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HELP1R.TXT
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Text File
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1993-12-04
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11KB
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219 lines
Turns are calculated in terms of 'days' here. Because this corresponds to the
amount of distance each train will cover in a day. As a train moves the day
and time will be updated in the status box at the bottom of the screen. Once
the train's day surpasses the current game day limit the movement of the train
ends.
At the start you are assigned a 'home' city. All of your new trains will start
from this city. It serves no other purpose, and a player does not need to buy
railroads connecting to it.
The screen you see is a portion of the map of the USA and southern Canada.
Cities are described as black outlined grey boxes. Mountains are described by
brown, ochre and dark areas. Flat country is represented by green area. Blue
areas are bodies of water. The cities are connected by lines. These are
the rail lines. The bottom of your screen is your information box. Here's
the break down of that:
Information Box:
The Abbreviation and the name of the railroad you're finding will show up in
boxes along the top of the information box. As you begin the name of your
railroad holding company will be listed there.
The center dark grey box is the Station Master's Control Panel (SMCP). In the
Train Option this will show the local track conditions. The train will
appear as a number in the center of a track pattern. The rail line that the
train is on will appear in color.
END DAY:
The day at which all train movement will stop. Once the maintence program
has been run by the SYSOP there will be a new END DAY and movement will be
allowed again.
ON:
Name of railroad you're currently on.
TRAIN TYPE:
Type of train currently in use, i.e. freight, express, etc.
BANK:
Current funds of your railroad.
ENTER TRAIN COMMAND >:
This is an input area for text commands.
CITY:
Name of city (if any) that you currently are in.
DEST:
City name of this trains destination.
DUE:
Date and time when delivery is expected.
DATE:
Current train date and time.
SPEED:
Current speed at which the train is moving.
Quit
End Program or Train subsystem.
Exit.
Exit option panel.
1 : Maps of northwestern U.S and western Canada.
2 : Maps of northerneastern U.S and eastern Canada.
3 : Maps of southwestern U.S.
4 : Maps of southeastern U.S.
A,L : Lists railroads and their abbreviation codes. Usually this will be the
first characters of the railroad name. The two exceptions being the
SOO for Minneapolis, St.Paul & Sault Ste. Marie and NKL for the Nickel
Plate Line which is the New York, Chicago & St. Louis.
B : Buy railroads or new trains.
operators may purchase one of the listed railroads if they have
sufficient funds. Operators are allowed to spend up to 90% of their
liquid assets in capital investments. Players may only make one
purchase per maintenance turn.
■ Railroad company prices may fluctuate because the price includes the
treasury monies.
■ Note 50% of the treasury is paid out in dividends to the owner each
maintenance turn. If no player owns the company the treasury is still
reduced by half each maintenance turn.
C : This Option allows a player to offer one of his railroads for sale.
Choose one of your railroads from the list. Then enter the amount you
want for this railroad. Amounts can vary only from 1/2 the estimated
value to 2 times this value. Other player's may enter their bids on
this company from option 'X'. You then can accept any bid you want.
Bids of players listed in red indicate they do not have the listed
amount of money. If you choose a red lettered bid it is ignored.
F : Finds and displays railroad rail configuration by either railroad
number or abbreviation. The tracks will be shown in color, while all
other lines will be shown in light grey. The map will automatically be
repositioned to show as much of the rails as possible.
J : Adjust Switch Rate. Owners of railroads can adjust the switching rate
that they charge other players to switch onto their rail lines.
Players can set this from $400,000 to $1,200,000. ($800,000 to
$1,600,000 when all railroads are owned);
H : Help - help is also available in the Train Option.
M : Mail
This option has several sub options:
S : Send mail to other players.
R : Read mail sent to you.
To Exit press ENTER without choosing either S or R.
N : Newspaper
This is produced by the turn maintenance program. Here railroads and
their owners are listed as well as the dividends paid. The amount of
rolling stock each player has and the weather forecast is also listed.
O : Overlay - finds and displays railroad rail configuration by either
railroad number or abbreviation. The tracks will be shown in color,
while all other lines will be shown in light grey. Unlike the find
option the map will not change to a new area. This option is available
at both the Main and the Train option level.
R : Resell railroad to Bank.
If you need cash you can resell any or all of your railroads as long
as you have less than $50,000,000. This option is to let a player get
some needed operating money not to let them 'cash' out at the end of
the game.
S : Scrap Trains.
If you need cash you can resell any or all of your train engines.
The price that a particular engine type will bring is dependent on the
level of trains used in the entire industry. The price given will
fall as better and better trains are bought by more players.
W : Where?
Click a city box in this option and the city name will appear near the
box.
T : TRAIN OPERATIONS Subsystem
You will be asked to select the number of the train that you want to
move. In this mode you can move your train, switch railroads, and
schedule freight deliveries.
2,4,6,8 : To move the train along selected rails in direction per the
numeric key pad (assuming train is a '5'). You can only move along a
railroad, and when you attempt to pass a train on the same rails as
your train, you may be delayed while waiting for the other train.
At the start your #1 train is in the roundhouse of your home city. To
move it you must select to switch it onto the rails of a private rail-
road connecting to your home city. When you attempt to move a window
will appear asking you for switching orders. Select one of the rail
lines in order to move.
If you press any other key (or Exit) the window is erased and your
move is canceled. You may at this time order your train to move again
in any direction or you may Exit the train option.
When you select a railroad to switch to you must pay a switching fee.
If the Bank owns the railroad this fee is only $400,000. If another
player owns the railroad you must pay $800,000 and this fee goes to
his railroad.
Once a player pays to switch to a railroad he is entitled to travel 12
spaces free of charge. If he travels more he must pay a user fee.
This fee is $100,000 if the Bank owns the railroad or $200,000 if
another player owns the railroad. This fee is not always transferred
into the owners treasury. Some of it is used to pay for maintenance
on the rails and trains. More modern engines are not only faster but
are more efficient. An express can travel 14 spaces before paying user
fees while a super express can travel 16 spaces before paying additional
fees.
A player does not pay to switch to his own railroad but he must still
pay a user fee even on his own railroads. Once all railroads are
(or have been) owned by players all fees are increased by 50%.
There are three types of trains:
~1
Freight - This is the slowest train. Average speed is 45 mph.
~2
Express - This is a faster train. Average speed is 60 mph.
~3
Super Express - This is the fastest train. This train will have
an individual name (Super Chief, Zephyr, etc.) for different
players. This is available only on registered games.
S : Schedule Delivery of Products.
In order to make money with trains you must freight cargo from one
destination to another. When a train arrives in any city and does not
have a schedule it may select this option. If there are none that day
the train must move to another city to get a schedule.
A window of several cargos and their destinations is presented to the
operator. The amount of revenue for prompt delivery is also posted,
as well as due date and time of the shipment. If the arrival is up to
a day late 25% is deducted. If later than that 50% is deducted. If
arrival is a day early there may be a bonus.
Only one of the cargo/destinations can be selected.
If the operator does not want any of the destination choices press the
EXIT key and return to the Train Operations Subsystem. To get new
choices the train must go to another city.
X : eXchange - This option allows players to make bids on other player's
railroad companies. If any companies are for sale a list of the
offered railroads is presented. He can then enter a bid for any or
all. A bid of more than one's current bank will show be reduced to
the currenct bank amount. Even if the bid is more than the asked for
price the seller still has the option of choosing another bid.
Z : Zoom - This option toggles (on\off) the zoom feature of the Station
Master Control Panel window. Shrinking the size of this window will
speed up the movement of the train icons.
Weather:
This game has weather. It may start as soon as turn 5. Check the forecast
for the weather of the following turn. Also local conditions are best found
on the Station Master's Control Panel (SMCP).
Snow - This is shown as white dots. Snow reduces movement 25%.
Snowdrifts- In mountains where tracks are black on the SMCP. No movement at
all.
Flood - Light green dots. CMCP will show black tracks. No movement at all.
Note - The graphical map will show general weather conditions, but the SMCP
will define the the region in more detail.
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