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2.TXT
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1993-07-20
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48 lines
Your Stats:
Name: You selected this upon starting.
Health: This is a combination of strength and constitution. It rep-
resents the amount of damage a character can take before
dying. This also determines the amount of treasure that can
be carried and effects that amount of damage inflicted
while attacking a monster.
Attack Adv: This represents a character's ability to hit a target in
combat.
Attack Def: This represents a character's ability to avoid being hit
in combat.
Spell Adv: This represents a character's ability to make a spell work.
Only spells being cast against a monster use this.
Spell Def: This represents a character's ability to avoid having a spell
work against them. If successful, either 1/2 damage or no
damage is sustained.
Spell Units:The first number is the current number of spell units avail-
able. The second number is the character's maximum. Depend-
ing on the level of spell cast, a number of spell units is
used. For example a 1st level spell requires 2 spell units.
Experience: This number is an indication of how successful a character is.
A character gains experience by defeating monsters and de-
liering treasure to the Merchant.
Exp. Level: Upon reaching a certain number of Experience points, a char-
acter advances in Exp. Level. It becomes harder to advance
as a character gains levels. For example:
1st level: 1000
2nd level: 2000
3rd level: 4000
4th level: 8000
5th level: 16000
Upon advancing to a new level, the player has 8 points to
increase his character's abilities.
Armor: This may be purchased and repaired at the Merchant. The first
number (When worn) indicates the amount of damage that the
armor can withstand. The second number is the maxium amount
of damage that that type of armor can withstand.
Weapon: Hand weilded weapons, these may either be purchased at the
Merchant or gained thru defeating a monster. These increase
the amount of damage inflicted during a sucessful attack.
Moves Left: A character is giving 30 moves each day. There is no limit
as the number of times a player may enter this door or a time
limit in the door.
Credits: This is an amount that you are in good standing with the
Merchant. Unlike treasure, credits cannot be lost only spent.