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CHANGES.DOC
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1993-05-21
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5/22/93 Version 1.60 (Maintance Release)
- New ANSI screens with new phone numbers for Prime Base.
- New Voice support phone number in Sysop Doc.
- Changed the File_id.diz file.
5/2/93 Version 1.52
- Corrected the Processing maintance print to screen.
- Corrected the spelling of expired.
- Added a routine to ensure a user enters a valid choose for
the race of his character.
- Added a routine to ensure a user enters a character name.
(Thanks to Wendell Meek of Swords of Bronze BBS)
4/8/93 Version 1.51
- Corrected the version # displayed at the bottom of the sysop's
screen. Thanks to Jens Neuman, Sysop of JENS in Germany!
- Fixed a bug to remove a character from the game after finishing
the maze. This allows a player to start another character to
play again.
4/1/93 Version 1.50
- Changed when the dragon will challange the character.
- Added an ansi screen for when the dragon appears.
- Corrected bug that took character experience from >9,999,999 to
999,999.
3/31/93 Version 1.45
- Well after 2 months at sea, I returned to find that this version
didn't have any of the ansi screens! Thanks to Joe Wines,
Sysop of Joe's Place: 206-373-7051 (1200-19200)
- Now the animated arrow opening screen will no longer be displayed
to callers that are logged on at < 9600 Baud. Thanks to Dino Meurs,
Co-Sysop of San Diego's Know Ware BBS: 619-223-7111 (1200-38400)
- Somehow the ending ANSI Screen never made it out....so I included on
now! (Sorry).
1/31/93 Version 1.43
- Since I have not been able to locate the room 101 bug, I've
made it so that if this would happen, the character will go
to room 55 instead. (Asprin fix!)
- I think I've finally gotten rid of the dreaded lockup file not
found bug!
- Added an ANSI ending Screen.
1/25/93 Version 1.42
- Fixed a bug if a player selected to through an item of
treasure into the well and the character didn't have any,
the system would clear the section of the screen and the
system would only except a legal selection "B" or "D".
- Added to Sysop.doc instructions on how to use the character
editor.
1/23/93 Version 1.41
- Moved the option to read instructions to bottom line.
- Edited the player.ins for better viewing online.
- Removed Ansi logon screen #5. (The Scroll)
1/18/93 Version 1.40
- Fixed a problem with character's experience points going into
scientific notation. Limited characters to 9,999,999
experience points.
1/8/93 Version 1.30
- Fixed the problem with buying more points of protection for
armor than designed for.
- Fixed the problem with entering "Till Death" when unable to
hit.
- Added a Character Editor for REGISTERED Sysops.
- Added protection for attempting to buy a new weapon and sell
your old one without having enough credits.
- Lowered the amount of experience need to gain attribute points
at some of the high levels.
12/22/92 Version 1.23
- Fixed the problem so that when the 1st of the year comes, the
player's files will not be erased due to not having played for
over 300 days!
12/21/92 Version 1.22
- Version 1.21 didn't work...but I think this one does....
12/02/92 Version 1.21
- fixed the problem with the removing a player after the expired
number of days has passed. ("File not found in Module Maze2-6B
at address 1C70:FF04")
11/30/92 Version 1.20
- Added "Organize Equipment" routine.
- Fixed the problem with drinking a moster's weapon and being
transported to the merchant.
- Fixed the problem with pressing "N" or "P" when drinking a potion
when the option is not valid and being transported to the
merchant again.
- Modified the "Sell Potion routine to stay on the same set after
selling a potion.
- Modified the "Sell Monster's Weapon" routine to stay on the same
set after selling a weapon.
- Added routine to capitalize the first letter of the character's
name if the player forgets to.
- Corrected the problem with viewing the help files during the game.
- Added a routine to save the players progress upon falling into the
and trading at the merchant.
- added a routine to end the game when the player has 2 minutes
remaing. This ensures the the players progress is saved for that
period.
11/27/92 Version 1.12
- (As requested by Chris Bowersmith from Purrrfect BBS) Added to
the maze.cfg the capability for the sysop to turn off the beeping.
(This, however, is only enabled in the registered version.)
The other option is to turn off your page bell during hours that
you would rather not hear that continuous BEEPING!
- (Another suggestion from a sysop, sorry I don't remember who...but
if you will remind me, I will gladly place your name here!)
Added the ability to change the number of movements per day.
This number must be between 15 and 45. (This, however, is only
enabled in the registered version.)
- Corrected the damage displayed when a monster casted a spell.
11/23/92 Version 1.11
- Modified the equipment line to erase the previous line.
11/17/92 Version 1.1
- Removed the V: View Rooms screen to lower the memory overhead.
- Added the "0" option when buying/selling potions and weapons.
This has always been the way to exit out of this, but during a
revision, it had been removed from printing to the screen.
- After recieving the following error:
"Illegal Function Call in Module DS3 at Address 2C37:0057"
Discovered that it was due to running this door on a 486/33
using Desqview. To correct this problem, change the advanced
Desqview setup to use your math Co-processor.
- Added colors to spells menu
- Colorized equipement for easier idetification.
- Added another opening screen
- Included in the documentation additional command line options.
- Included in the documentation the codes necessary to use Non-
Standard IRQ's.
- Included acknowlegement to my Beta Testing BBS's and individuals
that made contributions.