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MUSTREAD.ME
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1997-02-01
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This is the new version of WWIVToss, version 1.36, which makes some
changes in the area storage structures. Because of this, it is
neccessary to run a convert program on your AREAS.DAT file.
Here's what you have to do.
First of all, create an archive with the following files in them:
WWIVTOSS.EXE
WSETUP.EXE
WWIVTOSS.DAT
NODES.DAT
XLAT.DAT
AREAS.DAT
DOMAINS.DAT
These should all be in your WWIV directory, and are your current
working files. Save this archive aside somewhere - you *MAY*
need it.
Now, unarchive the included zip WT-136.ZIP into your WWIV
directory. It's password protected, to ensure that you HAVE to
read this file first. To unarchive it, use the commandline:
PKUNZIP WT-136.ZIP -sIREADIT
And it should unarchive.
Now, rename AREAS.DAT to AREAS.$$$. Delete AREAS.DAT.
Run CVT.EXE
Load up WSETUP and check your areas to make sure that all the
areas got changed over correctly. Testing here has shown that
it will, but you'd better make sure. If it didn't, delete
AREAS.DAT and try it again. If it still doesn't, unarchive your
backup that you made earlier (i.e. go back to WWIVTOSS 1.34) and
email me.
If you get a bunch of unwanted nodes in your export list for
and area, press PgUp to clear them out while in the export_node
setup screen.
Notice the new feature of setting an area so that you can write
incoming messages to a directory as .MSG files, rather than
importing them into WWIV. Make sure that you have a directory
defined if you set the area type to 2. Standard area type
should be 1 for importing to WWIV.
Speed factors have changed slightly with the new format.
Processing 1000 messages in my test system (P-75 with 8 meg RAM)
took about 30 seconds longer with this version. Obviously, the
more areas that you have listed in AREAS.DAT, the longer it will
take. I did a test of adding 150 additional fake areas randomly
to my AREAS.DAT, and processing time for 1000 messages increased
by about 2 minutes. It's still pretty fast, but the more areas
you have, the slower it will become.
I am in the process of coding WWIVToss to write directly to the
WWIV message areas, thus eliminating the need for running the
network software at all.