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- SS2 Wan-Fu Strategy Guide v1.25
-
- [Insert Ascii Graphics Here]
-
- This guide and its future updates can be found at:
-
- brawl.mindlink.net /pub/ss2/guides/wanfu.guide.hsu
- ftp.netcom.com /pub/vi/vidgames/faqs/ss2wanfu.txt
- cencongopher.concordia.ca /pub/JustTheFAQs/VideoGames/FAQs/ss2wanfu.txt
-
- The guide is also available on the following web pages:
- http://www.student.uq.oz.au/~s330463/ss2.html
- http://styx.ios.com/~damone/ss2page.html
-
- Please send any comments/suggestions/corrections to Kenneth Hsu at
- e3321942@student.uq.edu.au
-
- This guide is STRICTLY PUBLIC DOMAIN - i.e. it's FREE and anyone should
- not profit from selling any part of this guide to anyone. If anyone
- uses part of this guide in another publication - please acknowledge your
- source of information!
-
- ----------------------------------------------------------------------------
- TABLE OF CONTENTS
-
- * Revision History
- * Credits/Acknowledgement
- * Wan-Fu in SS2
- * General Information + Move List
- * Ending For Wan-Fu
- * General Strategies (CPU/Human)
- * Combos
- * Notes on fighting specific CPU Characters
-
- --------------------------------------------------------------------------
- Revision History
-
- v0.5 - Adapted from the 'Misc. Ramblings on Wan-Fu' post to r.g.v.a. and
- other Wan-Fu posts to r.g.v.a.
-
- v1.0 - Added Table of Contents, Combo section, Rev. History and Credits.
- With most sections of the guide rewritten from people's
- suggestions and corrections.
-
- v1.2 - Well, straight after I posted v1.0, I have discovered little bits
- here and there which either wasn't covered or not sufficiently
- described. Here is a list of minor changes/revision:
- (1) Correction to how to execute the Thunder Bomb/Power Special
- corner trap.
- (2) 'General CPU Strategies' section now renamed 'General
- Strategies (CPU/Human) since it now contains many useful
- strategies which are applicable for playing against human
- challengers.
- (3) Use of air CDs against CPU.
- (4) Minor updates on strategies against:
- * Cham Cham (when to use Power Special)
- * Charlotte
- * Earthquake (what to do at the start of every round)
- * Hanzo (what to do at the start of every round)
- * Kuroko (general strategy)
- * Kyoshiro
- * Sieger
-
- v1.21 - Minor correction to 2 of the combos in the combos section.
-
- v1.25 - Another minor correction to the combos section
- Updates on specific character strategies:
- * Mizuki
- * Haohmaru
- * Sieger
- Also how to do 'run-in-and-then-Confucious-Swipe' is included in
- the General CPU section now. This is actually quite reliable.
-
- --------------------------------------------------------------------------
- Credits/Acknowledgement:
-
- Damone <damone@ios.com> or <rusignm@iia.org> - For general comments and
- allowing this guide to be accessed on his web page.
- Andy Eddy <vidgames@netcom.com> - For allowing this guide to be kept at
- his video games FAQ archive.
- Scott Fujitomo <SFUJITOMO@delphi.com> - For the exhaustive testing,
- ideas/strategies/introduction of the guide and many other things...
- Thanks Scott!
- Dave Kirsch <a00563@giant.mindlink.net>- For keeping this guide at his
- fighting game archive.
- roach <b1704027@cc.ntu.edu.tw> - Strategies on how to beat CPU
- Haohmaru, Mizuki and Sieger.
- Michael T. Pureka <MPUREKA@EAGLE.WESLEYAN.EDU> - Enlightenment of the
- usefulness of Wan-Fu's crouching AB and New Confucious Thunder Bomb.
-
- ----------------------------------------------------------------------------
- Wan-Fu in SS2
-
- All the battles King Wan Fu has fought in SS1 has obviously helped
- him to shape up and get rid of those wobbly fat he has accumulated. In
- addition, Wan-Fu has got rid of old weapon and chose instead to wield
- a stone pillar as his weapon (weight-training on the spot I guess ^_^).
- As a result, in SS2 Wan-Fu is big and muscle-bound. It looks like all
- the exercises have paid off....
-
- All the changes the programmers have done to Wan-Fu in SS2 has made
- most the gameplay/tactics of SS1 Wan-Fu useless. In fact, Wan-Fu has
- been altered to such a degree that he should be regarded as a 'new'
- character in SS2. In SS1, Wan-Fu was the turtle king. He was great for
- defensive play and reacting to opponents' attacks. People used to crouch
- there all day and waint for opponent to make mistakes (crouching B for
- air defense, standing AB when opponent is vulnerable on the ground). SS1
- Wan-Fu has a very one-dimensional play. But now in SS2, Wan-Fu has a
- variety of attacks and special moves, all of which enables him to be
- used in offensive play (especially in human-to-human challenges).
-
- All of his weapon attacks are completely different with the
- exception of the standing far AB slash (this now has a longer starting
- delay but shorter recovery time, and does less damage) and Confucious
- Slash is quicker to pull off than its SS1 equivalent, and does slightly
- more damage. The New Confucious Thunder Bomb in SS2 is less useful now
- since Wan-Fu always jumps UP to toss the pillar instead of in SS1
- where it's possible to jump forward to toss the Thunder bomb. And the
- fact that the pillar now bounces after the explosion means that it is
- harder for Wan-Fu to retrieve his weapon after throwing it. The new
- special moves are pretty useful, Confucious Swipe is very useful for
- reactional counter strikes and air counters, the Power Special is
- extremely important for Wan-Fu now since he jumps forward to throw the
- pillar. And the Benpatsu attack charges up the power meter so it is
- sort of useful in this way... The kicks are somewhat the same as with
- SS1 though. Wan-Fu has also got a series of very useful air attacks
- (air B, AB for long ranged air attacks and air A, D, CD for high priority
- air attacks). So as long as you know when to use which one, SS2 Wan-Fu
- can be devastating in the air against both air and ground opponents. All
- in all, Wan-Fu is now very versatile and can be great for both offensive
- and defensive plays.
-
- ----------------------------------------------------------------------------
- General Information + Move List
- (Taken from the SS2 TAPFAQ)
-
- Demon King of the Continents
- WAN FU
-
- "Look at our great Chinese power!"
- "Weak, weak, too weak! You have brought shame on our kinsmen. Go to
- hell!"
-
- One day, a disfigured prophet appeared before the Chinese warlord. "Your
- dream of a unified empire is before you, King Wan Fu." With these words,
- the king swooned. "The Egg of Achilles," muttered the monarch and sped off
- on his next journey to find the resources to unify China.
-
- Misc. Info: In 1788, the period SSII seems to take place, the Qing dynasty
- ruled all of China, including Xian. There existed no nobility whatsoever;
- bureaucrats ran parts of the country under the emperor. As a result, Wan
- Fu could not have been king of Xian, or any other part of China. However,
- as Musashi has been related to a great piece of literature, so too, can a
- Chinese by the name of Sun Wu (Sun-Tzu). Sun Wu was a chinese military
- genius who wrote "The Art of War", which is a strategic book of
- psychological analysis, which business men of today also use to better
- their skills. Sun Wu may be the historic reference to Wan Fu.
-
- Fighting Stage: CHINA -- XIAN
- ----------------------------------------------------------------------------
- New Confucious Thunder Bomb | Jumps into the air, hurling weapon towards
- (Shin Kikou Bakutenhoh) | the ground, creating a huge explosion upon
- | / O- + Slash | impact, hitting for fire damage.
- O O ! |
- ----------------------------------------------------------------------------
- Confucious Slash | Leaps into the air, pillar raised,
- (Kikou Senpuu Geki) | striking for fire damage.
- -O | \ + Slash |
- O O ! |
- ----------------------------------------------------------------------------
- Exploding Confucious | Begins banging head against pillar, which
- (Benpatsu) | decreases energy but boosts POW, to help
- | / O- + CD | perform POWER SPECIAL more quickly. Also
- O O ! | hit opponents if they are close.
- ----------------------------------------------------------------------------
- Confucious Swipe | Spins three times with column extended,
- (Kikou Dai Bokusatsu) | striking for multiple hits of fire damage.
- | \ -O + Slash |
- O O ! |
- ----------------------------------------------------------------------------
- Wall Smash | Throws opponent against wall to hit for
- when close, | damage.
- -O + B (without weapon) |
- |
- ----------------------------------------------------------------------------
- Body Slam | Grabs opponent and slams into ground for
- when close, | damage.
- -O + AB (without weapon) |
- |
- ----------------------------------------------------------------------------
- Bashing | Leaps onto opponent, and hits with
- when close, -O + B or AB ! | weapon for multiple strikes of damage.
- ----------------------------------------------------------------------------
- Knee Drop | Grabs opponent and perform an atomic
- when close, -O + D or CD | drop onto knee for damage.
- ----------------------------------------------------------------------------
- Leap | Leaps into the air, and sits opponent,
- when close, | hitting for damage.
- -O + CD (without weapon) |
- ---------------------------------------------------------------------------
- Super Deformed Transformation
-
- O- -O \ | / O- -O + D
- O O O
- ----------------------------------------------------------------------------
- Taunts:
- 1. AC: Pretends to perform AB attack, then yells "HA!"
- 2. BD: Twirls pillar and spits to the side.
- 3. AC(weaponless): Spins arm and yells "HA HA!"
- 4. BD(weaponless): Same as 3.
- ----------------------------------------------------------------------------
- POWER SPECIAL: Wrath of God Blowout | Creates a gigantic Thunder Bomb which
- (Shin Kikou Dai Bakuten) | creates an upward explosion, hitting
- -O O- / | \ -O + B | for fire and breaking damage.
- O O O ! |
- ----------------------------------------------------------------------------
- Ending For Wan-Fu:
-
- After clobbering Mizuki, Wan Fu is in the well-known forest scene. Arms
- crossed, and laughing, he stands there. And stands there. And keeps on
- standing there. He stops smiling after a while, and continues to stand.
- And stand. And stand some more. He then looks at YOU, the player, and
- shoots us a look of anger. He then says, "What! What is it? OH, I SEE.
- YOU ARE ONE OF THOSE PEOPLE WHO EXPECTS TO SEE SOME NICE ENDINGS, AREN'T
- YOU?!? I HATE THAT, I'LL SHOW YOU!!" He then grabs the pillar, and sticks
- one hand out towards you, as in his close up photo. He leaps far up from
- the menacing pose, and hurls his fiery pillar right at you, resulting in an
- explosive energy blast.
-
- --------------------------------------------------------------------------
- General Strategies (CPU/Human)
-
- - in general, use crouching A and C, and standing C to keep opponent
- away (and also keep yourself in 'position' so you don't crawl back). You
- need to be aware that close crouching A is different from the far
- crouching A and has a very small range. Therefore when your opponent is
- quite close to you where it's hard to tell whether a close or far
- crouching A will come out, use crouching C instead as if the close
- crouching A comes out it will miss and CPU will nearly always rush in to
- throw you so be prepared to counter-throw. Standing C has a slightly
- better range than crouching C and you might want to use this - it is
- especially useful against CPU Wan-Fu. The two crouching attacks mentioned
- above (especially the crouching C) also makes CPU jumps more (either
- forward or straight up). When this happens, use Wan-Fu's myriads of air
- counters to hit them out of the air.
-
- - A good choice for the air counter is obviously the Confucious
- Slash. This move is very fast - you even will have time to walk under
- and then Confucious Slash someone out of the air if you are fast! The
- only thing is that it still doesn't do very much damage. But heck, I'd
- rather be sure of hitting someone out of the air!
-
- - With jump-in attacks, air CD (butt drop) is probably the best.
- Make sure you hit CD as soon as you jump into air since the move takes a
- while to get out. Air D is also good and it's also quicker. When
- jumping in with this attack it is actually better to try and overjump a
- little so you end up landing on top or just behind your opponent. Since
- this move crosses up it will still hit. If opponent gets hit by the air
- CD follow it with a combo listed in the combo section for good damage.
- Air B/AB is also pretty good because it has more horizontal range and if
- you hit out early it will take out all of the jumping air counters
- your opponents try on you. Air A is also useful if opponent is on the
- ground since the move is fast and will stay out for the whole duration
- while you are in the air and has very high priority (hitting zone is near
- the bottom of the pillar).
-
- - To use the air CD effectively against the CPU, everytime after you
- have knocked down the CPU, run in close, and as CPU is about to get up,
- jump over them and execute the air CD which will cross hit them. Many
- CPU characters will get hit by this, then follow up with a crouching CD.
- Also, at the start of a round, jumping straight in with an air CD will
- also hit many CPU and set up for a combo...
-
- - As a general rule of thumb, after jumping in with Wan-Fu, if CPU
- blocks your air attack, be careful of CPU moving in to throw you after
- you land. Wan-Fu is slow and so your chance of being thrown is a lot
- higher. I don't know how many times I have been thrown this way :(
- Anyway, if CPU blocks your jump-in attack, do a crouching C kick after
- you land, and then a crouching A or a crouching D kick. This will
- usually push you far away enough to avoid being thrown.
-
- - Be careful when using standing/crouching close B attacks against
- opponents on the ground!!! The attacks are so SLOW! If your standing or
- crouching close B hits, MAKE SURE that you interrupt it with a special
- move (see Combos section) because the hit opponent will recover quicker
- than your attack! Against air opponents, close standing/crouching B can
- also be used as anti-air counter attacks - but you have to get the
- timing right since it is slow. Walking under and standing/crouching B
- slash air opponent is also possible, and if you can manage to hit them
- just as they land you can combo them for good damge too - but again the
- timing is tricky. If opponent jumps in on you but is outside your
- Confucious Slash range, a well timed standing/crouching far B slash can
- also be used to hit them before they land. But again you can just use B
- Confucious Swipe...
-
- - To retaliate any blocked or missed special moves which has a lag
- after it, use either standing far AB or crouching far AB. If opponent
- is within range use the crouching far AB instead of standing far AB
- because this is the most damaging move for Wan-Fu (usually can do about
- 35% of damage). If opponent is too close and the standing or crouching
- close AB comes out and hits, make sure you interrupt a special move after
- it (see combos section) to get more damage. Also execute this attack
- after blocking a relatively close projectile/pet attack within the range
- of the standing/crouching far AB (e.g. Cham Cham's boomerang, Kyoshiro's
- fans, Genjuro's Card, Nakoruru's Mamahaha etc). Also use this to tick off
- blocked damage if opponent is unarmed for two ticks of damamge (note,
- if the unarmed CPU gets in too close, switch to crouching far B slash
- or jump-straight-up air B.
-
- - Crouching AB is actually a very good move, it is a not-too-slow,
- REAL HIGH DAMAGE move (most damaging for Wan-Fu as mentioned before). It
- has good range too. Catches people off guard in the same manner Ukyo's
- crouch AB does (although it is slower and not as long-ranged as Ukyo's
- crouching AB, Wan-Fu's crouching AB is good because it block-reflects.)
- The move 'stays out' for a moment and has been known to hit Ukyo out of
- his AI attack (Ukyo runs into the extended pillar).
-
- - A note of warning on using standing/crouching far AB to retaliate
- blocked attacks as described above when you are trapped against the wall.
- When you are trapped against the wall, an opponent's attack cannot push
- you back further. So the distance between you and your opponent after you
- block say a portal drop in a corner is not far enough for the standing
- far AB to come out, a standing/crouching close AB will come out instead
- which will miss the opponent totally and put you in grave situations
- (not to mention that the close versions of the AB are slow as hell!). In
- this case run forward and throw or move/run forward and then combo your
- opponent (see Combos section) will be best.
-
- - Another gripe about the crouching close AB is that it's a two-hit
- move whereby even if the first one hits, the second hit can be blocked.
- Also that the standing close AB does not block reflect!! So if the
- standing close AB hits or gets blocked, make sure you combo it into a
- Confucious Swipe to push your opponent further to reduce chance of
- retaliation. If the first hit of crouching close AB hits, combo it into
- a Confucious Slash/Swipe before the second hit comes out for more damage.
-
- - Apart from the Confucious Slash, you should also learn to use the
- Confucious Swipe as an air counter. The reason being that this attack
- is usually more damamging than the Confucious Slash (sometimes it does
- nearly twice as much damage). It has slightly better horizontal range
- too. Use the B Confucious Swipe since Wan-Fu swings the column higher
- for the B one. So if opponent jumps in from a bit further away, use
- Confucious Swipe. If opponent is quite close when jumping in, use
- Confucious Slash. If opponent overjumps, move forward a bit until
- joystick direction changes and then execute the Confucious Slash. This
- pretty much covers all the air attack counters for Wan-Fu.... Oh
- actually you can also try using jumping straight up B/AB and jumping
- forward/back B/AB as air counter but this is not as effective since
- Wan-Fu's jumping arc is low and these air pillar attacks are also slow.
- Also note that jumping back AB is a different attack from jumping
- forward/upward AB.
-
- - Contrary to what I said before, it is possible to run-in and then do
- a Confucious Swipe pretty easily. The way to do it is:
-
- -o -o (run), / | \ -o + slash
- o o o
- OR:
-
- -o -o (run), -o / | \ -o + slash
- o o o
-
- The first method is more reliable and can be done very quickly (this is
- because pulling back on the joystick will make Wan-Fu go into a
- 'stopping' frame first. Using the first method, Wan-Fu goes straight
- into crouching block position and then the Confucious Swipe comes out
- after you complete the rest of the joystick movement + button press).
-
- - However, Running in and Confucious Swipe is not that useful against
- the CPU in general - CPU doesn't get tricked into doing a slash when you
- run in usually, and the CPU characters that does (e.g. Haohmaru) all have
- extremly long slash ranges which makes this hard to do. And if it is
- blocked you are sure to eat an AB from say Haohmaru. Make sure you do
- the A Confucious Swipe too. This strategy however should be good against
- Human opponents since humans are more prone to panic and will probably
- try to slash you as you run in - then just A Confucious Swipe when you
- are just about to enter their respective weapon ranges! Mix this up with
- run-in and air CD, run-in and throw, run-in and standing far CD etc to
- really confuse your human opponents!!!
-
- - Against the CPU, sometimes doing the Confucious Swipe as the CPU
- gets into range after crouch-blocking for a while will get the CPU quite
- nicely. This is because the CPU is programmed to attack when you let go
- of the joystick to attack I guess...
-
- - Another use for Wan-Fu's jumping-straight-up B is that against many
- CPU characters (e.g. Hanzo), you can just keep on jumping straight up
- and down whenever they move into range and then do the air B when you
- are coming down. Be careful as CPU on higher level will either roll
- forward to dodge this, but you can always throw them first when you land
- from your straight-up jump. CPU characters (notably CPU Nakoruru,
- Hanzo/Galford) will jump forward and air AB you out of the sky sometimes
- - but this shouldn't happen too many times. Otherwise CPU will usually
- attempt some stupid slash and get hit by your air B.
-
- - When throwing someone in the corner, avoid using the B/AB throws
- (with weapon) since this throw usually leaves you trapped in the corner.
- Use the D/CD one instead. If you used B/AB throw, immediately jump out of
- the corner once it's finished. Also, B/AB throw with weapon takes a LONG
- time to complete, so if time is running short and you want instant
- damage from your throws, use D/CD one instead.
-
- - New Confucious Thunder Bomb isn't really that great. I have not
- used it at all really except to tick off the last 1-2 ticks of damamge
- left in the opponent. But it is better to either run-in and do a
- Confucious Slash (takes 2-3 ticks of blocked damage), or do an AB
- Confucious Swipe (will take up to 3 ticks of blocked damage, but it
- depends on how close you are to your opponent - should usually only
- count on two ticks). The only other good use of the New Confucious
- Thunder Bomb is to hit Kyoshiro and Earthquake out of their power
- specials, and also to retaliate Snowfall Slash (Ukyo) or Hasso Happa
- (Jubei) as soon as you are pushed out of the range of the attack (use
- the B New Confucious Thunder Bomb). Another possible use is against
- slow projectile throwers (e.g. Haohmaru, Kyoshiro) - when you see them
- start their projectile move, quickly do the New Confucious Thunder Bomb
- so that it hits them and is slightly in front of your opponent. This
- way it cancels the projectile and will also hit your opponent! Hard to
- time though....
-
- - Use of the Power Special: Some CPU characters will always manage
- to avoid this by rolling forward/backward (e.g. Charlotte) but others
- will nearly always get hit by it (e.g. Haohmaru, Genjuro, Wan-Fu). The
- ideal positioning is that the pillar comes down slightly in front of your
- opponent while you sail over your opponent. Then after the pillar
- explodes on the ground, it will bounce slightly forward for you to pick
- it up (you will need to move a little bit). IF opponent is low on
- energy and is trapped against the wall, execute this will make opponent
- take up to 4-5 ticks of blocked damage. Usually this will only inflict
- 3 ticks of blocked damage if opponent is not against the wall. Another
- use is to execute this far away, so that when you land you land in front
- of your CPU opponent. Most CPU opponent will still be in blocking mode
- (even though the pillar is nowhere near them). Then when you land you
- should attempt a throw on them. If you have executed the power special
- too close to your opponent (so that both the pillar and you land behind
- the CPU opponent), you should upon landing immediately walk backwards
- toward your opponent (and your pillar). Many times the CPU will attempt
- to attack you and will be hit at the same time by the explosion still
- going on. If they don't, you can quickly pick up the column. Also use
- the power special on an opponent getting up.
-
- - If you are good at spacing your attacks, it is also possible to
- space a Power Special such that the pillar hits the opponent on the back
- (i.e. the pillar crosses up) and therefore your opponent will need to
- block the other way.
-
- - Another use of the Power Special is to firstly corner trap your
- opponent so that he/she is close to the wall. Then you execute the
- Power special so that both you and the pillar will fall down directly on
- top of your opponent in the corner (Wan-Fu will actually end up on the
- other side of his opponent). And then when you land you should either
- immediately trip them with a crouching C/CD kick because opponent will be
- blocking high since the pillar needs to be blocked high upon initial
- impact - so if you use crouching CD, your opponent will be tripped down,
- or if you use crouching C, your opponent will get hit by both your
- crouching C and the Power Special!) or position yourself right next to
- your opponent and then throw them straight AFTER the explosion has
- finished. You can NOT throw your opponent while the explosion is still
- ticking off damage (at least I can't), but after blocking the explosion,
- the opponents' block stun should still be long enough for you to throw
- them first. This trick can also work on opponents not trapped in the
- corner - but very good placement of the pillar is required where you need
- to make sure that the Power Special lands slightly behind them so that
- they'll get trapped in the mega-blast long enough. And also upon landing
- you will need to run back towards the pillar to trip/throw. This Power
- Special trap will work on both human and CPU. Practise it and tick the
- #!%$#@! out of your opponent!
-
- - Another use for the A New Confucious Thunder Bomb (it's also possible
- with B/AB New Confucious Thunder Bomb but it's less effective) is that you
- can also use it in the same way as the Power Special against a
- corner-trapped opponent. Since Wan-Fu jumps straight-up to toss the
- pillar and land slightly forward from the original position where he first
- jumped to execute the thunder bomb, if your opponent is corner trapped and
- you are in close combat with them (i.e you are also close to the wall), you
- can then throw the A Thunder bomb so that it lands on top of them, while
- you land slightly closer to your opponent. Then you can do the same trick
- as with the Power Special trap (throw or trip your opponent) and get back
- the pillar afterwards. But this is not as safe since the Thunder bombs
- don't create an explosion which lasts as long as the Power Special and the
- pillar also bounces afterwards so that you cannot get it back straight
- away after landing.... If you are doing this, make sure you can pull it
- off or otherwise the pillar will be in the corner with your opponent right
- on top of it, so make sure you succeed (the same goes for the Power
- Special trick as well)!
-
- - There are other disadvantages of using the normal thunder bomb
- instead of the Power Special. Firstly, if you manage to successfully do
- the trap using a crouching CD kick after throwing the bomb, you usually
- won't be able to get your pillar back since you don't land in between your
- opponent and the wall and therefore after knocking them down your pillar
- will still be trapped in the corner.... Secondly, opponents don't take
- damage from both your crouching kicks and the explosion for some reason
- (but they do if you use the Power Special/trip with crouching kicks trap).
- So only do the trip when you are sure they will die from it (or if you
- are confident that your unarmed fighting skill is good - otherwise after
- landing, do the weaponless B/CD throw after explosion ends. Wan-Fu will
- switch position with the opponent after the throw. You can then pick up
- the pillar.
-
- - In the light of discovering this nifty little corner trap for Wan-Fu,
- Here's a description of how Wan-Fu throws his pillars when he does the
- A/B/AB Confucious Thunder Bomb:
- * A Thunder Bomb: Wan-Fu jumps low and slightly forward and throws
- the pillar diagonally down in front of him.
- * B Thunder Bomb: Wan-Fu jumps straight up (high) and throws
- pillar diagonally down at top of the jump (which lands some
- distance away).
- * AB Thunder Bomb: Wan-Fu jumps high and forward and throws the
- pillar towards the end of the jump. It lands very far away from
- where he started, and takes a LONG time to do. This move
- doesn't cross over, even if your opponent is right in the
- corner and you're right next to the opponent :(.
- * Power Special Thunder Bomb: Jumps over his opponent and throws
- pillar straight down on the opponent (if spaced right), this
- usually crosses over.
-
- - The Benpatsu Attack: Hmm this move charges your POW meter but
- drains your health also. However you also hit your opponent when you
- are banging your head against the pillar! This move actually does
- damage if it hits your opponent. And be used as an air counter (it even
- counters Cham Cham's jumping scratch!). So if you have lots of life to
- spare, want your POW meter charged (since some CPU characters will nearly
- always fall for it), or want an alternative air counter which also
- drains your life, you can use it I guess ^_^....
-
- - If Wan-Fu runs in and do a standing attack with out stopping, the
- close versions of his attack will come out. I.e. standing close
- A/B/AB/C/D/CD will result if you run in and attack with A/B/AB/C/D/CD
- without stopping first.
-
- - The interruptable moves for Wan-Fu are:
- (1) Slashes: standing close B/AB, crouching close B/AB, standing far
- B, crouching far B slashes. These can be interrupted when
- Wan-Fu hits or misses with these slashes.
- (2) Kicks: crouching CD kick (this can be interrupted when Wan-Fu
- hits or misses with it) or his crouching D kick (only if Wan-Fu
- misses with it) into a special move. Interrupting a crouching
- CD kick when it hits will be useless since your opponent would
- have been tripped and any move after that won't hit. However,
- cancelling both crouching D and CD kicks when they miss (or if
- croucing CD is blocked) will be advantageous since if they miss,
- opponents will be able to retaliate with an AB usually since
- Wan-Fu has very slow recovery time after these kicks, so
- interrupt these kicks will help you to counter any retaliation
- your opponent tries at you.
-
- --------------------------------------------------------------------------
- Combos:
-
- 1) Standing/crouching close B/AB into AB Confucious Slash.
- (Note: this is a good damge 3-hit combo. Does about the same damage
- as a crouching far AB slash.)
-
- 2) Standing/crouching close B/AB into A or AB Confucious Swipe.
- (Note: avoid using B Confucious Swipe since it has less horizontal
- range than the A/AB Confucious Swipe. Also does pretty good
- damge - about the same as combo 1)
-
- 3) Air A/C, standing close B into AB Confucious Slash/Swipe.
- (Note: Air A/C will not usually combo unless you hit in the very last
- possible moment before landing into standing close B. But this
- is included here because CPU seems to fall for it quite a bit...)
-
- 4) Air CD, standing close B into Confucious Slash/Swipe.
- (Note: This combo will only work IF AND ONLY IF you manage to hit your
- opponent with the air CD as close as you can without cross attack and also
- if your opponent is crouched when your air CD hits. Or otherwise Wan-Fu's
- close B will not come out quick enough to hit.)
-
- 5) Air AB/CD, crouching CD.
- (Note: * air AB must hit really late.
- * air CD, crouching CD is the most reliable Wan-Fu combo.)
-
- 6) Air AB/CD, standing close CD.
- (Note: air AB must hit really late)
-
- 8) Air B/D/AB/CD, standing far CD.
-
- 8) Air B/AB/D/CD, Confucious slash/swipe (except for B Confucious Swipe).
- (Note: with air B/AB, must make sure you hit very close for it to
- combo into Confucious Slash/Swipe)
-
- 9) Air B (late), standing/crouching far B or standing/crouching D.
-
- 10) Air CD (must not cross up with this), crouching/standing far AB.
- (Note: You must make sure the air CD doesn't hit too up close.
- Or otherwise the close versions of the AB might come out
- instead! The first hit of close crouching AB will combo but
- the following hit won't. The standing close AB will not combo
- at all. This also happens when you crosses up with your air CD.
-
- If the close version of standing close AB comes out, quickly
- interrupted the missed close AB into a Confucious Swipe -
- usually this will still combo (thankfully). If the close
- crouching AB comes out, do the same if the first hit misses, or
- if the first hit hits, interrupt after the first hit into a
- Confucious swipe also. If opponent is knocked too far after
- air CD, do the standing far AB might be good for added damage.
- And air CD, crouching far AB is the most *damaging* combo for
- Wan-Fu which is also relatively reliable.)
-
- If you have any more Wan-Fu combos - please contact me so I can include
- it here!
-
- --------------------------------------------------------------------------
- Specific CPU Characters Strategies
-
- A quick skim through all the CPU characters against a human Wan-Fu:
-
- 1) Cham Cham: Very easy - CPU simply jumps too much. One or two
- crouching A or C will make CPU Cham jump. Be careful when she gets too
- close. The Confucious Slash out-prioritize the jumping scratch also so
- if you see it coming just Confucious Slash her out of the jumping scratch
- otherwise block and then retaliate with a standing far AB (execute
- immediately after blocking will ensure a hit before Cham Cham lands).
- Don't even bother throwing the thunder bomb/Power Special, CPU Cham Cham
- will always jumping-scratch you out of the move even before you have time
- to throw the pillar out! But DO use the Power Special when you have
- just knocked CPU Cham on the ground. Then you execute the Power Special
- so that the pillar will reach CPU Cham Cham just after she gets up! CPU
- will still try to jumping scratch but as soon as she jumps she's toast!
-
- 2) Charlotte: ARRRGHH!!! CPU does it again with its quick A pokes
- with the Epee(tm). Wait until CPU Charlotte moves into your crouching
- far A range and hit her (surprisingly this is slightly faster than her
- pokes). She will also usually jump in response to this then counter her
- out of air (must be quick though since her jump is so quick and low).
- If you knock her down, position yourself close to her and as CPU is
- getting up, jump over Charlotte and do the air CD, this will usually hit
- her (then it's combo time!). If she blocks, after landing quickly do a
- crouching C kick. Avoid jumping in on her while she is on the ground
- (without overjumping slightly) , CPU has many way to hit you out in the
- air (Power Gradation, standing CD kick, standing AB etc. - and CPU uses
- them ALL!) This battle is usually very close for me.... The most
- dreaded CPU character for human Wan-Fu IMHO. Also don't use Power
- Special - she will simply roll forward the minute she sees you jump
- up... and you will probably not have your weapon for the rest of the
- round :( Also, don't miss with your crouching C kick while you are in
- CPU Charlotte's crouching far AB range!!!
-
- 3) Earthquake: Relatively easy. As you know, at the start of the round
- CPU Earthquake will nearly always do some stupid slashes on the ground.
- Therefore at the start of every round, you should either jump straight
- up - you will avoid his ground slashes and can air B/AB him as you fall
- down, or you can jump forward and as soon as you leave the ground, do the
- air CD - air CD will hit him and you should them follow up with a
- crouching AB for nearly 40% damage combo! Note if you jump forward at the
- start of the round, you MUST do the air CD immediately after you leave the
- ground. If you don't, Earthquake's quick ground A slash will hit you seen
- Wan-Fu's jumping speed is slow. But if you do the air CD as soon as you
- jump, you can avoid this because Wan-Fu does a flip in the air when he
- does the air CD which will move him higher in the air and thus avoid the
- air slashes. Other than that, just air counter when he jumps, and
- retaliate all his portal drops and other attacks. Confucious Slash/Swipe
- out-prioritize Earthquake's Fat Chainsaw so you don't even need to block.
- Be careful when trying a power special against CPU, CPU will nearly always
- do a portal drop when you do this. But it is ok - just block the portal
- drop, retaliate (throw or any attack which will knock Earthquake down) and
- then walk backward to get your pillar after knocking Earthquake down. If
- your POW meter is charged and you have Earthquake cornered against the
- wall, do the Power Special so that pillar lands in the corner (and so do
- you) so that when CPU Earthquake portal drops, he will reappear and land
- directly into the POW special!!!
-
- 4) Galford: Moderately hard. Keep him at bay with crouching A and C and
- hope that he jumps.... Counter Portal drops etc with standing AB. At
- the start of the round, jump in straight away with an air CD, for some
- reason CPU Galford will nearly always either sends the dog or do some
- stupid ground attacks at the start of the round - so this will give you
- a free combo after the air CD hits.
-
- 5) Gen-An: Relatively easy. Again Gen-An jumps too much so just counter
- him out of the air. Confucious Slash out-prioritize Gen-An's Butcher
- Thrust and Second Skin so use it to hit him out of these too. If he
- gets too close, keep him away with crouching A and Cs.
-
- 6) Genjuro: Moderately hard. Be careful of him running in and throwing
- you. Jumping straight up and air B on the way down works moderately
- well. Again keep him away with the quicker attacks. Use Power Special
- - CPU usually gets hit by it. Standing AB after blocking close range
- cards projectiles. Standing/Crouching far AB after blocking the sliding
- slashes (if he ends up far) or combo him (if he ends up close). CPU
- Genjuro also jumps a fair bit, but usually when he is very close to you
- (i.e. he will usually overjump you) walk under and air counter with a
- Confucious Slash (or standing A/B) if this happens.
-
- 7) Haohmaru: Moderately hard. Jumping vertically up and CPU Haohmaru
- will usually do a crouching CD slide or standing/crouching AB slash in
- response to this (sometimes he also Kogetsuzans but only rarely). If he
- does the first two normal moves listed above, do an air B when you come
- down. (This will usually dizzy him after you've done this twice).
- However, don't do the above when CPU's POW meter is fully charged! CPU will
- usually get hit by your Power Special. After blocking a Haohmaru standing
- far AB, immediately run forward towards CPU - CPU will recover in time to
- do a slash on you. But the catch is that CPU Haohmaru will use another
- standing far AB or standing far B about 70% of the time, so roll forward
- after running in to avoid Haohmaru's second standing AB/B and then throw
- him (this works against CPU Haohmaru like wonders... and CPU will do this
- no matter whom you choose) Make sure you don't do any whiffed attacks
- (even A and Cs) because CPU has a habit of standing AB you when you miss
- and so you can get hit even if you miss a crouching A or C....
-
- 8) Hanzo: Relatively easy. Use your jump-up-down Bs. CPU Hanzo will
- either get hit by it, block it, do a portal drop (I don't know why but
- he does it quite a bit), or roll forward. Counter as said above in the
- general section. Counter the aerial shuriken with a standing AB after
- blocking it, or you can counter by throwing a thunder bomb of your own
- at the place where Hanzo will land after throwing the shuriken. At the
- start of every round, CPU Hanzo has a tendency of rolling in.
- Therefore, if you jump forward and do an air CD at the start of every
- round, you will hit CPU Hanzo after he comes out of the the roll every
- time. Then you should combo him.
-
- 9) Jubei: Usually easy. Keep him away with crouching C and A. Sooner
- or later CPU will do his Mikkau Rattoh move. Just block it and then
- crouching far AB or move in and combo him as he comes down from the
- uppercut. Can be a bit of trouble if CPU does NOT do this move though.
- But usually if you pester the CPU with enough of your crouching C/A it
- will do it. Power Special should only be used with caution. Hasso Happa
- can be retaliated with either a crouching AB or a B New Confucious Thunder
- Bomb or a Power Special.
-
- 10) Kuroko: No idea.... When you pester Kuroko with enough of your
- crouching A or Cs he will jump in with a early air kick, counter him out
- of the air then. Other than that, don't really know what to do against
- him... Also, get into range of your Confucious Swipe, and then do a
- missed crouching attack (crouching D/CD is probably the best since they
- can be interrupted) and then if Kuroko reacts to this by starting to
- throw a projectile - quickly do the Confucious swipe to hit him out.
-
- 11) Kyoshiro: Relatively easy. CPU again jumps too much. Countering
- him out of air and also standing far AB CPU after a close-medium range
- fan toss and after a lion's tail will ensure easy wins. Can also use a
- B New Confucious Thunder bomb or a Confucious Swipe straight after you
- are pushed out of the range by the Lion's Tail (note: These two counters
- are too slow to get Kyoshiro if he only used the C Lion's Tail). The
- fire breath can be retaliated with either a crouching far AB or
- crouching CD. CPU Kyoshiro jumps straight up often in response to your
- crouching A/C, if you are close, quickly run forward and Confucious
- Slash him out of the air.
-
- 12) Mizuki: Jumping forward with air B to attack works sometimes. If
- Mizuki teleports, instead of jumping forward (to the place she just
- disappeared from), jump backward with an air CD. This gets Mizuki
- sometimes (but if you keep on doing it Mizuki learns and will either
- block or just appear again at the same spot she disappear from) I
- usually can not defend myself properly against her since Wan-Fu is so
- slow and also he crawls back (CPU Mizuki can do any of her slashes when
- my Wan-Fu do any of his normal moves and hit me out!). So instead I
- usually go on all offensive! Jump in with air A/B/D/CD etc and if she
- blocks, land and do a crouching C etc. It's actually safer to jump in
- with an air B/AB since they have longer range and so you don't need to
- fear being thrown after landing..... NEVER, and I stress NEVER, do any
- missed attacks! Also, jump in with an air B/AB, if Mizuki blocks this,
- after landing you should jump straight up, when you do this, Mizuki will
- do a standing AB slash, you can counter this easily with your air B (do
- it early in the air!). Finally, there is one consistent Mizuki weakness...
-
- 13) Nakoruru: Moderately hard. Don't let her get close to you!!!!
- Close range Mamahaha attacks can be retaliated with standing or
- crouching far AB (but need to be very quick). Keep her away with the
- usual crouching C/A. If she gets on the bird and Kamui Mutsube off it.
- Make sure you retaliate with a crouching B/AB into Confucious Swipe/Slash.
- Alternatively, run in under Nakoruru (still on bird) and Confucious
- Slash her out. CPU doesn't jump too much so don't let those precious
- air counters go by without doing anything! Use Power Special with
- caution. Also don't do the standing AB mindlessly - CPU Nakoruru will
- always Annu Mutsube you as soon as you start the move...
-
- 14) Nicotine: Relatively easy. Just do the usual general tactics (keep
- away, air counter). Occasional overjump-in attacks with air CD also
- works great. Close range blocked projectiles/confusion talismans should
- be retaliated (crouching or standing far AB). CPU gets hit by Power
- Specials quite a bit too. If Nicotine jumps to attack you, make sure
- you can get your Confucious Slash out early because the Nicotine's air
- AB hits below him, and therefore there is a chance that you might trade
- damage (in Nicotine's favour unfortunately...)
-
- 15) Sieger: Relatively easy. Keep him away with the usual attacks and
- air counter. Retaliate with standing/crouching far AB after blocking
- Blitz Sieger, Wolf Fangen throw (if Sieger just misses, or if after
- blocking you are pushed out of the range of the throw, need to be quick),
- Vulcan Weinen (can only use standing far AB and only works if Sieger
- cannons you from close range when you are trapped against the wall -
- usually CPU Sieger won't retaliate after blocking your far AB anyway).
- Also do a crouching CD kick to retaliate a missed/blocked crouching CD
- kick from Sieger. Power Special will usually get CPU too. By the above
- CPU Sieger is quite easy to beat (there can only be one big mean guy in
- the game you know ^_^) BTW Confucious Slash out-prioritize the Blitz
- Sieger so you can just upper-cut him as he comes in... Also, jumping
- straight up in front of CPU Sieger and do an air B as you come down works
- pretty well also.
-
- 16) Ukyo: Moderately hard to very hard. It all depends on how CPU Ukyo
- is feeling on the day. Use crouching A more for keeping CPU Ukyo away
- because if CPU decides to do a last-min SSS from the ground as only the
- CPU knows how when you stick out a crouching move, if you are close enough
- and use crouching A (far), many times Ukyo won't have time to get the SSS
- out and will be hit by your crouching A instead. Standing AB can be used
- to retaliate blocked SSS and also the Snowfall slash (a bit of timing
- practise is need here though...) Also you can use B New Confucious
- Thunder Bomb to retaliate Snowfall slash after you are pushed out of
- range bye it. Again air counter CPU when possible. Jumping in on Ukyo
- is generally not a good idea. You should only jump when you are very
- close to him and will hit on top or cross up with the air CD. In this
- case if Ukyo tries to jump up and AB or do the standing AB or crouching
- CD he should be hit out of the move (since Wan-Fu will hit the back
- portion of Ukyo's body).
-
- 17) Wan-Fu: Very hard. The keep-CPU-away moves (crouching A/C) doesn't
- work very well here as CPU Wan-Fu will do his perfect-timing Confucious
- Swipe. Therefore in this case use standing C kick (it has a long enough
- range to hit CPU Wan-Fu out of these perfectly-timed Confucious Swipes.
- Jump-up-down with air B works moderately well. Counter CPU out of air
- when possible (especially whe CPU jumps forward with the air CD
- kick). Use Power Special whenever possible. CPU Wan-Fu usually will
- fall for it. If CPU Wan-Fu runs towards you, throw him as he comes into
- range or standing C kick him (this usually works but don't do it too much
- as then CPU will switch to other 'feared' tactics such as a well timed
- Confucious Slash...) An equally feared CPU opponent (together with CPU
- Charlotte and sometimes Ukyo...)
-
- --------------------------------------------------------------------------
- End of SS2 Wan-Fu Strategy Guide
-