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LODFILES.TXT
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1995-05-28
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183 lines
LOD Version 4.21+ Packaging information y
---------------------------------------
Since LOD has been growing larger and larger, I have resorted to a
new distribution format. LOD itself is now comprised of a total of
FOUR distribution archives:
LOD421A.ZIP - Sysop and User documentation [REQUIRED]
LOD421B.ZIP - Main LOD program and data [REQUIRED]
LOD421C.ZIP - SVGA version [OPTIONAL]
LOD421D.ZIP - SVGA additional graphics library [OPTIONAL]
LOD421E.ZIP - Sysop customization package [OPTIONAL]
LOD421F.ZIP - Sound/music support [OPTIONAL]
LOD421G.ZIP - SVGA developers kit [OPTIONAL]
LOD421L.ZIP - Lite Executables [OPTIONAL]
LOD421O.ZIP - OS/2 Executables [OPTIONAL]
LOD421P.ZIP - DPMI Character Mode Executables [OPTIONAL]
Only the first TWO of these archives are required for operation of
LOD. This is LOD in it's most basic setup.
The second two archives are used for the EGA version of Land
Of Devastation. They include the EGA-specific .EXE file, picture data,
etc.
The fifth archive contains editors and utilities for sysops who
like to take an active role in controlling their games.
DOS, LITE, OS/2, or DPMI??
--------------------------
LOD includes executables for the following different platforms:
DOS: These are included automatically as part of the LOD package.
DOS executables are the most widely used at this time. Memory
is restricted to 640k conventional plus whatever EMS may
be available.
LITE: These executables are identical to the DOS version, except that
sound and graphics support has been removed. This is useful for
sysops who have a very limited amount of memory. Users (with
GTERM) will still be able to use sound & graphics remotely
if desired.
OS/2: If you are running OS/2, then you may wish to use the OS/2
mode executables. Executables have "_OS2" appended onto the
filename (i.e. GAME_OS2.EXE is used instead of GAME.EXE)
Also included in the OS2 distribution is GAME_PM.EXE. This
is a beta-version of the presentation-manager version of
LOD. It has full graphics capability and nice multi-
window support.
DPMI: DPMI stands for "Dos Protected Mode Interface". DPMI supports
up to 16 megs of ram using a flat memory model. EGA graphics
are supported, but MOD music is NOT. Executables have "_DPM"
appended onto the filename (i.e. GAME_DPM.EXE is used instead
of GAME.EXE)
To use DPMI, you should have an 80286 or better processor and
about 4 megs or so of memory.
To install OS/2 or DPMI executables, just unzip the appropriate
archive (LOD421O.ZIP for OS/2 or LOD421P.ZIP for DPMI) into your LOD
directory and use the appropriate replacement file.
In more detail....
------------------
LOD421A.ZIP [REQUIRED]
This file contains LOD's installation instructions, sysop
documentation, and user documentation. I seperated these out so people
may D/L just the doc files for LOD so they can get a sort of "preview"
of the game before downloading the rest of the package.
LOD421B.ZIP [REQUIRED]
In here is the "guts" of the game. The text version (i.e. non-EGA)
.exe file, all of the ansi images, all of the data files, etc. This is
REQUIRED if you wish to install LOD.
LOD421C.ZIP [OPTIONAL]
This contains the SVGA support files for LOD. You'll need this if
you wish to run LOD in SVGA mode.
LOD421D.ZIP [OPTIONAL]
This contains supplemental SVGA graphics. This mostly consists of
pictures of towns and monsters.
LOD421E.ZIP [OPTIONAL]
This is the sysop customization package. It includes all of the
editors, utilities, and other tools needed to customize and alter the
play of your game. It is fully optional and not required in any
way.
LOD421F.ZIP [OPTIONAL]
This is the optional Land Of Devastation sound support package.
This includes all of the background music that plays while LOD is running
as well as the sound effects.
Sound is available while using a SOUND BLASTER or compatible
card by using the /AUDIOSB option. PC Speaker sound is also available with
the /AUDIOSPKR command line option, but the pc speaker sound quality isn't
nearly as high as the sound blaster quality.
The sound system does use up a lot of additional memory (up to
200k). Please see the full LOD sysop docs contained in LOD421A.ZIP for
more information.
LOD421G.ZIP [OPTIONAL]
This is a special kit of utilities for people who want to add their
own monster images to the SVGA version of LOD and to GTERM. It includes an
image capture utility and BMPPUT, the EGA equivalent to ANSIPUT.
And what about GTERM?
---------------------
Gterm is the REMOTE TERMINAL for Land of Devastation. If your users
run it, they can get full SVGA graphics regardless of which version you
run.
The EGA terminal really enhances play for the users and I recommend
they grab it if they want to seriously play the game.
The filename is:
GTERM421.ZIP
To hear sound while using GTERM, you must also download and unzip
LOD421F.ZIP into the same directory as GTERM.
So, to summarize:
-----------------
If you want the TEXT-ONLY version of LOD, just download LOD421A.ZIP
and LOD421B.ZIP. (Note: Even if you use this text-only version, you're users
can still download GTERM and have EGA graphics on their side)
If you want the EGA/TEXT version of LOD, download LOD421A.ZIP,
LOD421B.ZIP, and LOD421C.ZIP. This will display EGA pictures on YOUR
side. (Note: Users may play in text with a normal terminal or in
EGA using Gterm)
If you want LOD decked out with ALL of it's EGA graphics, grab
LOD421A.ZIP, LOD421B.ZIP, LOD421C.ZIP, and LOD421D.ZIP. You'll have the
full EGA graphical display, complete with all pictures and data.
If you like to play around with the game and alter some of the
default parameters and such, then you might like LOD421E.ZIP - it includes
all of the necessary tools for customizing your game.
If your USERS want to play in EGA, then they can download
GTERM421.ZIP. It'll give them EGA capabilities on their end regardless of
the version of LOD which you are running. If your users want to hear sound
while using GTERM, then they'll need LOD421F.ZIP too.
If you have a Sound Blaster card, or you want to try the pc
speaker sound (I highly recommend using a sound card!), then you might want
to give LOD421F.ZIP a shot.
Scott Baker