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***********************************************
* FALCON MAPPER *
* *
* A UTILITY PROGRAM FOR FALCON 3.0D *
***********************************************
(Release 3.1D)
Copyright May 1992
By Greg Prete [70720,2566]
CompuServe Flight Simulation Forum (GO FSFORUM)
DOCUMENTATION
IMPORTANT
---------
READ the file called README.F3M before continuing any further! This file
contains important information concerning new features.
OVERVIEW:
---------
Falcon Mapper is a freeware tool that allows you to painlessly modify
FALCON3.EXE (version 3.0D only) and change the geographical locations for
Instant Action (IA) and Red Flag (RF) modes to any part of the Falcon world.
You can:
Quickly and easily change either the IA or RF modes to reference any
one of the theaters currently defined for Falcon 3.0:
KUWAIT,
ISRAEL,
PANAMA or
NELLIS
Practice dissimilar A/C missions using Red Flag, but do it in the
same area you are currently campaigning in!!
Change the Instant Action theater location WITHOUT copying ANY map
files, for more exciting modem or Network play.
Do all this, and at the same time, run as many campaigns as you want,
in any theater! F3MAPS *ONLY* modifies the FALCON3.EXE program
file, NOT the map files!!
OTHER PROGRAM UTILITY OPTIONS
-----------------------------
Use the "Run Falconer" option to shell out to Falconer and then
back to Falcon Mapper for total Falcon-control!
Use the "Decode Red Flag Mission" option to load any Red Flag Falcon
mission, and view all the information on Allied/Enemy flights,
aircraft armament loading, ground forces, waypoints, etc.
***>> New Utility options for version 3.1D <<***
New for version 3.1D is the "Auto-Generate" Red Flag Mission option.
One thing's for sure, you'll get into some NASTY furballs with this one,
as it will generate Red Flag Missions impossible to create using
SpecHolo's mission editor!!
Eliminate the dreaded ILS view-shift feature with the "ILS View Shift"
option!! Thanks to my friends Steve Kramp and Rich Michta at Grumman
for their tireless lunch-hour (well, *extended* lunch-hour) efforts to
find the assembler code for the "view-shift" routine and nuke it!!
Customize the F-16 HUD to suit YOUR preferences.
Change the default magnification scale from "2X" to any of the other
legal scales (1,2,4 and 8) and have it STAY THAT WAY. No more going
back to the menus between missions! Once again, thanks go to Steve
Kramp for hacking the code for this option.
WOW, this sounds neat!
INSTALLING FALCON MAPPER
------------------------
If you're reading this file you must have unZIPped the F3MAPS.ZIP
file already. You should make sure that the file F3MAPS.EXE is in
your FALCON 3.0 directory (typically C:\FALCON3). If F3MAPS is
not in your F3 directory, it will report an error saying it can't find
the FALCON3.EXE file, and ask that you run F3MAPS from your Falcon
directory.
Although the effects of F3MAPS on FALCON3.EXE are reversible by simply
re-running the program, making a backup copy of your original .EXE
file WOULD BE A VERY GOOD IDEA. <Ahem!>
* IMPORTANT * * IMPORTANT * * IMPORTANT *
Falcon Mapper will check your FALCON3.EXE file to make sure it is
version 3.0D, and will NOT run unless it finds version D. Still.....
Please, Please, Please BACK UP your FALCON3.EXE file before running
Falcon Mapper!!!
To check if you have 3.0D, you either know already, since you downloaded
the patch from GAMPUB, or you can check the file size - it should be
1244898 bytes.
If you don't have 3.0D, now is the time to get it!!!
RUNNING FALCON MAPPER
---------------------
To run FALCON MAPPER, just log to the F3 directory and type F3MAPS at
the DOS prompt.
Note: Falcon Mapper version 3.1D uses a CUA-compliant interface, so
it should be familiar to most PC-users.
After running F3MAPS, Falcon Mapper presents an "About" dialog box.
Click on OK, hit escape, or Enter to clear this box.
FROM THE MAIN MENU BAR, YOU CAN:
--------------------------------
I. Run Rob 'Orinoco' Heittman's Falconer program
Selecting this menu option will bring you to Falconer, if the
FALCNR.EXE file is in your FALCON directory. Run Falconer just
as you did before. Exiting Falconer will return you to Falcon
Mapper.
II. View a text file
This option was added at the request of FSFORUM members who wanted
a means of viewing their own Red Flag mission texts along side of the
summaries produced by the "Decode Red Flag Mission" option in F3MAPS.
It will allow you to view any ordinary text file (including the .SUM
files) in a text window.
III. Change directory
All this does is let you change the default directory where F3MAPS
reads, writes and generates all of its files (except FALCON3.EXE).
Use this option if you have another utilities directory where you keep
Red Flag Missions or summaries. In order for F3MAPS to begin executing,
the current directory must be the one where FACLON3.EXE is. After
F3MAPS has started, however, you can change the directory to any valid
directory on any drive in your system. If, after you change the
directory, you attempt to run one of the utility options which is
looking for FALCON3.EXE, the program will request that you change the
directory back to the original FALCON3 directory. F3MAPS will refuse
to patch any other copy of FALCON3.EXE that you may have laying around
in another directory - it will ONLY patch the copy that was present in
the current directory at startup time.
IV. Select Falcon Mapper
After selecting Falcon Mapper, a screen is presented containing the
current locations for the IA and RF modes present in FALCON3.EXE,
as well as a list of all possible theaters. In addition, the file
extension for Red Flag Missions (initially ".RFM") is displayed.
To change the theater locations for either Instant Action or Red Flag
modes, simply click the mouse on the text for the desired theater or
"TAB" to the correct box, then use the arrow keys to highlight your
choice.
When you are satisfied with your choices, click "Write changes" and
Falcon Mapper will update your copy of FALCON3.EXE. To quit without
updating, simply select the eXit button or press escape.
When you change the Red Flag theater location, FALCON3.EXE is patched
so that it will only recognize Red Flag missions with the file
extension that goes with that particular theater, as follows:
RED FLAG THEATER MISSION FILE EXTENSION
---------------- ----------------------
KUWAIT .KFM
ISRAEL .IFM
PANAMA .PFM
NELLIS .RFM
This allows the Falcon pilot to create separate Red Flag missions that
are specific to one theater in particular. (Thanks to FSFORUM member
Craig Allen for this idea, and the MANY of you who seconded his
motion).
Now run Falcon 3.0 the way you always have. Same old program, only
now the IA and/or RF modes are the ones YOU specified, not the ones
Spectrum Holobyte wanted! What a feeling of power!
NOTE: Changing the Red Flag location also effects the "Auto-Generate
Red Flag Mission" option. Auto-Generate will create missions
with file extensions specific to the CURRENT Red Flag Theater,
as outlined in the above table. To change the extension used
for the Auto-Generate option you must run Falcon Mapper to
change the actual theater location.
V. Auto-Generate Red Flag Mission
I don't know about any of you, but I quickly grew tired of the canned
"LESSONXX" missions that came with Falcon 3.0. Soon after I bought
the sim, I began experimenting with Red Flag mode, creating my own
missions. I have to admit, they were better than the canned ones,
but this also got tiring after a while. I mean, you had to spend
quite a long time pecking away at the keyboard before you could sit
down and enjoy a mission.
I wanted a way to randomly generate a "surprise" mission, with
completely unknown parameters. I also hoped there was a way to bypass
certain annoying limitations in Spectrum Holobyte's mission generator
like "max number of airplanes=8" across an allied or enemy group of
flights. Without going into all of the gory details (which would
ruin the fun anyway), suffice it to say that "Auto-Gen" accomplishes
these goals, and generates missions with as many parameters randomized
as possible while retaining logic which guarantees they will still make
some sense and be FUN!!!
HERE'S THE NOT-TOO SPECIFICS
You'll always be leading a flight consisting of yourself and two
wingmen flying F-16's. Each of you will be given a general-purpose
combat load consisting of an ALQ-131 ECM pod, 2 AIM-9M sidewinder
missiles, 2 AIM-120 AMRAAMS, 2 AGM-65D Maverick air-to-ground missiles,
and 12 MK-82 500 lb. bombs. Feel free to alter this armament if you
want to. That's about all I can tell you. Really, I don't even know
what all of the possibilities are. Probably infinite. I *can* tell
you that any other allied flights will be somewhere in your vicinity,
flying in the general area you are, with any and all sorts of aircraft
carrying any and all sorts of armament loadings. Watch out for enemies,
cause they're CERTAIN to cross your path at some time during the
mission! Enemy and Allied ground forces may also be present in vary-
ing degrees of concentration within 5 miles of one of your waypoints.
Watch for them! Remember, they could be allied or enemy and they MIGHT
be carrying SAMS. DON'T BOMB YOUR ALLIES!!!!
In addition, your flight will always begin in the air, and you will
never have a LAND or LOITER waypoint. Just the fun stuff!!
Missions will be generated for the Red Flag Theater currently defined
by the Falcon Mapper portion of F3MAPS. They will be titled with the
theater name (ISRAEL, PANAMA, KUWAIT, NELLIS) and a number. For
example, if you currently have KUWAIT defined as your Red Flag area,
the first time you "Auto-Generate", a mission will be created called
KUWAIT1.KFM. The next will be KUWAIT2.KFM, etc. If KUWAIT1 and
KUWAIT2 already existed, the first mission would be called KUWAIT3.KFM.
If you now want to generate NELLIS missions, select Falcon Mapper from
the main menu bar, and change the Red Flag theater to NELLIS. Now,
Auto-Generate again, and you will have "NELLIS1.RFM". In addition to
actually creating the mission file, Auto-Gen will also create a .SUM
file, just as if you created the mission yourself and "Decoded" it with
the Decode Red Flag Mission option.
NOTE ABOUT PANAMA MISSIONS
I have to say, Panama was an annoying theater to create missions for.
If you happen to get a "BOMB" waypoint over water, or any of the ground
forces get generated over water, kindly re-locate them yourself after
you load the mission. This problem should be minimal, but it was
impossible to avoid altogether without eliminating some of the *real*
terrain from the waypoint possibilities.
I have found in play-testing that I had the most fun generating a
mission, loading it, but NOT peeking at anything before actually
playing. If you do it this way, you get the uncertainty and surprise
of Falcon's Campaign mode, without the committment or aggravation.
VI. Select "Decode Red Flag Mission" option.
This option will allow you to read in any Red Flag Mission File
and generate a report for that mission. The mission reports
are saved with the same filename as the Red Flag Mission, and
an extension of ".SUM." Multiple missions may be read in and
viewed on the Falcon Mapper desktop, and they may be printed
from DOS using "PRINT ____.SUM" or "COPY _____.SUM LPT1:"
You may open as many Red Flag mission summaries as the memory space
in your machine allows. The program will default to looking for
Red Flag missions with the file extension for the theater currently
selected (RFM, IFM, KFM or PFM) but this can be altered by editing
the input line.
If you find there are too many Mission summaries cluttering the
desktop, simply use the Tile or Cascade Functions from the Window
menu to clean things up.
To simply view a ".SUM" file (or any text file) that already exists
on your hard disk, use the "View Text File" option from the File
menu.
NOTE ABOUT WAYPOINTS
--------------------
No matter what theater you are operating in, the Falcon world
consists of a square grid 320 nautical miles by 320 nautical
miles, for a whopping 102,400 square miles to fly around in.
The Red Flag Mission viewer reports waypoints using a Cartesian
X-Y system, with 0,0 in the lower left corner, and 320,320 in the
upper right. These waypoints are accurate down to 118.6738281
feet, for those of you who care!! Just thought it would be a good
idea to explain how I oriented the waypoints with respect to the
map, to avoid confusion!
VII. Select the "ILS View Shift" option
New for version 3.1D is an option to patch away the insidious code in
FALCON3.EXE responsible for the ILS and gear-down view-shift BUG.
Previously published as Steve Kramp's NUKILS program on FSFORUM, that
functionality has now been added to F3MAPS. Thanks go to Steve for
all of his work. (Thanks Steve...)
VIII. Customize the HUD with "HUD Declutter" option
If you use the F-16C HUD in Falcon 3.0, you might have wondered (as I
have) why the static legends "SPD," "ALT," and "HEADING," are display-
ed at all. All they seem to do is clutter up an already restricted
HUD field of view - and they never change! After you've flown the
Falcon around for a while you *know* which readout is which, you don't
need a reminder!! Now you can selectively NUKE some or all of these
annoying legends. For either the F-16C or A HUD, you can also
eradicate the "ARM" legend, and both the "R XX X" and "C XXXX" legends
which appear on the HUD even when you have no radar lock-on. Go ahead
and nuke'em, they'll still pop back up when you re-establish radar
lock-on, but they won't be blocking your view when you don't!!
IX. Change the default scale
Everybody who flies the Falcon knows that only real men (and real
women) use "1X" magnification. Unfortunately, the designers of
FALCON 3.0 decided 2X magnification would be best. In fact, they
must have thought this so strongly, they decided to always revert you
back to 2X after every mission, even AFTER you've selected the scale
you want. Well, we've taken care of them this time!! Select the
"change scale" option and change that default scale to be any value
you desire (1X, 2X, 4X or 8X). But remember, REAL pilots use 1X!!
Thanks to my friend Steve Kramp for scratching his head and plugging
himself into his PC for a few hours to find this one!!
IT'S NOT MY FAULT, DEPT.
------------------------
This program is freeware. It may be copied freely and distributed
as long as it is not modified in any way, and this documentation
file is packaged with the executable program. You may NOT sell F3MAPS
for profit, or upload it to any BBS that operates for profit.
No guarantees are made as to the compatibility of this program with
Falcon 3.0D. Remember, F3MAPS is essentially PATCHING the Falcon
machine language program. F3MAPS will NOT work with any Falcon 3.0
version other than 3.0D, and is NOT likely to work with any future
upgrades. As new versions of Falcon 3.0 are released, I will evaluate
them as to their compatibility with F3MAPS and make updates as necessary.
In short:
PORTIONS OF THE FALCON MAPPER PROGRAM ALTER THE FALCON 3.0 EXECUTABLE
IMAGE! ANY DAMAGE TO YOUR SYSTEM OR FILES, EITHER DIRECT, INCIDENTAL, OR
CONSEQUENTIAL, WILL NOT BE THE RESPONSIBILITY OF THE AUTHOR OF "F3MAPS."
ADDITIONALLY, NO GUARANTEES ARE MADE CONCERNING SUPPORT OF THIS SOFTWARE.
IF YOU ARE NOT WILLING TO ACCEPT INCIDENTAL RISKS TO YOUR DATA AND CANNOT
ENSURE ITS SAFETY VIA BACKUPS, DO NOT USE THIS PROGRAM!
SUPPORT ANYWAY
--------------
At the present, I am available to support this software via the Flight
Simulation Forum on Compuserve (GO FSFORUM). Leave a message in
section 8, Modern Air Combat, if you have questions, comments, or
suggestions about this program, or would like to solicit help with a
problem. I do check in fairly often, so I will respond to your
pleas as soon as possible!
Good luck, and may you be free of flying telephone poles!!
RELEASE HISTORY * = Internal release only
---------------
Release 1 --- Provided as a supplement to Rob "Orinoco" Heittman's
FALCONER version 2.5 program. Allows IA and RF locations
to be patched to any Falcon 3.0 theater.
Release 2 --- CUA-compliant user interface.
Incorporated Craig Allen's suggestions for modifying the
Red Flag mission file extensions along with the theater
location.
* Release 2.1 --- Cosmetic fixes.
"Shell to Falconer" option using new FSFORUM Skunk Works
API.
Release 3.0 --- Red Flag Mission Viewer
Release 3.1 --- Waypoint distance computations added to Red Flag Mission
Report.
Auto-Generate Red Flag Mission option. Allows pseudo-
random Red Flag missions to be created with a click of the
mouse.
ILS View-Shift remover option. A million thanks to my
good friends Steve Kramp (author of the original NUKEILS
program) and Rich Michta at Grumman Aerospace for their
wonderful detective work in getting this feature in. Rich,
you did it all with serial ports and DOS debug! Steve,
you restrained Rich when he ran at the PC with his solder-
ing iron and chip puller!
HUD Declutter and Change Scale options.
Miscellaneous features - "change directory" and "view a
text file" options.
Release 3.1D--- Identical to version 3.1, updated to work with Falcon 3.0,
version D
- Greg Prete [FSFORUM]
CIS ID [70720,2566]