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1992-07-17
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Land Of Devastation News
Volume 1 Number 3
Editor: Scott M. Baker
Contents
1) Welcome to our third issue!........Scott Baker
2) The Player Who Has Everything......Steve Lamb
3) Foxx's Hunters, Law of the.........Steve Lamb
4) Nuke Mania.........................Pit Bull
5) Lod Story..........................}{ighlander
6) Lod Suggestions....................}{ighlander
7) Delayware..........................Scott Baker
8) People I wish to thank.............Scott Baker
Welcome to our third issue!
By Scott M. Baker
The time has come for the third issue of LODNEWS. This
issue isn't as large as I had hoped for, but I decided to
rush it out with LOD 3.40 because I had a few users
submissions that I wanted to take care of. I wish to thank
those who sent me in submissions - your work has helped to
make LODNEWS a success!
Scott Baker
----------
Subject: For the player who has everything A.K.A "The
SysOp"
OK, so, you're a SysOp of a BBS running LoD and you
play that game. However, you find that you dominate the
game because you are the SysOp or the other players think
you dominate because you are SysOp. Here's a suggestion
on what to do and still play:
Play "Guardian." You know, they support guy who never
does the heroic deeds himself, but helps the hero (in this
case, the players), indirectly? Like the kindly old man in
the swords and sorcery genre of movies who tells the hero
to complete a quest which he, the old man, cannot
accompany, BUT can give you this to "help you finish your
quest."
In other words, since you are SysOp and can dominate
that if you so choose, dominate the game! But don't play
to win, play to help YOUR callers complete the quest for
the Puritron. However, in no way do I mean whip out the
player editor and give yourself god-like powers!
On my BBS, where a game of LoD just started, I play
LoD quite a bit, more than the time limits of all my
callers (what can I say, I like LoD). I'm currently in
the process of setting up fortresses in Zones 1,2 & 3.
These fortresses (which I call holds) offer low cost
teleportation, low cost medical & power, and weapons at
reduced price (but above the resell value). The whole
purpose of playing the game locally is to keep these
fortresses well stocked and defended.
LoD, unlike other "wasteland" doors, is difficult to
learn and master. Newbie's to the wasteland scenerio as
well as "pros" at the other wasteland scenerios can easily
get discouraged. The idea of the "public" fortresses is
to give them easy access to the nessecities, but at a
price... Not to make a profit, but to let them learn the
limits of *THIS* game w/o the discouragement of dying.
Unlike other games, if you die in LoD w/o a clone, it is
*VERY* difficult to return to combat. Death does take
it's toll in LoD.
On the other hand... If one of the callers nukes a
"public" fortress, the owner/keeper does have the right to
extract payment in the form of one life. :)
----------
[Date] : Oct 25th, 2022 [Time] : 00:00:00.00
[Subject]: Foxx's Hunters, Law of the
Ever since Defs Sacre, leading the Sacre Hawks, was
attacked and lost the puritron device there has been a
need for an elite group of warriors to retrieve the five
parts of the device. Let it be known that on October 25th
of the 2022 year of the old calander makrs the birth of
the Foxx's Hunters. Following are the x laws of the Foxx's
Hunters. Any who wish to apply must follow these laws
completely.
01: All information/weapons/armor/misc items are
property of the Foxx's Hunters. At the end of the day the
following procedures must be taken: a: All credits must be
deposited into FXHold. 01: Major Foxx can and will
authorize personal funds to be deposited into the Game
Account for the sole purpose of gaining interest for the
Foxx's Hunters b: All powerpacks/belts must be discharged
into FXHold. c: All medical supplies must be discharged
into FXHold. d: All items minus personal computers must be
dropped into the FXHold storage facility. e: All Puritron
device parts must be dropped into the FXHold storage
facility. 02: The sole purpose of the Foxx's Hunters is to
retrieve the five lost components of the Puritron device.
To this end the following procedures must be followed: a:
NO other recruits/fortresses are to be attacked or harmed
in any way unless ordered by Major Foxx. 01: Major Foxx
will order retalitory attacks as described under section
04. b: NO threats will be made by any member of the Foxx's
Hunters towards any other recruit or thier property. c: NO
assistance is to be rendered to any other recruit in the
form of credits/armor/weapons/information or misc items
unless otherwise authorized by Major Foxx. 03: Loyalty to
the Foxx's Hunters must be absolute. To this end the
following procedures will be followed: a: NO fighting
between members of the Foxx's Hunters. b: NO individual,
unauthorized strikes. c: NO willful destructiong of Foxx's
Hunter property. d: NO disclosing the existence of the
Foxx's Hunters to anyone other than fellow Foxx's Hunters
recruits. e: NO willful inaction on an offensive strike as
ordered by Major Foxx. 04: Offensive action will be taken,
as ordered by Major Foxx, under the following offenses: a:
Attack on or willful distruction of Foxx's Hunters
property. b: Attack on Foxx's Hunters personell. c:
Violation of Foxx's Hunters law sections: 01.b, 01.d,
01.e, 02.a, 02.c, 03.d, 03.e.
In a nutshell, ladies and gentlemen, you join the
Foxx's Hunters and you gain something and you loose
something. What you gain is a guarenteed safe place to
sleep other than Sacre Base and Freedom City. You gain
all knowledge and information that all other members of
the Foxx's Hunters have. You gain the weapons and armor
collected by the entire group. You gain the added benefit
of safety in numbers, in other words, if another Sacre
base attacks you, you know that the entire Foxx's Hunters
will not rest until they have paid equal to the injustice
done to you.
What you loose is the personal freedom to do what you
want when you want. The freedom to keep personal weapons,
to act in an offensive strike on your own, and to gain
personal wealth. But it is for the common good. The
Earth will be a better place. For it is easier to
overcome greater challenges from inside a group.
Secrecy of the Foxx's Hunters is paramount. The less
the other recuits know, the better off we are.
Information is power, and if they do not know that there
is a tangable force out there, nor it's name, they are not
inclined to attack the "all powerful" group.
If anyone wants out, leave the room now. However, you
are hereby warned, anyone disclosing this meetings events
will face the Foxx's Hunters. And a dead recruit cannot
identify it's killer...
------------
Nuke Mania
Pit Bull
I knew he would be back. I had fought him once before
and defeated him. And when I let him live without
punishment, he had double crossed me by attempting to take
over my fortress.
When I found his chewed up body floating in my moat
surrounding my fortress the next morning, I assumed I had
heard the last of the infamous Nuke Man. I carried his
body back to sacre base with burial.
But, to my surprise, the sacre base medics managed to
bring life back to his body. And nuke man lived again. I
didn't say much. I figured after his failure, he would
leave me alone. Not to mention that he was not in the best
of health to be fighting.
I don't know how he managed to do it, but Nuke Man
managed to befriend one of the larger player named
Sneezoid. Sneezoid, who had accumulated quite a bit of
wealth from scavenging the wasteland, gave Nuke Man a
pulse bazooka and a neutron sabre.
Of course, the first thing nuke man did was head for
my base. It took him ten attacks, but he wasted the
defenses and ravaged my supplies. When he was finished, he
self destructed my fortress. I should have know he would
do it.
Lucky for me, I had built a second fortress across
some mountains to the east. And nuke man didn't know about
it. Thank God, I had relocated there when he destroyed the
first fortress. At least I was safe in my second "backup".
I hailed Sneezoid, I explained my plight. Sneezoid
realized that he had bestowed his money into the hands of
a dishonerable worrier. And he realized that he should
compensate me for my trouble with Nuke Man. So he gave me
a whopping ONE MILLION dollars.
I equipped my second fortress with enough firepower to
defend against Nuke Man. Then I challenged Nuke Man to
come after me again.
And of course, he took me up on the offer. That night
Nuke Man returned to my fortress. Not realizing the
strength of my defenses, he attacked.
All that remained of Nuke Man was a charred corpse on
the ground outside my fort. The body was so badly burned
and decimated that I knew he could not be revived. I took
his weapons and armed myself with them. Now, nobody would
fool with me!
Then next day I would set forth to seek out another
puritron piece to save the land. When I was leaving
though, something happened that nearly gave me a heart
attack. I noticed a discarded receipt laying in the
vicinity of nuke mans remains. It said "Clone Center,
Inc."!
------------
Lod Story
}{ighlander aka Cory Doss
The sun was beating overhead hotter than usual, but
there was no way it could ever heat me from my cold sweat.
I had finally seen the phaser cache, and I knew that I had
to make an attempt to get into it. Only a seemingly
endless trip across wasteland and radiation hell was
stopping me from getting to it, and the Black Widow's of
the area weren't to thrilled about me being there either.
I was no match for the local monsters, so what was I
thinking when I headed for the obviously guarded cache? As
I neared, I noticed signs of life which made me twitch
with a nervous energy. I finally reached the cache, and
examined it closer. I made my way inside, and when I did I
found myself standing face to face with the star of
pre-holocaust video entertainment, Captain James Kirk of
the Starship Enterprise. Seeing his reassuring face
relieved me, but the relief was short lived when the,
obviously delirious, captain started babbling about how I
was going to steal his phasers! I was shocked as he
readied himself for combat. I had a split-second to decide
which long-range weapon I would use, the sure fire
grenade, or my newly aqcuired Pulse Rifle. I found myself
answering my own question as I fired my rifle in his
direction, it was the first time I had fired that weapon,
and the results startled me. He was knocked back at least
ten feet, and was stunned momentarily. His pitiful shot
was no match for my Energy Vest, and we locked together in
a fierce battle and hand-to-hand. He wore me down, as my
fire sabre was having difficulty piercing his armor, but
finally I broke through his armor, bringing us both down
to exhaustion. I knew that whoever took the next fall
would be the victim of the wasteland, but used that
thought to power me for my last and most powerful swing. I
thought my life was over until I heard his assuring cry,
letting me know that victory was mine. After that,
everything is a blur. All I know now is that I somehow
brought a piece of the puritron device back, and I am a
local hero. This all just goes to show that in a world
like this, heroes aren't born, they just get really lucky
for their entire lives.
------------
LOD Suggestions
}{ighlander aka Cory Doss
Ideas for enemy types.... A new military group calling
themselves the Warheads have sprung up in the southwest
central desert region. Apparantly an arms dealer back in
2003 had been stockpiling his arms here, and passed on
without letting anyone know about them. Now a group of
radicals have came across the weapons, and are using the
shelter as their home base. They are led by a deranged
military leader, who was a pre-war general in the U.S.
Army. They are also after the puritron device parts, but
for alternate reasons. They want the pieces because they
also are needed for a specific biological warhead the
group is working on building. They feel that if it is
created, the remaining humanoids would submit to them out
of fear. The types of soldiers in the army and there
leader are below..........
Warhead Soldier... Str: 24 Dex: 24 Agl: 24 Health: 34
Short Range Weapon: RazorLance Long Range Weapon: M-16 *
New Weapon * (Powerful Uzi,Weak Phas) Armor: Kevlar
Equipment: Ammo For Gun, Rations (5). Level:2
Exp:1000-1250 Money:1100-1500
Warhead Lieutenant... Str: 36 Dex: 36 Agl: 36 Health:
52 Short Range Weapon: ElectroSword Long Range Weapon:
Phaser-3 Armor: PlasmaVest Equipment: PowerBelt, Rations
(5), Communicator. Level:3 Exp:5000-7500 Money:3500-6000
Warhead Colonel... Str: 50 Dex: 50 Agl: 50 Health: 75
Short Range Weapon: GravSword Long Range Weapon:
GravBlaster Armor: EnergyVest Equipment: GravPack,
Medkit/50, Grenades(25), AccuraGoggles* Level:4
Exp:10000-12500 Money:8000-12500
The Leader... Str: ?? Dex: ?? Agl: ?? Health: ?? Short
Range Weapon: Nuetron Sabre Long Range Weapon: Pulse Rifle
Armor: Energy Vest Equipment: ?? Level:5? Exp:???
Money:???
New Items..... M-16, this would be a little more powerful
than the Uzi, little less powerful than Phaser-1.
AccuraGoggles, these help the chance of hitting with a
long range weapon by 5,10, or 15 percent depending on
class 1,2,3.
I hope you have enjoyed my submissions and there should be
more to come......
------------
Delayware
Scott M. Baker
Well, from the responses I got from the last
newsletter, I have made a decision. LOD now has a seven
second delay on loading and exiting of unregistered
copies.
I chose the delay of seven second because it is short
enough not to turn off the users and sysops out there and
it is long enough to make the unregistered message stick
in their minds. I've seen doors with rediculous 30 second
delays and such which sysops have outright refused to run.
I didn't want LOD to become one of those!
The delay was necessary for several reasons. The most
obvious being that I could use a few extra $$ in
registrations. LOD is a project that takes a lot of time
to maintain and I need to take some money in from it to
cover it's expenses and my time.
Another reason was that registered sysops wanted
something above and beyond the other unregistered copies
out there. They wanted users to notice that they had sent
in money to support the game. I hope this takes care of
that.
------------
People I Wish to Thank
Scott M. Baker
Doug Merha: Doug sent me a very nice submission of
monsters and a nice picture of a cyclops for the game. You
should notice several new monsters have appeared in the
outer zones....
Robby Eckert: Robby also sent in a plentiful amount of
monsters. Although I don't think you players will be
thanking him when one of his creations leads to your
demise!