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-
- SMS Cheats Compilation v1.00 - get Read Me for more info.
- PRIMARY, PART 2
- ***********************************************************************
-
- "BUSTER" DOUGLAS KNOCKOUT BOXING
-
- SKILL RATINGS
- First build your power to the MAX. Then build up your speed,
- then, recovery last. Don't worry about building up your footwork
- it's not important.
-
- SUPER PUNCH
- Use your powered up punch to knock out your opponents when their
- stamina meter is low.
-
- To do the super punch, Hold both buttons and wait until the meter
- at the bottom is filled up, then release the buttons.
-
- SLOW & FAST GAME PLAY
- Beginners should play at the slow speed. Experts should use
- fast.
-
- BASIC HINTS
- In most cases you'll want to win by T.K.O. (3 knockouts).
-
- FOR MATCHES 1-4
- 1 B. SANTANNAMATCH
- 2 T. WHITEMATCH
- 3 M. WILLIAMSMATCH
- 4 R. BERNARD
- To eliminate the first four boxers; Hold the upper right corner
- on the directional pad and use button #2, attack with the right
- straight punches, and the right upper cuts. If they give you any
- problems, jab them all the way to the ropes, then use the right
- punches (above).
-
- MATCH 5
- Charge K. Gibson and hit him with the jabs until he's up against
- the ropes. Once he's on the ropes hit him with the straight
- punch right uppercut combo. It he starts hitting you with sets,
- back off and jab him, or hit him with the super punch. T.K.O.
- Gibson to win the belt and become the new heavyweight champion.
-
- ************************************************************************
-
- CAPTAIN SILVER
-
- BOOK CORRECTION:
- There are only four rounds in this game, and there are only three
- bosses. The Joker, The first Pirate, and Captain Silver. The
- other creatures do not appear, except in the Canadian version of
- the game, which is no longer made.
-
- DEFEATING THE BOSSES:
- STAGE ONE: TOWN OF BARREN
- THE JOKER:
- You can avoid him by walking underneath him while he jumps in the
- air. If you do choose to fight him use full sword attacks, while
- avoiding the musical notes he throws at you.
-
- To get over the fountain, get as close to the edge of the water
- as possible and wait for the water sprite to come all the way
- down, then jump to the right. Repeat this proceedure all the way
- across.
-
- STAGE TWO: THE PIRATE SHIP
- PIRATE:
- Repeatedly shoot or stab. When he jumps, go under him. Do not
- let him jump on top of you.
-
- STAGE THREE: THE ISLAND
- There are no main bosses in this round, but to kill the natives,
- hit them with your sword or the stars three or four times.
-
- STAGE FOUR: THE CAVE
- CAPTAIN SILVER:
- Run up to him and stab. When he jumps up, run underneath him,
- while stabbing. Watch out for his fireballs and don't let him
- jump on top of you. Repeat until he is defeated.
-
- ************************************************************************
-
- CASINO GAMES
-
- ACCOUNT NUMBERS:
- Mr. Sega, Account #:9991839999.
-
- SPECIAL SCREEN:
- If you keep folding in the poker game, you will see a Dinosaur
- appear on the screen. This is only part of the graphics, and
- will not help or harm you in any way.
-
- POKER:
- Easiest character to play against: Nancy
-
- Generally if the character takes 4 cards, then stays, bet it all
- (as much as possible), and he/she will fold, giving you all the
- money.
-
- ************************************************************************
-
- CHOPLIFTER
-
- ROUND SELECT:
- On the first title screen, move the Directional Pad UP, DOWN,
- LEFT, and RIGHT and press BUTTON ONE. On the second title
- screen, press BUTTON ONE. You will see the words: "SELECT ROUND
- 1". The numbers will rotate from 1-6. When the desired round
- number is displayed press start button to begin the game.
-
- GAME STRATEGIES:
- While you are rescuing hostages, on the ground or from a
- submarine, press up lightly on the Directional Pad just enough to
- make the hostages turn away from you. This will stop the Tanks
- and Gun Boats from coming and you will be able to rescue all of
- the hostages. If you rescue all of the hostages without killing
- any of them you will receive a 100,000 point bonus.
-
- When the helicopter is shot, press both buttons and move the
- Directional Pad up and down. This will enable the hostages to
- eject out of the helicopter.
-
- ON ROUNDS 1 AND 4, shoot 10 Space Mines and Superman will appear.
- This will enable the hostages to run faster.
-
- ON ROUNDS 2 AND 5, shoot the Radio Towers on the boats and Jaws
- will come out of the water.
-
- ON ROUNDS 3 AND 6, enter the caves backwards and the fireballs
- can't kill you.
-
- ON ROUND 4, for every 16 hostages you rescue, with none being
- killed, you will be given a special surprise.
-
- ************************************************************************
-
- CLOUD MASTER
-
- Defeating the Bosses:
-
- Round One: Mt. Gogzo- The Phoenix
- If possible, use the Three-Way Shot and aim for the beak.
-
- Round Two: The Koh River- Kappa
- When fighting Kappa, aim for the red blinking spot on his head.
- Avoid the lightning bolts by continually moving up and down.
-
- Round Three: The Great Wall- The Giant Buddah
- When fighting the Giant Buddah, aim for the red blinking dot
- above his sunglasses.
-
- NOTE: Try to get as close to his face as you can, while moving
- back and forth.
-
- Round Four: Mt. Tai- The Dragon
- If possible, use the Double Red Bullet and aim for the red spot
- on his head.
-
- Round Five: The Buddah's Heaven- Shogun
- To defeat Shogun, shoot at the white blinking spot on his body.
-
- ************************************************************************
-
- CYBORG HUNTER
-
- Game Hints:
- Any items you pick up, like bombs, psycho power, and life power,
- will reappear when you enter and leave an elevator. So when you
- are low on power, go back to area A, go in the first elevator in
- the middle of the area that leads to levels 2 & 3. On level 2,
- you'll find psycho power to the right of the elevator. On level
- 3, life power is to the left. You can continuously enter and
- exit the elevator (you don't have to change floors), grabbing the
- power-ups until you're at full strength. You'll have no problem
- beating the game this way.
-
- In Area C, you can use the Ray Gun, but not on the boss creature.
-
- In Area C, the light gun acts like a Flare Gun (Lights up the
- area).
-
- Jet Pack:
- Use the Jet Pack to fly across the top of the levels. This way,
- you can skip the un-important creatures, and save your energy for
- the boss creatures.
-
- Boss Count:
- The number of main guys left in the game appears on the screen in
- white numbers.
-
- Control Pad 1: Enables you to move and shoot.
- Control Pad 2: Enables you to access your inventory screen.
-
- Objects & AREAS:
-
- AREA A: SHIELD
-
- AREA B: RAY GUN & JET PACK
-
- AREA C: I.D. PASS
-
- AREA D: LIGHT GUN & PSYCHO GUN
-
- AREA E: I.D. CARD
-
- AREA F: I.D. CARD
-
- ************************************************************************
-
- DEAD ANGLE
-
- GAME STRATEGY:
- Keep your eye on the scope. Place the scope over your enemy and
- fire.
-
- In order to pick up the special items, place your scope over
- item, such as the first aid kit or the machine gun, and fire.
-
- Don't assume that the enemies are dead just because they're on
- the ground, continue to shoot them until they vanish.
-
- SPECIAL ITEMS:
- During the game, you will come across certain objects. If you
- shoot them, you will be rewarded in various ways. These include:
-
- THE FIRST AID KIT- This heals you. One of these kits will be
- needed for each wound you receive.
-
- THE MACHINE GUN- Allows you to have rapid fire.
-
- ************************************************************************
-
- DOUBLE DRAGON
-
- UNLIMITED MEN (4TH ROUND):
- On the very beginning screen, do 20 - 30 Leaping Reverse kicks.
- There is nothing to indicate that you have unlimited men.
-
- TO CLIMB THE WALLS:
- Use two players, go to the corner of the wall, and press up on
- the Directional Pad.
-
- TO PUT ENEMIES IN A HEADLOCK:
- Anyone, but Abobo, can be put into a headlock. Knock the enemy
- down three times, when he gets up, run up to him, so that you are
- touching him. Then run back and forth in front of him, and you
- will automatically put him in a headlock.
-
- ROUNDHOUSE KICK:
- Press Button 1 repeatedly.
-
- UPPERCUT PUNCH:
- Press Button 2 repeatedly.
-
- HEAD KNEE SMASH:
- After you have placed an enemy in a headlock, press button 1.
-
- SHOULDER THROW:
- After you have placed an enemy in a headlock, press button 2.
-
- LEAPING REVERSE KICK:
- Press buttons 1 and 2 simultaneously.
-
- JUMP KICK:
- Press buttons 1 and 2 simultaneously, while holding the
- Directional Pad either left or right.
-
- ELBOW SMASH:
- Press button 2, while holding the Directional Pad in the opposite
- direction that you are facing.
-
- HEAD BUTT:
- Push the Directional Pad left or right twice.
-
- ************************************************************************
-
- DYNAMITE DUX
-
- ROUND ONE:
-
- FIRE BOSS:
- Pick up the fire extinguisher and keep firing.
-
- THE SPINNING ROCK:
- Repeatedly hit each rock five or six times, try not to
- concentrate on the center rock. Kicks and super punches work
- well.
-
- ROUND TWO:
- Beware of the creature that appear in the ground.
-
- SPINNING SILVER BALLS:
- Take your time, use upper cut on each ball or use non-stop
- kicking. When ball is cracked super punches work well.
-
- SPINNING CLOUDS:
- If you have bombs use them otherwise use non-stop kicks and
- punches.
-
- ROUND THREE:
-
- STAR CREATURE:
- Using your bazooka shoot at the star until you wear the star
- down, avoid the mini-stars.
-
- FIRE CREATURE:
- Use the same techniques as the Fire Boss.
-
- ROUND FOUR:
-
- KING PENGUIN:
- If you still have the bazooka use it until it runs out. Avoid the
- ice cubes and keep hitting the king while jumping in the air.
-
- SPINNING ROCK CREATURES:
- Use the same techniques used against the Spinning Rock.
-
- ROUND FIVE:
- Beware of the creature that come up from the floor.
-
- GREEN JOKER:
- Shoot at him while using the bazooka. He will then turn into a
- cloud and then come back to life use the power punches on him
- then.
-
- ************************************************************************
-
- E-SWAT
-
- ROUND 1: RESCUE LITTLE CINDY!
- Walk to the right, while ducking and shooting the enemies.
-
- BOSS 1: Stand up, so he'll shoot fire at you. Then, when he's
- shooting fire, duck down and hit him. Do this until he starts
- spinning. Once he does, jump over him and continue this
- procedure. He takes 11 shots to destroy.
-
- Continue to the right, shooting the guys above and to the right.
-
- BOSS 2: Jump and time your shot so that you hit your enemy in the
- head but miss the girl. You can duck under the boomerang. He
- takes 6 shots to destroy.
-
- ROUND 2: ENTER THE ENEMY ZONE!
- Go right, shooting all the enemies.
-
- BOSS 1: Stand up and shoot. Once you shoot, duck down and avoid
- this fire (sometimes, he will shoot low). If you can save the
- special weapon and use it to beat this guy quickly. After you
- beat him continue to the right. If you fall of the edge you will
- die so be careful.
-
- BOSS 2: Pick up the special weapon from the previous part, and
- use it on him. When he gets close, jump over him. Move to the
- other side of the screen then shoot at him again.
-
- ROUND 3: PERIL AT PIER 36!
- When you reach the cars go quickly to the right. Do not stop to
- shoot the Air bikes and they will not hit you. Continue to the
- right past the ship and you will face several ninja's. Stop only
- to shoot at them as you continue to the right.
-
- BOSS 1: Use your special weapon on it to take out the majority of
- things firing at you. Once you have done that continue to hit
- him until he explodes.
-
- Take the next part very slowly. Alot of stuff will come at you
- at once. Keep an eye out for the gun turrets in the ground, they
- will pop out and shoot at you.
-
- BOSS 2: Use your special weapon on him. Other wise, shoot and
- then jump over him.
-
- ROUND 4: UNFRIENDLY CONFINES!
- Look out for the things above you. They will shoot at you, it's
- a good idea to take these out as soon as you can.
-
- BOSS 1: Shoot at the head, use your special weapon. Don't use
- all of your special weapon because you'll have a hard time
- defeating the second boss if you do. Each head takes 10 to 15
- shots to defeat.
-
- Walk to the right taking out everything in your path. There will
- be plenty of Ninja's and air enemies.
-
- BOSS 2: Shoot at the guy until he gets close to you. Then jump
- over him and continue the process. After you've hit him with
- about 8 shots he will turn into a green jumping guy. You'll need
- to keep shooting, while avoiding his missiles, until he dies.
- There are two of these bosses to defeat.
-
- ROUND 5: (FINAL ROUND)
- Walk to the right taking out all of the enemies in your path.
-
- BOSS 1: Use the special weapon on this boss right at the
- beginning of the fight. Then take out everything that is
- shooting at you.
-
- BOSS 2: Take out the green balls first with regular shots. Then
- the final boss will appear. The final boss will have a shield
- around him, to take out the shield use your special weapon. Once
- the shield is gone shoot him while standing then when he shoots
- duck, then stand and shoot again (continue this until you defeat
- the boss).
-
- ************************************************************************
-
- ENDURO RACER
-
- SELECT ROUNDS:
- During the Title Screen, move the directional pad UP, DOWN, LEFT,
- and RIGHT. After doing this, a small number will appear on the
- top-right portion of the Screen. The numbers range from 1-10,
- these are the rounds that appear in the game. Move you
- Directional Pad up, to select the desired round.
-
- GAME HINTS:
- When you are at the top of a jump, press the Directional Pad
- down, then up, and your speed will remain at 200Kmph.
-
- When you go off a jump, going 200Kmph, push the Brake Button
- (#1), then just before the motorcycle hits the ground, push the
- Accelerator Button (#2). The result is that your jump will float
- a little longer. This trick can considerably lower your times.
-
-
- ************************************************************************
-
- F-16 FIGHTING FALCON
-
- SELECT ROUNDS:
- Push BUTTON 1, on Directional Pad 1. When Level 01 appears on
- the screen, press up or down on the Directional Pad and the
- Levels will rotate.
-
- When starting the game, be sure you are using both control pads.
- To accustom yourself to the game, start out by using Auto-Pilot
- (explained on pg. 13 of the instruction manual).
-
- ***********************************************************************
-
- FANTASY ZONE
-
- EXTRA MEN:
- During the demo mode press the Directional Pad 50 times or more
- (any direction) and then start the game. Collect $10,000 before
- going into any shop; and then enter a shop. You will be able to
- buy 9 ships for $9,000.
-
- ROUND ONE-PLANET OF GREENERY:
- Shoot the mouth of the wood-shaped creature as he shoots leaf
- bullets at you.
-
- ROUND TWO-PLANET OF FIRE:
- Use the Seven-Way Shot to shoot the three rotation shells through
- the gap between the outside shell. Ten shots are required to
- destroy each cell.
-
- ROUND THREE-PLANET OF SAND:
- Use the Heavy Bombs or the Twin-Shot to destroy the Batteries.
- Try destroying the bottom two batteries first; then work your
- way up.
-
- ROUND FOUR-SUPER PLANET:
- Shoot the tongue with the Twin-Shot or Laser Beam 30-40 times.
-
- ROUND FIVE-PLANET OF ICE:
- Shoot the creatures with the Wide Beam in order of their size,
- from smallest to largest. The creatures will take 2, 4, 16, and
- 32 shots respectively.
-
- ROUND SIX-PLANET OF CLOUDS:
- Keep moving while dropping 32 Heavy Bombs on the creature's head.
-
- ROUND SEVEN-PLANET OF WATER:
- Escape and wait for the head to take shape, then shoot the face
- approximately 65 times.
-
- ROUND EIGHT-PLANET OF EVIL SPIRITS:
- Defeating the six small creatures will take 8, 16, 24, 32, 40 and
- 48 shots with the Twin-Shot.
-
- ADDITIONAL TIP:
- If you buy four engines and then buy a weapon, you will be able
- to keep that weapon until you die.
-
- ************************************************************************
-
- FANTASY ZONE II
-
- Continue: Be sure to purchase the "continue" for $20,000.00.
- Then, when you are killed, press the start button between the
- "Game Over" screen and the Title Screen.
-
- Level One-Pastaria:
- Log Creature: Follow the path through the logs and keep shooting
- at the log creature with the Laser.
-
- Level Two-Sarcand:
- Red Bottle: Bottom of the screen, left of the shop.
- Totem Pole Creature: First, shoot him below the head with bombs
- or the twin shots. Then, shoot the lower part with the 3-way
- shots.
-
- Level Three-Hiyarika:
- Hidden Shop: 2nd or 3rd area.
- Blue Bottle: Next to the shop.
- Clock: Under red warp.
- Block Creature: With the twin shot, aim for any part of his
- body, especially the center.
-
- Level Four-Bow Bow:
- Blue Bottle: 1st screen, left of the shop.
- Dragon Creature: Aim for the dragon's head witht the 7-way shot.
-
- Level Five-Chaprun:
- Chubby Cheeks Creature: With either the heavy bombs or the 7-way
- shots, attack this creature when he is at his largest size.
-
- Level Six-Fuwareak:
- Blue Bottle: 1st screen, left of the shop.
- Hidden Shop: In the Mountains (extra ship for $100.00).
- Multiple Eyed Creature: There are six sections to this creature.
- Attack him the same way you attacked the Totem Pole Creature-with
- the 7-way shots.
-
- Level Seven-Sbardian:
- Clock: Screen with a green cactus in the background.
- Red Bottle: On the right side of the Red Warp, shoot the base,
- then shoot towards the Warp Door.
- Cylinder Creature: Use your 7-way shots when his head is at an
- angle, not when he is looking directly at you.
-
- Level Eight-Wolfin:
- House of Blackhearts: You face all the boss creatures once
- again. After all seven are destroyed, you will be faced with a
- creature, that looks like yourself. Try to force him to the
- bottom of the screen where you have a better chance to attack
- him.
-
- The Clock: A clock will appear from time to time. It adds
- twenty seconds to the time you have your weapon.
-
- ************************************************************************
-
- FANTASY ZONE III : THE MAZE
-
- Helpful Hints:
- When you only have one coin left to pick up, wait for the enemies
- to come close to you, then pick it up. That way, you will be
- able to get the money that's left when you finish the round.
-
- When you die, be sure to collect the coins that are left from the
- enemy that ran into you.
-
- **********************************************************************
-
- GALAXY FORCE
-
- Fly in a circular motion to dodge the enemy firepower.
-
- Carefully watch the color change in your shield, indicating how
- much protection is left. When your shield is weak, fly more
- defensively.
-
- In the tunnels, watch the directional arrows carefully, and try
- not to oversteer when coming out of a turn.
-
- A rapid fire controller works wonders in this game.
-
-
- ***********************************************************************
-
- GHOST HOUSE
-
- THE FOLLOWING IS THE FORMULA FOR KILLING THE DRACULA'S:
-
- Round 1: Punch him 5 times or stab 3 times.
-
- Round 2: Punch him 7 times or stab him 5 times.
-
- Round 3: Punch him 9 times or stab him 7 times.
-
- Round 4: Punch him 11 times or stab him 9 times.
-
- Round 5: Punch him 13 times or stab him 11 times.
-
- Round 6: Punch him 15 times or stab him 13 times.
-
- NOTE: If you use the formula and Dracula comes back to life, you
- have punched or stabbed him too many times.
-
- After you have killed all the Dracula's in the round, look for a
- glowing fireplace. Stand in front of it with Mickey facing
- towards the wall. This will allow you to go to the next round.
-
- KILLING DRACULA:
- On Round 1, there are five Dracula's to be killed. Each one has
- a jewel hidden in his coffin. In order to open the coffin, find
- a key by killing the various monsters. Once a key is used, find
- another one to open the next coffin.
-
- FREEZE THE ACTION:
- At various places in the corridors, there are overhead lamps that
- can be touched by Mickey's head. When he jumps up and hits the
- lamp, it will cause all the monsters and Dracula to "freeze" for
- about four seconds. Since Dracula can only be destroyed in human
- form, it is best to "freeze" the action when he is in bat form
- flying through the corridor. Then, maneuver close to him and
- begin your attack after the flashing ends.
-
- GETTING THE KNIVES:
- If you jump up and hit the candles on the walls, a knife will
- come out.
-
- EXTRA POINTS/POWER BOOSTER:
- Located throughout the mansion are small red and gold glowing
- question boxes. These boxes will boost your energy and give you
- extra points when you run over them.
-
- ************************************************************************
-
- GHOSTBUSTERS
-
- SECRET ACCOUNT NUMBER:
- AA 1173468723- This account number will let you start the game
- with almost two million dollars!
-
- RECOMMENDED TOOLS: Ghost Bait $400
- High Capacity Trap $2,500
- Super Anion Beam $3,000
- Super Ghost Vacuum $3,200
- Common Car $6,000
- Laser Confinement System $8,000
-
- PREPARING TO BUST THE GHOSTS
- ----------------------------
- SELECTING YOUR CAR: Use the pink arrow displayed to the left of
- the cars to choose the desired car. Using the Directional Pad,
- move the arrow next to the desired car and press Button #1.
-
- RECOMMENDED CAR: Common (holds 11 tools) $6,000
-
- SELECTING YOUR EQUIPMENT: Using the Directional Pad, move the
- Forklift up or down to the desired tool. Press Button #1 to pick
- up the tool and rutn the Forklift around. Press the lower right
- corner of the Directional Pad to move the forklift with the tool
- towards your vehicle. Press Button #1 to unload the tool into
- your car. Repeat this process until all the desired tools are
- chosen.
-
- RECOMMENDED TOOLS: Ghost Bait $400
- High capacity trap $2,500
- Laser confinement system $8,000
- Super anion beam $3,000
- Super ghost vacuum $3,200
-
- ROUND ONE:
- Once you have finished your shopping, the next screen you will
- encounter is the map screen. There are three main points of
- interest on this screen; Zule, the Shop, and GHQ. Locate those
- places on the map and remember where they are. It is necessary
- to return to GHQ to restore slimmed men to duty, to empty traps,
- to restore the Ion beam and to obtain "extra" men.
-
- Stay away from the Gatekeeper and the Master of the Key, they
- take money from your account. When a building starts to flash,
- go to the side and press towards the building while pushing
- Button #1. This will allow you to enter the street. Avoid the
- obstacles and trap the ghosts. The number on the bottom corner
- of the screen is the distance from the building. The lower the
- number gets the closer you are to the building. Once at the
- building, you will see your guys. Use the Anion beam to trap the
- ghosts.
-
- ROUND TWO:
- After the city's energy reaches maximum, and you have $10,000 in
- your account, you will be sucked into Zule, where you have to get
- past the MARSHMALLOW MAN. To get past him, you need to get your
- character over on the right side of him and sneak him past when
- he moves to the left. You need to sneak two of them past him.
-
- ROUND THREE:
- The roamers are pretty easy to beat. Watch out for the slimmers,
- you must anticipate their moves. If they look like they are
- going to attack, shoot.
-
- ROUND FOUR: GORZA
- The best way to fight Gorza is to stay on the opposite side of
- the creature and to continue firing as you cross over. It takes
- 5 to 6 shots to kill him.
-
- ************************************************************************
-
- GLOBAL DEFENSE 3-D
-
- Helpful Hints:
- The game is easier if you use two Control Pads. To play with two
- Control Pads, press and hold right on Control Pad #2, and press
- Button #2 twice. Playing with two Control Pads is very difficult
- at first, but once you get used to it, it will boost your scores
- greatly!
-
- Offensive Halves:
- Stay about in the middle of the screen, only moving to pick up
- the "P's" and avoid the enemies coming at you.
-
- Defensive Halves:
- Shoot as many of the missiles that you can when they are little
- blue dots in the background. The more you shoot there, the less
- you have to fend off. They are harder to hit once they are white
- arrows.
-
- When on the hidden planet, concentrate on surviving when you have
- the yellow "P". There is only 1 in this round!
-
- ************************************************************************
-
- GOLDEN AXE
-
- MISCELLANEOUS HINTS:
- Day 1: The Forest
- Kill all of the creatures until you see a ledge. Jump up on that
- ledge, and wait for the Amazonian Warrior on the Sweep Dragon to
- hop up on the ledge. Then, hit her, and get on the Dragon. Use
- the dragon to defeat the two guys. Then, go to the right and hit
- the dwarf to get a Magic Power bag. Then, jump down from the
- ledge, and hit the other dwarf several times. Continue to the
- right until you get to the two green Hammer Giants. Fight these
- guys one at a time and don't let them get on both sides of you.
- The run and Shoulder block works well on these guys.
-
- Day 2: Proceeding to Turtle Island
- Move to the right and fall down off the ledge to the next level.
- Be careful, because if you fall off towards the bottom of the
- screen, you will die. Then, stand right in front of the ledge
- and continue to swing your sword. You will hit the guy above
- you. Continue to the right and shoulder block the Amazonian
- Warrior on the Fire Dragon. Then, use the fire creature on all
- the remaining guys. There is no real boss on this round, only a
- Skeleton and an Amazonian Warrior
-
- Day 3: Leaving Turtle Island
- When you see the Amazonian Warrior on the Fire Dragon, knock her
- off. This dragon is very hard to use, so it is best to let her
- get back on and knock her off until the Dragon runs away.
- Continue right until you reach a hole in the ledge.
-
- Getting over the ledge:
- Getting over this ledge takes a lot of practice. In order to get
- over it, run and at the last second, jump. You will land on the
- other side of the hole and be faced with two green Hammer Giants.
-
- Killing the Hammer Giants, made easy:
- Get up on the ledge that you landed on, and wait for one of the
- Giants to jump up with you. Move to the right, so that he is on
- your left. Then, either run and shoulder block him, or hit him.
- If done correctly, he will fall off the ledge and die! Be
- careful though, because they can do the same to you!
-
- After you have killed them, there will be two dwarves, so be
- ready for them to stock up on the Magic Power bags. Continue to
- the right, and you will be faced with an Armored Knight and an
- Amazonian Warrior. To kill the Armored Knight, run and do
- shoulder blocks into him (he is almost defenseless against them).
- If you try to attack him with your sword, he will kill you.
-
- Day 4: Proceeding to Eagle Island
- Move to the right and jump up on the ledge. Stand there and
- constantly swing your sword. They guys on the left will jump up
- and you will hit them every time. They take a little longer to
- kill this way, but they will not be able to harm you! Once
- you've killed the three guys, continue to the right and you will
- be faced with two Skeleton Soldiers. Try to get them on the
- lower ledge. Wait for them to jump up. When they jump up, run
- and do a shoulder block to knock them down again. Repeat this
- until they are dead. Continue to the right and fight the three
- guys (2 Skeleton Warriors, and 1 Club Swinging Attacker). These
- guys are very difficult, so try to take them one at a time. When
- you hit one, move so you don't get boxed in by the other ones.
- There are two sets of these to defeat.
-
- Day 5: To the Temple Balcony
- Use the jumping and slashing technique on the two Skeleton
- Warriors at the beginning. Then, continue to the right and you
- will fight 2 sets of 2 Club Swinging Attackers. After defeating
- them, there will be two Armored Knights. To defeat them, run and
- do a shoulder block. When they start hitting you, change to the
- jumping and slashing technique. After them, you will be able to
- receive Magic Power bags. Then, you will be faced with a green
- Hammer Giant and Club Swinging Attacker. Use the jumping attack
- on both of these guys. After them, you will be faced with 2
- Skeleton Warriors. Use the jumping attack on these guys also.
- Then, the final confrontation with one Skeleton Warrior and Death
- Adder.
-
- BEATING DEATH ADDER:
- Right when you come on the screen, the Skeleton Warrior will
- appear. Death Adder is not on the screen yet, so take advantage
- of this time. Get in as many hits on the Warrior as possible.
- Then, when Death Adder comes on the screen, start moving around
- the screen. When you come close to him, hit him, then move.
- Continue this procedure until he dies.
-
- MISCELLANEOUS HINTS:
- When on the Dragons, hit and move. This way, you won't get boxed
- in. When faced with two enemies, hit one at the top of the screen,
- then move to the bottom of the screen and hit the other one.
- Then, alternate between the two.
-
- When faced with three enemies continually hit one, then move.
- This will make it so you don't get boxed in. When you get a
- chance to attack an enemy more than once (there is only one enemy
- standing), hit it until the other enemies get up and come after
- you.
-
- When you knock down an enemy, run and do a shoulder block. If
- you time it just right, you will hit it right as it gets up, and
- it won't be able to harm you.
-
- There are places that you can throw or hit an enemy off a ledge!
-
- Move to the right slowly when you see the Go! arrow. Sometimes
- instead of facing two or three enemies at once, you can take on
- one or two!
-