HUMANITY demonstrates them all. ** Technique 1. Argue in great detail about three or four points where data and reasoning allow you to make a good case, meanwhile don't mention the really big point that undermines your entire thesis. Example: In Simon's STATE OF HUMANITY (pgs. 576-587), Bernard Cohen argues that nuclear power is an ideal way to generate electricity. He insists that routine radiation releases are nothing to worry about, nuclear power plant accidents are a trivial concern, and radioactive waste is a non-problem. Even if one conceded all these points, Cohen's argument for nuclear power would still not be persuasive because he fails to discuss the Achilles heel of nuclear technology: weapons proliferation. Spreading nuclear power plants around the globe puts nuclear weaponry within reach of countries and groups (and, conceivably, even individuals) who will certainly be tempted to use it for nefarious purposes.[12] Terrorism is with us. Nuclear terrorism cannot be too far over the horizon if we continue to spread civilian nuclear technology across the planet. Therefore, nuclear power is inherently dangerous and anti-social because it creates a whole new class of problems beyond anyone's control. Given that corporations are working aggressively, and successfully, to weaken both national governments AND international controls (NAFTA and GATT are good examples), it is impossible to even CONCEIVE of a global social system that could control the problem of weapons proliferation from nuclear power plants. The only solution is prevention: stop making nuclear power plants. But Bernard Cohen (and Julian Simon) ignore the proliferation problem entirely because it is fatal to their thesis. ** Technique 2. If the truth is inconvenient, make up new facts to support your argument. In Simon's 1995 tome (pgs. 595-596), Elizabeth Whelan retells the story of Alar, simply re-writing history and making up details to suit her purposes. Alar was a chemical sprayed on apples starting in 1968 to make them stay on the tree longer and ripen, rather than fall off. In use, Alar breaks down to a byproduct called UDMH. The first study showing that UDMH can cause cancer was published in 1973. Further studies published in 1977, 1978, and 1984 confirmed that Alar or UDMH caused tumors in laboratory animals. EPA opened an investigation of Alar's hazards in 1980, but shelved the investigation after a closed meeting with Alar's manufacturer, Uniroyal. In 1984, EPA re-opened its investigation of Alar. In 1985, EPA concluded that both Alar and UDMH were "probable human carcinogens." However, buckling to pressure from Uniroyal, EPA allowed Alar to stay on the market. In 1989, Natural Resources Defense Council (NRDC) conducted a media campaign against Alar. As a result, apple growers voluntarily stopped using Alar and have continued to grow apples profitably without Alar ever since. Some apple growers lost considerable sums in 1989 because many people stopped buying apples. Failure to consult with growers before launching the media campaign represented a major political blunder by NRDC, but the science behind their campaign was sound. Whelan: "The EPA's [U.S. Environmental Protection Agency's] experts did not think Alar posed a threat to human health." Actual fact: Not only did EPA's Carcinogen Assessment Group label Alar a "probable human carcinogen" but the U.S. National Toxicology Program (NTP), representing 10 federal agencies, and the International Agency for Research on Cancer (IARC) concurred in EPA's judgment.[13] Several weeks before NRDC began its media campaign, EPA sent a letter to Alar-using apple growers, saying, "risk estimates based on the best available information at this time raise serious concern about the safety of continued, long-term exposure." EPA's letter estimated that 50 out of every million adults exposed to Alar long-term would get cancer from it, and that the danger to children was even greater. Whelan (and Simon) simply ignore all these facts. [To be continued.] --Peter Montague (National Writers Union, UAW Local 1981/AFL-CIO) =============== [1] See REHW #258. [2] See REHW #467. [3] See REHW #462. [4] Les Line, "Old Nemesis, DDT, Reaches Remote Midway Albatrosses," NEW YORK TIMES March 12, 1996, pgs. C1, C8. [5] See REHW #402. [6] See REHW #410, #411. [7] See REHW #441. [8] Jean-Claude Chesnais, "Worldwide Historical Trends in Murder and Suicide," in Julian Simon THE STATE OF HUMANITY (Oxford, England: Blackwell, 1995), pgs. 91-97. [9] For example, see REHW #490. [10] Barbara Crosette, "U.N. Survey Finds World Rich-Poor Gap Widening," NEW YORK TIMES July 15, 1996, reports that in 89 countries, per-capita incomes in 1995 were lower than they had been a decade or more ago, citing THE HUMAN DEVELOPMENT REPORT 1996, Oxford University Press. [11] Quoted in Herman E. Daly and John B. Cobb, FOR THE COMMON GOOD. (Boston: Beacon Press, 1994), pg. 190, citing POPULATION AND DEVELOPMENT REVIEW (March, 1982), pgs. 205-218. [12] See REHW #473. [13] See Janet S. Hathaway, "Alar: The EPA's Mismanagement of an Agricultural Chemical," in David Pimentel and Hugh Lehman, editors, THE PESTICIDE QUESTION; ENVIRONMENT, ECONOMICS, AND ETHICS (New York: Chapman & Hall, 1993), pgs. 337-343. In 1993, Hathaway was with the Natural Resources Defense Council (NRDC) in Washington, D.C. Descriptor terms: libertarianism; corporations; new york times; julian simon; elizabeth whelan; bernard cohen; keith schneider; jane brody; john tierney; gina kolata; nrdc; alar; uniroyal; epa; nuclear power; nuclear weapons; nuclear proliferation; terrorism; udmh; carcinogens; pesticides; growth regulators; apples; journalism; inequality; good news industry; dixie lee ray; michael fumento; rush limbaugh; edward teller; margaret maxey; dennis avery; dioxin; gregg easterbrook; ################################################################ NOTICE Environmental Research Foundation provides this electronic version of RACHEL'S ENVIRONMENT & HEALTH WEEKLY free of charge even though it costs our organization considerable time and money to produce it. We would like to continue to provide this service free. You could help by making a tax-deductible contribution (anything you can afford, whether $5.00 or $500.00). Please send your contribution to: Environmental Research Foundation, P.O. Box 5036, Annapolis, MD 21403-7036. --Peter Montague, Editor ################################################################ @START@SC Action #234 EPA BUDGET CLEARS HOUSE Defending the Environmental Agenda June 27, 1996 "As we sing this song we remember that Mother Earth is very old. She is everywhere, she knows all men, she gave life to our fathers, she gives life to us, and she will give life to our children." --TAHIRUSSAWHICHI, on the Pawnee Ritual of the "Hako" --------------------------------------------------------------------------- Sierra Club Legislative Hotline - 202-675-2394 Sierra Club World Wide Web - http://www.sierraclub.org White House Comment Line - 202-456-1111 Pres. Clinton's E-mail - president@whitehouse.gov V.P. Gore's E-mail - vice.president@whitehouse.gov White House Address - 1600 Pennsylvania Ave, Washington, DC 20500 US Capitol Switchboard - 202-224-3121; 800-972-3524;800-962-3524. --------------------------------------------------------------------------- IN THE MAIN RING: EPA Budget Clears House Citizens Right to Know Program Gets Boost IN THE FIELD: Blute Greenscam Watch Kicks into High Gear --------------------------------------------------------------------------- EPA BUDGET CLEARS HOUSE On June 26 the House approved the 1997 VA-HUD Appropriations bill, H.R. 3666, which includes funding for the Environmental Protection Agency (EPA). The House passed the bill on a vote of 269-147. The bill provides EPA with about $6.55 billion, 1% more than 1996 funding levels, but still $500 million less than the president's request. Read on for info on some of the amendments. An amendment by Rep. Durbin (D-IL) restored $1.5 million in funding for the Right to Know Program, a valuable source of publicly accessible information on toxic chemicals that are being released and used in our communities. The cut in funding would have crippled the existing program as well as the expansion of this vital law. The measure was approved on a voice vote. Also approved on a voice vote was an amendment offered by Rep. Boehlert (R-NY) to prohibit funding for a "pay the polluter" rebate for superfund waste cleanups. Also approved was Rep. Hefley's (R-CO) amendment to increase funding for EPA's Leaking Underground Storage Tank trust fund from $22 million to $68 million. Funding for the Safe Drinking Water State Revolving Fund is $100 million below the Administration's request and $50 million below last year's funding levels. This cut would impair implementation of the Safe Drinking Water reauthorization now going before a House-Senate conference committee. The Senate will now take up its bill. Please urge your Senators to fully fund the EPA and strike any riders that may be offered. CITIZENS RIGHT TO KNOW PROGRAM GETS BOOST On June 26, Vice President Gore announced major plans to expand the EPA Toxics Release Inventory (TRI), also known as the Community Right to Know Program. The TRI lists by state the type and amount of toxic chemicals released by polluters. The Administration's proposal would add 6,400 additional facilities, bringing the total to more than 31,000 facilities in all. The number of industrial facilities required to make public the levels of toxic chemical released into the air, water, and land would increase by about 30 percent. For the first time, industries such as metal and coal mining, electric utilities, incinerator operators, recyclers and incinerator operators will be required to report toxic and hazardous chemical releases. Gore called the TRI "the single most effective, common sense tool for protecting human health and the environment" and described it as an "outrage" that the House was ready to cut $1.5 million from the TRI's budget. As mentioned above, Rep. Durbin's amendment to the 1997 EPA budget bill successfully restored those funds. The Vice President also released the latest national right to know update. The data shows that for 1994, the most recent year with complete information, levels of toxic chemicals released into the environment declined by 8.6 percent, or 186 million pounds. This continues a downward trend, although nearly 2.6 billion pounds of hazardous materials still went into the environment. Right to Know Press Statement: STATEMENT OF CARL POPE, EXECUTIVE DIRECTOR, SIERRA CLUB on the Clinton Administration's Plan to Expand the Toxics Release Inventory June 26, 1996 "The much needed expansion of the Toxics Release Inventory slaps a stronger warning label on polluting factories. This action will close the loophole that allowed mining and utility facilities to keep their toxics a secret. "Today's move will help protect our children, cleanup our communities, and promote safer workplaces. President Clinton's efforts to expand the industries required to report toxic and hazardous chemical releases will equip Americans with the tools they need to fight pollution. The Administration's action to expand the Toxics Release inventory will include an additional 6,400 manufacturing sites beyond the 23,000 that are currently covered. Industries included for the first time would be mining and utilities. Coal fired power plants are a major source of mercury-tainted rain in the Great Lakes and Northeast. "The Administration's proposal will help counteract chemical industry sponsored measures before Congress that would roll back the public's right to know about toxic pollution and chemical accidents. Currently, polluters are pressuring Congress to undermine the public's already limited right to know through the budget process. The House VA, HUD, Independent Agencies Appropriations bill cuts $1.5 million from existing right to know programs and specifically undermines the Environmental Protection Agency's ability to expand our right to know. An amendment expected to be offered by Representative Dick Durbin (D-IL) would help restore that cut in funding from the EPA budget. "Over 70,000 synthetic chemicals are in use today. Yet the public has little information about these chemicals, which may cause cancer, birth defects or learning disabilities. "The Community Right to Know Act is one of the best sources of publicly available information on toxic chemical pollution and expanding this tool will improve our environment, health, and safety. Americans have a right to know how toxic chemicals are released in their communities to protect America's environment, for our families, for our future." ### BLUTE GREENSCAM WATCH KICKS INTO HIGH GEAR Massachusetts Sierrans are busy unveiling the truth about 3rd District Republican Peter Blute's voting record. Recently, they issued a "Janus Hoodwink" greenscam alert on him and formed a Worcester Grassroots Team to organize local Sierrans and set the record straight about what really happened during the 104th Congress. You all know Janus Hoodwink, the two-faced politician who portrays himself as pro-environment despite his attempts to weaken environmental safeguards. Sound like any politicians you know? Well, it's election season and there's a lot of it going around. But you don't have to put up with it. Just do like the Massachusetts Sierra Club. Here are some excerpts from their alert: ITEM ONE: Peter Blute has the worst environmental record of anyone in the MA Congressional delegation. According to the League of Conservation Voters, Blute voted against the environment 62% of the time. The rest of the MA delegation voted against the environment only 7% of the time. Yet Charles Manning, Blute's political consultant, says Blute has a "terrific record on the environment." [The Sun Chronicle, Attleboro, Apr 17, 1996] ITEM TWO: Peter Blute voted for clean water legislation that, according to MA Audubon Society, reverses over 20 years of steady progress in water quality improvement and wetlands protection... But in a magazine article, Blute said "I am proud of my efforts to make the Clean Water Act work better." [Worcester Magazine, Apr 1996] ITEM THREE: Peter Blute has tried to imply that the Sierra Club finds his performance satisfactory. Writing in Worcester Magazine he claimed that "the Sierra Club, in its recent assessment of environmental legislation, lists me in a moderate bloc of legislators on the environment." The Sierra Club office responsible for evaluating voting records says that the Sierra Club never issued such an assessment. %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% This environmental alert was produced by the Sierra Club Legislative Office, 408 C Street, N.E., Washington, D.C. 20002, Tel: (202) 547-1141, Fax: (202) 547-6009. Sierra Club 24-Hour Legislative Hotline: (202) 675-2394. The Sierra Club electronic mailing list is for legislative alerts and other important information. If you want to join our list, send e-mail to: majordomo@igc.apc.org with the following command in the body of your e-mail message: subscribe sc-action Commands in the "Subject:" line are not processed. If you have any questions or problems regarding the mailing list, please send a message to sf.moderator@sierraclub.org. For more information on becoming a member of the Sierra Club, or for information our Books and Outings programs, contact our national headquarters. Sierra Club, 730 Polk Street, San Francisco, CA 94109. Tel: (415) 776-2211 or e-mail to information@sierraclub.org, or.... The Sierra Club also has a "home page" on the "World-Wide-Web". The web server is at the URL: http://www.sierraclub.org/ The Sierra Club Home Page gives access to much information, including: an overview of the Sierra Club and its history; a searchable collection of Sierra Club Conservation policies; descriptions of 1995 Outings; how to contact local Sierra Club Chapters throughout North America and Sierra Club membership information. @START@SC Action #235 AUBURN DAM DEFEATED!! Defending the Environmental Agenda June 29, 1996 "A river seems a magic thing. A magic, moving, living part of the very earth itself-for it is from the soil, both from its depth and from its surface, that a river has beginning." -- Laura Gilpin, The Rio Grande (1949) ******DUE TO THE JULY 4th CONGRESSIONAL RECESS, MONDAY, JULY 1 WILL BE THE ONLY UPDATE NEXT WEEK****** --------------------------------------------------------------------------- Sierra Club Legislative Hotline - 202-675-2394 Sierra Club World Wide Web - http://www.sierraclub.org White House Comment Line - 202-456-1111 Pres. Clinton's E-mail - president@whitehouse.gov V.P. Gore's E-mail - vice.president@whitehouse.gov White House Address - 1600 Pennsylvania Ave, Washington, DC 20500 US Capitol Switchboard - 202-224-3121; 800-972-3524;800-962-3524. --------------------------------------------------------------------------- IN THE MAIN RING: Auburn Dam Defeated! Global Warming Activist Alert IN THE PRESS: Sterling Forest IN THE WORLD: WTO's at it Again - Hold Onto Your Eco-labels IN THE FIELD: Janus Hoodwink Spotted MA03 Home on the Range: Grazing Update --------------------------------------------------------------------------- AUBURN DAM DEFEATED! A VICTORY FOR THE AMERICAN RIVER -- AND FOR AMERICA! On June 28, in a stunning victory, the House Committee on Transportation and Infrastructure *defeated* an amendment calling for the construction of the boondoggle 508-foot high Auburn Dam on the American River in California. Over the past several weeks, major editorials opposing the dam project have appeared in the Washington Post, the Los Angeles Times, and the San Francisco and Sacramento papers. The Auburn dam project has been rejected by the Congress before, most recently in 1992. At a pork-barrel cost of $1 billion and with much cheaper and less environmentally destructive alternatives available, it's amazing that we have to keep revisiting the issue! But Reps. John Doolittle (R-CA) Vic Fazio and Robert Matsui (both D-CA) insist on pushing ahead on this enviro/taxpayer disaster. However, the T&I Committee rejected an amendment by Rep. Don Young (R-AK) to build the dam 35-28! Better still, James Oberstar (D-MN) introduced the President's alternative proposal, $57 million for flood control improvements to levees in Sacramento, and it passed 36-16. Backers of Auburn Dam claim that the purpose is flood control, so this Oberstar alternative *should* put that bogus argument to rest (but of course it *won't*.) As the Wash Post put it, "Critics suggest that the real purpose is to facilitate commercial development of the flood plain while adding to the future water supply that the development would require." Look for this "pork-that-won't-die" to come back when the Water Resources Development Act hits the House floor. Rep. Doolittle seems intent on further embarrassing the 104th Congress by forcing still more anti-environmental, taxpayer rip-off votes on the floor. However, Doolittle told the press, "the odds are not good...we'll have to wait for a calmer environment." And the lack of a calm environment is one of the many reasons this project is a real stinker. Construction of the dam actually started in 1967, but was halted in 1977 when a 5.7-magnitude earthquake shook the area. Not too surprising, when you consider there are 15 earthquake faults running through the proposed construction area. ************************************************************************** On the Air: Global Warming Activist Alert (Part 1) "THE CLIMATE REPORT": TV NEWS ABOUT GLOBAL WARMING YOU CAN HELP EDUCATE MILLIONS: ACT BY JULY 9TH You can play a key role in getting a TV station near you to air "The Climate Report." In six segments "The Climate Report" covers the latest science on global warming and what it will mean for our health and our environment. The world's preeminent atmospheric scientists have confirmed that global warming has begun. The report of the Intergovernmental Panel on Climate Change (IPCC) identifies carbon dioxide emitted from the burning of oil and coal in our cars, minivans, and power plants as the prime culprit. In "The Climate Report" top scientists and experts on global warming explain the latest science from the IPCC Report. They describe how our health will be threatened as tropical diseases expand into new regions and as severe heat waves, like last summer's heat wave in Chicago, become more common. They explain how global warming will affect our weather and cause sea levels to rise putting our coasts at risk. The final segment reports on how we can curb global warming by reducing carbon dioxide emissions. How Can Weathercasters get the Climate Report video news series? We will send "The Climate Report" to television weathercasters by satellite on July 9th and 11th. The satellite feed includes both the broadcast-ready series and the "B-Roll," excerpts from the interviews, the animated graphics, narration scripts, and other materials used in the series. This will allow meteorologists to run the series "as is" or to produce their own stories. What You Can Do Activists will play a key role in getting the global warming news series on the air. This is an opportunity to educate millions of people across the country about global warming. Inform weathercasters about "The Climate Report" and urge them to put it on the air! Call or visit your local TV weathercasters before July 9th. Tell them you are concerned about global warming and want to learn more about it and how it will affect weather, coasts, and health. This series offers them an opportunity to present their viewers with solid information from top scientists and experts along with animated graphics that explain the greenhouse effect. Make sure weathercasters know the details about getting the series (see below). Weathercasters can also get information on the Report by visiting Sierra Club's home page: http:\\www.sierraclub.org. Please call or e-mail Ann Mesnikoff for information on how to visit weathercasters. A public educated about the threats of global warming and the importance of taking steps to curb it will be crucial to implementing effective national policies. With your help, our series will go a long way in getting out the news on global warming and the importance of taking steps to reducing greenhouse gas emissions now. *************************BY JULY 9TH******************************** WHAT WEATHERCASTERS MUST KNOW ABOUT THE SATELLITE FEED: Call or visit your local weathercasters and tell them this important information! 1st feed: July 9, 1996 2nd feed: July 11, 1996 Feed time: 2:00-3:00 PM EST Coordinates: telstar 402/transponder 20 If a weathercaster can't get the feed they can call Aurora Dennis at 1-800- 843-0677 x338 for a tape. World Trade Organizations At it Again - Hold on to your Ecolabels On July 24, the United States Trade Representative plans to ask the World Trade Organization at a meeting in Geneva to adopt a long list of industry drafted ecolabeling principles. These principles would deny the American people the information they need to be responsible consumers in today's global marketplace. Adoption of the principles would set a dangerous precedent by giving the WTO power to review the operation of important voluntary, market-based environmental programs. Among the many programs that might be adversely effected are the government's Energy Star label, Smart Wood, California's Prop 65 toxics labeling program, and organic food labels. The same type of principles could eventually be applied to labels that identify products made with good labor practices. The result? Consumers might not know about the pesticides used to put food on their table or whether the rug they bought was produced with child labor. Drafted in secret by industry without the input of environmentalists or public health experts, the proposed ecolabeling principles are seriously flawed. They use ambiguous terms that special interests can use to slow and cripple ecolabeling initiatives. Moreover, the criteria would give decisionmaking power over ecolabeling to WTO dispute panels that have no experience or expertise on environmental issues. What's more, the proposed ecolabel criteria are unnecessary. The US government can assure that ecolabels do not restrict trade by insisting that label programs involve public decisionmaking. The Clinton Administration assured Americans that the WTO and the NAFTA would not compromise environmental protection. It is about to badly disappoint those hopes. We urge the Administration to reject the proposed list of vague ecolabeling principles and instead support the consensus position that mandates openness and public participation when our trading partners are designing new ecolabels. Action Needed: Please fire off a Letter to the Editor today! STERLING FOREST PRESS EVENT On Tuesday, June 25, the Sierra Club held a major press event in Sterling Forest on the New York - New Jersey border to highlight the plight of this endangered forest. Sierra Club President Adam Werbach, US Rep. Bill Martini (R-NJ), Club Board Member Susan Holmes, Club NJ Lobbyist Tim Dillingham and other Club leaders and staff hosted a briefing in Sterling Forest that was well attended by regional and national press. The speakers made it clear that Sterling Forest legislation needs to pass the Congress now, or a deal could fall apart and this potential public park could be destroyed by the building of subdivisions, offices, and golf courses. The speakers also made it clear that the Sierra Club is unwilling to accept any Sterling Forest legislation that is hitched to the Dominici Grazing Bill, the Utah anti-wilderness bill or any other package that involves anti-environmental legislation. The event was attended by People Magazine, Family Circle, the Village Voice, Mademoiselle, and others. Local Club volunteers appeared for the cameras on the shores of Sterling Lake carrying signs saying Save Sterling Forest and Save Utah Wilderness. Thanks to all involved. Janus Hoodwink Spotted in MA03 To follow up the June 28 update of Janus Hoodwink's appearence in Massachusetts' third district, there was an article in the Providence Journal-Bulletin that talked about Peter Blute's water record. Peter Blute is a perfect example of a Janus Hoodwink; someone who says one thing but does another. Blute attempted to say that he was a proponent of clean water by supporting the recent Safe Drinking Water Act when he has previously voted against clean water 8 out of 10 times. Sierra Club organizer, Daniel Boulton, was quoted saying, "His two votes for clean water in an election year comes as no surprise. Only the enormous amount of pressure caused by the upcoming elections has persuaded Representative Blute to vote in favor of clean water." The Providence Journal reaches constituents in the Fall River area of the third district. GRAZING UPDATE The House and Senate conference committee may still spike the Omnibus Parks and Public Lands bill (HR 1296), which includes the Presidio protection bill, by forcing the attachment of Sen. Domenici's (R-NM) environmentally destructive and fiscally irresponsible grazing bill. There is also talk that they may hold the good Sterling Forest bill hostage to this bad grazing bill, by also adding in a provision for Sterling Forest protection in an attempt to swing Northeast Representatives' votes. The House is still considering the grazing bill under it's Senate number, S. 1459. The grazing bill firmly designates the livestock industry as the dominant user of our public lands. It erodes public participation, exempts all grazing actions and decisions from NEPA regulations, limits land management agencies' authority to address damage from overgrazing, grants livestock producers a host of new rights that severely restricts other uses of public lands and continues to subsidize public land grazing through a fee system that cost taxpayers millions of dollars. Action NEEDED: As both the House and Senate will be on recess through July 8, now is the time to pressure your Representatives and Senators to oppose this detrimental linkage while they are at home. In addition, let them know that if the grazing bill is linked, you will ask that they oppose the omnibus parks and public land bill. Please take the time to set up an appointment with your Representative and Senator, write a letter to the editor of your local paper, or otherwise spread the word. The next two weeks are crucial in preventing the attachment of this bad grazing bill to the omnibus bill and potentially losing the Presidio Park bill in the process. %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% This environmental alert was produced by the Sierra Club Legislative Office, 408 C Street, N.E., Washington, D.C. 20002, Tel: (202) 547-1141, Fax: (202) 547-6009. Sierra Club 24-Hour Legislative Hotline: (202) 675-2394. The Sierra Club electronic mailing list is for legislative alerts and other important information. If you want to join our list, send e-mail to: majordomo@igc.apc.org with the following command in the body of your e-mail message: subscribe sc-action Commands in the "Subject:" line are not processed. If you have any questions or problems regarding the mailing list, please send a message to sf.moderator@sierraclub.org. For more information on becoming a member of the Sierra Club, or for information our Books and Outings programs, contact our national headquarters. Sierra Club, 730 Polk Street, San Francisco, CA 94109. Tel: (415) 776-2211 or e-mail to information@sierraclub.org, or.... The Sierra Club also has a "home page" on the "World-Wide-Web". The web server is at the URL: http://www.sierraclub.org/ The Sierra Club Home Page gives access to much information, including: an overview of the Sierra Club and its history; a searchable collection of Sierra Club Conservation policies; descriptions of 1995 Outings; how to contact local Sierra Club Chapters throughout North America and Sierra Club membership information. @START@SC Action #236 Dir. Beattie Dies Defending the Environmental Agenda July 1, 1996 "She was the number one advocate for our national wildlife refuges." President Clinton, remembering Mollie Beattie, former Fish and Wildlife Service Director, who died of brain cancer on 6/27 --------------------------------------------------------------------------- Sierra Club Legislative Hotline - 202-675-2394 Sierra Club World Wide Web - http://www.sierraclub.org White House Comment Line - 202-456-1111 Pres. Clinton's E-mail - president@whitehouse.gov V.P. Gore's E-mail - vice.president@whitehouse.gov White House Address - 1600 Pennsylvania Ave, Washington, DC 20500 US Capitol Switchboard - 202-224-3121; 800-972-3524;800-962-3524. --------------------------------------------------------------------------- ***IN MEMORY: Fish and Wildlife Service Director Beattie dies** MAIN RING: Fuel efficiency standards under fire GOOD NEWS DEPARTMENT: Clean Air Act passing acid test LETTER TO THE EDITOR: Don't freeze efficiency standards! REAL WORLD: Maine Sierrans make waves ***Last WOE issue until July 8***** ----------------------------------------------------------------- Mollie Beattie, Fish & Wildlife Service Director, dies of cancer Wild animals and lovers of nature lost a friend on June 27 when former director of the U.S. Fish and Wildlife Service Millie Beattie died of brain cancer. A strong advocate of the Endangered Species Act, and the first woman to head the agency, Beattie oversaw the creation of 15 new national wildlife refuges. She was also a driving force in the final stages of the effort to reintroduce wolves into Yellowstone National Park. MAIN RING: Congress attacks CAFE standards -- You can help!!! It may be getting hot outside, but Congress has a plan to freeze fuel efficiency standards CAFE). As faithful WOE readers will remember, on June 27th, the House passed the 1997 Transportation Appropriations bill, legislation that includes an anti-environmental rider that would freeze CAFE standards. Next, the bill moves to the Senate, where we may have a chance to defeat this destructive "rider." We've maintained our alliance with strong CAFE supporters Sens. Gorton (R-WA) and Hatfield (R-OR), who are working to block the anti- environmental CAFE rider, as they have in the past. If you're having a sense of deja vu, you're not alone. Last year, the House attached a rider that froze CAFE standards for 1996, and although we won the battle in the Senate, where CAFE champions Sens. Gorton and Hatfield kept the rider out of the Senate bill, we lost in Conference -- by a single vote. That attack on CAFE in 1996 had immediate detrimental effects, putting a halt to the process to raise fuel economy standards for minivans, sport/utility vehicles, and other gas guzzling light trucks. Light trucks average only 20.7 miles per gallon and comprise over 40% of the new passenger vehicle market, a segment of the market where fuel economy has been virtually stagnant for 10 years. A continued freeze will mean that existing fuel efficiency technologies that could save consumers money at the pump and reduce pollution would sit on the shelf for another year. We can't afford that kind of stalling. Let's win the battle this year! You can help, by calling your Senator to resist the push to freeze CAFE standards. If your Senator serves on the Transportation Appropriations Subcommittee or the full Appropriations Committee, then your voice is especially important. Those Senators are: Transportation Subcommittee: Mark Hatfield (Chair), Arlen Specter (R-PA), Pete Domenici (R-NM), Phil Gramm (R-TX), Christopher Bond (R-MO), Slade Gorton (R-WA), Robert Byrd (D-WV), Frank Lautenberg (D-NJ), Tom Harkin (D-IA), Barbara Mikulski (D-MD), and Harry Reid (D-NV). Full Appropriations Committee: Stevens (R-AK), Thad Cochran (R-MS), McConnell (R-KY), Mack (R-FL), Burns (R-MT), Shelby (R- AL), Jeffords (R-VT), Gregg (R-NH), Bennett (R-UT), Inouye (D- HI), Hollings (D-SC), Johnston (D-LA), Leahy (D-VT), Bumpers (D- AR), Kerrey (D-NE), Kohl (D-WI), and Murray (D-WA). See tonight's Letter to the Editor for a sample to send to your newspaper. GOOD NEWS DEPARTMENT: Clean Air Act passes acid test The U.S. Geological Survey released a study that shows acid rain has "declined substantially" in 1995 in the eastern U.S. particularly in the mid-Atlantic region and Ohio River Valley. The report showed that 62 eastern sites experienced, on average, a 13.8 percent decline in sulfur compounds and an 8 percent drop in hydrogen ions, which contribute to the formation of acid rain. Nitrate levels did not decline during 1995. The study reported that the reductions are "greater than anticipated" and claimed they are the result of the implementation of the Phase I of the 1990 Clean Air Act Amendments, which required certain electric utilities to scale back emisssions of sulfur dioxide by January 1995. MAINE SIERRANS MAKE WAVES WITH MESSAGE The medium really was the message in Maine, where Sierrans held their Congressional Representative accountable -- by attending a boat race and getting a Clean Water message out to the public. This past weekend, Maine Sierrans made their presence felt at the annual Great Kennebec Festival Race, a waterborne celebration of recreation and conservation. Sierra Club activists distributed more than 700 bumper stickers bearing the message, "Protect America's Environment for our families for our future." But besides automobile bumpers, Sierrans had nine boats flying flags emblazoned with the message. Maine Sierrans haven't forgotten that a year ago, Rep. Jim Longley chose the festival to announce to the press that the Clean Water Act needed to be repealed. Hats off to the Maine chapter for continuing to educate citizens about the importance of Clean Water to their state! %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% This environmental alert was produced by the Sierra Club Legislative Office, 408 C Street, N.E., Washington, D.C. 20002, Tel: (202) 547-1141, Fax: (202) 547-6009. Sierra Club 24-Hour Legislative Hotline: (202) 675-2394. The Sierra Club electronic mailing list is for legislative alerts and other important information. If you want to join our list, send e-mail to: majordomo@igc.apc.org with the following command in the body of your e-mail message: subscribe sc-action Commands in the "Subject:" line are not processed. If you have any questions or problems regarding the mailing list, please send a message to sf.moderator@sierraclub.org. For more information on becoming a member of the Sierra Club, or for information our Books and Outings programs, contact our national headquarters. Sierra Club, 730 Polk Street, San Francisco, CA 94109. Tel: (415) 776-2211 or e-mail to information@sierraclub.org, or.... The Sierra Club also has a "home page" on the "World-Wide-Web". The web server is at the URL: http://www.sierraclub.org/ The Sierra Club Home Page gives access to much information, including: an overview of the Sierra Club and its history; a searchable collection of Sierra Club Conservation policies; descriptions of 1995 Outings; how to contact local Sierra Club Chapters throughout North America and Sierra Club membership information. @START@SC Action #237 BOATERS NOT MOTORS!!! Defending the Environmental Agenda July 8, 1996 "What I should have done is repealed the whole act. ... Right quick. Before anybody realized what had happened." -- House Resources Cmte. Chairman Don Young (R-AK), expressing regret that he chose to pursue a rewrite of the Endangered Species Act rather than work for its repeal. --------------------------------------------------------------------------- Sierra Club Legislative Hotline - 202-675-2394 Sierra Club World Wide Web - http://www.sierraclub.org White House Comment Line - 202-456-1111 Pres. Clinton's E-mail - president@whitehouse.gov V.P. Gore's E-mail - vice.president@whitehouse.gov White House Address - 1600 Pennsylvania Ave, Washington, DC 20500 US Capitol Switchboard - 202-224-3121; 800-972-3524;800-962-3524. --------------------------------------------------------------------------- IN THE MAIN RING: Boaters, not Motors Climate change may have health impacts IN THE FIELD: Westerners not persuaded ----------------------------------------------------------------- BOATERS, NOT MOTORS! This just in from the land of ten thousand lakes, where Sierrans report great success with their 21 canoe salute, an effort to raise awareness about the Boundary Waters Canoe Area Wilderness (BWCAW). The BWCA is threatened by wacky proposals from the 104th Congress that would allow motorboats into parts of the area. More than 100 activists with 34 (they went overboard on the guns) gathered on the banks of Old Man River on Saturday Jun 29. The group formed a flotilla that paddled a few miles downriver, with the five lead canoes sporting signs that read, "SAVE THE BWCA AND VNP" For readers who don't know, VNP is the Voyageur's National Park. The flotilla was a highly visible event on a gorgeous day. And two folks on a fishing boat motored at the trail end to show placards that read: "BOATERS FOR NO MOTORS IN THE BWCA." The rally included our Protect America's Environment for our families, for our future theme and featured eight-year old Ben Rom, who told the group about his grandpa - - who has been to the BWCAW 60 times. Ben has been there twice and he's insisting the area be preserved. Bruce Vento (D-MN) longtime BWCA defender, joined the group too. The White Canoe, donated by Dagger, was present and signed by everyone. The Canoe Petition will be traveling to Washington, D.C. in time for the first round of hearings July 11. Media coverage was great. All four major metro TV stations covered the event and there was also print coverage. Hats off (until late August in Minnesota) to the Stars in our North Star Chapter. U.N. STUDY LINKS HEALTH DANGERS TO CLIMATE CHANGE U.N. health and environmental agencies "are warning of serious threats to public health" if the international community does not move fast enough to deal with global climate change. The report covered in a recent issue of the New York Times, considered to be "one of the most thorough examinations of the issue to date," will be issued by three UN agencies -- the World Health Organization, the World Meteorological Organization and the UN Env't Program -- during the int'l climate change negotiations starting today in Geneva. According to the UN report, warming trends induced by air pollution "could have a wide range of impacts on human health, most of which would be adverse." Major cities could see "thousands" of additional deaths each year during heat waves. For example, heat-related deaths in New York could rise by three to six times their current annual level by 2050. In addition, tens of millions more people around the globe could face malaria in parts of the world where the disease does not now occur. While conceding that there are many uncertainties, the report seems to "come down squarely on the side of those who are calling for early action" on climate change. From the report: "If adverse population health impacts are likely to result from climate change, we do not have the usual option of seeking definitive empirical evidence before acting. ... A wait-and-see approach would be imprudent at best and nonsensical at worst." But rapid reductions in greenhouse gas emissions "may not be politically achievable," the report said. "It says that paying more attention to health risks might help galvanize public opin- ion for taking quicker action." WESTERNS AREN'T PERSUADED If a recent article in the New York Times Magazine is on target, there's a great deal of evidence that says the "wise use" movement may be in trouble. Across the West groups of locals are denying the wise-use agenda and following a more conservation-minded agenda of their own. And they're seeing more and more chances to find common ground with environmentalists. An example: Environmentalists and loggers in Idaho are meeting at a coffee house to develop a plan to reintroduce the grizzly while making sure the loggers keep their jobs -- and all parties believe that a sound economy and a healthy environment can go hand in hand. These meetings infuriated" Rep. Helen Chenoweth (R-ID) as she compared the loggers to prey lying down with a predator before a kill. She has also promised to do all she can to destroy the efforts of these meetings. Another example: Phil Brick of Whitman College in Washington took a poll in 1994 of voters in Hell's Canyon, Oregon. Hell's Canyon is supposed to be one of the hearts of wise use supporters. The poll found that "66% believe that land development should be restricted even if it harms individual property owners." These results seem to suggest that Westerners are in favor of the environmentalist agenda. A third: GOP supporters of wolf reintroduction in Yellowstone last year worked with Dems to raise $40,000 to keep the program on track after Sen. Conrad Burns (R-MT) cut its funding. And neighbors of Rep. Rick Pombo (R-CA), one of the main forces behind GOP moves to rewrite the Endangered Species Act, are opposing his efforts. And this: Merlin McColm of Elko, NV, a self-described "Gingrich Republican," who last year went to court to force ranchers who use US Forest Service lands to meet certain enviro standards: "[The] party wishes I would go away. But there are a lot of people out there just like me, and we aren't going away." But some players never change, regardless of the team or the season. Ron Arnold, considered by many to be the wise use "guru", says that he believes that his movement will eventually be victorious. Arnold says it will take three full election cycles to completely dismantle the major environmental regulations. %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% This environmental alert was produced by the Sierra Club Legislative Office, 408 C Street, N.E., Washington, D.C. 20002, Tel: (202) 547-1141, Fax: (202) 547-6009. Sierra Club 24-Hour Legislative Hotline: (202) 675-2394. The Sierra Club electronic mailing list is for legislative alerts and other important information. If you want to join our list, send e-mail to: majordomo@igc.apc.org with the following command in the body of your e-mail message: subscribe sc-action Commands in the "Subject:" line are not processed. If you have any questions or problems regarding the mailing list, please send a message to sf.moderator@sierraclub.org. For more information on becoming a member of the Sierra Club, or for information our Books and Outings programs, contact our national headquarters. Sierra Club, 730 Polk Street, San Francisco, CA 94109. Tel: (415) 776-2211 or e-mail to information@sierraclub.org, or.... The Sierra Club also has a "home page" on the "World-Wide-Web". The web server is at the URL: http://www.sierraclub.org/ The Sierra Club Home Page gives access to much information, including: an overview of the Sierra Club and its history; a searchable collection of Sierra Club Conservation policies; descriptions of 1995 Outings; how to contact local Sierra Club Chapters throughout North America and Sierra Club membership information. @START@SC Action #238 ALASKA'S NATURAL HERITAGE AT RISK Defending the Environmental Agenda July 9, 1996 "We shall never achieve harmony with the land, any more than we shall achieve absolute justice or liberty for people. In these higher aspirations, the important thing is not to achieve, but to strive." -- Aldo Leopold --------------------------------------------------------------- Sierra Club Legislative Hotline - 202-675-2394 Sierra Club World Wide Web - http://www.sierraclub.org White House Comment Line - 202-456-1111 Pres. Clinton's E-mail - president@whitehouse.gov V.P. Gore's E-mail - vice.president@whitehouse.gov White House Address - 1600 Pennsylvania Ave, Washington, DC 20500 US Capitol Switchboard - 202-224-3121; 800-972-3524;800-962-3524. --------------------------------------------------------------- IN THE MAIN RING: Alaska's Natural Heritage at Risk ON THE CAMPAIGN TRAIL: The First Family Plans An Enviro Holiday CORRECTIONS: Western Communities Building Common Ground --------------------------------------------------------------- IN THE MAIN RING: ALASKA'S NATURAL HERITAGE AT RISK. Despite repeated assurances that Congressional leaders will fend off any further attacks on the environment this year, the Alaska delegation is clearly playing by different rules. Just before the July 4th break, Senator Murkowski introduced S.1920. S. 1920 is designed to amend the Alaska National Interest Lands Conservation Act (ANILCA), one of the preeminent conservation laws of all time. The bill is an all-out attack on the vision of ANILCA and on the wilderness and parks it protects. Among other things, the bill would: * prevent the Secy of Interior from preserving the wilderness values of any wilderness study areas in Alaska until the Congress acts on those lands, including 16 million acres of wilderness-quality lands in National Parks and 52 million acres on National Wildlife Refuges, all deserving official wilderness protection. * authorize the Secy of Agriculture to allow helicopter landings for tourists in designated wilderness in the Tongass Forest, and amends many management provisions to allow the use of *any* motorized equipment on *all* federal lands including wilderness for the taking of fish and wildlife. * restricts the authority of the administration to use any more restrictive land protection category than currently exists (for instance, designating the Arctic Refuge as wilderness!) Senator Murkowski's Senate Energy Committee *has already scheduled a hearing* on the bill for July 17th. The same week that House and Senate committees are holding hearings on bills to open Voyageurs National Park and Boundary Waters Canoe Area Wilderness to motors and other intrusions! **** Take Action ********** Please call your senators. Ask them to oppose these new attacks on our nation's parks and wilderness. Tell them to oppose S. 1920 because it destroys the wilderness and park protection values in Alaska. In addition, ask your senators to oppose S. 1805 and S. 1738 which threaten Northern Minnesota's parks and wilderness. ON THE CAMPAIGN TRAIL: THE FIRST FAMILY: Summer's here, which means it's vacation time for many Americans -- even the First Family, the Clintons will be going on holiday soon. According to Washington Post writer, Al Kamen, the Clintons are having a little difficulty deciding where to go this summer. Last year, you may recall, the Clintons' went to Jackson Hole, Wyoming. This year, speculation has it that Lake Tahoe may be high on the Clintons' list -- it offers "pleasant Northern California climate, enough hotels, lots of electoral votes and a way to respond to and divert attention from the Republicans down in San Diego. Clinton also could do a Yosemite enviro stop -- just for fun of course, not for campaigning, not to once again blast the Republicans on the environment." (Wash Post, 7/8/96). Kamen's piece ends by requesting readers' to send in suggestions on where the Clinton's should go on their vacation. Sticking with the electorally-important California theme, Clintons could visit the Dillon Creek timber sale in the beautiful Klamath National Forest in California. Dillon Creek is a proposed Wild & Scenic River, and the fishing should be good as fifteen percent of California's steelhead spawns in the Dillon Creek watershed. The Clintons would have to get there quickly, though, because due to the Logging Without Laws Rider, 35 million board feet will soon be logged! Let President Clinton know what areas of our national forests, public grasslands, deserts, waterways or coastlines you think would be good for the Clintons to see on their summer vacation! CORRECTION: As noted in the latest SC Action, members of small Western communities have been building common ground with environmentalists regarding the reintroduction of the grizzly. Conversations between loggers and environmentalist have been taking place, there is however, some doubt that consensus is or will be reached. %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% This environmental alert was produced by the Sierra Club Legislative Office, 408 C Street, N.E., Washington, D.C. 20002, Tel: (202) 547-1141, Fax: (202) 547-6009. Sierra Club 24-Hour Legislative Hotline: (202) 675-2394. The Sierra Club electronic mailing list is for legislative alerts and other important information. If you want to join our list, send e-mail to: majordomo@igc.apc.org with the following command in the body of your e-mail message: subscribe sc-action Commands in the "Subject:" line are not processed. If you have any questions or problems regarding the mailing list, please send a message to sf.moderator@sierraclub.org. For more information on becoming a member of the Sierra Club, or for information our Books and Outings programs, contact our national headquarters. Sierra Club, 85 Second Street, Second Floor, San Francisco, CA 94105. Tel: (415) 977-5500 or e-mail to information@sierraclub.org, or.... The Sierra Club also has a "home page" on the "World-Wide-Web". The web server is at the URL: http://www.sierraclub.org/ The Sierra Club Home Page gives access to much information, including: an overview of the Sierra Club and its history; a searchable collection of Sierra Club Conservation policies; descriptions of 1995 Outings; how to contact local Sierra Club Chapters throughout North America and Sierra Club membership information. @START@SC Action #239 SIERRA CLUB-VICTORIOUS IN GEORGIA Defending the Environmental Agenda July 10, 1996 "No beast has ever conquered the earth; and the natural world has never been conquered by muscular force." -- Liberty Hyde Baily --------------------------------------------------------------- Sierra Club Legislative Hotline - 202-675-2394 Sierra Club World Wide Web - http://www.sierraclub.org White House Comment Line - 202-456-1111 Pres. Clinton's E-mail - president@whitehouse.gov V.P. Gore's E-mail - vice.president@whitehouse.gov White House Address - 1600 Pennsylvania Ave, Washington, DC 20500 US Capitol Switchboard - 202-224-3121; 800-972-3524;800-962-3524. --------------------------------------------------------------- IN THE MAIN RING: SENATE SUBCOMMITTEE TO ACT ON THE INTERIOR APPROPRIATIONS BILL JULY 12 TRANSPORTATION APPROPRIATIONS BILL SCHEDULED FOR SUBCOMMITTEE ON THE CAMPAIGN TRAIL: SIERRA CLUB VICTORIES IN GEORGIA IN THE FIELD: SIERRA CLUB HITS HARD IN NC, SC, and GA --------------------------------------------------------------- IN THE MAIN RING: SENATE SUBCOMMITTEE TO ACT ON THE INTERIOR APPROPRIATIONS BILL The Senate Interior Appropriations Subcommittee is scheduled to markup The Interior Appropriations bill this Friday, July 12 with the full committee markup tentatively scheduled for Tuesday, July 16. Appropriations Committee Chair Senator Mark Hatfield (R-OR) is pushing to get the bill signed by the President before October 1. Hatfield is also apparently asking the members of the committee not to add riders to the bill but it is likely that other Senators will try to attach riders when the bill goes to the floor. It is also clear that the Senate allocation will be higher than the House version while still making cuts. The House version of the bill not only made cuts in allocation levels but also contained the Mt. Graham telescope permit exemption rider and a negative RS 2477/rights of way on public land provision which limits the authority of the Secretary of the Interior. Action: Call your Senator if he/she is on the Interior Appropriations subcommittee and urge them to support adequate interior funding levels and to oppose any anti-environmental riders to the bill. US Capitol Switchboard - 202-224-3121; 800-972-3524; 800-962-3524. TRANSPORTATION APPROPRIATIONS BILL SCHEDULED FOR SUBCOMMITTEE The 1997 Transportation Appropriations Bill is scheduled to go to the Transportation Appropriations Subcommittee on July 16th. Call your Senator and urge them to oppose efforts to include an anti-environmental rider freezing miles per gallon (CAFE) standards for a second year. Tell them that CAFE standards save three million barrels of oil every day. By reducing the amount of fuel refined, transported, and pumped into gas tanks, CAFE plays a critical role in reducing carcinogenic hydrocarbon emissions -- improving the quality of the air we breathe and helping cities and states working to meet Clean Air Act requirements. CAFE standards contribute to national energy security by reducing oil imports. And, they keep millions of tons of carbon dioxide, the prime greenhouse gas, out of the atmosphere. Urge your Senator to act on behalf of our health, environment and energy security by opposing another freeze. US Capitol Switchboard - 202-224-3121; 800-972-3524; 800-962-3524. ON THE CAMPAIGN TRAIL: SIERRA CLUB VICTORIES IN GEORGIA Sierra Club endorsed candidate, Rep. Cynthia McKinney (D-11) emerged the victor in yesterdays' Democratic primary. Due to redistricting, Rep. McKinney was forced to run in the new 4th congressional district. She overwhelmingly defeated her three challengers, ex-Rep. Comer Yates, ex-state Sen. Ron Slotin and David Hughes. McKinney's 11th CD seat was 60% black, the new 4th is 32% black. Her League of Conservation Voters score is 92%. In the general she will face attorney John Mitnick (R) who handily defeated consultant Ron Brown and businessman Cameron Crowley. Special thanks to Sam Collier, Janie Branscomb, Norm Slawsky, Vinnie Metzger, Judy Jennings, Jennifer Cahiofalo, and Margie and Lou Davis for their hard work in helping Rep. McKinney through a highly contested primary. DEM PRIMARY VOTES % GOP PRIMARY VOTES % McKinney 42,023 67% Mitnick 15,718 54% Yates 15,108 24 Brown 7,541 26 Slotin 3,978 6 Crowley 6,053 21 Hughes 1,367 2 In the 6th district Sierra Club endorsee, Michael Coles, crushed businessman Cliff Oxford in the Democratic primary to face Speaker Newt Gingrich in the fall. Results with 97% reporting: DEM PRIMARY VOTES % Coles 11,929 86% Oxford 1,981 14 IN THE FIELD: SIERRA CLUB HITS HARD IN NC, SC, and GA The Sierra Club volunteers and staff in the south east have been hitting their local anti-environmentalists hard in the media while successfully educating the public. In North Carolina, the Club's Clean Rivers campaign volunteer-staff team designed a media campaign targeted at key members of the NC Legislature who left the 1996 legislative session without fulfilling their pledge to curb the catastrophic animal waste spills which killed many fish in NC coastal rivers last year. The campaign enlisted a well-known fishing guide from an area that was hardest hit by the spills, Captain George Beckwith, who narrated a radio ad that urged citizens to call specific legislators telling them to get back to Raleigh and finish the job to clean up the rivers and the hog industry. The first radio station we contacted was so enamored of the ad that it asked to cosponsor the ad with us. The ad was also sponsored by the NC Wildlife Federation and the NC BASS Federation among other groups. These radio and print ads are now up and running in 3 key media markets in eastern NC. The ads are getting an additional kick from earned media outlets that have picked up the story. In South Carolina, the chapter got PBS TV naturalist Rudy Mancke, long a favorite in his native SC, to narrate a Club PSA urging protection of all SC's rivers, for our families and our future. Among the principles Rudy espouses is that polluters must pay to clean up their messes. In GA, frequent faxing of accountability press releases into Nathan Deal's rural mountain district appear to be paying off. When staffer Jennifer Chiofalo called to inquire about ad rates at one country station, the radio man said, "Well, we've been using all the stuff you've sent us so far, so maybe you can advertise with us now." Challenger Ken Poston has also picked up on the Deal accountability press himself, calling on Deal to vote right on drinking water so he can be 1 for 10. Many thanks to the NC, SC, and GA volunteers, to the chapter staff, to Sam Collier, and staffers Jennifer Chiofalo, Greg Lytle, and Steve Pedery. Keep up the great work! %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% This environmental alert was produced by the Sierra Club Legislative Office, 408 C Street, N.E., Washington, D.C. 20002, Tel: (202) 547-1141, Fax: (202) 547-6009. Sierra Club 24-Hour Legislative Hotline: (202) 675-2394. The Sierra Club electronic mailing list is for legislative alerts and other important information. If you want to join our list, send e-mail to: majordomo@igc.apc.org with the following command in the body of your e-mail message: subscribe sc-action Commands in the "Subject:" line are not processed. If you have any questions or problems regarding the mailing list, please send a message to sf.moderator@sierraclub.org. For more information on becoming a member of the Sierra Club, or for information our Books and Outings programs, contact our national headquarters. Sierra Club, 85 Second Street, Second Floor, San Francisco, CA 94105. Tel: (415) 977-5500 or e-mail to information@sierraclub.org, or.... The Sierra Club also has a "home page" on the "World-Wide-Web". The web server is at the URL: http://www.sierraclub.org/ The Sierra Club Home Page gives access to much information, including: an overview of the Sierra Club and its history; a searchable collection of Sierra Club Conservation policies; descriptions of 1995 Outings; how to contact local Sierra Club Chapters throughout North America and Sierra Club membership information. @START@SC Action #240-GOV'S GO TO THE BEACH Defending the Environmental Agenda July 11, 1996 "High horns, low horns, silence, and finally a pandemonium of trumpets, rattles, croaks, and cries that almost shakes the bog with its nearness, but without yet disclosing whence it comes. At last a glint of sun reveals the approach of a great echelon of birds. On motionless wing they emerge from the lifting mists, sweep a final arc of sky, and settle in clangorous descending spirals to their feeding grounds. A new day has begun on the crane marsh." -- Aldo Leopold --------------------------------------------------------------- Sierra Club Legislative Hotline - 202-675-2394 Sierra Club National Headquarters - 415-776-2211 Sierra Club World Wide Web - http://www.sierraclub.org White House Comment Line - 202-456-1111 White House Fax Line - 202-456-2461 Clinton's e-mail - president@whitehouse.gov Gore's e-mail - vice.president@whitehouse.gov White House Address - 1600 Pennsylvania Ave, Washington, DC 20500 US Capitol Switchboard - 202-224-3121 --------------------------------------------------------------- --------------------------------------------------------------- Contents: IN THE MAIN RING: JUST SAY NO TO WETLANDS DESTRUCTION GOVERNORS GO TO THE BEACH TO VOTE FOR DIRTY WATER ON THE CAMPAIGN TRAIL: MORE ON McKINNEY IN THE NEWS: NORTH CAROLINA PAPERS CALL FOR STRONGER ENVIRONMENTAL LAWS ------------------------------------------------------------- IN THE MAIN RING JUST SAY NO TO WETLANDS DESTRUCTION Rep. Walter Jones (R-NC) has introduced H.R. 3692, the Wetlands Restoration and Improvement Act of 1996, a bill that will promote the use of wetlands mitigation banks, with very little safeguards required. The way mitigation banking works is a developer is allowed to destroy a natural wetland if they pay someone (a mitigation banker) to restore, preserve or create another wetland somewhere else. Although many mitigation banks currently exist in our country, there is no record of how (or if) they are working. And there is no law that spells out how this speculative concept should go forward. Although the Jones bill proposes putting rules on this practice, the bill is flawed and should be opposed by all who care about the environment. As you may know, a wetland is that transitional area between water and land that purifies our water by filtering out sediments; protects our homes from flood waters and coastal storms; and provides habitat to thousands of shellfish and waterfowl. Wetlands science is still in its infancy as each year we learn more about these valuable resources. We do know that our country has lost over half of its original wetlands and that we lose over 290,000 acres of wetlands each year. Now Rep. Jones wants to make it even easier to destroy a natural wetland with his damaging bill. Problems with the Jones bill include: * Allowing developers to destroy wetlands if they pay someone else not just to restore degraded wetlands but to create a wetland or preserve one somewhere else. We know that no human being can "create" a wetland like Mother Nature can and no developer should get "credit" for preserving a wetland that is already supposed to be protected by law; * Allowing natural wetlands to be destroyed YEARS before requiring restoration in the wetland bank to be completed or even begun; * Trading of wetlands credits across state lines. So a developer can destroy a flood plain wetland in Ohio and pay to "save" a habitat wetland in Florida. This will help the developers but not the Ohio homeowners or the Florida flamingos; and * Failing to require safeguards that will protect against banks that fail, as many across our country have done. So call your representative today. Tell her or him that we want to protect our country's remaining wetlands for clean water, safe homes, and fish and waterfowl. Urge your legislator to oppose H.R. 3692, the Jones Wetlands Mitigation Banking Bill. GOVERNORS GO TO THE BEACH TO VOTE FOR DIRTY WATER This weekend, your governor is heading for Puerto Rico for the annual meeting of the National Governors Association. On their agenda is fun time in the sun and a vote on a new clean water policy. Unfortunately, the policy advocates WEAKENING the Clean Water Act! Here's what your governor will vote on this weekend: * More gridlock by requiring the Clean Water Act to be based on spurious Cost Benefit/Risk Assessment provisions that would force EPA to "certify that all benefits justify costs." This section would also allow industry to challenge in court any and all assessments, causing even more delay in the law; * Weaker wetlands protection by removing EPA's ability to review individual wetlands permits the Agency believes are problematic while allowing the wetlands protection program to be turned over to the states with little federal oversight; and * Huge delays in deadlines for states to meet water quality standards for stormwater and polluted runoff. States would be allowed between 15 and 20 years to show any progress in cleaning up their waters; and * Opposition to ANY national fish consumption or beach advisory standards. This would allow any state to declare that their dirty beaches were safe for swimming and their polluted fish were fine to eat. CALL YOUR GOVERNOR!!! Tell him or her that you too want to swim in clean oceans, eat safe fish, and have clean water. Tell them to vote against this proposed policy and join you in our fight for clean water. ON THE CAMPAIGN TRAIL:: MORE ON McKINNEY More Kudos for the definitive win by Georgia's Cynthia McKinney in today's New York Times. The Times featured Rep. McKinney's overwhelming victory in the Democratic primary in newly drawn white-majority districts this past Tuesday. Despite the fact that many analysts predicted her to loose or face a run off, McKinney garnered 67% of the vote and, "had support from the AFL-CIO, the Sierra Club, and the National Abortion Rights Action League, all potent forces in Democratic primaries." Thanks to the $250,000 raised by McKinney's campaign, she was able to stay competitive and received enough votes from all groups to win an extremely impressive victory. On to victory this Fall!!! IN THE NEWS: NORTH CAROLINA PAPER CALLS FOR STRONGER ENVIRONMENTAL LAWS The Fayetteville Observer-Times ran an excellent editorial about the need for strong environmental protection laws. Here it is for your reading pleasure: "FAIRCLOTH'S LESSON: Strong Public Whip is Only Pollution Protector" Lauch Faircloth as U.S. senator spent much of last year trying to drown public wetlands-protection laws. This year, as farmer Faircloth, he claims the mantle of environmentalist, taking reporters on a tour of a 10,000-acre Sampson County farming operation that he says is so clean not even a "scrap of paper" is allowed to intrude. Not quite. A valve on a giant sludge pit is left open and 250,000 gallons empty into the Great Coharie Creek. A fish kill results -- not as bad as two other such kills on the same waterway in 1994 and 1995, but bad enough. Faircloth says it is a terrible accident. A farm worker didn't close a valve that carries sludge from a huge pit of feeding canals. It won't happen again because he plans to shut down the potato-sludge feeding operation. If state environmental officials decide to levy a fine, he'll pay. However it plays out, millionaire-farmer Faircloth has provided U.S. Sen. Faircloth a sound argument for the necessity of strong environmental protection laws applied to big private industries, which is what Faircloth's farming operations are. Big private enterprises will not, on the whole, protect the environment unless forced to do so. North Carolina's history is replete with proof: * Champion Paper Co. and other paper companies didn't lift a finger to control their river-killing wastes until the public stepped in and demanded it. * Massive corporate farms were content to destroy millions of acres of coastal wetlands until a few modest regulatory laws were put in place. * Lumber companies emptied Sandhills pine forests, Roanoke River bottomlands, and mountain slopes of water-protecting trees without regard to environmental concerns until other modest regulations were brought into play. The list could go on, naming most of the state's corporate giants -- textiles, furniture, mining. And now in the last years of the 20th century, it is giant livestock operations -- usually hogs; in Faircloth's case, cattle. They are having their way without much regard for the weak-as-water regulatory powers the state has in place so far. As it stands now, the public pretty well must depend on the sufferance of the potential polluters to protect the environment. In this latest example, Faircloth was warned nearly a year ago that an accident was likely unless he voluntarily put locks on the valves. A state environmental official said there was no evidence of that recommendation's being heeded until last week, after news of the latest fish-kill agony of the Great Coharie. Ordinary North Carolinians will continue to pay the price of environmental degradation until the public demands strong accountability in the public interest applied to big private enterprises whose greater profits are so often derived from the messes they make. Let's hope this lesson will lead U.S. Sen. Faircloth to become in deed as well as in word the environmentalist he claims to be, by taking the public's side in the battle for safeguards and accountability. %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% This environmental alert was produced by the Sierra Club Legislative Office, 408 C Street, N.E., Washington, D.C. 20002, Tel: (202) 547-1141, Fax: (202) 547-6009. Sierra Club 24-Hour Legislative Hotline: (202) 675-2394. The Sierra Club electronic mailing list is for legislative alerts and other important information. If you want to join our list, send e-mail to: majordomo@igc.apc.org with the following command in the body of your e-mail message: subscribe sc-action Commands in the "Subject:" line are not processed. If you have any questions or problems regarding the mailing list, please send a message to sf.moderator@sierraclub.org. For more information on becoming a member of the Sierra Club, or for information our Books and Outings programs, contact our national headquarters. Sierra Club, 85 Second Street, Second Floor, San Francisco, CA 94105. Tel: (415) 977-5500 or e-mail to information@sierraclub.org, or.... The Sierra Club also has a "home page" on the "World-Wide-Web". The web server is at the URL: http://www.sierraclub.org/ The Sierra Club Home Page gives access to much information, including: an overview of the Sierra Club and its history; a searchable collection of Sierra Club Conservation policies; descriptions of 1995 Outings; how to contact local Sierra Club Chapters throughout North America and Sierra Club membership information. @START@SC Action #241-POISION PILL TO APPROP BILL Defending the Environmental Agenda July 12, 1996 "Bob, are you just happy to see me, or is that a tobacco lobbyist in your pocket?" --David Letterman on Bob Dole (quoted in the Washington Post, June 22, 1996) -------------------------------------------------------------- Sierra Club Legislative Hotline - 202-675-2394 Sierra Club National Headquarters - 415-977-5500 Sierra Club World Wide Web - http://www.sierraclub.org White House Comment Line - 202-456-1111 White House Fax Line - 202-456-2461 Clinton's e-mail - president@whitehouse.gov Gore's e-mail - vice.president@whitehouse.gov White House Address - 1600 Pennsylvania Ave, Washington, DC 20500 US Capitol Switchboard - 202-224-3121 -------------------------------------------------------------- Contents: IN THE MAIN RING: CLOTURE VOTE ON DUMP NUCLEAR WASTE ON TUESDAY! SENATORS ADD POISION PILL TO INTERIOR APPROPS BILL INDUSTRY CEOs URGE INACTION ON CLIMATE CHANGE IN THE FIELD: GREENING THE SENATE: SC SHOWS OPPOSITION TO MINNESOTA WILDERNESS PROPOSAL IN THE PRESS: TV AND RADIO ADS TURN UP THE HEAT -------------------------------------------------------------- IN THE MAIN RING: CLOTURE VOTE ON DUMP NUCLEAR WASTE ON TUESDAY! The Nuclear Waste Policy Act, now numbered S. 1936 instead of S. 1271, is coming to the Senate floor on Tuesday morning. Though the number has changed, the bill is still an effort by the nuclear industry to slash environmental standards and begin the unprecedented transportation of high-level nuclear waste. The bill would transfer title and liability for these materials to taxpayers before a long-term solution to the nuclear waste problem exists. The Tuesday vote will be a cloture motion to bring the bill up for a vote. If the motion fails to receive 60 votes, the bill will be dead. Please call or fax your Senator and ask him/her to oppose S. 1936 and support the Bryan/Reid (both D-NV) filibuster against the bill. If your Senator is already opposed to S. 1936, ask him/her to speak against the bill during floor debate. S. 1936 would: - Mandate the transportation of radioactive waste through communities across the country - Establish a repository radiation exposure standard that allows members of the public to receive radiation doses four times that allowed by current regulations for radioactive waste storage facility. The standard set by S. 1936 poses a lifetime risk of one cancer death for every 286 exposed individuals - Forbid the Environmental Protection Agency from issuing standards for a repository - Transfer title and liability for high-level waste to the taxpayer before a repository opens - Eliminate repository site suitability standards - Carve loopholes in the National Environmental Policy Act - Preempt local and state laws - Preempt or curtail all federal and state environmental laws - Order the DOE to begin interim storage construction without NRC approval - Curtail public participation SENATORS ADD POISON PILL TO INTERIOR APPROPRIATIONS BILL The Senate Interior Appropriations Subcommittee marked up their FY97 spending bill this morning. Unlike the House, which passed their bill last month, it seems the Senators couldn't resist tacking a few controversial riders onto the spending bill. A destructive rider backed by Senator Ted Stevens (R-AK) regarding the Tongass National Forest was included in the bill considered by the committee. The language would halt all funding for the implementation of the Tongass Land Management Plan (TLMP) pending completion of a General Accounting Office study. The TLMP is only out in draft form, open for public comment. Stopping the planning process for the Tongass now is inappropriate and undermines the Administration's authority to manage our public lands. However, the Interior bill does provide $500 in budget authority and $400 in outlays more than the House-passed measure. This means more money for many of the programs we care about like implementation of the Endangered Species Act. In fact, the US Fish and Wildlife Service was given $70.5 million for ESA activities overall. This number represents a $4.2 million increase over the House levels and $10.2 million over FY 1996 enacted. In addition, the Land and Water Conservation Fund received an earmark of $165 million. Despite these improvements in funding levels, the inclusion of the Tongass rider (as well as controversial language regarding the Bureau of Indian Affairs) is potential veto bait. The Administration has made it very clear that Tongass Forest is a high-priority environmental issue, and President Clinton vetoed the Interior Appropriations bill last year because of bad Tongass provisions. There will be at least two opportunities to strike the Tongass rider from the bill before it goes to the President. The most likely option would be on the Senate floor as a motion to "instruct conferees" to delete the language in the House/Senate conference. The Interior funding bill now moves to full committee where it is expected to be marked up on Tuesday. Chairman Mark Hatfield (R-OR) has expressed a desire to promptly bring the bill to the floor shortly thereafter. Though other spending bills queued up ahead of it have run into some delays, we should act under the assumption that the Interior Appropriations bill could be brought up as early as the end of next week. INDUSTRY CEOs URGE INACTION ON CLIMATE CHANGE Despite the recent conclusion of 2500 of the world's leading scientists that global warming has begun and that it will have severe impacts on public health and the environment, auto, oil, and other industries are urging the United States to delay action at next week's international negotiations on reducing emissions of greenhouse gases. In a letter to the President, the CEOs of General Motors, Chrysler, Ford, Amoco, Exxon, Occidental Petroleum Corp., Shell Oil, Chevron, Texaco, Barrick Gold, Entergy and others, claim that making progress at UN sponsored international negotiations will "cost jobs, retard economic growth or damage U.S. competitiveness." They are wrong! For example, raising miles per gallon (CAFE) standards using existing technologies will dramatically cut U.S. carbon dioxide emissions and generate 244,000 jobs for Americans and help the auto industry compete with foreign automakers. The companies signing this letter are the reason why the U.S. is the world's biggest emitter of carbon dioxide and the other gases that cause global warming. It is no surprise that they are in such a hurry to tell the President to do nothing. In response, Sen. Lieberman (D-CT) is circulating a letter to Secretary of State Christopher, urging that the U.S. not ignore the findings of the UN Intergovernmental Panel on Climate Change and calling for the U.S. to take a leadership role to ensure progress at next week's negotiations. CALL YOUR SENATORS TODAY AND URGE THEM TO SIGN THE LIEBERMAN LETTER BY JULY 16TH! IN THE FIELD: GREENING THE SENATE: SC SHOWS OPPOSITION TO MINNESOTA WILDERNESS PROPOSAL The Sierra Club and other Wilderness supporters showed up on July 11th, outfitted in beautiful green t-shirts for the Senate Subcommittee on Forest and Public Land Management to show their opposition to S. 1738, sponsored by Sen. Rod Grams (R-MN). This proposed legislation would dramatically increase motorized use of the Boundary Waters Canoe Area (BWCA) Wilderness, and shift management of the BWCAW from the U.S. Forest Service and National Park Service to local pro- motor politicians. The visual effect was quite impressive, highlighting the relative lack of presence of supporters of S. 1738. The "greenies" boasted shirts reading "Protect Parks and Wilderness, For Our Families & Our Future." Senators Tom Harkin (D-IA) and Russ Feingold (D-WI) spoke up for wilderness, explaining the importance of Minnesota's wild areas to the people of surrounding states. Rep. Bruce Vento (D-MN) opposed Gram's bill, while Rep. James Oberstar (D-MN) spoke in support of it. Oberstar has proposed a similar bill in the House. After listening to the panel it was clear that this is a very controversial issue. Look for the green shirts again next week. On Tuesday, July 16th, our own Robbie Cox will be testifying at a House hearing and on Thursday, the Senate will hold a hearing on a bill to weaken protection for Voyageurs National Park. IN THE PRESS: TV AND RADIO ADS TURN UP THE HEAT The Sierra Club, Citizen Action, and the League of Conservation Voters began broadcasting grassroots lobbying TV and radio ads in 13 districts on Wed, July 10th. The ads will run for one to two weeks. These are lobbying ads on clean water issues in the FY'97 EPA appropriations bill, HR 3666. The bill would cut funding for clean water enforcement and drinking water. The House could vote again on this bill right before the August recess, although this action could slip until September. (See below for sample TV and radio scripts) Thanks to all of our hard working organizers and activists.... Reports are still coming in on tv, radio, and print coverage and many more thank yous' will be in order as we gather the information. Below is a small sampling of quotes and a preliminary summary of Sierra Club's work on the ground. Right on Target! - Sierra Club quote: "'Congress is messing with the air we breath and the water we drink. Rep. Baker should show he cares about our health by voting to protect the San Francisco Bay Area environment for our families and our future," Jackie McCort, a Sierra Club field associate, said at an Orinda news conference." The Contra Costa Times. Getting their backs up - Representatives' responses: >From the Wisconsin State Journal: "Think about it," he [Neumann] said. "My wife and children live in Wisconsin. Why would I want radioactive material in drinking water?" Why indeed! "'Brett Halsey [sic] is nothing but a hatchet man for the Clinton White House,' said Pugh [spokesman for the state Rep. party]". >From Rep. Ensign: "The Sierra Club is an extreme, liberal environmental group. I'm sorry to see that they have become involved in politics rather than sound policy. In fact I have worked to introduce a local ESA that would protect southern Nevada's wildlife." - Channel 13, ABC News. Baker/CA10 According to Jackie McCort, they had great media response and consider the press conference to have been a success. Although they had no TV, they got coverage from 7 papers, including the SF Chronicle/SF Examiner and Contra Costa Times, and 1 radio station. Ganske/IA04 Julianna Johnston, ICAN Program Director and Debbie Neustad, Sierra Club IA spoke at event on July 10th. Coverage was good and included 1 TV station (WOI-Channel 5), 3 radio stations, AP, and the Des Moines Register. Tiahrt/KS04 Press conference turned out 1 TV station and 2 radio stations, but no newspapers. KS papers, however, have a general policy of not covering this kind of press conference, so turnout was considered quite good by Wichita standards. Paper releases were distributed by volunteers to the newspapers - no confirmed coverage at this point. '96 Project organizer, Joy Ginsberg says that Tiahrt's lack of response is "eerie." Blute/MA03 The press event was covered by the Boston Globe and the Worcester Telegram- Gazette. Broadcast coverage was non-existent so they are working on getting some interest in the follow-up. The Telegram-Gazette piece features Sierra Club statements and Blute's spokesperson focused on Harbor cleanup and Safe Drinking Water as a counter to the criticism as well as calling us "left wing wackos from Washington who can't stand that Peter is Congressman for the people of this district and not theirs." Longley/ME03 Coverage included three radio stations, but no TV or newspapers. TV Channel 8, however, did a piece last night. Since Longley has been a focus of so many ad campaigns, this is not considered "new" news to the local media. Although the message was good, the saturation level is pretty heavy in that market. Christensen/NE02 The event drew four radio stations and an AP reporter, but no TV stations. Sierra Club organizer Stephanie Ortiz-Cidlik was the lead speaker on the event with Lisa Williams, Nebraska Citizen Action; and Isabel Cohen, Missouri Valley, Sierra Club. Ensign/NV01 Speakers included Sierra Club organizer Jennifer Witherspoon. Coverage included ABC (Channel 13), 105.1 radio news, and the Las Vegas Sun. Several sound bites from Jennifer along with responses from Ensign were included in coverage. Bunn/OR05 Coverage was light, however, Oregon Public Broadcasting attended the event and the Oregonian is writing a story. According to Jonathon Poisner, OPB ran quite a good story on the release which included a sound bite from Jonathon pointing out that Bunn was horribly out of step with his district on the environment. They then quoted Bunn responding that his record was balanced and that the 12 votes chosen by LCV don't reflect all the important ones. * Ads also ran in CA22 (Seastrand), MI08 (Chrysler), NC04 (Funderburk), TX09 (Stockman), WA05 (Nethercutt) and WI01 (Neumann) which were led by Citizen Action. Ads will run in OK04 (Watts) next week. SAMPLE TV AD: "It's our land; our water. America's environment must be protected. But in just 18 months, Congressman Stockman has voted 11 out of 11 times to weaken environmental protections. Congressman Stockman even voted to let oil corporations continue releasing cancer-causing pollutants into our air. He voted for the corporations who lobbied these bills and gave him thousands of dollars. Call Congressman Stockman and tell him to protect America's environment. For our families. For our future." SAMPLE RADIO AD: "It's our land... and our water. America's environment must be protected. But in just 18 months, Congressman Stockman voted 11 out of 11 times to weaken clean water, clean air and other environmental protections. On July 31, 1995, he voted to limit your right to know about toxic chemicals released into your community's air and water. On November 2, Congressman Stockman even voted to let oil corporations continue releasing cancer-causing pollution into our air. A vote the Wall Street Journal called 'a concerted effort to restrict enforcement of clean air and clean water rules.' Congressman Stockman voted for the big oil and chemical corporations who lobbied these bills and gave him thousands in campaign contributions. Call Congressman Stockman, and tell him this time to vote for our environment, our families, and our future by voting for clean water in HR 3666." %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% This environmental alert was produced by the Sierra Club Legislative Office, 408 C Street, N.E., Washington, D.C. 20002, Tel: (202) 547-1141, Fax: (202) 547-6009. Sierra Club 24-Hour Legislative Hotline: (202) 675-2394. The Sierra Club electronic mailing list is for legislative alerts and other important information. If you want to join our list, send e-mail to: majordomo@igc.apc.org with the following command in the body of your e-mail message: subscribe sc-action Commands in the "Subject:" line are not processed. If you have any questions or problems regarding the mailing list, please send a message to sf.moderator@sierraclub.org. For more information on becoming a member of the Sierra Club, or for information our Books and Outings programs, contact our national headquarters. Sierra Club, 85 Second Street, Second Floor, San Francisco, CA 94105. Tel: (415) 977-5500 or e-mail to information@sierraclub.org, or.... The Sierra Club also has a "home page" on the "World-Wide-Web". The web server is at the URL: http://www.sierraclub.org/ The Sierra Club Home Page gives access to much information, including: an overview of the Sierra Club and its history; a searchable collection of Sierra Club Conservation policies; descriptions of 1995 Outings; how to contact local Sierra Club Chapters throughout North America and Sierra Club membership information. @START@SC Action#242-EPA FUNDING CLEARED Defending the Environmental Agenda July 15, 1996 "When you're hanging off a bridge and the protest banner is flapping out of control, the climbing must be second nature." -- Ingrid Gordon of Action Camp, a week-long training session that teaches the basics of radical enviro protest. (#4) --------------------------------------------------------------- Sierra Club Legislative Hotline - 202-675-2394 Sierra Club National Headquarters - 415-977-5500 Sierra Club World Wide Web - http://www.sierraclub.org White House Comment Line - 202-456-1111 White House Fax Line - 202-456-2461 Clinton's e-mail - president@whitehouse.gov Gore's e-mail - vice.president@whitehouse.gov White House Address - 1600 Pennsylvania Ave, Washington, DC 20500 US Capitol Switchboard - 202-224-3121 -------------------------------------------------------------- Contents: IN THE MAIN RING: EPA FUNDING CLEARED COMMITTEE, ONTO FULL SENATE IN THE FIELD: SURFERS, SIERRANS MAKING WAVES OVER BILBRAY RECORD ACTION CAMP IS NOT YOUR USUAL VACATION. WISE USE WATCH - TONGASS CAMPAIGN IN ALASKA SOOT PRINTS TRACK DOWN AIR POLLUTERS --------------------------------------------------------------- MAIN RING: EPA FUNDING CLEARED COMMITTEE, ONTO FULL SENATE The EPA spending bill, a bitterly contentious struggle last year, was approved last week by the Senate's Appropriations Committee, with little controversy surrounding it. Like the House bill, this funding vehicle was designed to avoid the stand-off that characterized last year's budget and spending bill debates. Senator Kit Bond (R-MO), subcommittee chair last week said that the bill represents "a fair and balanced approach," given the tight "budget allocation." Bond said it was his goal to get the bill enacted swiftly and sidestep "unless all else fails" a continuing resolution, or measure that would set in if the funding process bogs down. The ranking Democrat, Barbara Mikulski, called the bill "fair and reasonable," though she did point to some programs that didn't meet the Administration's request, such as climate change programs and a program that would encourage environmentally sound technologies (EIT). Under the bill, the EPA would be funded at $6.6 billion, some $30 million more than the House and about $75 million more than FY 96 enacted levels, but still $430 million less than the president's request. For that reason, the Clinton administration was opposing the bill. As the bill moved to the floor, to be considered next week, there were NO plans for legislative riders. But there were rumors that a few members of the Senate just couldn't resist. So it's time for another call to your Senator. Urge him or her to support full funding of the EPA this year -- and while you're at it, tell your Senator to oppose any riders. IN THE FIELD: SURFERS, SIERRANS MAKING WAVES OVER BILBRAY RECORD A San Diego, California-area surf shop owner is running a campaign attacking the environmental record of Rep. Brian Bilbray, (R-CA) including bumper stickers and a singing toilet. Harry's Surf Shop in Pacific Beach has been distributing bumper stickers that say "Another Surfer Against Bilbray and for Clean Water." According to National Journal's Congress Daily, Donna Frye,a co-owner of Harry's Surf Shop, said the store had the stickers printed after Bilbray voted last year for the House bill, strenuously opposed by environmental groups, to revise the Clean Water Act. Frye said she and the other shop owners became angry because the water around San Diego has become so polluted it is making surfers sick. The shop also displays a toilet with an effigy of Bilbray climbing out of it singing a song about dirty water. "You've got to laugh so you don't cry," said Frye. She ridiculed Bilbray's identification as a surfer, saying surfers should support clean water. Lori Saldana, chair of our local chapter, has put up a personal internet home page mocking Bilbray's surfer credentials and his advocacy of an exemption from EPA treatment standards for a local sewage plant to allow it to pump artificially treated waste to deep water in the Pacific. In response, Bilbray spokeswoman Melissa Dollaghan said Bilbray has a strong environmental record, including voting for a permanent ban on offshore oil drilling. In addition, Dollaghan said pumping the sewage to the ocean would be cheaper and result in cleaner water than the secondary treatment advocated by the Sierra Club. Sounds like surfers and Sierrans (and surfing Sierrans, too) have Bilbray in an undertow. Keep it up! ACTION CAMP IS NOT YOUR USUAL VACATION. What is it about Montana, anyway? In the state's Bitterroot Mountains, five experienced environmental protestors have launched Action Camp, a week-long training session in the techniques of radical environmentalists, according to an article in Greenwire. "The training takes 125 students through all the basics," from media spin control to climbing. Camp instructor Ingrid Gordon tells students as they climb a 60-foot training tower: "When you're hanging off a bridge and the protest banner is flapping out of control, the climbing must be second nature." The camp leaders -- including Mike Roselle, co-founder of Earth First! -- maintain that "eco-rad tactics are needed now more than ever." Their program is based on the assumption that "the old, discredited 'monkey wrenching' tactics of Earth First! -- spiking trees, wrecking heavy equipment -- can be updated with the, nonviolent protest gestures that will capture the public's heart" WISE USE WATCH - TONGASS CAMPAIGN IN ALASKA Wise use groups have formed a new group, Concerned citizens for Resources and the Environment (CARE). And they've hired veteran rabble-rouser Chuck Cushman to help them get more than their share of the Tongass National Forest. In an article in the Ketchikan Daily News, CARE was described as a coalition of 50 businesses and individuals that have raised $175,000 to fund a campaign for increased logging in the Tongass. The article described CARE as an affiliate of Cushman's American Land Rights Association, a Battle Ground, Washington-based group, and said Cushman had been visiting a number of communities encouraging local wise users to establish CARE-like organizations. Cushman's Ketchikan appearance reportedly drew more than 700 people. A parade through town prior to the rally included more than 70 vehicles festooned with yellow ribbons and pro-logging banners. Another meeting in Sitka, however, drew only 10 people, a turnout that prompted a local environmentalist who attended the meeting to call it a dismal failure." SOOT PRINTS TRACK DOWN AIR POLLUTERS Three scientists at the Massachusetts Institute of Technology have devised a way to show exactly where particulate air pollution is coming from. The scientists have developed a technique for tracking soot -- airborne particles that are mainly carbon -- to its original source. The technique would allow for a much more targeted approach to air pollution, both in regulation and in enforcement. Soot is a product of nearly all combustion, it's found in factory smoke, car exhaust, even in emissions of such "clean burning fuels as natural gas. Such particulate emissions are serious pollutants; soot itself has been linked to respiratory disease and cancer. The new technique uses an electron microscope to show exactly how the carbon atoms are arranged in particular combustion process as a fingerprint is to a person. The technique could eventually be used to determine exactly how much a specific factory is contributing to a city's particulate air pollution. %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% This environmental alert was produced by the Sierra Club Legislative Office, 408 C Street, N.E., Washington, D.C. 20002, Tel: (202) 547-1141, Fax: (202) 547-6009. Sierra Club 24-Hour Legislative Hotline: (202) 675-2394. The Sierra Club electronic mailing list is for legislative alerts and other important information. If you want to join our list, send e-mail to: majordomo@igc.apc.org with the following command in the body of your e-mail message: subscribe sc-action Commands in the "Subject:" line are not processed. If you have any questions or problems regarding the mailing list, please send a message to sf.moderator@sierraclub.org. For more information on becoming a member of the Sierra Club, or for information our Books and Outings programs, contact our national headquarters. Sierra Club, 85 Second Street, Second Floor, San Francisco, CA 94105. Tel: (415) 977-5500 or e-mail to information@sierraclub.org, or.... The Sierra Club also has a "home page" on the "World-Wide-Web". The web server is at the URL: http://www.sierraclub.org/ The Sierra Club Home Page gives access to much information, including: an overview of the Sierra Club and its history; a searchable collection of Sierra Club Conservation policies; descriptions of 1995 Outings; how to contact local Sierra Club Chapters throughout North America and Sierra Club membership information. @START@SC Action#243 - AMERICA'S GREEN - CANDIDATES LOOK OUT! Defending the Environmental Agenda July 16, 1996 "I find that it is not the circumstances in which we are placed, but the spirit in which we meet them, that constitutes our comfort." -- Elizabeth T. King --------------------------------------------------------------- Sierra Club Legislative Hotline - 202-675-2394 Sierra Club National Headquarters - 415-977-5500 Sierra Club World Wide Web - http://www.sierraclub.org White House Comment Line - 202-456-1111 White House Fax Line - 202-456-2461 Clinton's e-mail - president@whitehouse.gov Gore's e-mail - vice.president@whitehouse.gov White House Address - 1600 Pennsylvania Ave, Washington, DC 20500 US Capitol Switchboard - 202-224-3121 --------------------------------------------------------------- CONTENTS: IN THE MAIN RING: NEVADA SENATORS FIGHT TO DEFEND THEIR STATE'S PUBLIC HEALTH. SENATE SUBCOMMITTEE TO ENDORSE GAS GUZZLERS??? INDUSTRY COALITION THREATENS ECO-LABELS IN THE PRESS: YOU!... DEFENDING OUR FORESTS. ON THE CAMPAIGN TRAIL: AMERICA'S GREEN - CANDIDATES LOOK OUT! =============================================================== IN THE MAIN RING-- NEVADA SENATORS FIGHT TO DEFEND THEIR STATE'S PUBLIC HEALTH Today the Senate voted to end the filibuster by Nevada Senators Richard Bryan and Harry Reid against the Nuclear Waste Policy Act, S. 1936. The Nevadans needed 40 votes to sustain their talk-a-thon, but garnered only 34, while supporters of the anti-environmental bill got 65 votes. But the good news is that the 34 votes will be enough to sustain a veto by President Clinton, which is expected to be forthcoming if the bill lands on his desk. Meanwhile, under the Senate rules, even though the Nevada senators lost the cloture vote, they had 30 hours to carry out their filibuster by talking non- stop. They talked all afternoon until Majority Leader Trent Lott pulled the bill from consideration and another cloture vote has been scheduled for next Thursday July 25. After that vote, the Nevadans will have 30 more hours to debate, and the Senate will be running out of time before the August recess. Sens. Bryan and Reid have threatened to filibuster every bill that comes to the Senate floor (requiring more cloture votes and 30 hours of discussion for every single bill) until Majority Leader Trent Lott (R-MS) drops the nuclear waste bill for good. Rep. Fred Upton (R-MI) says that he has been promised floor time in the House if the Senate passes the bill, but he may not have to trouble himself. SENATE SUBCOMMITTEE TO ENDORSE GAS GUZZLERS??? As you will recall, the House voted for a 1997 Transportation Appropriations bill that includes a rider freezing miles per gallon (CAFE) standards. Today, the Senate subcommittee passed out a version of the funding bill that did *not* contain the CAFE freeze. However, the auto companies will have their opportunity on Thursday, July 18th, when the full Senate Appropriations Committee takes up the bill. It is possible that Sen. Kitt Bond (R-MO) may contribute an amendment to freeze CAFE standards. CAFE standards save 3 million barrels of oil every day and save all of us money at the gas pump. They also reduce emissions of carbon dioxide, the gas primarily responsible for global warming. The CAFE freeze rider would bar increases to miles per gallon standards -- meaning we won't see oil savings increase, more money saved at the pump, or further reductions in carbon dioxide emissions. So, please call your Senator if they are on the Senate Approps Committee and ask them to oppose the Bond amendment to freeze auto fuel efficiency standards. US Capitol Switchboard - 202-224-3121 INDUSTRY COALITION THREATENS ECO-LABELS The United States Trade Representative has come under pressure by a massive industry coalition to ask the World Trade Organization (WTO) to adopt a long list of restrictive rules on ecolabeling. Ecolabels tell consumers that products were made in environmentally preferable ways. But the coalition representing such industries as timber, chemicals, plastics, and grocers wants to deny you information you need to be responsible consumers in today's global marketplace. The industry demands seem innocuous at first glance. For instance, they want labels awarded only to products that offer conclusive scientific proof of their benefits. But science cannot resolve environmental issues with the certainty that the industry coalition is demanding. In any case, the WTO lacks the expertise to make judgments about scientific issues or environmental values. In fact, the industry coalition admits that its real agenda is to eliminate ecolabeling altogether. As a recent letter states, "[T]he concept of ecoseals is fundamentally flawed and cannot be fixed by modifying existing programs." Among the many programs that might be undercut are Smart Wood and Scientific Certification Systems which award labels for sustainably produced wood, the Energy Department's Energy Star label which awards labels for energy efficient computers and other products, California's Prop 65 toxics labeling program, and organic food labels. The same principles could eventually be used against labels that identify products made with good labor practices. Help alert the Administration to avoid a major environmental blunder. Call your representative today and ask them to sign Rep. George Miller's (D-CA) letter to defend ecolabels. For more information, contact Dan Seligman, (202) 675-2387. IN THE PRESS -- YOU! DEFENDING OUR FORESTS West Virginia citizens weighing in on the Craig Forest "Health" bill, S. 391: In a July 11 letter to the editor in the Charleston Gazette, activist Charley Kincaid wrote the following: "If you've ever walked through majestic West Coast redwoods or seen old photos of the giant trees that once adorned West Virginia's hills and mountains, their stately presence invites one to pause and reflect. Probably most of us would approach cautiously the idea of cutting vast swaths of these giants. Once their gone, part of our natural legacy will have disappeared. Reflection is the last thing on the minds of the backers of Senate Bill 391...already the profiteers' friends in Congress have provided a virtual blank check. A similar bill, enacted for one year, is due to expire in a few months." Charley wasn't alone in the Charleston Gazette. Mike Forman, VP of the Huntington Tri-State Audubon Society had an op-ed published about the Craig bill the following day, July 12, entitled "Bill Would Sharpen Timber Axes." In a moving story about the forests have meant to his family, Mike personalizes the war on our National Forests. He points out that "under the hoax of a 'forest health crisis,' this bill stands to overturn 75 years of progressive timberland management land belonging to you and me. They would have us believe that these great forests, survivors for thousands of years without the 'help' of the timber industry, are suddenly in grave danger. This industry wants the public to believe that the cure for our 'diseased' woodlands is clearcutting...This legislation will place the rights of the timber industry above all others. Clearcutting will be valued over fishing, hunting, hiking, boating and camping. The legacy to succeeding generations will be pitiful anecdotes and memories." A Call For Action-- You *can* make a difference -- Ask your fellow citizens to weigh in by calling reps and senators and telling them to repeal the logging without laws clearcut rider before another tree falls. And then, ask them to call the White House and urge the President to cancel all remaining sales under the clearcut rider. Don't delay. IN THE POLLS -- AMERICA IS GREEN -- CANDIDATES LOOK OUT! A St. Louis Post-Dispatch poll published in May showed 41% of Missourians think the environment is a "very important" issue in the 1996 political campaign. They ranked it ahead of abortion (37%) and right behind economic security (46%). According to the paper, "Environmental issues came to the forefront in the past year when Republicans in Congress proposed basic changes in resource management and pollution control. Among those approaches were cuts in environmental spending and the opening of more lands for logging, mining and development. The salvage timber amendment is among the environmental issues that could influence how Missourians view their choices in November." And...a recent survey shows that nearly 75% of respondents think the state of the environment is getting worse or staying the same. Fifty-seven percent think environmental issues are "very or extremely serious," compared to 66% who listed the economy as their major concern. The study shows that worries about the economy fluctuate, while environmental concerns remain constant. On a 1-10 scale, they ranked hazardous waste as their most serious concern, at about 8.5. Air and water pollution and depletion of forests and natural resources followed. Global warming weighed in at 6.2 The survey included 1,000 people, and was designed to provide insight into environmental concerns of consumers. It was conducted by the NJ-based Environmental Research Associates. @START@*** INTERNET PC GAMES CHARTS * EDITION 185 *** This file only includes the latest Games Charts, but we have much more. Go to http://www.xs4all.nl/~jojo if you want to see other charts and info. ============================================================================== | * * * I N T E R N E T P C G A M E S C H A R T S * * * | |----------------------------------------------------------------------------| | (c) 1996 World Charts Issue 185 - Week 29 - July 15, 1996 | |----------------------------------------------------------------------------| | This week the votes from 2501 people have been used to compile this chart. | | The charts are checked out weekly by most game developers and publishers. | | Let them know what games you like and start voting for this list now! | | Send your votes to pcgames@worldcharts.nl and you'll get the next chart | | sent to you personally. Ask for the document that tells how to vote. Just | | send a message with subject line 'send doc' and you'll know all about it. | | The format for every line with a vote is: points title [ ID ] | | YOU MUST INCLUDE THE ID NUMBER, and between brackets! It is NOT optional. | | You can allocate a maximum of 20 points, BUT NOT MORE THAN 5 FOR ONE GAME. | | An example can be found at the bottom of this list. LOOK AT IT FIRST! | |----------------------------------------------------------------------------| | Votes to pcgames@worldcharts.nl and comments to ahk@gas.uug.arizona.edu. | | Send a message with #nolist in the body if you don't want to receive this | | list anymore. Send a message with #nocall if you don't want the reminders. | | Don't send your mail to top100@xs4all.nl. That address must not be used. | ============================================================================== Which is better: Duke Nukem 3D or Quake? This has been a heavily debated issue on the newsgroups for quite some time. We all have our own tastes, so you'll just have to try them both out for yourself! What is the consensus? With thousands of voters casting ballots every week, we ought to be able to come to some objective conclusions. Duke Nukem 3D entered the charts 24 weeks ago and was #1 in it's 4th week on the charts. Duke Nukem 3D peaked with 1184 points in it's 11th week. The registered version entered the charts in the 14th week, and Duke had dropped below 500 points by week 19. Quake by contrast entered the charts 20 weeks ago, and did not reach #1 until it's 18th week. We'll see if Quake ever gets more than 1184 points. Quake took longer to reach #1 and last week still had fewer points than Duke Nukem 3D had at it's peak. By this analysis, Duke Nukem 3D wins! But wait... The full shareware release of Quake did not occur until 3 weeks ago! Prior to that time, Quake was just a deathmatch only test version. Quake was #1 in it's first week as a full shareware version, and it's got plenty of time to reach it's peak! By this analysis, the jury is still out. We'll have to see how high Quake goes before it peaks, and the release of the registered version will have an impact as well. Whichever game is your favorite, there are ways of interpreting the data to support your position. We will total up everything into a best of 1996 chart at the end of the year. If you don't agree with the year end chart, you can always wait until 1999 or so. When Quake and Duke Nukem 3D are both off the charts, we'll know which one lasted longer. :) Santiago http://gas.uug.arizona.edu/~ahk (Note: Right before publication it now appears that Quake has accumulated a massive amount of 1614 points, surpassing the peak of Duke Nukem 3D, and almost four times as much as DN3D has now. However, Duke also has a retail version in the Commercial Top 100, probably taking away many votes from the shareware version. For the final decision we'll have to wait until Quake has its registered version released too. - Jurgen) The following Top 40 contains the best download PC games in the world. The list includes demo versions, shareware versions and freeware games. Vote for a game in this chart if you think other people should download it. ============================================================================== Download Top 40 Edition 55 - Week 29 - July 15, 1996 ============================================================================== TW LW NW Title Developer/Publisher(s) Cat HI ID Points ------------------------------------------------------------------------------ 1 1 20 Quake {share} Id AC 1 [1876]1614 2 2 24 Duke Nukem 3D {share} 3D Realms AC 1 [1863] 440 3 3 55 Nethack 3 {free} DevTeam RP 1 [1186] 340 4 4 36 Warcraft 2: Tides of D. {demo} Blizzard ST 2 [1774] 226 5 5 55 Angband {free} Robert Alan Koeneke RP 2 [1255] 212 6 6 30 Descent 2 {demo} Parallax/Interplay AC 1 [1821] 159 7 7 30 Stars! 2.0/2.5 {W} {share} Star Crossed ST 3 [1816] 143 8 8 55 Descent {share} Parallax/Interplay AC 1 [1644] 116 9 9 55 Doom {share} Id AC 4 [1645] 107 10 12^ 31 Toyland {O} {share} Rainald Menge AC 9 [1813] 118 11 10 40 Hexen: Beyond Heretic {demo} Raven/Id AC 1 [1751] 75 12 11 55 VGA Planets {share} Tim Wisseman ST 7 [1651] 77 13 15^ 14 Exile 2: Crystal Souls {share} Spiderweb RP 13 [1914] 91 14 16^ 55 FreeCell {W} {free} Microsoft ST 5 [1660] 81 15 14 51 MechWarrior 2: The Clans {demo} Activision AC 10 [1696] 53 16 17^ 7 Yendorian Tales: Chapter 2 {share} SmithWare RP 14 [1929] 61 17 13 10 Mixman {share} Mixman AD 10 [1928] 21 18 26* 4 SubSpace {share} Virgin AC 18 [1955] 72 19 18 55 Slicks 'n' Slide {share} Timo Kauppinen SP 11 [1659] 40 20 19 45 Abuse {share} Crack Dot Com AC 6 [1715] 40 21 21 36 Wolfenstein 3D {share} Id/Apogee AC 14 [1658] 45 22 22 35 Extreme Pinball {share} Epic/Electronic Arts AC 4 [1776] 41 23 20 6 Randzu {share} Wolf ST 19 [1935] 32 24 23 52 Rise of the Triad: The Hunt Begins {share} Apogee AC 10 [1668] 38 25 27^ 52 Heretic {share} Raven/Id AC 7 [1648] 39 26 24 55 One Must Fall: 2097 {share} Epic AC 8 [1647] 30 27 29^ 27 Exile: Escape from the Pit {W} {share} Spiderweb RP 24 [1724] 40 28 25 43 Tyrian {share} Eclipse/Epic AC 3 [1725] 26 29 38^ 2 So Far {free} Andrew Plotkin AD 29 [1974] 46 30 28 55 Scorched Earth {share} Wendell Hicken AC 7 [1673] 19 31 35^ 55 Terminal Velocity {share} Terminal R./3D Realms AC 3 [1646] 32 32 32 3 EITTris {free} Eric Jorgensen AC 32 [1954] 24 33 31 55 Minesweeper {W} {free} Microsoft ST 5 [1184] 19 34 33 15 Star Quest 1 {share} Virtual Adventures AC 20 [1890] 21 35 30 55 Jazz Jackrabbit {share} Epic AC 13 [1652] 14 36 -^ 1 Close Combat {W} {demo} Atomic/Microsoft ST 36 [1978] 25 37 -^ 7 Mine Bombers {share} Skitso AC 37 [1921] 32 38 34 6 Afterlife {demo} LucasArts ST 32 [1944] 18 39 40^ 2 Ancient Dungeons of Mystery {free} Thomas Biskup RP 39 [1976] 25 40 39 2 Krypton Egg {share} C y V AC 39 [1946] 6 Dropped Out: 36 2 Spin Ground Up AC 36 [1956] 37 53 Sherlock Everett Kaser ST 11 [1654] The following games have not yet received enough points to enter the chart: ============================================================================== Runners Up for Download Top 40 Edition 55 - Week 29 - July 15, 1996 ============================================================================== NW Title Developer/Publisher(s) Cat ID ------------------------------------------------------------------------------ Tip 1 2 Bug Eyed Monsters {O} {demo} Grinning Lizard AC [1984] Tip 2 7 WinWar II 3.0 {W} {share} Silicon Commander ST [1943] Tip 3 2 Operation Carnage {S} {share} Beaucomm AC [1983] Tip 4 6 Four Hills {share} Jukka Hakosalo SP [1957] Tip 5 3 Ultizurk 3 {share} Robert McGryphon RP [1975] Tip 6 7 Fire and Ice {share} Streetwise AC [1945] Tip 7 3 Black Knight {share} FormGen SI [1977] The following Top 100 contains the best full price PC games in the world. The list includes commercial retail games and registered shareware games. Vote for a game in this chart if you think other people should buy it too. ============================================================================== Commercial Top 100 Edition 185 - Week 29 - July 15, 1996 ============================================================================== TW LW NW Title Developer/Publisher(s) Cat HI ID Points ------------------------------------------------------------------------------ 1 1 19 Civilization 2 {W} MicroProse ST 1 [1879]1299 2 2 10 Duke Nukem 3D {reg} Apogee/FormGen AC 2 [1923]1150 3 4^ 32 Warcraft 2/add-on: Tides of Darkness Blizzard ST 2 [1817]1009 4 3 42 Command & Conquer/Covert Ops. Westwood/Virgin ST 1 [1729] 948 5 6^ 29 Galactic Civilizations 2 {O} Stardock ST 3 [1828] 482 6 5 18 Descent 2 Parallax/Interplay AC 5 [1891] 477 7 8^ 50 MechWarrior 2/NetMech: The Clans Activision AC 6 [1697] 354 8 7 21 Wing Commander 4 Origin/Electronic Arts AC 4 [1867] 314 9 9 92 Doom 2: Hell on Earth Id/GT/Virgin AC 1 [1502] 371 10 10 41 Heroes of Might and Magic New World ST 10 [1737] 234 11 11 81 Descent {reg} Parallax/Interplay AC 1 [1565] 271 12 12 92 Master of Magic SimTex/MicroProse ST 3 [1501] 252 13 13 73 Dark Forces LucasArts/Virgin AC 2 [1585] 221 14 15^ 28 Gabriel Knight 2: The Beast Within Sierra AD 14 [1832] 190 15 14 41 Need for Speed Distinctive/Electronic Arts AC 12 [1738] 169 16 17^ 39 Steel Panthers SSI/Mindscape ST 16 [1757] 163 17 16 145 Master of Orion SimTex/MicroProse ST 2 [1344] 285 18 24^ 33 Stars! 2.0/2.5 {W} {reg} Star Crossed ST 18 [1786] 195 19 18 33 Worms/Reinforcements Team 17/Ocean AC 17 [1784] 156 20 19 85 Panzer General SSI/Mindscape ST 11 [1522] 162 21 21 131 SimCity 2000 Maxis/Mindscape ST 2 [1399] 242 22 22 32 Fifa Soccer 96 EA Sports/Electronic Arts SP 20 [1787] 145 23 30^ 4 The Settlers 2/Die Siedler 2 Blue Byte ST 23 [1953] 181 24 20 83 Wing Commander 3: Heart of the Tiger Origin AC 6 [1562] 143 25 33^ 28 Avarice Preview {O} CSS/Stardock AD 14 [1837] 180 26 23 39 NHL Hockey '96 Electronic Arts SP 23 [1748] 130 27 26 67 X-COM 2: Terror f.t. Deep Mythos/MicroProse ST 8 [1600] 156 28 25 185 Civilization/CivNet MicroProse ST 1 [1002] 312 29 29 16 Fantasy General SSI/Mindscape ST 29 [1900] 117 30 28 40 Crusader: No Remorse Origin/Electronic Arts AC 14 [1741] 111 31 27 86 Warcraft: Orcs and Humans Blizzard/Interplay ST 4 [1528] 121 32 31 32 The Dig LucasArts AD 21 [1798] 118 33 35^ 91 Galactic Civilizations/Shipyards {O} Stardock ST 1 [1508] 163 34 34 35 Hexen: Beyond Heretic Raven/Id/GT AC 8 [1775] 123 35 41^ 44 Star Emperor {O} Stardock ST 4 [1716] 143 36 37^ 63 Full Throttle LucasArts AD 10 [1612] 123 37 36 117 U.F.O./X-Com: Enemy Unknown Mythos/MicroProse ST 1 [1437] 152 38 32 93 Colonization MicroProse ST 5 [1496] 112 39 44^ 32 Capitalism Enlight/Interactive Magic ST 39 [1806] 110 40 38 104 Tie Fighter/add-on LucasArts/Virgin AC 3 [1473] 134 41 51^ 4 AH-64D Longbow Origin/Electronic Arts SI 41 [1965] 112 42 47^135 Doom/Ultimate Doom {reg} Id AC 1 [1386] 173 43 43 10 Conquest of the New World Quicksilver/Interplay ST 39 [1853] 89 44 45^ 87 Transport Tycoon/deluxe MicroProse ST 14 [1521] 112 45 40 35 Stonekeep Interplay RP 21 [1779] 80 46 39 20 Indycar Racing 2 Papyrus/Sierra SI 35 [1862] 75 47 52^ 54 Star Trek TNG: A Final Unity Spectrum Holobyte AD 16 [1641] 85 48 48 8 Chaos Overlords New World ST 48 [1937] 72 49 54^ 19 NBA Live 96 EA Sports/Electronic Arts SP 34 [1871] 82 50 53^121 Myst {W} Cyan/Broderbund/Electronic Arts AD 11 [1426] 125 51 42 39 Championship Manager 2 Domark SP 35 [1746] 60 52 49 37 Caesar 2 Impressions/Sierra ST 34 [1742] 73 53 46 14 Zork Nemesis Infocom/Activision AD 45 [1906] 68 54 68^ 3 Marathon 2: Durandal Bungie AC 54 [1960] 88 55 55 14 Advanced Tactical Fighter Origin/Electronic Arts SI 53 [1907] 73 56 50 86 Nascar Racing Papyrus/Virgin SI 21 [1529] 72 57 56 22 Anvil of Dawn DreamForge/New World RP 55 [1819] 66 58 58 17 Terra Nova: Strike Force C. LookingGlass/Virgin AC 46 [1883] 63 59 57 32 11th Hour: Be Afraid of the Dark Trilobyte/Virgin AD 15 [1809] 58 60 62^ 74 Rise of the Triad: Dark War {reg} Apogee AC 18 [1564] 70 61 67^ 32 Rebel Assault 2: The Hidden Empire LucasArts AC 40 [1795] 59 62 65^112 Ultima Underworld Blue Sky/Origin/Mindscape RP 62 [1009] 82 63 59 31 TFX 2: EF2000 DID/Ocean SI 53 [1797] 51 64 63 46 Phantasmagoria Sierra AD 19 [1712] 52 65 81^ 2 You Don't Know Jack {W} Berkeley AC 65 [1790] 63 66 60 27 Monopoly Westwood/Virgin ST 29 [1841] 49 67 61 38 Ascendancy Logic Factory/Virgin ST 22 [1753] 49 68 73^ 30 Extreme Pinball {reg} Epic/Electronic Arts AC 68 [1789] 55 69 66 65 Jagged Alliance Sir-Tech/Mindscape ST 9 [1605] 54 70 70 184 Dune 2: Building of a Dynasty Westwood/Virgin ST 4 [1110] 155 71 75^ 81 Heretic/Shadow of the Serpent Rider {reg}Raven/Id AC 4 [1566] 63 72 79^ 37 Microlearn Game Pack 2 {O} Microlearn Nordic AC 38 [1764] 52 73 83^182 VGA Planets {reg} Tim Wisseman ST 3 [1131] 148 74 86^ 94 System Shock LookingGlass/Origin/Electronic Arts AC 11 [1438] 63 75 64 52 Buried in Time Presto/Sanctuary Woods/US Gold AD 42 [1687] 42 76 72 158 Betrayal at Krondor Dynamix/Sierra RP 6 [1275] 87 77 74 31 Advanced Civilization Avalon Hill ST 65 [1803] 38 78 69 11 3D Lemmings Psygnosis/Sony AC 63 [1918] 40 79 77 33 Destruction Derby Reflections/Psygnosis AC 46 [1788] 39 80 76 26 Shivers {W} Sierra AD 39 [1791] 36 81 84^ 65 NBA Live 95 Hitmen/Electronic Arts SP 34 [1602] 41 82 71 31 Screamer Graffiti/Virgin AC 44 [1801] 30 83 85^ 8 Big Red Racing Big Red/Domark AC 73 [1917] 38 84 88^ 13 Spycraft: The Great Game {W} Activision AD 80 [1897] 40 85 92^184 Star Control 2: Ur-Quan Masters Accolade AC 3 [1116] 117 86 94^120 Gabriel Knight: Sins of the Fathers Sierra AD 25 [1377] 57 87 -^ 1 Mission Force: Cyber Storm Sierra ST 87 [1986] 35 88 93^134 Sam & Max Hit the Road LucasArts/US Gold AD 11 [1379] 61 89 90^ 41 Fade to Black Delphine/Electronic Arts AC 54 [1740] 35 90 87 7 Sensible World of Soccer Sensible/Renegade SP 73 [1912] 33 91 89 142 Day of the Tentacle LucasArts/US Gold AD 6 [1268] 60 92 97^176 X-Wing/Imperial Purs.,B-Wing LucasArts/US Gold AC 1 [1169] 93 93 -^ 1 Battleground: Waterloo TalonSoft ST 93 [1961] 31 94 80 102 The Settlers/Serf City Blue Byte/SSI ST 6 [1458] 38 95 100^ 2 Romance of the Three Kingdoms: Wall of Fire Koei ST 95 [1948] 32 96 95 151 Ind. Jones: Fate of Atlantis LucasArts/US Gold AD 3 [1003] 61 97 78 35 3D Ultra Pinball {W} Sierra AC 61 [1754] 26 98 82 27 Allied General {W} SSI/Mindscape ST 52 [1829] 25 99 -^ 1 Afterlife LucasArts ST 99 [1980] 25 100 -^ 1 Wizardry Gold Sir-Tech RP100 [1972] 25 Dropped Out: 91 5 Battle Arena Toshinden Digital Dialect/Funsoft AC 83 [1933] 96 40 Magic Carpet 2: The Netherworlds Bullfrog/EA AC 57 [1739] 98 1 Virtual Snooker Celeris/Interplay SP 98 [1949] 99 20 Full Tilt! Pinball {W} Cinematronics/Maxis AC 74 [1856] The following games have not yet received enough points to enter the chart: ============================================================================== Runners Up Commercial Top 100 Edition 185 - Week 29 - July 15, 1996 ============================================================================== NW Title Developer/Publisher(s) Cat ID ------------------------------------------------------------------------------ Tip 1 8 Warbirds ICI SI [1942] Tip 2 7 TacOps {W} Arsenal ST [1947] Tip 3 8 Swords of Xeen New World RP [1940] Tip 4 2 Monty Python: Quest for the Holy Grail 7th Level [1988] Tip 5 5 Tony LaRussa 1996 edition StormFront SP [1970] Tip 6 3 Front Page Sports: Baseball 96 Sierra SP [1981] Tip 7 5 Toon Machine Sierra PU [1969] Tip 8 1 Close Combat Atomic/Microsoft ST [1990] Tip 9 1 Rise and Rule Ancient Empires Sierra ST [1991] Tip 10 7 Deathkeep SSI/Mindscape RP [1950] Tip 11 2 Euro '96 Gremlin SP [1987] Tip 12 1 Fire Fight Epic MegaGames/Electronic Arts AC [1992] Tip 13 4 Rise 2: Resurrection Mirage AC [1973] Tip 14 6 Witchaven 2: Blood Vengeance Capstone/Intracorp AC [1966] Tip 15 5 Indiana Jones: His Desktop Adventures LucasArts PU [1967] Tip 16 7 Total Mayhem Cinematix/Domark AC [1952] Tip 17 8 Football Limited Ocean SP [1939] Tip 18 1 Lighthouse Sierra AD [1993] Tip 19 1 Gender Wars ST [1994] Tip 20 2 Triple Play '97 Electronic Arts SP [1989] Tip 21 6 Wetlands Hypnotix/New World AC [1964] Tip 22 2 Silent Thunder: A-10 Tank Killer {W} Dynamix/Sierra [1985] Tip 23 5 Manic Karts Manic Media/Virgin AC [1968] Tip 24 3 NHL Powerplay '96 Virgin SP [1982] Tip 25 6 Kingdom O'Magic Sales Curve AD [1963] Tip 26 6 Shockwave Assault Electronic Arts AC [1959] Tip 27 5 Big Hurt Baseball SP [1971] Tip 28 6 Bermuda Syndrome Century/BMG AD [1962] Tip 29 3 Shell Shock Core Design/US Gold AC [1979] Tip 30 1 Space Hulk 2 Key Game/Electronic Arts AC [1995] ============================================================================== | TW : This Week | The Internet PC Games Charts are compiled using | | LW : Last Week | votes sent by gamers from all over the world. | | NW : Number of Weeks | The latest charts are published every Monday on | | HI : Highest Position | Usenet in the comp.sys.ibm.pc.games.* newsgroups.| | ^ : Climbing |--------------------------------------------------| | * : Bullet | If you send your votes, do it like this: | | AC : Action | > 5 Dark Invader [1435] | | AD : Adventure | > 4 Mysterious Forces 2 [1322] | | PU : Puzzle | > 5 Super Fighter [1502] | | RP : Role-Playing | > 2 Magic of Zuul 4 [] | | SI : Simulation | > 4 The Lost Tycoon [] | | SP : Sports |--------------------------------------------------| | ST : Strategy | (c) 1996 all rights reserved | World Charts | | {free} Freeware | Distribution of these charts | Balderikstraat 16 | | {demo} Demo Version | is granted only by written | 3032 HC Rotterdam | | {share} Shareware | permission. | The Netherlands | | {reg} Registered |--------------------------------------------------| | {W} Windows Only | Download Top 40: ahk@gas.uug.arizona.edu | | {O} OS/2 Only | Commercial Top 100: pcgames@worldcharts.nl | | | On the WorldWideWeb: http://www.xs4all.nl/~jojo | | | Supported by XS4ALL Internet Provider | ============================================================================== @START@Gamesmania Launches July1 Check out the Web's first weekly PC games e-zine, called Gamesmania, which launches July 1, from Toronto. Featuring news, reviews and a searchable database of PC games, the e-zine will publish in five languages - English, French, German, Italian and Japanese. It is an e-zin devoted to uncovering news about games-related technology, market trends, events and the best new computer games. A searchable database allows users to find information about individual games, including hardware requirements; tricks and tips to win; cheat codes; downloadable demos and FAQs. The site is at http://www.gamesmania.com @START@DOOM to VRML 2.0 converter! Hey everyone, Ever want to explore your DOOM worlds in full 3D on your PC? Ken Russell, the madman who brought us WADtoIV, just completed his latest masterpiece, doomToVrml2! Check out http://vrml.sgi.com/tools/doomtovrml2/index.html His converter goes directly from DOOM WAD format to VRML 2.0 with new, more accurate translation and moving doors! Source and executables for both PC and Silicon Graphics are provided. To enter your new VRML 2.0 DOOM worlds, download the Cosmo Player VRML 2.0 plug-in to Netscape Navigator http://vrml.sgi.com/cosmoplayer/download.html Send me a pointer to any levels you convert to VRML 2.0 and I will put a link to them on the Silicon Graphics VRML 2.0 index. (http://vrml.sgi.com/worlds) Thanks! -- David Frerichs Silicon Graphics Product Manager - VRML http://vrml.sgi.com frerichs@sgi.com http://www.sgi.com/Products/WebFORCE 415/933-5290 http://reality.sgi.com/frerichs_esd "Coffee Boss" - Sugoi Oishii!" @START@DOOM: FTP and WWW Sites . . (96/07/16) - * < DOOM FTP/WWW Site List > * - Jul 16, 1996 May 21 - Added Australian powerup.com and Illinoisian (:D) ais.net mirrors, Added long overdue link to the html-ized RGCD FAQ, + 7 more URLs. Frans de Vries is the maintainer during JVE's absence this summer. Jun 04 - Updated 7 entries, added 4 new ones, including Deathmatch Tips and Death Tag pages, and returned one previous link (WadEd page). Jun 25 - DoomGate move from cs.buffalo.edu to gamers.org almost complete. Added 6 new URLs and updated one. Updated two IP addresses. | Jul 16 - The Doom Help Service moved to DoomGate. Added 3 new ftp mirrors | and 1 new page, removed Deth's "The Deathmatch Pages". NOTE: Various WWW versions of this document are available, including one at http://www.cdrom.com/pub/idgames/docs/rgcd-pips/FTP_WWW_sites.html Primary DOOM FTP Sites and Mirrors ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ The "Primary" site contains the "master copy" of the DOOM FTP Archive. Contributions can be uploaded to the /pub/idgames/incoming directory, but LMPs should be uploaded to the /pub/idgames/lmps/incoming directory. "Mirror" sites each have a duplicate of the primary's idgames hierarchy (sometimes with a different name) that is updated on a daily basis. If a mirror site is closer to you, please use it instead of the primary. Log in as "anonymous" or "ftp". Use your e-mail address as the password. California: ftp://ftp.cdrom.com/pub/idgames/ (Primary Site) 165.113.58.253 http://ftp.cdrom.com/pub/idgames/ Oregon: ftp://ftp.orst.edu/pub/doom/ 128.193.128.6 Arizona: ftp://ftp.infomagic.com/pub/mirrors/doom/ 165.113.211.2 | Utah: ftp://ftp.cyber-naut.com/pub/idgames/ 204.118.47.14 Wisconsin: ftp://ftp.uwp.edu/pub/games/id/id-mirror/ 206.230.220.2 http://ftp.uwp.edu/pub/games/id/id-mirror/ | Illinois: ftp://ftp.cso.uiuc.edu/pub/games/idgames/ 128.174.5.14 Illinois: ftp://ftp.ais.net/pub/idgames/ 199.0.154.8 Virginia: ftp://mirrors.aol.com/pub/pc_games/doom/ 152.163.200.5 New York: ftp://ftp.gamers.org/pub/games/idgames/ 128.205.37.150 http://ftp.gamers.org/pub/games/idgames/ England: ftp://sunsite.doc.ic.ac.uk/packages/idgames/ 193.63.255.1 http://sunsite.doc.ic.ac.uk/packages/idgames/ England: ftp://ftp.dungeon.com/pub/msdos/games/IDgames/ 193.130.144.3 France: ftp://ftp.calvacom.fr/pub/pc/doom/ 194.2.168.3 France: ftp://ftp.jussieu.fr/pub/idgames/ 132.227.77.2 Belgium: ftp://ftp.linkline.be/mirror/idgames/ 194.51.224.5 Germany: ftp://ftp.fu-berlin.de/pc/msdos/games/doom/ 160.45.10.6 Austria: ftp://flinux.tu-graz.ac.at/pub/idsoftware/ 129.27.3.237 | Portugal: ftp://ftp.telepac.pt/pub/idgames/ 194.65.5.98 Sweden: ftp://ftp.luth.se/pub/games/doom/ 130.240.16.39 Sweden: ftp://ftp.sunet.se/pub/pc/games/idgames/ 130.238.253.4 http://ftp.sunet.se/pub/pc/games/idgames/ South Africa: ftp://ftp.sun.ac.za/pub/msdos/idgames/ 146.232.212.21 Taiwan: ftp://nctuccca.edu.tw/PC/games/DOOM/ 140.111.1.10 Australia: ftp://ftp.dstc.edu.au/pub/idgames/ 130.102.181.31 Australia: ftp://ftp.powerup.com.au/pub/games/doom/ 203.2.122.72 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= NOTE: World Wide Web surfers can use http://www.cdrom.com to browse the /pub/idgames directories. Unfortunately, file HREFs use ftp:, so copy, paste, and edit the link to use http: for faster access. :) SPECIAL NOTE: John Van Essen (that's me!) created a WWW page showing the www.gamers.org/pub/games/idgames hierarchy in a graphical directory tree format with hyperlinks to each directory at www.gamers.org. http://www.gamers.org/ftp/ftptree.html has full tree. http://www.gamers.org/ftp/ftpbush.html has fewer subdirs. Other DOOM-Related FTP Sites ^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Texas: ftp://ftp.idsoftware.com/idstuff/ 206.86.0.31 -Official id Software Distribution Site N. Carolina: ftp://sunsite.unc.edu/pub/Linux/games/doom/ 152.2.254.81 -Official Linux DOOM Distribution Site California: ftp://playground.sun.com/pub/doom/ 192.9.5.5 -Official Sun DOOM Distribution Site California: ftp://ftp.activesw.com/pub/doom/ 205.158.31.66 -Official DoomArena Distribution Site England: ftp://ftp.mantis.co.uk/pub/doom/ 193.129.10.1 -Archive of rec.games.computer.doom.announce DOOM-Related WWW Sites ^^^^^^^^^^^^^^^^^^^^^^ General DOOM Info ----------------- http://www.idsoftware.com/ -Id Software Inc. homepage (creators of DOOM) http://doomgate.gamers.org/ -DoomGate Index http://www.mantis.co.uk/doom/ -"Mantis DOOM page" - home of rgcd.announce archive http://www.gtinteractive.com/ -GT Interactive Software Inc. homepage (distributors of DOOM) http://www.gamers.org/~rogue/strife.html -"Strife" homepage http://www.ravensoft.com/ -Raven Software Corp. - Creaters of Hexen and Heretic http://www.cam-orl.co.uk/~fms/dht.html -"Doom Honorific Titles" http://www.complang.tuwien.ac.at/misc/doombench.html -DOOM Benchmark - system performance using Doom as benchmark http://www.omnigroup.com/Software/Doom/ -OMNI Development Inc's DOOM II for NEXTSTEP http://www.yahoo.com/Recreation/Games/Computer_Games/Titles/Doom/ -Yahoo's list of DOOM-related links http://www.ypn.com/games2/a659.html -"Your Personal Network" DOOM page (wide range of info) http://www.ypn.com/games2/a662.html -"Your Personal Network" Other 3-D games page (Heretic/Hexen/Quake) DOOM Help and FAQ's ------------------- | http://doomgate.gamers.org/dhs/ -DOOM Help Service (DHS) http://www.happypuppy.com/hleukart/ -Hank's Official DOOM FAQ + "DOOM Hacker's Guide" book info + more http://www.gamers.org/docs/FAQ/doomfaq/ -HTML version of the DOOM FAQ http://www.cdrom.com/pub/idgames/docs/rgcd-pips/RGCD_FAQ.html -Rec.Games.Computer.Doom FAQ - Up-to-date info on DOOM + addons http://www.cmpharm.ucsf.edu/~troyer/sgidoomfaq.html -SGI DOOM FAQ http://jcomm.uoregon.edu/~stevev/Linux-DOOM-FAQ.html -Linux DOOM FAQ http://www.gamers.org/~rkinion/faq.html -MacDOOM FAQ http://www.gamers.org/docs/FAQ/bfgfaq/ -Tony Fabris' BFG FAQ http://www.globalnews.com/cgi-bin/sidney/support.cgi -"GT Interactive Software Inc." General and troubleshooting Doom FAQs http://www.voicenet.com/~reeltime/mdr.html -"MacDoom Review" e-zine homepage http://www.mindspring.com/~wcarter/hexen.html -"The Unofficial MacHexen Homepage" - info about Mac version of Hexen http://www.pi.net/~javanree/doom.html -"JAB van Ree Doom Page" - home of the DOOM Editing Guide http://www.geocities.com/hollywood/2979/ -Michael Kelsey's beginner's guide to Doom editing with DEU Hook Up With Other DOOM'ers --------------------------- http://dirac.bcm.tmc.edu/ifrag.html -iFrag FAQ (IHHD information) http://www.dwango.com/ -DWANGO page http://www.teleport.com/~caustic/ -Multiplayer Combat Simulations page http://minyos.xx.rmit.edu.au/~s9407330/list.html -Australian deathmatcher's list http://www.universal.nl/USERS/Anneveldt/default.htm -Dutch/European Modemfunsters http://www.embratel.net.br/infoserv/graphus/doom/doom2.htm -"Level Seven" - Doom II Deathmatch in Brazil (Portuguese) http://www.xmission.com/~morrison/IMPL/home.html -Tom Morrison's Internet Modem Player's List http://www.u-net.com/~pubnet/ -"BytesEyes" APCI Doom Server in the UK http://www.bogo.co.uk/gamesnet/home.htm -UK Games Net page http://www.demon.co.uk/greyroom/homep/darrens/dazzdoom.html -Information on IFRAG multiplayer DOOM in the UK http://www.ucl.ac.uk/~fdwtrig/multi.html -UK Multiplayers list http://web.ukonline.co.uk/members/g.ogden/ypage.htm -UK Modem Players Yellow Pages http://www.ablecom.net/~billc/ -"Dr_FunFrocks Ifrag HomePage" http://www.mcp.com/brady/connect/ -Brady Games Gamer Connection http://clever.net/visiongrafx/gamers.html -"The Gamer's Connection" - Listing service for multiplayer games http://www.zorda.com/playlst/ -Hexen Players List http://www.azstarnet.com/~doomgod/ -Modem games Yellow pages http://gramercy.ios.com/~pbcalex/gamers.html -"The Gamer's Connection" - Modem player list by areacode http://www.pegasus.oz.au/~forager/doom/ -"Sunshine Coast Modem Deathmatch Players Haunt" http://www.users.fast.net/~cpishock/cgifrag.html -Coach Gripsky's "Ifragger's Corner" http://www.rockisland.com/~phook/ -IRC #Deathmatch Channel homepage - profiles, pwads, links http://www.sscf.ucsb.edu/~duncan/doom/tips.html -Doom and Doom 2 Deathmatch Tips page http://www.panix.com/~sheaslip/3d/doom.shtml -blue's Deatmatch page - Original wads & comprehensive DM Strategy Guide | http://www.aloha.net/~ethan/Hexen.html | -Mac to PC Hexen Deathmatches FAQ Editors and Utilities --------------------- http://www.umich.edu/~gregl/dhe.html -Greg Lewis' official DeHackEd homepage http://www.montefiore.ulg.ac.be/~quinet/games/doom-en.html -Raphael Quinet's DOOM page (DEU stuff, etc.) http://www.stud.montefiore.ulg.ac.be/ftp-mirror/olivier/ -Archive of Olivier's Lair, Home of WinTex 4.0 http://www.agt.net/public/allang/DoomEd.html -DoomEd homepage http://www.cdrom.com/~ayres/waded/waded.html -WadEd official homepage http://www.mmmutants.com/~renegade/main.html -Renegade Graphics homepage - EgoED & DoomED Deluxe editors http://csntitas.cs.utas.edu.au/ed-209/ -The official ED-209 (Doom/Doom II editor) homepage http://www.wolfenet.com/~sbs/ -"Official DeeP homepage" - DOOM/DOOM II/HERETIC/HEXEN/STRIFE editor http://www.ai.mit.edu/people/jknight/demon.html -James Knight's DEU-based editor for the Mac (was MacDeu) http://www.umn.edu/nlhome/g253/hoffo002/dmapedit/ -DMapEdit homepage http://www.cis.ufl.edu/~thoth/purplefrog/editor.html -Purple Frog Mission Editor homepage http://www.pennet.com/drsleep/ -Dr Sleep's DOOM Apothecary - Home of DETH and HETH http://www.geocities.com/hollywood/2298/ -Djinni's Hexen-editing page http://www.cs.utah.edu/~blood/triad.html -"Triad Games" - Doom E2 (Easy Edit) editor http://www.io.org/~mikado/deimos.html -Doom Editor Interface for the Macintosh Operating System Home Page http://www.cybernet.dk/users/jensh/doom/special/ -Reject Map Builder and special effects http://www.iscs.nus.sg/~siakaili/dman.html -Official web page of the Doom II utility "DMan" http://www.dallas.net/~captain/ -Valet Web Site (DOOM front end) http://www.xs4all.nl/~jwkorver/ -Ruud van Gaal's official DoomShell page - Doom/Hexen/Heretic front-end http://www.prima.ruhr.de/home/slop/r-u-n.html -R-U-N v2.0 - a frontend for DOOM II http://fly.hiwaay.net/~jfdement/jserve/ -Multi-player (up to four players possible) serial driver http://www.poly-eng.uakron.edu/~hermann/ser7/ser7.html -DOOM, DOOM ][, HERETIC and HEXEN Serial Device Driver http://www.psinet.net.au/~stokfam/ -SuperSer II homepage (Serial Device Driver) http://tph100.physik.uni-leipzig.de/~girlich/doom/ -LMP format description & LMP utils http://www.db.dk/student/k93/1/urn/doom.htm -"The Doom Editing Page at Wolfland" - links to editing info WADs and Patches ---------------- http://www.teleport.com/~pcwace/ -"Doom II Underground" - Lots of info and WADs - a VERY well-done page http://www.msen.com/~psteele/dhaven/dhaven.html -Patrick Steele's DeathMatch Levels, HTML version of this article http://www.cen.uiuc.edu/~cf9038/simpdoom/ -Chuck Fuoco's Official Simpsons DOOM site http://www.umn.edu/nlhome/m206/chasa001/raven/ -Raven Levels homepage http://www.interlog.com/~symcon/levelnet.html -The Bitchin' Series of PWADs http://www.island.net/~idendy/ -Rogue Enterprises (original wads and deathmatch database) http://www.cris.com/~gala/doom.html -"DOOM/SNAKE.WAD Home Page" http://www.linefeed.com/linefeed/alek/dario/dmatch.html -Dario's Deatchmatch Levels http://yoyo.cc.monash.edu.au/~dbiggs/ -Dave Bigg's homepage with "Chook Doom" stuff http://www.tisl.ukans.edu/~sparks/DOOM.html -"Craig and Brian Sparks' Doom Page" - Over 50 of their own WADs http://pwp.usa.pipeline.com/~pcupka/doom.htm -Patrick Cupka's DOOM II levels http://www.cstone.net/~mbreeden/pages/punishr.html -The Punisher's "Casualties of War" levels http://users.aol.com/mreed3015/ -Mike Reed's DOOM2 Page - original PWADs, including Hoover Dam http://www.neosoft.com/~teamtnt/ -"TeamTNT Home Page" - The New Technology WADs http://www.gamers.org/~williams/ -Lists and links to the "best" pwad files http://cres1.lancs.ac.uk/~esasb1/doom/ -"The Wadster's Guide" http://www.welch.jhu.edu/homepages/samtay/html/handbook.html -Sam Taylor's html version of Bill McClendon's Wad Designer's Handbook http://mcmsmo.usmc.mil/doom/doom.html -Marine Doom homepage (co-op DOOM II levels simulate fireteam concept) http://www.geocities.com/hollywood/2299/ -"The innocent Crew Homepage" - also home of Memento Mori and MM II http://mailer.fsu.edu/~mwiskema/doom.html -"TiC's WAD Reviews" http://unix.hacks.arizona.edu/~heretic/heretic.html -"Heretic's Dungeon of Doom" - DooM and Heretic wads and reviews http://www.geocities.com/hollywood/1757/ -"The Best of the Internet (Levels for Doom and Doom 2)" http://www.serve.com/SpookU/doom7734/doom7734.htm -Home of Doom 7734 ("30 levels of pure insanity") http://www.cybercity.dk/users/ccc2112/home.html -Copenhagen Central Station wad http://www.pcug.org.au/~dean/ -Home of the TriO series - "the HOTTEST DooM II DeathMatches!" http://www.calyx.com/~njj/ -Doom "Legalize It" theme page http://www.geocities.com/siliconvalley/2145/ -Happy Napalm Software - Creators of DOOM Gore http://users.aol.com/ruffian16/rambutt.html -"The Official Home Of Rambutt's Doom Collection" http://www.geocities.com/siliconvalley/2636/ -"Doom II levels by Luca Mugnaini - Florence - Italy" http://www.public.asu.edu/~ermac/mk/doom.html -Mortal Kombat pwads http://www.cris.com/~driller/ -Driller's Deathmatch PWADs http://www2.best.com/~smmcnutt/smhexen.html -Scott McNutt's "SM Levels for Hexen" http://www.worldaccess.nl/~redhouse/doom2.htm -"DOOMIE Brothers Info and Links" - including DOOMIE levels http://205.198.115.66/html/doom/ -TSS Online Doom Page - lots of WADS (many with ratings) http://www.mainelink.net/~elf66/ -MacDOOM WAD of the Day page http://www.gamers.org/wtf/ -"?!WTF Productions!? Home Page" - D.J. Quad's DOOM 2 support group http://www.radware.net/users/giboney/ -Thomas Giboney's "Project: DOOM II" - His WADs + Wad of the Week http://www.usa.net/~mustaine/mtn_king.html -"Doom II Mountain King" - based on "Capture the Flag" concept http://www5.ios.com/~rhentz/doompage.html -Flagg's Doom page - his own WADs http://www.maverick.org/maverick/twc/twc.shtml -The Wad Crew - monthly packages of Deathmatch WADs http://www.cs.mcgill.ca/~martins/invasion/invasion.html -Home of the Invasion series of WADs for DOOM and DOOM II http://www.sound.net/~cyberdmn/ -"Davey's Kick-Ass Doom Links" - Wads, screen shots, utilities http://members.aol.com/wadpaks/page.html -"The Wadpaks Page" - Doom II Deathmatch levels http://www.netins.net/showcase/zero/doom.htm -"Count Zero's Doom Page" - Original and modified WADs http://junior.wariat.org/~rgp/ -"I, ANUBIS" total conversion for DOOM II (loosely based on Stargate) http://www.devlab.com/kronos/ -Home Page of The Kronikil's Deathmatch Series http://server.berkeley.edu/~thomasm/dmatch/ -"TJM's Deathmatch Addiction" - Original + favorite deathmatch wads http://chat.carleton.ca/~pderbysh/fury.html -"Doom II: The Devil's Fury" - 9 original PWADs http://www.math.purdue.edu/~clever/DOOM/doom.html -Single-player PWADs http://alpha.ok.ae.wroc.pl/~slon/ -Grzegorz Werner's WAD Download Page http://netnow.micron.net/~bober/doomlvr.htm -Doom Lover Brucer's Deathmatch WADs http://www.pacifier.com/~cjones/ -"Dark Moon Software" homepage - Doom/Heretic PWADs http://www.geocities.com/timessquare/2598/ -"Cyberdemon's Doom2 and Hexen page" - Hexen and DOOM II pwads http://www.ozemail.com.au/~brockhoa/ -"Doctor Who Doom2" - changes graphics/sounds to Dr. Who theme http://members.aol.com/aries88229/public/dm2_1.htm -"The Doom2 Nightmare" - Doom/Doom2/Quake info - home of 7SINS.WAD http://www.eskimo.com/~mtomas/DoomWADCheats.html -Doom WAD Cheat Page - various techniques for 'helpful' effects http://www.cyberportal.net/jwarren/doom/ -MacDOOM WAD pages - news and info, Mac-made WADs, editing tools http://www.ocnus.com/models/Doom/ -VRML models for DOOM - modified E1Mx levels http://www.umr.edu/~coleman/genwad/ -Strafe's "Genwad Homepage" - random map generator for Doom/II/Heretic http://www.megamedia.com/doom.html -Monolith DOOM page - lists of favorite PWADs, LMPs, macros, etc http://www.tfm.com/~squick/doom/doommortals.html -Doom Mortal's reviews of User-submitted PWADs http://www.idiom.com/~bilofsky/doom.htm -Walt Bilofsky's "Doom Reviews for the Recreational User" http://www.vivanet.com/~pecora19/dwyp/dwyp.htm -"The Doom Wad Yellow Pages" - annotated index of downloadable WADs http://individual.puug.pt/~lll/abwadind.htm -Another 'The Best' PWADs list, HTML version http://members.tripod.com/~Spook/doom.html -"Spook's Doom page" - Top Ten lists, wads, links http://www.geocities.com/siliconvalley/1186/ -Death Tag homepage - rules and deathtag pwads http://info.ox.ac.uk/~sjoh0108/sjcdoom/sjcdoom.html -St. John's College Doom page http://www.ozemail.com.au/~grok/ -GROKNet homepage - home of GROKDoom Miscellaneous ------------- http://www.cu-online.com/~solso/doom.html -Stan Olson's DOOM page - HTML version of this list http://www3.hmc.edu/~tkelly/docs/doom/ -Pherion's DOOMWeb Node http://www.cis.ksu.edu/~trm/doom.html -Tim's DOOMWeb Node http://www.eecs.wsu.edu/~rkinion/doom.html -Ron's DOOMWeb Node (with links to MacDOOM page and many others) http://web.one.net/~cjs/doom.html -"CJS's Original Unoffical DOOM WWW page" (originally by vhold) http://www.megsinet.net/barr/Doom.html -Michael Barr's DOOM page - DOOM, DOOM II, & Heretic info http://www.PooterMan.com/doom.html -Todd Potter's Doom page http://www.tach.net/public/doom.html -Info and ftp links http://haven.ios.com/~bookers/Doom.html -Suphi's Hell On Mac page (Mac Doom II stuff) http://www.borg.com/~chris/ -Mohawk Valley Society of Doom Page http://www.cs.tulane.edu/www/Ward/doom.html -Tom Ward's Doom page - links for Macs, wads, other doomers http://norden1.com/~bielby/id/heretic.main.html -Brett Bielby's Heretic page http://www.csv.warwick.ac.uk/~phuer/ -"Descent into Doom" page (Doom & Descent) http://www.erie.net/~mrdoom/ -Tom Sanner's multimedia doom page http://www.via.nl/cgi-bin/ssis/users/jaspars/Welcome.html -Richard Jaspar's "Hell on Earth" page http://www.mindport.net/~ptrainor/doom.html -Pat Trainor's "Amazingly Stupid Doom Page" http://weber.u.washington.edu/~hodges/doom2.html -Doom2 animation over Netscape 1.2n (interesting...) http://ourworld.compuserve.com/homepages/The_Williamsons/ -Adam Williamson's Home Page - Wolfenstein 3D FAQ http://www.vidgames.com/ps/software/doom.html -"The Unofficial PlayStation Homepage" - info on PlayStation Doom http://www.zensoft.com/Raven/Hexen.html -"The Wacky Hexen Page" - offbeat + animation on homepage http://www.gac.edu/~bgustafs/macdoom_park.html -Brent Gustafson's "MacDOOM Park" page - MacDOOM/MacHexen, etc. info http://www.li.net/~dsquid/doom/doom.html -"Datasquid's Assortment of Doom (tm) Paraphanalia" (Bill Bessette) http://www.pavilion.co.uk/bdd/ -"Brighton's Dungeon of DOOM" http://www.best.com/~lyle/doombook.shtml -"Lyle's Doom Deathmatcher's Bible" - Strategy, Tips and Tricks http://www2.islandnet.com/~ccaird/idgames/ -"Colin's DOOM, DOOM ][, Heretic, HEXEN, Strife and Quake WWW Site" http://home.earthlink.net/~doomer/ -"Doomer's House of Carnage" - New wads, Hints, Tips, DM Secrets http://www.dragonfire.net/~KingStevie/doom2.html -"DOOM II: The King Stevie Way" - His majesty holds court... http://users.aol.com/johnjankow/electric.htm -"Electric Pancake" - Doom/Hexen levels, reviews, links http://www.mm.com/user/tcdmntia/wwd/ -"World Wide Dementia" doom page http://www.geocities.com/timessquare/1863/ -The Official Hexen Club homepage http://www.sonic.net/~mortlgrn/doom.html -"the M J Doom Page" - allround Doom/Heretic/Hexen/Quake page http://www.erols.com/ismail/dcdoom.htm -The Living End - DCdoom Scene page ----------------------------------------------------------------------------- Special thanks to Mike Newton, Frans de Vries, Doug Barton, Piotr Kapiszewski and joost schuur for their invaluable help checking out the FTP and WWW URLs in this list. => Want to have your entry added? Mail me your URL and a short, <= => one-line description similar to those above. I'm looking for <= => original content - levels, guides, reviews, players lists, etc. <= Frans P. de Vries <fpv@xymph.iaf.nl>, summer-time maintainer. John Van Essen <vanes002@maroon.tc.umn.edu> (no mail please) @START@Gaming news update! *GameWire news release -- 6/7/96* http://www.gamepen.com/gamewire/ The GameWire web site (http://www.gamepen.com/gamewire/) has recently exploded online. Among those items featured from June and July are an interview with Paradigm Simulations, over 30 pages of complete E3 coverage, a preview of Crash Bandicoot, over 20 reviews of the latest gaming products, the latest news, stunning graphics, new and better links, great software downloads, and more. We even gave our homepage a new look! Check it out today. The entire GamePen server (GameWire's host) got over 1.4 million hits in the last week alone, and usually gets close to 70,000 a day! That many people can't be wrong. This is the site for you; we've got over 1000 HTML documents (not to mention graphics, etc.) for your enjoyment. And be sure to get your subscription; check out the subscription form on our page. Because of recent changes, it will now cost $8 for 12 months to subscribe. Potential advertisers should also contact us at: GameWireSE@aol.com. We've got a great pricing plan! -GameWire Web department @START@QUAKE_SW SECRETS!!! Here are the SECRETS of QUAKE_SW This Cheat Code list is from The Adrenaline Vault (http://www.avault.com) This file was obtained from The Adrenaline Vault (http://www.avault.com) THE UNOFFICIAL LIST OF QUAKE SECRETS Quake Shareware E1M1 Secrets: Slipgate Complex (6 out of 6) 1. At the beginning of this level, there is a flashing computer console. Jump onit and shoot at the wall. Then when you approach it, it opens a secret room thatcontains *shotgun shells. 2. When first approaching the bridge jump in the water on the right side and in the tunnel you will find a *health pack. Once on the platform you will find a *green armor. NOTE: The locked door can be only opened at the end of the level near the Exit. Shoot at a wall to your right as you enter the Exit room. 3. By the first slime pit there is a bright red symbol on a wall. You should see it once the platform is fully extended. Aim well and shoot it to reveal a secret room with a *super shotgun. 4. Before the slopping stairs there is a wall with a different texture to your right. Shoot it to enter a secret room that contains a *Quad Damage (weapon power-up). 5. This one was the hardest to find. By the third switch on the slopping stairs there is a secret room above you. The only way to get there is: a. Jump on the ledge b. Jump on the pyramid light. c. Jump on the actual switch. Look carefully and you will see three blocks attached to the wall. You'll need to jump on the one at the far right. (You may want to save the game before attempting this jump) Now you can use the blocks as steps to enter the secret room for a super health pack. 6. Once you get the hidden Biosuit, jump into the slime over that ledge. To the far right there is a long tunnel that leads to a secret room you will find *health packs and a *yellow armor. You used the Biosuit and you don't want to start again? Then press the ~ key to quickly open the Command Console, type "God", press Enter and then press the ESC or ~ key again. Now jump into the slime! :) Quake Shareware E1M2 Secrets: Castle of the Damned (3 out of 3) 1. At the start of this level jumped into the water on the right side. You will see a green colored wall, shoot it and go through the passage until it leads to a secret room with *health packs and *shotgun shells. 2. There is a hallway with spikes that shoot from the wall and right after that a sloped path. On the sloped path shoot the bright red plaque on the wall and grab the armor. Then jump into the water and a secret room opens with *nailgun ammo and a *health pack. 3. Close to the silver key door there is a wall that is slightly out, push it to open a secret room with a *Quad Damage (weapon power-up). Quake Shareware E1M3 Secrets: The Necropolis (3 out of 3) 1. Jump over the left side of the bridge. You will find a small entrance on your left, shoot the wall to reveal a secret room that contains *rockets and *health pack. Then exit the room and take the elevator up for a *green armor. 2. One of the flat walls by the shallow water area (where the gold key is located) has an underwater hole. You'll find a secret room with the *Ring of Shadows. 3. In the Gold Key area after the shallow water area you'll find a room with two huge doors, before going in, climb the blocks on the wall behind you and press the block image on the wall to reveal some doors containing *health packs, *shotgun shells and *nailgun ammo. Once you go through the doors you'll need to shoot all the enemies, including the ones above you, this seems to open the cell that contains the *armor. Shoot the back wall of the cell to reveal a teleporter that takes you to the secret area above containing *rockets. Quake Shareware E1M4 Secrets: The Grisly Grotto (3 out of 3) 1. Enter the circular staircase and shoot the two red markings on the wall for a *yellow armor. 2. Dive in the slime and swim towards the right and you'll see a small opening in the rocks. Enter the opening and swim up to enter a secret room with *rockets. 3. After completing the sequence by pushing down the blocks that trigger the spikes, jumping through both side openings and pressing the small blocks on the walls. You'll see a message saying "A secret cave has just opened". Now dive back in the slime and you'll find a big cave opening that leads to a secret room with a *grenade launcher. ** Going through the teleporter in the secret room leads to the secret level! **Secret Level E1M8: Ziggurat Vertigo (0 of 2) There are two secrets in this level but I won't spoil the fun. Be prepared for lot's of flying... and hot weather (hint). Quake Shareware E1M5 Secrets: Gloom Keep (5 out of 5) 1. Jump from the right side of the bridge into the slime. On your right there is a small cave in the rocks that leads to a secret room containing *health packs and *nailgun ammo. 2. After exiting the slime enter through the side small entrance. From the top of the stairs, jump to the stairs ledge, then 'fast-jump' to the "L" shaped ledge and then jump across to the top of the structure held by three columns on the far corner. This secret area has a *green armor and *shotgun shells. 3. Through the main entrance take the right path, there is a room on your right with a single torch on a pillar. Jump under the torch. The wall behind the pillar opens revealing a *yellow armor. (thanks to Ruari at Gaming Central) 4. Now go up the stairs to a circular room with a fading shadow of Quake on the floor and a floating teleporter. Enter the teleporter from behind to enter a secret area and obtain a *Quad damage (weapon power-up). 5. In the final exit room there is a wall that seems slightly out of place. Shoot the wall to enter a secret room containing a *green armor. Quake Shareware E1M6 Secrets: The Door to Chthon (4 out of 4) 1. From start of level go down the corridor to your left until you see a small box on the floor with a yellow light on it. Turn right and walk towards the second small box with the yellow light. Look up and shoot the red Quake symbol, this opens a room with a lift in it. Go up and you will be on a ledge. Look down and you'll see another ledge on the left, jump on it. This secret area contains the *Quad Damage (weapon power-up). (thanks to Ruari at Gaming Central) 2. Behind the moving wall of spikes there is a hidden teleporter that leads to secret area that has the *super nailgun and *nailgun ammo. 3. Once you obtain the Silver Key. Go through the room with a maze ledge (used to be dark) and press the Quake symbol. You will now find a glowing red symbol on a pillar. Shoot it and the steps quietly fold down. This leads to secret room with *rockets. 4. Wait until the steps fold back up revealing a teleporter with another secret area. Obtain *nailgun ammo and then fast-jump the ledge for *super health. NOTE: All secrets were obtained by Enigma from the Adrenaline Vault (http://www. avault.com) and Ruari from Gaming Central (http://www.mcb.net/parsec/ Welcome.html) during actual game play. Finished 5:04 PM CST 6/24/96 @START@QUAKE: The Definitive Review Pompous title aye? If you read this your gonna see some good and bad things. THE WORD: The SVGA PC still isn't ready for Poly Prime Time Action yet. Quake is limited IMO in several reasons just because they went the polygon road. The PC can't turn enough per second to erase sprite based games from our memories. But hopefully this will soon be ole lore. Let's go from the start. Boots up quickly. Thumbs up. Menu's are horrible and all the arcaic command lines are just utter nonsense. This is the worst part of Quake and it's a royal pain and stupid why gamers have to deal with this. How do you save you keyboard configurations? You can't. Plus without going to Quake programming school the key config's are very limited. You can't map Caps lock and you can't have left (ctrl./alt./shifts) seperated for the right side. Lame. To change graphics modes, which you better do or Quake is a definate waste takes either a batch file command line or a console command line. Either way it's userfreindly hell. What a joke, they should have hired a part-time programmer for a week to make a good menu system that's about what it would take and makes me scratch and wonder who's on the ball at id. This whole procedure at first takes the user a bit to figure out and understand properly and many people here haven't figured it out yet. Not a good sign. Help/Txt files should only be used for compatibility issues not for menu commands. To many and to long help files and not that good in detail where detail is needed sometimes. Setting up multiplayer. Not completely intuitive. For Ex. how many mom's and pop's are gonna know that the hostname has to be the same on each system. Why not have a help button right there with you when your selecting this stuff. Easy stupid things I'm talking here. LET'S GET TO THE GAME ALREADY. The System the performance: I'm playing between 640x400 and 640x480 on a P-90 and P133. Not glass smooth in fact it has a faint gimp. So right off the bat you know there's gonna be a legion of FPS people going nuts. IMO the speed is fine but I'm sure my taste is different than the Doom crowd. I like a slower paced game with more stradegy even though slow glass smooth would be better. Multiplayer Setup and Stuff: I tried the hard mode only. Played IPX and Direct Connect. I did find a bug that crashed the game everytime. That being using the run button. Yep. Works fine in single games but in co-op everytime I tried to run it crashed. I did this about 5 times before I tired. The worst part was that I had to remap the key configuration because I couldn't save it. Dumb de dumb dumb. I still haven't played the game yet as well. Not what you call good first impressions. Couldn't save a multiplayer game period. Oh great the continuation of a poor Duke legacy. It's nice to jump in anytime though. Really nice feature. Thanks. So I pretty much mapped the run out of the game and played on. Performance dropped every so slightly from single player with two over a IPX connection. The game ran flawlously from that point. I'll try the run feature again tonight to see if it's a consistent problem. Gameplay: I like it. We have Doom and Duke which were mindless frag fests and that's nice. But again I'm into variety and stradegy and the latter needs a slower pace. I wouldn't say Quake hit's a perfect mark however since the variety and combo's are limited. With the graphics and gameplay stlye of this game it should have been a Dungeon Hack Adventure. In reality it has Dungeon Hack Speed with Action weapons and Action limited monster. I say this last statment in jest because for some reason Action 3D games like suck in weapon in monster variety and I still don't understand why. I like the monsters overall. The Ogre and those Baboons really add new life to the genre. The poly's give them a neat and interesting twist and they each have interesting characteristics about them. Variety is limited however and they're on the stupid side but that's normal right? The weapons are typical doom style the only thing that stands out really is the gernade launcher. What a unpredictable weapon, shucks half the time you do yourself in and I like that. It makes you think a bit before weilding that beast. With zombies they are required! Id should have seen that this game couldn't be Doom and it isn't. The graphics are to demanding for the sheer speed rush. They really needed to go RPG style all the way. Quake is nice but doesn't fill the need in either catergory to it's fullest. For a RPG style we need about 50 more monster varieties. About 20 more weapons and about 25 spells. Plus the trait that every weapon can't harm every monster. Again this element adds stradegy and some adventure to a game. The Zombie does have a limited version of this stlye built into it since you can't kill it with say a nail-gun, you need the granades. Auto Door/Use is fine but I can't believe to many people complained about it like id said. Underwater control I found to be good. Ducking is missed, Interactivity with enviroment is missed as is always nice to have even if it's trivial crap. Oh the dungeons could have had some more objects in them. Graphics Low res. awful. gag, puke and I apologize to anybody that has to deal with it. You deserve better! 640x400 up. Nice but limited to dungeon textures. Again making this game more a candidate for a RPG style game. Dark is a good word to. The feel of the graphics though are very good and gives you the sense of what the future has in store for us. The style of true 3D does feel more robust. Underwater is neat. Although your guy can only hold there breath for 10 seconds. What a wimp. Monsters are detailed and have some character. Pretty good here. Weapons look weak and are animated weakly. A step backwards from id's prior efforts. 2nd Worst Part of Quake - The blood. Eeww, can you say Atari 2600. There must be some technical reason why it's so blocky. But being a game player it's technically not my problem why it's so but it's so badddddd. I just smacked myself for looking at it. :) Sound Weapon sounds are weak. You got me on where they went wrong here. Doom was better and that shouldn't happen. Sounds like I heard this before a couple of sentences ago. Misc. sounds are usually on the good side however. Picking things up, underwater ect. Trent as stated in the help files did the effects and to my knowledge didn't do the unheard of music on the CD. Can anyone confirm this 100%?? If so Trent could have been Bob good but nothing to make you say wow I'm glad I paid that guy mucho dinero. MISC. Everybody is saying this is shareware and ID do this and do that before final. But when was the last time you seen any real change between the Shareware version and the final. Unless ID got scared from all the posts this is it folks with more levels. Oh ya when ou start over you get 66% health. Cute. This really does go hand in hand with what others are starting to say about id programmers being Satan worshippers. Not really a trait I would like to be known by. OVERALL: This game really isn't what it was supposed to be. It's fun to me and I like it. But it really doesn't know what it is. I personally want a RPG game with tremendous weapon and monster variety. Why we can't get this I don't know. But this has a RPG feel IMO but is lacking in variety. This game probably won't sit well with a lot of people because it really is DOOM 1, 2 or 3. It's Quake and it's not a fast paced bruhaha like the predecessors were. Final: It feels rushed because: 1. The menus suck. 2. Multiplayer difficulties. But it does give a different feel then the other games in it's genre. Duke people do have legitimate gripes as interactivity in Quake is nonexistent compared to Duke but Quake does have a more robust feel but it is limited. Well this review isn't definitive afterall. But does pretty much parlay the way I felt after one night of Quake. I'll probably buy it once released because I'm a sucker for good high res. multiplayer games, esp. of the first person perspective and Quake is just that. BH @START@Quake Console Commands List. Ok I decided it was time someone compiled a Quake console commands list. I hacked together a crude list of everyone I know about. Can people _email_ any additions and add them to the list and repost it every so often (rfairlie@extro.ucc.su.oz.au). Happy Quaking ... = Robert = ----------------------------------------------------------------------- this is my "still haven't bothered to copy over my sig" sig. :) ----------------------------------------------------------------------- Quake Console Commands List --------------------------- by Robert Fairlie-Cuninghame NB: This is _very_ _very_ prelim version, just to get a few commands flowing in so I can make a complete list. The commands below are the ones I know about. Note this is a draft version - I haven't got around to: 1) testing quake alpha commands 2) adding defaults 3) determining ranges 4) adding wether the command has KEYUP & KEYDOWN events defined, etc. 5) add more notes. 6) may add command line parameters. If you have anymore to add please email me them (rfairlie@extro.ucc.su.oz.au). Please "QUAKE COMMAND LIST" as the subject. I will post the list to the quake newsgroups. Format: command [optional parameter] <required parameter> (usually if no parameter supplied the current value will be shown) General Commands ---------------- Command Notes ----------------------------------------------------------------------------- ALIAS <name> <"commands"> BIND <keyname> <"commands"|aliasname> CLEAR EXEC <filename> HELP LOAD <savename> MENU_SAVE MENU_LOAD MENU_OPTIONS MENU_NET PAUSE QUIT SAVE <savename> SCREENSHOT SHOWSCORES SIZEUP SIZEDOWN SCR_CONSPEED <#> Console raise/lower speed. TOGGLECONSOLE TOGGLEMENU VIEWSIZE <40-120> WAIT Wait until last action completed. (very useful in aliases). ZOOM_IN ZOOM_OUT Control Commands ================ General Commands Notes ----------------------------------------------------------------------------- IMPULSE <0-8|9|10> IMPULSE 10 toggles through weapons CENTERVIEW CL_BACKSPEED <> CL_FORWARDSPEED <> CL_SIDESPEED <> KLOOK LOOKSPRING <0,1> LOOKSTRAFE <0,1> M_PITCH <#> Vertical mouse sensivity MLOOK SENSITIVITIY <number> SPEED Double Speed Movement Command Notes ----------------------------------------------------------------------------- ATTACK BACK FORWARD JUMP LEFT LOOKDOWN LOOKUP MOVEDOWN MOVELEFT MOVERIGHT MOVEUP RIGHT STRAFE Sounds Commands =============== BGMVOLUME <> CD <on|off|reset|play <#>|loop <#>|stop|resume|eject|remap <#><#>..|info> DECIMATE_SFX <0,1> DECIMATE_SFX_SPEED <#> DECIMATE_SFX_WIDTH <#> NOSOUND NUMCHANNELS <#> PLAY <path> PLAYVOL <path> <0.0-1.0> [<path2> <0.0-1.0>] SAVESND <path> SBINFO SOUNDINFO SOUNDLIST STOPSOUNDS VOLUME <0-1.0> Video Commands ============== GAMMA <> R_SPEEDS <0,1> Display drawing speeds. R_DRAWFLAT <0,1> R_CLEARCOLOR <0-255> VID_MODE <#> VID_NOPAGEFLIP VID_TESTMODE <#> VID_DESCRIBEMODES VID_DESCRIBECURRENTMODE VID_NUMMODES VID_WAIT <0,1,2> Multiplayer Commands ==================== Server commands Notes ----------------------------------------------------------------------------- COOP <0,1> DEATHMATCH <0,1,2> DEATHMATCH 2 has no item respawn. FRAGLIMIT <fraglimit> HOSTNAME <name> HOST_FRAMERATE <0-0.01> MAP <name> Restarts server on new level MAXPLAYERS <number> NET_MESSAGETIMEOUT <time> NET_STATS NET_SPEEDS PAUSEABLE <0,1> RESTART Restarts level with new values. SKILL <0-3> SV_GRAVITY <800> SV_MAXSPEED <320> SYS_TICRATE <interval> (dedicated only) TEAMPLAY <0,1> TIMELIMIT <time> Modem commands Notes ----------------------------------------------------------------------------- (didn't bother finishing this section yet .. so don't mail me) _COM_BAUD <#> _COM_INIT <" "> _COM_TYPE <#> COM1 COM2 DIAL,ANSWER DISABLE,ENABLE MODEM,DIRECT PORT <#> IRQ <#> RESET Client commands Notes ----------------------------------------------------------------------------- _CL_NAME <name> _CL_COLOR <0-15> [0-15] NAME <name> COLOR <0-15> [0-15] CONNECT [name|phonenumber|ethernet address|#] DISCONNECT HOST_SPEEDS <0,1> MESSAGEMODE SLIST Cheats ====== FLY GOD MAP <START|ExMy> IMPULSE 9 NOCLIP @START@A treatise on Quake improvements The problem about these senseless comparisons between Quake and Duke 3D is that Id didn't make the best out of Quake's 3D engine's potential. Duke3D is a very cool game, but it's engine is mostly (like 75%) bitmap-based! The guys at Id didn't make it clear to everybody that a full-3D engine is *much* more than just being able to look up & down without distortion and having poligon-based monsters and objects. I once read a message where John Carmack said he was willing to make "reasonable user suggested improvements" to the game. I think the best improvements are the ones that would first *knockout* Duke3D as a worthy competitor. So I came up with some ideas: Players must be able to see other player's selected weapon in multiplayer mode ----- I don't think I'm asking too much. In Duke3D, this would be a foolish impossibility since it would require over 50/80 ugly bitmaps for *every* different weapon Duke could be using. Quake can do that without any sacrifice since players are all polygon-based (I've already seen the player change from axe to a sort of "anygun" in a deathmatch); It would be cool if the water's surface had shadow mapping ----- The water's surface waving effect is amazing, but it seems to me that this makes it impossible for the engine to render a "shadow map" onto it like it does with the floor. That gives the water/slime a Duke3D-cartoonish look to it. I vote for it being *real-like* with shadows and everything. Player should be able to see some of his own body parts when looking down or swimming ----- This is something NO Duke3D-like game could ever do, and it would really add to realism. Looking down and seeing your feet, legs and torso, your arms holding the gun, could make you stop feeling like you're there only in spirit. Players and monsters should project simple shadows on their surroundings ----- I've seen explosions and rockets project light on the walls in an awesome spherical fashion. As a result, the opposite effect (shadowing) must be completely possible, and it should be used on the proximity of a monster/player, especially on the floor. Moving walls and objects should have their shadow map unpegged ----- (so a door or bridge won't move like the shadow's *painted* over it) Something that's been annoying me since the first time I noticed it. It's an enhancement that seems a little hard to make. Anyway, it should be done for the sake of realism. Water's too crystal clear ----- A simple change of palette and a wavy screen effect is good but not enough. I'm sure Id's programmers can do better than that. Look at ROTT's *fog* effect (level 2, first episode). If they'd make a thick hazy *underwater* atmosphere, it would be totally awesome! Dead bodies look awful when they hang over edges or when half stuck in a wall ----- There's gotta be a way outta this. Dead bodies look like statues when hanging on edges, with, like, 5%-45% of their bodies on a ground and the rest hanging stiff in midair. It looks so stupid I sometimes wish I hadn't killed it. I was wandering about a solution for that. Some calculations could be made in order to prevent this from happening. Be it by sliding the body gently until it falls again (or gets out of a wall), making it roll over the edge or even making his limbs hang down to the floor if they're in midair -- with blood dripping from them, of course. If the body started twisting and twitching in agony just after being shot or blown away, it could serve as an excuse for sliding and falling again. Big pixels ----- I like the way Quake uses those big pixels to represent bullet puffs, explosions and bloodbaths -- they make these animations a lot simpler. So I came out with some new ideas for them: * Splash animation - I was horrified to witness that, when I shot the water's surface, there wasn't a hint of splash! It is imperative that, when something jumps in or out of water, when you're swimming on its surface, or when someone leaves the water dripping (or leaving wet footprints) there's gotta be water pixels all over! * Bubbles - simple underwater pixels should be produced when you jump in, when you're gasping for air or when someone tries to shout in pain (And I don't want those ugly blue bitmapped bubbles from E1M4). By the way, rockets make bubbles underwater, not smoke. * Sparks - should occasionally jump out of lava pits and other fire sources (like torches, for example). * Blood - We all love seeing blood and it should be used in abundance. They can also appear when a monster/player is severely damaged -- spilling out of his body, leaking from a wound or in a death sequence. * Dust - when walls or moving objects move or touch each other, they should produce sparks or dust from friction; when something lands on the floor or when the player is sliding by a wall. * Fire - How about this: what if monsters get *on fire* if they're directly damaged by explosion? Wouldn't it be cool? Their bodies could get filled with massive spots of bright orange/yellow pixels for fire and exhaling gray ones for smoke. One mad idea: moving walls and objects could have a sorta' pre-programmed shadow animation (read this!) ----- What if, from a well-lit place, a door opens and gives access to a darker room? Shouldn't the darker room get illuminated now that the door is open? And what about a horizontally moving elevator? shouldn't it's draw a shadow on the floor while it's moving? It's obvious that Quake engine does not compute light projections at real-time -- and I'm not asking it to do so, the engine is very good as it is. Those shadows are probably composed right after the level is finished, using some kind of software that calculates the projections and provides them as a fixed map for every wall, floor and ceiling of the level. What I'm saying is that, when moving objects (like a door, an elevator, retractable bridges, etc.) are designed, they have a specific path to cover once they are activated. So what if each of these objects had a complete *animation of shadow maps* in which each frame would be used in a determined point of this path? The object would project a pre-defined shadow while it moves, giving an awesomely realistic effect! But, anyway, it would be asking too much from Id's programmers (and it could slow down the game a lot). Just a thought. Duke3D-based improvements ----- These are some ideas that I borrowed from that Duke3D game that would help Quake's engine look a little better: * Torches and other fire sources should hurt the player if he gets too close. * The water surface should block or distort ambient sounds from outside -- underwater should have it's own sound ambience with lots of water/bubble-related noises. * Sound should behave differently underwater -- It should be damp and low. * Underwater hearing range has to be increased -- since sound waves propagate farther and faster through water. * Sound echoing and reverb in some places. * When a door opens in a dark room, it should light up the room a little. * Ask if player wants to start from previous savegame after he dies in single-player mode. * Player view should bounce when he lands and before he jumps. * Special items and powerups should be kept in an inventory and used only by user's request (optional). * The **duck** command. Some extra details ----- * Critical messages shouldn't appear in the middle of the screen, their position could be user-definable -- although they're important, they're not as important as spotting an incoming rocket. * Special sound effects and ambient sounds should have their volume set separately -- sound ambience is good for immersion and realism, but adds nothing to playability. * Status bar could have a timer indicating how much the power-up will last or how much oxygen you have left -- sometimes staying underwater is critical, a timer or percentage bar could help you know when it's time for some air. * Explosions should be faster, produce an intense lightning, project some particles that damage and leave smoke -- that would make it look more like real ones. * Nails should ricochet sometimes -- I hear them doing so, don't you? * Coop view. Monster-related details ----- I considered monster-related suggestions as details, since I believe this game is mostly concerned with deathmatching. * Monsters should die if they fall in lava -- self-explanatory. * Monsters should swim underwater, instead of walk -- I've seen a fiend underwater; believe me, it's ridiculous. They should also reach for air sometimes. * Monsters should be able to look up and down and attack in any direction -- those fiends are stupid; they can jump far but they don't jump up when I'm shooting them from above neither can those ogres hit me with grenades. * Wild monsters, like fiends, could eat dead body parts -- just an idea. * Dead bodies should float on the water surface; * Smarter monsters -- being polygon-based, I know there's a certain limit for the number of monsters in a room or level; so if there can't be monsters in quantity to make the game harder (like Duke3D does), why not make them brighter? I've some suggestions for things that monsters could do to make them *look* like they have some IQ: dodge, avoid player's aim (or field of vision), pretend dead, get pissed off, panic, beg for mercy, run after enemy (if he's running away), run from a grenade/rocket, run away if damaged, run away to call others, react if he sees a fellow monster being attacked, celebrate after killing his enemy, worship a boss-monster or an image, etc. These ideas are open for discussions and I hope guys from Id agree with at least some 25% of them. I definitely think Quake is a game that can perfectly KICK ASS of any of these BITMAP-BASED 3D-WANNABES of the market! Daniel Gomes danielfg@openlink.com.br @START@QUAKE Mini-FAQ . . (96/07/19) r 'm d ^b $ '$ e d JF 4r $$ $E 4$L 9$ :P $$ `$ $L J$ $$ $k F`$. d$ .$" $$ R$ $L $$ $F @ $$ 9$*'*$$. $$* '$F 3$F @$ $$ $F J" `"$N @$ ^$L $$ `$i 4$r .dE '$ .$ xF $L 9$ $ "$ :$ *$$$@$b@$$" '" ^ ' "`'" ^"*$P" '$r m i n i - f a q $ $ * by Tom Wheeley <tomw@tsys.demon.co.uk> Table of Contents. (Some changed sections prefixed with '|') Intro 1 - What is QUAKE? | 1.1 Overview of QUAKE. | 1.2 Playability issues | 1.3 What platforms will QUAKE run on? 1.4 Hardware requirements. 1.5 How well do network games run | 2 - Where can I get Quake? 3 - FAQs regarding the Quake Shareware (temporary Quake FAQ) 4 - Further Information on QUAKE. 4.1 Documents with QUAKE information. 4.2 Newsgroups and IRC. | 4.3 A full QUAKE FAQ. 4.4 Running a QUAKE server. 5 - Popular Quake Internet sites. 5.1 FTP sites 5.2 WWW sites * Intro * The purpose of this document is to inform people about the game Quake and to reduce the amount of frequently asked questions to the relevant | Usenet newsgroups. It is *not* a source of information on Quake itself, | for that see the Quake FAQ (section 4.3) This FAQ may be distributed freely, provided it remains unaltered, and the original author is mentioned. It is forbidden to redistribute this FAQ commercially in the form of magazines, books, CDs or other pay services without prior permission of the author, Tom Wheeley <tomw@tsys.demon.co.uk> This mini FAQ will be reposted weekly to relevant gaming Usenet news groups and it's latest version can be retrieved from: ftp://ftp.mantis.co.uk/pub/quake/periodic/mini_faq Thank you to joost schuur (jschuur@globalnews.com), who originally wrote the mini FAQ. * 1 * What is QUAKE? * 1.1 Overview of QUAKE QUAKE is a 3D 'point of view' action orientated game with certain role playing elements from id Software. It is the successor to DOOM and features an engine with many enhancements, such as: . full six degrees of freedom. no more 4.5 degrees as in DOOM . polygon based, texture mapped items . environmental sound effects . jumping and looking keys but no use key . several different death scenes . highly advanced networking capabilities: + QUAKE servers that can be linked among each other + dozens of players in one game (over network) + leave/join games in progress + source code availability for the server. make your own modifications and recompile on other platforms. . QUAKE will come with its own C like programming language, allowing you to create add-ons to the game never before possible Quake is centred round a medieval / sci-fi theme, with `slip gates', teleportation machines being used for malignant purposes by the evil Quake from another dimension. All the sounds for Quake are being done by Trent Reznor, of Nine Inch Nails fame. There are also some music tracks supported by Quake, more information on these will be revealed when someone has a Quake CD. The specification for QUAKE has changed many times and this has drawn criticism to id for 'lying'. Remember it is often very difficult to implement all the great ideas that you may have for a game. To quote: "We're often wrong about what we think is going to happen". ddt on IRC 1.2 Playability issues o Control . JUMP control. Jump over knee high obstacles at last (unlike DOOM) . LOOK control. Hold down the look control, and you can effectively turn your head with the direction keys / mouse . No USE control. Switches are `switched' by walking/shooting. o Movement . No Strafe-Running bug (It may feel slow when you run diagonally) . In general, the speed is slower | . Always-run menu opion o Weapons QUAKE will be using military style weapons instead of Medieval ones: . Shotgun Super Shotgun . Nailgun Super Nailgun (Ammo has NiN logo on it) . Rocket Launcher Grenade Launcher | . Lightning Gun (not in the shareware maps) | The hand to hand weapon is an Axe o Deathmatch . Quake Deathmatch is far superior to DOOM Deathmatch due to the enhanced control system and the gallons of blood which fly everywhere. The registered version of Quake also comes with 6 special DM levels! . Standard deathmatch is 'altdeath' o Tricks and Traps . With the enhanced engine that Quake offers, there are a greater range of devious traps, mainly involving spikes, lava and crushing ceilings. . Secret areas are designed to be either hard to find or to be behind shootable doors. . No longer are doors and moving items restricted to up and down movements. For example, one door is designed from four triangles, which open out from the centre. o Miscellaneous . Lava is much more dangerous than before . Armour is much more useful . There is now water and realistic swimming. It is now possible to `run out of breath' whilst underwater. 1.3 What platforms will QUAKE run on? There has been great debate on which platform QUAKE will arrive first. Due to the larger market, this is DOS. Dos + Windows95: Quake is designed to run in DOS, but will run in Windows95 if you have 16Mb of Memory. A native Windows 95 version of Quake should be released sometime after the DOS release. OS/2: Quake will run in an OS/2 Dos box if you give it 8Mb of DPMI memory. One warning : Quake takes all DPMI memory that is given. So don't give it 512MB of DPMI, since your swapfile will grow until that 512MB is full or your harddrive goes berserk (read full). | Linux: | A port by ddt for the X Window System has been done. Note that you | need a recent kernel to run Quake, but you should really think about | getting Linux 2 anyway. id intend to release the source code for the low level parts of the game, so that 3rd parties may write their own device drivers. (This enables hardware manufacturers to enable QUAKE support for their devices). 1.4 Hardware Requirements This is probably the question that's going through everyone's minds the most. 'How will QUAKE perform on my system?' and 'Will I need a pentium system?'. The minimum system for QUAKE is really a 60MHz Pentium. QUAKE will not be a Pentium only game, but comparisons of Quake on a 486 have been made to Doom on a 386. A P-75 will yield a reasonable frame rate, and a P-100 was stated as a _good_ system to play QUAKE on. Quake *requires* a floating point unit, and so people with 486sx systems or NexGen Pentium class systems will not be able to run Quake. Note that although a 486DX4/100 sounds faster than a Pentium 60, the latter has a far superior FPU, so is faster than the 486! As far as RAM is concerned, indications are that 8 megs will probably be the minimum specification for QUAKE. 12 or more megs will certainly help make playing QUAKE *much* more enjoyable. Quake is very memory hungry, and you may get a reduced game if playing with 8Mb. QUAKE will support the new 3D accelerator cards, but no concrete information is available at the moment regarding which ones. id have said that it will be easy for manufacturers of any product to write drivers for QUAKE. Hints have been made that a 3D accelerator card will greatly affect the performance of QUAKE. It is uncertain whether an accelerator card will have the desired effect on a 486 at this time. 1.5 How well do network games run For some weeks now, people have been envisioning huge interconnected worlds with 'Bands of roving QUAKE Gods' in them. Unfortunately, real life has to intervene somewhere. QUAKE will be able to support unlimited numbers of players in theory, but bandwidth considerations are paramount here. Network Quake games can have between 2 and 16 people in them. Team games are possible via colour co-ordinated pants (`trousers' for wondering Brits ;) Over modems, id say that they are aiming for 3 players over a 14,400bps connection, and 5 players over a 28,800bps connection. QUAKE is no longer expected to have the live voice system into the world, even over ethernet. * 2 * Where can I get Quake? * Quake is available in 7 disk sized .zip files: | qsw101_1.zip, qsw101_2.zip, ..., qsw101_7.zip or alternatively one big file: | quake101.zip | Version 1.01 is the current release proper of Quake. Note that you | *cannot* play your own maps with this version, as you could with v0.9x Quake is available from the following FTP sites; please choose the site closest to you: ftp.idsoftware.com/idstuff/quake/ (California, USA) * ftp.cdrom.com/pub/idgames/idstuff/quake/ (California, USA) * quake.best.com/mirrors/idsoftware/ (California, USA) * ftp.gamesdomain.com/pub/companies/id/quake/ (Tennessee, USA) * ftp.cssweb.com/pub/games/idstuff/quake/ (Kentucky, USA) * sparky.bright.net/quake/ (Ohio, USA) * ftp.stomped.com/pub/idstuff/quake/ (Minnesota, USA) * www.pht.com/pub/gamehead/id/ (USA) * ftp.technomancer.com/pub/idstuff/quake/ (Virginia, USA) * ftp.infomagic.com/pub/mirrors/doom/idstuff/quake/ (Arizona, USA) * ftp.feist.com/pub/pc/games/quake/ (Kansas, USA) * ftp.ameritel.net/idsoftware/quake/ (Maryland, USA) * ftp.getquake.com/pub/quake/ (Kansas, USA) * quake.osiriscorp.com/pub/idstuff/quake/ (New York, USA) * iclass.com/pub/quake/ (Utah, USA) * ftp.islandnet.com/mirrors/idsoftware/ (Victoria, Canada) ftp.orst.edu/pub/doom/idstuff/quake/ (Oregon, USA) ftp.ais.net/pub/idgames/idstuff/quake/ (Illinois, USA) ftp.gamers.org/pub/games/idgames/idstuff/quake/ (New York, USA) mirrors.aol.com/pub/pc_games/doom/idstuff/quake/ (Virginia, USA) garfield.sch.bme.hu/pub/idstuff/quake/ (Budapest, Hungary) idmirror.netvision.be/idstuff/quake/ (Heverlee, Belgium) ftp.flexnet.net/pub/quake/ (England) ftp.passagen.se/pub/idstuff/ (Sweden) ftp.pk.edu.pl/pub/games/id/idstuff/quake/ (Cracow, Poland) camel.frtk-campus.mipt.ru/pub/idstuss/quake/ (Moscow, Russia) rulhmpc49.LeidenUniv.nl/pub/mirrors/idsoft/ (Leiden, Holland) ftp.gig.nl/pub/idstuff/quake/ (Amsterdam, Holland) ftp.volftp.vol.it/pub2/idstuff/quake/ (Cagliari, Italy) ftp.origo.telenor.no/pub/quake/ (Oslo, Norway) ftp.spel.postnet.se/pub/games/id/ (Sweden) ftp.bnd.de/pub/quake/ (Berlin, Germany) ftp.fu-berlin.de/pub/pc/msdos/games/doom/idstuff/quake/ (Berlin, Germany) ftp.luth.se/pub/games/doom/idstuff/quake/ (Sweden) ftp.sunet.se/pub/pc/games/idgames/idstuff/quake/ (Sweden) flinux.tu-graz.ac.at/pub/idsoftware/idstuff/quake/ (Austria) ftp.calvacom.fr/pub/pc/doom/idstuff/quake/ (France) nctuccca.edu.tw/PC/games/DOOM/idstuff/quake/ (Taiwan) hyperactive.com.au/pub/games/idstuff/quake/ (Sydney, Australia) ftp.powerup.com.au/pub/games/doom/idstuff/quake/ (Australia) ftp.sun.ac.za/pub/msdos/idgames/idstuff/quake/ (South Africa) (sites marked with a * will get quake uploaded directly by idsoftware. others are mirroring sites) [thanks to joost schuur for this list] Make sure you read the documentation before playing. Especially the README.TXT and MANUAL.TXT | The Linux version is still at 0.91, and can be found at: | | ftp.lek.net/pub/linux/quake/intel_linux_quake091.tgz * 3 * FAQs regarding the Quake Shareware * Q. There is no music! A. The shareware version of Quake downloadable from the 'net does not have any music. This is because the music, done by Trent Reznor and Nine inch Nails, is on CD only. This results in far better quality music. If you put any music CD in your CD-ROM drive, then Quake will play that CD for you, changing tracks when you change levels. Q. How can I change the screen resolution? A. First of all, if your video card doesn't support VESA 2.0, you should get UNIVBE from Scitech (http://www.scitechsoft.com). Run this according to the instructions before playing Quake. In Quake, go to the console and type: `vid_describemodes' This will list all the available video modes (you can scroll the console display with Page Down and Page Up). To select a video mode, type: `vid_mode 11' or whatever video mode you want instead of 11. Q. Is there a close-up key? A. Yes. Hitting F11 will zoom the display tremendously. Try this when looking at a far away monster or power-up. Q. Why doesn't my joystick work? A. Do you have version 0.92 yet? If not, see section 2. Note also that your joystick must be plugged in when Quake launches. Q. How do I kill Chthon? A. Some hints: . Don't waste your ammo . Take a look round the mechanics (and more) of the level first. * 4 * Further Information on QUAKE * 4.1 Documents with QUAKE information You can get up-to-date information from the horses mouth, so to speak, by accessing John Carmack's (lead programmer at id) work logs. You can do this using finger: finger johnc@idsoftware.com Also on display is John Cash's (network programmer at id) work logs. finger jcash@idsoftware.com 4.2 Newsgroups and IRC A new rec.games.computer.quake newsgroup hierarchy consisting of three groups (rgcq.announce, rcgq.editing, rgcq.misc) successfully passed the Usenet Call for Votes procedure on 16th November 1995. These newsgroups were finally created on January 8th 1996, despite uncertainty regarding the final name of QUAKE. Should your newsserver not carry these groups, ask your newsadmin to add them. Until then, QUAKE can also be discussed on the groups comp.sys.ibm.pc.games.action and rec.games.computer.doom.misc. Please note that alt.games.quake (a.g.q) is now obsolete, and all QUAKE discussion should be within the rec.games.computer.quake hierarchy. For some of the more general discussion typical of a.g.q, a new newsgroup, alt.games.upcoming-3d has been created. For more information on why alt.games.quake is obsolete (and why alt.games.quake cannot just be left alone), read: http://www.cdrom.com/pub/idgames2/docs/faqs/agqr_faq.html The main groups for QUAKE discussion are now the 'rec groups': news:rec.games.computer.quake.announce (moderated) news:rec.games.computer.quake.misc news:rec.games.computer.quake.editing and the new groups: news:rec.games.computer.quake.playing news:rec.games.computer.quake.servers On IRC (the Internet Relay Chat), QUAKE enthusiasts already meet on the #quake channel. 4.3 A full QUAKE FAQ | Toby Goldstone <toby@inferno.prestel.co.uk> is currently maintaining | the full Quake FAQ. He currently posts it in: | | rec.games.computer.quake.announce | | and there should be a WWW address for it shortly. 4.4 Running a QUAKE server There is not much information regarding QUAKE Servers at the moment, but id may be releasing the source code for the QUAKE Server. This should mean that you will be able to compile it for many platforms, as well as adjust it to suit your means. The Quake Servers mailing list has restarted at a new location. The address is now <quake-servers@premier.net>. To subscribe, send mail to <mailto:quake-servers-request@premier.net> with `subscribe' in the body of the mail. | Both <http://www.stomped.com> and <http://citrix.progress.com> have frequently updated databases of servers, and can give you information on currently running games. * 5 * Popular Quake Internet sites. * 5.1 FTP sites There are two main FTP sites with all the latest utilites and maps. - ftp://ftp.cdrom.com/pub/idgames2 - ftp://ftp.stomped.com The best of what is here is available at <http://www.stomped.com> 5.2 WWW sites Here is a list of some of the larger and more famous sites dedicated to Quake. There are many links to other pages from both Aftershock and The Quake Stomping Grounds. - id Software's site: http://www.idsoftware.com If you have problems accessing this site, then try: http://206.61.48.163 - The QUAKE MiniFAQ on the Web http://doomgate.cs.buffalo.edu/docs/FAQ/djmfaq/dj-quakefaq http://home.pages.de/~helmberg/Quake-Mini-FAQ.html | - Aftershock, where Quake awoke - Sadly, this site was closed down for | all but the files section :( http://www.nuqneH.org/aftershock - The Quake Stomping Grounds Screenshots, Maps, Utilities, Benchmarks, Hacks, Monsters, Console cmds http://www.stomped.com - The Quake Development support pages. (For people *writing* Quake utils) http://www.gamers.org/dEngine/quake **************************************************************************** Please send suggestions for the FAQ to the maintainer: tomw@tsys.demon.co.uk Mail regarding the HTML-izing of the FAQ should go to the respective author @START@Quake FTP list (repost) For those having hard time trying to access id's page.... From www.idsoftware.com We split QUAKE into files that will fit on 1.44 mb floppies so you can copy each file to a disk for backup purposes, or to give to a friend who doesn't have internet access (just in case you need someone to beat on in deathmatch). All seven disks are required to install QUAKE. The filenames for the 7 disks are: qsw091_1.zip to qsw091_7.zip. Alternatively you can download one huge .zip file called quake091.zip. Now available at: ftp://ftp.idsoftware.com/idstuff/quake/ Require: Personal Computer with a Pentium Processor. 8 megabytes of RAM to play in DOS, 16 megabytes to run in a Win95 DOS Box. A Sound Blaster or 100% compatible sound card is highly recommended. 40 megabytes available hard disk space. Installation tips Unzip all Quake archive files into a temp dir. Type INSTALL at the DOS prompt and follow instructions. Mirroring sites The following mirror sites also carry QUAKE. Sites with an asterisk (*) will have QUAKE directly uploaded by id software the day it's released The site name links to the entire Quake directory: ftp://ftp.cdrom.com/pub/idgames/idstuff/quake/ Walnut Creek CDROM (California, USA) * ftp://quake.best.com/pub/idsoftware/quake/ Best (California, USA) * ftp://ftp.stomped.com/pub/idstuff/quake/ Stomped (Minnesota, USA) * ftp://ftp.gamesdomain.com/pub/idsoftware/quake/ Gamesdomain (Tennesee, USA) * ftp://ftp.cssweb.com/pub/games/idstuff/quake/ Custom Software Solutions (Kentuky, USA) * ftp://sparky.bright.net/quake/ Com Net Inc. (Ohio, USA) * ftp://ftp.technomancer.com/pub/idstuff/quake/ Technomancer (Virginia, USA) * ftp://ftp.infomagic.com/pub/mirrors/doom/idstuff/quake/ Infomagic (Arizona, USA) * ftp://ftp.feist.com/pub/pc/games/quake/ Feist Connections (Kansas, USA) * ftp://ftp.ameritel.net/idsoftware/quake/ Ameritel (Maryland, USA) * ftp://ftp.getquake.com/pub/quake/ Getquake (Kansas, USA) * ftp://quake.osiriscorp.com/pub/idstuff/quake/ Osiris Corporation (New York, USA) * ftp://iclass.com/pub/quake/ Iclass (Utah, USA) * ftp://www.pht.com/pub/gamehead/id/ Pacific HiTech (Utah, USA) * ftp://ftp.islandnet.com/mirrors/idsoftware/ Islandnet (Victoria, Canada) ftp://ftp.orst.edu/pub/doom/idstuff/quake/ Oregon State University (Oregon, USA) ftp://ftp.ais.net/pub/idgames/idstuff/quake/ American Information Systems (Illinois, USA) ftp://ftp.gamers.org/pub/games/idgames/idstuff/quake/ gamers.org (New York, USA) ftp://mirrors.aol.com/pub/pc_games/doom/idstuff/quake/ America Online (Virginia, USA) ftp://ftp.nuqneH.org/pub/quake/idsoftware/ Aftershock (London, UK) * ftp://ftp.flexnet.net/pub/quake/ Flexnet (London, UK) * ftp://idmirror.netvision.be/idstuff/quake/ Netvision (Heverlee, Belgium) * ftp://ftp.passagen.se/pub/idstuff/quake/ Passagen (Sweden) * ftp://garfield.sch.bme.hu/pub/idstuff/quake/ 'Garfield' (Budapest, Hungary) * ftp://ftp.pk.edu.pl/pub/games/id/idstuff/quake/ Cracow University of Technology (Cracow, Poland) * ftp://camel.frtk-campus.mipt.ru/pub/idstuff/quake/ 'Camel' (Moscow, Russia) * ftp://rulhmpc49.LeidenUniv.nl/pub/mirrors/idsoft/quake/ Leiden University (Leiden, the Netherlands) * ftp://ftp.gig.nl/pub/idstuff/quake/ Gig (Amsterdam, the Netherlands) * ftp://ftp.volftp.vol.it/pub2/idstuff/quake/ Vol (Cagliari, Italy) * ftp://ftp.origo.telenor.no/pub/quake/ Origo (Oslo, Norway) * ftp://ftp.spel.postnet.se/pub/games/id/ Postnet (Sweden) * ftp://ftp.bnd.de/pub/quake/ BND (Berlin, Germany) * ftp://ftp.fu-berlin.de/pub/pc/msdos/games/doom/idstuff/quake/ Free University Berlin (Berlin, Germany) ftp://sunsite.doc.ic.ac.uk/packages/idgames/idstuff/quake/ Sunsite, Imperial College (London, England) ftp://ftp.sunet.se/pub/pc/games/idgames/idstuff/quake/ Sunet (Sweden) ftp://ftp.luth.se/pub/games/doom/idstuff/quake/ Luth (Sweden) ftp://flinux.tu-graz.ac.at/pub/idsoftware/idstuff/quake/ Technical University Graz (Graz, Austria) ftp://ftp.calvacom.fr/pub/pc/doom/idstuff/quake/ Calvacom (France) ftp://PC/games/DOOM/idstuff/quake/ National Chiao Tung University (Taiwan) ftp://hyperactive.com.au/pub/games/idstuff/quake/ Hyper@ctive Games (Sidney) * ftp://ftp.powerup.com.au/pub/games/doom/idstuff/quake/ Powerup ftp://ftp.sun.ac.za/pub/msdos/idgames/idstuff/quake/ Stellenbosh Archive (South Africa) | _ | Ka On Lee |_(0)_| ------==<[\-(.)-/]>==------ kolee@chat.carleton.ca ^ \#/o o\#/ ^ al555@freenet.carleton.ca ' ` @START@Mini-Review Modem DM: Quake 0.92 vs Duke 1.3D This is my little review of Quake 0.92 DM vs. Duke 1.3D DM over a modem connection. This is probably the most common way people will be able to play DM's. (Not everybody has access to a local area network.) NOTE: This is just my opinion on MODEM DM's. DM play is *completely* different from single player play IMHO. When I'm playing single player, I can blast a monster, then walk around and explore the area I just cleared with *no* chance of another monster walking in on me. When I'm playing in a DM, I don't have time to stand there and admire the scenery. I'm usually running for my life. :-O I've played about two hours each on Quake 0.92 DM and Duke3D 1.3D DM. The systems used in the DMs were as follows: Server: P90 with 16 MB (Neptune Chipset) ATI Graphics Expression 2MB Video Card GVC 28.8 kbps Internal Modem Client: P100 with 32 MB (Triton Chipset) ATI Graphics Expression 2MB Video Card USR Sportster Vi 28.8 Internal Modem Gravis Ultrasound 2.4 (1MB) and SB Clone The reason I was the client, was because the USR would not connect properly with the GVC modem when receiving calls. Both were tested with the first supplied level. So eventhough I was using Duke3D registered, it would have been the same as if I were using Duke3D shareware. Summary: Quake: Nice dark atmosphere, extremely jerky movement (I was the client, remember) at 320x200, little interactivity with the environment that other player can see. Duke3D: Great Interactive Environment, nice weapons for DM, smooth movement at 640x480, you can crouch, and vid-cameras. The winner is: Duke3D hands down modem DM champ. For now ;-) For overall deathmatch modem gaming enjoyment with the hardware I have, Duke3D is the best; However, I do agree that Quake is a technically superior game with *much* more potential. But unfortunately, potential doesn't help improve game play. (If I always waited for the better thing to come out, I wouldn't have a computer. Every month newer and better things come out.) Even if Quake had a decent frame rate on my machine, the lack of DM Game features in Quake would make my DM experience much less enjoyable. The inclusion of pipe bombs, holodukes, trip bombs, jet packs, crouching and vid-cameras to Duke3D adds more strategy to the DM. You can set traps, crouch behind items and then pop up to surprise your enemy. You can close doors to fool others into thinking you're in the room when in fact you're not. Or set up a holoduke to confuse your foe to allow you to get that extra shotgun blast in. The Grim Details: (In general order of importance to me) Duke3D 1.3D Quake 0.92 Important Items ============================ 1. Response Time: Great Lame 2. DM Game Features: Great Fair 3. Graphics Resolution: Good Bad 4. Sound Effects: Average Great 5. Graphics Quality: Good Great 6. Music: Okay None ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Secondary Items 7. Linux Support: Never Extraordinary 8. Ease of Setup: Fair Lame 9. Quirks that pick me: A Few A Few More 1. Response Time Duke3D rules. I know Quake's Client/Server architecture is more elegant and allows net and modem play at the same time. Plus will not degrade everybody's performance because of one slow client. BUT I don't care when I'm connected one on one by modem. All I noticed were that my movements were extremely jerky even at minimum resolution in Quake, and there were only slight pauses infrequently running Duke3D 640x480. 2. DM Game Features Duke3D wins again, no comparison. Vid-cameras, pipebombs, doors that you can leave open, holoduke, trip bombs, things in the environment that you can break that others can see, user changeable lighting (eg light switches) and finally crouching. None of these *very* useful features are available in Quake. These features add ALOT to the DM experience. 3. Graphics Resolution Duke3D wins again. This is closely related to response time, but is a separate aesthetic consideration. I find 640x480 *much* more pleasing than 320x200. Quake is unplayable at 640x480 in a modem DM on my machine, but Duke3D is great. 4. Sound Effects Quake wins. The overall quality of the sound effects in quake is superior. For example the "tinking" of the nails as they hit stone are a nice touch. For me (I have a Gravis Ultrasound and a SB clone) the sound driver quality of both were about the same. Duke3D 1.3D has problems with the Gravis when I try to enable MIDI music and sound effects at the same time, I only get the right sound channel. :-( <This problem was not there in the previous versions of Duke3D.> And what can I say, quake only supports SB, and since I have a mono SB card, it's all in mono. 5. Graphics Quality Quake wins. The 3D polygon character never looks bad. (However it doesn't look great either.) The character bitmaps in Duke3D can look bad especially when you run around a holoduke. The background graphics contribute more to the atmosphere in Quake then in Duke3D. But in deathmatch, I'm too busy trying to blow my opponent away, or dodging his shots, I don't have time to admire the fact that he is 3D polygon object or a 2D sprite. A 2D sprite is more than adequate for an enjoyable DM gaming experience. 6. Music Duke3D wins for now. There is no music in Quake. I can pop in a CD and play it when I'm playing Duke3D as well as choosing to go with the supplied MIDI music. I don't like the midi music that comes with duke3D much, but it does blend in nicely with the levels. 7. Linux Support Quake rules. Yeah, yeah, I know this has little to do with modem DM play with DOS programs, but hey, I'm a linux junkie. I use it for all my internet browsing. It was a blast playing Doom2 in a separate X window *while* ftping with little effect on the transfer rate. Let's see anybody do that with Win95 or Win3.1. ;-) 8. Ease of Setup Duke3D wins just because Quake 0.92 is worse. Duke3D has a fairly straight forward modem setup menu. It would be better if it were better integrated into the game. Quake 0.92 on the other hand, has integrated setup, but it is very confusing to get working. Hopefully both companies will improve on their interfaces. A complete list of console commands for Quake to be included with the distribution should be mandatory. Built in help for console commands would be ideal. 9. Quirks that Pick Me Duke3D has less. First Duke3D. The talk is limited to one short line at a time. The surroundings are too cartoonish, not as enveloping as Quake. No direct internet support. The rest are minor complaints. If you choose your "mighty foot" as your weapon, press "fire" and press the quick kick key, "`" you can see both legs kicking. And finally distortion when looking up. Now Quake. The POV of the character is wrong. It's as if I were a midget. The character *still* can't jump worth anything on the normal levels. I can pound monsters into submission with my Axe, but still can't climb up onto something higher than my head. Stupid auto open doors. Doors that need to be *shot* to be open. What's wrong with a use key? And push-only switches that can't be activated by a shot. Wilson ====================================================================== Wilson Seto w.seto@ieee.org, wseto@iossvr.gm.hac.com Vancouver, BC Disclaimer: This message contains my personal opinions. It is in no way representative of the views of the Hughes Aircraft Company. @START@Quake Shareware Secrets 1.1 Quake Shareware Secrets 1.1 An HTML version of this list is available right <A HREF="http://www.crl.com/~rhofmann/secrets.html">here</A>. Table of Contents: Introduction The Secrets Introduction E1M1: The Slipgate Complex E1M2: Castle of the Damned E1M3: The Necropolis E1M4: The Grisly Grotto E1M5: Gloom Keep E1M6: The Door to Chthon E1M7: The House of Chthon E1M8: Ziggurat Vertigo Contributors Introduction ------------ The purpose of this list is to provide instructions on how to find the secrets in the game Quake. Currently, the shareware version is the only legal version which the general public can possess, so only secrets from the shareware version will be provided. When I get the registered version, I will begin adding secrets from there. (NB: I'm only 14, and my parents may not get me the registered version for a while. If that is the case, I will either accept detailed descriptions on how to get to secrets or have someone else take over. And no, they don't let me mail order $50 software anytime I want to.) If you have a comment, suggestion, or addition, e-mail me at rhofmann@crl.com. MAIL REGARDING CHEAT CODES, COMMANDS IN THE CONSOLE, OR ASKING HOW TO GET TO A SECRET LISTED IN HERE MAY BE DELETED WITHOUT NOTICE. Secrets ------- Level: Introduction #1 - From the start of the level: Enter one of the difficulty selection slipgates. Walk towards episode 4. There will be a pool of water. Jump into the pool and duck underneath the platform you were just standing on. Drop through the water. You will land on a beam of wood above the floor. Walk along the beam into an archway (on your left looking in the direction you walk down the hall to reach episode 4). Walk through the archway and through another slipgate to reach Nightmare mode! #2 - The 'Super Secret' (also known as the 'Dopefish Secret') talked about by one of the beta testers. It has been moved from its previous location in the Introduction. For now, the only clue comes from shooting a box on the wall on the way to the Nightmare skill level: "The Well of Wishes awaits in the Crypt of Decay!" Note that this is NOT the staircase underneath the episode selection area. Level: E1M1 - The Slipgate Complex #1 - Forward and to the right of the start is a ledge with flashing lights. Shoot the wall nearest the start on that ledge (the one with the red design on it). There will be a box of shells behind it. Also, the guys at id are nice enough to tell you to shoot this one if you try to use it. #2 - Underneath the first bridge you come to is a river. It flows into a cavern. Enter this cavern and walk through it. As you pass by a set of steps containing a 100 health item and a door to the end of the level (which cannot be opened from this side), the game will register a secret. At the end of the cavern is a lift taking you back up to the blue armor at the start. This secret can also be accessed at the end of the level. Climb up the ramp to the room right before the slipgate out of the complex. Turn to the right. There should be a column on the wall. Shoot it. Shoot the wall to the right of the column. It will open, revealing the river and 100 health box. #3 - Past the first bridge is a door. Enter the door and kill the monsters. To the right of the entrance is a column and a ledge. Go to the corner between the ledge and the column. Shoot the globe texture high up on the column. A platform will rise and you will be on the ledge. Turn to your right and shoot the globe texture on the ledge. The wall behind the globe will open, leading to a quad damage item. This secret can also be accessed from hall after the platform that extends over the pool of slime (See secret #4). Walk to the end of that hall, right before the walkway with the three buttons. To the right should be a red wall. Shoot it. It will open, allowing access to the quad damage. #4 - To the left of the door past the bridge is a large hall. Follow it to the right. There will be a large, shallow pool of slime and a button on the wall. Push the button and a platform will slide out from the wall. Halfway across the platform, turn to your left. There will be a red target in a depression slightly above your the level of your head. Shoot it and turn to your left. A door in a wall will open, revealing a double barreled shotgun. #5 - Past the platform over the pool is a hall. Walk down the hall. You will reach a walkway. Go down the walkway and turn left. Go down the walkway again and turn left. There will be a button and a light in front of you. Jump onto the bannister. Jump onto the light. Either step or jump onto the button (sometimes you fall off when you step, but jumping is very difficult). Look at the wall in front of you. There will be a ledge and two blocks jutting out. Jump to the lowest block. Jump up to the next block and to the ledge. Inside is a 100 health item. #6 - Go all the way down the walkway. There will be a door. To the right and behind a column will be a biosuit. Take it. Don't dawdle now, as the biosuit doesn't give you much more time than you need. Jump into the slime. Swim underneath the door. Follow the tunnel to where it opens into a slightly larger area. There will be a platform overhead. You won't be able to see it unless you try to surface. There will be a boxed in area of the platform that you can see, however. Swim up that opening. If you are running low on air, you can swim up to the platform from the tunnel, but you must step over the opening before the game registers the secret. There should yellow armor and some health on the platform. There is also a slipgate to the area over the door past the bridge (back around secret #3) Level: E1M2 - Castle of the Damned #1 - At the start, walk down the stairs and jump off to the right into the water. There should be a green, lit wall in front of you. Shoot it and it will open. Walk along the passage until you surface. This secret can also be accessed by the area near the bridge with the big red symbol over it. Jump off the bridge and swim underneath it, going away from the symbol. You will swim under an arch and come into a small room. There will be a ramp on the left. Walk up the ramp. #2 - From the start, go forward until you reach the wall. Turn right. Forward again. Turn left. There will be a bridge over a pool of water. There will also be a large red symbol on an archway over the bridge. Go onto the bridge. To the left, there will be a double barrelled shotgun. Jump off and swim underneath the area of the gun. Swim under an arch and to the right. Follow the passage. There will be a bridge above you all the way. You will eventually reach a pool. To the left of the entrance will be a wall with a symbol high up on it. Walk in front of it and it will open up. There will be 25 health, a box of nails, and a slipgate to the ledge opposite the one containg the double barreled shotgun. #3 - Cross the bridge with the red symbol. Turn to the right and walk through the door. Turn to the left. Climb the staircase. There will be a column to your right and midway across the room. Go to the side of the column facing outward. A small plate of stone is on the column. Push it. A door to the right will open to give you a quad damage item. Level: E1M3 - The Necropolis #1 - From the start: Forward and to the left. Get the grenade launcher. Turn to the left. There will be an ogre behind a set of bars and a couple of other monsters. There will be two paths: one through the door to the left and a set of steps leading down and to the right. Take the steps. Go along the passage until you reach a bridge. Jump down. To the left of the bridge and behind where you came from is an alcove. Shoot the back of the alcove and the wall will open. There will be rockets and health inside. #2 - Starting from the same bridge from which you jumped down in #1, cross the bridge and turn right. There will be a short passage, two sets of stairs, and a platform down. Go down and turn to face the left wall of the passage you just went down. There will be a short corridor there. Go down the corridor until you reach a shallow lake. To your left will be the gold key. Take it. Turn slightly to the left. There will be an area of the wall darker and with a slightly different texture from the rest. Go right up to it. You will fall beneath the water. Ahead is a short passage. Swim through it and up to land. There will be a ring of the shadows there. #3 - From the area with the ogre behind bars (described in secret #1), take the door. Get the nailgun and shoot the symbol. Go down the steps and follow the passage. There will be a series of platforms. Go across the platforms. You will reach a locked door. Open it (it uses the key described in secret #2). Follow the passage. Jump down to a set of tunnels filled with slime. Go forward, turn left, forward again, left, first tunnel on the right, and up the ramp. Open the door. Above you will be two ogres on platforms. To your right is a yellow armor blocked by two sets of two bars each. Killing the ogres above removes the bars. Shoot the wall behind the armor. A wall will open, revealing a slipgate. Go through the slipgate. You will be on the platforms that the ogres were standing on. There are rockets here. E1M4 - The Grisly Grotto #1 - Through the door at the start there is a set of spiral stairs. On the left and right at the top are two red symbols. Shoot them. The celing will fall, revealing a yellow suit of armor. The knight below is sometimes crushed by the celing. #2 - From the bottom of the stairs, go through the passage. You will come upon a deep lake. Get the biosuit. Dive into the water. Directly to your right should be a small ledge where you can surface. Go up and you will get a box of rockets. #3 - From the pier with the silver key: Jump off and swim in the direction of the pier. Surface on the other side. Go through the silver key door and to the left. Follow the passage. You should reach a small body of blue slime with a bridge over it. Go to the end of the bridge and ride the platform up. Step on all the touchplates. Two doors wil open in the walls. Enter both and press the buttons. The game should tell you that a secret cave has opened. Jump onto the bridge and head back out to the deep pool where you got the silver key. Along the right wall of the cave will be a large, bright circular opening. Enter it. Swim up. Inside a little room is a grenade launcher, health, and a slipgate to the secret level. E1M5 - Gloom Keep #1 - Jump to the right and off the bridge you start on. There will be an area sticking out of the wall, almost like a column. Beneath the water is an opening to a ledge with a box of nails and 100 health. #2 - Cross the bridge at the start and turn right. Follow the walkway and pass through the gate. There should be a stairway forward and to the right. Jump onto the bannister of the stairway. Jump across to a ledge that juts out from the wall. Run along the ledge to the platform with an ogre. Jump across. There are rockets and armor on the platform. #3 - Cross the bridge at the start and go through the gate. Walk along the passageway until you reach a room where you are standing on a Y-shaped platform. From there, take the right fork. Follow the passage and you will come into a large room. Forward and to the left is a staircase. On the right will be a square area with a column in the center. Walk up to the column. Jump up and hit the torch with your head. Behind the column, a door will open in the wall, revealing yellow armor and a touchplate to open the wall if it closes on you. #4 - From the same large room described in secret #3, climb the staircase. To the right is another set of stairs and an octogonal room with a slipgate to the gold key. Go behind the slipgate and step through. You will end up near the start on top of the building you enter. There is a quad damage nearby. #5 - When you fall down the passage to the exit slipgate, turn around. The wall will look turned --- it has roll added to it. Shoot the wall. The wall will open, leading to a slipgate back to the gold key doors. E1M6 - The Door to Chthon #1 - From the start, jump down. To the left will be a corridor. At the end is a design suspended over lava. Ahead of that is a door which opens as you walk down the corridor, and to the left is another door. Enter the door ahead of you. Turn to the right. There should be an obvious, but still hidden door ahead and a room forward and to the right. Walk in front of that room. Turn to face away from the room and look up. There will be a red Q symbol. Shoot it. The hidden door, now to your right, will open. Ride the lift up onto the air ducts. Walk to the edge and look down and to your left. You should see the celing of the room below. Jump onto the celing. There will be a quad damage powerup there. #2 - Go to the room to the left of the design suspended over lava. Push the button with the Q. Fall into the pit that opens behind you. Wait for the stairs to form and then walk down them. There is a passage with useful 100 health item at one end and a spiked wall at the other. As you walk down the hall, bars come down and block your exit, a wall opens, revealing several ogres, and the spiked wall begins to come towards you. Kill the ogres and escape using a lift that becomes unbarred with their death. Jump down onto the stairs into the middle of the lava. These are the same stairs you just went down. The bars will go up at some point and you will be able to enter. This time, the bars will not go down, and the spiked wall will move as soon as you enter. Trigger the wall and go back. Wait for the wall to pass and go behind it. There will be a slipgate which leads to a super nailgun and a box of nails. You will also be able to jump to a landing with a 100 health box. #3 - Below the start is a completely dark room. Once you get the silver key, this room lights up. Cross the pit in this room and go to the end of the passage. Turn left. You should be facing a set of stairs with a closed door at the top. To the right of the stairs is a column and a large chamber with a big switch in it. Hit the switch. Go to the side of the column that points away from the chamber. A red symbol will have been uncovered. Shoot it. The stairs with the closed door will lower. At the bottom is a box of rockets. #4 - Stay at the bottom of the stairs in #3 until they rise again. There will be a slipgate down a small flight of stairs. Walk through. You will be on a ledge. On another ledge across from the one you are on is a 100 health box. E1M7 - The House of Chthon There are no secrets on this level. E1M8 - Ziggurat Vertigo #1 - At the start, you should see a Pentagram of Protection. Get the pentagram and dive into the lava by the bridge. Swim beneath the bridge away from the ziggurat and you will emerge in a small room. There is a quad damage powerup, health, and a slipgate to the bridge in front of the ziggurat. #2 - Behind the silver key door, there is a passage forward and to the left and one to the right. Take the one on the left. Follow it to the end. On your right should be a wall with a dark border on one section. Shoot that section. A door in the wall will open, leading to two boxes of nails. Contributors ------------ Author: Kyle R. Hofmann Secrets: E1M1 #3 Mike Simpson Matt Hudson Bryce E. Maryot E1M1 #4 Bryce Maryot E1M2 #1 Enigma from the Adrenaline Vault E1M2 #3 Greg Wood Aftershock E1M5 #3 Jim Bucher E1M5 #4 Jim Bucher E1M6 #1 Jim Bucher E1M6 #3 Jim Bucher E1M6 #4 Jim Bucher @START@*** INTERNET MOVIES TOP 100 * EDITION 030 *** This file only includes the latest Movies Chart, but we have much more. Go to http://www.xs4all.nl/~jojo if you want to see other charts and info. ============================================================================== | * * * I N T E R N E T M O V I E S C H A R T S * * * | |----------------------------------------------------------------------------| | (c) 1996 World Charts Issue 30 - Week 30 - July 22, 1996 | |----------------------------------------------------------------------------| | This week the votes from 387 people have been used to compile this chart. | | Send your votes to movies@worldcharts.nl and you'll get the next chart | | sent to you personally. Ask for the document that tells how to vote. Just | | send a message with subject line 'send doc' and you'll know all about it. | | The format for every line with a vote is: points title [ ID ] | | YOU MUST INCLUDE THE ID NUMBER, and between brackets! It is NOT optional. | | Use [] or [0000] as the ID number for albums not yet listed in the chart. | | You can allocate a maximum of 20 points, BUT NOT MORE THAN 5 FOR ONE MOVIE.| | An example can be found at the bottom of this list. LOOK AT IT FIRST! | |----------------------------------------------------------------------------| | Send a message with #nolist in the body if you don't want to receive this | | list anymore. Send a message with #nocall if you don't want the reminders. | | Don't send your mail to top100@xs4all.nl. That address must not be used. | ============================================================================== As could be expected, Independence Day (or ID4) made it to #1 this week, making it the most popular movie in the world at this moment. The other #1 hits this year were Apollo 13, Toy Story, Pulp Fiction and of course Braveheart, which held the top slot for no less than 14 weeks. Let's wait and see if Indepence Day can do better than that. There's not much else happening on the list this week, with the exception of Courage Under Fire being a respectable new entry at #67. Some other things are interesting to note however: Pocahontas has almost dropped off the list, having reached its peak position at #35 many weeks ago. You can see that the newest Disney movie The Hunchback of Notre Dame is already at #23 in its 4th week, thereby proving to be a better movie than Pocahontas was. Do you see how interesting the Movies Top 100 can be? You just need to learn how to read the data. One of the fastest dropping movies is Executive Decision (or Critical Decision in some countries). This film had a quite favourable peak position at #28 and has now already dropped to #97 after only 18 weeks. This is perhaps the best example of a movie that was great to watch, but not worth keeping in your mind after you've seen it. Like a good snack, but nothing more. BTW, I've added an extra column with the number of points received for each movie. The movies in the Top 100 are *not* sorted by this raw data only. There are some more complex algorithms at work behind the scenes to produce this weekly chart. You can read about that at our web site. However, the points do give you an indication of how well a movie will be doing in the next few weeks. Those with very few points are dropping, and those with many points keep climbing. For example: You can see that Star Trek at #12 has more points than GoldenEye at #11. This will probably make Star Trek overtake GoldenEye next week, if their totals don't change significantly. Just so you know that compiling the weekly Movies Top 100 takes a lot more than just adding votes! See you next week for the next list. The following Top 100 contains the best movies and videos in the world. Vote for a movie in this chart if you think other people should see it too. ============================================================================== Internet Movies Top 100 Edition 30 - Week 30 - July 22, 1996 ============================================================================== TW LW NW Title Category Label/Publisher HI ID Points ------------------------------------------------------------------------------ 1 3^ 3 Independence Day AC/SF 20th Century Fox 1 [1253] 386 2 1 30 Braveheart AC/AD Icon/Ladd/20th Century/Paramount 1 [1002] 214 3 2 10 Twister AC/AD Universal/Warner Brothers 2 [1218] 167 4 4 9 Mission: Impossible AC Paramount 4 [1227] 155 5 5 30 Pulp Fiction DR Miramax 1 [1102] 149 6 7^ 6 The Rock AC/AD Hollywood 6 [1241] 153 7 6 30 Forrest Gump CO/RO Paramount 2 [1101] 126 8 8 30 Apollo 13 DR/RO Imagine/Universal 1 [1001] 132 9 9 28 12 Monkeys SF Atlas/Paramount/Universal 2 [1126] 128 10 10 30 Se7en TH New Line 4 [1006] 105 11 11 30 GoldenEye AC/AD Eon/MGM/United Artists 3 [1011] 73 12 14^ 15 Star Trek: Generations SF Paramount 12 [1169] 85 13 15^ 30 Speed AC/TH 20th Century 9 [1103] 78 14 13 30 Babe: The Gallant Pig CO Kennedy Miller/Universal 10 [1039] 61 15 12 30 Ace Ventura: When Nature Calls CO Warner Brothers 8 [1060] 50 16 16 30 Toy Story AN Pixar/Disney 1 [1013] 54 17 19^ 15 The Shawshank Redemption DR Castle Rock 17 [1180] 67 18 17 29 Jumanji AD/FA TriStar/Columbia 15 [1111] 54 19 20^ 30 The Net TH Winkler/Columbia 9 [1010] 61 20 18 30 Clueless CO Paramount 15 [1021] 49 21 22^ 30 Natural Born Killers AC Warner Brothers 19 [1108] 47 22 21 30 Batman Forever AC/AD Warner Brothers 7 [1005] 34 23 29^ 4 Hunchback of Notre Dame AN Walt Disney 23 [1245] 58 24 23 30 Waterworld AC/AD Davis/Gordon/Universal 10 [1009] 38 25 24 30 Die Hard: With a Vengeance AC/TH 20th Century 6 [1007] 35 26 25 19 The Birdcage CO MGM/United Artists 23 [1171] 32 27 36^ 4 Eraser AC Warner Brothers 27 [1248] 57 28 28 21 Rumble in the Bronx AC/AD Golden Harvest/New Line 17 [1163] 33 29 26 17 Fargo CO/TH Gramercy/PolyGram 21 [1173] 24 30 30 30 Mortal Kombat AC/AD Threshold/New Line 14 [1022] 35 31 32^ 30 Interview with the Vampire DR/HO Geffen 13 [1104] 35 32 27 7 Dragonheart FA Universal 23 [1235] 22 33 33 22 Il Postino/The Postman DR/RO Cecchi Gori/Miramax 33 [1144] 34 34 38^ 30 The Usual Suspects AC/TH Gramercy/PolyGram 12 [1003] 38 35 31 30 Heat AC/TH Monarchy/Regency/Warner Brothers 15 [1109] 25 36 35 30 Get Shorty CO/DR Jersey/MGM/United Artists 10 [1016] 29 37 46^ 5 The Cable Guy CO Columbia 37 [1243] 47 38 45^ 30 Hackers TH United Artists 38 [1059] 42 39 37 11 Truth About Cats & Dogs CO/RO 20th Century 36 [1204] 30 40 39 30 Strange Days AC Lightstorm/20th Century 23 [1035] 30 41 34 23 Broken Arrow AC 20th Century Fox 12 [1152] 19 42 42 24 Dead Man Walking DR Gramercy/PolyGram 32 [1130] 30 43 48^ 30 Casino DR Universal 39 [1055] 35 44 44 30 While You Were Sleeping CO/RO Caravan/Hollywood 6 [1004] 29 45 41 27 Mr. Holland's Opus DR Interscope/PolyGram/Hollywood 21 [1131] 25 46 40 30 Crimson Tide TH Hollywood 6 [1008] 22 47 52^ 30 First Knight AC/AD First Knight/Columbia 15 [1031] 32 48 49^ 16 Clerks CO Miramax 34 [1179] 27 49 47 29 Sense and Sensibility CO/RO Mirage/Columbia 29 [1120] 24 50 55^ 30 Judge Dredd AC/SF Cinergi/Buena Vista 25 [1032] 27 51 65^ 2 Phenomenon DR Touchstone 51 [1254] 29 52 43 30 Casper AD/FA Amblin/Harvey/Universal 11 [1024] 13 53 67^ 30 The American President CO/RO Castle Rock/Columbia 33 [1040] 34 54 53 30 Showgirls DR Vegas/United Artists 25 [1044] 22 55 60^ 30 Bad Boys AC Columbia 20 [1025] 24 56 56 22 Happy Gilmore CO Universal 38 [1159] 21 57 58^ 26 From Dusk Till Dawn CO/HO Los Hooligans/Miramax 43 [1133] 20 58 51 7 Spy Hard CO Hollywood 43 [1232] 14 59 64^ 5 Striptease TH Columbia/Sony 59 [1242] 21 60 50 30 Outbreak DR/TH Punch/Warner Brothers 14 [1012] 9 61 54 30 La Cite des Enfants Perdus AD Lumiere/Sony/Canal+ 29 [1045] 14 62 61 7 The Arrival/Shockwave AC/SF Live 56 [1234] 17 63 71^ 27 Tommy Boy CO Paramount 38 [1092] 20 64 57 30 Congo AC/AD Kennedy Marshall/Paramount 20 [1026] 15 65 62 30 Assassins AC/TH Donner/Silver/Warner Brothers 39 [1057] 16 66 72^ 25 A Little Princess DR Baltimore/Fox 54 [1085] 19 67 -* 1 Courage Under Fire DR 20th Century Fox 67 [1256] 21 68 70^ 30 Dangerous Minds DR Via Rosa/Hollywood 30 [1048] 17 69 63 30 Desperado/El Mariachi 2 AC/CO Columbia 22 [1019] 13 70 59 21 Muppet Treasure Island AD/CO Jim Henson/Disney 49 [1162] 10 71 77^ 2 The Juror TH Columbia/Sony 71 [1157] 16 72 69 30 Copycat TH New Regency/Warner Brothers 50 [1052] 12 73 74^ 30 The Brady Bunch Movie CO Paramount 57 [1053] 14 74 66 19 Powder DR/FA Caravan/Hollywood 58 [1046] 10 75 73 29 Leaving Las Vegas DR Initial/MGM/United Artists 30 [1124] 11 76 68 3 The Nutty Professor CO MCA/Universal 68 [1250] 9 77 88^ 14 Ghost in the Shell/Koukaku Kidoutai AN/SF Manga 77 [1192] 12 78 97^ 30 A Walk in the Clouds DR/CO Zucker/20th Century 43 [1038] 14 79 87^ 30 Englishman Who Went Up a Hill CO/RO Miramax 47 [1056] 13 80 96^ 30 Rob Roy DR/RO Talisman/MGM/United Artists 22 [1015] 14 81 -^ 11 To Die For CO Columbia 50 [1036] 19 82 81 20 Black Sheep CO Paramount 56 [1158] 11 83 92^ 3 Lone Star DR Castle Rock 83 [1244] 12 84 99^ 2 Horseman on the Roof/Hussard sur le Toit DR Miramax 84 [1231] 12 85 85 30 Johnny Mnemonic SF/TH Alliance/Cinevision/TriStar 30 [1028] 10 86 82 6 Welcome to the Dollhouse CO Sony 71 [1237] 9 87 98^ 30 Species SF MGM/United Artists 35 [1017] 10 88 76 30 Under Siege 2: Dark Territory AC Warner Brothers 21 [1037] 8 89 86 26 Billy Madison CO Universal 41 [1077] 9 90 89 14 Trainspotting CO/DR Figment/Channel Four/PolyGram 57 [1167] 10 91 75 30 To Wong Foo, Julie Newmar CO Amblin/Universal 30 [1062] 7 92 93^ 5 Empire Records CO Warner 82 [1142] 10 93 78 12 Kids in the Hall: Brain Candy CO Paramount 61 [1200] 8 94 -^ 1 Harriet the Spy CO Paramount 94 [1255] 9 95 -^ 1 Cold Comfort Farm CO Gramercy 95 [1224] 10 96 95 14 Primal Fear DR Paramount 61 [1193] 8 97 83 18 Executive Decision/Critical Decision AC/TH Warner 28 [1176] 6 98 91 2 Flipper AD/CO Universal 91 [1221] 8 99 80 4 Vampire in Brooklyn HO Paramount 77 [1247] 5 100 90 22 Pocahontas AN/RO Disney 35 [1030] 7 Dropped Out: 79 6 I Shot Andy Warhol DR Orion 64 [1233] 84 2 Nelly et Monsieur Armand CO/DR Artificial Eye 84 [1236] 94 9 Mystery Science Theater 3000 CO Best Brains/Gramercy 52 [1212] 100 3 Hamsun DR Nordic 89 [1211] The following movies have not yet received enough points to enter the chart: ============================================================================== Runners Up Internet Movies Top 100 Edition 30 - Week 30 - July 22, 1996 ============================================================================== NW Title Category Label/Publisher ID ------------------------------------------------------------------------------ Tip 1 1 The Frighteners TH Universal [1257] Tip 2 4 Stealing Beauty/Beaute Volee DR 20th Century Fox [1252] Tip 3 9 Jack and Sarah CO Gramercy/PolyGram [1230] Tip 4 5 Moll Flanders DR MGM/United Artists [1246] Tip 5 4 Heavy DR/RO Cineplex [1249] Tip 6 4 The Young Poisoner's Handbook Mass [1251] Tip 7 1 Fled AC MGM [1258] Tip 8 1 Multiplicity CO Columbia/Sony [1259] Tip 9 1 Werner: Das Muss Kesseln [1260] ============================================================================== | TW : This Week | The Internet Movies Charts are compiled using | | LW : Last Week | votes sent by people from all over the world. | | NW : Number of Weeks | The latest charts are published every Monday on | | HI : Highest Position | Usenet in rec.arts.movies.lists+surveys. | | ^ : Climbing |--------------------------------------------------| | * : Bullet | If you send your votes, do it like this: | | AC : Action | > 5 The Trousers [1034] | | AD : Adventure | > 4 Eighty-Four [] | | AN : Animation | > 4 Revenge of the Net [1087] | | CO : Comedy | > 3 Adelaine [1049] | | DR : Drama | > 4 Hot-spots! [] | | FA : Fantasy |--------------------------------------------------| | HO : Horror | (c) 1996 all rights reserved | World Charts | | RO : Romance | Distribution of these charts | Balderikstraat 16 | | SF : Science Fiction | is granted only by written | 3032 HC Rotterdam | | TH : Thriller | permission. | The Netherlands | |----------------------------------------------------------------------------| | Email: movies@worldcharts.nl | | On the WorldWideWeb: http://www.xs4all.nl/~jojo | | Supported by XS4ALL Internet Provider | ============================================================================== @START@THE HUNCHBACK OF NOTRE DAME (1996) THE HUNCHBACK OF NOTRE DAME A film review by James Berardinelli Copyright 1996 James Berardinelli RATING (0 TO 10): 7.0 Alternative Scale: *** out of **** United States, 1996 U.S. Release Date: 6/21/96 (wide) Running Length: 1:30 MPAA Classification: G Theatrical Aspect Ratio: 1.66:1 Featuring the voices of Tom Hulce, Tony Jay, Demi Moore, Kevin Kline, Paul Kendall, Jason Alexander, Charles Kimbrough, Mary Wickes, David Ogden Stiers Directors: Gary Trousdale and Kirk Wise Producer: Don Hahn Story for the Screen by Tab Murphy, freely adapted from the novel by Victor Hugo Music: Alan Menken Lyrics: Stephen Schwartz U.S. Distributor: Walt Disney Pictures Out of respect for the stunning visuals and family entertainment value of Disney's 34th animated feature, I can do no less than recommend THE HUNCHBACK OF NOTRE DAME. Sadly, however, this is the least- enjoyable animated feature to come from the studio since its 1989 rebirth. THE HUNCHBACK OF NOTRE DAME is a notch below last year's POCAHONTAS, which, in turn, was a drop from the previous year's THE LION KING. Apparently, Disney's new wave of animation peaked early; their releases have been in a slow-but-steady decline since the delightful BEAUTY AND THE BEAST. Still, all things considered, THE HUNCHBACK OF NOTRE DAME isn't bad, it's just a little disappointing. Despite the over-hyped and overexaggerated "darkness" of the production, kids will love it, so a box office success is assured. And those who carefully review the family entertainment competition this summer will rightfully conclude that HUNCHBACK is the surest bet. It's curious that the movie to use the most adult source material has yielded the least potent results. Obviously, Victor Hugo's vision of THE HUNCHBACK OF NOTRE DAME couldn't be made into a Disney cartoon -- it violates almost every aspect of the studio's traditional, feel- good/happy ending formula. So, predictably, the screenwriters diluted it, but, in doing so, they siphoned off the elements that give the story its unique power. With the darkest and most unpleasant aspects of Hugo's tragedy eradicated, there's not much left. The poorly-focused remains are likely to appeal most strongly to the under-12 crowd. Unlike past efforts, there aren't many in-jokes and double-entendres to catch the attention of the adults in the audience. The film loosely follows Hugo's narrative. After opening with a six-minute prologue describing how Judge Claude Frollo (voice of Tony Jay) becomes the guardian of the deformed bell-ringer of Notre Dame, Quasimodo (voice of Tom Hulce), HUNCHBACK launches into the meat of its story, which involves a curious love quadrangle. The center of attention is the gypsy Esmeralda (who looks and sounds like Demi Moore). Frollo, a powerful magistrate in 15th century Paris, whose self- proclaimed duty is to eradicate sin, wants all the gypsies dead, including Esmeralda. At the same time, however, he's having trouble fighting a lustful desire for her. The captain of his guards, Phoebus (voice of Kevin Kline), has fallen madly in love with the gypsy girl, as has Quasimodo, who becomes her friend and confidante. In Hugo's book, the interaction between these characters fuels a complex and multi- layered drama. Not so in this movie, where Quasimodo's three talking gargoyle companions (Victor, Hugo, and Laverne; voiced by Charles Kimbrough, Jason Alexander, and Mary Wickes, respectively) exhibit more personality than the humans. For, although we come to feel for "Quasi", neither Esmeralda nor Phoebus makes a dent in our sympathy. With his twisted back and distorted features, Quasimodo is an atypical Disney hero. However, to avoid giving children nightmares, the animators have softened his appearance. He's not monstrous or ugly; he's just different. Children who consider themselves oddballs or outcasts will likely identify with the hunchback. And the life-lesson about tolerance and respect for others will be understood by nearly everyone who watches the film. According to Disney, Frollo is the most conflicted and complex villain to have ever been brought to the animated screen. I suppose that's true on one level -- after all, he's tormented by his own lustful impulses, and acts out of religious zeal rather than plain nastiness -- but I doubt many viewers will notice. Ultimately, Frollo comes across as a bigoted, intolerant, but not overly-frightening, bad guy. The most impressive thing about him is Tony Jay's deep, resonant voice. From a musical standpoint, THE HUNCHBACK OF NOTRE DAME is lifeless. The songs, co-written by composer Alan Menken and lyricist Stephen Schwartz, lack energy. There are no show-stopping, toe-tapping numbers. In fact, there's nothing remotely memorable about any aspect of HUNCHBACK's soundtrack -- it's easily the poorest effort to come from Menken since he started churning out scores for Disney (he's done all of the new wave animated features except THE LION KING). On the other hand, the animation is crisper and more impressive than anything since BEAUTY AND THE BEAST, and certain computer-aided sequences are even more eye-popping than BEAUTY's sterling ballroom scene. The Festival of Fools, where Quasimodo first ventures out of the bell tower, is a riot of color and movement, with intricately-animated backgrounds that are more interesting than the foregrounds. Later in the film, when Paris is burning, the audience is treated to a stunning display of crimson and orange. And the sequence where Frollo confronts his lustful inner demons, with images of Esmeralda painted by tongues of fire, is inspired. If you believe that the primary purpose for animated films is to enthrall children, THE HUNCHBACK OF NOTRE DAME is an unquestionable success. If you're looking for entertainment for the whole family, this movie will fit the bill. But if you're anticipating something that's as diverting for adults as for younger viewers, HUNCHBACK may disappoint. Since the release of THE LITTLE MERMAID, Disney has set a high standard for its animated work, and, for the first time, one of the studio's releases struggles to distinguish itself. - James Berardinelli e-mail: berardin@bc.cybernex.net ReelViews web site: http://www.cybernex.net/~berardin @START@ERASER (1996) ERASER A film review by James Berardinelli Copyright 1996 James Berardinelli RATING (0 TO 10): 6.5 Alternative Scale: **1/2 out of **** United States, 1996 U.S. Release Date: 6/21/96 (wide) Running Length: 1:55 MPAA Classification: R (Violence, profanity) Theatrical Aspect Ratio: 2.35:1 Cast: Arnold Schwarzenegger, Vanessa Williams, James Caan, Robert Pastorelli, James Coburn, James Cromwell Director: Charles Russell Producers: Arnold Kopelson and Anne Kopelson Screenplay: Tony Puryear and Walon Green Cinematography: Adam Greenberg Music: Alan Silvestri U.S. Distributor: Warner Brothers The release of ERASER begs the question: haven't there been enough action films already this summer? With the likes of TWISTER, MISSION IMPOSSIBLE, THE PHANTOM, DRAGONHEART, and THE ROCK floating around, do we really need ERASER? Probably not, but Hollywood has decided to give us this film, anyway. Besides, no one does it quite like Arnold Schwarzenegger -- or at least that's what Warner Brothers would have us believe. And, until fans stop flocking to see the latest offering from this human tree trunk, he'll keep coming back. ERASER is the latest in a growing number of "high tech" action flicks (THE NET, HACKERS, and MISSION IMPOSSIBLE all fit into that category). It takes the usual chases, explosions, and shoot-outs, and places them in plot that involves all sorts of computerized and electronic gadgetry. Often, as is the case here, not much attention is paid to whether the "science" is technologically feasible, but if something looks and sounds neat, why not use it? ERASER will hearten the group of Schwarzenegger fans who have been depressed by their favorite star's ventures beyond the action realm (such as the bloated parody LAST ACTION HERO and the completely unfunny JUNIOR). This is Arnold at his muscle-bound, gun-toting best, mowing down bad guys without taking much of a breather. And, while Schwarzenegger is more of a personality than an actor, he has a solid supporting cast this time around, including Vanessa Williams, James Caan (thoroughly enjoying himself as the bad guy), Robert Pastorelli in the Joe Pesci-type sidekick role, and James Coburn. The premise is moderately intriguing. Schwarzenegger is John Kruger, a Federal Marshal working for the Witness Security Department. It's his job to "erase" the identities of Federally-protected witnesses so that they survive long enough to testify in court. Occasionally, the job requires him to go to excessive lengths to keep someone alive, and Kruger frequently leaves a trail of bodies behind him. Not only that, but he's got more stamina than the Energizer Bunny. He can get stabbed through the hand and shot in the shoulder and still use that arm to do some amazing things. Things heat up for Kruger when his latest client, a former employee of Cyrez Technology named Lee Cullen (Williams), is attacked and nearly killed by a group of assassins packing a "rail gun" -- a nasty weapon that uses electromagnetic pulses to propel projectiles at incredibly fast rates of speed. Cullen has in her possession a disk crammed with information that could incriminate a number of highly-placed government officials in an illegal gun running operation, including the Undersecretary of Defense, several crooked FBI agents, and Kruger's boss, Robert Deguerin (Caan). As soon as Kruger takes the woman into his protection, he finds himself framed for murder and on the run from just about every law enforcement agent. His only hope -- unlock the disk's secrets and prove his innocence to his boss' boss (Coburn). There are some definite similarities between ERASER and MISSION IMPOSSIBLE. Both involve betrayals and government cover-ups, both have plots that revolve around information contained on disks, both feature a break-in to a supposedly-secure installation, and both contain several high-energy action sequences. Ultimately, however, ERASER is marginally more enjoyable. Not only is Schwarzenegger a better action hero than Tom Cruise, but the plotline of this film, while far from a masterpiece of originality, isn't filled with the silly, convoluted twists that choked MISSION IMPOSSIBLE. And, perhaps best of all, ERASER has a lot of delightfully corny dialogue (including Arnold calmly telling a dead alligator, "You're luggage"). While most of ERASER is pretty standard stuff, there are a few fun variations. One big chase sequence takes place in a zoo, and involves a showdown with some hungry alligators. There's also an exciting skydiving scene that has Schwarzenegger playing chicken with a crippled 727 while unable to get his parachute to function properly. Finally, several of the gun fights, because they feature rail guns, are a little more interesting than standard shoot-outs. The movie also consciously avoids several of the worst action-film standbys: the lead male and female do not fall in love, and, thankfully, they aren't always at each other's throats. Cullen accepts that Kruger is trying to help her, and decides not to fight him every step of the way. It will be interesting to see how this film fares, emerging as it does in the wake of so much previous chaos and mayhem, not to mention going toe-to-toe with THE HUNCHBACK OF NOTRE DAME (although I'm sure the target audiences are vastly different). Frankly, I'm getting tired of all this action -- ERASER is fun in a limited sort of way, but it would have been more enjoyable if it had come out in a less-crowded market. Regardless, the film is available now, and if you're on the lookout for another loud roller-coaster movie ride, or if you consider yourself a Schwarzenegger fan, it's worth a look. - James Berardinelli e-mail: berardin@bc.cybernex.net ReelViews web site: http://www.cybernex.net/~berardin @START@Switchblade Sisters ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ eye WEEKLY July 04, 1996 Toronto's arts newspaper .....free every Thursday ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ON SCREEN ON SCREEN SWITCHBLADE SISTERS Starring Robbie Lee and Joanne Nail. Screenplay by F.X. Maier. Directed by Jack Hill. Opens July 5. (eee of 5 eyes) by ALEX PATTERSON The toughest gang of teenage girls ever to slash their way across a motion-picture screen!" So shrieked the ads when Switchblade Sisters assaulted audiences two decades ago. Despite its seemingly- irresistible come-on, this lurid chixploitation cheapie bombed back in '75. Now, however, Switchblade Sisters has been exhumed by Quentin Tarantino's Rolling Thunder label (Chungking Express) and they're charging $8 to see it -- which is roughly what the thing grossed on the drive-in circuit back in the day. No, Quentin hasn't discovered some lost masterpiece, but he has unearthed a rancid blast from the past. Think of Sisters as a women- in-prison movie without the prison (although it does have a lesbian reform-school warden conducting gratuitous body-cavity searches). Or as Welcome Back Kotter set in the eighth circle of Hell. Or, better yet, Russ Meyer's Faster, Pussycat! Kill! Kill! with breast-reduction surgery and Color By Movielab. In a decrepit section of what appears to be L.A., a moronic gaggle of male delinquents call themselves the Silver Daggers; their grrrls run a ladies auxiliary, the Dagger Debs. Head Deb is strawberry-blond cutie Lace (Robbie Lee), lover to leader of the pack Dominic (Asher Brauner). Between razzing teachers and playing "chicken" with lit cigarettes, Lace locks horns with new gal Maggie (Joanne Nail), whom Lace suspects of trying to steal Dom away from her. (If you recognize any of these actors' names, you have too much free time. The closest thing to a star here is Lenny Bruce's daughter, Kitty Bruce, as a fleshy doormat deb nicknamed "Donut.") Although eminently cheesy and not even particularly violent by today's standards, it's not difficult to picture the teenaged Tarantino pulling his pud to this stuff. What Sisters has on its side is a dedication to forward momentum: the pacing's brisk, and every plot twist has been calculated for maximum mayhem. The acting, it's only fair to warn you, is uniformly atrocious -- no dialogue is spoken when it can be snarled instead -- but poverty-row director Jack Hill's (Coffy, Foxy Brown) visual sense is mostly adequate and occasionally even good. I'm not convinced there's any point to all this, except perhaps to perpetuate pathology among underclass adolescents. It's the cinematic equivalent of the Runaways' Queens Of Noise elpee: ragged to the point of amateurish, but with a strong pop sensibility. (Runaways Joan Jett and Cherie Currie, come to think of it, would've been great as Lace and Maggie; they could even have done "Cherry Bomb" on the soundtrack.) Switchblade Sisters is a low-art high point: it may be garbage, but it at least has the decency to be lively garbage. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Retransmit freely in cyberspace Author holds standard copyright http://www.eye.net Mailing list available collected reviews --------------------> http://www.eye.net/Arts/Movies eye@eye.net "...Break the Gutenberg Lock..." 416-971-8421 @START@All Things Fair ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ eye WEEKLY July 04, 1996 Toronto's arts newspaper .....free every Thursday ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ON SCREEN ON SCREEN ALL THINGS FAIR Starring Johan Widerberg and Marika Lagercrantz. Written and directed by Bo Widerberg. Swedish with subtitles. Opens July 5. (ee of 5 eyes) by KATHE GRAY This film's original title -- Lust och FSgring Stor -- is taken from a classic Swedish psalm that is traditionally sung by students on the last day of school. I have no idea what the translation might be. However, All Things Fair sums things up rather nicely. First, consider a school full of beautiful nordic adolescents, fair of face despite the ravages of puberty. Then think of the fair-haired Scandinavian women, with clear complexions and warm smiles. Mostly, though, think of that old adage: all's fair in love and war. This latest offering from Bo Widerberg (Elvira Madigan, The Man On The Roof) shows us just how nasty the battles in both can be. War, in fact, comes across as much less painful. Set in a high school during the winter term of 1943, All Things Fair depicts the relationship that develops between a 37-year-old teacher and one of her 15-year-old pupils. Viola (Marika Langercrantz) Lolita- izes Stig (the director's own son, Johan Widerberg) in the school map room one afternoon, then undertakes to tutor him in the finer points of anatomy. Stig is an apt student with a voracious appetite for knowledge. Oddly, when Viola's husband Kjell, a travelling lingerie salesman, discovers the tryst, he copes admirably, likely due to the oceans of homemade gin he regularly swims in. He and Stig become friends, frequenting the kitchen, where they listen to Mahler and Beethoven. Meanwhile, there's a war going on in the outside world. Downed planes sometimes land in the field outside the schoolyard. The Swedish submarine, The Wolf, has disappeared during its trial run -- Stig's beloved older brother is aboard. I find it strange that a film so filled with excellent performances from the leads (though the peripheral characters are left mostly undeveloped) could leave me feeling so lukewarm. To a number, the characters are aloof, the relationships marked by distance and restraint. The conversations are fill-in-the-blanks exercises -- no one says what they mean to say; only the silences speak. In the end, All Things Fair strikes me as a kind of romantic comedy without the funny bits and the happy ending. The characters are overly enigmatic and the situations totally implausible and yet we were expected to believe. I just couldn't. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Retransmit freely in cyberspace Author holds standard copyright http://www.eye.net Mailing list available collected reviews --------------------> http://www.eye.net/Arts/Movies eye@eye.net "...Break the Gutenberg Lock..." 416-971-8421 @START@Independence Day ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ eye WEEKLY July 04, 1996 Toronto's arts newspaper .....free every Thursday ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ON SCREEN ON SCREEN INDEPENDENCE DAY Starring Will Smith and Bill Pullman. Screenplay by Dean Devlin and Roland Emmerich. Directed by Roland Emmerich. (PG) (eee of 5 eyes) by DENIS SEGUIN Independence Day lasts about two-and-a-half hours and the glow lasts long enough for the drive home. Dodging alien cabbies on Yonge St., I was ready for anything. But that was last night. What to say in the cold light of day? Mostly good things. While it's no surprise that actors are here secondary to technical wizardry, Independence Day -- directed by Stargate's Roland Emmerich -- keeps its human wits about it. As the great vessels from beyond settle overhead like storm clouds, there are some nice touches of human folly -- like the newscast that reminds Los Angelenos not to fire handguns at the visiting spaceships. If Bill Pullman has the thankless job of playing the rock-jawed President of the U.S.A. calmly warning against panic, Jeff Goldblum is a comforting presence in his usual laconic egghead role. When the visitors betray their belligerent nature -- by vaporizing the world's major cities -- and the military beat ineffectual fists against the alien juggernaut, we're treated to some slick cameo turns including Brent "Data" Spiner as an alienologist and jet pilot Will Smith in a close encounter with a crash-landed space beast. As usual, once you've gotten over the initial SFX awe, there's a palpable falling-off of intensity, as you feel the plot pendulum begin its swing back to truth, justice and the American way. The aliens seem too impressive as adversaries -- they communicate through telepathy and their ships have A-bomb resistant force fields -- so much so that the inevitably successful human counterstrike contradicts much of what we learned about the invaders' military might. The alien antidote isn't half as clever as the film deserves. Similarly, the effects are on so vast a scale they actually trip up the show. The ships hang in the sky like stretches of Grand Canyon cliffside, so when it comes time to blow them up, the pyrotechnic process is almost tedious. The day after Independence Day, I can't help thinking of the line from David Bowie's "Starman": "You know he'd love to meet us but he knows he'd blow our minds." But until someone blows my mind, this one will do. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Retransmit freely in cyberspace Author holds standard copyright http://www.eye.net Mailing list available collected reviews --------------------> http://www.eye.net/Arts/Movies eye@eye.net "...Break the Gutenberg Lock..." 416-971-8421 @START@Phenomenon ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ eye WEEKLY July 04, 1996 Toronto's arts newspaper .....free every Thursday ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ON SCREEN ON SCREEN PHENOMENON Starring John Travolta, Kyra Sedgwick, Forest Whitaker and Robert Duvall. Screenplay by Gerald DiPego. Directed by Jon Turteltaub. (PG) (ee of 5 eyes) by MARK DILLON I wonder if it's just coincidence that Phenomenon's release coincides almost exactly with the Golden Anniversary of It's A Wonderful Life. The similarities are obvious: in each film, an average small town man (George Malley in the former, George Bailey in the latter) is enlightened through seemingly divine intervention, and in the end we see what a strong effect each has had on the lives of the local townsfolk. The major difference is that, suffice it to say, half a century from now Phenomenon will be all but forgotten (not to mention halfway into next week). You can't blame the cast, though. Travolta, stepping away from the gangster roles that have marked his comeback, makes a quite likable George Malley. A mechanic in the fictional Northern California town of Harmon, George goes out boozing to celebrate his 37th birthday with buddy Nate (Forest Whitaker) and Doc (Robert Duvall), the fatherly town physician. Wasted, George steps outside to toast the stars, and is knocked unconscious by a mysterious light in the sky. When he awakes, his friends dismiss his story as a suds-induced hallucination. But when George, a chess ignoramus, easily defeats Doc, the town champ, people realize something's up. George's whole life changes. He becomes obsessed with knowledge, reading four books a day, decoding Morse code messages, and turning his living room into a lab for scientific experiments (we had a word for him in high school -- "nerd"). Things really get weird when he starts predicting earthquakes and moving objects with his mind. His newfound intelligence and appetite for life attract the previously unreceptive object of his desire, a single mother of two named Lace (Kyra Sedgwick). I guess that name is supposed to tip us off that she's really not as cold as she seems to be. Directed by Jon Turteltaub (While You Were Sleeping, Cool Runnings), Phenomenon is pleasant for its first hour, but then there's just nowhere for it to go. It opts for that time-worn "people-won't-accept- what-they-can't understand" scenario, and descends into an interminable gabfest about spirituality. We even get a cop-out medical explanation for George's behavior, something about a dubious tumor that stimulates brain activity -- fatal diseases never sounded so good. The film also takes potshots at the heartless men of science that see George not as a role model but as a freak of nature. ("No wonder you hide behind masks," Doc remarks to one of them.) But in Phenomenon, the only professionals that come off as foolish are soft-headed Hollywood filmmakers. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Retransmit freely in cyberspace Author holds standard copyright http://www.eye.net Mailing list available collected reviews --------------------> http://www.eye.net/Arts/Movies eye@eye.net "...Break the Gutenberg Lock..." 416-971-8421 @START@The Nutty Professor ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ eye WEEKLY July 04, 1996 Toronto's arts newspaper .....free every Thursday ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ON SCREEN ON SCREEN THE NUTTY PROFESSOR Starring Eddie Murphy and Jada Pinkett. Screenplay by David Sheffield, Barry W. Blaustein, Tom Shadyac and Steve Oedekerk. Directed by Tom Shadyac. (AA) (eee of 5 eyes) by SEAN BALLANTYNE Eddie Murphy, the man who revolutionized comedy by laughing himself to tears before telling us the punchline, has been waiting for a comeback movie for some time now. His latest endeavor, The Nutty Professor, shows us that he's still got it -- if 'it' is a manic style that can still please a crowd. It also shows us that he's still got a weakness for movies with flimsy scripts. The Nutty Professor, a remake of the 1963 Jerry Lewis comedy, follows the story of a lonely and very obese university professor, Sherman Klump (Murphy), who invents a potion to turn himself into the svelte Buddy Love in order to court the lovely chemistry instructor Ms. Purty (Menace II Society's Jada Pinkett). Before anyone can say Jekyll and Hyde, Buddy Love's testosterone level goes off the scale, causing him to run amok and make the professor's life even worse. The story follows the plot of the original fairly closely and offers no real surprises -- right up to the proverbial moment when Klump realizes that he should like himself for who he is, and not worry about what other people think. But it's Murphy who carries the film. His wild antics as the oversexed, uncontrollable Buddy Love provide some good chuckles, and Murphy's performance(s) as the dysfunctional Klump family offers enough fart jokes to shake a Bic at. (Yes, even the mother of all blue angels.) The outrageous dinner sequence has Murphy playing five out of six members of the Klump clan -- all at once. It's a good thing that Murphy is so much fun, because he distracts us long enough to realize that the other characters aren't particularly interesting -- from the luscious Carla Purty to the bootlicking dean of the university (Larry Miller). Let's hope that The Nutty Professor is sign of finer things to come from Murphy, films like 48 Hours and Beverly Hills Cop, or maybe even back to laughing at his jokes before the punchline -- now those were the good old days. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Retransmit freely in cyberspace Author holds standard copyright http://www.eye.net Mailing list available collected reviews --------------------> http://www.eye.net/Arts/Movies eye@eye.net "...Break the Gutenberg Lock..." 416-971-8421 @START@CARRIED AWAY (1996) CARRIED AWAY A film review by James Berardinelli Copyright 1996 James Berardinelli RATING (0 TO 10): 8.5 Alternative Scale: ***1/2 out of **** United States, 1996 Release date: beginning 4/96 (limited) Running Length: 1:44 MPAA Classification: R (Nudity, sex, profanity) Theatrical Aspect Ratio: 1.85:1 Cast: Dennis Hopper, Amy Locane, Amy Irving, Gary Busey, Hal Holbrook,=20 Julie Harris Director: Bruno Barreto Producers: Lisa M. Hansen and Paul Hertzberg Screenplay: Ed Jones and Dale Herd based on the novel FARMER by=20 Jim Harrison Cinematography: Declan Quinn Music: Bruce Broughton U.S. Distributor: Fine Line Features For the most part, Dennis Hopper is known as a psycho villain of=20 the first order. Consider this resume: the off-the-wall sleazeball in=20 BLUE VELVET, the mad bomber in SPEED, and the nutcase gang leader in=20 WATERWORLD. It seems that when you want a really over-the-top bad guy,=20 Hopper's the one to get. So it comes as something of a surprise to find=20 him playing completely against type in CARRIED AWAY. Here, he's Joseph=20 Svenden, a shy, insecure school teacher who probably couldn't kill=20 anyone if pushed into it. Most amazing is that Hopper not only succeeds=20 in the role, but thrives. Giving his best performance since 1991's=20 PARIS TROUT, Hopper immerses himself in Joseph so completely that the=20 actor's own personality, along with his considerable baggage, becomes=20 submerged. =20 It's difficult to say what CARRIED AWAY is primarily about, because=20 it deals with so many issues: how we view sexuality, how love compares=20 to lust, and how everyone -- men and women -- have a tendency to become=20 stale and complacent with the approach of late middle age. Joseph knows=20 about this latter issue first-hand. At age 47, he's dissatisfied with=20 his life, but doesn't know what to do about it. He's engaged to a=20 woman, Rosealee Henson (Amy Irving), whom he has loved since high=20 school, but something lifeless in their relationship keeps him from=20 actually tying the knot. He hasn't found anything that he's truly good=20 at -- he's a mediocre teacher and a worse farmer. He lives with his=20 dying mother (Julie Harris) in the house where he has spent his entire=20 life. Joseph is trapped, both in an infirm body (a childhood accident=20 caused serious damage to one foot), and in his village. =20 Relief -- or at least a modicum of excitement -- arrives in the=20 person of Catherine Wheeler (Amy Locane), a sexually precocious 17-year=20 old with a killer body. Her parents move into one of Joseph's=20 neighboring houses, and she becomes his student at the small two- classroom school where he teaches. In her own way, Catherine feels as=20 trapped as Joseph. Her mother is a drunk and her father is more=20 interested in shooting pheasants than caring for her. So, looking for=20 an escape, she discovers her teacher, whom she clumsily seduces. An=20 expert touch isn't needed, however. Joseph is quite willing, and,=20 though he feels guilty at first, he gradually comes to view his=20 relationship with Catherine as a liberating experience=85 until she begins= =20 to fantasize about marrying him. At its heart, CARRIED AWAY is a love story. It's about Joseph and=20 Rosealee, and how Catherine's presence in their lives invigorates their=20 relationship. Through his affair with Catherine, Joseph discovers what=20 it means to be alive. He wakes up. In his own words, he is "carried=20 away", and, in a poignant, touching scene with Rosealee, he shows her=20 the joys of letting go. "I want us to change," he says, "before we get=20 too old and die." In addition to Hopper's fine job, the principal supporting players=20 are solid. Amy Irving (CROSSING DELANCEY) bears all (literally and=20 figuratively) in a performance of surprising emotional depth. Rosealee=20 is a sad figure who, like Joseph, wants something that she doesn't=20 understand and can't put into words. As Catherine, Amy Locane (BLUE=20 SKY) exudes not only sexuality, but vulnerability. Despite frequently=20 appearing as the vixen temptress (like when she's imitating Lady=20 Godiva), Locane offers us glimpses of the hurt, confused child carefully=20 concealed beneath the brazen exterior. Gary Busey, as Catherine's=20 father, is uncharacteristically restrained, and Hal Holbrook provides=20 most of the comic relief as a small town doctor. One of the things I found most refreshing about CARRIED AWAY is how=20 little melodrama there is for such a potentially-controversial issue. =20 When Joseph's relationship with Catherine comes into the open, as it=20 surely must, we're not treated to histrionic displays by distraught=20 parents and neighbors. In fact, director Bruno Barreto has a little fun=20 with the audience concerning the reaction of Catherine's father. But,=20 ultimately, the one who has the most difficulty coping with the thought=20 of a 47-year old man sleeping with a 17-year old student is Joseph=20 himself. =20 Although Catherine is developed as a real character with real=20 problems, CARRIED AWAY isn't as much about her as it is about Joseph's=20 reaction to her. This is, after all, his story. Although these two=20 profess to love one another, they are both lying, perhaps as much to=20 themselves as to each other. Their reasons for having sex are far more=20 complex than simple "love", and Barreto's film has the courage to=20 examine those reasons. CARRIED AWAY is erotic, but it's also thoughtful=20 and intelligent, and, coupled with Hopper's extraordinary performance,=20 that's reason enough to be carried away by this motion picture. - James Berardinelli e-mail: berardin@bc.cybernex.net ReelViews web site: http://www.cybernex.net/~berardin @START@MULTIPLICITY (1996) MULTIPLICITY A film review by James Berardinelli Copyright 1996 James Berardinelli RATING (0 TO 10): 6.5 Alternative Scale: **1/2 out of **** United States, 1996 Release date: 7/17/96 (wide) Running Length: 1:55 MPAA Classification: PG-13 (Sexual situations) Theatrical Aspect Ratio: 2.35:1 Cast: Michael Keaton, Andie MacDowell, Harris Yulin, Richard Masur, John DeLancie, Eugene Levy Director: Harold Ramis Producers: Trevor Albert and Harold Ramis Screenplay: Mary Hale & Chris Miller and Lowell Ganz & Babaloo Mandel Cinematography: Laszlo Kovacs Music: George Fenton U.S. Distributor: Columbia Pictures At one time or another, we've probably all wished that there was more than one of us. MULTIPLICITY taps into this universal fantasy, using it as the premise for the latest comedy from director Harold Ramis (GROUNDHOG DAY). The involvement of both Ramis and actress Andie MacDowell may recall the 1993 Bill Murray hit, but there really aren't many other intersections or similarities. MULTIPLICITY is more of a "gimmick" motion picture. While GROUNDHOG DAY was a lighthearted fairy tale, this excursion is more like the Michael Keaton show. It's a straight comedy, a great deal of which is of the physical variety. So, although MULTIPLICITY is funny, it's not as heartwarming or inventive as GROUNDHOG DAY. I give Michael Keaton the lion's share of the credit for MULTIPLICITY's success. The script may contain the puns, double entendres, slapstick, and other forms of humor, but Keaton delivers them flawlessly, playing four variations of the same everyday sort of character. The visual effects that place two, three, or four Keatons together are seamless, but it's not difficult to imagine the challenge that performing in some of these scenes can present for an actor. After all, it's not easy to play off of empty space. See Eddie Murphy in the recent updating of THE NUTTY PROFESSOR for another example of this sort of multi-character tour de force. I have never been one to sing Andie MacDowell's praises, and I'm not going to start now. She's had a few solid performances (SEX, LIES, AND VIDEOTAPE and UNSTRUNG HEROES spring to mind), but, in general, I find her to be irritating. Nothing in MULTIPLICITY encourages me to change this point-of-view. At best, it could be argued that she does an adequate job, but this is far from a clinic in the art of acting or capturing the audience's sympathy. I suppose it's necessary to briefly note that MULTIPLICITY is seriously flawed from a technological perspective, but this "unreality" doesn't detract from the film's pure entertainment value. MULTIPLICITY opens by introducing us to Doug Kinney (Keaton), a construction manager for a company whose motto is fast becoming, "If you don't come in on Saturday, don't bother coming in on Sunday." In Doug's words, "Work is first, my family is a close second, and I'm a distant third." He's feeling tired and burnt-out, and, when his wife, Laura (MacDowell), expresses a desire to go back to work, Doug can't figure out how they're going to manage two careers and two children. Enter the mysterious Dr. Leeds (Harris Yulin), who has the answer to all of Doug's problems: cloning. Soon, there are no less than four Dougs running around. In addition to the original, there's #2, the workaholic; #3, the anal retentive; and #4, an imperfect copy of #2 who is affectionately referred to as "Rain Man." And, even though Doug is becoming very productive, things are getting progressively more confusing with each additional copy. MULTIPLICITY is an uncomplicated comedy with a lot of big laughs and a disappointingly weak framing story. Do we ever really care about any of the characters or their situations? With the exception of Doug #1, not really. As far as the promise of MULTIPLICITY is concerned, this script gives us a fertile field only half-tilled. There are moments of near-brilliance, but, for the most part, MULTIPLICITY falls into the "above average, but not great" category. The jokes, which are frequent and frequently successful, make this motion picture worth sitting through, even though, at nearly two hours, it runs on for far too long. For those who are just looking for a movie that scores high on the feel-good comedy scale, MULTIPLICITY is a can't- miss choice. In the end, however, I couldn't help wishing that Ramis had tried for something a little more ambitious, rather than settling for a multiplicity of laughs without much genuine substance. - James Berardinelli e-mail: berardin@bc.cybernex.net ReelViews web site: http://www.cybernex.net/~berardin @START@House ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ eye WEEKLY July 18, 1996 Toronto's arts newspaper .....free every Thursday ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ON SCREEN ON SCREEN HOUSE Starring Daniel MacIvor, Patricia Collins, Stephen Ouimette and Ben Cardinal. Screenplay by Daniel MacIvor and Laurie Lynd. Directed by Laurie Lynd. (PG) Opens July 19. (eeee of 5 eyes) by GEMMA FILES "My mother is possessed by the Devil, my father is the Saddest Man In The World, my sister is in love with a dog, the one I love does not love me, and I got no place to live!" Thus declares Victor (Daniel MacIvor), a deranged ex-septic tank salesman, a crazy man with a crazy plan, determined to tell a group of bored, increasingly worried, seemingly "normal" small-town citizens at a church exactly how completely his life has fallen apart (whether they want to hear about it or not). And so begins House, the blackly hilarious and indisputably unusual first feature by Toronto filmmaker Laurie Lynd, best known for his '93 Genie-award winning short film The Fairy Who Didn't Want To Be A Fairy Anymore. Adapted from the '92 Chalmers Award-winning play of the same name by Mr. Toronto Theatre Guy himself, Daniel MacIvor (The Lorca Play, White Trash Blue Eyes, 2-2 Tango, to name only a few), House is a tour de force of verbal assault and minimalist imagery. But what are these people doing here in the first place, you may ask? And why don't they just leave, once they realize their designated host is less entertaining than palpably nuts? Having just seen Victor putting up posters all over Main St. that simply say, "House, tonight here" with an arrow pointing to a church, they probably assumed his presentation -- whatever it might me -- could be an entertaining alternative to yet another trip to the laundromat. What they get, though, is a long, rambling story about how Victor's attempts to impress his boss led directly to the loss of home, marriage and sanity alike. It's punctuated by side trips into eerily intimate tales -- dramatized through a series of vignettes -- all of which eventually turn out to star none other than the audience members themselves. And as for why they keep sitting there, long after the evening's turned from merely silly to borderline scary... well, they are Canadians, after all. Funded by the Canadian Film Centre's Feature Film Project, House the film, which premiered at last year's Toronto International Film Festival, manages to both stay Canadian in a good way -- freakish, slyly self-deprecating -- and still give open-minded audiences outside of Ontario a deft mix of spectacle and story to catch hold of, neatly skirting the inherent pitfalls most stage-to-screen translations fall right into. "Our first impulse was always to communicate the experience of seeing House live," says the 37-year-old Lynd, interviewed along with co- writer MacIvor, 34, during dinner at a downtown restaurant. "We wanted to show even the people who never got a chance to experience it first- hand what it was like to have Daniel right there in front of you, leaping around and gesticulating -- the danger and inventiveness of it -- where you could never be sure he wasn't going to suddenly jump offstage and sit in your lap. Or worse." So unlike, say, Denys Arcand's enjoyable but somewhat misconceived cinematic adaptation of Brad Fraser's Unidentified Human Remains And The True Nature Of Love, House opens up MacIvor's original production just enough to turn it into a bonafide movie, yet retain the essential experience of watching the play being performed, instead of conjuring up a new screenplay version virtually from scratch while using roughly the same characters and plot. "The key," says MacIvor, "was when we figured out that the small town audience should be made up of the people Victor tells little anecdotes about, whenever he breaks off from his main story -- the guy who was supposed to tell his brother's lover that his brother had died, and didn't, the janitor who was supposed to throw a bunch of kids off a bridge because the teacher he loved told him to, the girl who had a dog that laughed." By forcing people to listen to his story, Victor is able to regain control of his wreck of a life; and conversely by hearing their stories told and being forced to listen, the audience is finally able to deal with their own problems -- long after Victor has gone back to wherever the hell he came from. Adds Lynd: "They don't quite get it, until they realize they are it." Lynd and MacIvor combined the initial House script with characters from Humans, a book of short stories MacIvor published around the same time House first began to play. They created an onscreen audience for the movie's audience to identify with, people who are transfixed by Victor's apparent ability to, as Lynd puts it, "see inside their brains, and make them part of his narrative." "We spent three years trying to get it made into a film," Lynd says. "At one point, we even wanted to mount it as a TV special, because people kept telling us it was 'uncinematic.' " "Yeah," MacIvor puts in, deadpan. "Maybe we should've just played up the recurring image of me driving the bus, and pitched it as 'a cross between My Dinner With Andre and Speed.' " He adds, however, "Can I make a confession? I never actually thought making House into a movie was going to work out." "Which he didn't tell me until we were finished," Lynd says. "Thank God." MacIvor shrugs. "House on stage was a barely reined in improvisation, an explosion of self. I was really afraid it wouldn't translate, that it would become just a series of flat images with no power. But the fact was, I just didn't know enough about film to see how it would eventually turn out, that it would become something I could never have anticipated." "Like a metaphor about the transforming power of art." "Or whatever. And now I love it so much, even though I know that if I'd understood what he was doing, I would've been fighting it every step of the way. 'Sound effects? Lighting tricks? What are you talking about, Laurie? You can't do that. That's not real.' " "Well, none of it's real, Daniel," Lynd points out, delicately. Still, in a summer when Independence Day rules the screens, it's a lot realer than anything you're likely to see. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Retransmit freely in cyberspace Author holds standard copyright http://www.eye.net Mailing list available collected reviews --------------------> http://www.eye.net/Arts/Movies eye@eye.net "...Break the Gutenberg Lock..." 416-971-8421 @START@My Life & Times With Antonin Artaud ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ eye WEEKLY July 18, 1996 Toronto's arts newspaper .....free every Thursday ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ON SCREEN ON SCREEN MY LIFE AND TIMES WITH ANTONIN ARTAUD Starring Sami Frey and Marc Barbe. Screenplay by Gerard Mordillat and Jerome Prieur. Directed by Gerard Mordillat. French with subtitles. Opens July 19 -- Bloor Cinema, 506 Bloor St. W. 532-6677. (ee of 5 eyes) by DENIS SEGUIN Gerard Mordillat's My Life And Times With Antonin Artaud looks like the ultimate in pretentious French art films, and in a sense it is. Luscious black and white photography, a groovy jazz score, plenty of chain smoking, a struggling writer with a blond mistress and a brunette wife, and a drug-addled poet who sports a beret. You sit in a kind of stupor watching as these hedonistic Parisians live, love, drink and argue the finer points of artistic arcana. From everything I've read, Artaud was nothing if not remarkable: a man who lived so far beyond the perimeter that Jim Morrison wouldn't have seen him. But the film isn't much help to the uninitiated. Forewarned is forearmed: You're strongly advised to read up on ol' Antonin before stepping into the cinema or else subject yourself to 100-plus minutes of head scratching. Born in 1896, Artaud suffered spinal meningitis as a child and, as a result, spent his entire life in a hellish spell of headaches. Clearly, he was destined to be an artist -- he started suffering for his art before he knew what his art would be. An actor-director-poet, his most notable contribution (at least here in the film) was the Theatre of Cruelty. This theory held that the theatre was the ideal medium for psychically assaulting spectators and thereby exposing to them their own demons. I should point out that Artaud was no fan of such traditional theatrical props as, say, the script. Neither is director Mordillat. The film floats in a phantasmal Paris that mixes the 1946 meeting of Artaud and an aspiring poet named Jacques Prevel (whose diaries inspired the film) and the beatnik-era Paris that was years away. The egocentric Prevel (Marc Barbe) meets his match in the decaying Artaud (Sami Frey), who has passed the previous nine years confined to an asylum but now enjoys the relative freedom of a convalescent home. The two develop a relationship that sees Prevel ferrying Artaud drugs while bowing submissively at the madman's every squawk. "You're not rebellious enough," says Artaud, and Prevel nearly has a heart attack. As the acolyte dashes from wife to mistress, his mentor (he looks like Buster Keaton on a bad day) terrorizes a young actress in his vast and decrepit room, exercising the last gasps of his dramaturgical theorizing. As a representation of the artistic angst the film is by no means as obnoxious as the traipsing poets of Agnieska Holland's Total Eclipse. You couldn't ask for a better slice of atmospherics but, dramatically and narratively, it remains a hermetic outpost open only to those willing to meet the film halfway. The performances, with the notable exception of the mesmerizing Frey, are too stylized to stand out from the already overwrought milieu. There are rewards along the way -- the score brilliantly accentuates the syncopation of the editing -- but not enough to merit the adoration that Artaud craved. But then he could never get enough. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Retransmit freely in cyberspace Author holds standard copyright http://www.eye.net Mailing list available collected reviews --------------------> http://www.eye.net/Arts/Movies eye@eye.net "...Break the Gutenberg Lock..." 416-971-8421 @START@The Frighteners ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ eye WEEKLY July 18, 1996 Toronto's arts newspaper .....free every Thursday ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ON SCREEN ON SCREEN THE FRIGHTENERS Starring Michael J. Fox and Trini Alvarado. Screenplay by Fran Walsh and Peter Jackson. Directed by Peter Jackson. (AA) Opens July 19. (ee of 5 eyes) by ALEX PATTERSON As a fan of everything the outlandish New Zealand horror-comedy specialist Peter Jackson has directed until now -- Bad Taste, Meet The Feebles, Dead-Alive, Heavenly Creatures -- I really wanted to like his first big-budget production, The Frighteners. But The Frighteners just wouldn't let me like it. Frank Bannister (Michael J. Fox) and a couple of phantom pals run a crooked business ridding houses of paranormal infestations that they themselves have installed: he's a kind of a supernatural ambulance- chaser. But now his soggy Northern California town is being overrun with occult-oriented serial slayings that are not Frank's doing. But as he's known as the local phantom-hunter, Frank becomes prime suspect. Evidently aiming to be an eye-popping F/Xtravaganza combining Ghostbusters with Natural Born Killers, The Frighteners only demonstrates how boring vanguard movie magic can be when it's bombastic rather than wondrous. Starting with Danny Elfman's bludgeoning score, The Frighteners is Overkill City. The Frighteners is also apparently intended as a comeback for former little-big-guy Fox, who's been watching his stock plummet through bomb after bomb like The Hard Way, Greedy and Life With Mikey. Fox does a creditable job, but the sheer relentlessness of the whole exercise makes it too difficult to care much about him or any of his co-stars (including Trini Alvarado, The Addams Family's John Astin and Full Metal Jacket's R. Lee Ermey). I'd been counting on Jackson to be one of those rare foreign filmmakers who makes a happy and successful transition to America, perhaps carving himself out a nice niche a little further down the drain from Tim Burton. But instead of another Beetlejuice -- and it hurts me to say this -- the no-fun Frighteners is closer to 1988's haunted-house mess High Spirits. And, since Jackson seems to have been given free rein, I can't even blame Hollywood. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Retransmit freely in cyberspace Author holds standard copyright http://www.eye.net Mailing list available collected reviews --------------------> http://www.eye.net/Arts/Movies eye@eye.net "...Break the Gutenberg Lock..." 416-971-8421 @START@A TIME TO KILL (1996) A TIME TO KILL A film review by James Berardinelli Copyright 1996 James Berardinelli RATING (0 TO 10): 7.5 Alternative Scale: *** out of **** United States, 1996 Release date: 7/24/96 (wide) Running Length: 2:29 MPAA Classification: R (Profanity, violence, mature themes) Theatrical Aspect Ratio: 2.35:1 Cast: Matthew McConaughey, Samuel L. Jackson, Sandra Bullock, Kevin Spacey, Oliver Platt, Brenda Fricker, Charles S. Dutton, Ashley Judd, Donald Sutherland, Kiefer Sutherland, Patrick McGoohan, M. Emmett Walsh, Kurtwood Smith Director: Joel Schumacher Producers: Arnon Milchan, Michael Nathanson, Hunt Lowry, and John Grisham Screenplay: Akiva Goldsman based on the novel by John Grisham Cinematography: Peter Menzies Jr. Music: Elliot Goldenthal U.S. Distributor: Warner Brothers Consider this situation: your daughter has just been raped and beaten. The two men who attacked her have been apprehended, but are likely to be set free. You are a Vietnam vet with combat training and have access to an M-16. What do you do? Sit by and hope that the fickle American courts decide the issue based on who has the best lawyer, or take decisive action now? Author John Grisham recognized that this scenario would make for a compelling tale, so, during the late 1980s, after spicing it up by including themes of racial tension and capital punishment, he wrote A TIME TO KILL. Seven years later, the film version of the writer's first book has reached the screen. Grisham has stated publicly that A TIME TO KILL has the most personal meaning of any of his works, and, as a result, he demanded a measure of creative control in the movie-making process. So, with Joel Schumacher (THE CLIENT, BATMAN FOREVER) at the helm and Akiva Goldsman (THE CLIENT) credited with the screenplay, Grisham is listed as one of four producers. And, while aspects of the script differ from details in the book, the overall storyline is very similar. This is fortunate, because, of all Grisham's novels, A TIME TO KILL is the one best suited to generating a compelling motion picture. It's possible to argue all day about how much of the race issue in A TIME TO KILL is a legitimate exploration of black/white tension, and how much is sensationalism used to spice up the story. The KKK has a prominent role, but couldn't a more moderate, less universally-despised group have filled a similar function? There are times when A TIME TO KILL preaches, but isn't Schumacher aiming the sermon at the converted? The movie clearly touches on some important social issues, but it's up to the viewer to dig beneath the propaganda and unearth the messages that mean something. Then again, it's worth noting that this Hollywood production is actually saying something, rather than just churning out eye-popping special effects while relying on a regurgitated plot. The basic setup has 10-year old Tonya Hailey, the daughter of Carl Lee Hailey (Samuel L. Jackson), being raped and beaten by two rednecks. Taking the law into his own hands, Carl Lee guns down the pair in front of dozens of witnesses in the Canton, Mississippi courthouse. In the process, he also seriously injures a local deputy (Chris Cooper, star of John Sayles' LONESTAR). Carl Lee is arrested for the double murder, and faces trial. For his attorney, he chooses a local white lawyer, up-and- coming hotshot Jake Brigance (Matthew McConaughey). With a team that includes a sleazy divorce specialist, Harry Rex Vonner (Oliver Platt), an energetic assistant, Ellen Roarke (Sandra Bullock), and his old mentor, Lucien Wilbanks (Donald Sutherland), Jake goes up against the local DA (Kevin Spacey). When the KKK become involved, Jake discovers that his life, and the lives of everyone close to him, including his wife (Ashley Judd) and daughter, are in danger. And the defense of Carl Lee Hailey has just begun... Even with a one-hundred fifty minute running time, A TIME TO KILL is perhaps too ambitious. In remaining faithful to the novel, the movie gives us too many characters and themes, and some of both get lost in the cracks. Take Jake's secretary (played by Brenda Fricker), for example. She's superfluous -- remove her and nothing changes. Then there's the issue of capital punishment. Jake and Ellen debate the subject, but it's a perfunctory argument that doesn't do much for either side. Still, despite my reservations, it's impossible to deny that A TIME TO KILL is well-directed, expertly paced, and largely entertaining. Thankfully, grandstanding during the trial is kept to a minimum. Hollywood loves all sorts of twists and surprises in court dramas; Grisham has kept these to a minimum. There are a few, primarily to keep the audience interested, but nothing so outlandish that we leave the theater shaking our heads in disbelief. With respect to the filmed versions of Grisham's other novels (THE FIRM, THE PELICAN BRIEF, and THE CLIENT), there's no comparison -- this one is much better. The most compelling question raised by the film is whether Carl Lee, as a black man, can get a fair trial from a white judge and jury. As it turns out, he hires Jake because Jake is white. "You see me as they see me," he tells the attorney. "If you was on that jury, what would it take for you to set me free?" Ultimately, A TIME TO KILL shies away from offering a definitive answer. Perhaps, under the circumstances, it's not a question that can be answered definitively. A TIME TO KILL attracted a top-notch cast with star power and ability to match. Sandra Bullock, as appealing as ever, gets top billing, but the real lead is Matthew McConaughey, who mixes intensity and natural talent with good looks. Samuel L. Jackson is excellent as Carl Lee, radiating a palpable outrage and grief. The supporting cast includes such luminaries as Ashley Judd, Kevin Spacey, Donald Sutherland, Charles S. Dutton, and M. Emmett Walsh. From top to bottom, everyone does a credible job. There's not a lot of real tension about what the verdict is going to be, although the film unsuccessfully tries to lead us astray. But there are enough interesting side-issues going on that there's no fear of a viewer losing interest. Despite certain drawbacks, A TIME TO KILL is involving, energetic, and occasionally thought-provoking. All things considered, this film will make for a worthwhile trip to the cinema for all, not just those who have time to kill. - James Berardinelli e-mail: berardin@bc.cybernex.net ReelViews web site: http://www.cybernex.net/~berardin @START@KAZAAM (1996) KAZAAM A film review by James Berardinelli Copyright 1996 James Berardinelli RATING (0 TO 10): 2.0 Alternative Scale: * out of **** United States, 1996 U.S. Release Date: 7/17/96 (wide) Running Length: 1:33 MPAA Classification: PG (nothing offensive) Theatrical Aspect Ratio: 1.85:1 Cast: Shaquille O'Neal, Francis Capra, Ally Walker, James Acheson, John Costello Director: Paul M. Glaser Producers: Scott Kroopf, Paul M. Glaser, and Bob Engelman Screenplay: Christian Ford & Roger Soffer based on a story by Paul M. Glaser Cinematography: Charles Minsky Music: Christopher Tyng U.S. Distributor: Touchstone Pictures Some motion pictures aren't worth the celluloid they're printed on. KAZAAM, a genie-in-a-boombox fable featuring basketball superstar Shaquille O'Neal, is such a film. This is as witless as movies come -- an unamusing, moronic blend of horrible acting and inept screenwriting. I doubt that many people born before 1987 will find anything worthwhile about this, one of Disney's worst live-action offerings. Those who endure KAZAAM's torturous ninety minutes will find themselves desperately wishing that writers Christian Ford and Roger Soffer had generated a script exhibiting a moment's intelligence or originality. Alas, this film doesn't even rise to the level of a bad made-for-TV movie. By comparison, the old Barbara Eden series, I DREAM OF JEANNIE, was the height of wit and sophistication. The story, which has loose connections to Disney's animated hit, ALADDIN (but doesn't deserve to be mentioned in the same breath), details the trials and tribulations of one young boy and his pet genie. Max Connor (Francis Capra), an obnoxious, self-centered, twelve-year old punk, finds Kazaam (Shaquille O'Neal), a genie confined in a boombox, when some bullies from school chase him into an abandoned building. At first, Max doesn't believe in Kazaam's supernatural powers, but, when the big, strangely-garbed man rains fast food all over the young boy, he changes his mind. So, as Max considers what his wishes should be, he and Kazaam bond. And, as the genie dabbles in rap music, Max defies his long-suffering mother (Ally Walker) to track down his no-good father (James Acheson), who abandoned him ten years ago. There's no doubt that KAZAAM was designed exclusively to draw upon the popularity of O'Neal. This is his second feature role (he played a top basketball prospect in BLUE CHIPS), and he hams it up big time, exhibiting a lot of energy, but not nearly as much talent. Unfortunately, O'Neal gives the best performance in the film, which says all that's necessary about the level of acting. Francis Capra, who was believable in Robert De Niro's A BRONX TALE (he played the younger version of the protagonist), is woeful here, apparently trying to do his best to imitate Jonathan Taylor Thomas. His Max is annoying from the beginning, and it's difficult to imagine anyone caring about, let alone sympathizing with, this kid. Ally Walker and James Acheson, as the divorced parents, are as flat and uninteresting as a blank sheet of paper. KAZAAM, like most Disney live-action features, does its share of too-obvious product placement. Pepsi and M&M's both get a generous number of shots. Of course, the whole film is an ad for O'Neal -- basketball star, headline-grabber, rapper, movie producer (he gets an "executive producer" credit), and actor. Apparently, there's nothing this guy can't do. KAZAAM consistently pushes all the wrong buttons. The feeble moralizing about friendship only speeds the curdling of an already offensive mixture. This is artificial, formulaic film making at its most blatant, and far worse than anything previously turned out by director Paul M. Glaser (who, after his stint as Starsky in STARSKY AND HUTCH, directed THE CUTTING EDGE, among other efforts). KAZAAM deserves to be slam-dunked down a garbage chute, never to be heard from again. - James Berardinelli e-mail: berardin@bc.cybernex.net ReelViews web site: http://www.cybernex.net/~berardin @START@ON DISC: Harry Connick Jr. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ eye WEEKLY July 04, 1996 Toronto's arts newspaper .....free every Thursday ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ON DISC ON DISC HARRY CONNICK JR. Star Turtle Columbia/Sony by MARC WEISBLOTT For starters, it's something of a shock -- not quite a Roth-rejoins-VH shock, but startling all the same -- that Harry Connick Jr. has returned to assault modern pop with the Dr. Hook-meets-Dr. John finesse that he unleashed two years ago with She. While he eventually managed to squeak out a minor hit with "(I Could Only) Whisper Your Name," its airplay seemed more like a concession to a matinee idol who managed to attach his voice to a jaunty tune. Connick's celebrity status still stands as a direct result of his days as an ersatz Sinatra -- not as a pouty supporting actor, supermodel husband or gun-toting neo-conservative pin-up. To a certain degree, that's a crying shame -- at least since I assume I'm the only new fan that he'd managed to earn after shifting musical gears. Star Turtle is unabashedly branded as a concept album -- something about a tortoise from outer space who crawls around Bourbon Street -- and, unlike the last time, Harry is serving as his own lyricist. Yet he's continuing to operate on the premise that bourgeois rock is best served in a Battlestar Galactica-inspired setting, while the voice of the turtle itself is given a synthesized Lorne Greene-style timbre. Being split into three distinct sections helps Star Turtle's vamps to flow in a more digestible fashion. The first cluster is the least complicated, where Connick gets strangely comfortable spouting exhortations like "whacka-whacka-whacka-whacka-wham." Basically, he's fashioning himself as a less anxiety-prone version of Billy Joel, especially on "Hear Me In the Harmony." The proceedings get a lot more blistering around the middle, as Harry breaks out the mini-Moog and the guitars get much more intense -- that his vocals here are most reminiscent of Barry Manilow is hardly a hindrance. Conversely, the last few tracks reveal a Connick who's determined to be mundane -- with an undercurrent of calculation that's destined to be viewed with the same head-shaking inscrutability as, say, Michael Jordan's baseball career. In the meantime, simply savor the fact that Harry is an inveterate oddball: he's gone from being a 20-year-old who preens like it's forever 1940 to a 30-year-old who's concluded that the American popular song reached a state of stylistic perfection in 1980. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Retransmit freely in cyberspace Author holds standard copyright http://www.eye.net Mailing list available music archives at ---------------------> http://www.eye.net/Arts/Music eye@eye.net "...Break the Gutenberg Lock..." 416-971-8421 @START@ON DISC: The Finn Brothers ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ eye WEEKLY July 04, 1996 Toronto's arts newspaper .....free every Thursday ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ON DISC ON DISC THE FINN BROTHERS The Finn Brothers Discovery/Warner by ERIN HAWKINS If you were one of the sardines crammed into the Horseshoe last week to see (or hear if you, like me, could only see Neil's bobbing moptop) Crowded House's LAST SHOW EVER, you no doubt left the club thinking something like: "My goodness, they sure wrote a few catchy pop songs and ballads!" Or, "What a well-oiled hit machine!" The good news for all those who were left crying in their Upper Canada when they left the stage is that one-half of Crowded House circa Woodface is back. Or is that two-fifths of Split Enz? Whichever way you look at it, Neil and Tim Finn have written and performed a new batch of well-crafted, hooky, melodic tunes. There are two classic weepers on this, their self-titled debut album (said to be a one-off) -- the soft and introspective "Last Day Of June" and "Only Talking Sense," a lazy lament awash in moody Lanois- esque guitar ambience with Neil's voice stretching into that higher range that chokes me up whenever I hear "Into Temptation." Tim has always had a fine voice, but he's nowhere near as emotive as his younger brother. Maybe it's for that reason that The Finn Brothers is at its strongest when Neil is at the vocal helm, perhaps with the exception of "Mood Swinging Man," a quirkier number which Tim sings in a wobbly but hushed way. It's remarkable that they come from the same family and continue to work together so well -- my brother sells Chevys in Indiana. Elsewhere, "Angels Heap" is a charming, strumming acoustic guitar song, not too far away from the Go-Betweens' turnpike, but neither Robert Forster nor Grant McLennan would ever mar such a pretty song with a line like "Down the length and breadth of the motorway/ Down the information highway." Go figure. All in all, a swell, lackadaisical summer kind of record that is bound to tide over (Neil) Finn fanatics until he does the official solo record that dyed-in-the-wool worshippers in the Temple of Low Men so eagerly await. (The Finn Brothers play July 6 at the Concert Hall.) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Retransmit freely in cyberspace Author holds standard copyright http://www.eye.net Mailing list available music archives at ---------------------> http://www.eye.net/Arts/Music eye@eye.net "...Break the Gutenberg Lock..." 416-971-8421 @START@ON DISC: Sloan ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ eye WEEKLY July 04, 1996 Toronto's arts newspaper .....free every Thursday ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ON DISC ON DISC SLOAN One Chord To Another Murder/MCA by JASON ANDERSON Better than it has any right to be, a cynic might say. After the disappointing Stateside reaction (read: non-existent) to Twice Removed and the subsequent dissolution/hibernation of Sloan, I'd expected the kind of slick-ass pseudo-grunge they failed to deliver to the DGC crew last time out. Or maybe they'd reinvent Euro like La Bouche did. But no! One Chord To Another, the Halifax quartet's third and certainly most accomplished album, is a trim 38 minutes that balance the band's unabashed affection for late '60s Britpop with some real ingenuity. The ideas come quick and don't stay long enough to seem contrived or dull, an effect I last heard on the good half of Supergrass' I Should Coco (and wasn't it great that they tagged the video for "Alright" onto the end of the Clueless video cassette? Gosh). The "oohs" and hiccupping structure of "Junior Panthers" test my trainspotting skills with references to the Beach Boys but elsewhere - - like the shriller-than-Hollies and therefore terribly funny harmonies on "Anyone Who's Anyone" -- they go further into the recycling bin. With its chirpy horns, "Everything You Done Wrong" tells of exposure to The Zombies' Odessy And Oracle -- a classic example of what gifted though lesser talents did with the innovations of the Beach Boys and the Beatles -- and "Take The Bench" messes with a Marc Bolan groove well enough to top both Stone Temple Pilots' "Pop's Love Suicide" and Imperial Drag's "Boy Or A Girl" (ain't it weird that Slade would've been huge over here had they waited about 25 years?). On "A Side Wins" -- which touches on that correlation between the rating of pop singles and girlfriends by record geeks so well encapsulated in Nick Hornby's High Fidelity -- the guitar line and piano part vie over who sounds crankiest. While Twice Removed dragged a bit in the second half, One Chord To Another stays limber 'til the closer, "400 Metres," which messes up all of the aforementioned elements with a certain Beggars Banquet/third-side-of-The-White-Album je ne sais quoi. Best of all, One Chord To Another is so cheerful in a time when even The Posies are driven to cuss. Boys this good deserve fudge. (Sloan play the Eden Musicfest at Mosport July 12.) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Retransmit freely in cyberspace Author holds standard copyright http://www.eye.net Mailing list available music archives at ---------------------> http://www.eye.net/Arts/Music eye@eye.net "...Break the Gutenberg Lock..." 416-971-8421 @START@ON DISC: Pluto ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ eye WEEKLY July 11, 1996 Toronto's arts newspaper .....free every Thursday ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ON DISC ON DISC PLUTO Pluto Virgin/EMI Dear Richard Branson, Permit me to congratulate you on your company's recent acquisition of the new pop group Pluto, whom I firmly believe will be an asset to the corporation. As a band on an "indie rock" label, they afforded me many seconds/ minutes/hours of enjoyment and I have every reason to believe that given proper production, skilled marketing and watering at daily intervals, this melodic power-pop combo should prove quite popular with the New Rock market. Though the original test-market model proved quite satisfactory and left me with great anticipation and enthusiasm, I find I must express certain reservations about Virgin's mass-market edition. To wit: * Although "recycling" is a key strategy in our field, I understand the term to mean the resale of dead catalog in new packaging (e.g., the deft unloading of back George Harrison product as "Oasis") and had not expected Pluto's own re-recorded "indie" material to form over half the product. * While I applaud the deployment of hot alternative producer(s) The Butcher Brothers to "punch up" the aforementioned remakes, I question their decision to replicate the production values of The Police. * How was the mediocre "Paste" chosen as radio single over the quite- excellent-actually "Regenerate" or "Uncola"? Recent Forbes research (4/8/95) found the time-honored roomful-of-marmosets strategy inefficient when selecting "emphasis tracks." As a loyal customer of Pluto for some years, I eagerly anticipate any improvements my suggestions may introduce into the 1997 model. Yours, C.J. O'Connor (a concerned consumer) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Retransmit freely in cyberspace Author holds standard copyright http://www.eye.net Mailing list available music archives at ---------------------> http://www.eye.net/Arts/Music eye@eye.net "...Break the Gutenberg Lock..." 416-971-8421 @START@ON DISC: Dead Can Walking ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ eye WEEKLY July 11, 1996 Toronto's arts newspaper .....free every Thursday ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ON DISC ON DISC DEAD CAN DANCE Spiritchaser 4AD/PolyGram by ERIN HAWKINS Most Dead Can Dance fans would probably have expected Brendan Perry's long-awaited solo record to be this year's DCD-related release (especially after Lisa Gerrard's splendiferous Mirror Pool from last year), but no, the duo have returned -- and what a fantastic, hoopla- free surprise it is indeed. Spiritchaser is very much a continuation of the hypnotic world rhythms they touched upon with their last record, Into The Labyrinth. But unlike that album, which came off quite drastically as Lisa's songs vs. Brendan's songs, Spiritchaser has a sprawling, free-flowing feel to it that is seamless by comparison. Rhythmically, the 12 new songs taste, smell and move like an open air market in the Middle East or perhaps Eastern Europe. Colors, textures and patterns weave so fluidly throughout that it's often impossible to pinpoint the exact region of inspiration, which in itself makes this disc so intriguing and ultimately their strongest overall work. No small feat, considering their largely unflawed back catalog. "Song Of The Stars" is a perfect example of how emotionally stirring the melding of different cultures can be -- as opposed to the legion of Euro studio tricksters who see fit to run every African voice imaginable through the food processor. The song begins with Perry reciting a poetic passage borrowed from the Algonquin. As the song gradually builds, he is joined by a dazzling Gerrard, who wraps her voice around him as they chant a mournful Haitian voodoo invocation. Equally gorgeous is the dark and meditative "Indus," which Gerrard gives a decidedly eerie East Indian feel and "Song Of The Dispossessed," which Perry sings in that sleepy, melancholy voice of his which straddles the line between the achingly beautiful and the mystical. Even on first listening, I fell hard for Spiritchaser -- mostly because of all the percussion, but it's the trance-inducing effect that's kept me hitting the repeat button over and over again and each time discovering something new. What better soundtrack to play over in your head when you find yourself having a month full of Sundays or a quiet night all to yourself? When the album ends, a soft light washes over you that one wouldn't expect after such an introspective journey. It's a strange light... and so it is. (Dead Can Dance play Massey Hall July 15.) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Retransmit freely in cyberspace Author holds standard copyright http://www.eye.net Mailing list available music archives at ---------------------> http://www.eye.net/Arts/Music eye@eye.net "...Break the Gutenberg Lock..." 416-971-8421 @START@ON DISC: Come ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ eye WEEKLY July 11, 1996 Toronto's arts newspaper .....free every Thursday ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ON DISC ON DISC COME Near Life Experience Matador RUN ON Start Packing Matador by JASON ANDERSON This hasn't been a great year for American indie rock, but then, it hasn't been a great year for anything. Except maybe new sushi restaurants. But out of the red corner come Come, the Boston rockers who were given an ecstatic reception when they debuted in 1992 but are now on to that inevitably untrendy third album. Reduced to the core of guitarists/singers Thalia Zedek and Chris Brokaw with guests (like The Jesus Lizard's Mac McNeilly) filling in for the rhythm section that quit last summer, on Near Life Experience the band sound lean, cruel and efficient. "Hurricane" and "Weak As The Moon" are all rasp and ache from Zedek as the guitars bulk up to Crazy Horse-size, and Brokaw's "Shoot Me First" has enough laconic cool to rate with vintage Dream Syndicate. Come aren't nearly as keen on attempting spooky blues motifs as on 1992's Eleven: Eleven nor as prone to Zeppelin-on-a-budget stomp as on 1994's Don't Ask Don't Tell. So maybe it's their most conventional record -- certainly a song as pretty as "Sloe-Eyed" would've been intentionally mucked up on past recordings, and the majority of Near Life Experience is sturdy midtempo rock -- but it's also the best and least strained of the three. Run On's debut Start Packing is all over the place. In touch with the Thrill Jockey zeitgeist (which means Krautrock-style pacing in some songs, synth effects and loopy percussion) but still willing to drop everything if a gnarly riff comes along, these New Yorkers are 1996- style progressive but refrain from trading the song for the soundscape. On "Go There," they come up with a more engaging reworking of the Ege Bamyasi-era Can shuffle than Anglo counterparts Laika. Elsewhere there are echoes of Throwing Muses and the Feelies, the one problem being that Run On have one great singer (Sue Garner could be indie rock's Suzi Quatro) and then some guys who failed that audition for The Ass Ponys. In essence, they're your classic egghead New York rock band. Good to know that even in these tough times, the art schools are keeping up their end. (Come and Run On play The Rivoli with The Sonora Pine July 12.) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Retransmit freely in cyberspace Author holds standard copyright http://www.eye.net Mailing list available music archives at ---------------------> http://www.eye.net/Arts/Music eye@eye.net "...Break the Gutenberg Lock..." 416-971-8421 @START@SPINcycle -- July 11 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ eye WEEKLY July 11, 1996 Toronto's arts newspaper .....free every Thursday ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ SPINcycle spinCYCLE by MARC WEISBLOTT This week: R&B&R&B&R&B -- why do you think they call it dope? * TONI BRAXTON/Secrets (LaFace/Arista/BMG): Oof! This woman has dropped the ball big time -- the lack of tactile inspiration in her second collection is staggering. Not even in the custody of Tony Rich is her generic cooing given a memorable context. Sure, "You're Making Me High" slinks along suitably well, but principal producer Babyface's atrophy has never seemed more imminent. * PUFF JOHNSON/Miracle (Work/Sony): A debutante album done up right, more or less. There's a sense of something monumental going on here, in a wistful Celine Dion sort of way. As manipulators, Narada Michael Walden and Jermaine Dupri make strange bedfellows, but at least Puff's voice can transcend 'em all. * TEVIN CAMPBELL/Back To The World (Qwest/Warner): The assumption that he peaked at age 14 is not all that ludicrous. The title track glistens, but everything else just lumbers along. Five years later, his awkward adolescence has given way to libidinous ambivalence: no Stevie Wonder-style revelations here. The Brady Kids said it best-- when it's time to change, you've got to re-a-rrange. * KEITH SWEAT/Keith Sweat (Elektra/ Warner): His entire career seems to have been inspired by Eddie Murphy's albums, the singing ones and the comedy ones. Sure, Mr. Sweat remains ever the staunch seducer -- when his nasal tones get intertwined with a female temptress, the results are always amusing. Playing it straight, however, he's always been a real big bore -- at least his remake of the pulsating Slave song "Just a Touch" is real silly fun. * MONIFAH/Moods... Moments (Uptown/MCA): Mary J.'s bilge water. * L.V./I Am L.V. (Tommy Boy/Denon) The inevitable one-man version of "Gangsta's Paradise" is the big bombastic diversion in a sea of lots of funk-laden stuff -- he might sing like an angel, but the scenarios are largely devoid of the divine. An intriguing perspective is "Fire From The Gun," which revives the multi-part approach of the late-'60s Temptations -- certainly, L.V. is large enough to do the job all by himself. * QUAD CITY DJs/Get On Up and Dance (Big Beat/Atlantic/Warner) "C'mon N' Ride It (The Train)" actually advances the "Whoomp! (There It Is)" trend of three summers ago. The secret ingredient here is the Little Eva-like singing -- the only unfortunate thing is how it precludes "The Loco-Motion" from ever becoming a Top 10 hit in the 1990s. (Naturally, the other 11 tracks are totally repetitive throbbing filler.) * THE ISLEY BROTHERS/Mission To Please (T-Neck/Island/PolyGram): It seems that whenever it starts to drag -- like almost all albums of this genre are wont to do -- Ernie picks up his axe just in the nick of time. R. Kelly's songwriting skills fall short of the ideal setting for Ronald's charms -- his falsetto is better served by a weak-in-the- knees candidate like Simply Red's "Holding Back The Years." Still, these siblings have got plenty of potential -- remember their names. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Retransmit freely in cyberspace Author holds standard copyright http://www.eye.net Mailing list available music archives at ---------------------> http://www.eye.net/Arts/Music eye@eye.net "...Break the Gutenberg Lock..." 416-971-8421 @START@ON DISC: De La Soul ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ eye WEEKLY July 18, 1996 Toronto's arts newspaper .....free every Thursday ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ON DISC ON DISC DE LA SOUL Stakes Is High Tommy Boy/PolyGram VARIOUS ARTISTS Schoolhouse Rock! Rocks Lava/Atlantic/Warner by MARC WEISBLOTT When De La Soul surfaced in 1989 with 3 Feet High And Rising, what they pioneered on record is commonplace today -- they were the first to set the inspired nihilism of a suburban generation's conversations to a backbeat. Their lexicon -- interpreted as some sort of hippie revivalism at the time -- became branded as the mindset of twentysomethings, Gen-Xers, whatever. In hindsight, it's easy to forget that De La Soul were the first to portray a world where Steely Dan and Hall & Oates were regarded as nothing more than perfectly pliable department store P.A. fodder and Schoolhouse Rock! was the music that warranted real reverence. "Three Is A Magic Number" was the central signifier on De La Soul's debut, and more recently warranted a second reading -- as, presumably, the last-ever recording by Blind Melon. They turned out to be the most commercially successful contributors in a sea of drudging garage rockers (Better Than Ezra et al.) and assorted phenomena most people aren't allowed to understand (Pavement et al.). This collection of full-fledged readings of ABC's '70s cartoon cornerstones is made marginally unique by its hip-hop input -- however, one of those artists is Skee-Lo. At least it delivers on "The Energy Blues" by Biz Markie, who always sounded like a reincarnation of these vignettes' mopey-dopey vocalist. But nothing shimmers like the Blind Melon number -- the band had shaken off the brittleness that made their original offerings unlistenable and this became the only occasion that Shannon Hoon allowed himself the indulgence of lyrics basic enough to keep pace with his inherent flakiness. It's as if Shannon is speaking from the afterworld -- true to form, its single release went unheralded, rendering Schoolhouse Rock! Rocks another anticlimactic concept. De La Soul were proclaiming their own death as soon as they witnessed their insouciant approach being turned into the stuff of sociological studies and marketing schemes -- for the long haul, they had no choice. But the couple of albums they produced in the post-D.A.I.S.Y. Age offered little more reward than the persistence to try again -- as Stakes Is High cryptically asserts, "the native tongues has officially been reinstated." This year's campaign includes snagging seats in the same movie theatre as the Fugees -- but De La's Long Island lethargy resonates more with what it isn't than what it actually is. The problem is that the De Las are too self-conscious about functioning on their original foundation -- as a result, their anxious anti-angst has no place to go. When they latch on to something catchy, it's always part of something sardonic -- whether it's with song titles along the lines of "Baby Baby Baby Baby Ooh Baby" or playing up the ridiculous paradox of a phrase like "fucking my love in all the wrong places." Sure, it's a treat to hear these guys extolling the virtues of getting high on sunshine, but not beyond serving as a pleasant fin de siecle diversion. So Stakes Is High is more or less dank, but it's definitely not diggity-dan, you know what I'm sayin'? ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Retransmit freely in cyberspace Author holds standard copyright http://www.eye.net Mailing list available music archives at ---------------------> http://www.eye.net/Arts/Music eye@eye.net "...Break the Gutenberg Lock..." 416-971-8421 @START@ON DISC: Patti Smith ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ eye WEEKLY July 18, 1996 Toronto's arts newspaper .....free every Thursday ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ON DISC ON DISC PATTI SMITH Gone Again Dream Of Life Wave Easter Radio Ethiopia Horses Arista/BMG by BILL REYNOLDS Comeback No. 2 in 1996 is going much better for Patti Smith than Comeback No. 1 in 1988. It's just too bad she had to lose her husband before anyone started paying attention again. Smith shows much courage in her return to rock life after an appropriate amount of grieving over the death of ex-MC5 co-lead guitarist Fred "Sonic" Smith. As if any more inspiration in recording her first CD in eight years was needed, Smith contemplated the passings away of artist buddy Robert Mapplethorpe, Patti Smith Group pianist Richard Sohl and everyone's favorite suicide boy, Kurt Cobain. Although downspirited in tone and tempo, Smith's voice sounds sure, the wisdom of motherhood weighs heavy and her message of life and love rings clear. Having said that, I'd like to pee in everyone's "Big Patti Comeback" Corn Flakes. Nothing against the woman, you understand, it's just that when these Big Media Circle Jerks happen I wonder a few things. Like where were you guys eight years ago when Dream Of Life came out? And why does someone have to die for people to take notice of their next of kin? And why are successful artistic people either fawned over or forgotten, and either way, why do people fail to exercise any of the famous healthy skepticism that good, solid, liberal democratic institutions like high school, college and university are supposed to impart? When Smith played here last summer at the Phoenix, people/critics couldn't stop themselves from frothing about the return of the Great Punk Poet. In fact, she had saddled herself with a horrendous band -- the Detroit Energy Asylum (if they ever come cross the border again, shoot 'em on sight), plus a rusty Lenny Kaye -- and the gig was often embarrassingly amateurish and trite. Anyway, Smith came back, and the people raved. It was the picture- perfect set-up for Arista boss Clive Davis to launch a new album from the woman who had made it known in the press that now, as a single mother, she had to go back to work to earn enough money to send her two kids to college. And the results? Not a knockout. Not a TKO. Maybe a win on points, but the little judges in my head are still bickering as to whether the punch in round 10 landed or not. Aside from the pair of routine Patti-style rockers co-written with her husband, plus a magnetic, hard-rock reading of Bob Dylan's "Wicked Messenger" (though Smith sounds waaaaaay more like Dylan on her own "Dead To The World"), this CD is wisdom-of-the-ages dreary a little too often. "Fireflies" (the aforementioned round 10) is a simple dirge that seems to go absolutely nowhere until Tom Verlaine's unique chicken-scratching makes itself heard and then felt. "About A Boy" -- so named, one would guess, after Nirvana's "About A Girl" -- is dedicated to Cobain. Near the end of her admonishment of The Famous Boy Who Shot Himself In The Head And So Became A Martyr For A Generation, she audibly almost breaks down weeping. It's a stirring performance, but, on the other hand, it's only the third track, and the listener isn't quite prepared for that level of anguish so early and the album never regains momentum. The disc's main course consists of Dylanesque folk balladry, covering subjects like the death of a loved one, being in the presence of a spirit, perhaps of a loved one, and dealing with grief. Having fun yet? One way of looking at it is that the parts of Gone Again are much greater than the sum. This may be the one record of Smith's that will be famous more for the story of her grace than her music -- older fans doubtless will return to the earlier material (cue BMG's remastering of her early work). And after blasting through the just-reissued back catalog one more time I'd say Gone Again may be her weakest album (although every one except Horses is inconsistent). Dream Of Life, criticized for being self-consciously motherly (not hip in '88), is nowhere near as precious in this quality as the new CD and has at least double the hooks. It's her most underrated work by default, and "Up There Down There" takes its place among Top 5 Patti Songs Ever. The Todd Rundgren-produced Wave (1979) was recorded after Smith met Fred, and instead of the Wild Patti, happily and expertly melding the disciplines of poetry and rock performance, her exhaustion is expressed through the cover of The Byrds' "So You Want To Be A Rock 'N' Roll Star." You get the impression the boys in the PSG are nothing but go-betweens in a love affair about to bloom, but it includes Patti Classics "Dancing Barefoot" and "Frederick." Easter (1978) is probably best-known for "Because The Night," but its consistency is marred by the fact that it contains nothing as mesmerizing as the best songs on albums one and two (except "Ghost Dance"). Radio Ethiopia (1976) was produced by Jack Douglas (who had just made stars out of Aerosmith), giving the PSG a much harder rock sheen. RE opens with perhaps their most powerful guitar riff, "Ask The Angels," and ends with a pretentious 12-minute Black Sabbath-like freak-out, "Radio Ethiopia"/"Abyssinia," that has its moments of guitar squall bliss. The first Big Statement, Horses (1975), is the one that rocked the critics. Her re-definition of Them's "Gloria (In Excelsis Deo)" was like a shock-shot of gender-fuck punk, and set the tone. Combining '50s pop kitsch and adrenalized rockers, Horses also served noticed that Smith was also interested in using sprawling nine-minute musical backdrops in the service of A-R-T. This effect has been revisited on Gone Again with "About A Boy" and "Fireflies" -- with one significant exception... songs like "Land" had a much faster tempo. While there is no doubt the long recording and performing layoff has had some effect, it is refreshing to have Smith again in the public arena, as opposed to, say, the innumerable riot grrrls or post-grunge female phonies. Call me a generational chauvinist, but other than Chrissie Hynde and Johnette Napolitano, who out there who is female can rock these days? Garbage? Uh, well, I think it's collection time. Tori Amos? Go milk a cow. jale? Do not collect $200. Joan Osborne? Please, God. Alanis? Ottawa Valley Girl with Rock Production Values. And on and on it goes. So, Patti... yes! By any and all means, come back. But please, next time, more rockers, OK? ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Retransmit freely in cyberspace Author holds standard copyright http://www.eye.net Mailing list available music archives at ---------------------> http://www.eye.net/Arts/Music eye@eye.net "...Break the Gutenberg Lock..." 416-971-8421 @START@Create A Muffin Create a Breakfast Muffin Learn to create your own muffins. This recipe will make 12 muffins. Save energy and time by making a double batch and freeze the extra muffins. Each muffin will ultimately cost you about 4 cents each to make. To make muffins, combine dry ingredients, and then mix in wet ingredients until just combined; the batter should be lumpy. Grease muffin tin and fill cups two thirds full. Bake in a preheated oven at 400 degrees for 15-25 minutes. The following ingredients are required: Grain: Use 2 to 2-1/2 cups of white flour. Or substitute oatmeal, cornmeal, whole-wheat flour, rye flour, or flake cereal for 1 cup of the white flour. Or substitute 1 cup leftover cooked oatmeal, rice, or cornmeal for 1/2 cup of the white flour and decrease liquid to 1/2 cup. Milk: Use 1 cup. Or substitute buttermilk or sour milk (add a tbsp. of vinegar to 1 cup milk). Or substitute fruit juice for part or all of the milk. Fat: Use 1/4 cup vegetable oil or 4 tbsp. melted butter or margarine. Or substitute crunchy or regular peanut butter for part or all of the fat. The fat can be reduced or omitted with fair results if using a "wet addition." Egg: Use 1 egg. Or substitute 1 heaping tbsp. of soy flour and 1 tbsp. of water. If using a cooked grain, separate the egg, add the yolk to the batter, beat the white until stiff, and fold into the batter. Sweetener: Use between 2 tbsp. and 1/2 cup sugar. Or substitute up to 3/4 cup brown sugar. Or substitute up to 1/2 cup honey or molasses, and decrease milk to 3/4 cup. Baking Powder: Use 2 tsp. If using whole or cooked grains or more than 1 cup of additions, increase to 3 tsp. If using buttermilk or sour milk, decrease to 1 tsp. and add 1/2 tsp baking soda. Salt: Use 1/2 tsp., or omit if you have a salt-restricted diet. **** The following ingredients are optional. Additions can be used in any combination, up to 1-1/2 cups total. If using more than 1 cup of wet additions, decrease the milk to 1/2 cup: Dry Additions: Nuts, sunflower seeds, raisins, coconut, and so on. Moist Additions: Blueberries, chopped apple, freshly shredded zucchini, shredded carrot, and so on. Wet Additions: Pumpkin puree; applesauce; mashed, cooked sweet potato; mashed banana; mashed, cooked carrot, and so on. If using 1/2 cup drained, canned fruit or thawed shredded zucchini, substitute the syrup or zucchini liquid for all or part of the milk. Spices: Use spices that complement the additions, such as 1 tsp. cinnamon with 1/4 tsp nutmeg or cloves. Try 2 tsp. grated orange or lemon peel. Jellies and Jam: Fill cups half full with a plain batter. Add 1 tsp. jam or jelly and top with 2 more tbsp. batter. Topping: Sprinkle cinnamon sugar on the batter in the tins. Nonsweet Combinations: Use only 2 tbsp. sugar and no fruit. Add combinations of the following: 1/2 cup shredded cheese, 3 strips fried-and -crumbled bacon, 2 tbsp. grated onion, 1/2 cup shredded zucchini, 2 tbsp Parmesan cheese. Spices could include a tsp. of parsley and a pinch of marjoram. Once you learn the basic combinations, here is your recipe: 2 to 2-1/2 cups grain 1 cup milk Up to 1/4 cup fat 1 egg Up to 1/2 cup sweetener 2 tsp. baking powder 1/2 tsp. salt Up to 1-1/2 cups additions -- Paula in Manhattan paulab@nyc.pipeline.com @START@Gooseberry Pie Fresh Gooseberry Pie Almond Pastry for a 2-crust pie* 3 c. fresh gooseberries 1 1/2 c. sugar 3 Tbls. quick-cooking tapioca 1/8 tsp. salt 2 Tbls. butter or margarine Crush 3/4 c. gooseberries & add to sugar, tapioca & salt. Stir in remaining berries. Cook & stir until mixture thickens. Turn into pastry-lined 9-inch pie pan. Dot with butter. Adjust top crust & flute edges; cut vents. Brush with milk. Bake at 425 degrees F for 35-45 minutes or until crust is golden brown. Serve slightly warm. *Almond Pastry: Before adding water to blended flour & shortening when you are making the pastry, add 1 tsp. almond extract. Also good for peach or cherry pie. @START@Seafood & Artichoke Casserole Seafood & Artichoke Casserole ----------- 1 14-oz. can artichokes, drained 1 pound fresh medium shrimp 1 pound fresh crab meat, picked over for shell bits 1/2 pound fresh mushrooms, sliced 6-1/2 tablespoons butter, divided 4-1/2 tablespoons all-purpose flour 1-1/2 cups half and half cream 1 tablespoon Worcestershire sauce 1/4 dry sherry Salt & White Pepper to taste 1/4 cup freshly grated Parmesan Cheese Paprika, to taste Chopped Parsley Arrange artichokes in a buttered 3-quart baking dish. Spread shrimp and crab meat over them. Saute mushrooms in 2 tablespons butter for about 5 minutes. Arrange evenly over seafood. In a large heavy saucepan, melt 4-1/2 tablespoons butter and blend in flour. Cook and stir 5 minutes. Slowly add cream, cooking and stirring constantly, until thickened and smooth. Stir in Worcestershire sauce, sherry, salt, and white pepper. Pour over ingredients in casserole. Sprinkle with cheese and paprika. Bake in a preheated 375 degree oven for 20 minutes. Sprinkle with chopped parsley and serve with or without rice. Recipe found in Atlanta Cooknotes Junior League Cookbook Recipe by Nancy Hall Green @START@Honey Almond Chicken 1.5 lbs boneless, skinless chicken (white or dark) 1 + .5 cups almonds .25 + .25 cups honey 2 tbls lemon juice 1 tbls sherry, white wine, or vinegar .5 cup bread crumbs .5 cup flour Marinate chicken in lemon juice, sherry, and .25 c honey for about 1 hour, unrefrigerated. Pulverize 1 cup almonds in food processor or by hand and mix with flour and bread crumbs. Drag chicken through almond mixture, coating thoroughly, then place chicken in a shallow baking dish. Use any remaining mixture to cover chicken in dish. Bake at 350 degrees for about 40 minutes or until almost done. Drizzle remaining honey over chicken and decorate with remaining whole almonds, then replace for an additional 10 minutes. You can also drizzle honey-mustard over chicken for a spicier flavor. -- Larry Miller a.k.a. Lawrence D. Miller Web Services Coordinator, Dynanet Internet Services lmiller@dynanet.com || http://www.dynanet.com @START@Beef Sukiyaki BEEF SUKIYAKI from:round the world cook book(1969) 1 tablespoon cooking oil 2 pounds beef tenderloin, cut into strips 12 scallions, cut into 2 inch strips 1/2 chinese cabbage, cut into 1 inch strips 2 cups tofu(soybean curd) 12 large mushrooms, sliced 1 can bambo shoots, drained and cut into bite-sized pieces sauce: 1/2 cup soy sauce 1/4 cup sake or dry sherry 3 tablespoons sugar Heat oil in large skillet. Brown the meat on all sides only till it loose red colour. Meanwhile prepare sauce by combining soy, sake or sherry and sugar. Place tofu, mushrooms and bamboo shoots, on top of beef slices and cook quickly, about 2 minutes. . Then transfer beef to top of vegetables. Cook over medium heat only until vegetables are barely tender. Serve hot note: Meat may be dipped in freshly prepared mustard, made by combining dry mustard with warm water enough to make a sauce about the same consistency as ketchup. @START@Long John Silver's Batter Dipped Fish Long John Silver's Batter Dipped Fish 3 cups soybean oil (I used store-brand vegetable oil) 2 pounds fresh cod fillets (I used defrosted frozen) 1 1/3 cups self-rising flour 1 cup water 1 egg 2 teaspoons sugar 2 teaspoons salt 1. Heat oil in deep pan to about 400 degrees F. 2. Cut fish into approximately 7x2-inch wedges. 3. With mixer, blend flour, water, egg, sugar, and salt. 4. Dip each fillet into the batter, coating generously, and quickly drop into oil. 5. Fry each fillet until dark golden brown, about 5 minutes. 6. Remove from oil and place on paper towels or metal rack to drain. @START@Swedish Nut Ring Nut-Filled Coffee Ring DOUGH 2 c. sifted flour 1 pkg. granular yeast 2 tbsp. warm water 6 tbsp. scalded milk, cooled 1 1/2 tbl. sugar 2 eggs, slightly beaten 1/2 tsp. salt grated rind of 1/2 lemon 1/2 c. raisins FILLING 1/2 c. brown sugar 2 tbsp. soft butter 1 tsp. cinnamon 1/2 c. chopped nuts ICING 1 tbsp. milk 1/4 tsp. vanilla 1/8 tsp. salt 5 tbsp. confectioners sugar Cut butter into flour. Dissolve yeast in water. Add to butter mixture. then, add milk, sugar, eggs, salt, lemon rind, and raisins. Beat until smooth. turn out on floured pastry cloth (use six add'l tbsp. flour); knead until smooth and eleastic. Place in greased bowl, cover, and let rise until doubled in bulk. Roll into a 9 x 18 rectangle. Spread with filling. Roll dough tightly, beginning at wide side. Place sealed edge down. With scissors, cut roll in 2 long strips; do not cut through one end. Bring one strip crosswise over the other, keeping cut side up. Cross strips several times. Bring ends together to form a ring. Place in a greased 10" tube pan. Let rise until doubled in bulk. Bake at 375 degrees for 35 minutes. Drizzle thin confectioners' sugar icing on top of cake while it is still warm. @START@Pasta with Amatriciana Pasta with Amatriciana sauce (serves 4-6 depending on how hungry you are) 2 med onions, finely chopped 7 lrg plum tomatoes, peeled, seeded and chopped (about 25-30oz) 1 oz butter 4 tbl olive oil (pref extra virgin) 8 oz smoked bacon, diced very small (1/4 - 1/8 inch) 2 clov garlic, finely chopped 2 floz red wine 2 tbl tomato puree 6 tbl passata (seived tomatoes) 2 tsp salt (according to taste) 2 fresh red chiles (according to taste) freshly grated Parmigiano Reggiano or Pecorino Romano cheese Combine the bacon, onion and garlic with the butter and oil and saute gently over a light heat until the onion is transparent and the bacon cooked. Add the tomato and chile (how much will depend on (a) the type of chile and (b) your chile-tolerance - if using habaneros, then one will be plenty otherwise two milder ones should be OK), stir and gently cook for a few minutes. Add the wine, passata and puree, adjust seasoning and let cook (covered) slowly for about an hour, stirring from time to time. Remove lid towards end of cooking if sauce is too thin. Serve with fresh pasta of your choice (spaghetti or ziti would be nice) topped with cheese and a little freshly ground black pepper. A nice light, fruity red wine goes very well with this. @START@No Bake Cookies 2 cups sugar or sugar substititue. 1/2 cup milk 1/2 cup cocoa 1/4 tsp salt 1/2 tsp vanilla 1+ cups peanut butter (1+ means a hefty, overflowed cup) 2 + cups oatmeal Cook sugar, milk, cocoa and salt in saucepan, Bring to boil and boil for 1 min. remove from heat, Mix in vanilla, mix in peanut butter, and mix in oats. Pour in buttered pan and let harden. @START@Onion Soup(Soupe a l'Oignon Gratinee) Onion Soup (Soupe a l'Oignon Gratinee)(french) 4 small onions,sliced 3 tablespoons butter 1 tablespoon flour 1 quart brown stock(recipe follows) 4 slices dry toast 2 tablespoons grated cheese Saute Onions in butter until transparent. Sprinkle flour over onions. cook for 1 minute. Add brown stock. Cook for 10 minutes Place 1 slice of dry toast in bottom of soup bowl Pour soup into each bowl over the toast Sprinkle with grated cheese. Brown quickly under broiler. serves 4 Brown Stock:fond brun 2 pounds beef bones 2 pounds veal bones 1 large carrot,sliced 2 onions, sliced 3 quarts water 10 peppercorns 1 thyme sprig 1 bay leaf 4 celery stalks 4 parsley sprigs 1/2 tablespoon salt Place bones in roasting pan. cover with carrots and onions. Roast in 400 deg F. Oven until dark brown. transfer to large soup pot. Add water,peppercorns, thyme, bay leaf, celery, parsley, and salt. cook slowly for 4 hours. Skim stock when ever necessary. strain stock through cheese cloth. Store in refridgerator until needed. yield : 2 1/2 quarts @START@June 1996 National Weather Summary Vol. 12 No. 6 NATIONAL WEATHER SUMMARY JUNE 1996 1st-8th...Thunderstorms snapped power lines with wind up to 70 mph this morning in Texas, and heavy rain caused street flooding on Tuesday. No injuries were reported. Heavy rain flooded streets and underpasses in Brownwood, southwest of Fort Worth, and the wind broke power lines and trees, police said. Another upper-level disturbance moving across the Plains set off showers and thunderstorms during the morning across southern Kansas. In the East, a cold front moving slowly through the Appalachians produced some scattered showers across Pennsylvania and West Virginia this morning. Moist air flowing behind the front also touched off some showers in the Ohio Valley. Elsewhere, an upper level disturbance over the Pacific Northwest moved light rain and thundershowers into the Cascades and northern Washington. Very warm weather was likely over the western half of the nation, with temperatures hitting the 90's and above 100°F across the Great Basin and the desert Southwest. Wet, stormy weather was scattered across the central part of the nation Wednesday from Tennessee to the Dakotas, and thunderstorms also extended over parts of New England. The weather in the central states developed along a stationary front that looped from Alabama through western Tennessee and across parts of Oklahoma and Kansas into Nebraska and the Dakotas. Elsewhere, a few thunderstorms developed along a cold front stretching across New England. Rain stretched from the Gulf Coast to the Great Lakes on Friday, with as much as 4 inches falling on drought-parched sections of Texas. That heaviest rain in Texas fell overnight between Waco and Brownwood, with 3-inch downpours from Denton to Sherman. Farmers welcomed the rain and the break from the drying heat, said Doug Andrews, extension agent for McLennan County, Texas. The moisture came in time to benefit growers of corn, he said. During the afternoon, thunderstorms extended from the lower Mississippi Valley across the Tennessee and Ohio valleys to the lower Great Lakes. In the West, showers and thunderstorms covered parts of western Washington, northwestern Montana, California's Sierra Nevada and the southern Rockies. 9th-15th...Thunderstorms were scattered across the East on Monday, dumping more than 6 inches of rain on Florida and causing flooding in southern Virginia. In the West, melting snow sent rivers out of their banks in Montana. The heaviest rain fell overnight in southern Florida, where Hollywood had street flooding after 5.35 inches of rain fell in the 24 hours up to 8 a.m. More thunderstorms moved across central and eastern Pennsylvania, and heavy rain fell along the coast of North Carolina. In the West, a few thunderstorms developed across the Rocky Mountain states, generally producing lots of lightning and gusty wind but little rain. 16th-22nd...Thunderstorms with locally heavy rain and damaging wind were scattered over the lower Great Lakes and along the Gulf Coast states on Saturday. Scattered thunderstorms moved along the Great Lakes from Ohio through Pennsylvania and upstate New York, with showers extending into New England. More thunderstorms developed along the coast of the Gulf of Mexico, especially in Texas and Florida. In the West, thunderstorms gathered along the eastern slopes of the Rockies in Colorado and New Mexico. Showers rolled across sections of central and eastern Montana and headed into the western Dakotas. Elsewhere, a low-pressure system from the Gulf of Alaska is moving toward California carrying winter-like weather. 23rd-30th...Thunderstorms stretched across the Ohio Valley to the East Coast on Monday dumped torrents of rain, while temperatures slid to record lows in the Rockies and upper Great Lakes. Chilly air flowed along parts of the Rockies and across the upper Great Lakes and Northwest. Alamosa, CO cooled to a morning low of just 36°F, Sault Ste. Marie MI chilled to 37°F. Heavy rain fell in northern Minnesota and flooded some roads Wednesday. Storms also developed in the central part of the nation and scattered showers trickled across the West. Storms also struck parts of Texas, Oklahoma, Arkansas and Louisiana, with some minor flooding. Scattered showers fell across parts of Southern California, Nevada, New Mexico, Utah and Arizona, keeping temperatures well below normal. It was calm in the East, with fair skies prevailing over the region. Temperatures ranged from the middle 70's in New York to the lower 80's in Ohio and Indiana. Thunderstorms and rain showers swept through parts of the upper Midwest and Rocky Mountain states on Friday, and morning fog enshrouded much of the West Coast. It was clear in the East. Scattered showers and thunderstorms erupted through portions of Idaho, Colorado, Wyoming and Montana, while a severe thunderstorm with winds gusting to near 60 mph in northwestern Utah. A cold front pushing down from Canada brought showers to northwestern Minnesota and much of North Dakota. Rain also was expected from northern Wisconsin to Nebraska. Most of the East remained calm and clear, with the exception of Florida, where afternoon thunderstorms accompanied by winds in excess of 55 mph and heavy rain fell. *Note: This report and others are available on the Internet Florida State University FTP.FTP.met.fsu.edu cd/pub/weather/summaries Michican State University gopher.madlab.umich.edu National Atmospheric Research Center Newsgroup sci.geo.meteorology Northeast Weather Newsgroup ne.weather Wx-Talk vmd.cso.uiuc.edu Wx-natnl http://www.infi.net/~bsmoot/munley.htm http://www.met.rds.ac.uk/data/world95.html Compuserve Aviation Forum (go AVSIG) Jim Munley Jr. Internet: munleyj@gbn.net CompuServe: 71435.211@compuserve.com @START@Hubble Deep Field Home in on Distant Galaxies Don Savage Headquarters, Washington, DC June 26, 1996 (Phone: 202/358-1547) Tammy Jones Goddard Space Flight Center, Greenbelt, MD (Phone: 301/286-5566) Ray Villard Space Telescope Science Institute, Baltimore, MD (Phone: 410/338-4514) RELEASE: 96-123 FINDINGS FROM HUBBLE DEEP FIELD HOME IN ON DISTANT GALAXIES Astronomers analyzing the Hubble Deep Field -- the faintest view of the universe taken with NASA's Hubble Space Telescope -- have identified what may prove to be the most distant objects observed to date. Scattered among the nearly 2,000 galaxies in the Hubble images, which were taken last December, researchers at the State University of New York at Stony Brook (SUNY) and collaborators found several dozen galaxies they believe exhibit characteristics which make them appear to be more distant than any seen previously. Six of the galaxies appear to be more distant than the farthest quasars, the current distance record holders. Their results are being published in the June 27 edition of the British science journal Nature. The candidate galaxies are so far away they may have existed when the universe was less than five percent its present age. If this early galaxy population can be confirmed through further observations, it means that such galaxies would have formed remarkably early in the history of the universe, only a few hundred million years after the Big Bang. The images also give an estimate of how many galaxies were forming at this time in the very early universe. In one of the first detailed studies of the statistical properties of these distant galaxies, Kenneth Lanzetta and Amos Yahil, of SUNY at Stony Brook, and Alberto Fernandez-Soto, of the University of Cantabria, Spain, have attempted to determine the distance of each of the galaxies based on their colors. "Since light travels at a finite speed, the galaxies are seen as they were in the distant past, allowing us to study the birth and growth of galaxies versus time," says Lanzetta. "Our results have implications bearing not only on the formation and evolution of galaxies but also on the ultimate fate of the universe," adds Yahil. The team's distance estimates rely on the relationship between speed and distance in the expanding universe. The expansion of the universe causes the light from distant galaxies to be "redshifted." This means that light which leaves a distant galaxy as blue arrives at Hubble as red because of the expansion of space. For a nearby galaxy the shift from blue to red is relatively small, but for a distant galaxy the shift is dramatic, because the light is crossing a larger volume of space. The researchers took the colors of different kinds of nearby galaxies and redshifted them on a computer to compare with the colors of galaxies observed by Hubble. For each galaxy they assigned a "most probable" redshift based on the best match to the "spectral templates" they developed. While the procedure is not definitive for any individual galaxy, the authors contend that it is correct for the majority of galaxies and gives a good overall view of the distribution of distances of the galaxies seen in the Hubble image. If the redshifts are correct, then the light from these galaxies was emitted when the universe was far less than one billion years old. "I am delighted to see the images being used for such studies. The discovery of very high-redshift galaxies is a very provocative result, and extremely interesting if it is right," says Harry Ferguson of the Space Science Telescope Institute in Baltimore, MD, a member of the team that obtained the Deep Field Observations. "It's going to be extremely difficult to confirm, but that will be a high priority for the new infrared camera that is going on the telescope next February." The Hubble Space Telescope spent ten days in December 1995 observing a single tiny patch of sky. These observations resulted in the deepest image of the sky, revealing galaxies fainter than had ever been seen before. The striking full-color image of the distant universe was unveiled at the American Astronomical Society Meeting in January 1996, and for the last six months has been the subject of intense study worldwide. The Space Telescope Science Institute is operated by the Association of Universities for Research in Astronomy, Inc. (AURA), for NASA, under contract with the Goddard Space Flight Center, Greenbelt, MD. The Hubble Space Telescope is a project of international cooperation between NASA and the European Space Agency (ESA). @START@Julian Dates Recently, in another newsgroup, someone asked if anyone had any BASIC language source code for a routine that would interconvert dates between their conventional (Gregorian calendar) format and the "Julian Day" notation that is used by astronomers and others. Essentially, the Julian Day system just counts days from a starting point in the distant past, 4000+ years BCE. In this form, dates can easily be used in calculations, subtracted from each other, have numbers of days added or subtracted, and so on. Well, I did write a BASIC program, long ago, that does this, so, in case anyone may be interested, I'll append it to this message. It was written in an old (mid-1980s) version of Microsoft BASIC for the Macintosh, and should run just fine under other similar implementations, such as GW-BASIC for IBM-type machines. More modern BASICs may require it to be slightly "polished", but this should be easy. The calendar-handling algorithms are quite interesting! E-mail correspondence about it is welcome: David.Williams@Westonia.Com dow Program follows: 100 CLS:PRINT "Julian Day converter" 110 ON ERROR GOTO 960 120 'time-zone offset 130 PRINT:PRINT "Enter local time offset (in hours) from GMT/UTC" 140 PRINT "(Examples: -5 for EST, -3.5 for NST, 0 for GMT/UTC)" 150 GOSUB 930:INPUT "Offset ";LT# 160 IF LT#<-12 OR LT#>=12 THEN PRINT "Excessive offset!":GOTO 150 170 LT#=LT#/24 180 'offset to March 1, year zero, 0h UTC 190 ZD#=1721119.5# 200 'useful functions 210 DEF FNQ%=FNR%(4)-FNR%(100)+FNR%(400) 220 DEF FNS%(V%)=INT(30.6*V%+.5) 230 'menu and main loop 240 PRINT:PRINT "To quit, press RETURN (or ENTER). Otherwise:" 250 PRINT "Enter Julian Day or Gregorian date (Y#,M#,D#) "; 260 GOSUB 710:IF I$="" GOTO 1010 270 IF C1%=0 GOTO 520 280 'Gregorian to Julian 290 Y%=O1%:M%=O2%:D%=O3% 300 'check date entry for legality 310 IF Y%>=1582 AND Y%<=9999 GOTO 330 320 PRINT "Gregorian year range: 1582 to 9999":GOTO 240 330 IF M%<1 OR M%>12 THEN PRINT "Illegal month!":GOTO 240 340 IF M%=2 THEN DEF FNR%(V%)=SGN(Y% MOD V%):L%=29-FNQ% 350 M%=M%-3:IF M%<0 THEN M%=M%+12:Y%=Y%-1'shift New Year 360 IF M%<11 THEN L%=FNS%(M%+1)-FNS%(M%) 370 IF D%<1 OR D%>L% THEN PRINT "Illegal day!":GOTO 240 380 'do conversion - New Year shift already done 390 DEF FNR%(V%)=INT(Y%/V%) 400 JD#=ZD#+D%-1+365*Y%+FNQ%+FNS%(M%) 410 PRINT "Press RETURN (or ENTER) for Julian Day starting on this" 420 PRINT "date. Otherwise: Enter Time (H,M,S) (24-hr notation) "; 430 GOSUB 710 440 IF I$="" THEN JD#=INT(JD#+1):GOTO 490 ELSE IF C1%=0 GOTO 410 450 IF ABS(O1%-11.5)>12 THEN PRINT "Illegal hour!":GOTO 410 460 IF ABS(O2%-29.5)>30 THEN PRINT "Illegal minute!":GOTO 410 470 IF ABS(O3%-29.5)>30 THEN PRINT "Illegal second!":GOTO 410 480 JD#=JD#-LT#+O1%/24+O2%/1440+O3%/86400! 490 PRINT "Julian Day is: ";JD# 500 GOTO 240 510 'Julian to Gregorian 520 N#=LT#+VAL(I$)-ZD#+1/172800! 'add 0.5 sec for roundoff later 530 IF N#>=577754! AND N#<3652365# GOTO 550 540 PRINT "Input out of range!":GOTO 240 550 D#=146097!:GOSUB 850:Y%=400*X% 560 D#=36524!:GOSUB 820:Y%=Y%+100*X% 570 D#=1461:GOSUB 850:Y%=Y%+4*X% 580 D#=365:GOSUB 820:Y%=Y%+X% 590 D#=153:GOSUB 850:M%=5*X% 600 D#=61:GOSUB 850:M%=M%+2*X% 610 D#=31:GOSUB 850:M%=M%+X% 620 M%=M%+3:IF M%>12 THEN M%=M%-12:Y%=Y%+1'New Year shift 630 GOSUB 900:D%=X%+1 640 PRINT "Gregorian date is: ";Y%;",";M%;",";D% 650 F%=24:GOSUB 890:H%=X% 660 F%=60:GOSUB 890:M%=X% 670 GOSUB 890:S%=X% 680 PRINT "Time: ";H%;" hours, ";M%;" minutes, ";S%;" seconds" 690 GOTO 240 700 'input and parse 710 GOSUB 930:LINE INPUT I$ 720 IF I$<>"" THEN C1%=INSTR(2,I$,",") ELSE GOTO 800 730 IF C1%=0 GOTO 800 740 C2%=INSTR(C1%+2,I$,",") 750 IF C2%>0 AND C2%<LEN(I$) GOTO 770 760 PRINT "Incomplete entry. Start again! ";:GOTO 710 770 O1%=VAL(LEFT$(I$,C1%-1)) 780 O2%=VAL(MID$(I$,C1%+1,C2%-C1%-1)) 790 O3%=VAL(MID$(I$,C2%+1)) 800 RETURN 810 'short division 820 X%=INT(N#/D#):IF X%=4 THEN X%=3 830 GOTO 860 840 'division and remainder 850 X%=INT(N#/D#) 860 N#=N#-D#*X% 870 RETURN 880 'multiplication and integer 890 N#=(N#-X%)*F% 900 X%=INT(N#) 910 RETURN 920 'clear keyboard buffer 930 IF INKEY$<>"" GOTO 930 940 RETURN 950 'error trap 960 RESUME 970 970 PRINT:PRINT CHR$(7);"Overflow! Caused by excessive input!" 980 PRINT "Re-starting program." 990 CLEAR: GOTO 110 1000 'exit 1010 PRINT "Are you sure you want to QUIT? (y/n) "; 1020 GOSUB 930 1030 I$=INKEY$:IF I$<>"y" AND I$<>"n" GOTO 1030 1040 PRINT I$ 1050 IF I$="n" GOTO 240 1060 PRINT:PRINT "Comments, correspondence, etc.:":PRINT 1070 PRINT "David Williams" 1080 PRINT "P.O. Box 48512" 1090 PRINT "3605 Lakeshore Blvd. West" 1100 PRINT "Toronto, Ontario" 1110 PRINT "Canada, M8W 4Y6" 1120 PRINT 1130 CLEAR:END End of program. @START@Precocious Structures Found To astronomers, the story of how structures formed in the universe is like a movie with most of the frames missing. They can view at least some of the first scene, 15 billion years ago, in the cosmic microwave background, which retains an imprint of the universe's primordial fluctuations in density. And they know the denouement in today's universe: great clusters, filaments, and walls of galaxies. Because of the difficulty of surveying galaxies billions of light-years away, however, the period in between is largely a blank. Now their best look yet at the missing footage has left them more puzzled than ever. What is confusing them is the timing of the tale. New observations made by a Caltech team with the Keck 10-meter telescope in Hawaii suggest that walls and voids may have already been common in the universe billions of years ago, when the conventional accounts of structure formation say the process was just getting started. The team, Judith Cohen, David Hogg, Michael Pahre, and Roger Blandford, reported in ASTROPHYSICAL JOURNAL LETTERS last month that 60% of the galaxies they charted in a deep, narrow sky survey fell within five wall-like structures spaced at irregular intervals over roughly 5 billion light-years. If that conclusion stands up -- and new, unpublished data suggest it will -- it "extends the formation of these structures way back in time," says Cohen. It may also conflict with the kind of universe favored by many theorists: one that contains enough mass to bring its expansion to a halt, given infinite time. In more tenuous universes, cosmic expansion quickly weakens the long-range gravitational interactions by which structures coalesce, so they have to form early. But a heavier cosmos can be more patient in pulling together the filaments and walls seen today. "If you've got large-scale structure early on," says Margaret Geller of . . "you've got a problem" with a heavy cosmos. Sky surveys use "redshifts" -- the increasing displacement of galaxies' light toward the red end of the spectrum as they get farther away -- to add depth to the two-dimensional pattern of galaxies dotting the heavens. Ten years ago, Geller and her colleague John Huchra used a redshift survey to discover the Great Wall, a sheetlike collection of galaxies stretching over hundreds of millions of light-years in the nearby universe. More recent surveys (SCIENCE, 7 June, p. 1436) have shown that somewhat smaller walls, filaments, and voids -- vast regions nearly empty of galaxies -- are common in our cosmic neighborhood. Such nearby surveys say nothing about how the structures got there. Several years ago a team including David Koo at . .; Alexander Szalay at . .; Thomas Broadhurst of . .; and Richard Ellis at . . began looking for clues by making "pencil beam" surveys that measured the redshifts of galaxies out to more than a billion light-years away. They found clumpy structure as far as they could see, far enough to make theorists uncomfortable. The discomfort abated, however, with the larger and deeper Canada-France Redshift Survey (CFRS), a multi-institutional effort in five different parts of the sky, which surveyed 600 galaxies out to distances roughly three times farther than those in the survey by Koo and colleagues. Although CFRS found at least one coherent structure in deep space, says team member Simon Lilly at . ., " the [distant] clustering was quite weak." That implied that the pronounced clumping seen today must have developed relatively quickly since then -- in general accord with theorists' expectations. The Caltech results, however, turn up the discomfort level again. The group relied on a so-called "multislit spectrograph" built by Cohen and Beverley Oke, which can make 30 of the time-consuming redshift measurements at once, to chart 106 galaxies out to slightly greater distances than those of the CFRS. Instead of choosing their galaxies from images made in visible light, they used infrared images. In the nearby universe, the cooler, older galaxies seen in such images tend to by more clustered, perhaps because gravity has had longer to draw them together, and the group wondered whether this tendency would persist at greater distances. It did. "By just looking at [the data] in a very cursory way, you can immediately see what we are calling large-scale structures," says Pahre: five peaks in the density of galaxies along the line of sight. The team argues that the peaks are likely to indicate structures the size and shape of the Great Wall, but dozens of times further away. Early clustering is also turning up in several other patches of the sky, where members of the Caltech team along with Lennox Cowie, Antoinette Songaila, and Esther Hu at . . are using the Keck to collect redshifts. The results have yet to be published, but the clustering is emerging in one patch, mapped by the Hubble Space Telescope, that includes the faintest and most distant galaxies ever observed (SCIENCE, 26 January, p.450). For Szalay, the conclusion is clear: "On very large scales, there is much more structure than anybody thought." Whether the red galaxies that show this distant clustering really are the best tracers of the rest of the universe's matter, most of which is unseen, or "dark," is still an open question. But if they have revealed the basic cosmic architecture, it may by an emptier universe than theorists would like. Anyone know if the Dirac Equation allows the dots of the electron cloud to be sheetlike structure spaced? Does anyone know if the Dirac Equation allows clumpiness and large voids? Those are the type of questions to be asking. I find it rather silly in these important science reports to be talking about whether the expansion will come to a halt, or unseen dark matter, or fluctuations in the background microwave radiation. Silly to discuss anything else but the fact of clustering and voids. It is poor science writing to discuss speculative outside garbage when the main topic is the fact of clustering. The topic is not related to whether the cosmos will halt in expansion or thin out, because, because that is all speculative. You cannot go into astronomy assuming the Big Bang theory is correct and then hold hostage every fact reported. In fact the opposite stance should be taken. Hold the data as correct and question the Big Bang theory and gravity-on-a-cosmic-scale. @START@Future Topographic Radar Shuttle Mission Douglas Isbell Headquarters, Washington, DC July 15, 1996 (Phone: 202/358-1753) Mary Hardin Jet Propulsion Laboratory, Pasadena, CA (Phone: 818/354-5011) Kathleen Neary Defense Mapping Agency, Fairfax, VA (Phone: 703/275-8677) RELEASE 96-140 FUTURE TOPOGRAPHIC RADAR SHUTTLE MISSION WILL MAP 80 PERCENT OF THE EARTH A Space Shuttle mission scheduled to be flown in May 2000 will carry a specially modified radar system that will produce the most accurate and complete topographic map of the Earth's surface ever assembled. The planned 11-day mission, called the Shuttle Radar Topography Mission (SRTM), is a cooperative project between NASA and the Defense Mapping Agency of the U.S. Department of Defense. A formal memorandum of understanding to develop and conduct the mission was finalized on July 8. The mission is designed to collect three-dimensional measurements of nearly 80 percent of the Earth's land surface, except near the poles, with an accuracy of better than 53 feet. The regions to be mapped are home to about 95 percent of the world's population. SRTM will use the same radar instrument that comprised the Spaceborne Imaging Radar-C (SIR-C) that flew twice on the Shuttle Endeavour in 1994. To collect the topographic images, engineers will add an almost 200-foot long mast, additional C-band imaging antennae, and improved tracking and navigation devices. The mast, which was developed using the design for the truss structure of the International Space Station, will extend sideways from the orbiter's cargo bay. The antennae at the tip will allow the system to acquire stereo-like radar images of the Earth's surface through a technique called interferometry. Such Shuttle-based interferometry was successfully tested during SIR-C's second flight. Scientists will then use the 3-D images to generate computer versions of topographic maps, called digital elevation models, that can be used for a large number of scientific, civilian and military applications. "Excepting measurements from weather satellites, the topographic information produced from this mission will be the most universally useful data set about the Earth that NASA has ever produced," according to NASA Program Scientist Dr. Miriam Baltuck. "Possible applications range from scientific uses such as planetary geophysics or hydrologic drainage system modeling, to more realistic flight simulators for military aircraft, to commercial uses like better locations for cellular phone towers and improved maps for backpackers." Traditionally, topographic maps have been generated from stereo pairs of photographs acquired from high-altitude aircraft and satellites. However, such optical systems cannot penetrate the cloud cover that blankets nearly 40 percent of the Earth's surface. In some tropical regions the cloud cover is virtually continuous and, as a result, significant portions of our planet's surface have never been mapped in detail. "We have a better global map of Venus than we do for the Earth," said Dr. Michael Kobrick, co-originator of the SRTM mission concept at NASA's Jet Propulsion Laboratory, Pasadena, CA. "Since radars can see right through clouds, SRTM's 11-day flight will give us enough data to produce an image of the Earth 30 times more precise than any that currently exist--and the best part is that the image will be in 3-D." The Defense Mapping Agency (DMA), Fairfax, VA, plans to use the radar data to fulfill a joint defense requirement for a digital global terrain elevation map with data points spaced approximately every 100 feet (30 meters). The DMA currently holds a digital terrain map over 65 percent of the Earth's land mass with data points every 330 feet (100 meters). Completion of this data set has been hampered by a lack of cloud-free photos over major portions of the world. The SRTM mission will be implemented by the Jet Propulsion Laboratory for NASA's Office of Mission to Planet Earth, Washington, DC. @START@20th Anniversary of Viking 1 Landing Douglas Isbell Headquarters, Washington, DC July 15, 1996 (Phone: 202/358-1753) Tammy Jones Goddard Space Flight Center, Greenbelt, MD (Phone: 301/286-5566) Diane Ainsworth Jet Propulsion Laboratory, Pasadena, CA (Phone: 818/354-5011) Catherine Watson Langley Research Center, Hampton, VA (Phone: 757/864-6122) RELEASE: 96-141 ACTIVITIES PLANNED TO COMMEMORATE 20TH ANNIVERSARY OF FIRST MARS LANDING Twenty years ago, on July 20, 1976, the Viking 1 lander became the first spacecraft to successfully land on the surface of Mars. Several events this week will examine the legacy and impact of Viking on future international Mars missions and the two U.S. robotic missions scheduled for launch to Mars in November and December. The events are: - NASA Administrator Daniel Goldin and Dr. Chris McKay of NASA's Ames Research Center, Mountain View, CA, will discuss the history and future of Mars exploration in a public lecture organized by The Planetary Society at 7 p.m., Thursday, July 18, at the National Academy of Sciences (NAS) in Washington, DC. - NASA, The Planetary Society and the Lockheed Martin Corp. are co-hosting a symposium entitled, "Mars Revisited: A Look Forward" at the NAS from 9 a.m. to 4 p.m., Friday, July 19. - The Smithsonian Institution's National Air and Space Museum in Washington, DC, will present "Mars Day," a day-long family program offering hands-on activities and science demonstrations from 10 a.m. to 4 p.m., Saturday, July 20. Events and activities include views of the Martian surface and Viking landing sites in 3-D, one-on-one talks with experts about the Viking landing sites and NASA's upcoming Mars Surveyor program, an interactive computer flyover of Valles Marineris in the 'Mars Virtual Exploration Control Center,' and other activities. The Viking 1 lander operated on the Plain of Chryse (Chryse Planitia) until November 1982. The Viking 2 lander set down on the Plain of Utopia (Utopia Planitia) on Aug. 7, 1976, and operated until April 1980. The two landers took 4,500 unprecedented images of the surrounding surface and radioed more than 3 million weather-related measurements back to Earth, while their two companion orbiters took 52,000 images of sections of the Martian globe, imaging 97 percent of it. The Viking missions provided numerous new insights into the nature and history of Mars, producing a vivid overall picture of a cold weathered surface with reddish volcanic soil under a thin, dry carbon dioxide atmosphere, clear evidence for the existence of ancient river beds and vast floods, and no detectable seismic activity. Viking probably will be most remembered for its tantalizing search for signs of life on Mars. Each Viking lander conducted experiments using cameras, a gas chromatograph/mass spectrometer and a suite of biology instruments capable of detecting evidence of life in the Martian soil. State-of-the-art at the time, the biology experiment package contained instruments that searched the Martian soil for evidence of metabolic processes like those found in bacteria, green plants and animals on Earth. "Scientists finally concluded that we found no evidence of life on Mars," said Viking Project Scientist Dr. Gerald Soffen, now director of the Office of University Programs at NASA's Goddard Space Flight Center, Greenbelt, MD. "But this doesn't prove there is not life on Mars. It simply says that, in the two distinct places on the planet that we landed, there are probably no living organisms." Although no traces of life were found, analysis of the Martian atmosphere and soil indicated that all elements essential to life on Earth -- carbon, nitrogen, hydrogen, oxygen and phosphorus -- were present on Mars. Liquid water is also considered an essential requirement for life. Viking found ample evidence of water in two of its three phases -- vapor and ice -- and evidence for large amounts of permafrost. But it is impossible for water to exist in its liquid phase on the surface of Mars under current conditions. NASA's Langley Research Center, Hampton, VA, had overall responsibility for managing Project Viking, based partly on the center's successful management of the Lunar Orbiter project. James Martin, who had been the assistant project manager for the Lunar Orbiter project, was chosen to lead the Viking project. Israel Taback was chosen as deputy project manager. "One of the biggest engineering challenges of the Viking project was designing and testing the flight computer on Viking," Taback said. "In those times the computers were a lot more difficult to obtain than they are now. In fact, we battled for about three years to get about 18,000 words into the computer. Nowadays, of course, you can get megabytes for just a few pennies." Langley turned Project Viking over to NASA's Jet Propulsion Laboratory (JPL), in Pasadena, CA, in April 1978. Today, JPL is leading the development of the Mars Global Surveyor orbiter, due for launch on November 6, and the Mars Pathfinder lander and rover, due for launch on December 2, with landing in July 1997. The Mars Global Surveyor and the Mars Pathfinder lander and rover missions begin a decade-long program of Mars exploration designed to answer key questions about the role of water in Mars' early evolution, and whether the planet could have supported life very early in its history. The missions will measure elements in the Martian atmosphere to help deduce conditions in the planet's early history, and observe surface volatiles such as frosts and dust as they migrate from the northern to the southern hemisphere. "This time we will go back to make a detailed survey of the planet over an entire Martian year, to observe changes in the surface and atmosphere as Mars goes through seasonal cycles," said Dr. Arden Albee, Project Scientist on the Mars Global Surveyor mission. "We'll get down to a new level of detail about Mars, understanding the planet rather than simply observing it," said Dr. Daniel McCleese, chief scientist for the decade-long Mars Surveyor program. "We've got fantastic reconnaissance data from Viking to work with, and with modern technologies emerging in the next 10 years, we will be able to address a variety of topics about Mars in depth." @START@Hubble Takes 100,000th Exposure FOR RELEASE: July 18, 1996 CONTACT: Donna Weaver Space Telescope Science Institute (Phone: 410-338-4493) PRESS RELEASE NO.: STScI-PR96-25 HUBBLE ACHIEVES MILESTONE: 100,000TH EXPOSURE The Hubble Space Telescope reached a milestone several years sooner than scientists expected when it snapped its 100,000th exposure June 22. The six-year-old orbiting observatory has averaged 1,389 exposures a month, an amount that would make any photographer envious. Space Telescope Science Institute officials largely attribute the achievement to better management of telescope observing time. In fact, Hubble has been using its time so wisely that it has posted a 55 percent observing efficiency over the past eight weeks, beating pre-launch expectations by 20 percent. Without the improved scheduling efficiency, "it would have taken us at least 10 years to reach 100,000 exposures," says Institute Director Robert Williams. "This means that we're putting out more interesting scientific results to more astronomers and to the public. Adds Peg Stanley, the Institute's head of PRESTO (Project to Re-Engineer Space Telescope Observing): "We're getting more than one and a half times the science we originally anticipated. We're getting more science each orbit and are able to accept larger programs." More than 25 percent of the exposures were spent probing galaxies and galaxy clusters, and another 25 percent on stars and star clusters. The 24-hour observatory has taken images of about 10,000 objects. Hubble's images of galaxies and planets represent a travelogue of exotic celestial places. Jupiter and Saturn top Hubble's favorite target list. "Achieving 100,000 exposures this soon is really a remarkable achievement," Williams says, "especially when you take into account Hubble's low-Earth orbit and that it cannot observe for about 50 percent of each orbit because of the Earth's occultation (when Earth blocks Hubble's view) and the South Atlantic Anomaly (a high radiation belt through which Hubble cannot observe)." Stanley - whose group oversees telescope science proposals and selection, flight preparation, and planning and scheduling - cites two examples for the improvement in observing efficiency. In July 1993, scientists began using a second tape recorder aboard the telescope to store science data. With just one science tape recorder, science observations had to be halted every few orbits to download the data. One tape recorder, for example, can store only 10 to 14 images from the Wide Field and Planetary Camera 2. A second example is the addition of new software in 1995 that allows Hubble to make better use of its observing time for every 96-minute orbit around the Earth. The software allows scientists to obtain more scientific data per orbit. Before Hubble was launched in space in 1990, scientists had predicted a 35 percent observing efficiency. But the telescope had eclipsed that milestone by posting a 38 percent rating in October 1992, one and one-half years after launch. The percentage has been rising steadily ever since. Last year's average was 47 percent; from January to April of this year, 52 percent. The highest posting was 74 percent last December when scientists, including Institute Director Williams, used Hubble almost continuously for 10 straight days to obtain a deep view of the universe, called the Hubble Deep Field. Again, planning was the key to success. The Hubble Deep Field science team and PRESTO's planning group worked together to identify the best time and conditions for taking the deep view images. * * * * The Space Telescope Science Institute is operated by the Association of Universities for Research in Astronomy, Inc., for NASA, under contract with the Goddard Space Flight Center, Greenbelt, MD. The Hubble Space Telescope is a project of international cooperation between NASA and the European Space Agency (ESA). Press release text and other information may be accessed on Internet via anonymous ftp from ftp.stsci.edu in /pubinfo. Press release text and other information are also available via World Wide Web at URLs: http://www.stsci.edu/pubinfo/PR/96/25.html and via links in: http://www.stsci.edu/pubinfo/Latest.html or http://www.stsci.edu/pubinfo/Pictures.html. @START@Online From Jupiter - Update #36 " O N L I N E F R O M J U P I T E R " U P D A T E # 3 6 Part 1: Galileo WebChat tonight Part 2: New on Galileo's web site: instrument info and color Io image Part 3: Preparing for the Ganymede encounter Part 4: Jubilant engineers and scientists Part 5: A great team delivers precious jewels Part 6: Galileo spacecraft makes new discoveries at Ganymede Part 7: Physics news update: Io may generate a magnetic field of its own ______________________________________________________________________ GALILEO WEBCHAT SCHEDULED FOR JULY 18 Got a question about Galileo's first science results from Ganymede? Key members of Galileo's engineering and science teams will be available for an interactive on-line question-and-answer period on Thursday, July 18, from 4:00-8:00PM PDT (PDT = UTC - 7 hours). The discussion will take place at a special WebChat area made just for this purpose. The URL is http://www.jpl.nasa.gov/galileo/chat/ To participate on that night, you need only to have a forms-capable Web browser. Please join us with some well thought-out questions. ______________________________________________________________________ NEW ON GALILEO'S WEB SITE: INSTRUMENT INFO AND COLOR IO IMAGE Ron Baalke Visit the Galileo home page at http://www.jpl.nasa.gov/galileo/ for the following information: Detailed descriptions of each of the 12 science experiments carried on the Galileo orbiter is now available on the Galileo home page, including - Photograph of the instrument - Mission objectives - Instrument summary and description including diagram - Design Details - Instrument parameters Galileo's First Io Color Image (P-47109 color) The mottled face of Jupiter's volcanically active moon Io [pronounced "EYE-oh" or "EE-OH"], viewed by the camera onboard NASA's Galileo spacecraft, shows dramatic changes since it was seen 17 years ago by the exploratory NASA spacecraft Voyagers 1 and 2. This Galileo image, taken on June 25, 1996 at a range of 2.24 million kilometers (1.4 million miles), is centered on the Media Regio area and shows details of the volcanic regions and colored deposits that characterize Io. North is at the top of the picture and the Sun illuminates the surface from the east (right). The smallest features that can be discerned here are approximately 23 kilometers (14 miles) in size, a resolution comparable to the best Voyager images of this face of Io. Io's surface is covered with volcanic deposits that are thought to contain ordinary silicate rock, along with various sulfur-rich compounds that give the satellite its distinctive color. In the brighter areas the surface is coated with frosts of sulfur dioxide. Dark areas are regions of current or recent volcanic activity. Planetary scientists say many changes are evident in the surface markings since this region of Io was imaged 17 years ago by the Voyager spacecraft. The bright regions near the eastern limb of the moon are much more prominent in the Galileo images than they were previously. Surface details have also changed dramatically in the vicinity of the eruptive volcano Masubi (the large, predominantly white feature seen near the 6 o'clock position in this view). Masubi was discovered as an active volcano during the Voyager encounters of Io in 1979. ______________________________________________________________________ PREPARING FOR THE GANYMEDE ENCOUNTER June 25, 1996 NASA's Galileo spacecraft proceeded toward its first close flyby of Jupiter's big moon, Ganymede, scheduled to occur at 6:29 a.m. Universal Time on June 27, 1996 (11:29 p.m. on June 26 Pacific Daylight Time). One-way light time from the spacecraft to Earth at that time will be 35 minutes, so the spacecraft's signal showing that the closest approach has occurred will be received on Earth at 12:04 a.m. PDT June 27. Initial observations of the Io plasma tours by the ultraviolet experiment are complete and the first remote observations of Io by the camera were done today. Tomorrow, Galileo's instruments will be looking at both Ganymede and Jupiter's Great Red Spot. Yesterday afternoon, Galileo's energetic particle detector (EPD) was autonomously turned off by the spacecraft and placed in a "safe" mode. This is a standard safety feature built into the particle detector's operating software and is triggered if the instrument's own computer detects that any one of a number of readings are above or below pre- determined limits. The automatic turn-off allows EPD engineers to search for the cause of the anomaly and determine whether the instrument can safely be turned on. To avoid interfering with the Ganymede encounter sequence now being executed by the spacecraft, Galileo engineers have decided to leave the EPD instrument off until at least a day or two after the Ganymede flyby is completed. Meanwhile, engineering data being received from the spacecraft may point toward the problem that initiated the instrument's automatic shut-off. No other scientific instruments are affected and all of Galileo's other observations are proceeding as planned. The EPD is one of several instruments on Galileo that measure Jupiter's magnetic fields and particles. Systematic measurements of the Jovian magnetic environment and particle population began on Sunday. The instruments will continuously send data back to Earth during Galileo's close passes of Jupiter, the moons and from other specially chosen locations within the planet's magnetic environment. Today Galileo is 1.3 million kilometers (862,000 million miles) from Ganymede and 627 million kilometers (389 million miles) from Earth. One-way communication time is about 35 minutes. Galileo's is approaching Ganymede at a speed of 16 kilometers per second (30,900 miles per hour). ______________________________________________________________________ JUBILANT ENGINEERS AND SCIENTISTS June 27, 1996 Engineers and scientists on NASA's Galileo mission were jubilant early this morning as the spacecraft completed the first targeted encounter of its orbital tour at Jupiter, a close flyby of the giant planet's moon Ganymede. Galileo flew by the icy moon at 06:29 Universal Time today (11:29 p.m. Pacific Daylight Time on June 26), passing within 832 kilometers (517 miles) of Ganymede at a relative speed of 7.8 kilometers per second (about 17,400 miles per hour). One-way light time from the spacecraft to Earth at that time was 35 minutes, so the spacecraft's signal showing that the closest approach has occurred was received on Earth at 12:04 a.m. PDT today. "The data tell us that we had an excellent flyby," said Galileo Project Manager William J. O'Neil. Ground controllers detected changes in the frequency Galileo's radio signal as it swung by Ganymede due to the Doppler effect, confirming that the flyby took place as planned. In addition, configuration changes executed by the spacecraft shortly after the flyby confirmed that it was executing its command sequence as planned. Team members expect to receive additional, detailed telemetry from Galileo today with more information on performance of various spacecraft systems during the flyby. The first images and other scientific data from the flyby will be sent to Earth during the following days. If all goes well, the first images will be released at a news briefing tentatively scheduled for July 10. ______________________________________________________________________ A GREAT TEAM DELIVERS PRECIOUS JEWELS Greg LaBorde June 28, 1996 "Jubilant" is a good word describing how *I* felt last night. Prior to January of this year, my involvement with Galileo has revolved around the engineering challenges of the delivery of the Probe to Jupiter and orbit insertion. Since then I have worked more with the Science Team in testing the software and strategies that comprise "Phase 2A", and have come to respect this very dedicated group of people. I have been, am, and will be very excited for them to at last see the collection of data for which they have been working for more than a decade, rising to overcome many obstacles along the way. I am proud that our test team has and continues to support this effort. The encounter is filling a treasure-chest with an astonishing variety of precious jewels. When playback starts Monday, we will start taking those jewels out one-by- one with plenty of time to "oooh.." and "aaaah..." as we examine each one of them. It would have been NICE to be able to dump them all out on the floor at once, but they are still beautiful jewels... Project personnel have been monitoring the progress of the spacecraft, and collecting the small amount of real-time (live) science data being transmitted to the ground. The G1B sequence, which will control the start of the playback of collected data, has been loaded aboard the spacecraft. Commands were transmitted last night to adjust the tape recorder position so that data recording did not jeopardize the recorded "markers" that define the end of the usable tape area. (A personal note here, despite the fact that IMHO this encounter is the real "maiden voyage" of the new flight software, and I expected we would find some shoals along the way, this is the only such adjustment I know of so far, indicating that the Flight, Science, and Sequence Teams have done an excellent job of understanding how to use it.). Final preparations for OTM-7 are underway in preparation for loading its controlling sequence tomorrow afternoon (PDT) and for execution just after midnight Saturday night (PDT). Commands slated for uplink tomorrow morning will modify operation of the "Playback Manager" to avoid some problems that were discovered in system testing in the Galileo Testbed. In the meantime, the SSI camera will image volcano plumes and then join the Near-Infrared Mapping Spectrometer and Photopolarimeter to observe the Io eclipse. Finally tomorrow evening around 7:30pm (Saturday PDT, 0230 Sunday UTC) F&P instruments will record the plasma sheet crossing, and the encounter will be over. Playback should begin around 9:30pm Sunday night (PDT). I can't wait... ______________________________________________________________________ GALILEO SPACECRAFT MAKES NEW DISCOVERIES AT GANYMEDE July 10, 1996 NASA's Galileo spacecraft has returned stunning close- ups of Jupiter's moon Ganymede revealing that the face of the huge satellite has been extensively bombed by comets and asteroids and dramatically wrinkled and torn by the same forces that make mountains and move continents on Earth. "These images have exceeded our wildest expectations," said Dr. Michael Belton of the National Optical Astronomy Observatories, who leads Galileo's imaging team. At the same time, scientists studying data from space physics instruments on the spacecraft have made the major discovery that planet-size Ganymede possesses its own magnetosphere -- a bubble-shaped region of charged particles that surrounds many of the planets but has never been found to exist around a moon. The finding indicates that Ganymede, which is three-quarters the size of Mars, very likely creates its own magnetic field. Possible sources of a magnetic field include a molten iron core or even a thin layer of conducting salty water underneath its icy crust. "What we've found is a magnetosphere within a magnetosphere," said Galileo Project Scientist Dr. Torrence V. Johnson at NASA's Jet Propulsion Laboratory, Pasadena, CA. "While we expected some degree of interaction between Ganymede and Jupiter's magnetic environment, the size and the effect at Ganymede were completely unexpected," he said. The crisp new images and magnetospheric findings were revealed in data returned by Galileo in the days since its first flyby of Ganymede on June 27, when the spacecraft came within just 519 miles of the big moon. Ganymede is the largest moon in the solar system. It is made of about equal proportions of rock and water ice. It is one of Jupiter's four large satellites that will be repeatedly visited by the Galileo spacecraft over the course of its two-year mission in orbit around the giant planet. Galileo entered orbit around Jupiter on December 7 last year. The spacecraft was launched The discoveries announced today are based on just a small portion of the data gathered and returned from the Ganymede flyby and mark the start of a steady stream of images and other information to be returned from Galileo over the next 18 months. The data were returned using new software radioed to the spacecraft earlier this year that allows Galileo to send back its scientific findings in shorthand form. This helps compensate for the loss of the use of Galileo's high-gain antenna and allows Galileo to return its findings via the smaller low-gain antenna also on the spacecraft. These first images show two of the regions selected for close photographic study on Galileo's first pass of Ganymede yielded surprising new information about its geological past. The areas, called Galileo Regio and Uruk Sulcus, both show ancient cratered ice fields adjacent to or overlain by younger ice volcanic plains, ridged ice mountains, deep furrows and smooth broad basins that are products of tectonic forces. About half of Ganymede's older cratered surface appears to have been resurfaced by younger volcanic and tectonic activity. "These images reveal fundamental details about how features seen by Voyager formed and show us age relationships and sequences that turn our previous thinking upside down," said imaging team member Dr. James Head of Brown University. The discovery of Ganymede's magnetosphere was made by space physicists using data from Galileo's plasma wave spectrometer, which measures variations in electromagnetic waves in Jupiter's environment and from the magnetometer, which measures the strength and direction of magnetic fields. Both instruments were sending data to Earth during the Ganymede flyby while recording even more detailed information to be returned later this month. The plasma wave spectrometer also showed that the densities of charged particles around Ganymede increased by a factor of more than 100 near Galileo's closest approach. "This indicates that Ganymede is surrounded by a thin ionosphere," said Dr. Donald A. Gurnett of the University of Iowa and principal investigator on the plasma wave spectrometer experiment. "The existence of an ionosphere suggests that Ganymede also probably has a tenuous atmosphere," he said. As the spacecraft approached Ganymede, the magnetometer found the measured field was as expected at that position in Jupiter's powerful field -- fairly uniform and pointed in a southerly direction. But as the spacecraft crossed into the region where the plasma wave spectrometer sensed signals characteristic of a magnetosphere, the field increased in strength by a factor of nearly five and abruptly changed direction to "point" at Ganymede itself, said Dr. Margaret Kivelson of the University of California at Los Angeles, principal investigator of the magnetometer experiment. Taken together, these two measurements strongly suggest that Ganymede is the first known moon with its own magnetosphere and the first example ever seen of a "magnetosphere within a magnetosphere." "We knew Ganymede was an interesting place," said Johnson. "What we have just found makes it even more exciting." The new discoveries will be quickly followed up by other data to be returned by the spacecraft this summer. All the experiments on Galileo that measure magnetic fields and particles recorded detailed data during the close approach, and these data will be played back from the tape recorder in the next two months. "With all the data in hand, we will gain better insight into what is causing the strange environment around this moon," said Johnson. The Galileo science and engineering teams are planning three more close flybys of Ganymede over the next 18 months, which will take the spacecraft to different regions of the big moon's magnetosphere and allow close study of other regions of its surface. ______________________________________________________________________ PHYSICS NEWS UPDATE: IO MAY GENERATE A MAGNETIC FIELD OF ITS OWN Phillip F. Schewe and Ben Stein Number 276 June 21, 1996 The Galileo spacecraft recently measured the magnetic field in the vicinity of Jupiter's moon Io and found the field strength to be approximately 38% lower than the 1860 nanotesla expected if only the field originating at Jupiter itself were present. Researchers have previously speculated that additional fields may be generated near Io by the presence of accelerating ions in the moon's neighborhood. But at the May meeting of the American Geophysical Union in Baltimore, Margaret Kivelson of UCLA suggested that even the most charitable estimates on the numbers of ions encountered by Galileo during the measurements could not account for this sharp dip in the magnetic field. The most likely way to explain the results, Kivelson said, would be if Io's core (known to be heavy and currently believed to consist of iron or an iron-iron sulfide mixture) generates a magnetic field, perhaps through the sloshing of molten fluid in the core; this is essentially what happens inside Earth and Mercury. If this hypothesis holds up to more detailed analyses of Galileo's ion flux measurements, Io would be the first moon known to produce its own magnetic field. (Upcoming article in Physics Today, July 1996). ______________________________________________________________________ ______________________________________________________________________ If this is your first message from the updates-jup list, welcome! We are presently in a down mode where an update will be sent about once per month. We hope to reactivate the project more fully after a variety of science data begins streaming in. The likely timeframe for any such reactivation is early 1997. To catch up on back issues, please visit the following Internet URL: http://quest.arc.nasa.gov/galileo/journals If you have Web access, please come visit at http://quest.arc.nasa.gov/jupiter.html @START@Short Bibliography on Martian Exploration In commemoration of the twentieth anniversary of the Viking landing on Mars, July 20, 1976, I am forwarding this short bibliography on Martian exploration. Your comments are welcome. Roger D. Launius NASA Chief Historian rlaunius@hq.nasa.gov _____________________ A Short Bibliography on Martian Exploration Baker, Victor R. The Channels of Mars. Austin: University of Texas Press, 1982. A detailed scientific study of the features seen from Earth that were first popularized as canals. Bradbury, Ray; Clarke, Arthur C.; Murray, Bruce C.; and Sagan, Carl. Mars and the Mind of Man. New York: Harper and Row, 1973. A superb analysis by a stellar collection of authors, this book discusses the place of the planet Mars in the mythology and science of humanity from the ancients to the late twentieth century. Braun, Wernher von. The Mars Project. Urbana: University of Illinois Press, 1953. Originally published in Germany the year before, this important study describes in some detail the technical and scientific attributes of a human expedition to Mars that the authors says was feasible in the mid-1950s. Burgess, Eric. To the Red Planet. New York: Columbia University Press, 1978. A very good general interest discussion of what had been learned about Mars from several probes, including the Viking mission if the 1970s. Burrows, William E. Exploring Space: Voyages in the Solar System and Beyond. New York: Random House, 1990. A very well-written and insightful discussion of the robotic probes sent to the planets and what scientists learned from their encounters. Carr, Michael H. The Surface of Mars. New Haven, CT: Yale University Press, 1981. A scientific investigation of the geological features of Mars. Collins, Michael. Mission to Mars: An Astronaut's Vision of Our Future in Space. New York: Grove Weidenfeld, 1990. A very fine argument on behalf of an aggressive exploration of the Red Planet, including a recapitulation of the earlier advocacies of this effort. Cooper, Henry S.F. The Search for Life on Mars: Evolution of an Idea. New York: Holt, Rinehart, & Winston, 1980. An excellent encapsulation of the lure of Mars for Americans because of the hope that life might presently, or at some time in the past, be found. Ezell, Edward Clinton, and Ezell, Linda Neumann. On Mars: Exploration of the Red Planet, 1958-1978. Washington, DC: NASA Special Publication-4212, 1984. A detailed study of NASA's efforts to send space probes to Mars, culminating with the soft-landing of the two Viking spacecraft in the mid-1970s. Glasstone, Samuel. The Book of Mars. Washington, DC: NASA Special Publication-179, 1968. This important book explores the development of human knowledge about Mars separating what was known through science, especially space science, and what had been handed down in myth. An excellent point of departure for any investigation of the scientific understanding of the planet, but now outdated because of the results of probes since 1968. Hartmann, William K., and Raper, Odell. The New Mars: The Discoveries of Mariner 9. Washington, DC: NASA Special Publication-337, 1974. A reasonably well-done description of the mission to Mars by Mariner 9 in the early 1970s. Hoyt, William Graves. Lowell and Mars. Tucson: University of Arizona Press, 1976. An outstanding biography of Percival Lowell, pioneering American astronomer, and his lifelong fascination with Mars and the possibility that it had once been the home of intelligent life that had built canals observable from Earth. Keiffer, H.H.; Jakosky, B.M.; Snyder, C.W.; and Matthews, M.S. Editors. Mars. Tucson: University of Arizona Press, 1992. A detailed collection of scientific papers on the makeup and evolution of the red planet. Matsunaga, Senator Spark M. The Mars Project: Journeys Beyond the Cold War. New York: Hill and Wang, 1986. Written by the then senator from Hawaii, the author posits that in the post-Cold War era cooperation rather than competition should inform space policy. In that context, he advocates the development of a cooperative mission to Mars with the United States and the Soviet Union/Russia. Murray, Bruce C. Journey into Space: The First Three Decades of Space Exploration. New York: W.W. Norton and Co., 1989. This book is an excellent discussion of the planetary science program written by the former director of the Jet Propulsion Laboratory. National Commission on Space. Pioneering the Space Frontier: The Report of the National Commission on Space. New York: Bantam Books, 1986. Published within a few months after the Challenger accident, although underway for more than a year before the tragedy, this report reflected the perspective of the presidentially-appointed commission's chair, former NASA administrator Thomas O. Paine, in its endorsement of an exceptionally aggressive space exploration agenda that called for a space station, a permanent colony on the Moon, and a mission to Mars before the end of the century. Neal, Valerie. Editor. Where Next, Columbus? The Future of Space Exploration. New York: Oxford University Press, 1994. An excellent collection of essays linking the voyage of discovery by Columbus with exploration of space. Putnam, W.L. Editor. The Explorers of Mars Hill: A Centennial History of Lowell Observatory. Phoenix, AZ: Phoenix Publishing, 1994. No observatory in the United States has been more significant than the Lowell established in the last decade of the nineteenth century outside Flagstaff, Arizona. This centennial history describes the origins and development of the observatory from its founding by Percival Lowell to the 1990s. Stoker, Carol A., and Emmart, Carter. Editors. Strategies for Mars: A Guide to Human Exploration. San Diego, CA: Univelt, Inc., 1996. The most up-to-date and useful of several books related to Mars exploration, this collection of essays provides a rationale, technology assessment, and political analysis of the endeavor through the lens of quite a lot of historical perspective. Washburn, Mark. Mars at Last! New York: G.P. Putnam, 1977. The first popular account of the Viking mission to Mars that landed probes on the planet's surface. Wilford, John Noble. Mars Beckons: The Mysteries, the Challenges, the Expectations of Our Next Great Adventure in Space. New York: Alfred A. Knopf, 1990. A superior explanation of the possibilities of Mars exploration, including a discussion of earlier plans to send humans to the red planet.@START@Java Animation WEB Authoring Tool Check out the NEW and Improved http://www.ezwebtools.com for easy Online Java Applet development for Non-Programmers. EZWEBAnimator is an EZ to-use Java Animation WEB Authoring Tool designed for NON PROGRAMMERS who want to easily add Java Applets to their homepages or develop Java-based HTML pages. The concept of EZWEBAnimator is to allow users to create Java Applets by simply inputting various variables or parameters related to the desired animaton. Upon completing inputs, an HTML file with the appropriate tags is created. The HTML is saved, then the EZWEBAnimator Applet (or class) may be downloaded and saved. The Applet and HTML file can then be added to the users URL or Homepage. As easy as that. No programming is necessary. So it is easy to create Applets such as slideshow and banner with EZWEBAnimator. PLEASE NOTE EZWEBAnimator was tested solely on a Windows 95 platform so there may be some discrepancy in the way it is run on other platforms. Your comments would be appreciated. Send any email to: president@ezwebtools.com. Please check this homepage for new features which are planned for the near future. For customized Sun Java, Microsoft Visual Basic, HTML, CGI, or plain old C++ development please send email with your requirements to: development@ezwebtools.com copyright (c) 1996 EZWEBtools LLP, NJ, @START@Web Site Statistical Logging What's In A Number? You can use the more popular counter on your pages like this: You are visitor #1053. But What If You Want A Counter That Does More? The htmlZine counter is an alternative to other counters available. Ask yourself if you want real-time statistics that can help you manage your site or do you want your pages to look like a calculator or the dashboard of a 57' Chevy? We don't return fancy graphic numbers but provide you with the best invaluable site management statistics available. The statistics you view are real-time calculations that give you more than just a number. - Shows you the peak times of the month. Great way to track results of promotional advertising, newsgroup posting and search engine submissions. You can view your entire site's statistics in a glance and then choose a date or page and see how they compare. You can define your own background, text and link colors. - Hits/Percentages by Day of Week which will tell you what days of the week are hot which helps in planning updates. - Hits/Percentages by Hour letting you know the peak times your pages are being viewed. We display the statistics in your configurable local time zone. - Hits/Percentages of all your Site's Pages lets you know what pages are hits and which ones are stale. You'll see that not all accesses are from your front door. - Hits/Percentages of Browser Types lets you know what types of browsers are accessing your pages. This is a must for those wanting to customize their sites for different folks of different strokes. - Know where your visitors are from. This helps you in planning foreign currency conversion plans and gives you a general idea what types of visitors your getting. - Where They Come From! If your pages support SSI (Server Side Includes), we can tell you where your pages are being accessed from. Wouldn't it be nice to see how many hits you are getting from Yahoo! without having to ask your visitors where they heard about you? We can tell you where your visitors are coming from and we don't have to ask anyone. The htmlZine Counter is unlike the other online counter services. We don't just record a number but we record the data behind the numbers. Our counter is the next best thing to accurately tracking hits to your pages outside of your own server's access log. The cost for the counter is currently $1.00 per page per year, but will change to $1.00 per page per month starting July 15, so act fast. To find out more, go to http://www.radix.net/~centrex/htmlzine/ to start your new counter account. You'll be glad you did. Chuck Spafford - centrex@radix.net * CenTrex Computer Services * http://www.radix.net/~centrex/ * Web Site Design * Database / Mailing List Clean-Up * Advertising Layout and Design Member - HTML Writer's Guild ------------------------------------ @START@NCSA--A Beginner's Guide to HTML A Beginner's Guide to HTML This is a primer for producing documents in HTML, the hypertext markup language used on the World Wide Web. This guide is intended to be an introduction to using HTML and creating files for the Web. Links are provided to additional information. You should also check your local bookstore; there are many volumes about the Web and HTML that could be useful. * Getting Started o Terms to Know o What Isn't Covered o HTML Version * HTML Documents o What an HTML Document Is o HTML Editors o Getting Your Files on a Server o Tags Explained o The Minimal HTML Document o A Teaching Tool * Markup Tags o HTML o HEAD o TITLE o BODY o Headings o Paragraphs o Lists o Preformatted Text o Extended Quotations o Addresses o Forced Line Breaks/Postal Addresses o Horizontal Rules * Character Formatting o Logical Versus Physical Styles o Escape Sequences * Linking o Relative Pathnames Versus Absolute Pathnames o URLs o Links to Specific Sections o Mailto * Inline Images o Image Size Attributes o Aligning Images o Alternate Text for Images o Background Graphics o Background Color o External Images, Sounds, and Animations * Tables o Table Tags o General Table Format o Tables for Nontabular Information * Fill-out Forms * Troubleshooting o Avoid Overlapping Tags o Embed Only Anchors and Character Tags o Do the Final Steps o Commenting Your Files * For More Information o Style Guides o Other Introductory Documents o Additional Online References o Thanks ---------------------------------------------------------------------------- ---------------------------------------------------------------------------- @START@--- Getting Started Terms to Know WWW World Wide Web Web World Wide Web SGML Standard Generalized Markup Language--a standard for describing markup languages DTD Document Type Definition--this is the formal specification of a markup language, written using SGML HTML HyperText Markup Language--HTML is an SGML DTD In practical terms, HTML is a collection of platform-independent styles (indicated by markup tags) that define the various components of a World Wide Web document. HTML was invented by Tim Berners-Lee while at CERN, the European Laboratory for Particle Physics in Geneva. What Isn't Covered This primer assumes that you: * know how to use NCSA Mosaic or some other Web browser * have a general understanding of how Web servers and client browsers work * have access to a Web server (or that you want to produce HTML documents for personal use in local-viewing mode) HTML Version This guide reflects the most current specification--HTML Version 2.0-- plus some additional features that have been widely and consistently implemented in browsers. Future versions and new features for HTML are under development. @START@--- HTML Documents What an HTML Document Is HTML documents are plain-text (also known as ASCII) files that can be created using any text editor (e.g., Emacs or vi on UNIX machines; BBEdit on a Macintosh; Notepad on a Windows machine). You can also use word-processing software if you remember to save your document as "text only with line breaks." HTML Editors Some WYSIWYG editors are available (e.g., HotMetal, which is available for several platforms or Adobe PageMill for Macintoshes). You may wish to try one of them after you learn some of the basics of HTML tagging. It is useful to know enough HTML to code a document before you determine the usefulness of a WYSIWYG editor. If you haven't already selected your software, refer to an online listing of HTML editors (organized by platform) to help you in your search for appropriate software. Getting Your Files on a Server If you have access to a Web server at school or work, contact your webmaster (the individual who maintains the server) to see how you can get your files on the Web. If you do not have access to a server at work or school, check to see if your community operates a FreeNet, a community-based network that provides free access to the Internet. Lacking a FreeNet, you may need to contact a local Internet provider that will post your files on a server for a fee. (Check your local newspaper for advertisements or with your Chamber of Commerce for the names of companies.) Tags Explained An element is a fundamental component of the structure of a text document. Some examples of elements are heads, tables, paragraphs, and lists. Think of it this way: you use HTML tags to mark the elements of a file for your browser. Elements can contain plain text, other elements, or both. To denote the various elements in an HTML document, you use tags. HTML tags consist of a left angle bracket (<), a tag name, and a right angle bracket (>). Tags are usually paired (e.g., <H1> and </H1>) to start and end the tag instruction. The end tag looks just like the start tag except a slash (/) precedes the text within the brackets. HTML tags are listed below. Some elements may include an attribute, which is additional information that is included inside the start tag. For example, you can specify the alignment of images (top, middle, or bottom) by including the appropriate attribute with the image source HTML code. Tags that have optional attributes are noted below. NOTE: HTML is not case sensitive. <title> is equivalent to <TITLE> or <TiTlE>. There are a few exceptions noted in Escape Sequences below. Not all tags are supported by all World Wide Web browsers. If a browser does not support a tag, it (usually) just ignores it. @START@--- The Minimal HTML Document Every HTML document should contain certain standard HTML tags. Each document consists of head and body text. The head contains the title, and the body contains the actual text that is made up of paragraphs, lists, and other elements. Browsers expect specific information because they are programmed according to HTML and SGML specifications. Required elements are shown in this sample bare-bones document: <html> <head> <TITLE>A Simple HTML Example</TITLE> </head> <body> <H1>HTML is Easy To Learn</H1> <P>Welcome to the world of HTML. This is the first paragraph. While short it is still a paragraph!</P> <P>And this is the second paragraph.</P> </body> </html> The required elements are the <html>, <head>, <title>, and <body> tags (and their corresponding end tags). Because you should include these tags in each file, you might want to create a template file with them. (Some browsers will format your HTML file correctly even if these tags are not included. But some browsers won't! So make sure to include them.) Click to see the formatted version of the example. A longer example is also available but you should read through the rest of the guide before you take a look. This longer-example file contains tags explained in the next section. A Teaching Tool To see a copy of the file that your browser reads to generate the information in your current window, select View Source (or the equivalent) from the browser menu. The file contents, with all the HTML tags, are displayed in a new window. This is an excellent way to see how HTML is used and to learn tips and constructs. Of course, the HTML might not be technically correct. Once you become familiar with HTML and check the many online and hard-copy references on the subject, you will learn to distinguish between "good" and "bad" HTML. Remember that you can save a source file with the HTML codes and use it as a template for one of your Web pages or modify the format to suit your purposes. @START@--- Markup Tags HTML This element tells your browser that the file contains HTML-coded information. The file extension .html also indicates this an HTML document and must be used. (If you are restricted to 8.3 filenames (e.g., LeeHome.htm, use only .htm for your extension.) HEAD The head element identifies the first part of your HTML-coded document that contains the title. The title is shown as part of your browser's window (see below). TITLE The title element contains your document title and identifies its content in a global context. The title is displayed somewhere on the browser window (usually at the top), but not within the text area. The title is also what is displayed on someone's hotlist or bookmark list, so choose something descriptive, unique, and relatively short. A title is also used during a WAIS search of a server. For example, you might include a shortened title of a book along with the chapter contents: NCSA Mosaic Guide (Windows): Installation. This tells the software name, the platform, and the chapter contents, which is more useful than simply calling the document Installation. Generally you should keep your titles to 64 characters or fewer. BODY The second--and largest--part of your HTML document is the body, which contains the content of your document (displayed within the text area of your browser window). The tags explained below are used within the body of your HTML document. Headings HTML has six levels of headings, numbered 1 through 6, with 1 being the most prominent. Headings are displayed in larger and/or bolder fonts than normal body text. The first heading in each document should be tagged <H1>. The syntax of the heading element is: <Hy>Text of heading </Hy> where y is a number between 1 and 6 specifying the level of the heading. Do not skip levels of headings in your document. For example, don't start with a level-one heading (<H1>) and then next use a level-three (<H3>) heading. Paragraphs Unlike documents in most word processors, carriage returns in HTML files aren't significant. So you don't have to worry about how long your lines of text are (better to have them fewer than 72 characters long though). Word wrapping can occur at any point in your source file, and multiple spaces are collapsed into a single space by your browser. In the bare-bones example shown in the Minimal HTML Document section, the first paragraph is coded as <P>Welcome to the world of HTML. This is the first paragraph. While short it is still a paragraph!</P> In the source file there is a line break between the sentences. A Web browser ignores this line break and starts a new paragraph only when it encounters another <P> tag. Important: You must indicate paragraphs with <P> elements. A browser ignores any indentations or blank lines in the source text. Without <P> elements, the document becomes one large paragraph. (One exception is text tagged as "preformatted," which is explained below.) For example, the following would produce identical output as the first bare-bones HTML example: <H1>Level-one heading</H1> <P>Welcome to the world of HTML. This is the first paragraph. While short it is still a paragraph! </P> <P>And this is the second paragraph.</P> To preserve readability in HTML files, put headings on separate lines, use a blank line or two where it helps identify the start of a new section, and separate paragraphs with blank lines (in addition to the <P> tags). These extra spaces will help you when you edit your files (but your browser will ignore the extra spaces because it has its own set of rules on spacing that do not depend on the spaces you put in your source file). NOTE: The </P> closing tag can be omitted. This is because browsers understand that when they encounter a <P> tag, it implies that there is an end to the previous paragraph. Using the <P> and </P> as a paragraph container means that you can center a paragraph by including the ALIGN=alignment attribute in your source file. <P ALIGN=CENTER> This is a centered paragraph. [See the formatted version below.] </P> @START@--- Lists HTML supports unnumbered, numbered, and definition lists. You can nest lists too, but use this feature sparingly because too many nested items can get difficult to follow. Unnumbered Lists To make an unnumbered, bulleted list, 1. start with an opening list <UL> (for unnumbered list) tag 2. enter the <LI> (list item) tag followed by the individual item; no closing </LI> tag is needed 3. end the entire list with a closing list </UL> tag Below is a sample three-item list: <UL> <LI> apples <LI> bananas <LI> grapefruit </UL> The output is: * apples * bananas * grapefruit The <LI> items can contain multiple paragraphs. Indicate the paragraphs with the <P> paragraph tags. Numbered Lists A numbered list (also called an ordered list, from which the tag name derives) is identical to an unnumbered list, except it uses <OL> instead of <UL>. The items are tagged using the same <LI> tag. The following HTML code: <OL> <LI> oranges <LI> peaches <LI> grapes </OL> produces this formatted output: 1. oranges 2. peaches 3. grapes Definition Lists A definition list (coded as <DL>) usually consists of alternating a definition term (coded as <DT>) and a definition definition (coded as <DD>). Web browsers generally format the definition on a new line. The following is an example of a definition list: <DL> <DT> NCSA <DD> NCSA, the National Center for Supercomputing Applications, is located on the campus of the University of Illinois at Urbana-Champaign. <DT> Cornell Theory Center <DD> CTC is located on the campus of Cornell University in Ithaca, New York. </DL> The output looks like: NCSA NCSA, the National Center for Supercomputing Applications, is located on the campus of the University of Illinois at Urbana-Champaign. Cornell Theory Center CTC is located on the campus of Cornell University in Ithaca, New York. The <DT> and <DD> entries can contain multiple paragraphs (indicated by <P> paragraph tags), lists, or other definition information. The COMPACT attribute can be used routinely in case your definition terms are very short. If, for example, you are showing some computer options, the options may fit on the same line as the start of the definition. <DL COMPACT> <DT> -i <DD>invokes NCSA Mosaic for Microsoft Windows using the initialization file defined in the path <DT> -k <DD>invokes NCSA Mosaic for Microsoft Windows in kiosk mode </DL> The output looks like: -i invokes NCSA Mosaic for Microsoft Windows using the initialization file defined in the path. -k invokes NCSA Mosaic for Microsoft Windows in kiosk mode. Nested Lists Lists can be nested. You can also have a number of paragraphs, each containing a nested list, in a single list item. Here is a sample nested list: <UL> <LI> A few New England states: <UL> <LI> Vermont <LI> New Hampshire <LI> Maine </UL> <LI> Two Midwestern states: <UL> <LI> Michigan <LI> Indiana </UL> </UL> The nested list is displayed as * A few New England states: o Vermont o New Hampshire o Maine * Two Midwestern states: o Michigan o Indiana @START@--- Preformatted Text Use the <PRE> tag (which stands for "preformatted") to generate text in a fixed-width font. This tag also makes spaces, new lines, and tabs significant (multiple spaces are displayed as multiple spaces, and lines break in the same locations as in the source HTML file). This is useful for program listings, among other things. For example, the following lines: <PRE> #!/bin/csh cd $SCR cfs get mysrc.f:mycfsdir/mysrc.f cfs get myinfile:mycfsdir/myinfile fc -02 -o mya.out mysrc.f mya.out cfs save myoutfile:mycfsdir/myoutfile rm * </PRE> display as: #!/bin/csh cd $SCR cfs get mysrc.f:mycfsdir/mysrc.f cfs get myinfile:mycfsdir/myinfile fc -02 -o mya.out mysrc.f mya.out cfs save myoutfile:mycfsdir/myoutfile rm * The <PRE> tag can be used with an optional WIDTH attribute that specifies the maximum number of characters for a line. WIDTH also signals your browser to choose an appropriate font and indentation for the text. Hyperlinks can be used within <PRE> sections. You should avoid using other HTML tags within <PRE> sections, however. Note that because <, >, and & have special meanings in HTML, you must use their escape sequences (<, >, and &, respectively) to enter these characters. See the section Escape Sequences for more information. Extended Quotations Use the <BLOCKQUOTE> tag to include lengthy quotations in a separate block on the screen. Most browsers generally change the margins for the quotation to separate it from surrounding text. In the example: <BLOCKQUOTE> <P>Omit needless words.</P> <P>Vigorous writing is concise. A sentence should contain no unnecessary words, a paragraph no unnecessary sentences, for the same reason that a drawing should have no unnecessary lines and a machine no unnecessary parts.</P> --William Strunk, Jr., 1918 </BLOCKQUOTE> the result is: Omit needless words. Vigorous writing is concise. A sentence should contain no unnecessary words, a paragraph no unnecessary sentences, for the same reason that a drawing should have no unnecessary lines and a machine no unnecessary parts. --William Strunk, Jr., 1918 @START@--- Addresses The <ADDRESS> tag is generally used to specify the author of a document, a way to contact the author (e.g., an email address), and a revision date. It is usually the last item in a file. For example, the last line of the online version of this guide is: <ADDRESS> A Beginner's Guide to HTML / NCSA / pubs@ncsa.uiuc.edu / revised April 96 </ADDRESS> The result is: A Beginner's Guide to HTML / NCSA / pubs@ncsa.uiuc.edu / revised April 96 NOTE: <ADDRESS> is not used for postal addresses. See "Forced Line Breaks" below to see how to format postal addresses. Forced Line Breaks/Postal Addresses The <BR> tag forces a line break with no extra (white) space between lines. Using <P> elements for short lines of text such as postal addresses results in unwanted additional white space. For example, with <BR>: National Center for Supercomputing Applications<BR> 605 East Springfield Avenue<BR> Champaign, Illinois 61820-5518<BR> The output is: National Center for Supercomputing Applications 605 East Springfield Avenue Champaign, Illinois 61820-5518 Horizontal Rules The <HR> tag produces a horizontal line the width of the browser window. A horizontal rule is useful to separate sections of your document. For example, many people add a rule at the end of their text and before the <address> information. You can vary a rule's size (thickness) and width (the percentage of the window covered by the rule). Experiment with the settings until you are satisfied with the presentation. For example: <HR SIZE=4 WIDTH="50%"> displays as: -------------------------------------- @START@--- Character Formatting HTML has two types of styles for individual words or sentences: logical and physical. Logical styles tag text according to its meaning, while physical styles indicate the specific appearance of a section. For example, in the preceding sentence, the words "logical styles" was tagged as a "definition." The same effect (formatting those words in italics) could have been achieved via a different tag that tells your browser to "put these words in italics." NOTE: Some browsers don't attach any style to the <DFN> tag, so you might not see the indicated phrases in the previous paragraph in italics. Logical Versus Physical Styles If physical and logical styles produce the same result on the screen, why are there both? In the ideal SGML universe, content is divorced from presentation. Thus SGML tags a level-one heading as a level-one heading, but does not specify that the level-one heading should be, for instance, 24-point bold Times centered. The advantage of this approach (it's similar in concept to style sheets in many word processors) is that if you decide to change level-one headings to be 20-point left-justified Helvetica, all you have to do is change the definition of the level-one heading in your Web browser. Indeed many browsers today let you define how you want the various HTML tags rendered on-screen. Another advantage of logical tags is that they help enforce consistency in your documents. It's easier to tag something as <H1> than to remember that level-one headings are 24-point bold Times centered or whatever. For example, consider the <STRONG> tag. Most browsers render it in bold text. However, it is possible that a reader would prefer that these sections be displayed in red instead. Logical styles offer this flexibility. Of course, if you want something to be displayed in italics (for example) and do not want a browser's setting to display it differently, use physical styles. Physical styles, therefore, offer consistency in that something you tag a certain way will always be displayed that way for readers of your document. Try to be consistent about which type of style you use. If you tag with physical styles, do so throughout a document. If you use logical styles, stick with them within a document. Keep in mind that future releases of HTML might not support physical styles, which could mean that browsers will not display physical style coding. Logical Styles <DFN> for a word being defined. Typically displayed in italics. (NCSA Mosaic is a World Wide Web browser.) <EM> for emphasis. Typically displayed in italics. (Consultants cannot reset your password unless you call the help line.) <CITE> for titles of books, films, etc. Typically displayed in italics. (A Beginner's Guide to HTML) <CODE> for computer code. Displayed in a fixed-width font. (The <stdio.h> header file) <KBD> for user keyboard entry. Typically displayed in plain fixed-width font. (Enter passwd to change your password.) <SAMP> for a sequence of literal characters. Displayed in a fixed-width font. (Segmentation fault: Core dumped.) <STRONG> for strong emphasis. Typically displayed in bold. (NOTE: Always check your links.) <VAR> for a variable, where you will replace the variable with specific information. Typically displayed in italics. (rm filename deletes the file.) Physical Styles <B> bold text <I> italic text <TT> typewriter text, e.g. fixed-width font. Escape Sequences (a.k.a. Character Entities) Character entities have two functions: * escaping special characters * displaying other characters not available in the plain ASCII character set (primarily characters with diacritical marks) Three ASCII characters--the left angle bracket (<), the right angle bracket (>), and the ampersand (&)--have special meanings in HTML and therefore cannot be used "as is" in text. (The angle brackets are used to indicate the beginning and end of HTML tags, and the ampersand is used to indicate the beginning of an escape sequence.) Double quote marks may be used as-is but a character entity may also be used ("). To use one of the three characters in an HTML document, you must enter its escape sequence instead: < the escape sequence for < > the escape sequence for > & the escape sequence for & Additional escape sequences support accented characters, such as: ö the escape sequence for a lowercase o with an umlaut: ÷ ñ the escape sequence for a lowercase n with an tilde: ± È the escape sequence for an uppercase E with a grave accent: ╚ You can substitute other letters for the o, n, and E shown above. Check this online reference for a longer list of special characters. NOTE: Unlike the rest of HTML, the escape sequences are case sensitive. You cannot, for instance, use < instead of <. @START@--- Linking The chief power of HTML comes from its ability to link text and/or an image to another document or section of a document. A browser highlights the identified text or image with color and/or underlines to indicate that it is a hypertext link (often shortened to hyperlink or link). HTML's single hypertext-related tag is <A>, which stands for anchor. To include an anchor in your document: 1. start the anchor with <A (include a space after the A) 2. specify the document you're linking to by entering the parameter HREF="filename" followed by a closing right angle bracket (>) 3. enter the text that will serve as the hypertext link in the current document 4. enter the ending anchor tag: </A> (no space is needed before the end anchor tag) Here is a sample hypertext reference in a file called US.html: <A HREF="MaineStats.html">Maine</A> This entry makes the word Maine the hyperlink to the document MaineStats.html, which is in the same directory as the first document. Relative Pathnames Versus Absolute Pathnames You can link to documents in other directories by specifying the relative path from the current document to the linked document. For example, a link to a file NYStats.html located in the subdirectory AtlanticStates would be: <A HREF="AtlanticStates/NYStats.html">New York</A> These are called relative links because you are specifying the path to the linked file relative to the location of the current file. You can also use the absolute pathname (the complete URL) of the file, but relative links are more efficient in accessing a server. Pathnames use the standard UNIX syntax. The UNIX syntax for the parent directory (the directory that contains the current directory) is "..". (For more information consult a beginning UNIX reference text such as Learning the UNIX Operating System from O'Reilly and Associates, Inc.) If you were in the NYStats.html file and were referring to the original document US.html, your link would look like this: <A HREF="../US.html">United States</A> In general, you should use relative links because: 1. it's easier to move a group of documents to another location (because the relative path names will still be valid) 2. it's more efficient connecting to the server 3. there is less to type However use absolute pathnames when linking to documents that are not directly related. For example, consider a group of documents that comprise a user manual. Links within this group should be relative links. Links to other documents (perhaps a reference to related software) should use full path names. This way if you move the user manual to a different directory, none of the links would have to be updated. URLs The World Wide Web uses Uniform Resource Locators (URLs) to specify the location of files on other servers. A URL includes the type of resource being accessed (e.g., Web, gopher, WAIS), the address of the server, and the location of the file. The syntax is: scheme://host.domain [:port]/path/ filename where scheme is one of file a file on your local system ftp a file on an anonymous FTP server http a file on a World Wide Web server gopher a file on a Gopher server WAIS a file on a WAIS server news a Usenet newsgroup telnet a connection to a Telnet-based service The port number can generally be omitted. (That means unless someone tells you otherwise, leave it out.) For example, to include a link to this primer in your document, enter: <A HREF="http://www.ncsa.uiuc.edu/General/Internet/WWW/HTMLPrimer.html"> NCSA's Beginner's Guide to HTML</A> This entry makes the text NCSA's Beginner's Guide to HTML a hyperlink to this document. For more information on URLs, refer to: * WWW Names and Addresses, URIs, URLs, URNs * A Beginner's Guide to URLs Links to Specific Sections Anchors can also be used to move a reader to a particular section in a document (either the same or a different document) rather than to the top, which is the default. This type of an anchor is commonly called a named anchor because to create the links, you insert HTML names within the document. This guide is a good example of using named anchors in one document. The guide is constructed as one document to make printing easier. But as one (long) document, it can be time-consuming to move through when all you really want to know about is one bit of information about HTML. Internal hyperlinks are used to create a "table of contents" at the top of this document. These hyperlinks move you from one location in the document to another location in the same document. (Go to the top of this document and then click on the Links to Specific Sections hyperlink in the table of contents. You will wind up back here.) You can also link to a specific section in another document. That information is presented first because understanding that helps you understand linking within one document. Links Between Sections of Different Documents Suppose you want to set a link from document A (documentA.html) to a specific section in another document (MaineStats.html). Enter the HTML coding for a link to a named anchor: documentA.html: In addition to the many state parks, Maine is also home to <a href="MaineStats.html#ANP">Acadia National Park</a>. Think of the characters after the hash (#) mark as a tab within the MaineStats.html file. This tab tells your browser what should be displayed at the top of the window when the link is activated. In other words, the first line in your browser window should be the Acadia National Park heading. Next, create the named anchor (in this example "ANP") in MaineStats.html: <H2><A NAME="ANP">Acadia National Park</a></H2> With both of these elements in place, you can bring a reader directly to the Acadia reference in MaineStats.html. NOTE: You cannot make links to specific sections within a different document unless either you have write permission to the coded source of that document or that document already contains in-document named anchors. For example, you could include named anchors to this primer in a document you are writing because there are named anchors in this guide (use View Source in your browser to see the coding). But if this document did not have named anchors, you could not make a link to a specific section because you cannot edit the original file on NCSA's server. Links to Specific Sections within the Current Document The technique is the same except the filename is omitted. For example, to link to the ANP anchor from within MaineStats, enter: ...More information about <A HREF="#ANP">Acadia National Park</a> is available elsewhere in this document. Be sure to include the <A NAME=> tag at the place in your document where you want the link to jump to (<H2><A NAME="ANP">Acadia National Park</a></H2>). Named anchors are particularly useful when you think readers will print a document in its entirety or when you have a lot of short information you want to place online in one file. Mailto You can make it easy for a reader to send electronic mail to a specific person or mail alias by including the mailto attribute in a hyperlink. The format is: <A HREF="mailto:emailinfo@host">Name</a> For example, enter: <A HREF="mailto:pubs@ncsa.uiuc.edu">NCSA Publications Group</a> to create a mail window that is already configured to open a mail window for the NCSA Publications Group alias. (You, of course, will enter another mail address!) @START@--- Inline Images Most Web browsers can display inline images (that is, images next to text) that are in X Bitmap (XBM), GIF, or JPEG format. Other image formats are being incorporated into Web browsers [e.g., the Portable Network Graphic (PNG) format]. Each image takes time to process and slows down the initial display of a document. Carefully select your images and the number of images in a document. To include an inline image, enter: <IMG SRC=ImageName> where ImageName is the URL of the image file. The syntax for <IMG SRC> URLs is identical to that used in an anchor HREF. If the image file is a GIF file, then the filename part of ImageName must end with .gif. Filenames of X Bitmap images must end with .xbm; JPEG image files must end with .jpg or .jpeg; and Portable Network Graphic files must end with .png. Image Size Attributes You should include two other attributes on <IMG> tags to tell your browser the size of the images it is downloading with the text. The HEIGHT and WIDTH attributes let your browser set aside the appropriate space (in pixels) for the images as it downloads the rest of the file. (Get the pixel size from your image-processing software, such as Adobe Photoshop.) For example, to include a self portrait image in a file along with the portrait's dimensions, enter: <IMG SRC=SelfPortrait.gif HEIGHT=100 WIDTH=65> NOTE: Some browsers use the HEIGHT and WIDTH attributes to stretch or shrink an image to fit into the allotted space when the image does not exactly match the attribute numbers. Not all browser developers think stretching/shrinking is a good idea. So don't plan on your readers having access to this feature. Check your dimensions and use the correct ones. Aligning Images You have some flexibility when displaying images. You can have images separated from text and aligned to the left or right or centered. Or you can have an image aligned with text. Try several possibilities to see how your information looks best. Aligning Text with an Image By default the bottom of an image is aligned with the following text, as shown in this paragraph. You can align images to the top or center of a paragraph using the ALIGN= attributes TOP and CENTER. This text is aligned with the top of the image (<IMG SRC = "BarHotlist.gif" ALIGN=TOP>). Notice how the browser aligns only one line and then jumps to the bottom of the image for the rest of the text. And this text is centered on the image (<IMG SRC = "BarHotlist.gif" ALIGN=CENTER>). Again, only one line of text is centered; the rest is below the image. Images without Text To display an image without any associated text (e.g., your organization's logo), make it a separate paragraph. Use the paragraph ALIGN= attribute to center the image or adjust it to the right side of the window as shown below: <p ALIGN=CENTER> <IMG SRC = "BarHotlist.gif"> </p> which results in: The image is centered; this paragraph starts below it and left justified. Alternate Text for Images Some World Wide Web browsers--primarily those that run on VT100 terminals--cannot display images. Some users turn off image loading even if their software can display images (especially if they are using a modem or have a slow connection). HTML provides a mechanism to tell readers what they are missing on your pages. The ALT attribute lets you specify text to be displayed instead of an image. For example: <IMG SRC="UpArrow.gif" ALT="Up"> where UpArrow.gif is the picture of an upward pointing arrow. With graphics-capable viewers that have image-loading turned on, you see the up arrow graphic. With a VT100 browser or if image-loading is turned off, the word Up is shown in your window. You should try to include alternate text for each image you use in your document, which is a courtesy for your readers. Background Graphics Newer versions of Web browsers can load an image and use it as a background when displaying a page. Some people like background images and some don't. In general, if you want to include a background, make sure your text can be read easily when displayed on top of the image. Background images can be a texture (linen finished paper, for example) or an image of an object (a logo possibly). You create the background image as you do any image. However you only have to create a small piece of the image. Using a feature called tiling, a browser takes the image and repeats it across and down to fill your browser window. In sum you generate one image, and the browser replicates it enough times to fill your window. This action is automatic when you use the background tag shown below. The tag to include a background image is included in the <BODY> statement as an attribute: <BODY BACKGROUND="filename.gif"> Background Color By default browsers display text in black on a gray background. However, you can change both elements if you want. Some HTML authors select a background color and coordinate it with a change in the color of the text. Always preview changes like this to make sure your pages are readable. (For example, many people find red text on a black background difficult to read!) You change the color of text, links, visited links, and active links using attributes of the <BODY> tag. For example, enter: <BODY BGCOLOR="#000000" TEXT="#FFFFFF" LINK="#9690CC"> This creates a window with a black background (BGCOLOR), white text (TEXT), and silvery hyperlinks (LINK). The six-digit number and letter combinations represent colors by giving their RGB (red, green, blue) value. The six digits are actually three two-digit numbers in sequence, representing the amount of red, green, or blue as a hexadecimal value in the range 00-FF. For example, 000000 is black (no color at all), FF0000 is bright red, and FFFFFF is white (fully saturated with all three colors). These number and letter combinations are cryptic. Fortunately an online resource is available to help you track down the combinations that map to specific colors: * ColorPro Web server External Images, Sounds, and Animations You may want to have an image open as a separate document when a user activates a link on either a word or a smaller, inline version of the image included in your document. This is called an external image, and it is useful if you do not wish to slow down the loading of the main document with large inline images. To include a reference to an external image, enter: <A HREF="MyImage.gif">link anchor</A> You can also use a smaller image as a link to a larger image. Enter: <A HREF="LargerImage.gif"><IMG SRC="SmallImage.gif"></A> The reader sees the SmallImage.gif image and clicks on it to open the LargerImage.gif file. Use the same syntax for links to external animations and sounds. The only difference is the file extension of the linked file. For example, <A HREF="AdamsRib.mov">link anchor</A> specifies a link to a QuickTime movie. Some common file types and their extensions are: File Type Extension plain text .txt HTML document .html GIF image .gif TIFF image .tiff X Bitmap image .xbm JPEG image .jpg or .jpeg PostScript file .ps AIFF sound file .aiff AU sound file .au WAV sound file .wav QuickTime movie .mov MPEG movie .mpeg or .mpg Keep in mind your intended audience and their access to software. Most UNIX workstations, for instance, cannot view QuickTime movies. @START@--- Tables Before HTML tags for tables were finalized, authors had to carefully format their tabular information within <PRE> tags, counting spaces and previewing their output. Tables are very useful for presentation of tabular information as well as a boon to creative HTML authors who use the table tags to present their regular Web pages. (Check out the NCSA Relativity Group's pages for an excellent, award-winning example.) Think of your tabular information in light of the coding explained below. A table has heads where you explain what the columns/rows include, rows for information, cells for each item. In the following table, the first column contains the header information, each row explains an HTML table tag, and each cell contains a paired tag or an explanation of the tag's function. Table Elements Element Description <TABLE> ... defines a table in HTML. If the BORDER attribute is </TABLE> present, your browser displays the table with a border. <CAPTION> ... defines the caption for the title of the table. The default </CAPTION> position of the title is centered at the top of the table. The attribute ALIGN=BOTTOM can be used to position the caption below the table. NOTE: Any kind of markup tag can be used in the caption. <TR> ... </TR> specifies a table row within a table. You may define default attributes for the entire row: ALIGN (LEFT, CENTER, RIGHT) and/or VALIGN (TOP, MIDDLE, BOTTOM). See Table Attributes at the end of this table for more information. <TH> ... </TH> defines a table header cell. By default the text in this cell is bold and centered. Table header cells may contain other attributes to determine the characteristics of the cell and/or its contents. See Table Attributes at the end of this table for more information. <TD> ... </TD> defines a table data cell. By default the text in this cell is aligned left and centered vertically. Table data cells may contain other attributes to determine the characteristics of the cell and/or its contents. See Table Attributes at the end of this table for more information. Table Attributes NOTE: Attributes defined within <TH> ... </TH> or <TD> ... </TD> cells override the default alignment set in a <TR> ... </TR>. Attribute Description * ALIGN (LEFT, CENTER, RIGHT) * VALIGN (TOP, MIDDLE, BOTTOM) * COLSPAN=n * ROWSPAN=n * NOWRAP * Horizontal alignment of a cell. * Vertical alignment of a cell. * The number (n) of columns a cell spans. * The number (n) of rows a cell spans. * Turn off word wrapping within a cell. General Table Format The general format of a table looks like this: <TABLE> <== start of table definition <CAPTION> caption contents </CAPTION> <== caption definition <TR> <== start of first row definition <TH> cell contents </TH> <== first cell in row 1 (a head) <TH> cell contents </TH> <== last cell in row 1 (a head) </TR> <== end of first row definition <TR> <== start of second row definition <TD> cell contents </TD> <== first cell in row 2 <TD> cell contents </TD> <== last cell in row 2 </TR> <== end of second row definition <TR> <== start of last row definition <TD> cell contents </TD> <== first cell in last row .. <TD> cell contents </TD> <== last cell in last row </TR> <== end of last row definition </TABLE> <== end of table definition The <TABLE> and </TABLE> tags must surround the entire table definition. The first item inside the table is the CAPTION, which is optional. Then you can have any number of rows defined by the <TR> and </TR> tags. Within a row you can have any number of cells defined by the <TD>...</TD> or <TH>...</TH> tags. Each row of a table is, essentially, formatted independently of the rows above and below it. This lets you easily display tables like the one above with a single cell, such as Table Attributes, spanning columns of the table. Tables for Nontabular Information Some HTML authors use tables to present nontabular information. For example, because links can be included in table cells, some authors use a table with no borders to create "one" image from separate images. Browsers that can display tables properly show the various images seamlessly, making the created image seem like an image map (one image with hyperlinked quadrants). Using table borders with images can create an impressive display as well. Experiment and see what you like. @START@--- Fill-out Forms Web forms let a reader return information to a Web server for some action. For example, suppose you collect names and email addresses so you can email some information to people who request it. For each person who enters his or her name and address, you need some information to be sent and the respondent's particulars added to a data base. This processing of incoming data is usually handled by a script or program written in Perl or another language that manipulates text, files, and information. If you cannot write a program or script for your incoming information, you need to find someone who can do this for you. The forms themselves are not hard to code. They follow the same constructs as other HTML tags. What could be difficult is the program or script that takes the information submitted in a form and processes it. Because of the need for specialized scripts to handle the incoming form information, fill-out forms are not discussed in this primer. Check the Additional Online Reference section for more information. Troubleshooting Avoid Overlapping Tags Consider this example of HTML: <B>This is an example of <DFN>overlapping</B> HTML tags.</DFN> The word overlapping is contained within both the <B> and <DFN> tags. A browser might be confused by this coding and might not display it the way you intend. The only way to know is to check each popular browser (which is time-consuming and impractical). In general, avoid overlapping tags. Look at your tags and try pairing them up. Tags (with the obvious exceptions of elements whose end tags may be omitted, such as paragraphs) should be paired without an intervening tag in between. Look again at the example above. You cannot pair the bold tags without another tag in the middle (the first definition tag). Try matching your coding up like this to see if you have any problem areas that should be fixed before your release your files to a server. Embed Only Anchors and Character Tags HTML protocol allows you to embed links within other HTML tags: <H1><A HREF="Destination.html">My heading</A></H1> Do not embed HTML tags within an anchor: <A HREF="Destination.html"> <H1>My heading</H1> </A> Although most browsers currently handle this second example, the official HTML specifications do not support this construct and your file will probably not work with future browsers. Remember that browsers can be forgiving when displaying improperly coded files. But that forgiveness may not last to the next version of the software! When in doubt, code your files according to the HTML specifications (see For More Information below). Character tags modify the appearance of the text within other elements: <UL> <LI><B>A bold list item</B> <LI><I>An italic list item</I> </UL> Avoid embedding other types of HTML element tags. For example, you might be tempted to embed a heading within a list in order to make the font size larger: <UL> <LI><H1>A large heading</H1> <LI><H2>Something slightly smaller</H2> </UL> Although some browsers handle this quite nicely, formatting of such coding is unpredictable (because it is undefined). For compatibility with all browsers, avoid these kinds of constructs. (The Netscape <FONT> tag, which lets you specify how large individual characters will be displayed in your window, is not currently part of the official HTML specifications.) What's the difference between embedding a <B> within a <LI> tag as opposed to embedding a <H1> within a <LI>? Within HTML the semantic meaning of <H1> is that it's the main heading of a document and that it should be followed by the content of the document. Therefore it doesn't make sense to find a <H1> within a list. Character formatting tags also are generally not additive. For example, you might expect that: <B><I>some text</I></B> would produce bold-italic text. On some browsers it does; other browsers interpret only the innermost tag. Do the Final Steps Validate Your Code When you put a document on a Web server, be sure to check the formatting and each link (including named anchors). Ideally you will have someone else read through and comment on your file(s) before you consider a document finished. You can run your coded files through an HTML validation service that will tell you if your code conforms to accepted HTML. If you are not sure your coding conforms to HTML specifications, this can be a useful teaching tool. Fortunately the service lets you select the level of conformance you want for your files (i.e., strict, level 2, level 3). If you want to use some codes that are not officially part of the HTML specifications, this latitude is helpful. Dummy Images When an <IMG SRC> tag points to an image that does not exist, a dummy image is substituted by your browser software. When this happens during your final review of your files, make sure that the referenced image does in fact exist, that the hyperlink has the correct information in the URL, and that the file permission is set appropriately (world-readable). Then check online again! Update Your Files If the contents of a file are static (such as a biography of George Washington), no updating is probably needed. But for documents that are time sensitive or covering a field that changes frequently, remember to update your documents! Updating is particularly important when the file contains information such as a weekly schedule or a deadline for a program funding announcement. Remove out-of-date files or note why something that appears dated is still on a server (e.g., the program requirements will remain the same for the next cycle so the file is still available as an interim reference). Browsers Differ Web browsers display HTML elements differently. Remember that not all codes used in HTML files are interpreted by all browsers. Any code a browser does not understand is usually ignored though. You could spend a lot of time making your file "look perfect" using your current browser. If you check that file using another browser, it will likely display (a little or a lot) differently. Hence these words of advice: code your files using correct HTML. Leave the interpreting to the browsers and hope for the best. Commenting Your Files You might want to include comments in your HTML files. Comments in HTML are like comments in a computer program--the text you enter is not used by the browser in any formatting and is not directly viewable by the reader just as computer program comments are not used and are not viewable. The comments are accessible if a reader views the source file, however. Comments such as the name of the person updating a file, the software and version used in creating a file, or the date that a minor edit was made are the norm. To include a comment, enter: <!-- your comments here --> You must include the exclamation mark and the hyphens as shown. @START@--- For More Information This guide is only an introduction to HTML, not a comprehensive reference. Below are additional online sources of information. Remember to check a bookstore near you for Web and HTML books. Style Guides The following offer advice on how to write "good" HTML: * Composing Good HTML * W3C's style guide for online hypertext Other Introductory Documents These cover similar information as this guide: * How to Write HTML Files * Introduction to HTML * the Yale Center for Advanced Instructional Media pages * a compilation of WWW Authoring Resources from Yale * The HTML Quick Reference Guide, which provides a comprehensive listing of HTML codes Additional Online References * Official HTML specification * A description of SGML, the Standard Generalized Markup Language * NCSA HTTPd server software information * Tables on the Web * Background images * Forms and the essential scripts explained * Java, snazzy stuff that is really perking up the Web Thanks NCSA acknowledges and thanks the many Web users who have commented on this guide. Your comments are useful, appreciated, and always welcome. Thanks also to the NCSA reviewers and contributors as well as the author of the first version of this guide. ---------------------------------------------------------------------------- A Beginner's Guide to HTML / NCSA / pubs@ncsa.uiuc.edu / revised April 96 edits: 7/96 @START@T&J Software BBS [H[1C[0;36;44m████████╗[4C██╗[9C██╗[19C[30;40m███████████████████ [2H [36;44m╚══██╔══╝[4C██║[9C██║[3H[4C██║[4C████████╗[6C██║[40m[s [u[44m[18C[1;40mSysOp: Tom Wildoner[4H [0;36;44m██║[4C██╔[40m[s [u[44m═██╔═╝[1C██[3C██║[21C[1;40m(717)325-9481[5H [s [u[0;36;44m██║[4C██████║[3C╚█████╔╝[10C[1;37;40mINTERNET: [33mtjs[s [uoft@postoffice.ptd.net[6H [0;36;44m╚═╝[4C╚═════╝[4C╚════╝[40m[s [u[44m[15C[1;37;40mFIDO: [33m1:268/400[7H[8H [0;36;44m███[40m[s [u[44m████╗[2C██████╗[2C███████╗[1C████████╗[1C██╗[4C██╗[2C[40m[s [u[44m█████╗[2C██████╗[2C███████╗[9H[3C██╔════╝[1C██╔═══██╗[40m[s [u[44m[1C██╔════╝[1C╚══██╔══╝[1C██║[4C██║[1C██╔══██╗[1C██╔═[40m[s [u[44m═██╗[1C██╔════╝[10H[3C███████╗[1C██║[3C██║[1C█████╗[40m[s [u[44m[6C██║[4C██║[1C█╗[1C██║[1C███████║[1C██████╔╝[1C████[40m[s [u[44m█╗[11H[3C╚════██║[1C██║[3C██║[1C██╔══╝[6C██║[4C██║██[40m[s [u[44m█╗██║[1C██╔══██║[1C██╔══██╗[1C██╔══╝[12H[3C███████║[40m[s [u[44m[1C╚██████╔╝[1C██║[9C██║[4C╚███╔███╔╝[1C██║[2C██║[1C[40m[s [u[44m██║[2C██║[1C███████╗[13H[3C╚══════╝[2C╚═════╝[2C╚═╝[40m[s [u[44m[9C╚═╝[5C╚══╝╚══╝[2C╚═╝[2C╚═╝[1C╚═╝[2C╚═╝[1C╚══════╝[40m [44m[14H[15H[53C██████╗[2C██████╗[2C███████╗[16H[4C[40m[s [u[1;33;40mSpecializing in DOORS and UTILITIES![13C[0;36;44m██╔[40m[s [u[44m══██╗[1C██╔══██╗[1C██╔════╝[17H[3C[30;40m█[1;33mOur Doors[s [u[0;30m█[1;33mare[0;30m█[1;33minformational,[21C[0;36;44m██[40m[s [u[44m████╔╝[1C██████╔╝[1C███████[18H[4C[1;33;40meducational, or [s [ujust for fun. So[17C[0;36;44m██╔══██╗[1C██╔══██╗[1C╚════██[40m [44m[19H[4C[1;33;40mcome[0;30m█[1;33mby[0;30m█[1;33mand relax[s [u[0;30m█[1;33mat[0;30m█[1;33ma[0;30m█[1;33mplace[21C[s [u[0;36;44m██████╔╝[1C██████╔╝[1C███████║[20H[4C[1;33;40mwhere[s [u[0;30m█[1;33mour DOORS[0;30m█[1;33mare[0;30m█[1;33malways open![s [u[17C[0;36;44m╚═════╝[2C╚═════╝[2C╚══════╝[21H[22H[23H[0m @START@Lemonade Door Update! Updated Door Release: Lemonade Door v4.20 New Door Release: Lemonade Door v1.00 (32-bit) for Wildcat! 5.0 BBS Platform (wcCode). GENERAL: Supports most BBS's and various COM ports, non-standard IRQ's, fossil drivers, DESQview and network ready, and much more. BRIEF PROGRAM DESCRIPTION: ~~~~~~~~~~~~~~~~~~~~~~~~~ T&J Software - 05/08/96 - LEMONADE is a fairly simple game. Your mother has given you $1.00 to get your lemonade stand started. The object of the game is to sell as many glasses of lemonade as possible in a set number of days. After the user hits the 'N' key he will be shown today's weather forecast. He will then be prompted to enter how many glasses he wants to make followed by how much to charge per glass. The weather and temperature have a direct bearing on how many glasses will be sold. If it rains, none will be sold. Fun for all ages on your system! 32-bit version includes Quick BBS options within the door including Who's Online, Paging, Entering a Message, etc. 16-bit Version -------------- FILENAME: LEMON42.ZIP SIZE: 149k MAGIC: LEMON from 1:268/400 REG FEE: $10 32-bit Version -------------- FILENAME: LEM10WC5.ZIP SIZE: 54k MAGIC: LEMON5 from 1:268/400 REG FEE: $10 (Upgrade from 16-bit for $5.00) The T&J Software BBS (717)325-9481 3 Nodes - 28.8k Internet: tjsoft@postoffice.ptd.net Fido: 1:268/400 FTP: ftp.thekeep.com /TJ-Software FTP: ftp.europa.com /outgoing/DOORS/tj-software @START@ Current versions of T&J Software Doors/Util's --== T&J Software ==-- Current versions of doors and utilities File Request from 1:268/400 Program Version MAGIC ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ * Announce!: Send screens prior to door. v3.70 ANNOUNCE ANSI Vote Booth: Users vote on screens. v2.60 ANSIVB * GoodUser: Good user door access only. v1.70 GOODUSER Money Market: Stock market game. v4.00 MONEYM OneRun: Set door entries. v3.50 ONERUN T&J Lotto: Lotto number door. v1.70 LOTTO * BadUser: Restricts door access. v3.00 BADUSER Convince!: Convince users to reg doors. v1.50 CONVINCE ! Dollarmania!: Online slot machine. v3.00 DMANIA Lasso!: Classic online hangman door. v1.50 LASSO Lemonade: Sell the most to win. v4.20 LEMONADE % Lemonade (32-bit) v1.00 LEMON5 Prize Vault: Guess the combination. v4.60 PVAULT Scramble: Unscramble words 28,000+ v4.00 SCRAMBLE Bordello: Online whore house! v1.51 BORDELLO Video Poker: Just like the casino's. v1.71 VIDEOP * Ratio!: UL/DL ratio for door access. v1.20 RATIO Studs!: Adult online action! v1.50 STUDS Studette!: Adult online action! v1.20 STUDETTE Strip Poker!: 5 card stud, male/female. v1.31 SPOKER OnLine!: Text viewing/searching. v1.90 ONLINE T&J Raffle!: Prize give-away door. v1.10 RAFFLE On Line Legal Advisor Door v1.10 OLA * AgeCheck!: Age limitations for doors. v1.10 AGE * TJYesterday: Yesterday's callers WC! v2.10 YEST * TJStat: Activity log analyzer WC! v2.10 TJSTAT * TJTop30: Top Downloaded files WC! v1.20 TOP30 * WinCheck!: Add on for T&J Lotto. v2.00 Bible Online: The complete Bible. v1.00 BIBLE Business Cards: Share with other BBS's! v1.00 BCARD LimitLog: Limits logs per day WC! v1.00 LIMIT * WCAlarm: Alarms on ERROR.LOG WC! v1.00 WCALARM JunkYard: Collect/Sell garbage. v1.00 JUNKYARD * ExState: Business Cards utility. v1.00 * World Fact Book 1994 v2.00 WORLDFB FedJobs: Online federal jobs. v1.10 FEDJOB FREQ FJDATA for Database Updates! FJDATA Apocrypha Door: Complete text. v1.10 APOC * TJNew (WCX): New callers WC! v1.00 NEWWCX * TopDL (WCX): Top downloaders WC! v1.10 TOPDL * TopUL (WCX): Top uploaders WC! v1.00 TOPUL * TJSLevel (WCX): Sec. level sorter WC! v1.00 SLEVEL * TJBad (WCX): Bad user lister WC! v1.00 BADWCX * TJGood (WCX): Good user lister WC! v1.00 GOODWCX * TJTFiles (WCX): Top files WC! v1.00 TFILE * TJMessage (WCX): Top message poster WC! v1.00 TMESSAGE * TJWho? (WCX): Who's online? WC! v1.00 TJWHO * FArea (WCX): File area lister WC! v1.00 FAREA Consumer Information Door v1.00 CINFO FREQ CINFOD for Database Updates! CINFOD * U.S. Census Door v1.00 CENSUS Book of Mormon: Complete text. v1.00 Consumer Product Safety Door v1.20 CSAFETY FREQ CPSDATA for Database Updates! CPSDATA % Consumer Product Safety Door (32-bit) v1.00 CSAFETY5 * Across The Wire Monthly magazine! v1.20B2 ATW FREQ ATWBACK for back issue info! ATWBACK FREQ ATWDATA for current Database! ATWDATA * 144BBS Door: View/Search online. v1.00 144BBS * InBetween: Classic online card game. v1.00 TJINB Endangered Species Door v1.20 ESDOOR FREQ ESDATA for Database Updates! ESDATA % Endangered Species Door (32-bit) v1.00 ESDOOR5 Hubble Space Telescope Info Door v1.00 HST FREQ HSTDATA for Database Updates! HSTDATA DogFAQ Info Door v1.00 DOGFAQ Finder Door v1.00 FINDER MNS Software Product! (Parole/T&J Software) * = Free door/utility program WC! = Wildcat! BBS Program ! = InterBBS Door! % = 32-bit Wildcat! 5.0 Door All doors can be found on the T&J Software BBS at: (717)325-9481 28.8 (3 Nodes - 28.8k) Internet: tjsoft@postoffice.ptd.net FIDO: 1:268/400 FTP: ftp.europa.com /outgoing/DOORS/tj-software FTP: ftp.thekeep.com /TJ-Software WWW: http://home.ptd.net/~tjsoft/default.htm FREQ: TJSOFT for a complete information package! (about 25k) Visiting Sysops have instant access to all doors/utility programs. T&J Software @START@T&J Software Program Descriptions --== T&J Software ==-- Description of All Software Available ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ INDEX: ~~~~~~ Section 1.0 - Introduction Section 2.0 - BBS Doors Section 3.0 - Wildcat! Utility Programs Section 4.0 - DOS Utility Programs Section 5.0 - About T&J Software BBS and Accessing Files Section 1.0 - INTRODUCTION ~~~~~~~~~~~~~~~~~~~~~~~~~~ Greetings! Thanks for taking the time to look at all the software that is available from our company. Please feel free to access our BBS for the latest versions, or call our voice support number if you have and questions, comments, or concerns! See section 5.0 for details! Our doors have been reviewed in numerous publications including: "netgames - Your Guide to the Games People PLay on the Electronic Highway", Copyright 1994 by Michael Wolff & Company, Inc. Published by Random House. "BBS SECRETS", Copyright 1995 by IDG Books Worldwide, Inc. This 660+ page book also ships with a CD-Rom containing the majority of our software collection. Section 2.0 - BBS Doors ~~~~~~~~~~~~~~~~~~~~~~~ This section details all the BBS doors programs we've created. To the right of each description lists the Door Price. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Bordello: Online whore house! $20 Basically, you are running your own whore house and fighting against other players to attain the most profitable house by the end of the month (or past the end of the month depending upon how you have the door configured)! You can search for whores to work in your house (you may only have 10 at any one time), hire thugs to fight other players and to help protect your house, and many other features you will soon become very familiar with! "netgames" calls this - "A favorite on just about any BBS, Bordello allows you to run your own house of ill repute. You'll need to hire girls based on their attributes and see to it that they don't catch any diseases or get roughed up by opposing players. You'll have to slug it out with you enemies and plan your strategies for sabotaging their houses, breaking into their vault and other such chicanery. Great fun and a quick and easy play!" ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Studs!: Adult online action! $25 We'll let "netgames" talk here! <G> "Perhaps the raunchiest game we've seen come down the Information Superhighway, Studs! places you in the role of a male prostitute on the prowl for a few good tricks. The main 'trick' is to please your 'client' as much as possible. Don't be early. Don't be late. And by all means, use protection or you're asking for trouble." Voted "Raunchiest" door game in 1994 by netgames. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Studette!: Adult online action! $25 Once again, let's hear from "netgames". "A sister game to Studs! In this version, the players are female trying to keep their 'clients' happy." ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Announce!: Send screens prior to door. FREE My users contribute to registering door programs. I made this simple door as a way for all users to see who payed to have each door registered. There is no fee for this door. Basically, all the door does is send an ANSI screen prior to a door loading or after a door is terminated. The ANSI screen is edited by the sysop. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ANSI Voting Booth: Users vote on screens. $10 This is a fairly simple door program -- it allows you, the SysOp, to setup up to 10 different ANSI screens for your users to vote on. It's great for online competition between your users! Let your users prepare ANSI screens, upload them to you, then let the other users vote on their favorite ANSI screens! Shoot, offer a prize to the winner! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ GoodUser: Good user door access only. FREE This door works exactly opposite of BadUser (by T&J Software). By editing the GOODUSER.LST file you can allow only your good users to enter door games. Great for a tournament play between a select group of users on your board. If a "Good User" is found, he is told that his access has been granted to the selected door. If a person is not listed in the GOODUSER.LST file, he is told that he does not have access to the door. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Money Market: Stock market game. $15 The user gets a chance to buy stock in up to 10 different companies. Once registered, you the SysOp can change the name of the companies to anything you want. You are given a certain number of game days (as set by the sysop) to make as much money as possible. Your final score is determined by how much PROFIT you make. Your initial starting money (which is set by the sysop) is subtracted from your ending money to determine your score. Any profits made will be carried over to the next day. This door resets every monday. Money Market will reset the weekly scores every monday. Your profit will be carried over to the next day (until the market resets). If you have a negative profit, the following day you will be able to start fresh. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ OneRun: Set door entries. $10 ONERUN was made to help compliment other T&J Software doors games and future utility programs. It allows you, the SysOp, to set up door games or other door programs for limited access during the day. ONERUN creates a small player record file which contains the players name, date, and number or plays during that day. This file is checked during each play and the number of plays is adjusted. If you say the player can only enter your door twice per day, OneRun will only allow him to enter twice per day. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ T&J Lotto: Lotto number door. $15 The T&J LOTTO Door allows your users to select numbers on a type of lottery ticket. The number range is SysOp configurable along with the number or tickets a person may enter per day. As the SysOp, you can pick the prizes awarded for correctly getting 4, 5 or 6 digits correct. The user gets a chance to pick 10 numbers per lottery ticket from the number range you specify. Running TJLOTTO with the command line LOTTO (maintenance program) must be run each night. The LOTTO command line picks the winning numbers (it selects 6 numbers from the range you specify) and then reads each of the users lottery tickets and checks for winners. It will LOG the PRIZE WINNING tickets to a special SYSOP.LOG file for your records. It will also keep a listing of the last 7 days of winning tickets for the users to check. The door also maintains a statitics file which will keep track of how many times the door was played, how many tickets (total) have been purchased, and the total winning tickets (tickets matching 4, 5, or 6 digits). The user can check all winning lottery tickets from the previous night and a summation of all PRIZE WINNING tickets for the last week. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ BadUser: Restricts door access. FREE Have you ever had users that constantly drop carrier in door games? Do you have some users who cry over the scores etc..? Now you can lock these users from the doors of your choice! BadUser will check a text file maintained by you -- and will keep these unwanted users from playing those selected games/programs. The nice thing is they won't know what is wrong (if you select the STANDARD configuration). BadUser sends them no sign that it is being run except for a fake ERROR message which says "COM Port Error -- Returning to BBS". In CUSTOM mode, you may make and send a ANSI screen to the user. If BadUser finds a "bad user" it will create a file called BAD.BAD. The DOOR.BAT file will see it and skip the main door program and head back to the BBS (see the sample batch file included). ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Convince!: Convince users to reg doors. $10 Convince! is a simple door program that you run before the real door or after the real door. Convince! tracks the number of times a user enters a door and after every 5 or 10 plays, presents him with a message saying "User Name you have played this door xx times. Please help contribute to register this door." You can configure Convince to show this everytime (keeping tallies of all the plays), every 5 plays, or every 10 plays. Via the CONV!.SPE file you can include "special users" that will not get the message. You may also bypass users of specified security levels by adding the security level to the SECURE.DAT file. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Dollarmania!: Online slot machine. $15 Dollarmania! is a simple slot machine door program -- Online help, payoff tables and the alltime high scorer information is available while the user is in the door. v3.00 is InterBBS capabale allowing BBS users from various boards to compete with one another! The jackpot, player starting money and number of attempts per day is all sysop configurable! At the conclusion of play, the door also creates a top 25 score file, both color and mono. The door resets automatically every Monday with the help of a maintenance program which is built-in to the main Dollarmania! program. The jackpot increases incrementally with every play! If the users spends all of his/her money, he cannot play again until Monday when the door resets! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Lasso!: Classic online hangman door. $10 Lasso! is a "take off" of the popular hangman game. The door comes with OVER 28,000 words in its word listing (your users should not get bored very easily with this one)! The registered version allows you to set the number of words per play a user may guess at, and will also allow you to set the number of times a person may play per day. Lasso! will keep track of how many times the door was opened, how many "hangin's" there were, and the date of the last entry. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Lemonade: Sell the most to win. $10 LEMONADE is a fairly simple game. Your mother has given you $1.00 to get your lemonade stand started. The object of the game is to sell as many glasses of lemonade as possible in a set number of days. After the user hits the 'N' key he will be shown today's weather forecast. He will then be prompted to enter how many glasses he wants to make followed by how much to charge per glass. The weather and temperature have a direct bearing on how many glasses will be sold. If it rains, none will be sold. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Prize Vault: Guess the combination. $10 Prize Vault is a door program which allows callers to try and guess a four number combination of vault. If they successfully guess the combination, they win the listed prize. I usually enter a prize such as 500 fighters in Trade Wars, etc... Other SYSOP's enter such things as "a free large pizza..", not a bad idea! What about those long distance callers! <grin> Prize Vault will not allow any one else to guess at the combination once somebody has won. It is up to the SYSOP to reset the combination and prize after a win. Another item that was added are four "bar charts" to the right of the screen. These bars will help users determine if they are getting NEAR the number or FAR away. Thus, you can use bigger numbers for the combination. There are four numbers to the combination and they can range from 1 to 999,999,999,999! You are limited to 12 digits. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Scramble: Unscramble words 30,000+ $15 Try to unscramble over 30,000 words! Varying modes of play including easy, medium, and expert, tournament mode, and timer to unscramble the words in. Bonus points are awarded for very complex words. With 30,000+ words to random test users, it will be a looong time before they tire! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Video Poker: Just like the casino's. $15 Video Poker is setup to duplicate the standard video poker type of machine which are found in various locations. Basically, you select your bet by pressing any of the number keys (from 1 to 9 or entering your own bet if CUSTOM mode is seleceted) and the first set of five cards appear. You then select the cards you wish to keep by selecting the card number (from 1 to 5). A yellow 'KEEP' will flash below your choosen cards. You then select 'D' or simply hit the ENTER key for your second draw of cards. A small status display in the upper right portion of then main screen tells you your current hand status by placing a blinking check mark inside the brackets. This door resets every monday during the BBS maintenance. So, if you're running behind bet it all on Sunday evenings! You never know, you may catch up or surpass the leader! Each new bet starts the turn with a new deck of cards. The status of the payoffs can be viewed by pressing the 'P' key. This will show you the payoff versus what card combinations you have. On the right, it shows what combinations had already come up. If you run out of money, you're finished until monday when the door resets. So watch how much you bet! This door also has a BONUS feature which your sysop may or may not choose to use. Basically, a certain amount of money is placed in the jackpot each time you play a hand of poker. The best hand of the day will receive this jackpot money tomorrow! Be sure to logon and claim the money, or you lose it! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ratio!: UL/DL ratio for door access. v1.20 RATIO A simple door program to keep users out of doors if they don't keep a good upload/download ratio. You set the ratio to maintain in the SYSOP.CFG file. Let's say you put 20 in for the ratio. That means you want your users to keep at least a 20 DL/1 UL ratio in order to use the door. A special file called RATIO.USR is included. If you have users who you want to bypass the ratio checking, just add their name in this text file. If Ratio! finds a "bad user" it will create a file called BAD.BAD. The DOOR.BAT file will see it and skip the main door program and head back to the BBS (see the sample batch file included). ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Strip Poker!: 5 card stud, male/female. $15 In this door you may play against 20 computer players in Strip Poker! (10 females and 10 males). When you logon initially, you are asked which player you want to play against (male or female). A second screen comes up asking which of the 10 players you wish to play against. Take a look at their stats! It shows how many hands each one has won/lost, how many rounds they won/lost, and how much money they've paid out or have taken in. After you select the player, you're off to the main menu where the competition starts. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ OnLine!: Text viewing/searching. $15 OnLine! is basically a way for you, the SysOp, to setup your own online type of magazine or your own online text search door. You can make your own Hello and Goodbye screens, and you can have up to 1600 articles/ANSI screens for your users to read/search online and have them broken down into 40 different sub-menus. OnLine also supports downloading of articles/ansi screens right from within the door itself. Users may download using X, Y, or ZModem transfer protocols. You have the option to turn the downloading flag ON or OFF when you add an article to the database using OLSETUP. Speaking of downloading, OLSETUP also allows you to turn GLOBAL downloading on or off also! OnLine will also prompt the user if he/she would like the file Zipped prior to transferring the file! Think of OnLine as a "shell" for you to build on. You can customize it to your favorite colors, text files, ANSI screens etc. When viewing TEXT files, you may SEARCH the text file for a KEYWORD, goto the next page (like PAGE DOWN), and goto the previous page (like PAGE UP). OnLine also has HELP available right from the main menu of the door and the ability to generate STATISTICS on its usage. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ T&J Raffle!: Prize give-away door. $10 T&J Raffle is an excellent door to use for GUARANTEED Prize Give Aways! You set the total number of tickets to give away, how many tickets each person is allowed to have, and the date that the door locks. After the total tickets are gone, or the date is reached, run a simple utility program to pick the three winners! Bulletins will be created showing the winners, and they will also be informed inside the door. Includes special features such as giving certain people more tickets, a status display, and a twit file to keep certain users out. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ On Line Legal Advisor Door $35 Many doors are fun and games. That's great! How about a new type of door? A door which permits your Users to get answers to their legal questions whenever your BBS is available! People hate (for good reason) getting legal advice from lawyers. They have to take time off work, get a bill and are usually angry or scared anyhow! This door, written by attorneys and paralegals, has the answer to all of the most common questions which your Users have! You'll find that those Users who are interested in their legal rights will read and review ALL of the legal material. The program presently contains helpful, straight talk answers about 49 of the most common legal questions including: -->BBS losses tax deductibility -->Lemon cars -->Bankruptcy -->Copyright -->Criminal problems, arrest -->Estate tax -->Credit repair services -->Jury duty -->Disputes with stock brokers -->Handling insurance claims -->Credit card bill errors -->Bill collector harrassment -->Buying or selling real estate -->Incorporating a business -->Disputes with co-owners of property -->Child support -->Powers of attorney -->On the job injuries We haven't forgotten the gaming part of doors either! The OnLine Legal Advisor contains a grueling true/false legal quiz. This quiz has been carefully prepared to surprise your Users! Many persons have misconceptions about the legal system, and the quiz will educate and entertain your Users! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ AgeCheck!: Age limitations for doors. FREE AgeCheck is a door which checks the users age vs. your age limitation for the door in question. It will only run on BBS's that support the DOOR.SYS file format and also contains the users date of birth (such as Wildcat! BBS's). You may also bypass certain security levels from age checking. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Bible Online: The complete Bible. $20 Apocrypha Door: Complete text. Book of Mormon: Complete text. Get the full text of ALL THREE of the above religious texts for $20. All three doors are mailed on 3HD 3.5" disks (no extra charge). Each door allows reading and searching while online! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Business Cards: Share with other BBS's! $20 Business Cards Online! is simply that, a way for your users to enter business card data on your BBS system. After registering, you may EXPORT your cards and share them with other system by IMPORTING them. Hopefully, Business Cards will lead to a large collection of business cards from around the country. Please EXPORT and UPLOAD your card set to our BBS and we'll make a "master" listing available to all registered users to import into their card listing. Various COMMAND Line options including: IMPORT, EXPORT, PURGE, GLOBALUPDATE, FILELIST, CHECKADS, CLEAN, and UNDEMO. Each card can have an associated .ZIP/.GIF/.ANS for users to download. Cards and advertisements may be downloaded by your BBS users. A FREE utility program called ExState will also allow you to export on single state to your BBS bulletin listing. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ JunkYard: Collect/Sell garbage. $20 JunkYard is a game of scrounging landfills looking for items to sell. You may hire workers to help you search, attack other players, and much more. Some items we will not discuss as it will take away from the game (random events, special items you may find, etc.). ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ World Fact Book 1994 FREE The World Factbook Door is an online reference library which utilizes the World Factbook Data for 1994. Information is provided on every country in the world. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ FedJobs: Online federal jobs. $30 FedJobs is provided for online access to 1000's of government jobs open nation wide. The job database is updated every week to stay current with new position availability and removal of closed positions. Weekly updates are available for File Request or downloading from our BBS. The sysop has the ability to only allow certain users into the door - thus they may charge extra on their BBS system for access to this data. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Consumer Information Door $15 The Consumer Info Door contains databases that your BBS users may find beneficial. They may search the entire database online and also read the information online. Updated databases and additional databases will be available on a monthly basis. Additional databases will be available to download from our BBS in file area #1 as CID#x.ZIP where x=database update number. Updated or additional database .ZIP files must be unzipped in the order they are created. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ U.S. Census Door FREE The Census Door contains the results of the 1990 United States census. They may search the entire database online and also read the information online. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Consumer Product Safety Door $15 The Consumer Product Safety Door contains databases that your BBS users may find beneficial dealing with important information on product recalls and safety. They may search the entire database online and also read the information online. Updated databases my be downloaded from the T&J Software BBS free of charge! Database is updated monthly. Now available in 32-bit wcCode for Wildcat! 5.0 BBS platforms. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Across The Wire Monthly magazine! FREE A free monthly magazine featuring 100's of articles on the latest computer, science, products, software, etc.... ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 144BBS Door: View/Search online. FREE This door was created to read/compile the 144BBS List compiled by Ken Sukimoto. Permission has been granted from Ken to write and distribute this program. Simply grab the latest listing and place the file 144BBS.TXT in the 144BBS List directory and run: 144BBS COMPILE The text file will be compiled into a usable database for the door! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ InBetween: Classic online card game. The object of this game (as you already know <G>) is to bet on if the third card played will be between the two cards shown. Be warned, if the third draw is equal to one of the two displayed - you will lose double your bet! A percentage of each LOST hand goes into the jackpot. To win the jackpot money, you must get three of a kind! If the first two cards are a pair, you will be prompted to hit enter to take a chance at winning the jackpot! This costs nothing. The amount paid for a winning hand varies depending on the spread of the original two cards shown. This is configured by your sysop. The larger the spread between the cards, the lower the payoff will be! There are two ways to play (as set by your sysop). Play Type #1: The sysop sets the number of hands per day that you are allowed. Let's say your sysop sets this at 50 - in play mode #1, the door multiplies 50 by 7 (since this door resets every monday) thus giving 350 total hands. You may play these hands at your convenience, 45 hands today, 115 hands tomorrow, etc... Once you play your 350 hands, you are done for the week. Play Type #2: Let's use the same schematic as above and you have 350 total hands. You will know you are in mode #2 by looking at the menu screen. It will say, "350 hands per week/50 for today". In play mode #2, the door divides your total hands left by the number of days left before the door resets. Let's say you couldn't play the door on monday or tuesday, when you logon on wednesday, the door divides 350 by 5 (5 days left before it resets) and allows you to play 70 hands on wednesday. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Endangered Species Door $10 The Endangered Species Door presents your callers with the latest information on all endangered/threatened species broken down by catagory. You may also search the database online. Database will be updated as species are listed or delisted. Also available in a 32-bit Wildcat! 5 format wcCode program! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Hubble Space Telescope Information Door $15 The HST Info Door contains information on all the various HST findings and background information. Information may be viewed online and searched. Regular database updates will be available as the information is obtained. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ DogFAQ Information Door FREE I would like to thank Cindy Tittle Moore for allowing T&J Software to bring you this FREE door! The FAQ file database will be maintained by T&J Software and may be downloaded as DOG#xxxx.ZIP where xxxx will equal the database update number. The updated database can be found online in the T&J: Database Updates file area. 200+ topic areas! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Finder Door $30 Finder! is designed for users wishing to search text files online. Finder! will search entire subdirectories of your choice, for articles matching the user's specifications. Your user will be told how many text files are in the directory they choose. They will be prompted for their keyword to search file followed by AND/OR/QUIT and then a second keyword. They may also search the text files by the filedate associated with each file. A bar graph will appear showing the status of the search and how many matches were found. Afterwards, they are prompted if they would like the matched text files archived (Zip) for download and reading offline. This door will make an excellent online library reference! Section 3.0 - Wildcat! Utility Programs ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ We also maintain a collection of Wildcat! BBS utility programs! TJNew (WCX): New callers WC! TopDL (WCX): Top downloaders WC! TopUL (WCX): Top uploaders WC! TJSLevel (WCX): Sec. level sorter WC! TJBad (WCX): Bad user lister WC! TJGood (WCX): Good user lister WC! TJTFiles (WCX): Top files WC! TJMessage (WCX): Top message poster WC! TJWho? (WCX): Who's online? WC! FArea (WCX): File area lister WC! TJYesterday: Yesterday's callers WC! TJStat: Activity log analyzer WC! TJTop30: Top Downloaded files WC! WinCheck!: Add on for T&J Lotto. LimitLog: Limits logs per day WC! WCAlarm: Alarms on ERROR.LOG WC! Section 4.0 - DOS Utility Programs ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ RBlank - Removes blank lines from text files. RanGen - Random number generation program. lcase - Converts all text of a text file to lower case. FID! - File_Id extraction program. LTrim - Removes left blanks from text files. UCASE - Converts all text of a text file to UPPER CASE. LFStrip - Removes line feeds from text files. Section 5.0 - About T&J Software BBS and File Access ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ All doors can be found on the T&J Software BBS at: (717)325-9481 28.8 Sportster (717)325-2054 28.8 Sportster (717)325-4369 28.8 USR DS (717)325-9480 Voice Support 6:00 to 8:00 p.m. EST Weekdays 10:00 a.m. to 10:00 p.m. EST Weekends Internet: tjsoft@postoffice.ptd.net FIDO: 1:268/400 FREQ: TJMAGIC for a complete list of what is available. FREQ: VERSIONS for a list of current door versions. FREQ: TJDESC for this file! FTP: ftp.europa.com /outgoing/DOORS/tj-software FTP: ftp.thekeep.com /TJ-Software WWW: http://home.ptd.net/~tjsoft/default.htm Visiting Sysops have instant access to all doors/utility programs. Doors support various COM ports, baud rates to 115k, DV/Network ready, fossil driver support, and much more! The doors easily setup, and registration can be done online in DOOR #7 using VISA or MC! T&J Software doors have been tested on nearly every BBS package on on the market and uses beta test sites running various software and hardware setups. ──┬── │om T&J Software @START@T&J Software Reg Form! =========================================================================== Mail to: Tom Wildoner Make check or money order The T&J BBS payable to JANE WILDONER 397 West Broadway Jim Thorpe, PA 18229-1907 BBS: (717)325-9481 28.8k - 3 Nodes INTERNET: tjsoft@postoffice.ptd.net YOUR NAME:_________________________________________ ADDRESS:___________________________________________ CITY/STATE:___________________ ZIPCODE:__________ BBS NAME:_________________________________REQUIRED! BBS NUMBER:_(______)________-_____________REQUIRED! BBS SOFTWARE:______________________________________ If registered under an ALIAS name please indicate your ALIAS:________________________________________ FIDO NUMBER:______________ INTERNET ADDRESS:__________________________________ T&J SOFTWARE DOORS: PRIZE VAULT! $10 < > LASSO! $10 < > SCRAMBLE! $15 < > MONEY MARKET $15 < > DOLLARMANIA SLOTS $15 < > ANSI VOTING BOOTH $10 < > ONERUN $10 < > T&J LOTTO! $15 < > CONVINCE $10 < > ONLINE! $15 < > STUDS! $25 < > STUDETTE! $25 < > BORDELLO! $20 < > VIDEO POKER! $15 < > STRIP POKER! $15 < > T&J RAFFLE $10 < > BIBLE ONLINE $20 < > ONLINE LEGAL ADVISOR $35 < > LEMONADE $10 < > BUSINESS CARDS $20 < > CONSUMER INFO $15 < > LIMITLOG (WC) $10 < > ENDANGERED SPECIES $10 < > JUNKYARD $20 < > INBETWEEN $15 < > CONSUMER SAFETY $15 < > HST INFO DOOR $15 < > FEDJOBS $30 < > FINDER $30 < > CONSUMER SAFETY (32) $15 < > ENDANGERED SPEC (32)$10 < > LEMONADE (32) $10 < > <32> Specifies 32-bit doors for Wildcat! 5.0 Systems PAROLE SOFTWARE DOORS: PURITY 500 $15 < > PURITY 1000 $15 < > SUPER RASSLE $15 < > SEX TRIVIA $15 < > ADOPT-A-DOOR $15 < > BABY DERBY $15 < > FILE WISHING WELL $15 < > ONLINE TEXT READER $15 < > ONLINE TRIVIA $15 < > NCAA SPORTS TRIVIA $15 < > DIAMOND TRIVIA $15 < > ENT. AWARDS TRIVIA $15 < > MOVIETIME TRIVIA $15 < > CELEBRITY TRIVIA $15 < > STAR TREK TRIVIA $15 < > HISTORY TRIVIA $15 < > QUOTES & QUIPS $15 < > US STATE TRIVIA $15 < > WORLD GEOGRAPHY $15 < > POSTTIME $15 < > TIME TRIALS $15 < > CLASSIFIED ADS $15 < > CURRENT EVENTS $15 < > BBS HERALD $15 < > ON LINE REVIEWS $15 < > ON LINE GRAFFITI $15 < > ONLINE STOCK QUOTES $15 < > PICK 7! $15 < > QUARTER*SLOTS $15 < > CATLIST $15 < > Bible OnLine is shipped on 3HD 3.5" disks, disks included in price. * Also includes Book of Mormon and Apocrypha Doors (FREE) SUB-TOTAL (FROM ABOVE)-------------------------->>>> +____________ If you ordered from 2 to 9 doors deduct $3 for each door ordered! (CONNECT! not included) -____________ --=== OR ===-- If you ordered 10 or more doors deduct $5 for each door ordered! (CONNECT! not included) -____________ TOTAL ------------------------------------------>>>> =____________ I would like to download my keys YES_____ NO_____ If you are not a user on our BBS, please indicate the filename and password for the file. If you are a user on our system, we'll leave you a message with the filename and password. FILENAME:__________________.ZIP Please be original! PASSWORD:__________________ Crash my keys to this FIDO address: ____:______/______ Additional Costs: FOUR (4) 3.5" HD DISKS T&J DEMO DOORS ($5.00) +____________ FOUR (4) 3.5" HD DISKS PAROLE DEMO DOORS ($5.00) +____________ Just my keys on (1) disk add $2.00 +____________ The Total amount of your order! --------------->>>> =____________ ======================================================================= CHARGE IT! (Card will be verified by Combined Warning Bulletin!) NAME (as it appears on card) ______________________________________ EXPIRATION DATE: ____/_____ CARD NUMBER: __________________________________ SIGNATURE: ____________________________________ DATE: ____________ Comments or suggestions for any of the doors? _______________________________________________________________________ _______________________________________________________________________ _______________________________________________________________________ _______________________________________________________________________ Orders outside the United States, please use your credit card or postal money order in U.S. Funds. Any checks received from outside the U.S. will be returned! Don't forget, you can always register these doors online in door #7 using your VISA or MASTERCARD by calling (717)325-9481. The same discounts will apply if you order online! You may also order demo disks and such as part of your order. We also have some free doors and programs available to download from our BBS, they include: - Announce! which sends a one screen announcement to users before the actual door is run. - Environmental Quick Tips which makes environmental type screens in rotation. - BadUser which prevents bad users from playing your doors. - GoodUser which only allows good users in your doors. - T&J Stat which is an activity log analyzer for Wildcat! 3.x. - T&J Top 30 which lists the top 30 downloads from your Wildcat! 3.x activity log. - T&J Yesterday! which makes a nice screen showing yesterday's callers. For Wildcat 3.xx only! - Ratio!, keep users with bad UL/DL ratios from entering your doors! - WinCheck! checks for winners in T&J Lotto door. - AgeCheck! checks users age before allowing door entry. Will only work with DOOR.SYS and BBS that users have a birthdate entry. - 1994 CIA World Fact Book! - DogFAQ Door complete dog information! - 144BBS List Door. - Various wcCode applications (free). @START@The UPPER ROOM BBS [H[1C[44m [0;1;44mBoise & the Treasure Valley's Fir[40m[s [u[44mst Christian BBS! 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From the Heart of North[s [u Carolina[37;41m┴─┬──┴─┬──┴─┬[0;5;44m██[5H[1C[34;47m██[40m[s [u[0;1;41m─[0;30;46mDennis Maidon, SysOp[1;37;41m┬[0;34;41m▄██[40m[s [u[41m█[44m█████[1;33m┌────────────┐[0;34;44m█████████████████[40m[s [u[41m▄▄[1;37m──┬─┴──┬─┴[0;5;34;47m██[6H[1C[37;44m██[40m[s [u[0;1;41m─┴─┬──┴─┬──┴─┬──┴─┬─[0;34;41m▄█[44m█████████[1;33m│[40m[s [u[44m[37m919-965-4696[33m│[0;34;44m█ ██████[41m▄[40m[s [u[41m[1;37m─┴─┬──┴─┬[0;5;44m██[7H[1C[34;47m██[0;1;41m─┬─┴─[40m[s [u[41m─┬─┴──┬─┴─┬──[0;31;44m▀[34m████████████[1;33m└──────────[40m[s [u[44m──┘ [0;34;44m████████▀[1;37;41m─┴──┬─┴[40m[s [u[0;5;34;47m██[8H[1C[37;44m██[0;1;41m─┴─┬──┴─┬──┴─┬─┘[40m[s [u[0;34;44m███████████████[1;32m*BBS Direct* [0;34;44m███[40m[s [u[44m[1;5;33m*[0;34;44m██████████████[41m▀▀[1;37m┴─┬──┴─┬[40m[s [u[0;5;44m██[9H[1C[34;47m██[0;1;41m─┬─┴──┬─┴──┬─[0;34;41m▄▄█[40m[s [u[41m█[44m███████████████[1;36mClayton, NC[0;34;44m██████████[40m[s [u[44m████████████[41m▄[1;37m┬─┴──┬─┴[0;5;34;47m██[10H[1C[40m[s [u[37;44m██[0;1;41m─┴─┬──┴─┬──[0;34;41m▄▄███[44m█████████████[40m[s [u[44m[1;31mFIDO 1:151/185.0[0;34;44m█████████████████████[40m[s [u[1;37;41m┴─┬──┴─┬[0;5;44m██[11H[1C[34;47m██[0;1;41m─┬─┴──┬[40m[s [u[41m─┴[0;34;44m█████████████▀▀▀[1;37;41m─┬─┴──┬─┴──┬[40m[s [u[0;34;41m▀█████[44m██████████████[41m████▀▀[1;37m┴──┬─┴──┬─┴[40m[s [u[0;5;34;47m██[12H[1C[37;44m██[0;1;41m─┴─┬──┴[0;34;44m█████[40m[s [u[44m██████▀▀[1;37;41m─[5;33mThe[0;1;41m─[5;33mParole[40m[s [u[0;1;41m┴[5;33mBoard[0;1;41m─[5;33mBBS[0;1;41m┴[0;34;41m▀[40m[s [u[47m██████████████[41m█▀[1;37m──┴─┬──┴─┬──┴─┬[0;5;44m██[13H[40m[s [u[44m[1C[34;47m██[0;1;41m─┬─┴──┬─┴──┬─┴──┬─┴─[44m 8.4 Gb Fil[40m[s [u[44me Storage[41m─┬─┴[0;34;41m▀█[44m██████████▀[1;37;41m─┴─[40m[s [u[41m─[0;30;46mSuper Rassle[1;37;41m┴[0;5;34;47m██[14H[1C[40m[s [u[37;44m██[0;1;41m─[46m [0;30;46mSatellite! [1;37;41m┬──┴─┬─[40m[s [u[41m─┴─[47m [0;31;47mA WILDCAT! BBS [1;37;41m──┴─┬──[40m[s [u[0;34;41m▀██[44m██████[41m▀[1;37m┴─┬──[46m [0;30;46mCatLi[40m[s [u[46mst [1;37;41m┬[0;5;44m██[15H[1C[34;47m██[0;1;41m─[40m[s [u[0;30;46mRIP Graphics[1;37;41m┴──┬─[44m [33mHome of "PAROLE [40m[s [u[44mSoftware" [37;41m─┬─[0;34;41m▀█[44m████▀[1;37;41m─┬─┴──[40m[s [u[46m [0;30;46mOLT! / PSA [1;37;41m┴[0;5;34;47m██[16H[1C[40m[s [u[37;44m██[0;1;41m─[0;30;46mXpress! Mail[1;37;41m┌──┴─┬──┴─┬─[40m[s [u[41m─┴─┬──┴─┬──┴─┬──┴─┬──┴─┬─[0;34;41m▀██▀[1;37m──┴─┬──[46m [40m[s [u[0;30;46mSex Trivia [1;37;41m┬[0;5;44m██[17H[1C[34;47m██[40m[s [u[0;1;41m─┬─┴──┬─┴──┬─┴─┬──┴────┴──┬─┴──┬─┴──┬─┴──┬─┴──┬─┴──┬─┴─[40m[s [u[41m─┬─┴──┴─┬─┴──┬─┴──┬[0;5;34;47m██[18H[1C[37;44m██[40m[s [u[0;1;41m─┴─┬──┴─[45m [36mUS Robotics modems exclusively[40m[s [u[45m / v.Everything [37;41m─┬──┴─┬[0;5;44m██[19H[1C[40m[s [u[34;47m██[0;1;41m─┬─┴──┬─┴──┬─┴[44m"When you only have time t[40m[s [u[44mo call the very best"[41m┬─┴──┬─┴──┬─┴[0;5;34;47m██[20H[40m[s [u[47m[1C[37;44m██[34;47m██[37;44m██[34;47m██[37;44m██[40m[s [u[34;47m██[37;44m██[34;47m██[37;44m██[34;47m██[37;44m██[40m[s [u[34;47m██[37;44m██[34;47m██[37;44m██[34;47m██[37;44m██[40m[s [u[34;47m██[37;44m██[34;47m██[37;44m██[34;47m██[37;44m██[40m[s [u[34;47m██[37;44m██[34;47m██[37;44m██[34;47m██[37;44m██[40m[s [u[34;47m██[37;44m██[34;47m██[37;44m██[34;47m██[37;44m██[40m[s [u[34;47m██[37;44m██[34;47m██[37;44m██[21H[22H[23H[0m @START@Parole Software Programs The Parole Board BBS Clayton, NC Node1 -> (919) 965-4696 ──> USRobotics V.Everything InterNet: dmaidon@nando.net http://www.tjsoft.com/public/parole.htm ftp.tjsoft.com /PAROLE ╒═════════════════════════════════════════════════════════════╕ │ You can now get updates to this file via the InterNet. Use │ │ the `finger' command to get the latest version. │ │ `finger dmaidon@cris.com │ ╘═════════════════════════════════════════════════════════════╛ ----- VISITIN' WARDEN ----- Welcome to The Parole Board BBS. As a Visiting SysOp you have *NO* U/L-D/L ratio so you can pig out to your hearts content. We now have several very useful utilities for SysOps: You may also request the REGISTER.TXT by using the MAGIC! name of "REGISTER". The distribution sites may be requested by "SITES". ---------------------- wcCode Applications for Wildcat! 4.x BD_MSG12.ZIP Send your users a personal message on their birthday. Also creates a full color BULL or HELLO screen. FREE! MAGIC!: BIRTHDAY AN_MSG10.ZIP Send users a personal message on the anniversary of the first call to your BBS. FREE! MAGIC!: ANV_MSG NEWCAL15.ZIP Creates a bulletin of all the new callers to your system for a specified number of days. FREE! MAGIC!: NEWCALL WHOYST10.ZIP Creates a bulletin of all callers that placed a call to your BBS yesterday. FREE! MAGIC!: WHOYEST WCPAGE15.ZIP [P]age SysOp replacement module. FREE! MAGIC!: PAGE TIC2WC10.ZIP A TIC processor for WC! 4.01. Free! MAGIC!:TIC2WC WCDEL10.ZIP Utility to delete files from WC! db from a text file. Free! MAGIC!: WCDEL ---------------------- GPAPER55.ZIP Adds Compu-Paper effect to text files. New Look! Now supports WC!3, PCB, Synchronet and SearchLight special color codes. MAGIC!: GPAPER ACOLOR62.ZIP Adds ANSI color to text files. Completely SysOp configurable. Supports WC!3 and PCB color codes. MAGIC!: ACOLOR CVTWCT30.ZIP Utility for WC! SysOps to convert the data in WCTEXT(r).DAT and WCTEXT(r).DEF to text files. Useful. MAGIC!: CONVERT CVTPRM10.ZIP Utility to convert the WC!4 .PRM files to ASCii format. Very useful utility. FREE! MAGIC!: CVTPRM STANDBY!.ZIP Batch file utility that holds a batch file for a preset time or immediately runs the bat file if the preset time has passed. MAGIC!: STANDBY TAGGER10.ZIP Utility to add a bit of change to your BANNER files in your BBS Mailers. MAGIC!: TAGGER 0BYTE-12.ZIP Creates the '0' byte files you need to properly install a CD-ROM drive on WC! 3.0. MAGIC!: 0BYTE DAYB4-15.ZIP Creates HELLOx or BULLx screens informing users of number of days till Christmas. Supports WC!3.x and PCB specific color codes. MAGIC!: DAYB4 RCOLOR21.ZIP Discontinued! PCOLOR21.ZIP WC! utility to add color to the WCPRO double files listing. Uses WC! specific "@" color codes. Now supports WC! 3.x and 4.x. MAGIC!: PCOLOR TXTLOG11.ZIP Utility to notate text files from a batch file with a short message and the date and time. MAGIC!: LOGGER PRTNUM10.ZIP A FREE utility to write the users record number and expiration date to the ACTIVITY.LOG for each caller. A WC!3.6+ specific utility. MAGIC!: NUMBER HOSTGE22.ZIP A not so light-hearted look at the "leader" of our nation. MAGIC!: HOSTAGE ---------------------- PSA-V21.ZIP Purity 1000 Stand-Alone Version. Now your users can enjoy Purity 1000 in the privacy of their home. It includes ANALYZE.EXE which will compare the output files from PSA and P1000. MAGIC!: PSA SUPTRV10.ZIP Play at home trivia program with 1700+ questions. MAGIC!: SUPER XMAS-20.ZIP Informs you of the number of days left till Xmas. Batch Utility. MAGIC!: XMAS ---------------------- BBS DOOR PROGRAMS ---------------------- PICK7_10.ZIP BBS Door program based on KENO/Lotto. RASSLE.ZIP Wrestling Door Pgm for WC! and other BBS systems Super Rassle v6.2 MAGIC!: RASSLE ADOPT50.ZIP Adopt-A-Door program to let your users know that a particular door program needs a sponsor. MAGIC!: ADOPT PURITY27.ZIP Door Program based on the PURITY 500 questions. This program is for *Mature* Adults Only! MAGIC!: PURE500 P1000V27.ZIP Purity 1000 - Lots of new features that are available for the users. Adults Only! MAGIC!: PURE1000 SEXTRV52.ZIP Sex Trivia Door Program. For *Mature* Adults Only! MAGIC!: SEXTRV ESP!24.ZIP Guess the Number BBS Door Game. FREE! MAGIC!: ESP BDERBY26.ZIP New Baby on the way? Let your users guess the baby's vital stats. MAGIC: DERBY OLT-50.ZIP On-Line Trivia 1750 Questions on various subjects. Now supports a RIPSCRIP interface. MAGIC!: OLT OLTR-V26.ZIP OnLine Text Reader Read text files online. Multi-BBS Door program. MAGIC!: OLTR FWISH23.ZIP File Wishing Well -NEW!- Allow users to list files they are looking for. MAGIC!: WISH RREAD33.ZIP Discontinued! SPRTRV38.ZIP NCAA Sports Trivia Multi-BBS Door Pgm. MAGIC!: SPORT AWARD38.ZIP Entertainment Awards Trivia Questions pertaining to the Academy Awards. MAGIC!: AWARD MOVTRV38.ZIP Movie Trivia BBS Door Pgm to test your Movie Trivia Knowledge. MAGIC!: MOVIE DMDTRV38.ZIP Diamond Trivia BBS Door Program with questions pertaining to baseball. MAGIC!: DIAMOND CELEB38.ZIP Celebrity Trivia 'Fascinatin' Facts about Famous Folks' BBS Door program to test your knowledge about Famous People. MAGIC!: CELEB TRKTRV18.ZIP Star Trek Trivia. A BBS door program to test your knowledge on all aspects of "Trek" trivia. MAGIC!: TREK QUOTES20.ZIP Quotes & Quips! Trivia. Door program to test your knowledge of famous sayings and quotes throughout history. MAGIC!: QUOTE CATLIST.ZIP CatList! v4.70 BBS List Door. Works similar to WCLIST on Mustang! BBS. Compat. w/Wildcat! Only! Notifys users when their listings have expired. Now incorporates RIPSCRIP Graphics! MAGIC!: CATLIST MAGIC!: CLIST386 >PATCH for 386 compiled version. MAGIC!: CLIST286 >PATCH for 286 compiled version. MAGIC!: CATTEXT >CATLIST.TXT from CatList door. PTIME15.ZIP Post Time. A horse racing simulation door. MAGIC!: POSTTIME TTRIAL26.ZIP Time Trials. A drag racing simulation door. MAGIC!: TTRIAL CLSSAD26.ZIP Classified Ads. A BBs door program that allows users to input ads. MAGIC!: CLASSIFY CEVENT23.ZIP Current Events. A calendar door for BBSs. New features. MAGIC!: EVENT HERALD12.ZIP An announcement type door that allows the sysOp to send a display screen to their users. Supports RIPSCRIP! MAGIC!: HERALD TORC11.ZIP Truth or Consequences v1.0 Initial Release A FREE Gag door for your users enjoyment. MAGIC!: TORC HISTRY12.ZIP American History Trivia. Initial Release. MAGIC!: HISTORY OLREV-10.ZIP Initial Release! A full featured Review door. MAGIC!: REVIEW OLG-V10.ZIP Initial Release! A full featured Graffiti Door. MAGIC!: OLG STATES10.ZIP US States Trivia door. MAGIC!: STATES GEOTRV10.ZIP World Geography Trivia door. MAGIC!: GEOGRAPHY QSLOT10.ZIP Quarter*Slots Online Slots door. MAGIC!: QSLOTS ------------------------ Check out the PAROLE Software File Area for current files. ------------------------ All programs "Copyright 1991-95, PAROLE Software" ALL RIGHTS RESERVED @START@The LOONEY BBS [H[1C[0;1;30;45mSac, [0;30;45m▄[1;40m▄▄[42m▓▒▒▒░░░░ [40m[s [u[42m[0;32m▀▀▀▄▄▄▄▄▄▄[1;30m▄▄▄▄▄[0;32m▄▄▄▀▀▀▄[30;45m▄ [40m[s [u[45m[1;32mFido[0;36;45mNet [1;34m1:203/375 [2H[40m[s [u[45m[1C[30mCA [0;30;45m▄[32;40m▄[1;30;42m█▓▓▒▒▒░░░░ [40m[s [u[42m[0;32m▀▀▄▄▄[42m [1;30m░░▒▒▒▒▓▓▓▓[40m███[0;32m███[1m▄▄[s [u[0;30;45m▄ [1;32mWacky[0;36;45mNet [1;34m614:25/2 [40m[s [u[45m [3H[1C [0;30;45m▄[32;40m▄[42m [1;30m█▓▓▒▒▒░░░░ [40m[s [u[42m[0;32m▀▄▄[42m [1;30m░░░░░▒▒▒▒▒▒▒▒▒▒▓▓▓[40m███[0;32m██[s [u[1;42m▀[40m▄[0;30;45m▄ [1;32mJDR_[0;36;45mNet [1;34m1000:9[40m[s [u[45m16/1 [4H[2C[42m [30m█▓▓▒▒▒░░░░ [0;32m▀▄[42m [40m[s [u[42m [1;30m░░░░░▒▒▒▒▒▓▓▓▓▓▓▓▒▒▒▒▒▒▓▓▓[40m██[0;32m██[1m█ [s [u[45m [5H[1C[42m [30m█▓▓▒▒▒░░░░[40m[s [u[42m[0;32m▀▄[42m [1;30m░░░▒▒▒▒▒▓▓▓▓▓[40m███████[42m▓▓▓▓▓▓[40m[s [u[42m▓▒▒▓▓[40m█[0;32m██[1m█ [45m [33mContests, Shopping Mal[40m[s [u[45ml [6H[1C[42m [30m█▓▓▒▒▒░░░[0;32m▀▄[42m [1;30m░░▒▒▒[40m[s [u[42m▓▓▓▓▓[40m█████[0;32m███████[1;30m███████[42m▓▓▓▓[40m█[s [u[0;32m██[1m█ [45m [33mCD Rom, 1.5+Gigs Files [7H[1C[42m[40m[s [u[42m [30m█▓▓▒▒▒░░[1C ░░▒▒▓▓▓[40m█████[0;32m█████▀▀▀▀▀▀▀███████[s [u[1;30m████[42m▓[40m█[0;32m██[1m█ [45m [40m[s [u[45m [8H[1C[42m [30m█▓▓▒▒▒░[1C ░░▒▒▓▓[40m███[0;32m█████▀▀▄[s [u▄▄[1;42m▒▒▒▒▒▒▒[40m▄▄▄▄[0;32m▀▀▀████[1;30m███[0;32m█[1m█ [s [u[45m [37mUsing the All-Inclusive [9H[1C[42m [30m█▓▓▒▒[1C[40m[s [u[42m░░▒▒▓▓[40m██[0;32m███▀▀▄▄▄[1;42m▒▒▒▒[40m▀▀▀▀▀▀▀▀▀[42m▒[40m[s [u[42m▒▒▒▒▒[40m▄▄[0;32m▀▀██[1;30m█[0;32m█[1m█ [45m [37mJu[40m[s [u[45mggerNaut JDR_BBS [10H[1C[42m [30m█▓▓▒▒[1C▒▒▓▓[40m[s [u[40m██[0;32m██▀▄▄[1;42m░░░[0;32m▀▀▀[1;37m▄ [30m░[11C[32m▀▀▀[s [u[42m▓▓▓[40m▄[0;32m▀█[1;42m▄[40m▀[0;30;45m▀ [40m[s [u[45m [11H[1C[42m [1m█▓▓▒▒▒[1C▓[40m██[0;32m██▀▄[s [u[1;42m░░[0;32m▀▀ [37m▄[1;47m▒▓▓[40m██▄ [30m░ [0m▄[s [u[1;47m▒▓[40m██▄ [30m░▄[0;32m▀[1;30;42m▀[40m▄▄[32m▀[42m▓▓[40m[s [u[40m▄▀[0;30;45m▀ [34mFeaturing Menus in [12H[2C[42m [40m[s [u[42m [1;30m█▓▓▒▒[1C[40m▄[42m▓[40m█[0;32m▀▄[42m [40m▀▀ [s [u[1;37;47m░▒▓[40m██████ [47m░▒▓[40m█████ [30m▒▓ [32m▄▄[s [u[42m▓▓▓[40m█ [45m [0;34;45mSpanish,French,Italian [13H[40m[s [u[45m[2C[42m [1;30m█▓▓▒[1C▒▓▓[40m█[0;32m█ [42m [1C[40m[s [u[1;30;40m░ [37;47m░▒▓[40m████▀███ [47m░▒▓[40m███████ [30m▒▓ [s [u[32;42m▓▓[40m█▀[0;30;45m▀ [34mGerman,English,Jive [40m [45m[14H[1C [1C[42m [1;30m█▓▓▒[0;32m▄[1;30m▀▀▀ [42m [40m[s [u[42m[0;32m▀ [1;37;47m░▒▓[40m███ ██ [47m░▒▓█[40m█▀ ▀██ [30m[s [u▒▓ [0;30;45m▀▀▀▀ [15H[1C [1C[40m[s [u[42m [1m█▓▓▒▒[0;32m▄▀▀▀[1m▄[42m▓[4C[37;47m▒▓[40m████▄██ [s [u[0m▀[1;47m░▒▓[40m█▄ ▄█▀[30m▄▒▓ [45m [0;32;45mOfficial Dis[40m[s [u[45mtribution Site for [16H[1C [30m▀[32;40m▀[42m [1;30m[40m[s [u[42m█▓▓▒▒[1C[32m▓▓▓▓[2C[30;40m░ [37m▀▀███▀▀ [0m▀[s [u[1;47m▒▓▓[40m███▀[30m▄▒▓▀[0;30;45m▀ [37mT&J Software [40m[s [u[45m[32m& [37mBG Creations [17H[1C[1;35m▓▓▓[1C[0;32m█[1;30m[s 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██████████████████[s [u█████▄▄[7C[31m(205) 245-9139[18H [1;37;44m▀ [0;30;44m▐[40m[s [u[1;33;40m▐▌[0;30;44m█▀[1;37m▄▄ [1C[0m▄█ █ █ ▄████████████████[s [u████████████▄[5C[1mFido: 1:3602/1776[19H [44m [0;30;44m▐[40m[s [u[1;33;40m▐ [44m [37m▀██▀ [0;30;44m▄[1C[37;40m▄█ █ ▄████████████[s [u████████████████████ [1;34mSysOp: Alan Albert[20H [44m [40m[s [u[0;30;44m▀[1C [1;37m▀ [1C[0m▄██ ██████████████████████████████[s [u██████ [31mCoSysOP: Gary Bennefield[21H [30;44m▄▄ ▄[40m[s [u[44m[1C[37;40m▄██████████████████████████████████████▀█[9C[1m24 [s [uHours[22H [0;30;44m▄ ▄[1C[37;40m▄██████████████████████████[s [u█████████████[13C[1m7 DAYS[23H[10C[0m▀ █▀ ▀██▀ █▀█████▀▀██▀ ▀██[A [37C▀▀███▀ ▀██▀ █▌[11C[1m14.4 bps[0m @START@DataStream BBS [H[2H[1C[0;1;30mRegistered Doors / FidoNet 1:2215/290 / SONiC FUSiON[s [u Distro / Oblivion/2 v2.30[3H[0;34m█▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀█[s [u▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀██ [1;37m█▓▒[0m▀▀█ [s [u[1m█▓▒[0m▀▀█ ▀▀[1m█▓▒[0m▀▀ [1m█▓▒[0m▀▀█ [34m█ 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#1101[14C1-814-886-95[s [u82[11H[8C[34m│[37;47m▒▒▒▒▒[34;40m│ [31m■ [37mElectronic Front[s [uier Foundation BBS [34m\│/[12H[8C│[37;47m▒▒▒▒▒[34;40m│ [31m■[s [u [37mRunning Searchlight Version 4.5b [34m──[33m*[34m── [37m[s [uCresson, PA[13H[6C[0;31m▄▓[1;34m│[37;47m▒▒▒▒▒[34;40m│[0;31m▒▓▓[s [u▄[37C[1;34m/│\[14H [0;31m▄█▓▒[1;34m│[37;47m▒▒▒▒▒[40m[s [u[34;40m│[0;31m▒[1;33m████▒ ▄███▒ ████▒ █████▒ ███▒ █▒ █▒ █▒ █▒ █[s [u███▒ █▒ █▒ █████▒[15H [0;31m▄█▓▓▒▒[1;34m│[37;47m▒▒▒▒▒[40m[s [u[34;40m│[0;31m▒[1;33m█▒[0;31m███▄[1;33m█▒ █▒ █▒ █▒ ██▒ █▒ █[s [u▒ █▒ █▒ █▒ █▒ █▒ █▒ █▒[16H [0;31m█▓▓▓▒▒▒[1;34m│[s [u[37;47m▒▒▒▒▒[34;40m│[0;31m▒[1;33m████▒[0;31m█[1;33m███▒ ████▒ [s [u█████▒ █▒ ████▒ █▒ █▒ █▒██▒ ████▒ █▒[17H[0;31m▐▓▓▓▓▒▒▒[1;34m[s [u│[37;47m▒▒▒▒▒[34;40m│[0;31m▒▓██[1;33m█▒[0;31m█[1;33m█▒[0;31m▄ [s [u [1;33m█ █▒ █▒ █▒ █▒ █▒ █▒ █▒ █▒ █▒ █▒ █▒ █▒ █▒[18H[0;31m[s [u▓▓▓▓▓▒▒[1;34m┌┘▄▄▄▄▄└┐[33m████▒[0;31m█[1;33;41m▀[40m███▒ █ █▒ █[s [u▒ ██▒ ███▒ █▒ █▒ ███▒ █▒ ████▒ █▒ █▒ █▒[19H[34m───────┘▀▀▀▀▀▀▀└──[s [u─────────────────────────────────────────────────────────────[20H[s [u[44m ┌─────────────────────────────────────────────────┐ ┌─────[40m[s [u[44m───────────────────┐[21H │ [33mOfficial SEARCHLIGHT SOFTW[40m[s [u[44mARE Sales/Support BBS [34m│ │ [33mModems by U.S.Robotics [40m[s [u[44m[34m│[22H └──────────────────────────────────────────────[40m[s [u[44m───┘ └────────────────────────┘[23H[0m @START@The Twilight Zone BBS [H[0;1;46m▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀[40m[s [u[46m▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀[2H[0;36;46m██[1;37m▀▀▀▀▀▀▀▀▀▀▀▀[40m[s [u[46m▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀[40m[s [u[46m▀▀▀▀[0;36;46m██[3H▀▀[13C[1;37;40m.[44C.[16C[0;36;46m[40m[s [u[46m██[4H▀▀[4C[1;37;40m.[22CThe Twilight Zone BBS[20C.[6C[s [u[0;36;46m██[5H▀▀[25C[1;37;40m.[5C[33mWildcat 4.20 M[5C[37m.[s [u[24C[0;36;46m██[6H▀▀[75C██[7H▀▀[14C[1;35;40mRegistered On Line[s [u Games * [31mTW2002, [0;34m([1;37m2[0;34m) [1;37mLORD, [36mDOTH[s 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