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WHATSNEW.DOC
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1995-05-27
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Lunatix 1.2a -- New stuff since previous versions
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■ Com-routine BAUD problem fixed.
■ Sysop "status" line added.
■ Tracks time-remaining online.
■ Reads ANSI state from Drop File.
■ Better "do you have ANSI" if no ANSI detected.
■ "You are Here" status message topping each room.
■ Map display activated by [!] key.
■ Chat mode activated by [^T] key.
■ Users can request a chat with [%] key.
■ Won't allow new players named Socrates, Napoleon, or Einstein.
■ Tons more monster names added.
■ Optionally don't reset cafeteria chat in Install program.
■ Slower Baud callers get simpler ANSI title.
■ Minutes Remaining and Hit Points included in Prompt.
■ Monster's Skill Level is displayed in fight routines.
■ Lower monsters are easier -- lots less new-player deaths.
■ Flirting and getting 3 closet fights fixed (was giving only 1).
■ Hit Points filled when going up a Level.
■ Experience and Crazy Bucks from each monster progress better.
■ Pause message is erased over (first two letters were formerly left).
■ When exiting the game, a "goodby" message is now displayed.
■ Game ends if idle for 2 minutes, or if player's time is up.
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Lunatix 1.2b -- More new stuff, as listed below:
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■ Players can now hire door guards! Other players can bribe them, though.
■ Modulex.Dat contains more of the game text now.
■ Modulex.Dat is now created by MakeMod.Exe (called by the Install.Exe).
■ Modulex.Dat was converted to Random access for speedier display.
■ Player kills and # or escapes now shows in the Player Listing.
■ More names are displayed per-page in the Player Listing.
■ The color of the sysop status line is now cyan, not green.
■ After Chat mode is disengaged from a user-reqested chat, room re-draws.
■ Sysop has the option, in the Lunatix.Cfg, to disable the user-request.
■ If a player's Skill level decreases, it is announced in the news.
■ "Your Hit Points" were removed from healer's -- it was redundant.
■ The daily news isn't overwritten when using Install to modify the .CFG
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Lunatix 1.2c -- Updates, Fixes, Repairs, and Whatever
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■ Oops... Sorry to all you Sysops using a Locked com-port... as you have
probably noticed, Lunatix didn't support a locked port. It (hopefull)
does now. :)
■ An Intro menu is included so players don't have to play to see scores
■ Game now limits to 50 players (Sorry, this was necessary).
■ After sleeping with a Nurse, the player now gets experience and money
■ Players are no longer asked to "view instructions" except in intro menu
■ In the Player Listing, players are now sorted by Experience rank
■ Inactive Player are now removed Namelist.Dat, just tagged in Players.Dat
■ Deleted players (after inactive) are "released" in yesterday's news
■ Player listings now have color-coded columns
■ Registration code is now a once-only entry within Install's Main Menu
■ Lunatix.CFG was converted to a Random Access file format
■ Player kills was being initialized as a space -- this is fixed
■ Although "colors" have always been available, now the Nurse explains them
■ In the Player look-up (Do you mean [PlayerName]) a (Y/N) was added
■ All ANSI titles now have a "press any key" message
■ The .TXT and .DAT creation was moved from install.exe to makemod.exe
■ Fixed "heal your wounds" text bug in the closet-fight room description
■ Removed space before monster name in the closet-fight room
■ Even more of the game text was shuffled out of the .exe into modulex.dat
■ If you have a guard, it mentions that as you exit the game (bug fixed)
■ Flashing Player List fixed (doesn't redraw the header if end of names)
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Lunatix 1.2d -- What We've Done to it Now!
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■ New option in another players room: P)lay a Practical Joke!
■ Option enabled: Name changes are allowed in registered games!
■ Deleted player slots can now be filled by new players! (save on space)
■ More text (as always) shuffled out of LUNATIX.EXE and into MODULEX.DAT
■ Padding area of player record is now preserved (preparing for IGM support)
■ Crazy Bucks and Experience gained from each shadow has been adjusted
■ A few more "death" statements were added
■ Fixed the "Don't Attack - Sneak Away" printing bug
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Lunatix 1.3a -- A few more little improvements
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■ Multi-node routines now! 1 main program accessed by other nodes!
■ Lunatix.DOC has been updated to explain the multi-node setup
■ ^T still initiates a chat mode, but the [%] global "page sysop" command
was removed for several reasons.
■ Prank #9 wasn't being recognized -- small bug was fixed
■ Players now gain 10% (as opposed to prior 5%) experience from victims
■ Sometimes, players can steal 10% of a victims stash (sometimes...)
■ When "escaping" an Unfair Advantage is always given now (no money)
■ During install, the [A] option to enter a registration code now prompts
"are you sure" so you don't overwrite your reg. codes by accident.
■ More data is now in the data files!
■ Fixed news bug "X was knocked DOWN to level Y" where Y=correct level.
■ V)iew stats is now a global option, although only listed in the closet.
■ Registration lines can be a few characters longer by now
■ Mail bug possibly fixed... changed a variable and haven't noticed a problem
■ Arrival.Txt (the player online-instructions) has been expanded
■ Fixed a fight bug -- program thought there were more level-3 monsters
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Lunatix 1.3b -- Modifications and whatever
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■ Oops... Nobody was getting experience for player kills. It's fixed now
■ Local color-failing bug fixed
■ In the daily event, my debugging local prints had been left... removed now
■ News announcement is made when a player goes up a level
■ Now players can say something when they die, or kill another player
■ Players can opt to say something in the news: Option M) in their room
■ A few more ANSI title screens were added
■ Sysop Status line was altered just a little
■ Colors of the "press any key to continue" message were changed
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Lunatix 1.3c -- Adjustments to Improve the Quality of the Game
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■ The "Unfair Advantage" was slightly TOO unfair due to a bug... fixed now.
■ A mail routing/reading problem has been fixed... wrong mail to wrong people
■ More code optimization, and more text put into MODULEX.DAT
■ Another ANSI title was made
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Lunatix 1.3d -- A few little things were changed in this version
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■ New option: B)e a nuisance in the cafeteria
■ A couple more ANSI titles
■ "Nurse" area green text fixed
■ "Unfair Advantage" needed to be a little more unfair
■ The look of the intro menu has been modified
■ "Press any key to continue" colors have changed again
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Lunatix 1.3e -- Strange "bug" fixes and more revisions
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■ Getting laid at higher levels was kicking out to the BBS - fixed.
■ Experience and Crazy Bucks from a lay was lowered from 25x to 8x
■ "___ was knocked DOWN to level ___" blanks problem fixed
■ Most text was run through a spell checker to fix a few spelling errors
■ "heal" section is easier -- all is healed automatically if affordable.
■ Clears the screen for the "escape" ANSI graphics when escaping at level 12
■ Two new ANSI title screens (total of 14 now)
■ Changed a few things on the Register.txt form
■ A text bug when "selling" a defense back to Napoleon has been fixed
■ The word "suddenly" was removed from the nuisance announcment - too long
■ Level 12 escapes needed to win the game was lowered from 5 to 3
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Lunatix 1.4a -- What has been changed or fixed
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■ A trapped error in the LUNEVENT.EXE event module has been remedied
■ Possible program "lock up" during a pausing routine has been fixed!
■ Players are now not shifted UP a level when killed with enough experience
■ Quitting without playing a joke was going to the Nurse, this is fixed
■ The "press any key" message wasn't being totally erased again, fixed
■ Removed the repeated "wish to resond?" message after responding to mail
■ Fixed the position of the "change your name?" Y/N character prompt
■ The "beta" was dropped from the version number, since most bugs are out
■ The YOUWIN.ANS (3rd time escape) ansi was changed (I didn't like it)
■ 15th title screen added
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Lunatix 1.4b -- "Documentable" changes to Lunatix
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■ Provided (hopefully) an error-trap that will prevent any recursive, system-
halting errors. This is just a "test" that may or may not help. :)
■ Players are now deleted after 9 days inactive; helps maintain Player data
■ Colors & Characters of Pause, Mail, News, and Listing Bars were changed
■ Watch for upcoming release of the new "Time Port" Door game
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Lunatix 1.4c -- What's new and what's changed in this version
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■ A "bug" in 1.4b allowed players to achieve unlimited Closet Fights, fixed
■ Cast of Crazies shows "Times escaped below level 12" with "Codes" heading
■ Other "separator" bar characters were changed to a "■"
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Lunatix 1.4d -- The following changes were made:
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■ Experimental routines: Alternate inits for Handshaking and Locked Ports
■ Those two items added to Linkto.BBS (asked for in the Install program)
■ Fixed the "quote character" bug at the end of the room separator bar
■ Fixed the "He/She" shifted printing bug inside another player's room
■ New player's count of "codes" is initialized to "0" instead of " "(space)
■ Changed the separator bars from "■■■■■" to straight lines "─────"
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Lunatix 1.5a -- Changes, modifications, improvements, etc, etc, etc...
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■ Fixed the missing seperator bar in the "Cast of Crazies" listing
■ Title7.ans & Title10.ans (title screens #7, #10) were changed
■ Shuttle.ans (main menu ansi) was changed
■ Player automatically "takes credit" for a prank, 2nd news line is random
■ Cafeteria description changed, and random line of text was added
■ If you can't afford to bribe someone's guard, the guard says or does stuff
■ "Spartacus" character was added to the game (but he's not interactive)
■ Fixed a couple of "typo" mistakes in the game text
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Lunatix 1.5b -- It needed done, so I did it, and here's what I did:
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■ Game characters sometimes talk in the chat area now, during LUNEVENT
■ More text added to "Practical Joke" who-did-it random file
■ More text added to "Do Something Crazy" random file
■ Sometimes in the news, a "colorful" message asks players to learn colors
■ Attack damage for both in player fights was decreased for more "fairness"
■ When a level 12 player escapes now, the news announcement is better
■ Other's skill level not always listed right during a player fight, fixed
■ The map was changed somewhat... I think it looks a little better now
■ "Announce has been made" fixed to "Announcement has been made"
■ Fixed default player chat color to cyan (as opposed to gray, previously)
■ Sysop status line was altered a little bit
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Lunatix 2.0a -- Here it is!!! Lunatix with the awaited IGM support!!!
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■ IGM support has been added for the creation of 3rd party modules!
■ Added option in Linkto.BBS of "Release Vectors upon Exit."
■ "Be a Nuisance" was removed from Cafeteria to free up memory for IGM's
■ Nurse's color explanation was removed to free up more memory for IGM's
■ STRUCTS.DOC added, as an explanation of Files and Structures for IGM's
■ Changed news seperator bar to have fewer colors (was slow drawing)
■ Halfed the player/attack damage before, so had to double Unfair Advantage
■ A couple spelling mistakes in MODULEX.DAT fixed
■ New Pre-Logon Menu ANSI (friend's wife didn't like the other one)
■ Added the Elevator to the game, and to the MAP (for IGM area)
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Lunatix 2.0b -- Changes to the new release of Lunatix
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■ Oops, forgot to put the updated Map ANSI in the 2.0a archive
■ The STRUCTS.DOC has been modified and changed some
■ Problem when returning from an IGM (locking up) hopefully fixed
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Lunatix 2.0c -- I must have been in a hurry when I released version 2.0b
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■ Fixed some problems that needed fixing
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Lunatix 2.0d -- Made minor changes
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■ Problem with a multi-node setup, bombing out after a new player logs in,
fixed that one. :)
■ Changed most menu keys from yellow to white... no particular reason.
■ In listing, an arrow points to you, and to people playing on other nodes
■ Title15.ans was added (16th title screen)
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Lunatix 2.0e -- Will this EVER work the way I want it to? Hehehehe
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■ Was locking up after running the Daily Event, had to Re-Init the Com port
upon return (same problem with the IGM's before 2.0b)
■ Made Unfair Advantage Multiplier go by Level. 1=14x, 2=13x....11=4x, 12=3x
■ Now, you must pay a guard DOUBLE what the orginal bribe was, to break in.