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COVERT.HLP
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1991-06-11
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51 lines
^SPY
Spying on enemy forces will give you a detailed report of the enemy's
condition - Military and Territory related info. Spies are very quick
and produce immediate results.
^END
^REBELLIONS
Supporting rebellions in the enemy empire will cause that empire to lose
people and possibly military untill the rebellions are crushed by the
government.
^END
^TERRORISM
Terrorizing the enemy will result in rebellions throughout the enemy's
empire.
^END
^PROPAGANDA
Propaganda against an empire will bring people from their empire to
yours.
^END
^DISTRACTIONS
Making distractions will make enemy agents unaware of other covert
operations in their empire. Your agents will keep their attention
allowing you to do other covert operations. After a certain amount
of time, enemy covert agents will capture yours, resulting in you
losing ALL the agents you sent.
^END
^DEMORALIZE
Demoralizing the enemy will lower their Training partially. This is VERY
deadly if used multiple times.
^END
^DISSENSIONS
Dissensions will cause enemy forces to dissent from the military.
^END
^BOMB
Bombing enemy defenses is useful to destroy a variety of the enemy's
military.
^END
^ROB
Robbing the enemy is especially powerful in the registered version. Your
agents will steal a part of the enemy's current credits, including their
bank.
^END