home *** CD-ROM | disk | FTP | other *** search
Text File | 1995-08-29 | 71.1 KB | 1,933 lines |
- Way of the Warrior Complete FAQ V2.3
- ************************************
-
- Maintained by Michel Buffa <michel.buffa@essi.fr
-
- Also available as a WWW hypertext version with screenshots, etc... at
- the following URL:
-
- http://www.essi.fr/PubHTML/buffa/videogames/WayOfTheWarrior/MovesFAQ.html
-
- Main Way of the Warrior page:
-
- http://www.essi.fr/PubHTML/buffa/videogames/WayOfTheWarrior/WOTW.html
-
- Main video games/3DO WWW page:
-
- http://www.essi.fr/PubHTML/buffa/videogames.html
-
-
-
- Note from the Author:
- *********************
-
-
- I started this FAQ as I felt very frustrated having to wait for the
- next releases of the other FAQs available on the net. Info about the
- game appear very quickly in rec.video.games.3do and I had already 100k
- of info I never saw in any of the existing FAQs, so I started this
- one.
-
- The content of this FAQ came originally from two popular FAQs posted in the
- rec.video.games.3do newsgroup:
-
- o The old Frequently Asked Questions List V0.85, maintained by Wigan
- Ludgate <wludgate@wam.umd.edu> and Brad Davidson.
- o Frequently Asked Questions List V1.3, maintained by Richard Fein
- <rfein2@delphi.com>
-
- I added other informations I found in several messages posted in the
- rec.video.games.3do newsgroup and made some personnal comments.
-
- Most of the screenshots have been sent to me by Bill Garrett
- <garrett@carafe.gte.com>. Thanks a lot Bill!
-
-
- Table of Content:
- *****************
-
-
-
- o SECTION 1: Version History.
- o SECTION 2: Frequent Asked Questions about the game.
- o SECTION 3: The Characters and Their Moves.
- o General Info About the Moves and the fatalities.
- o Konotori.
- o Ninja.
- o Dragon
- o Nobunaga.
- o Major Gaines.
- o Fox.
- o Shaky Jake.
- o Nikki Chan.
- o Crimson Glory.
- o Kull the Despoiler.
- o HighAbott.
- o Swami, also known as Gulab
- o SECTION 4: The Secrets in the Game.
- o How many unrevealed secrets in this FAQ?.
- o The codes:
- o Is there a 4 player code?
- o Is there a music test code?
- o Secret characters available in 2 player modes: Kull, High
- Abbot, Black Dragon, Swami, Major Trouble, Voodoo.
- o Secret backgrounds: the Cave stage, the Alley stage (new versus
- mode), the Psychedelic stage, the Turbo World stage and the
- Taj Mahal stage.
- o Secret characters:
- o How the secret characters work in Way?
- o Secret Character: Black Dragon.
- o Secret Character: Major Trouble.
- o New explanations about how to get to Voodoo.
- o How to alter the victory stance of your character
- o Dragon wears sun-glasses.
- o Shaky Jake wears sun-glasses.
- o Nikki Chan peace sign.
- o Nobunaga's incredibly corny dance.
- o Dragon's Goofy picture and David Liu's message to Internet
- users.
- o Different endings depending on the CPU difficulty level
- o SECTION 5: General info about the magic.
- o SECTION 6: Strategy, Combos, Miscellanous.
-
-
-
- Section 1: Version History
- **************************
-
- o 9 January 1994: version 2.3. I added the 4 player game code in SECTION 4.
- Added also new GULAB moves in SECTION 3.
- o 6 January 1995: Version 2.2. Added all moves for the secret character named
- Swami, also known as Gulab, in SECTION 3.
- o 6 January 1995: Version 2.1. Made some minor correction, fixed the ascii
- version of this FAQ.
- o 14 December 1994: version 2.0. Added Many new things in the SECTION 4:
- plenty of new codes and secrets. Added Major Gaines's confusion spell,
- Nikki Chan's Flip kick move, Konotori's and Gaines's new magic (make
- opponent bleed), Konotori's Instant death magic move, new infos about
- the secret characters in SECTION 4.
- o 3 November 1994: version 1.4. Added some info about the arcade version of
- Way, Way of the Warrior II, Way joystick compatible, The phone number of
- the Way of the Warrior official HotLine, some info about who Crimson
- Glory and Shaky Jake are in the SECTION 2. Updated the SECTION 4 with
- new secrets (Dragon's Goofy picture and Nobu's YMCA dance) and an
- explanation on the way the secret characters work. Updated SECTION 6 with
- new combos for Konotori, the Ninja, Dragon and Nobunaga and also a small
- paragraph on how to perform Ninja's Invisibility move.
- o 8 October 1994: version 1.3. Added some infos about the Way to alter the
- victory stance of your character (section 4).
- o 5 October 1994: version 1.2. Added the code to access the new Versus Mode
- and the new satge called "The Cave" (section 4). Added some info about
- different endings depending on the difficulty level of the CPU (section 5).
- o 20 September 1994: version 1.1. Added some info about the CPU screwing up
- the magic (section 5), infos about the EARTHQUAKE move (Gaines).
- Completed the section 6 with new strategies by David Liu.
- o 14 September 1994: Version 1.0 of this FAQ. I included all the content of
- the Moves FAQ Version 1.3 by Richard Fein <rfein2@delphi.com> and all the
- character profiles and other Frequent Asked QUestions from the Way of the
- Warrior FAQ Version 0.85 by Wigan Ludgate<wludgate@wam.umd.edu>. I
- included other infos I found on the net and the screenshots Bill Garrett
- sent to me.
-
-
-
- Section 2: Frequent Asked Questions about the game
- **************************************************
-
-
- What is Way of the Warrior?
- ===========================
-
- Way of the Warrior is the first 32-bit fighting game for the 3DO. It
- is comparable to MKII in graphics and SSF2T in game play. It is also
- the first 32-bit fighting game to ever hit the home video game
- platform.
-
- Who is Naughty Dog Inc.?
- ========================
-
- Naughty Dog INCORPORATED is made of head programmer Andy Gavin, who is
- also president, and head artist Jason Rubin. From time to time they
- hire others; for their next game at least one other programmer will
- probably be on board.
-
- How many characters are there?
- ==============================
-
- More than 9 playable digitized characters. (If you are good) Each
- digitized from full-motion video and smoothly rendered from
- approximately 250 frames of animation each and anti-aliased through
- Naughty Dog's own proprietary technology. More than two unique CPU
- opponents. (If you are good) At least two are 3D non-human creatures
- rendered of SGI boxes. In fact, David Liu suggests that if you are
- really good, finding more than... say 14 or 15 characters that you can
- PLAY should be possible.
-
- How many moves are there?
- =========================
-
- More than 65 standard moves per character. Each character has 15-20 character
- specific or unique moves.
-
- Here's a sampler of Way's specials moves:
-
- o Vodka lit on fire into a fireball.
- o Bowie knife.
- o Fireballs.
- o Fan throws.
- o Teleport.
- o Disappear.
- o Swan dive.
- o Rolls.
- o Torpedoes.
- o Fly in the air.
- o Stomp on opponent's head.
- o Lightning throw.
- o Slide on ground.
- o Slide on air.
- o Hurricane-like kick.
- o Ninja fling kick.
- o Grenade lob high and low.
- o Earthquake.
- o Sidewinder kick.
- o Paratrooper (aerial dive).
- o Suplex.
- o Backbreaker.
- o Tornado spin left and right.
- o Staff flip (grab with staff and throw opponent).
- o Lots of uppercuts.
- o Clots of upperkicks.
- o Backflip INTO:
- o Split kick
- o or Flip grab
- o or Fling kick (flying fast kick)
- o or Flip roll
- o or Rebound off wall.
- o Head dance.
- o Dragon flame blast.
- o Crotch punch.
- o Split kick.
- o Flipping bike kick.
- o Superroll (rolls forwards with blades in hand).
- o Twin kick (two hit flying drop kick).
- o Dragon kick (two hit roundhouse in the air).
- o Head chop (in the air, with a two-handed fist).
- o Shadow kick.
- o Pin Cushion.
- o Tail spin.
-
- This list is getting too long. I covered about 5 of the characters.
-
- Are there fatalities?
- =====================
-
- Yes. More than 25 fatalities, and each character has at least 2
- specific fatalities. More than 6 fatalities are background dependant
- (as in Eternal Champions) so that brings the total to more than 8
- fatalities per character.
-
- Are there any secrets?
- ======================
-
- Lots of it!! IF YOU ARE GOOD ENOUGH you will find 33-50% more
- characters in the game than you first thought were there. Also, lots
- of other secrets besides secret characters... there may (or may not
- be) several secret backgrounds to find, maybe even a secret totally
- unrelated to fighting... or two.
-
- How does the AI compare to SSF2 or MKII?
- ========================================
-
- WOTW undoubtedly has the most sophisticated AI of any fighting game
- CPU opponent. It goes through an extremely complex vectored analysis
- of your predicted trajectory and its predicted possible countermove
- trajectories then selects the best one and executes. This
- sophistication doesn't mean it is too difficult, just that it plays
- more like a human (with MOODS, aggressions, grudges against you) and
- less like a robot.
-
- How fast is the game play?
- ==========================
-
- This question is very complex and somewhat ambiguous. Your walking
- speed is say 4-5 body lengths per second. However, because the entire
- game zooms in and out to capture all the action, "speed" in absolute
- terms depends on the camera's perspective. There is a variety of
- speeds in Way's moves. Some are instant (e.g. teleports), others are
- very fast (e.g. flying kicks, charge moves [some]), others are
- standard fighting speed.
-
- The arena is HUGE both horizontally and vertically. Thanks to the
- zooming, you can literally go just about anywhere. This means that you
- can jump pretty high, and thus you stay airborne longer than most
- fighting games.
-
- Perhaps the best way to convey my feeling of fast gameplay in concrete
- terms is to say that you can execute more moves of any type per unit
- time than any other fighting game. You can jump, then WHILE IN THE
- AIR, jab kick and punch an airborne opponent (three moves in the air!)
- then catch him as he tries to stomp on you and backbreak him. This all
- takes about one second.
-
- What is this magic I have been hearing about?
- =============================================
-
- Some magic (which replaces the traditional score pts.) changes the
- entire nature of your character. Not just the expected "increase
- life", "hurt more", etc. magic, but some that change the entire way
- your character looks and plays.
-
- How are the graphics?
- =====================
-
- A solid 30 frames per second (25% faster than films), Photorealistic
- 3D backgrounds, and VERY smooth panning and zooming (Ala Samauri
- Shodown) of the camera, giving the players absolute freedom of
- movement along with a complete view of the action. Weather effects,
- true perspective shadows and reflections (details that take advantage
- of 3DO's texture mapping and transparency hardware) Dynamic scaling
- and rotating of game objects and special magic bonus items
-
- Why does the fighting animation seem jerky or not as smooth as in MK
- ====================================================================
- or MKII?
- ========
-
- WOTW has over 250 frames per 256 color character. The programmer could
- have made a teflon-smooth fighter by distributing these 250 frames
- over say 10 moves as many fighting games do, however he wanted to make
- a fighting game that has much more variety than most games. Each
- character has a standard complement of weak, strong, and superstrong
- punch + weak, strong, and superstrong kick standing, crouching, and in
- the air but in addition, each character has say around 15 special
- moves, plus a subset of more than a dozen magics, plus multiple
- fatalities. All these take frames and thus memory.
-
- Although there are roughly 250 frames of animation per character
- (which indeed is a great deal for a 256 color character in a fighting
- game), there are WAY [pun] WAY WAY more moves in WOTW than in say
- MK/SFII/SSho per character. Knowing that the 3DO's RAM size is finite,
- even under Andy's skilled hands, WOTW crams two sets of 250 frames
- plus background and program into a limited amount of memory (some
- access tricks are used which really makes the amount of data available
- more like [my guess] 10 megaBYTES). BUT since there are say 60ish
- moves total per character (or more), this doesn't leave many frames
- per move as one would find in a game where there are say 30 moves
- total per character. So even though WOTW has more jelly, the piece of
- bread it covers is also larger than normal.
-
- Also, since the WOTW characters are very large, the distance covered
- between frames is greater. For example, if I have a small character
- doing a kick, having 5 frames on that kick will look smoother than if
- the character is twice as large since the leg moves twice the distance
- in the same time in the latter case.
-
- MK and MKII use lots of shortcuts in its fighting engine which make it
- possible to get away with a smaller, well-defined set of needed
- character animations. For example, all characters are the same
- height. Your character can stand ONLY on one of 30 discrete standing
- points on the arena; if you try to stand in between these points, the
- result is that your character gets forced to the nearest point. These
- facts make the set of possible things you can do very discrete and
- limited; if you are X distance points away from enemy and do a jump
- kick then it will hit at the same place always. It's a clever way to
- handle things, and allows for a smaller number of possible moves to
- have to be drawn. However, you lose having complete freedom and
- flexibility of movement (not to mention variety of character size and
- moves). I believe this is the reason behind many player's complaints
- that MKII has lousy gameplay.
-
- How are the voice effects and sound effects?
- ============================================
-
- These are being added quickly. All of the sounds are sampled at CD
- quality of 44KHz. Each character has an estimated 20 or so sound
- effects plus the referee's 80 voice comments. There is more sound
- effects in Way of the Warrior than four times a 16 megabit cartridge,
- and almost as much memory devoted to sound effects as all of fatal
- fury 2 for the Neo Geo. Currently there is a content library test
- music score. In the finished version there will be a major label band
- doing the soundtrack.
-
- What is the big band's name doing the soundtrack?
- =================================================
-
- It's White Zombie, and it's great!
-
- Is Dragon a member of or related to anyone at Naughty Dog?
- ==========================================================
-
- No, Dragon is Asian and none of the programmers are related to him.
-
- Is Konotori a member of or related to anyone at Naughty Dog?
- ============================================================
-
- Chuck McGinley has admitted that Konotori is Jason Rubin, one of the Dogs.
-
- Is it true that David Liu is the voice of dragon?
- =================================================
-
- David Liu has admitted that he did the "controversial" voice of Drag on.
-
- How far off is the arcade version of Way?
- =========================================
-
- David Liu: Very close - I'd say the arcade Way should be ready for
- printing within weeks, if not sooner.
-
- So what is up with Way II? What is ND working on right now?
- ===========================================================
-
- David Liu: Nd's next game will not be Way II. It will be an adventure game, done.
-
- Is Way joystick compatible?
- ===========================
-
- David Liu: yes, Way is joystick compatible, and makes Way much easier.
-
- Is there a Way of the Warrior HotLine?
- ======================================
-
- The Way of the Warrior Hotline : 1-818-733-2812
-
- Who is Crimson Glory?
- =====================
-
- Crimson Glory is Jason Rubin's ex-girlfriend.
-
- Who is Shaky Jake?
- ==================
-
- Shaky Jake is Andy Gavin's little brother.
-
-
-
- Section 3: The Characters and Their Moves:
- ******************************************
-
-
-
- General Info About the Moves and the fatalities:
- ================================================
-
- o The moves that are a direction + a button require excellent timing. They DO
- work but it takes practice to get the hang of it.
- o "Sweep forward" means a fireball type motion, D,DF,F.
- o For the cliffs fatality, you have to kick your opponent toward the middle of
- the screen.
- o For the Dojo, being somewhere near the center helps, although you will get
- the skull points even if you aren't - just isn't very visually impressive.
- Execute an upper-cut punch, and watch your friend's (or computer's)
- character get launched up the screen (out of view) and into an oversized,
- spike-laden fan. Check out the buzz-saw sound at this point- a rush indeed!
- o Bridge Fatality - This is easy - just do the move listed and off they go:
- Make an uppercut into the grave.
- o Pit fatality - This is easy too - if you make it to the 3rd round, the
- bridges connecting the floating platform to the walls go away. If you step
- off or are pushed, you're instantly dead. Be careful, you can jump or walk
- off by accident.
- o Roof fatality - Do the listed move (uppercut) FROM BEHIND the other
- character. (jump over them if you have to). <-- Jason Cross. Try the
- listed magics for all characters - I only listed them under characters I
- positively checked, or saw the computer use, and since you need a ton of
- skull points to do some it's not easy to check. E-Mail me if you have
- confirmed any magics not listed under a specific character.
- o For fatalities with a taunt, do the taunt, wait for it to finish THEN do the
- fatality motion.
- o For MAGIC, do the motion WHILE THE TAUNT IS HAPPENING.
- o Defensive bonus - According to David Liu, this an anti-cheese feature. When
- someone tries to cheese you with Turbo punch, or any other rapid move,
- KEEP blocking. After you see 15 hits, you'll hear "Defensive Bonus" or
- something similar, get skull points, and the blue stars will appear more
- quickly and in the same place. This is the time to counter-attack.
-
-
-
- Konotori
- ========
-
- Character Profile:
- ++++++++++++++++++
-
- o Nationality: Japanese, but of American descent
- o Real Name: Jeremy Cash
- o Age: 28
- o Height: 5'10"
- o Weight: 102 lbs
- o Weapons: Sharp edged fan
-
- Born of American businessman Michael Cash and his wife Delores Cash
- during a business trip in Japan, Jeremy Cash began his life in the
- fast paced world of international business. By the age of two he had
- been in over 28 countries. Tragically, his parents perished shortly
- before his fourth birthday in a plane crash that left him barely alive
- in the Japanese mountains.
-
- Rescued and adopted by a local Japanese farmer, Jeremy began his
- formative years as the only gaijin (foreigner) in the town of Kyosaka
- where he was raised. In order to help him, the farmer began to teach
- Jeremy the martial arts. Rapidly overtaking his master, Jeremy quickly
- developed his own individual techniques, taking advantage of his
- seemingly supernatural light weight to allow him to extend his talents
- past that of other martial artists.
-
- Soon after his 16th birthday, Jeremy returned to witness the death of
- his adopted father at the hands of the Ninja. Hired by a wealthy land
- owner, the Ninja had been sent to "convince" Jeremy's father to sell
- his family's land to the local baron. Swearing to average his father,
- Jeremy disappeared into the underworld of Tokyo to hone his skills.
-
- Reemerging as Konotori, the Stork, with his father's death to avenge,
- Jeremy has entered the tournament for revenge and not glory.
-
- Normal Moves:
- +++++++++++++
-
- o Fan Throw - sweep forward + LS for fast, A for slow.
- o Low fan throw - DF, LS + A
- o Torpedo - Charge back, forward + RS for fast, C for slow. HOLD BUTTON
- FOR LONGER RANGE - IF YOU LET GO YOU WON'T GO
- ANYWHERE.
- o Spin attack - Back + LS. (Note - timing on these types of moves is hard)
- o Invisibilty (no skull cost) - Back + LS + A
- o Spinning wheel attack - from at least 1 body length away, sweep back + RS
- o Fly - JUMP, then B rapidly
- o Diving Torpedo - Jump,then DF + LS
- o Swan Dive - Jump, then D+RS
- o Bounce - Jump, then DOWN + C
-
- Fatalities:
- +++++++++++
-
- o HAT'S OFF - TAUNT, sweep forward, LS+A.
- o YOU'RE GROUNDED - Jump at opponent, then D + RS + C when you're
- right over him.
- o DOJO/ROOF/BRIDGE - Use close, F+RS attack. (unblockable instead of
- throw)
- o CLIFFS - Use air torpedo.
-
- Magic:
- ++++++
-
- o Make Opponents bleed - TAUNT, Down + B (300-400 skull points)
- o Instant death (removes all opponent's energy) - TAUNT, sweep forward + C
- (1200 skull points) (thanks to David Bayless <DavidB2500@aol.com> who sent
- it to me)
-
- The Ninja
- ==========
-
- Character Profile:
- ++++++++++++++++++
-
- o Nationality: Japanese
- o Real Name: Unknown
- o Age: Unknown
- o Height: 6'02"
- o Weight: 190 lbs
- o Weapons: Lightning bolts & daggers
-
- The head of the Shitake clan of Ninjas, not much is known of the one
- they simply call "The Ninja". What is known is that his services are
- affordable only to the very richest, that his methods are known only
- to him, and that his service record is perfect.
-
- The Ninja has many enemies -- Konotori and the Dragon are but two. His
- only "friends" are the members of his clan and a select group of
- outsiders whom he has met on one or more of his missions. It is known
- that one of these people is Major Gaines, who the Ninja has found
- himself fighting alongside in more than one private war. It is also
- known that if the price were right, his friendship would be put aside
- and the Ninja would fight anyone.
-
- Little is known of the Ninja. Beware.
-
- Normal Moves:
- +++++++++++++
-
- o Storm Attack: Sweep forward, LS for quick, A for slow.
- o ead Butt - You get close and push toward + C. He grabs the back of the other
- guy's head and butts it. Some blood comes out and the enemy gets dizzy.
- o Teleport: DOWN, A + B + C
- o Hurricane Kick - Sweep back, RS
- o Spin kick - Back + RS
- o Flying Spin kick - Jump, Back + RS
- o Slide - DF + C
- o Mid-air diving kick - Jump back, DF + C
- o Uppercut - DB + LS
- o Knife Attack - A + C
- o Forward leaping kick - F + RS (<-- BIG DAMAGE if you can get it off)
- o Auto Dizzy - Close, forward + C
- o Reptile style inviso: Hop back, LS+RS while hopping. This costs no skull
- points, and lasts until the Ninja is hit - it doesn't seem to wear off.
-
- Fatalities:
- +++++++++++
-
- o REVERSE HARA-KIRI: Okay, ya gotta be REAL close, like right next to
- the dude. Sweep Forward, then A+C. Remember that like most special moves
- with sweeps, you finish the sweep BEFORE hitting the buttons.
- o STORM FATALITY: Sweep forward, LS+A
- o DOJO/ROOF/BRIDGE - Uppercut or knife attack.
- o CLIFFS - Mid-air diving kick.
-
- Magics:
- +++++++
-
- o Heal 1 : - TAUNT, Back + A
- o Heal FULL: TAUNT, Back + C
- o Shrink+ - TAUNT, DOWN + B
- o Blues Sparkles fall off ennemy and his controls are screwed up: Taunt, then
- up + A + B + C cost = 340.
-
-
-
- Dragon
- =======
-
- Character Profile:
- ++++++++++++++++++
-
- o Nationality: Chinese
- o Real Name: Chin Liu
- o Age: 23
- o Height: 6'00"
- o Weight: 164 lbs
- o Weapons: Fireball
-
- Chin Liu is a model martial artist. Sound of mind, body, and heart,
- the young Liu quickly grew in skill and finesse, eventually earning an
- apprenticeship at the Beijing Opera House. Here he training with other
- prodigies under the best masters that China has to offer. Graduating
- first in his class, two classes early, Chin Liu's rapid kicks and
- punches, as well as a smattering of seemingly superhuman skills,
- earned him the nickname "The Dragon".
-
- After graduating at 16, the Dragon toured the world competing and
- teaching for three years, then began a promising career as a movie
- star. The Dragon has starred in "A Kick Before Dying", "Naked Punch",
- "Close Encounters of a Violent Kind", and some of the "BloodFisted
- Kickboxer" series (I, II, III, V, and VIII).
-
- Recently, during the shooting of "A Kick Before Dying II: Kick Me If
- You Can!", the Dragon barely survived an attack by the Ninja, who had
- been hired by the Yazuka, the Japanese mafia, to settle a royalty
- dispute pertaining to the Japanese release of "Close Encounters of a
- Violent Kind".
-
- Although above revenge, the Dragon would not mind a fair fight with
- the Ninja in order to "show him the error of his ways".
-
- Normal Moves:
- +++++++++++++
-
- o Fireball - Sweep forward then A for slow, LS for fast.
- o Shadow Kick - Charge back, then F + RS (HOLD RS for distance)
- o Split Kick - B+C (can be done in air, jump straight up first)
- o Groin punch - A+B
- o Triple Kick - Sweep back, RS
- o Hop back or forward - Back,Back or F,F
- o Forward hop kick - F, F +RS (2nd F and RS at the SAME TIME)
- o Liu Kang shadow/flying kick: Hop Forward, U+RS during hop. (Thanks
- David!)
- o Turbo Hands: A rapidly
- o Turbo Kick: C rapidly
- o Upwards air swipe - Jump, then U + LS
- o Diagonal Downard kick - DF,C after doing any air attack(Looks good for
- combos!)
- o Spin around auto dizzy - Close, F + LS
-
- Fatalities:
- +++++++++++
-
- o NO SEQUEL FOR YOU Kick: Taunt, Sweep back, C+RS
- o Spin around and decap: Taunt, CHARGE BACK (while taunting), F+LS
- o BRIDGE/DOJO/ROOF - Strong kick (C+RS)
- o CLIFFS - Diagonal downward kick.
-
- Magics:
- +++++++
-
- o Heal - TAUNT, and Back + A, B, or C , from least to most healing/skull pts.
- o SHRINK - TAUNT, Down + B
- o NO JUMP - TAUNT, DB + C
- o SUPER POWER-UP (1 hit to kill opponent!): TAUNT, forward sweep,
- LS=RS This is awesome, but takes at about 3,000 magic points!
-
-
-
- Nobunaga
- =========
-
- Character Profile:
- ++++++++++++++++++
-
- o Nationality: Japanese
- o Real Name: Nobunaga
- o Age: 19
- o Height: 5'10"
- o Weight: 161 lbs
- o Weapons: Sword & Shuriken
-
- Nobunaga epitomizes the Japanese desire for inner perfection. The
- child prodigy of a Kendo master, Nobunaga took to the sword before
- walking. Rigorously schooled in classic Kendo by his parents by day
- while heading out after dark to practice and learn from other masters
- at night, Nobunaga quickly became one of Japan's foremost young Kendo
- champions.
-
- Swearing off all but swordplay, Nobunaga rarely speaks, rarely eats,
- and rarely sleeps. His technique has been called superhuman, and
- surely some of his moves can be classified as supernatural.
-
- Recently, Nobunaga's concentration was broken for the first
- time. Seeking out foreign techniques to further his skills, he was
- introduced to Nikki Chan in China after watching a performance of
- Chinese opera. Upon first sight of Nikki Chan, Nobunaga felt insecure
- in a way he had never felt before, and has been unable to concentrate
- ever since.
-
- Although he had shown no interest in entering the tournament when its
- existence was first revealed to him, he has now realized that it
- represents what may be his only hope of either winning Nikki Chan's
- heart, or ridding his heart for her forever. Ironically, he does not
- know that her heart and her soul belong to another far more powerful
- than he.
-
- Normal Moves:
- +++++++++++++
-
- o Shiruken: Sweep forward, A for slow, LS for fast.
- o Super Shiruken (much larger and flashes): Tap A rapidly, forward sweep,
- contiune tapping A rapidly
- o Mid air shiruken: Jump forwrad, or back, and sweep forward + A
- o Slide kick - DF + C.
- o Jumping diagonal kick - Jump back, DF+C
- o Sword uppercut - Sweep back, LS
- o Long sword slice - Sweep forward, RS
- o Running charge - Charge Back, F + RS
- o Fast forward flying kick - F, F +RS (HOLD RS for distance)
- o Turbo sword - Back + A rapidly
- o Super slice - Sweep forward, center pad, hold RS.
- o Sword bounce - Jump, D + LS
-
- Fatalities:
- +++++++++++
-
- o Spin decap: Taunt, sweep back, LS +RS (You need to be at least an inch away)
- o Slice in half: Charge back for 2 secs, then F + LS
- o BRIDGE/DOJO/ROOF: Sword uppercut (Sweep Back, LS)
- o CLIFFS: Downward diagonal kick (Jump back, DF+C)
-
- Magics:
- +++++++
-
- o Heal - TAUNT, Back + A, B, or C.
- o Shrink - TAUNT, D+B
- o Inviso - TAUNT, Sweep Back (NO BUTTON)
- o SUPER POWER-UP (1 hit to kill opponent!): TAUNT, forward sweep,
- LS=RS This is awesome, but takes at about 3,000 magic points!
-
-
-
- Major Gaines
- =============
-
- Character Profile:
- ++++++++++++++++++
-
- o Nationality: British
- o Real Name: Simon Gaines
- o Age: 38
- o Height: 5'10" or 7'03"
- o Weight: 285 lbs
- o Weapons: Grenades
-
- A violent child since birth, Simon Gaines was destined for the
- military. No one realized exactly how good Gaines was at combat,
- however, until the military started training him in the arts of
- war. Quickly rising in skill and rank, it was not long until someone
- in the brass saw his potential for the covert operations department of
- the British Military, the SAS.
-
- Gaines moved up quickly in the SAS, and eventually he became leader of
- the Iron Hawks, a quick attack unit that the SAS used in dire
- situations. Often sent on suicide missions, an Iron Hawk has a life
- expectancy of 1.7 missions. Gaines had survived 16 missions before he
- was sent on the mission code-named "Jungle Death".
-
- Sent to South America to retrieve a kidnapped British Minister from
- Carlos Bano, the second biggest drug lord in the world, Gaines lost
- all but one of his men fighting to enter the highest room in Bano's
- hacienda. There the drug lord, gun to the Minister's head, offered
- Gaines five million dollars and the position of Major of his commandos
- if Gaines would only spare his life. Gaines accepted Bano's offer by
- placing a bullet squarely between the eyes of the British Minister and
- the last member of his own troop. During his stint as head of Bano's
- bodyguards, Gaines received an experimental steroid injection implant
- from the drug lord's chief chemist. Activated on demand, the implant
- temporarily boasts Gaines' size and strength, although use of the
- steroids slowly wears at his body and makes him more susceptible to
- damage during boost periods.
-
- Five years later, after accepting ten million dollars from Bano's
- rival drug lords to assassinate him, Major Gaines is available to
- those who can afford him.
-
- Normal Moves:
- +++++++++++++
-
- o Grenade - Sweep Forward + (A for line drive, SL for lob)
- o Low Rolling ball - DF + RS
- o High rolling ball - Charge Back, F + RS
- o Mid-air splash - Jump forward, then U + LS
- o Uppercut - DB + LS
- o Flying ball attack - F,F + RS
- o Bounce attack - Jump, Down + C
- o STEROID BOOST - A + B + C
-
- WHILE BOOSTED:
- o De-Boost: A + B +C
- o Ground lightning - A+B (also called the EARTHQUAKE move)
- o Sidewinder kick - F, F + RS
-
- Fatalities:
- +++++++++++
-
- o Back Breaker - BOOSTED: TAUNT, Close Forward + RS
- o Suplex throw - BOOSTED: TAUNT, Close Forward + LS + A
- o DOJO/BRIDGE/ROOF: Uppercut
- o CLIFFS: Splash attack
-
- Magics:
- +++++++
-
- o Heal - TAUNT, Back + A, B, or C Untouchable - TAUNT, LS + RS (about
- 600 mp)
- o Untouchable - TAUNT, LS + RS (about 600 mp)
- o Confusion spell: - TAUNT, B + C
- o Make opponents bleed - TAUNT - down + B (300-400 skull points)
-
-
- Fox
- ====
-
- Character Profile:
- ++++++++++++++++++
-
- o Nationality: Algierian
- o Real Name: Malcolm Fox
- o Age: 28
- o Height: 6'06"
- o Weight: 224 lbs
- o Weapons: Sais & Stun bombs
-
- Malcolm Fox is the son of an African ambassador to France. As a child,
- he rebelled against his father, and his father's impeccable
- sophistication, by roaming the streets of Paris in gangs and
- eventually becoming the leader of the largest band of toughs in Paris.
-
- One night, while "wilding" in the streets, Malcolm's gang came upon
- and quickly began mugging a wealthy Thai businessman. Watching in awe
- as Malcolm single-handedly dispensed his three internationally renowed
- bodyguards and fearing that he was next, the businessman made Malcolm
- a deal that he couldn't refuse. Without pause, Malcolm turned on his
- gang, and minutes later, with their bodies littering the alleyway, he
- swore an oath and began his life as a bodyguard.
-
- While in Thailand with the businessman, Malcolm spent his free time
- studying Muy Thai. He has integrated these techniques with his street
- fighting and has now become one of the most sought after bodyguards in
- the world.
-
- Working for thousands of dollars an evening and following his
- employers to high society functions all around the planet, Malcolm has
- also, ironically, acquired all the manners and sophistication that he
- disliked in his father.
-
- Normal Moves:
- +++++++++++++
-
- o Voodo Dust(Instant Dizzy) - Sweep Forward, A
- o Sai Throw - Sweep forward, LS
- o Teleport - Down, A + B + C
- o Ball attack - DF + A or LS
- o Charging Knee - Charge Back, Forward + RS (HOLD RS for distance)
- o Downward diagonal kick - Jump back, DF + C
- o Backwards jumping kick - Jump, D + C
- o Uppercut kick - DB + RS
- o Spin Kick - Sweep Back, RS
- o Mid-air split throw: In-mid air, Right+LS
-
- Fatalities:
- +++++++++++
-
- o Floor Slam - TAUNT, Close Forward, LS + A
- o Grab and Lift - TAUNT, Close, sweep forward + A + B + C
- o DOJO/BRIDGE/ROOF - Uppercut kick (DB + RS)
- o CLIFFS - Diagonal kick (DF + C)
-
- Magics:
- +++++++
-
- o Heal - TAUNT + Back and A, B, or C
- o Shrink - TAUNT, Down + B
- o Inviso - TAUNT, Backwards Sweep
- o Confusion - TAUNT, Up + A+B
- o Speed Up - TAUNT, A rapidly
-
-
-
- Shaky Jake
- ===========
-
- Character Profile:
- ++++++++++++++++++
-
- o Nationality: Australian
- o Real Name: Jake Querious
- o Age: 28
- o Height: 5'06"
- o Weight: 146 lbs
- o Weapons: Staff, Bowie Knife & bottle of Jim Bean to breath fire.
-
- Born and raised 1,100 miles from the nearest neighbor in the outback
- of Australia, Jake Querious knew no other children while he was
- growing up. In fact, until he was 17 his parents neglected to inform
- him that there were other people on the earth besides him and them. By
- six years old Jake was more than able to fend for himself. Gone for
- weeks at a time with nothing but his trusty staff, Jake survived on
- the meat of the snakes that were attracted to him by the rattlesnake
- rattles that adorned his belt. It is these rattles that would later
- earn him his nickname.
-
- On his seventeenth birthday Jake's parents decided it was time for him
- to find a wife. His parents gave him some money (which took some
- explaining) and pointed Jake toward Melbourne. Twenty-two hours later,
- slightly tired but full of anticipation, Jake and his handy staff
- entered the first brightly lit building that he had ever seen.
-
- Jake stood awestruck in the entrance of The Rowdyhouse bar and grill
- for nearly thirty seconds before the local toughs tried to relieve him
- of his money. Not thirty seconds later the proprietor was offering
- Jake a shot as he swept out the half dozen toughs who now littered the
- floor. Jake took the shot of whiskey, gulped it down, and mysteriously
- blew his first fireball.
-
- He never went home.
-
- Normal Moves:
- +++++++++++++
-
- o Knife throw - Sweep forward, LS
- o Torpedo - Charge back, forward + RS (HOLD RS FOR DISTANCE)
- o Air Torpedo - Jump back, DF + RS
- o Spin attack - BACK + LS
- o Wheel attack - sweep back, RS
- o Whiskey Flame - Sweep forward, RS
- o Stick Uppercut - Sweep Back, LS
- o Stick throw - Close, DF, LS
- o Teleport - Down, A + B +C
- o Stick pogo - Jump, D + C
-
- Fatalities:
- +++++++++++
-
- o Whiskey Char - TAUNT, Sweep forward, C + RS
- o "Hang around" - Charge back, F+LS
- o DOJO/BRIDGE/ROOF - Stick upercut
- o CLIFFS - Air Torpedo
-
- Magics:
- +++++++
-
- o Heal - TAUNT ,Back, + A, B, or C
- o Shrink - TAUNT, Down + B
- o Inviso - TAUNT, Sweep back
- o No Jump - TAUNT, DF + C
-
-
-
- Nikki Chan
- ===========
-
- Character Profile:
- ++++++++++++++++++
-
- o Nationality: Chinese
- o Real Name: Nikki Chan
- o Age: 19
- o Height: 5'00"
- o Weight: 94 lbs
-
- Over 1,000 years ago the god XingTso fell in love with a mortal girl
- whose beauty was so great that it inspired him to cross the great
- bridge between heaven and earth. This girl, however, was betrothed to
- the mad magician king Quan Ming.
-
- Furious that a mere god would try to steal away his property, the king
- used his powers to warp the soul of the young girl, binding her to the
- Wheel of Great Transmigrations in such a way as to insure that she
- would be reincarnated time after time with no hope of release to
- heaven and in such a form that even her divine lover could not find
- her. Even to this day the legacy of this great evil mars the celestial
- harmony of heaven, causing an unidentifiable agony among the gods.
-
- Nikki Chan is the latest reincarnation of this tortured girl's soul,
- and although she does not know why, the soul of that ancient girl has
- driven her on a path that will make her known to heaven, and therefore
- to her long lost lover. She has applied herself with manic devotion to
- the creation of her own acrobatic style of Kung Fu which she intends
- to use to vanquish all of her opponents in the great contest. The Book
- of Warriors is of such renown in heaven that should she win the
- contest her name will become known in that greater plane and her soul
- be released from its bondage to the Wheel of Great Transmigrations,
- allowing her to join her lover once again.
-
- Normal Moves:
- +++++++++++++
-
- o Torpedo - Charge back, forward + LS
- o Hair whip - Sweep forward, A (for slow) or LS (for fast).
- o Hair twirl - Hold Block, then hold LS
- o Spin kick - Sweep back, RS
- o Flip Kick - up + C (or up + RS, or up + RS + C ?)
- o Head stomp - Jump, then down + C
- o Straight up ball - DB, RS
- o Diving Punch - Jump straight up, DF+LS
- o Flip - F,F or B,B, THEN FROM FLIP:
- o Throw from flip - close + RS
- o Ball attack - LS from forward flip (when she's straight upside-down)
- o Flying kick - Up + RS from flip. Other version says: If you hit t he
- right shift and C button, she will do a handstand and split kick upside
- down.
- o Defensive ball - Backflip to edge of screen, UP
- o Split attack - RS+C from flip, upside down
- o Very Short slide at opponent - Forwarddown + C. Holding down C makes
- ythe slide move as long as you want.
- o Spins hair around head - Hold B then LS
-
- Fatalities:
- +++++++++++
-
- o "Your heart is mine!": Close, forward + A + B + C (Thanks to Bean on AOL!)
- o Blown away: Taunt, charge back, Forward + RS + C
- o BRIDGE/DOJO/ROOF: Strong kick (C+RS)
- o CLIFFS: Flying Punch
-
- Magics:
- +++++++
-
- o Heal - TAUNT ,Back, + A, B, or C
- o Shrink - TAUNT, Down + B
- o Power Up - TAUNT, A + B + C
- o Untouchable - TAUNT, LS+RS
-
-
-
- Crimson Glory
- ==============
-
- Character Profile:
- ++++++++++++++++++
-
- o Nationality: American
- o Real Name: Crimson Smith
- o Age: 24
- o Height: 5'09"
- o Weight: 114 lbs
- o Weapons: Bottle of kerosene & a match
-
- A classic modern American cowgirl, Crimson Glory rides her iron horse
- across the paved planes of the middle and western United States. The
- only daughter in a family of 12 children, Crimson was a "tom-boy" as a
- child. She showed no interest at all in dolls or other typical "girl
- toys" but instead took up wrestling and boxing to fill her time. It
- wasn't until her early teens when she started becoming a woman that
- the men she had hung out with started to treat her as anything but one
- of the boys.
-
- Deciding that she was not going to change her ways for anyone, Crimson
- surmised that the best way to gain the guys' respect was to beat the
- living hell out of them. By 22, she had done just that, one, two and
- often dozens at a time, in just about every sleazy bar west of the
- Mississippi River.
-
- Crimson sees the competition as just another bar filled with men, and
- although seeing her in action has often been called "the show of a
- lifetime", the truly wise have always fled the bars that Crimson Glory
- enters.
-
- normal Moves:
- +++++++++++++
-
- o Throw Bottle - Sweep forward, A (turns opponent green)
- o Mid air bottle throw - Jump, sweep forward + A
- o Throw match - Sweep forward, LS (must be done after opponent is green,
- unblockable and BIG DAMAGE!)
- o Clothesline - Jump, DF + A
- o Head Butt - You get close and push toward + C. He grabs the back of the
- other guy's head and butts it. Some blood comes out and the enemy gets
- dizzy.
- o Flying kick - Forward, Forward + RS
- o Grab and punch - Close forward, LS + A <--- Will Allen
- o Block and grab - Hold BLOCK, then push Forward or Up/Forward when
- opponent tries to attack you. (Takes timing)
- o Throw Projectile on the ground while in the air - Just do the forward sweep
- while airborne and either A or RS (can't remember which right now).
-
- Fatalities
- ++++++++++
-
- o "Sorry to burst your bubble" - Taunt, Sweep back, A+B+C (<-- "Kay Kay")
- o "You don't have the stomach for this: TAUNT, Close Forward + RS (_not_
- RS+C as posted by many)
- o DOJO/BRIDGE/ROOF - Uppercut
- o CLIFFS - Clothesline attack
-
-
-
- Kull the Despoiler:
- ===================
-
- Character Profile:
- ++++++++++++++++++
-
- o Race: Skeleton
- o Age: ?
- o Height: ?
- o Weight: ?
-
- The second-to-last boss, an extremely well-rendered 3D model (SGI Indigo
- Extreme II did the rendering work) is rapidly being entered. HE IS TALLER THAN
- THE SCREEN when the camera is fully zoomed in. That's right; he's more than 480
- pixels tall. Don't ask why he's that tall...
-
- Normal Moves:
- +++++++++++++
-
- Note that Kull can not jump or duck. He doesn't appear to have strong
- attacks (LS+A or RS+C) either.
-
- o Throw Hammer - Sweep forward, A for slow, LS for fast.
- o Slide - DF + C
- o Flying Knee - Charge back, forward + RS
- o Uppercut - DB + LS
-
- Fatalities:
- +++++++++++
-
- o Grind and maim - TAUNT, close, forward + A + B +C (<-Patrick Horio)
- o Head Explode - (Close) Sweep Backwards, then A+B+C
- o BRIDGE/ROOF/DOJO - Uppercut. (getting behind the guy on the roof is
- tricky, walk past while he's down).
- o CLIFFS - ??? (may not be possible, he can't jump)
-
- Magics:
- +++++++
-
- MAGIC: ALL known magics
-
- o Heal - TAUNT + Back and A, B, or C
- o Shrink - TAUNT, Down + B
- o Inviso - TAUNT, Backwards Sweep
- o Confusion - TAUNT, Up + A+B
- o Speed Up - TAUNT, A rapidly
- o Untouchable - TAUNT, LS+RS
- o Inviso - TAUNT, Sweep back
- o No Jump - TAUNT, DF + C
- o Power Up - TAUNT, A + B + C
-
-
-
- High Abbot:
- ===========
-
- Character Profile:
- ++++++++++++++++++
-
- o Race: Dragon
- o Age: ?
- o Height: ?
- o Weight: ?
-
- A 3D rendered model. Tough as nails. Speaking of nails, he's got
- really big ones.
-
- Normal Moves:
- +++++++++++++
-
- Abbot can't jump straight up, duck, or do regular air attacks.
-
- o Air Kick - jump back ,DF + C
- o Fire - sweep foward, LS
- o Flaming breath - Sweep forward, LS
- o Ball attack 1 - DF + RS
- o Ball attack 2 - Charge back, F + RS
- o Tail Sweep - DB + LS
- o Bite - Close, Forward + C + RS
- o Diving claw attack - Jump back, DF + C
-
- fatalities:
- +++++++++++
-
- o You're fired - TAUNT, sweep forward, LS + A
- o DOJO/ROOF/BRIDGE - Ball attack 1
- o CLIFFS - Diving claw attack
-
- Magics:
- +++++++
-
- MAGIC: ALL known magics.
-
- o Heal - TAUNT + Back and A, B, or C
- o Shrink - TAUNT, Down + B
- o Inviso - TAUNT, Backwards Sweep
- o Confusion - TAUNT, Up + A+B
- o Speed Up - TAUNT, A rapidly
- o Untouchable - TAUNT, LS+RS
- o Inviso - TAUNT, Sweep back
- o No Jump - TAUNT, DF + C
- o Power Up - TAUNT, A + B + C
- o Super power up: TAUNT, Forward Sweep + RS (2,300 pts)
-
- Swami, also known as Gulab:
- ===========================
-
- Character Profile:
- ++++++++++++++++++
-
- o Race: ?
- o Age: ?
- o Height: ?
- o Weight: ?
-
- Known Moves:
- ++++++++++++
-
- o Saw Blade - Sweep Forward + LS(fast) or A(slow)
- o Rope Teleport - Sweep Forward + B
- o Jumping Spin Punch - Back + LS
- o Low Spin Punch - DB + LS
- o Float - DF or D or DB
- o Mid-Air Diving Kick - Jump Back then DF + C
- o Bounce - Jump Over then Down + C
- o Auto Dizzy - Close Forward + A
- o Death Gaze - Forward + LS(long range) or A(short Range)
- o Slide Attack - DF + C
- o Quad Head Butt - Close Forward + RS
- o Choke Hold - Close Forward + LS + A
- o Knee Jab - Close Forward + C
- o Magic Sword 1 - Up + LS
- o Magic Sword 2 - Up then Down + LS
- o Slow Buzz Saw throw - Sweep Forward and A
- o Fast Buzz Saw Throw - Sweep Forward and LEFT Button
- o Eye daze - Forward twice and A . Also works with Left Button I think.
- o Flying Kick - Back Jump and Half moon(Down to Away) and C(Same as FOX)
-
- fatalities:
- +++++++++++
-
- o Head Burst - Forward + A + B + C (From anywhere, close or far)
-
-
- Section 4: The Secrets in the Game:
- ***********************************
-
-
-
- Is there alot of unrevealed secret codes out there?
- ===================================================
-
- David Liu: There are still about 30-50% of secrets remaining, in my
- estimation. To begin with, there are about 15 characters and 4 secret
- backgrounds in the game, some of which I don't believe have been
- discovered yet..
-
- I will say Way is actually something like 512 games in one...
-
- Remember those old Atari games? Remember getting 8192 games in one and
- thinking they all sucked? Well even though the 4 player game in Way
- doesn't suck, it is set up in a similar combinatorial approach.
-
- What about this 4 player game code?
- +++++++++++++++++++++++++++++++++++
-
- >From Jack Murdock <jackm410@sam.neosoft.com>.
-
- Select 2 player vs.mode.The right player selects a character then he
- holds "down right",a,b,c,and the start button,The left player holds
- "up left"and both shift keys then hits start.This will work with up to
- 4 players.
-
- The game is called space war!
-
- DIE HARD GAME FAN has this code, and other WOTW stuff. PLEASE SEND IT TO ME!
- ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
-
- Secret characters available in 2 player modes:
- ==============================================
-
- o Boss codes:
-
- o To play as KULL: Enter a name of "A Gavin", date of Jun 11 1970
- o To play as HIGH ABBOT: Use a name of "J Rubin", date Jan 6 1970
-
- Then go to VS mode, and move your character box to the right of Crimson
- Glory. It will move over and you'll be able to play as that boss. It doesn't
- matter which player you enter the name for, both will work.
-
- You can also enter both names, move the box right again to move from High
- Abbot to Kull (or vice versa).
-
- Thanks VERY MUCH to Don Edwards (CoolDon@AOL.COM) for posting
- the Kull code. A bit of trial and error found High Abbot after that, lucky
- his birthday wasn't in December. :)
-
- o Other characters:
-
- o To play as BLACK DRAGON: Use a name of "Wyvern", date
- 3/9/1927
- o To play as SWAMI: Use a name of "Gulab", date 2/29/1900
- o To play as MAJOR TROUBE: Use a name of "Bad Boy", date
- 2/4/1908
- o To play as VOODOO: Use a name of "Evil", date 6/6/1966
-
- Secret backgrounds:
- ===================
-
- The Cave Stage and the new Versus Mode:
- +++++++++++++++++++++++++++++++++++++++
-
- >From (Chris Curry) < ChrisC2@ix.netcom.com>
-
- this code IMO is the most useful.It gives you a new stage, no time
- limit, and no life meter but rather a bar that goes back and forth,
- depending on who punches whom, between where the life meters used to
- be and when one player causes the bar to go all the way to the other
- players side then the other player falls down as usual and the other
- player winsthe match.
-
- Hence the style of the play comes the name of the code which is
- TUGAWAR and the date is 4/16/64, put this in the name and date section
- and you are ready for an all out street brawl (hence the name and look
- of the new stage "alley fight!").
-
- This code only works in the versus mode and look for the stage named
- "CAVE" in the stage select (just like with the psychedelic stage), if
- its not there then you did the code wrong. This is the way IMO that
- versus mode should be played, and I am sure that most will agree that
- it gives more freedom to practice special moves, fatalities, magic,
- ect.
-
- The Psychadelic Stage:
- ++++++++++++++++++++++
-
- Enter a name of "PARANOID", date May 5 1975.
-
- The stage will be availible from the arena menu. (Was this the date of
- the release of the Black Sabbath album of that title???)
-
- Thanks to Akil Harris.
-
- Turbo World:
- ++++++++++++
-
- To play in TURBO WORLD (a 60 fps background in which all the 3DO's
- power is used to animate the characters as fast as possible, leaving
- the background static):
-
- Enter your name as "SPEED", date 8/8/80 then go to the backgrounds menu item
- and find Turbo World.
-
- The Taj Mahal stage:
- ++++++++++++++++++++
-
- This is a new background that is nifty. Enter your name as "Taj Mahal", date
- ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
- 1/1/1 then go to the backgrounds menu item and find this new world.
-
- How the secret characters work in Way?
- ======================================
-
- David Liu:
-
- I will say that there has been a lot of confusion about the way the
- hidden characters work in Way. And the answer is... [drum roll]...
-
- You can get secret character n+1 only if you beat secret character n.
-
- So, we all know the first secret dude is BLACK DRAGON; thus to get to Major
- Trouble you must reapeat what you did to get to Black Dragon and have defeated
- him.
-
- I will also say (probably not a colossal surprise) that not all the
- secret characters are simply color map changes of existing characters.
-
- You can read the credits in the manual and see that actors exceed
- known characters. Since a color remapped secret char obviously doesnt
- require any new actors, something is afoot....
-
- So you beat all the color remapped secret chars, and then... the
- challenge begins!
-
- Anyhow, I want to say that there IS in fact a reason and story behind
- the hidden char thing. Ever wonder why the secret matches take place
- outside the TajMahal? Or why they are called "Possession Match"? Or
- who is the guy that hovers in the stormy orange sky when you first
- find a secret character? He is powerful. He has special magic
- abilities. He can control other characters. You fight him
- eventually. Oh yeah, you can also PLAY as him.
-
- Note: you cannot get far in the ladder of secret characters if you do
- not get far in e ladder of the game, and you cannot go far in the
- game's ladder unless the difficulty is at least at default...
-
- Some new explanations from David Liu :
-
- To get to BLACK DRAGON, MAJOR TROUBLE, and VOODOO (1P mode):
-
- o The secret characters form a ladder. You must beat each one in order to be
- able to fight the next.
- o To get to BDRAGON, you need to play a perfect second match (second fight).
- You definitely must finish with a 2nd wind, and Andy may have put other
- requirements in as well, judging from comments made on the net.
- o To get to MTROUBLE, you have to do the same with the 4th match, AND
- you must have beaten BLACK DRAGON.
- o Same applies for VOODOO.
- o And there is another totally different secret character (not just a color
- and attitude change) which comes last.
-
- Secret Character: Black Dragon:
- ===============================
-
- >From Richard Fein <rfein2@delphi.com>. You need 2 perfect rounds on the
- Graveyard stage, no healing allowed.
-
- I know people have said there are other ways but the above works every time.
-
- Secret Character: Major Trouble:
- ++++++++++++++++++++++++++++++++
-
- David Liu: to get to Major Trouble you must reapeat what you did to
- get to Black Dragon and have defeated him.
-
- There is a way to change the victory stance of your character:
- ==============================================================
-
- Dragon wears Sun-Glasses, New poses for Other Character:
- ++++++++++++++++++++++++++++++++++++++++++++++++++++++++
-
- Here's something I discovered while playing WOTW. It's nothing but it
- could lead to bigger and better things (secrets). I've only it in the
- 2 player mode, but I'd imagine it would also work in the tournament
- mode. Here's what you do:
-
- First, select "The Pit" as the room you want to fight in and the
- choose "Verses Mode". One player MUST select either "Dragon", "Nobu or
- "Crimson Glory", but the other player can select any character he
- wants. Once the fight starts, one player should win the first rou with
- a flawless victory. A fatality it NOT needed. For the second the other
- player should win with a flawless victory. Again, a fatal not needed.
- Then for third round, the player who selected either "Dragon",
- "Nobunaga", or "Crimson Glory" must win with a flawless vi AND the
- room's fatality. The easiest way to accomplish this is for opposing
- player to immediately commit suicide by falling into the la pit.
-
- After everying above has been executed, you'll notice a change i
- "victory close-up pose". Dragon will now be wearing dark sun-glasse
- will have a big smile on his face. Nobunaga will also be smiling, b
- will be wearing mirrored sun-glasses. And Crimson Glory will be sti
- out her tounge (no glasses for her). All three will also have a new
- "one-liner" to go along with their new pose.
-
- Shaky Jake wears sun-glasses too:
- +++++++++++++++++++++++++++++++++
-
- >From Mark Lunsford <LUNSFORD@MUSIC.LIB.MATC.EDU>
-
- I found a new end/retry for Jake. This might be for the arena or the
- temple, I can't remember but it did happen. Get a perfect round once
- or twice but at least a perfect round on the last fight. Don't need a
- fat. Jake will be wearing sun glasses and has his hair pulled
- back. AND, has a bottle of JIM BEAM LIQUER in his hand.
-
- Nikki Chan victory screen can be changed:
- +++++++++++++++++++++++++++++++++++++++++
-
- >From Gamevue <gamevue@aol.com>
-
- There is a way to alter the victory stance of your character. The only
- one I know is Nikki Chan. Right after you win, start wiggling the
- controller and pushing buttons. She'll do her normal bow, then flash
- a peace sign!
-
- Nobunaga's incredibly corny dance:
- ++++++++++++++++++++++++++++++++++
-
- David Liu: To get Nobu's YMCA dance (or whatever you think it should
- be called), do the following:
-
- On the second round of your win, that is, on the last round before you
- win the match as Nobu, you must charge up your turbo star 10 times (I
- believe this means one star charged up 10 x, Of course, firing a
- hundred stars as turboed as possible cant hurt) during that round, and
- win. Instead of his honorable victory stance, he breaks out into a
- scottish dork dance of major wierdness....
-
- Dragon's Goofy picture and David Liu's message to Internet users:
- +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
-
- David Liu: To get to Dragon's goofy picture and hear me make fun of
- all of us ("Internet people have NO life"), I think you have to finish
- the match using only A and C in the last round.
-
- Is there different endings depending on the CPU level?
- ======================================================
-
- >From Chris Curry <ChrisC2@ix.netcom.com>
-
- Well through some effort I have recieved some info about WOTW from some highly
- intellegent and reputable WOTW fans.
-
- The first is that there seems to be a purpose to setting the
- difficulty in favor of the CPU to heavy advantage because there indeed
- seems to be a special ending if you are able to do this. The source
- would not say what the ending was and more or less gave the attitude
- of: "it took me forever to do and if you want to see it then do it
- yourself". But they did claim that the ending was much better than
- the one on normal setting.
-
- However I can not verify this claim because I have not been able to do
- it. (okay the cpu kicks my ass every time I try)
-
-
- Is there different endings depending on the CPU level?
- ======================================================
-
- >From Chris Curry <ChrisC2@ix.netcom.com>
-
- Well through some effort I have recieved some info about WOTW from
- some highly intellegent and reputable WOTW fans.
-
- The first is that there seems to be a purpose to setting the
- difficulty in favor of the CPU to heavy advantage because there indeed
- seems to be a special ending if you are able to do this. The source
- would not say what the ending was and more or less gave the attitude
- of: "it took me forever to do and if you want to see it then do it
- yourself". But they did claim that the ending was much better than
- the one on normal setting.
-
- However I can not verify this claim because I have not been able to do
- it. (okay the cpu kicks my ass every time I try)
-
-
-
- Section 5: General info about the magic:
- ****************************************
-
-
-
- How do the CPU uses magic?
- ==========================
-
- All infos from From David Liu himself.
-
- Does it cheat?
- ++++++++++++++
-
- The CPU doesnt really cheat with magic points. Here's how it works:
-
- When you lose a MATCH, your magic pts get halved.
-
- When the CPU loses, you fight a NEW CPU character (so CPU's magic
- should of course be different). We tries to find a fair way to allot
- CPU magic, so it is a semi-random function which awards more magic to
- the CPU as you get higher in the ladder. This is to balance your magic
- pts, which should be climbing steadily as you progress (once you are
- good enough to notlose more than twice at each step of the ladder).
-
- Sometimes the CPU screws up the magic? Really?
- ++++++++++++++++++++++++++++++++++++++++++++++
-
- Yes! The CPU screws up magic (just like you do if you are sloppy in
- handling the controller) and occasionally poisons itself. I kindly
- choose the POISON magic controls to be very close to some of the HEAL
- magics, so if you goof you may get zapped a bit :) The CPU is more
- clumsy, however.
-
- Characters and magic:
- =====================
-
- Listed are chars who I've used the Magic with. Always TAUNT, then
- while taunting do the listed move.
-
- Cost for Magic:
- +++++++++++++++
-
- Heal (A) - 140 pts (10%?) } BACK + A or B or C
- Heal (B) - 300 pts (20%?) } - Jason Cross (point costs)
- Heal (C) - 800 pts? (100%?) }
- Untouchable(Gaines, Nikki) - 440 pts - LS+RS }
- Power Up(Nobunaga,Nikki) - 380 pt A+B+C } - Chad Claire(point costs)
- Shrink (almost all) - 340 Down+B
- Super Power Up (Nob., Drag.)-about 2,400 Fwd Sweep + RS (?)
- +Speed Up - (Kon, Dragon) - 340 A rapidly
- No jump - (Dragon, others)- DF + C
- +Confusion - (Fox, others) - 420 Up + A + B <- Jason Cross
-
-
-
-
- Section 6: Strategy, Combos, Miscellanous:
- ******************************************
-
-
-
- Some combos for Konotori:
- =========================
-
- David Liu:
-
- The key idea is to finish off a combo with a fan swipe (the
- unblockable close R move), so an easy combo is Weak Torpedo-Fan
- Swipe. It was so easy that I had Andy put in a short delay to make it
- blockable if you react quickly.
-
- There is an inherent combo built into all characters that can stomp,
- which is simply to vector your aerial attacks so stomping is possible
- after you knock the other guy down.
-
- With Konotori, this is done by down+C after an aerial attack.
-
- You can also combo coming out of a superroll, but it is a little tricky.
-
- Try Superroll (Spin Back-R), followed by a fan swipe.
-
- Konotori's best strategy is to simply stay off the ground,
- however. Combos are nice, but not an essential part of his game.
-
- Try tapping B as fast as you can to stay airborne for 10 seconds or
- more at a time. Use the diagonal air torpedo (up + back, then
- down+right+R) to attack down and IN FRONT of you, and use the famous
- SWANDIVE (down + R) to attack directly below you.
-
- So this begs the question "what if your opponent ends up behind you
- while you are airborne? (That was a hint to Konotori haters... :)
-
- Some Ninja combos:
- ==================
-
- David Liu:
-
- Keep tossing that lightning to keep you opponent on the ground.
-
- But if he is good, he can launch a long range or aerial attack which leaves you
- vulnerable if you lightning.
-
- So, the idea for me is to lightning whenever the opponent leaves the
- ground and is about to land. Get him/her to land IN your stream, and
- then combo with a THROW if you are less than one body length away.
-
- The ninja lightning is one of only a couple attacks whose damage is NOT changed
- (dereased) by repeated use, so blast away... :)
-
- Other ninja ideas: Dizzy with the head squish (close towards+A, i
- believe), then KNIFE (A+C)
-
- I realize the A+C move is tough, but it was designed so you would have
- to "break stance" to execute the move. In other words, it is a
- powerful attack for use when your opponent is on the ropes and next to
- you. I still don't understand why there have been so many complaints
- about the A+C move, considering there is only ONE such move :)
-
- Anyhow, the perfect move to complement the lightning is the NINJA
- FLING. (that thrust aerial kick in which Ninja jumps towards and
- pushes out with his feet at the end). The idea is to use the Nija
- Fling when your opponent is closing in on you.
-
- When he closes in, you can risk lightning for fear of aerial
- counterattck, so fling away instead. If you hit, it's "BIG DAMAGE!"
-
- Also, Ninja's airslide (upback, then downforward + c) is really
- powerful relative to other airslides. Compare with Nobu's airslide,
- for example.
-
- What about Ninja's Invisibility? How do you perform it?
- =======================================================
-
- David Liu: You hop back by holding block and tapping back twice (twice in
- succession quickly). DURING your hop, press BOTH L and R together at the same
- time. In Way, "same time" means within a window of 1/30th of a second. (To be
- honest, i would have liked to see that window enlarged...)
-
- Anyhow, Ninja's invisibility is endless until hit, which is a BIG
- advantage. It's unnerving to see a lightning bolt come out
- of... NOWHERE :)
-
- Some Dragon combos:
- ===================
-
- David Liu:
-
- The basic idea with Dragon is to pummel your opponent to death with
- his HUGE variety of moves. This means mixing up air, ground, and low
- attacks as randomly as possible, comboing when you can.
-
- My fave air moves: Airslide (Up, then Downtowards + C), but the
- airslide is SLOW!
-
- Head chop (up, then L while up), which is nice due to big damage, but has short
- range.
-
- Split kick, which has better range but requires more timing.
-
- When your opponent is far away, lob fireballs at him. If you start the
- n+1th one BEFORE the nth one is off screen you can get a stream of
- fireballs at a pretty good clip.
-
- To approach the enemy (since Dragon is best in close), don't just walk
- or jump into him, use (ALWAYS) either the Shadow kick (Charge back,
- then towrds + R) or the flying kick (hop forward, then up + R).
-
- Some Nobunaga's combos:
- =======================
-
- David Liu:
-
- Nobu is my FAVORITE CHARACTER. He is fun and probably the best non-secret,
- non-boss character.
-
- His strategies are endless:
-
- o To attack from long range, use fast star, slow star, or turbo star
- (long range on the ground, that is).
- o To attack from long range and bring yourself in close, use the Shoulder Rush
- (charge back, then forward + R) or the flying kick (forward -forward + R).
- o To attack from long range from the air to ground, use LOTS of air stars...
- o Etc. etc. etc...
-
- The basic strategy I use with him is sword or slide when opponent is close, and
- airslide or throw star or shoulder rush when oppoennt is far.
-
- Aerial defenses: UPPERCUT!!!!! (big damage, good range) and surprisingly, Throw
- Stars! (as the opponent lands).
-
- One really good blocking technique is to always have the shoulder rush
- charged WHILE BLOCKING, then release it and activate the shoulder rush
- as soon as you see the blue star indicating your successful
- block. Does big damage...
-
- Nobu's strongest move is the sword thrust. To do this, spin forward and HOLD R.
- Then while holding R, (which is the SwordPLay move, a good turbo move), press
- TOWARDs and Nobu thrusts his sword.
-
- What do you do to an opponent that is down?
- ===========================================
-
- >From David Liu himself:
-
- If you are really quick, you can STOMP on a fallen opponent with Down
- + C. Takes off big damage, and you get that satisfying "oof" with
- blood... :)
-
- Another strategy I use: reposition yourself behind your opponent in
- hopes of getting him to block backwards (with his back facing
- you). Since you cannot turn around while blocking, the result can be a
- free hit (or at least confusion).
-
- Can you cheese humans and CPU using the Darren manuever
- =======================================================
- (Dragon's turbo punch)?
- =======================
-
- >From David Liu himself:
-
- This unfortunate rumor that you can cheese humans and CPU using the
- Darren manuever (Dragon's turbo punch) has led me to show people
- exactly how you can punish anyone who tries this. We have put in a
- HUGE number of safeguards to prevent any cheapness in the game,
- ESPECIALLY inthe 2P mode (which is why I argued strongly against
- claims that you could cheese a human to death using the turbo punch--
- since it isn't true).
-
- Blocking in Way is easy. Press B, and your character will block from
- the time an offensive move starts to the time it is complete. The
- turbo punch counts (for blocking purposes) as ONE move. So if you
- press block at any time during your opponent's turbo punch, you will
- block until you:
-
- 1. Do a move
- 2. Retreat (hop back)
- 3. Retreat (jump back)
-
- However, even if you choose not to retreat, there is a great way to
- counterattack. While Dragon (or Nobu, or Nikki, or any turbo-equipped
- character) is turbo attacking, he cannot throw you (since he is stuck
- to the ground and cannot press towards you). So you are free to
- block. Notice that when you first block a turbo punch, you get exactly
- 15 blue stars. After the first 15 blocks, you get a "DEFENSIVE BONUS"
- or "GOOD BLOCKING" speech from the ref, extra skull pts, and then the
- blue stars go CRAZY and you get about 50 blue stars (since they fall
- within a pixel or so of each other you really just see a solid blue
- star) within a second of each other.
-
- DURING THIS TIME (the "anti-cheese window"), you can attack with
- impunity. That;'s right, just walk up to the loser and hit him or
- throw his sorry rear end.
-
- This safeguard was put in because I thoght it was unfair to force
- someone to retreat simply because his opponent was going turbo punch
- banannas. When i first got Way for testing, you could win any match by
- getting in one hit, then blocking or turbo punching forever a blocking
- opponent. Unblockable throws solved the first problem. This window
- solves the second. The CPU is pretty good at using this window to beat
- you to a pulp should you try to cheap it with turbo moves.
-
- Konotori's Unblockable Attack?
- ==============================
-
- Q: There's a move he does when he's really close: he hits you with
- both of his fans (sort of "claps" them around your head"). I"ve tried
- to block this standing up and I've also tried to block it crouching,
- but I alwas get hit. Is thi s simply an unblockable attack (like a
- throw perhaps..?)
-
- A: (from david Liu) Yes, this is unblockable. Why? Konotori has no
- uppercut, or throws, so to balance him out I suggested they give him
- this unblockable mov e. EVERY character has at least one unblockable,
- to avoid being cheaped by a cowardly but good blocking opponent.
-
- Ninja's Lightning Attacks go through Konotori's body?
- =====================================================
-
- Q: I was playing the Ninja against Konotori, and it seemed that often
- my lightning attack seemed to go straight through his body. Is it
- normal?
-
- A: (from David Liu) If he touches the lightning, he gets zapped. If he
- falls in the beam, he gets zapped but it looks like the lgithning is
- going through his body.
-
- How do do a constant stream of fireballs:
- =========================================
-
- By David Liu.
-
- Here is how to do a constant stream of fireballs in Way. There is no
- reason why with some practice you cannot have one fireball ALWAYS on
- screen.
-
- Do the quarter turn, then press the button (A=usually slow, L=ususally
- fast fireball).
-
- When your nth firteball is almost off the screen, do the quarter turn
- and then as soon as your fireball is off screen press the button to
- launch a new one.
-
- There is no "fireball problem" per se in Way. (I suppose if SFII had
- fireball moves which required you to press the button after doing the
- quarter turn then we would all think press the button DURING the
- quarter turn would be "wierd".
-
- How to master the Ninja:
- ========================
-
- Text by Trevor Powell <TPowell@cmcvax.mckenna.edu>
-
- Really, the trick to the ninja is learning to get the moves off at
- least 80-90% of the time.. My general strategy against the CPU so far
- has been to mix between a couple of combos...
-
- First, the Ninja's electricity is a simply wonderful attack. Do it
- fast when your opponent is standing still or approaching.. if he jumps
- towards you, do it slow (using the A button), and nearly every time
- he'll end up falling into it and being zapped. If he lands close to
- you in the electricity (within one body width), you can usually pull
- off a kick-throw immediately afterwards (using R-shift)
-
- An extra note.. against Nikki Chan do the electricity slow.. in her
- flip move, she can sometimes slip under fast electricity attacks and
- hit you before you can recover from the electricity attack.
-
- One of my usual combos is to do the 'jump back->down/forward kick'
- move into an opponent.. if that misses, do a crouching slide
- (df+C).. that'll usually work. Either way, your opponent will be
- knocked down. Take the opportunity to jump back and fire an
- electricity bolt as they stand up, or do a bit of magic, or whatever
- general nastiness you feel like engaging in.
-
- Another (very standard, I'm afraid) combo that tends to work well
- against teh computer (with the exceptions of Major Gains, and to a
- lesser extent, Nikki Chan and Crimson Fury) is a simple jump in with
- R-shift, followed by an immediate R-shift throw, or, if you can pull
- it off consistantly, the F+R-shift kick.
-
- I usually do most of my damage with the combos above.. plus the use of
- the 'jump back->down/forward kick' into the opponent when he jumps or
- is in a ball..
-
- Just a few more notes.. I've found the teleport to be fairly useless,
- at least against computer opponents. The hurricane kick can do some
- nice damage, but it's so easy to be hit out of that it's usually not
- worth the effort.
-
- Anyway, just my take on the ninja. Any ideas from other WOTWers?
-
- Trevor
-
- David Liu explains what he keeps in mind while playing Way of the
- =================================================================
- Warrior:
- ========
-
- Actually (for you Way trivia buffs), here's what stays in my neurons
- when I play Way:
-
- Memorized:
- ++++++++++
-
- o All normal moves
- o All special moves
- o All background fatals
- o 8 magics (far from complete)
- o Most secrets
- o Lots of strategy :)
- o 2/3 of the fatals
-
- Not Memorized:
- ++++++++++++++
-
- The remaining magics (ironic since I designed the magic controller m
- oves) 1/3 of the fatals (ironic since I also designed the fatal moves
- :) Some secret codes.
-
- The reason it's tough for me to memorize all the fatals is because :
-
- o I'm still a full time student
- o They have changed a few times to their present difficult to do state.
-
- But Marty is correct in that my magic sheet (simply a printout of my
- email to andy about my suggested moves for fatals and magics) is
- pretty useful. I'll sell it for $1000. Or highest bid. JUST KIDDING
- (don't get angry, Universal :)
-
-
- michel.buffa@essi.fr
-
-
- --
- --------------------------------------------------------------------------
- Michel Buffa: Ecole SUperieure des Sciences Informatiques (ESSI)
- 650 Routes des Colles, BP 145
- 06903 Sophia-Antipolis CEDEX
-
- Internet: buffa@essi.fr
- Voice phone: (33) 92-96-51-50
- Fax: (33) 92-96-51-55
- WWW home page:
- http://essi.essi.fr/PubHTML/buffa/homepage.html
- Check my WWW video game pages:
- http://essi.essi.fr/PubHTML/buffa/videogames.html
- --------------------------------------------------------------------------
-