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- %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-
- THE WORLD HEROES 2 JET FAQ
-
- Revision 4
-
- %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-
- WH2JFAQ.TXT - Made in Australia.
-
- This FAQ and many other game related FAQs are avaliable via FTP, all thanks to
- Andy Eddy of GamePro magazine. FTP to ftp.netcom.com, cd /pub/vi/vidgames/faqs.
-
- This FAQ is also posted on rec.video.games.arcade.
-
- %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-
- The World Heroes 2 Jet FAQ will no longer be posted on a regular basis, but
- will be posted only when new information is found.
-
- ------------------------------------------------------------------------------
- History of this FAQ
- ------------------------------------------------------------------------------
- 17th May 1994 - Revision 0.9 posted...
- 18th May 1994 - Revision 0.99 posted...
- 24th May 1994 - Revision 1 posted...
- 4th June 1994 - Revision 2 posted...
- 10th June 1994 - Revision 3 posted...
- 20th June 1994 - Revision 4 posted...
-
- ==============================================================================
- Part Two - Contents
- ==============================================================================
-
- Part One - Title
- Part Two - Contents
- Part Three - What's New in World Heroes 2 Jet
- Part Four - Entry Into Tournament
- Part Five - Vs World Heroes Mode
- Part Six - Player One Vs Player Two
- Part Seven - The Infamous Button C, Throwing and Faking
- Part Eight - Movement
- Part Nine - Attacks
- Part Ten - Defense
- Part Eleven - The World Heroes
- Part Twelve - Colours of the World Heroes
- Part Thirteen - Credits, Thanks & Other Things
-
- ==============================================================================
- Part Three - What's New in World Heroes 2 Jet
- ==============================================================================
- - Dio seems to be missing, and Zeus has taken Dio's place as the last boss.
- Shame...Dio was a cool character. Perhaps SNK have ported a character from
- another SNK beat 'em up and placed him or her as a last boss, like Ryo from
- AOF was placed in FFS, and Geese from FF2 was placed in AOF2. Zeus is a poor
- choice for a boss. He is boring to play against. Three-Four hits and you are
- dead as a doornail.
-
- - Ryofu and Jack can be used.
- Pretty unoriginal characters...fairly dull and plain. Ryofu has some
- originality, but Jack is a total rip off Vega from SF2 (Balrog in Japan)
-
- - Character alterations.
- As with SSF2T, WH2J has been altered for better close range battles, but,
- unlike SSF2T, WH2J hasn't evened out the character that much, with Dragon
- being able to beat everybody easy.
-
- - Gameplay sped up.
- Yay...but I still wish it could be faster...Speed is what is needed these
- days...with the King of this genre, SFII, speeding up all the time, the
- World Heroes series will be left behind. The slow never win.
-
- - Increased AI.
- Yay! But its still too easy, even on the hardest mode. Could learn from
- Super Street Fighter II Turbo. Also, the CPU doesn't seem to deflect
- projectiles as much as it used to in World Heroes 2. Just don't let the
- computer do any combos on you.
-
- - New "Tournament Mode" and "Vs World Heroes Mode".
- Somehow, I think that they should have left death match in and not have put
- the vs World Heroes...death match was pretty original and fun to play.
-
- - Character type select in two player mode.
- One of the new innovations in this genre of games.
-
- - All blocked hits take off energy.
- This is kinda a la Mortal Kombat. It sort of makes the special moves in the
- game not so 'special' any more, even the gameplay has been affected.
-
- - More cinematic scenes.
- Somewhat a waste of work, as most players I know just skip them...not very
- good either.
-
- - New endings?
- Somebody confirm this...I never get the chance to look at them.
-
- - Throwing much harder to do.
- See "The Infamous Button C..."
-
- - New Colours for the characters?
- Help me with this...
-
- - New introduction
- Basically, they did a very poor job on the intro. Hardly anything
- impressive, very jerky. Could learn from the intro in Super Street Fighter
- II Turbo which the best so far, and could even learn from World Heroes 2.
-
- - New sounds/music
- Sometimes I wish that they could get a decent voice for the characters. I
- really hate how they use someone with a bad American accent who is most
- likely to be Japanese to do the voices. When Rasputin is supposed to say
- "Axel Spin" he says, "Gaosfg Spid" or something like that...why can't they
- get proper voices for the characters. For example, for Brocken, get a fella
- who speaks German with a proper German accent and get him to say things in
- German, not English...I mean, it would make more sense if Brocken spoke
- German and not english, plus, it would be way cool.
-
- - Overall.
- WH2J is a good game, but not good enough to challange the giant of this
- genre, the Street Fighter series. The World Heroes series has been one that
- basically copies the Street Fighter series, with a few streaks of
- originality, like the death match. If there is a WH3, SNK would have to
- totally revamp the whole game. If there is no WH3, nobody would really be
- complaining. IMHO, SNK should concentrate on the Fatal Fury series and
- Samurai Shodown/Spirits series. In particular, the Samurai Shodown series.
-
- ==============================================================================
- Part Four - Entry Into Tournament
- ==============================================================================
- You basically fight all sixteen characters and the boss character in
- Tournament mode. However, you don't really get a lot of time for your money,
- as you only fight most of the characters once.
-
- First you fight twelve of the characters, divided up into four groups of three
- characters. These four groups will be placed in random order. When you fight a
- group, you fight the characters one round each. If you lose against two
- opponents in one group, you are out of the game. However, if you win against
- either two or three opponents in a group, you advance to the next group.
-
- After you defeat all four groups. You then fight Captain Kidd, Hanzou, Jack,
- Ryofu and Zeus in that order. But the difference between these five characters
- and the previous twelve is that you fight these five characters the best out
- of three rounds.
-
- And if you succeed, you finsh the game.
-
- These are the first four battles you fight placed from hardest to easiest
- (IMHO)...I think when you fight them, the battles are in random order.
-
- - Shura, Kim Dragon, Fuuma (The Elite)
- - Ryoko, Julius Carn, Janne (The Cheaters)
- - Mudman, Brocken, Rasputin (The Weirdos)
- - Johnny Maximum, Muscle Power, Erick (The Big Boys)
-
- Then you fight these battles.
-
- - Captain Kidd
- - Hanzou
- - Jack
- - Ryofu
- - Zeus
-
- ==============================================================================
- Part Five - Vs World Heroes Mode
- ==============================================================================
- Never ever choose this mode, as it wastes your money. It basically lets you
- fight against four (I think) characters, best out of three rounds, then the
- machine says game over...I only tried this once and never will again.
-
- ==============================================================================
- Part Six - Player One Vs Player Two
- ==============================================================================
- This is a fairly cool idea, but I have no idea why they bothered.
-
- Speedy - Only use this if you are playing against a totally crappy
- opponent.
-
- Normal - Use this if your character is the medium to fast speed.
-
- Offensive - Use this if your character is the powerful type.
-
- Defensive - Don't use this.
-
- ==============================================================================
- Part Seven - The Infamous Button C, Throwing and Faking
- ==============================================================================
- Remember in World Heroes and World Heroes 2 when you could throw your
- character just by hitting button C? Well, those days are over in World
- Heroes 2 Jet. Now the only way you can throw is by getting close and
- pressing forward or backward and one of the attack buttons. Tis a shame
- that throw reversals have been taken out. Throwing is now like Mortal
- Kombat...by the time you get close enough to throw the computer, the
- computer would already have thrown you.
-
- Button C is now used for 'fake' or 'attract' where you fake a dizzy to
- attract your opponent to hit you. If you just hit button C, you will do
- some sort of weirdo pose. If you press down and button C, you will fake a
- dizzy. This is fairly useful as you can attack out of your dizzy, so
- basically, fake a dizzy, wait for you opponent to come close, then SMACK!
-
- The other buttons remain as normal - Button A for punch, button B for kick
- and button D is the button that you press if you have nothing better to
- do...i.e. it does nothing.
-
- ==============================================================================
- Part Eight - Movement
- ==============================================================================
- Movement can charge towards your opponent or retreat from him or her, without
- them, life would be pretty still.
-
- Generally, Jumping forwards and backwards would be your main form of movement,
- as it is the fastest and most combos start with a jumping attack. Jumping
- directly up is also possible. Jumping directly up is done by pressing your
- joystick in the up position. Jumping backward is done by pressing your
- joystick in the up-backwards position. Jumping backward is done by pressing
- your joystick in the up-forwards position. Note that jumping is done from
- the ground.
-
- Walking is the next form of movement. It is done my holding the joystick
- in either a -O or O- position, while on the ground.
-
- Dashing is new in World Heroes 2 Jet. It basically is running either backwards
- or forwards. Just tap twice the way you wish to go. For example, if you want
- to dash backwards, tap backwards twice. Different characters have different
- dashes. The Ninjas slide, Rasputin warps...etc.
-
- ==============================================================================
- Part Nine - Attacks
- ==============================================================================
- Without attacks, there is no way to win a battle in World Heroes. Attacking is
- to try to hit your opponent. There are three main attacks, punches, kick and
- special moves.
-
- Punches are generally hits with the hand or arm. This is done by pressing
- button A. There are two main types of punches, weak and strong. Weak punches
- are done by tapping on the A button, whereas strong punches are done by
- pressing on button A. Kicks are done in the same fashion, but with button B.
- i.e., Weak kicks are tapping on button B, strong kicks are pressing button B.
- These punches and kicks can produce several different punches and kicks. They
- can be done while jumping in the air, while on the ground, while holding the
- joystick in a certain direction. Best to experiment.
-
- Special moves are slightly different. Special moves require a certain motion
- to be done by the joystick, then a button is pressed, either punch or kick.
- As with punches and kicks, special moves can be weak or strong, depending
- whether you tapped or pressed the button.
-
- Different attacks produce different effects on opponents when hit. Some
- attacks will burn them, some will electricute them, some will make them
- stumble backwards, some will make them fall back. Experiment to see what they
- do.
-
- When you and your opponent attack each other at exactly the same time, when
- you come into contact with each other, you will clash. This means that when
- they come into contact with each other, they will lock up, sparks will be seen
- at the point of contact, then you repel each other, bouncing back. No damage
- is done, or recived.
-
- ==============================================================================
- Part Ten - Defense
- ==============================================================================
- Defense is a very important part of playing World Heroes 2 Jet. Defending is
- basically blocking an attack. This is done by holding the joystick in the
- opposite direction in which it the attack is coming from, and most of the
- time, that would be backwards. A high block is done by pushing the joystick
- directly backwards, and a low block is done by pushing the joystick in a
- down-backwards, diagonal position. Low blocks are used for blocking low
- attacks, and high blocks are used for blocking high attacks.
-
- This does not mean that everytime you press backwards, you will do a high
- block, or everytime you press down-backwards, you will do a low block. Blocks
- only occur when your character is being attacked. For example. If you press
- backwards when your opponent is not attacking, you will walk backwards. If
- you press backwards when your opponent is attacking, and in range, you will
- block.
-
- This does not mean, as long as you block every single attack, you will be
- safe. Energy will still be taken off your energy bar if you block an attack,
- but the energy taken off is little when compared to unblocked attacks. Note
- that energy will only be taken off if your opponent makes contact with you.
- Blocks are useless against throws. If you a blocking, and your opponent wishes
- to throw you, there is no way you can block a throw.
-
- There is a special kind of defense called projectile deflection. This means
- that when your opponent throws a projectile at you, you can deflect it, and
- reverse the projectile's course, sending it back to your opponent. This is
- done by waiting for the projectile to come towards you, then pressing
- backwards just before the projectile comes into contact with your character.
-
- ==============================================================================
- Part Eleven - The World Heroes
- ==============================================================================
- Thanks to Galen Komatsu (gkomatsu@uhunix.uhcc.hawaii.edu) for the help with
- this section and Marc Michaels (marcm@cougar.multiline.com.au) also. Help
- would be appreicated with offical names for General moves.
-
- ------------------------------------------------------------------------------
- General Attacks (that I know the names of)
- ------------------------------------------------------------------------------
- Standing Punch of Ka-Boom : Strong Punch (Close)
- Standing Kick of Chaos : Strong Kick (Close)
-
- ------------------------------------------------------------------------------
- Hanzou Hanzou Hanzou Hanzou Hanzou Hanzou Hanzou Hanzou Hanzou Hanzou Hanzou H
- ------------------------------------------------------------------------------
- Style - Iga Ninjitsu
- Nationality - Japanese (Japan)
-
- * The Rekko Zan has been worsened by a longer recovery period.
-
- * The multiple Rekko Zan seems to be much easier to do, having more time to
- execute the move, but I know of no one who has been able to pull off a
- triple weak Rekko Zan.
-
- * The Ko Ryu Ha has been boosted in speed, but reduced in range, it now has a
- different effect on the opponent it hits.
-
- * The weak Ninpoh Koh Rin Ka Zan has remained the same, while the strong
- Ninpoh Koh Rin Ka Zan has been boosted in power, range and speed. It now
- flies up into the air for a while, then decends quickly, knocking opponents
- down.
-
- * Nothing has changed for the Ninja Leg Lariot.
-
- * Hanzou's new move, the MijinKakure-no Jutsu is a teleport that transports
- him about a third across the screen. It doesn't have much offensive
- potential, since it is too slow, but is useful for avoiding attacks and
- getting out of a corner.
-
- Rekko Zan : | \ -O + Punch
- O O
-
- Multiple Rekko Zan : | \ -O | \ -O + Punch
- O O O O
-
- Ko Ryu Ha : -O | \ + Punch
- O O
-
- Ninpoh Koh Rin Ka Zan : \ | / O- + Kick
- O O O
-
- Ninja Leg Lariot : | \ -O + Kick
- O O
-
- Mijin Kakure-no Jutsu : -O | \ + Kick
- O O
-
- Izuna Giri : Jump, | + Punch
- O
-
- Nidan Jump : Jump, O or O or O (Double Jump)
- \ | /
-
- Lightning Drop : -O + Punch (Close Range) (Throw)
-
- ------------------------------------------------------------------------------
- Fuuma Fuuma Fuuma Fuuma Fuuma Fuuma Fuuma Fuuma Fuuma Fuuma Fuuma Fuuma Fuuma
- ------------------------------------------------------------------------------
- Style - Fuuma Ninjitsu
- Nationality - Japanese (Japan)
-
- * As with Hanzou's Rekko Zan, Fuuma's Reppu Zan is now a worsened move with
- longer recovery time.
-
- * Similar to Hanzou's Multiple Rekko Zan, Fuuma's Multiple Reppu Zan is easier
- to do, but getting a triple weak Reppu Zan is hard.
-
- * Fuuma's En Ryu Ha seems to lack the range of Hanzou's Ko Ryu Ha, but the
- ability for Fuuma to execute the En Ryu Ha in mid air is a good boost to the
- move.
-
- * The Ninpoh Fu Rin Ka Zan has not been altered.
-
- * Fuuma's new move, the BakuretsuKyuukyokuKen is an air-to-ground attack.
- Fuuma leaps up into the air, engulfing himself in a aura of flame then
- charging down at a forty-five degree angle. It is a bit slow to be of much
- use as an offensive weapon but can be used in the defensive style like
- Hanzou's MijinKakure-no Jutsu.
-
- Reppu Zan : | \ -O + Punch
- O O
-
- Multiple Reppu Zan : | \ -O | \ -O + Punch
- O O O O
-
- En Ryu Ha : -O | \ + Punch (Air Also)
- O O
-
- Ninpoh Fu Rin Ka Zan : \ | / O- + Kick
- O O O
-
-
- Exploding Atomic Crash : -O \ | / O- O + Punch
- O O O \
-
- Kuchuu Tomoe Nage : -O + Punch (While in the Air) (Close) (Throw)
-
- Nidan Jump : O or O or O (While in the Air)
- \ | /
-
- ------------------------------------------------------------------------------
- Kim Dragon Kim Dragon Kim Dragon Kim Dragon Kim Dragon Kim Dragon Kim Dragon K
- ------------------------------------------------------------------------------
- Style - Wing Chun
- Nationality - South Korean (South Korea)
-
- Kim Dragon's new moves are all kicks and they are fairly useful. His
- TobiSokuToh is a either a charging single powerful kick or a several
- charging weak kicks followed by a powerful kick, depending on the strength
- of the attack. The powerful kick will knock any unblocked opponent to the
- side of the screen. Very useful for finshing combos and cornering. His
- HiryuuKyaku is a anti-air and air-to-ground kick. Dragon leaps up into the
- air, kicking upwards, then when Dragon reaches to peak of his jump, he
- comes charging downwards at a forty-five degree angle, kicking down. His
- HyakuretsuShuu is a multi-hit sationary anti-air attack. It is fairly
- powerful, but timing of the execution of this move must be precise to get
- the most out of this. It can leave Dragon open to attack if not executed
- correctly.
-
- Hundred Fist Blow : Hit Punch Rapidly
-
- Dragon Kick : | O + Kick
- O |
-
- Leaping Foot Slice : | \ -O + Kick
- O O
-
- Flying Dragon Kick : | / O- + Kick
- O O
-
- Hyaku-Retsu Shuu : -O \ | / + Kick
- O O O
-
- Triangle Jump : Jump to edge of screen & push stick
-
- Skull Crush : -O + Punch (Close Range) (Throw)
-
- Mid Air Throw : Jump, -O + Punch (Close Range) (Throw)
-
- KeriAge : Jump | + Kick
- O
-
- Chinese Choke : -O + Kick (Close Range) (Throw)
-
- ------------------------------------------------------------------------------
- Janne Janne Janne Janne Janne Janne Janne Janne Janne Janne Janne Janne Janne
- ------------------------------------------------------------------------------
- Style - Sword Fencing
- Nationality - French (France)
-
- Her new move, the Phoenix Fire is a fast and powerful charging move. Janne
- surrounds her self in a Aura Bird and charges with her sword thrusting.
- Indeed a very good move.
-
- Aura Bird : O- -O + Punch
-
- Justice Sword : O- -O + Kick
-
- Flash Sword : | O + Kick
- O |
-
- Phoenix Dash : -O | \ -O O + Punch
- O O /
-
- Sword Prick : Jump, | + Punch
- O
-
- Sliding Kick : \ + Kick
- O
-
- Pile Driver Crunch : -O + Punch (Close Range) (Throw)
-
- Super Slap : -O + Kick (Close Range) (Throw)
-
- ------------------------------------------------------------------------------
- Julius Carn Julius Carn Julius Carn Julius Carn Julius Carn Julius Carn Julius
- ------------------------------------------------------------------------------
- Style - ?Capoeira?
- Nationality - Monogolian (Mongolia)
-
- J. Carn's new move, the Mongolian Attack is similar to Janne's Justice
- Sword, as it serves as an anti-air attack and a charging attack. Carn
- rolls-up into a ball and leaps into the air, and decending onto opponents.
- Carn's Mongolian Press is a fast and powerful charging move. Carn leaps
- up into the air, then decending on opponents butt-first. Very useful if
- Carn is a fair distance away and wants to get close quickly. This move,
- however is very prone to anti-air attacks.
-
- Mongolian Tiger Flash : Charge O- -O + Punch (Mongolian Tiger Flash)
-
- Mongolian Blitz : O- -O + Kick
-
- Mongolian Dynamite : | O + Punch
- O |
-
- Mongolian Press : | \ -O + Kick
- O O
-
- Triangle Jump : Jump to edge of screen & push stick
-
- Head Sliding : \ + Kick
- O
-
- ------------------------------------------------------------------------------
- Brocken Brocken Brocken Brocken Brocken Brocken Brocken Brocken Brocken Brocke
- ------------------------------------------------------------------------------
- Style - ?Ler Drit?
- Nationality - German (Germany)
-
- Brocken's Rocket Punch, although not new, has been given new animation.
- His new move, the Jack Hammer, is a charging, multiple hit move that looks
- cool, but does weak damage. I like using it for finshing a round. His
- Long Spark Thunder is just a extended version of the Spark Thunder. I
- always seem to miss.
-
- Rocket Punch : | \ -O + Punch
- O O
-
- German Missile : | \ -O + Kick
- O O
-
- Spark Thunder : Hit Punch Rapidly
-
- Long Spark Thunder : O- / | \ -O + Punch
- O O O
-
- Hurricane Arm : | -O \ + Punch
- O O
-
- Foot Jerk : | / O- + Kick
- O O
-
- Jack Hammer : | / O- + Punch
- O O
-
- Rocket Flight : Jump, Punch + Kick (Can control flight by | or O)
- O |
-
- Rolling Heel Kick : Jump, \ + Kick
- O
-
- Northern-Light Suplex : -O + Punch (Close Range) (Throw)
-
- ------------------------------------------------------------------------------
- Rasputin Rasputin Rasputin Rasputin Rasputin Rasputin Rasputin Rasputin Rasput
- ------------------------------------------------------------------------------
- Style - ?
- Nationality - Russian (Russia)
-
- Rasputin's new move, the Cossak Dance is a move that should be removed
- from the game. It is useless and hopeless.
-
- Fireball : | \ -O + Punch (Air Also)
- O O
-
- Thunderball : O- / | \ -O + Punch
- O O O
-
- Axel Spin : | / O- + Kick (Air Also)
- O O
-
- Kossak Dance : | \ -O + Kick
- O O
-
- Hand Hug : -O + Punch (Close Range) (Throw)
-
- Handshake : -O + Kick (Close Range) (Throw)
-
- ------------------------------------------------------------------------------
- Muscle Power Muscle Power Muscle Power Muscle Power Muscle Power Muscle Power
- ------------------------------------------------------------------------------
- Style - Western Wrestling
- Nationality - American (United States of America)
-
- Muscle Bomber : O- -O + Kick
-
- Tornado Breaker : Spin Joystick Once + Punch (Close) (Throw)
-
- Super Drop Kick : | \ -O O + Kick
- O O /
-
- Anti-Aircraft Giant Swing : O + Punch + Kick (Close) (While opponent air)
- /
-
- Elbow Drop : Jump, | + Punch
- O
-
- Girochin Drop : Jump, | + Kick
- O
-
- Body Slam : \ + Kick (Throw) (Close)
- O
-
- ------------------------------------------------------------------------------
- Mudman Mudman Mudman Mudman Mudman Mudman Mudman Mudman Mudman Mudman Mudman M
- ------------------------------------------------------------------------------
- Style - ?
- Nationality - New Guinean (New Guinea)
-
- Mudman Attack : | \ -O + Punch
- O O
-
- Mud Launcher : | \ -O + Kick
- O O
-
- Mud Cutter : | / O- + Punch
- O O
-
- Mud Gyro : | O + Punch
- O |
-
- Mask Spinner : | O + Kick
- O |
-
- Mud Slider : \ + Kick
- O
-
- Mud Magic : -O + Punch (Close Range) (Throw)
-
- ------------------------------------------------------------------------------
- Johnny Maximum Johnny Maximum Johnny Maximum Johnny Maximum Johnny Maximum Joh
- ------------------------------------------------------------------------------
- Style - ?
- Nationality - American (United States of America)
-
- Head Crush : | O + Punch
- O |
-
- Lightning Tackle : -O | \ + Punch
- O O
-
- Shoulder Butt Crush : | \ -O + Kick
- O O
-
- Johnny Special : O- / | \ -O + Punch (Close) (Throw)
- O O O
-
- Slide Kick : \ + Kick
- O
-
- ------------------------------------------------------------------------------
- Captain Kidd Captain Kidd Captain Kidd Captain Kidd Captain Kidd Captain Kidd
- ------------------------------------------------------------------------------
- Style - ?
- Nationality - The Seven Seas
-
- Shark Knuckle : O- -O + Punch
-
- Shark Upper : | O + Punch
- O |
-
- Pirate Ship Blast : | \ -O + Punch
- O O
-
- Spiral Kick : O- -O + Kick
-
- Hyper 'Yakuza' Kick : -O \ | / O- + Kick
- O O O
-
- Shark Kick : Jump, \ + Kick
- O
-
- Long John Heave-Ho : -O + Punch (Close Range) (Throw)
-
- Round-Trip Slap Fest : -O + Kick (Close Range) (Throw)
-
- ------------------------------------------------------------------------------
- Erick Erick Erick Erick Erick Erick Erick Erick Erick Erick Erick Erick Erick
- ------------------------------------------------------------------------------
- Style - ?
- Nationality - Norway
-
- Long Horn : O- -O + Punch
-
- Blizzard Breath : O- / | \ -O + Punch
- O O O
-
- Thor's Hammer : | / O- + Punch
- O O
-
- Ygir's Halberd : | / O- + Kick
- O O
-
- Hurricane Drop : -O O- / | \ -O + Punch (Close Range) (Throw)
- O O O
-
- Viking Crush : -O + Punch (Close Range) (Throw)
-
- ------------------------------------------------------------------------------
- Ryoko Ryoko Ryoko Ryoko Ryoko Ryoko Ryoko Ryoko Ryoko Ryoko Ryoko Ryoko Ryoko
- ------------------------------------------------------------------------------
- Style - Judo
- Nationality - Japanese (Japan)
-
- Bo Satsu Soh : | / O- + Punch
- O O
-
- Super Shoulder Throw : O- / | \ -O + Punch (Close Range) (Throw)
- O O O
-
- Iakeri : -O | \ + Kick
- O O
-
- KubiKiriNage : O- / | \ -O + Kick (Throw)
- O O O
-
- Triangle Jump : Jump to edge of screen & push stick (MikkadoTobi)
-
- KaenKen : MikkadoTobi, Punch
-
- Palms of Destruction : \ + Punch
- O
-
- Feet of Destruction : \ + Kick
- O
-
- KataGuruma : / + Punch (Close Range) (Throw)
- O
-
- Orbit Drop : Jump, -O + Punch (Close Range) (Throw)
-
- Whirlpool Toss : -O + Kick (Close Range) (Throw)
-
- Pile Driver Crunch : -O + Punch (Close Range) (Throw)
-
- ------------------------------------------------------------------------------
- Shura Shura Shura Shura Shura Shura Shura Shura Shura Shura Shura Shura Shura
- ------------------------------------------------------------------------------
- Style - Muai Thai
- Nationality - Thai (Thailand)
-
- Tiger Claw : O- -O + Kick
-
- Tiger Fang : O- -O + Punch
-
- Muai Thai Kick : | O + Kick (Descent can be controled by O- or -O)
- O |
-
- Double Knee Kick : | \ -O + Kick
- O O
-
- Knee-Poke Flash : -O + Punch (Close Range) (Throw)
-
- ------------------------------------------------------------------------------
- Jack Jack Jack Jack Jack Jack Jack Jack Jack Jack Jack Jack Jack Jack Jack Jac
- ------------------------------------------------------------------------------
- Style - Savate
- Nationality - British
-
- (Written by Marc Michaels)
- Fast and generally very sneaky, Jack has the weirdest moves in the game. The
- Mixer Crush is an opponent homing move that, once executed will take the
- shortest route to his opponent's head, for a six hitting move. Jack's Jaws of
- Death is a horribly weird move where Jack goes underground with his claws
- sticking out. <ZC-This move has some offensive potential but I use it for
- getting out of sticky situtions.> Jack's Iron Crawl is a ridiculous move where
- Jack falls to the ground and starts crawling with his blades flinging up into
- the air. The Knee Smasher forces Jack to make a hole in opponent's bodies with
- a sharp spike on his leg.
-
- Mixer Crush : | \ -O + Punch
- O O
-
- Jaws of Death : -O | \ + Kick
- O O
-
- Iron Crawl : | \ -O + Kick
- O O
-
- Knee Smasher : | / O- + Kick
- O O
-
- Triangle Jump : Jump to edge of screen & push stick
-
- Spinning Slide : \ + Kick
- O
-
- ------------------------------------------------------------------------------
- Ryofu Ryofu Ryofu Ryofu Ryofu Ryofu Ryofu Ryofu Ryofu Ryofu Ryofu Ryofu Ryofu
- ------------------------------------------------------------------------------
- Style - ?
- Nationality - Chinese
-
- (Written by Marc Michaels)
- Lacking in speed, Ryofu uses his power, in combination with the extra power
- and long range of his spear to devastate opponents. His Psychic Kick is a
- charging move where he leaps up into the air and charges down with his spear.
- His Spear Head Boogie is a so-so anti-air move where Ryofu's spear engulfs in
- flames and he starts swinging it around. His Fists of Flame is a semi-
- projectile move where Ryofu blows a flame that roasts at thing it touches. And
- his Spear of Destruction is a multi-hit move that cause massive headaches for
- any idiot who walks into it.
-
- Psychic Kick : O- \ | / -O + Kick
- O O O
-
- Spear Head Boogie : | / O- + Punch
- O O
-
- Fists of Flame : | \ -O + Punch
- O O
-
- Spear of Destruction : | \ -O + Kick
- O O
-
- Halberd Slice of Thunder : -O + Punch (Close Range) (Throw)
-
- ==============================================================================
- Part Twelve - Colours of the World Heroes
- ==============================================================================
- This section is still very incomplete, help would be nice...I've removed the
- button C section after discovering that there is no colour for button C, as it
- is the same as button B.
-
- ---------------+------------------------------+------------------------------+
- Character | Button A | Button B/C |
- ---------------+------------------------------+------------------------------+
- Hanzou | Blue suit | Black suit |
- Fuuma | Red suit | Gold suit |
- Kim Dragon | Red belt? | Blue belt? |
- Janne | Silver armor/sword | Gold armor/sword |
- Julius Carn | White suit | ? |
- Brocken | Navy Blue suit | Army Green suit |
- Rasputin | Green suit | Violet suit |
- Muscle Power | Red/Blue | Yellow |
- Mudman | Green | Yellow |
- Johnny Maximum | Red suit outlines | Blue suit outlines |
- Ryoko | Sky Blue suit | Pink suit |
- Erick | Blue suit | Black suit |
- Shura | ? | ? |
- Captain Kidd | Blue suit outlines | Red suit outlines |
- Jack | Red shirt | Blue shirt |
- Ryofu | ? | ? |
- ---------------+------------------------------+------------------------------+
-
- ==============================================================================
- Part Thirteen - Credits, Thanks & Other Things
- ==============================================================================
-
- The Big Boss
- ------------------------------------------------------------------------------
- Mister Zoey Chan...........contact via Marc M. (marcm@cougar.multiline.com.au)
-
- The creator, ex-Big Boss and contributor
- ------------------------------------------------------------------------------
- Marc Michaels....................................marcm@cougar.multiline.com.au
-
- For information on special moves
- ------------------------------------------------------------------------------
- Galen Komatsu..................................gkomatsu@uhunix.uhcc.hawaii.edu
-
- For a lot of information on everything
- ------------------------------------------------------------------------------
- James Coulter...................................james_coulter@panam.wimsey.com
-
- For information on the colours
- ------------------------------------------------------------------------------
- E. Chris...................................................emperor@wam.umd.edu
-
- ------------------------------------------------------------------------------
- ------------------------------------------------------------------------------
- World Heroes 2 Jet Reading...
- ------------------------------------------------------------------------------
- ------------------------------------------------------------------------------
- Any other readings that are not listed here, I'm not aware of. Please E-mail
- me any others.
-
- "The World Heroes 2 Jet FAQ" by (This FAQ)
- -------------------------------
- Marc Michaels....................................marcm@cougar.multiline.com.au
- Mister Zoey Chan...........contact via Marc M. (marcm@cougar.multiline.com.au)
-
- "World Heroes 2 Jet 1-Page" by (World Hereos 2 Jet moves on 1 page)
- ------------------------------
- Galen Komatsu..................................gkomatsu@uhunix.uhcc.hawaii.edu
-
- "World Heroes 2 Jet FAQ" by (Not to be confused with this FAQ)
- ---------------------------
- James Coulter...................................james_coulter@panam.wimsey.com
-
- ==============================================================================
-
- Send any corrections, suggestions, additions, replies or nasty flames to
-
- - Zoey Chan - contact via Marc M. (marcm@cougar.multiline.com.au)
- - Marc Michaels - marcm@cougar.multiline.com.au
-
- ==============================================================================
- This file is Copyright (C) Zoey G. Chan, 1994. This file may be redistributed
- in electronic form or print form, on the condition that this file is
- redistributed in whole, not edited or modified in any way, unless prior
- permission is given by Zoey G. Chan.
- ==============================================================================
- ------------------------Here marks the end of this FAQ------------------------
-