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- dP. ____ __ _ _ _ _ ____ __ _
- 88 ~; | __| / | \/ | || | _ \ / | |
- ,ooooo888ooodbooo |__ |/ | | || | _ < / | |
- Y88888888888P""" |____/_/|_|_||_|____|_| \_/_/|_|_|
- "888P ____ ____ _ ____ _ _____ ____
- , "8P_____d8b | __| _ \ | _ \ |_ _| __|
- 'b ,ooP""" Y88b, |__ | __/ | < | | | |__ |
- 88P ____ 8881 |____|_| |_|_|\_|_| |_| |____|
- 888 """""" 888
- 888b ~"Y8888888 Samurai Shodown II TAPFAQ
- Y888b ,888 Version 5.2 3/10/95
- "Y8888888b"88P Compiled By Shawn Holmes
- _____,,,,,,,,,,,,,,______ This is your #1 source
- ooo888P""""~~~~~~~~~~""""""Y88888 of information for the
- "Y88" ,do. ""Y888b. ultimate fighting game
- ~ ,d8888 "Y888b
- 88888P Y8881 "Let anyone enter here
- """" """ be at one with their sword"
-
- ----------------------------------------------------------------------------
- You can find this TAPFAQ (and future updates) in:
- 1) ftp.netcom.com in the /pub/vi/vidgames/faqs directory,
- 2) kaiwan.kaiwan.com in the /user/dvillnva directory, or
- 3) brawl.mindlink.net in the /pub/SS2 directory.
- ----------------------------------------------------------------------------
-
- These people helped me compile this TAPFAQ as quickly as possible. No
- particular order is chosen, as they are all equal in the eyes of God
- (and Haohmaru):
-
- Galen Komatsu --> gkomatsu@uhunix.uhcc.Hawaii.Edu
- CREATOR OF SS 1 FAQ/ASCII ART/OVERALL GODLIKE PRESENCE
- Ewan Ng --> ewann@sfu.ca
- CO-CREATOR OF ORIGINAL SS 1 FAQ
- John Bailon --> H20ORSNO@aol.com
- MOVELISTS/MY MAIN MAN IN SOUTHERN HILLS GOLFLAND
- Rich Joseph --> rfj105@psu.edu
- THE RIVAL FAQ WRITER (BWAH HAH HAH HAH!!)...oh yeah, info, too.
- GeeSe Howard --> dvillnva@kaiwan.com
- VIDEO SUPPLIER/TAPFAQ HOST/THE GUY THAT THROWS DOUBLE REPPUKEN
- Mark Maestas --> maestas@cs.arizona.edu
- CO-CREATOR OF ORIGINAL SS 1 FAQ
- Ivan Nue --> IDN4694@UTARLG.UTA.EDU
- INSIDE INFO MAN/ENDINGS AND SECRETS ACHIEVER
- James Irwin --> irwin@cis.ohio-state.edu
- EXTENSIVE HISTORICAL RESEARCH/GENERIC SS NUT
- Chris Ozols --> ozolschr@student.msu.edu
- ENDINGS/HEY, HE PLAYED THE GAME BEFORE I DID
- Joshua Holmstrom --> jholmstr@violin.aix.calpoly.edu
- TRIVA ADDITIONS/CORRECTIONS/COOL LAST NAME
- Kevin Lew --> Kevin_Lew-RA1628@email.sps.mot.com
- CORRECTIONS/FELLOW ANIME FREAK
- Masahiro Abe --> pen@cc.win.or.jp
- JAPANESE TRANSLATIONS/OVERSEAS INFO/GALEN'S SUPERIOR
- Mitch Burton --> peidor@netcom.com
- TRANSLATIONS/CORRECTIONS/THE OFFICIAL SS PLAYER
- Brian Gilmore --> briang@OCF.Berkeley.EDU
- TRANSLATIONS/THINKS GALFORD'S BETTER THAN HANZO (HAH!)
- Iain Sinclair --> axolotl@socs.uts.EDU.AU
- HISTORICAL ARGUMENTS/CORRECTIONS/OUR FRIEND, THE NINJA
- Dave Kirsch --> a00563@giant.mindlink.net
- TAPFAQ HOST/ALL AROUND NICE GUY WHO THINKS FIGHTING GAMES RULE
- Mike ??? --> mleconom@eos.ncsu.edu
- COMBO ADDITIONS/JOINING THE FIGHT AGAINST SIEGER STEROID ABUSE
- ...and thanks also to Tim Heydelaar, wherever you are,
- (hey, that rhymes...)
-
- Version 5.0 edited by Scott Fujimoto (sfujimoto@delphi.com).
- More contributors:
- Kenichiro Tanaka (tanaka@maya.com) -- Japanese translations
- An Nguyen -- Info from his FringeFAQ
- Jamie Klein (yanknir@tiac.net) -- Gamest rankings
-
- ----------------------------------------------------------------------------
-
- INTRODUCTION
-
- "Long long ago, there was a man who tried to make his skills the
- ultimate. Because of his bloody life, it was no accident that he was
- involved in the troubles..."
-
- Yes! It has arrived! Samurai Shodown II is back with a vengance. This
- game is, by far, one of THE most anticipated sequels since people uttered
- the words "Street Fighter II". It is one of the largest games ever,
- clocking in at 202 megs, 84 more megs than the first SS. You all want to
- know about the game, so let's get to it!
-
- ----------------------------------------------------------------------------
-
- OLD THINGS/NEW THINGS
-
- -->Characters that have returned: CHARLOTTE, NAKORURU, HAOHMARU, UKYO
- TACHIBANA, GEN-AN SHIRANUI, GALFORD, JUBEI YAGYU, KYOSHIRO SENRYO,
- HANZO HATTORI, EARTHQUAKE.
-
- -->Characters that are new: GENJURO KIBAGAMI, CAFFEINE NICOTINE,
- CHAM CHAM (with her monkey PAKU PAKU), NEINHALT SIEGER.
-
- -->TAM TAM is gone (let's have a moment of silence, please). AMAKUSA
- is no longer a boss in the game, though he makes a brief appearance
- near the end, and TAM TAM has passed his knowledge onto his sister
- CHAM CHAM.
-
- -->To diversify gameplay even more, all characters can now lie flat on
- their stomachs to let air projectiles fly over them. As well,
- all characters can roll forward or backwards.
-
- -->All characters have two taunts now (like Art of Fighting and Fatal
- Fury).
-
- -->Also, as in AoF and FF, characters now have a special complicated
- "death blow" maneuver. Some characters require a full POW meter,
- and their weapon, to peform this move, while others require only a
- full POW meter. When these POW moves are successful, they are
- powerful enough to destroy your weapon!
-
- -->When weapons are broken, they are now replaced after about a ten
- second delay; the judge throws your weapon back into the stage.
-
- -->Everyone has a Super Deformed transformation move--that is, their
- heads grow, their bodies shrink, and they become so damn cute that
- you would never want to hurt them...would you?
-
- -->The boss of the game is a really bitchy, possessed Shinto priestess
- named MIZUKI. There's also a hidden character in the game, KUROKO,
- whose actually the judge sitting in the background during matches.
- What? You don't think he wants to have fun, too?
-
- ----------------------------------------------------------------------------
-
- TAPFAQ VERSION HISTORY
-
- (11/08/94)
- 0.5 = It's less than 1 because of it's unofficiality; most of the character
- descriptions are taken from Samurai Shodown I, or made up. New moves
- are taken off the arcade placard, and many are still missing,
- incorrect, and/or incomplete.
-
- (11/14/94)
- 0.74 = It's a whole 24% better! Still not quite official, but
- I've now had a chance to view the game (Oh my lord!!), and give more
- detailed descriptions of moves, characters, etc. Errors are
- diminishing, and endings are beginning to filter through.
-
- (11/21/94)
- 1.0 = Official release, TAPFAQ now available from multiple FTP sites.
- Much more historical background added, moves almost completely
- cleared up. Galen has added beautiful ASCII artwork (finally!) and
- the response to the TAPFAQ is becoming unrecordable (I'm gonna have
- to split this in half soon...).
-
- (11/28/94)
- 1.48 = TAPFAQ now split into two, had to add a table of contents to ease
- confusion. More moves are being cleared up, and almost all endings
- are in. Anybody got any combos they want to add? (The game is 202
- megs? Holy mother of...)
-
- (12/06/94)
- 2.0 = Now I've had a chance to play the game (I am thanking you) so the
- inconsistencies are diminishing fast. Too big again, so it's been
- split into thirds. Joystick movements are neatened up (small seems
- to be better). Combos are coming in, Japanese translations are added
- and the cartridge is now on its way (hee hee hee hee).
-
- (12/12/94)
- 3.0 = I now own the game (oh yeah) so all moves represented in this TAPFAQ
- are 100% confirmed. Character descriptions are rewritten to coincide
- with the new manual. All move names confirmed. All endings finished
- and added. More data, more trivia, more info, and I'm working on the
- code for KUROKO...I'll get it, I promise!
-
- (12/14/94)
- 3.4 = Why so quick to update? THE CODE TO PLAY AS KUROKO! I wanted
- everybody out there to get this as quick as possible, so here it is.
- Kuroko code is the only main addition, plus minor spelling errors and
- such.
-
- (12/19/94)
- 4.0 = Just a minor update. Taunts are added, as well as a few
- bits and pieces here and there. The next version will be split into
- necessary parts. Hey...hey Galen. Hey...hey, over here! Over here
- for a CHAM CHAM picture? HEY!?!
-
- (2/27/95)
- 5.0 = Hi! I'm Scott Fujimoto, the guy who did the final revision to the SS1
- FAQ. Yes, I couldn't help but edit this one too! Changes include
- adding all normal attacks, identifying all attacks that hit low,
- tick off damage, etc, notes on some Special Moves, adding complete
- backgrounds to all the characters, revising all the quotes and
- endings, and various minor corrections and updates.
-
- (3/10/95)
- 5.2 = A few additional notes and corrections were added after I posted
- the TAPFAQ to rec.games.video.arcade. This version is the one
- archived in the ftp directories and is probably the last one as
- the game is pretty fully documented now. Enjoy!!
-
- ----------------------------------------------------------------------------
-
- THE BLOOD CODE!!
-
- For those of you who own the cartridge at home for your NEO GEO, and
- have not had your system modified to have blood and fatalities, fear not!
- You can make that green stuff go away by simply going to the options menu,
- selecting "Japan" as the country, then exiting. After that, go back
- directly into options, and select "USA" as the country. Voila, English
- text and red blood/full fatalities!
-
- ----------------------------------------------------------------------------
-
- HOW TO GET UNLIMITED POW
-
- In the manual of the home SS2, there is mention of an option that allows
- for unlimited POW, yet when many players go into the option menu, it isn't
- available! Because of the vagueness of the manual, not many people know
- how to do it. Here's clearing up the vagueness for you:
-
- 1. Press "start" on the player 1 joystick.
- 2. Move the arrow to "options" with the player 1 joystick.
- 3. Press "start" on the player 2 joystick.
- 4. In the "options" menu, the POW can now be changed from NORMAL to MAX.
-
- ----------------------------------------------------------------------------
-
- THE CHARACTERS
- AND THEIR MOVES
-
- ----------------------------------------------------------------------------
-
- Map: Slash = A or B or AB (rising strengths, A weakest)
- Kick = C or D or CD (rising strengths, C weakest)
- Dash = a quick FORWARD FORWARD on the joystick
- Retreat = a quick BACK BACK on the joystick
- Lie Down = to avoid projectiles, a quick DOWN DOWN on the joystick
- Roll -> = a quick DOWN RIGHT, DOWN RIGHT on the joystick
- Roll <- = a quick DOWN LEFT, DOWN LEFT on the joystick
- Taunt 1 = A + C (good distance from opponent)
- Taunt 2 = B + D (good distance from opponent)
- Hop away = B + C (also cancels taunt at any time)
- Hop up = FORWARD + BC (also cancels taunt at any time)
- Retreat and Run = Retreat + FORWARD
- Dash and Roll = Dash + DOWN RIGHT
-
- --> To catch your opponent's sword while you are disarmed, perform the
- motion: O- / | \ -O
- O O O
-
- --> The following characters can Triangle Jump: GALFORD, HANZO,
- EARTHQUAKE, NAKORURU, CHAM CHAM, GEN-AN, and
- MIZUKI.
- To triangle jump, jump to the edge of the screen, then push the
- joystick in the opposite direction.
-
- --> The following characters can crawl back and forth: GEN-AN,
- WAN FU, and KYOSHIRO.
-
- ----------------------------------------------------------------------------
-
- The introduction has been gracefully translated from the original Japanese
- by Kenichiro Tanaka.
-
- Quotes: B -- Quote at beginning of game.
- BM -- Quote before match.
- AM -- Quote after match.
- BV -- Quote before mirror match.
- AV -- Quote after mirror match.
- I -- Interlude quotes. (J = w/Judge, M = w/Mizuki,
- A = w/Mizuki and Amakusa)
- F -- Quotes before final match.
-
- Background: Any historical or fictional basis for the character. For more
- details, check out the SS Character Background FAQ.
- Weapon: What he or she fights with.
- Full of: What drops out when he or she gets split.
- Occupation: What type of fighter he or she is classified as.
- Nationality: What country he or she comes from.
- Ranking: According to Gamest, the Japanese magazine for video game
- fanatics.
- Notes: Assorted items of interest.
-
-
- Normal Attacks: The attacks are usually presented in left and right
- columns If the entry does not appear in the right column, then the attack
- is the same as the one in the same position in the left column.
-
- All jumping attacks, and only jumping attacks, hit high. Most crouch kicks
- hit low. Everything else usually hits neither high nor low.
- Exceptions are noted as follows:
- "*" means an attack hits LOW when normally it would not (slashes and
- standing kicks).
- "**" means an attack does NOT hit low when normally it would (crouch kicks).
-
- Whenever a swing is blocked, the attacking character usually reels back for a
- second, then recovers. However, certain swings do NOT reel back; the
- character continues to swing while his or her opponent blocks, and recovers
- normally.
- "#" indicates a swing that follows through when blocked.
-
-
- Special Moves:
-
- Key: "!" means a weapon is required to perfom the Special Move.
- "L" means the Special Move hits low.
- "H" means the Special Move hits high.
- "*" means the Special Move ticks off 1 or 2 points of damage.
- "**" means the Special Move ticks off 3 or 4 points of damage.
- "***" means the Special Move ticks off LOTS of damage.
-
- Damage: Weapon ---> caused by direct strike from weapon
- Fire ---> caused by direct hit from flames
- Lightning ---> caused by contact with "electric" attacks
- (no label) ---> damage resulting from tosses, grabs, open
- handed attacks
-
- Throws: Ground throws are performed by being right next to the opponent,
- and pushing towards them while pushing a button.
- Air throws are performed by being right next to an air opponent,
- then pushing DOWN while pushing a button.
- Hanzo and Galford have special throws which are performed by
- completing the move while next to an opponent.
- Throws CANNOT be blocked!
-
- Hidden Moves: Certain characters have hidden moves not listed in the manual.
- Why all the characters didn't get these moves is debatable, but oh well...
-
- Super Deformation Moves: Changes your character into a doll-like version.
- You cannot move or attack normally, and you cannot be thrown. You CAN be
- hit. You return to normal if 1) you perform a Special Move, 2) you are hit,
- 3)after about 10 seconds have passed.
-
- Taunts: Taunt by pushing both buttons and holding them down until the taunt
- comes out. You can't just push the buttons quickly. Also, you can't do the
- taunt while right next to your opponent. You get out of a taunt when you do
- a Special Move or you get hit.
-
- Power Specials: Can be done only when you are powered up, according to the
- POW Gauge. If your Power Special hits, your opponent's weapon is broken.
-
- ----------------------------------------------------------------------------
-
- "Time has passed since the last trouble. New battles are going to
- start now, again."
-
- ----------------------------------------------------------------------------
-
- The Sake-Drinking Swordsman of Samurai Shodown
-
- HAOHMARU
-
- "Haohmaru, do not get involved with demons." The warnings of Nicotine, his
- master, could not stop Haohmaru. That day, Haohmaru drank with his master
- for the first time in a while and set out on a journey--to find the demon
- that was after his soul. "Shurado,* huh? This should be interesting."
-
- *"Shurado" is the way of war, after the Hindu/Buddhist god of war,
- Shura/Ashura.
-
- B: "What's this wind? I feel something bad."
- BM: "Wow! I am (a) champion, I will kill all enemies with my sword!"
- AM: "How weak you are! I might kill you as well as tofu with my sword!"
- BV: "What, my imitation? You have guts!"
- AV: "I slay my imitation with my sword together with Mt. Fuji!"
- IA: "I don't like this ominous feeling!"
- "I can't believe he saved us..."
- F: "I reached the evil world!"
- "I'll show you the soul of (a) samurai!"
-
- Background: Based on the classic model of the samurai, Miyamoto Musashi.
- Weapon: No-dachi
- Full of: Sake bottles
- Occupation: Kensei
- Nationality: Japan
- Ranking: 13
- Notes: His girlfriend's name is Oshizu. Nicotine was his mentor.
- Oshizu can be seen by the nearest torii. If Haohmaru wins, she
- clasps her hands. If he loses, she turns away.
-
- THE GAIRYU ISLE -- EVENING
-
- ----------------------------------------------------------------------------
-
- Standing Far Standing Close
-
- A -- Down Slash A -- Hilt Butt
- B -- Thrust B -- Down Slash
- AB -- Far Down Swing AB -- Up, then Down Swing
- C/D -- Medium Kick
- CD -- High Kick
-
- Crouching
-
- A/B -- Low Slash *
- AB -- Upward Swing
- C/D -- Crouch Kick
- CD -- Slide
-
- Jumping
-
- A/B -- Side Slash
- AB -- Down Swing
- C/D -- Down Kick
- CD -- Down Kick
-
- ----------------------------------------------------------------------------
- Cyclone Slash | Throws whirlwind that catches enemy, and
- (Ougi Senpuuretsuzan) | lifts him/her into the air, dropping
- | \ -O + Slash | for damage. Note: use kick instead of
- O O *! | slash to fake this move.
- ----------------------------------------------------------------------------
- Crescent Moon Slash | Performs a vertical leap with sword
- (Ougi Kogetsuzan) | extended to cut enemy for weapon damage.
- -O / | \ + Slash |
- O O O *! |
- ----------------------------------------------------------------------------
- Ougi Resshin Zan | Leaps upward, and twirls, bringing
- | sword down in a flash of energy
- -O | \ + Kick | hit for weapon damage.
- O O *! |
- ----------------------------------------------------------------------------
- Sake Attack | Swings out bottle of rice wine to hit
- (Sake Kogeki) | for damage, and also deflect any
- | / O- + A | projectile attack back at opponent.
- O O |
- ----------------------------------------------------------------------------
- Throws:
-
- AB or B Slam opponent onto ground
- CD or D Backflip toss
- ----------------------------------------------------------------------------
- Hidden Move:
-
- Kogetsuzan Rush | Leaps into the air doing seven
- (Tempa Fuuzin Zan) | consecutive Kogetsuzans hitting for
- \ O- / | \ -O O- | / + BC | weapon damage.
- O O O O O O ***! |
- ----------------------------------------------------------------------------
- Super Deformed Transformation:
-
- -O \ | / O- -O O- + B
- O O O
- ----------------------------------------------------------------------------
- Taunts:
-
- 1. AC: Puts arm inside gui, sword over shoulder, "Doshita, doshita!"
- 2. BD: Drinks Sake, wipes mouth with neck of bottle.
- 3. AC(weaponless): Puts hand on belt, waves to opponent, "Doshita,
- doshita!"
- 4. BD(weaponless): Same as 3.
- ---------------------------------------------------------------------------
- Power Special:
-
- Flame of the Conqueror | Strikes with full AB attack weapon
- (Tempa Seikouzan) | range, creating a blow of
- -O \ | / O- -O + A | concussive energy that hits for
- O O O *! | breaking damage.
- ----------------------------------------------------------------------------
-
- Ending:
-
- Haohmaru wakes up in a beautiful forest. He is wounded badly. Suddenly,
- Genjuro leaps in. "You had a hard fight, Haohmaru. Now, I'll kill you!"
- Haohmaru repl "You bas..." but then Oshizu jumps between them. "Stop it!"
- she says, "He is wounded. You should challenge him when he feels better."
- "You are quite right," Genjuro says, "All right, I will overlook this for
- now." He then leaps away. "Oshuzi..." Haohmaru says. Oshizu turns toward
- him and says, "Forgive me, Haohmaru, but I wanted you to live."
- The scene then changes to a closeup of Haohmaru and Oshizu embracing each
- other passionately. Presumably, Haohmaru is talking. "Don't say (anything)
- more... I dedicated myself to the sword world (way of the sword)... Forgive
- me, Oshizu..."
- Cut to the empty forest. Gen-an walks in, and says, grinning. "Your words
- move to tears."
-
- ----------------------------------------------------------------------------
-
- 5 Good Reasons to play as HAOHMARU:
- --> Great adaptability for KEN and RYU users from SFII
- --> Longest strike in game (AB), nearly half screen
- --> Does tons of damage
- --> Combos pretty easily for even MORE damage
- --> He's the main man in the SS series
-
- 3 Bad Things about HAOHMARU:
- --> Cyclone Slash takes too long to throw and opens him up for attack
- --> Can be hit out of many slashes
- --> Needs a haircut
-
- ----------------------------------------------------------------------------
-
- The Angel Faced Falcon Handler
-
- NAKORURU
-
- As usual, Nakoruru stood with her eyes closed among the birches and
- tried to talk with nature. But that day, she couldn't hear the voice
- of nature. Something was wrong. Nakoruru could feel the spirit of
- nature being sucked away into the demon world. "I must hurry. Let's
- go Mamahaha!"
-
- B: "Something evil is coming now!"
- BM: "Whoever defiles nature shall feel my wrath!"
- AM: "I must hurry up. The world is being destroyed by evil power!"
- BV: "Wao! You are like me! But I am stronger than you!"
- AV: "Power, speed, and beauty. I have defeated you in every way."
- IJ: "Now King's power is increasing. Hurry up!"
- "What happen now?" (classic SS2 dialogue here)
- F: "Terrible, evil power, but I can't lose!"
- "Spirits of nature, give me your power!"
-
- Background: Nakoruru is one of the Ainu.
- Weapon: Kodachi
- Full of: Cherry blossom petals
- Occupation: Protector of nature
- Nationality: Japan
- Ranking: 15
- Notes: Her hawk's name is Mamaha. Her weapon is named Hahama,
- after her father. She has a younger sister named Rimururu.
- She has feelings of affection toward Galford.
- Whenever a round is won, Rimururu and the bear who holds her
- look at each other and nod.
-
- NORTHERN COUNTRY -- SUMMER
- (Ezo, or Hokkaido today)
-
- ----------------------------------------------------------------------------
-
- Standing Far Standing Close
-
- A -- Side Slash
- B -- Down Slash
- AB -- Up Slash AB -- Down, then Up Slash
- C/D -- Side Kick
- CD -- Side Kick CD -- Double Kick
-
- Crouching
-
- A/B -- Side Slash
- AB -- Rolling Slash #
- C/D -- Crouch Kick
- CD -- Thrust Kick **
-
- Jumping Diagonal Jumping Straight
-
- A/B -- Angled Side Slash A/B -- Side Slash
- AB -- Up Slash AB -- Side Slash
- C/D -- Down Kick
- CD -- Down Kick CD -- Somersault
-
- --------------------------------------------------------------------
- Annu Mutsube | Slides along ground with sword extended,
- | attacking low for weapon damage.
- O- / | + Slash |
- O O *!L |
- ---------------------------------------------------------------------
- Lela Mutsube | Slides along ground, then rises, with
- | sword extended, attacking medium to air
- | \ -O + Slash | for weapon damage.
- O O *! |
- ----------------------------------------------------------------------
- Amube Yatoro | Sends Falcon out in a burning attack
- | for fire damage.
- -O \ | / O- + Slash |
- O O O * |
- -----------------------------------------------------------------------
- Mamaha Flight | Falcon grabs character; control then
- | switches to bird for around 10 seconds
- | / O- + C | after which, character falls back to
- O O | ground.
- -------------------------------------------------------------------------
- Yatoro Poku (While flying) | Spins downward from Falcon, in
- | direction corresponding to joystick,
- | attacking with weapon for damage.
- | or \ or / and Slash/Kick |
- O O O *H |
- ----------------------------------------------------------------------------
- Kamui Mutsube (While flying) | Flies down from Falcon in buring attack,
- | sword extended, hitting for fire damage.
- Slash or Kick |
- * |
- ----------------------------------------------------------------------------
- Mamaha Call (When disarmed) | Whistles to Falcon, calling bird to leave
- | / O- + C or | weapon, re-joining the fight again.
- O O | allows for Mamaha Flight or Amu
- |
- -O \ | / O- + Slash |
- O O O |
- ----------------------------------------------------------------------------
- Kamui Ryuse | Twirls around, whipping cloak out to
- | create shield that reflects projectiles
- | / O- + Slash | back at opponents, as well as inflicting
- O O * | minor damage.
- ----------------------------------------------------------------------------
- Throws:
-
- B Two-handed toss
- AB Sit on top of opponent and stab
- D or CD Climb and triple kick
- AB (without weapon) Climb and slap opponent repeatedly
-
- Air Throw
-
- B or AB Toss opponent onto ground
- ----------------------------------------------------------------------------
- Hidden Move:
-
- Apefuchi Kamui Rymuse | Performs three quick Kamui Ryuse and
- | finishes by sending out a "shadow
- \ | / O- -O | \ + BC | Falcon, allowing for four consecutive
- O O O O O ** | (if close to opponent).
- ----------------------------------------------------------------------------
- Super Deformed Transformation:
-
- -O \ | / O- -O \ | / O- + D
- O O O O O O
- ----------------------------------------------------------------------------
- Taunts:
-
- 1. AC: Tightens bow in hair, "Yosh!"
- 2. BD: Stretches back and yawns.
- 3. AC(weaponless): Same as 1.
- 4. BD(weaponless): Same as 1.
- ----------------------------------------------------------------------------
- Power Special:
-
- Irusuka Yatoro Lise | Glowing, sends bird down, and if
- -O O- / | \ -O + A | successful, five more birds hit
- O O O * | opponent for breaking damage.
- ----------------------------------------------------------------------------
-
- Note: Nakoruru can triangle jump.
- You can move in any direction while on the hawk. You are also
- vulnerable to attack.
-
- ----------------------------------------------------------------------------
-
- Ending:
-
- Nakoruru is lying in the forest unconscious. Galford runs in and wakes
- her up. He then blushes, and says "I was worried about you." Nakoruru
- stands up and says, "Galford, I..." Suddenly, the forest turns red, and
- Nakoruru jumps up on Mamaha, preparing to fly away. Galford tries to stop
- her, but she says "Something evil is still destroying nature, I have to go,"
- and she flies away.
- Scene changes to up on the cliff overlooking the evil forest. Nakoruru
- says, "God of great nature, save them and the forest!!...please..." At
- which point, she is enveloped in a beautiful white light. She is absorbed,
- and turned into a ball of energy which dissipates over the forest, cleansing
- it. Her weapon falls to the ground where she had been standing.
- Scene changes to her background. Her mother, father, sister, and Mamaha
- all look sad as they view her lonely sword. But as her sister speaks to
- the sword, it glows, saying "This is Nakoruru's voice..." The scene fades
- to a beautiful airbrushed painting of an angelic Nakoruru speaking from
- beyond. She says, "Please don't cry...My soul will always be here as a
- guardian of nature. From now (on), you have to fight to protect them."
- The scene fades back to the family, and Nakoruru's sister stands up and
- says, "I understand...Nakoruru."
-
- ----------------------------------------------------------------------------
-
- 2 Good Reasons to play as NAKORURU:
-
- --> Fast character
- --> She's kawaii
-
- 4 Bad Things about NAKORURU:
-
- --> Shortest-ranged character for normal slashes
- --> Major lag for all special moves
- --> Does low damage, except for AB slashes
- --> They totally ruined her background music
-
- ----------------------------------------------------------------------------
-
- The Ninja Master of the Shadows
-
- HANZO HATTORI
-
- After defeating Amakusa, Hanzo was able to retrieve his son's body. But his
- soul still wandered the land of the demons, as before. One day, Hanzo
- learned that he could liberate all these wandering souls if he defeated the
- ruler of the demon world. "Son, I will ressurect your soul."
-
- B: "Now I shall avenge you, my dear son."
- BM: "I can see your look of destiny on your face."
- AM: "Whether to heaven or to hell, anything is decided by destiny."
- BV: "The same as me! What magic made you?"
- AV: "Both you and I live as Ninja. You should always be ready for death."
- IJ: "I will save my son's soul at any cost!"
- "How mysterious and dubious the guy is!"
- F: "It's time to (have a) shodown, my son."
- "Go back into the darkness!"
-
- Background: Based on Hattori Hanzo Masashige.
- Weapon: Ninjato
- Full of: Shurikens
- Occupation: Ninja
- Nationality: Japan
- Ranking: 14
- Notes: His sons names are Kanzo and Shinzo, and his wife is Kaede.
- In SS1, Shinzo's body was possessed by Amakusa. At the end,
- Amakuza was sealed away, and Hanzo believed that his son was
- lost as a consequence. However, when Amakuza has a change of
- heart in SS2, he is either destroyed or banished from Shinzo's
- body by Mizuki.
-
- BATTLEFIELD -- THE SUNSET
- (Dewa, Yamagata)
-
- ----------------------------------------------------------------------------
-
- Standing Far Standing Close
-
- A -- Side Slash A -- One-Handed Down Slash
- B -- One-Handed Down Slash B -- One-Handed Down Slash
- AB -- Somersault Slash # AB -- Two-Handed Down Slash
- C/D -- High Kick
- CD -- High Spin Kick
-
- Crouching Far Crouching Close
-
- A -- One- Handed Down Slash
- B -- One-Handed Down Slash
- AB -- Sweeping Low Slash *
- C/D -- Crouch Kick
- CD -- Thrust Kick CD -- Tumbling Kick **
-
- Jumping Forward Jumping Other
-
- A -- One-Handed Down Slash
- B -- Side Slash
- AB -- Two-Handed Down Slash
- C/D -- Side Kick
- CD -- Down Kick CD -- Side Kick
-
- ----------------------------------------------------------------------------
- New Reppushuriken (jumping) | Leaps into air, hurling shuriken down
- (Reppushuriken Kai) | towards opponent to hit for weapon
- O- / | \ + Slash | damage.
- O O O * |
- ----------------------------------------------------------------------------
- Ninja Teleportation | Disappears and is replaced by a piece
- (Utsusemi Chizan) | of wood, while true form appears below
- When struck with weapon, | opponent, striking with weapon extended
- press B,C, and D together L | for damage.
- ----------------------------------------------------------------------------
- Ninja Teleportation Jig | Same as above, minus the wood replacement,
- (Utsusemi Tenbu) | and character need not be attacked. As
- -O \ | / O- + BCD | well, HANZO drops from the sky instead,
- O O O H | attacking for weapon damage.
- ----------------------------------------------------------------------------
- Shrike Dash (special throw) | Grabs opponent, and twirls into the
- (Mozu Otoshi) | air, dropping back down onto opponent's
- -O | \ + Kick | head, now hitting for fire damage.
- O O |
- ----------------------------------------------------------------------------
- Ninja Multiplier | Splits into two "shadows", to confuse
- (Kage Bunshin) | opponent, reappearing at FAR LEFT for A
- -O O- / | \ -O + A or B | and FAR RIGHT for B.
- O O O |
- ----------------------------------------------------------------------------
- Ninja Dragon Fire | Smashes fist into ground, creating a
- (Bakuenryu) | hopping snake of fire that blasts opponent
- -O \ | / + Slash | for fire damage.
- O O O * |
- ----------------------------------------------------------------------------
- Throw:
-
- B or AB Ground slam
- D or CD Slam and stab
-
- Air Throw:
-
- B or AB Grab and slam opponent onto ground
- ----------------------------------------------------------------------------
- Stealth | Turns invisible after chuckling, reappearing
- (Kage Mai) | only to perform moves. Full reappearance
- -O O- -O O- | + BCD | occurrs when opponent touches, or after
- O | 10-12 seconds.
- ----------------------------------------------------------------------------
- Super Deformed Transformation
-
- -O O- -O O- -O O- | + A
- O
- ----------------------------------------------------------------------------
- Taunts:
-
- 1. AC: Cracks knuckles, "HMMPH! KOI!"
- 2. BD: Waves opponent to "come here" and chuckles.
- 3. AC(weaponless): Same as 1.
- 4. BD(weaponless): Same as 1.
- ----------------------------------------------------------------------------
- Power Special:
-
- Squeeze of Heaven | Stabs weapon into ground, releasing a
- (Temma Rimetsu) | massive burst of flames to strike for
- -O \ | / O- -O + D | breaking damage.
- O O O *! |
- ----------------------------------------------------------------------------
-
- Notes: Hanzo can triangle jump.
- Multiple Images--if your opponent slashes at the wrong image, a bomb
- will appear. After a short delay, it will cause a small flame
- explosion, hitting a nearby opponent who is not blocking. Kicks and
- Special Moves do not set the bomb off.
-
- ----------------------------------------------------------------------------
-
- Ending:
-
- Kanzo phases in with Shinzo's body. "Sign of evil disappeared." Kaede
- phases in. "Kanzo, I got back the soul of Shinzo. Call your father."
- Kanzo phases out. Kaede places Shinzo's soul (an energy ball) into his body.
- "His soul power is getting weaker. Hurry up, Shinzo!" She then transfers
- her own soul energy to Shinzo's body to save him. There is a flash of light,
- and then...
- Shinzo wakes up to find Kaede has collapsed. "Mom!" Just then Kanzo and
- Hanzo phase in. Kaede asks, "How is Shinzo, dear." "Don't worry, he's ok,"
- replies Hanzo. Kaede can barely respond "...that's...good..." then dies.
- "Mom!" cries Kanzo.
- The scene shifts to the three on the rocky ledge. Hanzo says in as stoic
- a voice as he can muster, "The life of a ninja is much harder than you
- think... Get over the sadness and be honorable ninjas. Train yourself!"
- Kanzo and Shinzo then phase out, and Hanzo disappears last in a puff of
- smoke.
-
- ----------------------------------------------------------------------------
-
- 5 Good Reasons to play as HANZO
-
- --> Lots of moves make for fun play
- --> Shrike Dash one of the single most powerful moves in the game
- --> Almost all moves can be done without weapon
- --> Cool long black hair
- --> He's HANZO
-
- 3 Bad Things about HANZO
-
- --> Bad lag time for many of his slashes
- --> Many of his special moves opens him up for an AB
- --> Needs to cheer up
-
- ----------------------------------------------------------------------------
-
- The San Francisco Surfer Ninja
-
- GALFORD
-
- There had been a noticeable increase in crime recently. Getting suspicious,
- Galford investigated a group of related incidents and found that dark
- shadows from the demon world were causing those with weak hearts to commit
- crime. "Let's go Pappy! We have to kill these demons!"
-
- B: "Let's go and defend the justice, Poppy!"
- BM: "Hey! Do you like to challenge my American ninjutsu?"
- AM: "Well, I was nearly defeated. Eh, Poppy? 'Woof, woof.'"
- BV: "Oh, you also use ninjutsu? OK, let's fight!"
- AV: "Even if you are like me, you are only my copy. You can't fight
- against me."
- IJ: "The evil air is felt clearer and clearer!"
- "What a kind of man is he?"
- F: "Here we go Poppy. Time for (a) shodown!"
- "Taste my sword of justice!"
-
- Notes: No correlating material can be found for Galford, as ninjas didn't
- even begin to appear in North America, secretly until the early
- nineteenth century. The first american to use the Hattori ninja
- school was Stephen Hayes, and wrote many books on the art; perhaps
- the only real reference for Galford.
- Also, California was not a state at the time of SS1, and the San
- Francisco portrayed here belongs more properly in the mid-to-late
- 19th century.
- Weapon: Ninjato
- Full of: Doggy bones
- Occupation: Ninja
- Nationality: U.S.A.
- Ranking: 10
- Notes: His dog's name is Poppy (a husky), and she has three pups named
- Poppa, Puppa, and Pippa. He has some affection towards Nakoruru.
- One of the designer's names can be seen written in the floorboards.
- Whether apples or fish are in the barrels seems to be determined
- randomly.
-
- SAN FRANCISCO -- NOON
-
- ----------------------------------------------------------------------------
-
- Standing Far Standing Close
-
- A -- Side Slash A -- One-Handed Down Slash
- B -- One-Handed Down Slash B -- One-Handed Down Slash
- AB -- Somersault Slash # AB -- Two-Handed Down Slash
- C/D -- High Kick
- CD -- High Spin Kick
-
- Crouching Far Crouching Close
-
- A -- One- Handed Down Slash
- B -- One-Handed Down Slash
- AB -- Sweeping Low Slash *
- C/D -- Crouch Kick
- CD -- Thrust Kick CD -- Tumbling Kick **
-
- Jumping Forward Jumping Other
-
- A -- One-Handed Down Slash
- B -- Side Slash
- AB -- Two-Handed Down Slash
- C/D -- Side Kick
- CD -- Down Kick CD -- Side Kick
-
- ----------------------------------------------------------------------------
- Strike Heads (special throw) | Grabs opponent, and twirls into the
- | air, dropping back down onto
- -O | \ + Kick | opponent's head for lightning damage.
- O O |
- ----------------------------------------------------------------------------
- Plasma Blade | Throws a concussive wave of electrical
- | "blades" at opponent to hit for
- | \ -O + Slash | lightning damage.
- O O * |
- ----------------------------------------------------------------------------
- The "Poppy" Attacks
- | / O- + ...
- O O
-
- Rush Dog : Use Slash * | Dog rams opponent with head for damage.
- Machine Gun Dog: Use C * | Dog strangles opponent at neck.
- Replica Dog : Use D *H | Dog disappears, drops from sky.
- ----------------------------------------------------------------------------
- Shadow Copy | Splits into two "shadows", to confuse
- | opponent, reappearing at FAR LEFT for A
- -O O- / | \ + A or B | and FAR RIGHT for B.
- O O O |
- ----------------------------------------------------------------------------
- Head Replicator Attack | Disappears and is replaced by a piece
- | of wood, while true form drops
- When struck with weapon, | above opponent, striking with weapon
- press B,C, and D together H | extended for damage.
- ----------------------------------------------------------------------------
- Rear Replicator Attack | Disappears and drops from above with
- | weapon extended to strike for weapon
- -O \ | / O- + BCD | damage.
- O O O H |
- ----------------------------------------------------------------------------
- Throws:
-
- B or AB Ground slam
- D or CD Slam and stab
-
- Air Throw:
-
- B or AB Grab and slam opponent on ground
- ----------------------------------------------------------------------------
- Hidden Move:
-
- Invisibility | Turns invisible, reappearing
- | only to perform moves. Full reappearance
- -O O- -O O- | + BCD | occurrs when opponent touches you
- O | or after a period of time.
- ----------------------------------------------------------------------------
- Super Deformed Transformation:
-
- -O \ | / O- -O O- + C
- O O O
- ----------------------------------------------------------------------------
- Taunts:
-
- 1. AC: Waves finger in "tsk tsk tsk" motion. Poppy yawns.
- 2. BD: Shakes head and shrugs in disbelief. Poppy yawns.
- 3. AC(weaponless): Same as 1.
- 4. BD(weaponless): Same as 1.
- ----------------------------------------------------------------------------
- Power Special:
-
- Mega Strike Dog | Poppy: 1) Rams opponent
- -O \ | / O- -O + D | 2) Rolls into opponent
- O O O | 3) Kicks opponent
- | 4) Mauls opponent
- | 5) Performs Strike Hez on opponent,
- | breaking weapon. "Good Poppy!"
- ----------------------------------------------------------------------------
-
- Notes: Galford can triangle jump.
- Multiple Images--if your opponent slashes at the wrong image, a bomb
- will appear. After a short delay, it will cause an electrical
- explosion hitting a nearby opponent who is not blocking. Kicks and
- Special Moves do not set the bomb off.
-
- ----------------------------------------------------------------------------
-
- Ending:
-
- Galford and Poppy are in the forest. "We made it, Pop!" says Galford, but
- then Poppy starts barking at something. "Who is she?" says Galford, and
- they run off
- They find Nakoruru lying on the ground with Mamaha perchd on her, panting.
- Poppy howls, and Galford shouts, "Nakoruru!" Mamaha flies up, waking
- Nakoruru. The two face each other rather bashfully. "Galford..." "I was
- worried about you..." Galford replies. "Galford, I..." but before Nakoruru
- can finish her sentence, a red light permeates the forest. The two go into
- guarded stances, as Galford exclaims, "!" Then, Nakoruru jumps on Mamaha.
- "Something evil is still destroying nature. I have to go," she says as they
- lift up. "My God!" Galford exclaims, and he and Poppy run off.
- The scene shifts to Galford and Poppy on the rocky ledge, looking at
- Nakoruru who is on a faraway ledge. "Nakoruru!" shouts Galford, but
- suddenly Nakoruru is "beamed up" in a pillar of light. As Galford watches
- her become transformed into a shining sphere, he shouts "No! No! NOO!" But
- it is too late, she has disappeared.
- The scene shifts to a close-up of Nakoruru, with Galford grieving in the
- corner. "I'm sorry," the voice of Nakoruru says, "I've known how you felt
- towards me... But I had no choice but to do this to save them... So please
- don't mourn..."
- Galford is sitting on the ledge in grief. But he finally says, "OK, I
- understand." Putting the best face on things, he gets up and says to
- Poppy, "There are still too many bad guys in the world... Let's go, Poppy!"
- Galford, Poppy, and the three pups jump away.
-
- ----------------------------------------------------------------------------
-
- 4 Good Reasons to play as GALFORD
-
- --> Lots of moves to use
- --> Dog is extremely versatile
- --> Strike Hez an extremely effective throw
- --> He's a palette switch of HANZO
-
- 4 Bad things about GALFORD
-
- --> Strike Hez isn't as powerful as HANZO's
- --> Many of his slashes have bad lag times
- --> May be a ninja, but looks more like a J. Crew model
- --> He's not HANZO
-
- ----------------------------------------------------------------------------
-
- The Mighty Pillar of Heaven
-
- WAN FU
-
- One day, someone claiming to be a seer appeared before Wan-fu. This person
- told the story of "The Egg of the Destroyer," which could grant dominion
- over the world, in exchange for one's soul. With this item, the unification
- of China would be possible. Wan-fu set off on a journey. "Anyone gets in my
- way, I'll bash their heads open!"
-
- B: "Look at our great Chinese power!"
- BM: "You dare oppose me? What a foolish guy!"
- AM: "How stupid, foolish, and silly you are! Get away, chicken!"
- BV: "It's been a long time, brother! Let's fight and win some honor!"
- AV: "Weak, weak, too weak! You have brought shame on our kinsmen. Go to
- hell!"
- IJ: "Hey, you, I'll beat and eat you!"
- "That spirit, he is no ordinarily man!" (OK...whatever...)
- F: "You disturb me, I (will) never forgive you."
- "Feel a great power of China!"
-
- Background: Based on a combination of the 18th-century swordsman Wan
- Wu and the legendary King Wu.
- Weapon: Stone Pillar
- Full of: Black pearls
- Occupation: Warrior-King
- Nationality: China
- Ranking: 11
- Notes: The Chinese Empire was fully unified by the Qing Dynasty at the
- time of SS, so Wan Fu couldn't be king of Xian or anywhere else.
-
- CHINA -- XIAN
-
- ----------------------------------------------------------------------------
-
- Standing Far Standing Far
-
- A -- Punch A -- Elbow
- B -- End Thrust B -- Side Swing
- AB -- Long Pillar Slam # AB -- Short Pillar Slam #
- C -- Medium-Low Kick
- D -- Medium Kick
- CD -- Butt Thrust
-
- Crouching Far Crouching Close
-
- A -- Punch A -- Elbow
- B -- Low End Thrust * B -- Side Swing
- AB -- Low End Swing * AB -- Side Swing then Short Slam #
- C -- Crouch Kick
- D -- Medium Kick **
- CD -- Roundhouse
-
- Jumping Other Jumping Back
-
- A -- Pillar Shield
- B -- Down Swing
- AB -- Down Swing AB -- Side Swing
- C -- Down Kick
- D -- Butt Drop
- CD -- Somersault
-
- ----------------------------------------------------------------------------
- New Confucious Thunder Bomb | Jumps into the air, hurling weapon towards
- (Shin Kikou Bakutenhoh) | the ground, creating a huge explosion upon
- | / O- + Slash | impact, hitting for fire damage. Note: The
- O O **! | AB will NOT cross-over, unlike SS1.
- ----------------------------------------------------------------------------
- Confucious Slash | Leaps into the air, pillar raised,
- (Kikou Senpuu Geki) | striking for fire damage.
- -O | \ + Slash |
- O O *! |
- ----------------------------------------------------------------------------
- Exploding Confucious | Begins banging head against pillar, which
- (Benpatsu) | decreases energy but boosts POW, to help
- | / O- + CD | perform POWER SPECIAL more quickly.
- O O *! | Note: If your opponent touches the pillar,
- | he will take lots of damage
- ----------------------------------------------------------------------------
- Confucious Swipe | Spins multiple times with column extended,
- (Kikou Dai Bokusatsu) | striking for multiple hits of fire damage.
- | \ -O + Slash | A -- One swing
- O O **! | B -- Two swings
- | AB -- Three swings
- ----------------------------------------------------------------------------
- Throws:
-
- B or AB Sit on opponent and bash with pillar
- D Drop opponent on knee
- CD Leap on opponent
- B (without weapon) Throw opponent against wall
- AB (without weapon) Slam opponent into ground
- ---------------------------------------------------------------------------
- Super Deformed Transformation:
-
- O- -O \ | / O- -O + D
- O O O
- ----------------------------------------------------------------------------
- Taunts:
-
- 1. AC: Pretends to perform AB attack, then yells "HA!"
- 2. BD: Twirls pillar and spits to the side.
- 3. AC(weaponless): Spins arm and yells "HA HA!"
- 4. BD(weaponless): Same as 3.
- ----------------------------------------------------------------------------
- Power Special:
-
- Wrath of God Blowout | Creates a gigantic Thunder Bomb which
- (Shin Kikou Dai Bakuten) | creates an upward explosion, hitting
- -O O- / | \ -O + B | for fire and breaking damage. Note: This
- O O O **! | move DOES cross-over.
- ----------------------------------------------------------------------------
-
- Notes: Wan Fu can crawl.
-
- -----------------------------------------------------------------------------
-
- Ending:
-
- Wan Fu stands in the forest, arms crossed, and laughs. He says,
- "Rubbish! It's not much of what I expected." He then just keeps on
- standing...and standing... When he realizes you won't go away, he
- scowls and suddenly his close-up picture fills the screen. "I know you
- are expecting the ending, but there is no ending to my story. THIS IS MY
- MESSAGE TO ALL OF YOU CONTENTED WITH COMMON ENDINGS!"
- He then throws the pillar at you, and the fire fills the screen.
- The end.
-
- ----------------------------------------------------------------------------
-
- 2 Good Reasons to play as WAN FU
-
- --> Special moves have great priority
- --> Anyone who bangs their head voluntarily MUST be cool
-
- 4 Bad Things about WAN FU
- --> All moves have lag time
- --> Slow normal attacks
- --> Does less damage than many other characters
- --> Has dorkiest voice ever
-
- ----------------------------------------------------------------------------
-
- The Silent Swordsman of the Night
-
- UKYO TACHIBANA
-
- The demon flower that Ukyo found was not the perfect flower he sought. "I
- do not know if this is true, but the perfect flower blooms in the center of
- the demon world." After hearing those words from an old scholar in the
- country of Musashi, Ukyo set off for the demon world again, despite his
- illness. "...I must...hurry..."
-
- B: "....."
- BM: "......"
- AM: "...I...win..."
- BV: "...resemble me.....handsome, just (as) I've thought..."
- AV: "...To cut a same face......feel bad..."
- IJ: "....."
- "....."
- F: "...Finally.....I've found it out..."
- "....."
-
- Background: Based on Sasaki Kojiro Genryu, Haohmaru's urbane rival.
- Weapon: Cane Sword
- Full of: Apples
- Occupation: Kensei
- Ranking: 1
- Nationality: Japan
- Notes: His girlfriend is Kei Odagiri. He is dying from tuberculosis.
- Kei can be seen by the nearest Torii. If Ukyo wins, she comes out
- to support him. If he loses, she covers her face.
-
- THE GAIRYU ISLE -- NIGHT
-
- ----------------------------------------------------------------------------
-
- Standing
-
- A -- Scabbard Swing
- B -- Side Slash
- AB -- Up Slash
- C -- Mini Slide *
- D -- Medium Slide *
- CD -- Full Slide *
-
- Crouching Far Crouching Close
-
- A -- Side Slash
- B -- Side Slash B -- Overhead Slash
- AB -- Diving Slash # * AB -- Scabbard Swipe then Overhead Slash
- C -- Foot Shuffle
- D -- High Kick **
- CD -- High Kick **
-
- Jumping Diagonal Jumping Straight
-
- A -- Side Slash
- B -- Side Slash (far) @
- AB -- Angled Down Slash AB -- Side Slash
- C/D -- Side Kick
- CD -- Double Side Kick
-
- @ Ukyo does an Angled Down Slash when jumping diagonally near an opponent.
-
- ----------------------------------------------------------------------------
- Snowfall Slash | Throws apple out and draws sword,
- (Hiken Sasame Yuki) | repeatedly striking both it, and the
- | / O- + Slash | enemy, for weapon damage. Note: Use kick
- O O **! | instead of slash to fake this move.
- ----------------------------------------------------------------------------
- Swallow Swipe attacks (Tsumabe Gaeshi)
-
- For all: A -- Swallow rises
- B -- Swallow travels horizontally for a while, then rises
- AB -- Swallow travels horizontally
-
- Swallow Swipe (in air) | Rotates in air with sword extended,
- / | \ -O + Slash | sending out a fire swallow. Will hit
- O O O *!H | for fire and/or weapon damage.
-
- Swallow Swipe (from ground) | Swallow Swipe executed as
- / | \ -O + Jump in any direction + Slash | soon as Ukyo leaves the
- O O O *!H | ground.
-
- Swallow Swipe (dashing back) | Dashes backward, then throws a Swallow
- | Swipe that stays close to the ground
- O- O- / | \ -O + Slash | when Ukyo FINISHES the dash.
- O O O *!H | Note: This is different from SS1.
- ----------------------------------------------------------------------------
- Afterimage Attack | Teleports over to opponent, swinging
- (Zanzou Fumikomi Giri) | weapon for damage.
- | \ -O + Kick | C -- Side slash
- O O | D -- Down slash
- *! | CD -- Upward slash
- ----------------------------------------------------------------------------
- Throws:
-
- B Scabbard slap
- AB Toss and slash
- D or CD Trip and stab
- Unarmed Toss but don't slash
- ----------------------------------------------------------------------------
- Super Deformed Transformation:
-
- -O \ | / O- -O \ -O + B
- O O O O
- ----------------------------------------------------------------------------
- Taunts:
-
- 1. AC: Checks sword's sharpness, twirls weapon and sheathes it.
- 2. BD: Drops to one knee, coughs.
- 3. AC(weaponless): Pulls arm out of gui, writes something on paper, nods.
- 4. BD(weaponless): Same as 3.
- ----------------------------------------------------------------------------
- POWER SPECIAL:
-
- Swallow Super Slash | Tosses an apple, performing multiple
- (Tsubame Roku Ren) | Swallow Swipes which repeatedly hit
- -O O- / | \ -O + AB | opponent for multiple hits of
- O O O *! | breaking damage.
- ----------------------------------------------------------------------------
-
- Notes: Ukyo is vulnerable to attacks right at the start of his AfterImage
- Attack. Once he starts teleporting across the screen, he cannot be
- hit, though and will in fact hit his opponent first.
-
- ----------------------------------------------------------------------------
-
- Ending:
-
- Ukyo awakes in a forest, unable to get up. "...Oh God! Kei?"
- Kei is standing on the rocky beach of Gairyu Isle. "Ukyo?" She notices
- flowers floating down. "What's this? Flowers of snow..."
- Ukyo is standing in darkness, carving an ice sculpture of Kei using his
- Snowfall Slash move. Flowers of ice fly off the screen.
- Fade back to same scene. A much older Kei is talking with a little girl.
- "And that is why, on this one day every year, snow flowers fall." The
- little girl says, "Is that true, grandma?" She says, "Yes...see?" Snow
- flowers begin to float down once more. The excited girl says, "Grandmother,
- I see them! Snow flowers!" As the scene fades to darkness, Kei whispers,
- "Thank you, Ukyo."
-
- ----------------------------------------------------------------------------
-
- 9 Good Reasons to play as UKYO TACHIBANA:
-
- --> Tsubame Gaeshi extremely versatile move
- --> Normal slashes are quick and long-ranged
- --> AB slashes do major damage
- --> Diving AB long-ranged, fast, and hits low
- --> Excellent defenses against jumpers
- --> Afterimage Attack one of the most powerful moves in the game
- --> Can combo easily
- --> Has variety of attack options to keep opponent guessing
- --> Has women following him everywhere; must be doing something right
-
- 2 Bad Things about UKYO TACHIBANA:
-
- --> Slow jump
- --> Can't tell the difference between winning and losing poses
-
- ----------------------------------------------------------------------------
-
- The Kooky Kabuki Master
-
- KYOSHIRO SENRYO
-
- "The soul of your 'techniques' are mine!" With that, one of his own
- servants attacked Kyoshiro. He was possessed by a demon. Kyoshiro nimbly
- evaded the attack and destroyed the demon. "You want my soul? Come and get
- it if you can!"
-
- B: "My Kabuki spirits'll beat the evil king!"
- BM: "Go through the real beauty of 'Kabuki' by your death!"
- AM: "Fight like (you) dance, and win. That's the soul of Kabuki!"
- BV: "You can't behave like me, even if you imitate my costume!"
- AV: "What a deplorable 'Kabuki'! Commit 'Harakiri'!"
- IA: "Hey you, do you have something to say?"
- "He's awakened!"
- F: "It's time for the final act!"
- "I'm dying to dance a Kabuki with (a) demon!" (poor choice of words)
-
- Background: Based on Nemuri Kyoshiro, a movie character.
- Weapon: Naginata
- Full of: Fans
- Occupation: Kabuki actor
- Nationality: Japan
- Ranking: 3
- Notes: If Kyoshiro hits with his Power Special, clapping erupts from
- the audience.
-
- EDO -- THE KABUKI STAGE
-
- ----------------------------------------------------------------------------
-
- Standing Far Standing Close
-
- A -- Twirl Pole A -- Spin with Pole
- B -- Thrust B -- Forward Slash
- AB -- Downward Swing AB -- Up, then Down Swing
- C/D -- Stand Kick on Pole
- CD -- Rotate Kick on Pole
-
- Crouching Far Crouching Close
-
- A/B -- Thrust A/B -- Fan Smack
- AB -- Thrust AB -- Thrust
- C/D -- Crouch Kick C/D -- Side Kick
- CD -- Roundhouse CD -- Side Kick
-
- Jumping Diagonal Jumping Straight
-
- A/B -- Downward Thrust A/B -- Downward Thrust
- AB -- Doward Thrust AB -- Circular Slash
- C/D -- Down Kick C/D -- Side Kick
- CD -- Down Kick
-
- ----------------------------------------------------------------------------
- Flying Lion's Tail | Drives weapon into ground to use as
- (Chobi Jishi) | leverage, and twirls, emitting blasts of
- | / O- + Kick | fire to hit for fire damage.
- O O *! |
- ----------------------------------------------------------------------------
- Swirling Dance of the Demon | Twirls into the air, holding weapon along
- (Kaiten Kyokubu) | shoulders to attack for weapon damage.
- -O | \ + Kick |
- O O *! |
- ----------------------------------------------------------------------------
- Dance of Fire | Exhales a huge, spiraling flame into the
- (Kaenkyokubu) | air to strike for fire damage.
- | \ -O + Slash |
- O O * to *** |
- ----------------------------------------------------------------------------
- Blood Mist Slice (jumping) | Performs the Kabuki Crunch Dance in the
- (Chi kemuri kuruwa) | middle of a jump.
- while jumping, | + AB |
- O *! |
- ----------------------------------------------------------------------------
- Kabuki Swirl | Throws a flaming kabuki fan at opponent to
- (Fuuretsusen) | hit for fire damage.
- | / O- + Slash |
- O O * |
- ----------------------------------------------------------------------------
- Throws:
-
- B or AB Spear toss
- D Hair toss
- CD Hair strangle
- B (unarmed) Hair toss
- AB (unarmed) Hair strangle
- ----------------------------------------------------------------------------
- Super Deformed Transformation:
-
- -O O- / | \ -O O- + D
- O O O
- ----------------------------------------------------------------------------
- Taunts:
-
- 1. AC: Squats, pulls out fan.
- 2. BD: Pulls out pipe, takes a puff.
- 3. AC(weaponless): Same as 1.
- 4. BD(weaponless): Same as 1.
- ----------------------------------------------------------------------------
- Power Special:
-
- Aragotoshi Kyoshiro "Chiniku-no mai"
- (Flesh Flail Dance of Kyoshiro) | Spins across floor, creating large flames
- -O O- / | \ -O + C | that burrow into opponent, hitting for
- O O O **! | fire and breaking damage.
- ----------------------------------------------------------------------------
-
- Notes: Kyoshiro can crawl.
-
- ----------------------------------------------------------------------------
-
- Ending:
-
- Kyoshiro is standing on the cliff, overlooking the forest. He says,
- "I've had enough of dancing solo. I'll dance in pairs next." He then
- sees something and leaps off the cliff into the forest.
- Scene changes to forest. Mizuki is lying unconscious on the ground.
- Kyoshiro takes a puff of his pipe, and tosses "dust" onto Mizuki, which
- awakens her. She stands and says, "I can move on my own will. I'm free
- now." Kyoshiro says, "You tried to control him but he did control you."
- Mizuki says, "I thought I was the strongest, but my pride gave him the
- chance to control me." Kyoshiro points to the sky, and Mizuki looks. In a
- flash, the scene changes to Kyoshiro's background. He says, "Well, I'll
- tell you the best job to train your mind. It's the job to dance a Kabuki
- with me, and popularize it among the people." A heart flutters up from
- Mizuki, and she smiles and nods. Then, while she plays a flute, Kyoshiro
- goes on a wild Kabuki dance for everyone. The screen fades to just her
- and Kyoshiro.
-
- ---------------------------------------------------------------------------
-
- 7 Good Reasons to play as KYOSHIRO SENRYO
-
- --> Lots of moves make for fun play
- --> Good range due to long weapon
- --> Has variety of air defenses
- --> Does MAJOR damage with AB swings
- --> Flying Lion's Tail very versatile move
- --> Biggest ego in game
- --> Only one who gets to date the boss at the end
-
- 3 Bad Things about KYOSHIRO SENRYO
-
- --> Slow jump.
- --> The only new move he got (Power Special) is pretty useless
- --> Won't give autographs
-
- ----------------------------------------------------------------------------
-
- Taloned King of Evil and Family Man
-
- GEN-AN SHIRANUI
-
- Genan's soul was in the demon world where screaming, insanity, and hatred
- swirled in a giant vortex. The ruler of this demon world came to Genan and
- told him he could be given his life back, in return for servitude. Genan's
- body rematerialized when he pledged his loyalty. However..."He he he...I'm
- the only true king of the demon world."
-
- B: "Who? Who awakens me?"
- BM: "Heeheehee. I drag your soul in(to) the evil world."
- AM: "Heeheehee. You are dead, DEAD! Serves you right!"
- BV: "Who is the king of evil? Let's have it out!"
- AV: "I'll take your clothes and talons. Oh, a perfect fit!"
- IM: "I have killed all, keeping my word."
- "Ok."
- "The evil king is me!"
- F: "The evil king? I'll get you at any cost!"
- "So I said I'm the king of evil!"
-
- Background: Gen-An is probably a bakemono (Japanese goblin)
- Weapon: Metal Claw
- Full of: Skulls
- Occupation: Sorcerer
- Nationality: Underworld
- Ranking: 5
- Notes: His wife's name is Azumi. Dunno what his kids' names are. For some
- reason, Gen-An is beginning to imitate Haohmaru a lot.
- There is an alien (from the movie ALIENS) boiling in the giant
- pot!
- If Gen-An loses, the goblin on the left falls down, while the goblin
- on the right has a grim look on his face.
-
- DEVIL'S ISLAND -- DINNER (hee hee hee)
-
- ----------------------------------------------------------------------------
-
- Standing Far Standing Close
-
- A/B -- Claw Thrust A/B -- Claw Swipe
- AB -- Lunging Forward Slash # AB -- Upward Swipe
- C/D -- Side Kick
- CD -- Backflip Kick
-
- Crouching Far Crouching Close
-
- A/B -- Claw Thrust A/B -- Claw Swipe
- AB -- Upward Swipe
- C -- Short Slide
- D -- Medium Slide
- CD -- Full Slide, then High Kick
-
- Jumping
-
- A -- Claw Swipe
- B -- Upward Forward Slash
- AB -- Downward Circular Slash
- C -- Knee Thrust
- D -- Side Kick
- CD -- Somersault
-
- ----------------------------------------------------------------------------
- Poison Cloud Puff | Exhales a thick, purple cloud of poison
- (Doku Fubuki) | that hits for damage, plus if opponent is
- | \ -O + Slash | on ground, opponent is temporarily
- O O * | stunned, and falls down.
- ----------------------------------------------------------------------------
- Slaughter House Tumble | Rolls into a ball, with weapon extended,
- (Nikuten Tsuki) | rolling along ground, and up opposite
- -O | \ + Slash | edge of screen, all hitting for weapon
- O O ** | damage.
- ----------------------------------------------------------------------------
- Blood Grip | Throws glove out on chain, latching onto
- (Tsume Tsunami) | opponent, to drag closer, yielding a
- -O \ | / O- + Slash | dizzy.
- O O O *! |
- ----------------------------------------------------------------------------
- Super Shredder | Burrows into ground, spinning, and
- (Gen-an Dappi) | launches out of skin in a twirling frenzy
- When attacked, press BCD * | landing on opponent for weapon damage.
- ----------------------------------------------------------------------------
- Amazing Shredder | Same as above, except the player need not
- (Gen-an Utsusemi Dappi) | be attacked.
- \ | / + BCD |
- O O O * |
- ----------------------------------------------------------------------------
- Throws:
-
- B/AB/D/CD Grabs opponent and bashes groin with knees
- ----------------------------------------------------------------------------
- Super Deformed Transformation:
-
- -O \ | / O- -O \ | / O- + C
- O O O O O O
- ----------------------------------------------------------------------------
- Taunts:
-
- 1. AC: Laughs.
- 2. BD: Lowers weapon, blinks.
- 3. AC(weaponless): Picks hair out from head and looks at it.
- 4. BD(weaponless): Same as 3.
- ----------------------------------------------------------------------------
- Power Special:
-
- Magic Diving Claw | Rushes forward emitting blue sparks, and
- (Madou Diving Claw) | leaps, driving claws in stomach, and twirling in
- -O \ | / O- -O + AB | fury, hitting for breaking damage.
- O O O *! |
- ----------------------------------------------------------------------------
-
- Notes: Gen-An is the only character in the game who can BOTH triangle
- jump and crawl. Isn't he talented?
-
- ------------------------------------------------------------------------------
-
- Ending:
-
- Gen-an does the pose where he throws up his claw and it lands on his hand.
- He turns his head and says, "Don't make me laugh. I'm the evil king. Well,
- who will be my next game?" He then leaps off.
- Then the scene goes back to his stage. He is standing there about to fight
- TODO from AoF. Gen-an hisses, "Kill! Hate! Live up to your anger!" to which
- Todo replies, "Hmph! You inexperienced...you are not my...Hey!" as Azami
- suddenly rushes between them.
- "Azami!" "Stop doing such things please, my darling!" pleads Azami.
- Gen-an turns his back: "Ha! The evil king has no place for women!" But then
- his kids leap out of his clothes. (one of them lands on Todo's back!) The
- son says, "Let's go home, Dad. Mom is with baby...I want to have dinner with
- everyone." Gen-an lowers his head. "...All right." "Yey!" says his son.
- As the scene fades to black, Todo remarks, "Nice story!"
- ONE YEAR LATED (sic)...
- Azami is holding a normal-looking baby. Gen-an says, "Oh, good boy...hey!"
- as his kids run past him with his claw. He crawls and rolls around chasing
- them, and the screen freezes as Japanese text appears.
-
- ----------------------------------------------------------------------------
-
- 4 Good Reasons to play as GEN-AN SHIRANUI:
-
- --> Regular attacks quick and long-ranged
- --> Quick slide that can be repeated
- --> Nasty air AB slash
- --> That maniacal laugh
-
- 3 Bad Things about GEN-AN SHIRANUI:
- --> Standing AB has big initiation and recovery time
- --> Special moves kinda suck
- --> HE EATS PEOPLE, FOR CRYING OUT LOUD
- ----------------------------------------------------------------------------
-
- The Texan Ninja Bandit
-
- EARTHQUAKE
-
- As usual, Earthquake was thieving when he heard a voice from a demon. He
- promised gold if Earthquake killed certain people. Greedy Earthquake
- decided to become a servant of this demon... "*Guffaw,* in the end, I'll
- kill you as well."
-
- B: "Hee hee, I'll get the king's treasure."
- BM: "Hee hee hee hee hee. Aren't you skinny?"
- AM: "Oops! I've turned him into mincemeat!"
- BV: "Hee hee hee! You'd (be) better on a diet!"
- AV: "So I said you should've been on a diet! Hee hee!"
- IM: "Give me that treasure!"
- "Don't tease me!"
- "I'll disregard you!"
- F: "Treasure appears at last!"
- "Don't disturb me! Get out of my way!"
-
- Background: Texas was not an American state at the time of SS; the territory
- still belonged to the Spanish Empire. Also, neither trains nor
- the Pacific Railway existed at that time, either.
- Weapon: Nage Gama
- Full of: Turkeys
- Occupation: Ninja Bandit
- Nationality: U.S.A.
- Ranking: 7
- Notes: Earthquake's canyon from SS1 can be seen from the distance.
-
- TEXAS -- PACIFIC RAILWAY
-
- ----------------------------------------------------------------------------
-
- Standing Far Standing Close
-
- A -- Swing Blade End
- B -- Swing Chain End # B -- Swing Blade End
- AB -- Diagonal Blade Thrust # AB -- Short Diagonal Blade Thrust
- C/D -- Side Kick
- CD -- Falling Down Side Kick
-
- Crouching Far Crouching CLose
-
- A -- Swing Blade End
- B -- Sweep Chain End # * B -- Swing Blade End
- AB -- Low Blade Thrust # *
- C/D -- Side Kick **
- CD -- High Kick **
-
- Jumping
-
- A/B -- Swing Blade End
- AB -- Belly Crush (when close or jumping back) @
- C/D -- Side Kick
- CD -- Butt Drop
-
- @ Earthquake swings his blade when he's jumping straight or forward,
- unless he's close to his opponent.
-
- ----------------------------------------------------------------------------
- Fat Bound (While Jumping) | Leaps into the air, crashing down with
- | + Kick | buttocks flattening opponent for damage.
- O ** |
- ----------------------------------------------------------------------------
- Fat Chainsaw | Rolls into a ball, with weapon extended,
- | slicing multiple times, and finishes with
- Press Slash Repeatedly | a weapon attack, all hitting for weapon
- **! | damage.
- ----------------------------------------------------------------------------
- Fat Press | Blows flame into opponent to hit for fire
- | damage.
- | / O- + Slash |
- O O * to *** |
- ----------------------------------------------------------------------------
- Fat Replicator Attack | Vanishes, and drops from the sky,
- | attacking with a belly flop to hit for
- -O \ | / O- + BCD | damage.
- O O O H |
- ----------------------------------------------------------------------------
- Fat Copy | Separates into two images, confusing the
- | opponent. A yields FAR LEFT, and B yields
- -O O- / | \ -O + A or B | FAR RIGHT.
- O O O |
- ----------------------------------------------------------------------------
- Throws:
-
- B or D Slam opponent onto ground
- AB or CD Press opponent against butt and gives
- a nice, big, purple fart!!!
- ----------------------------------------------------------------------------
- Super Deformed Transformation
-
- -O O- -O O- -O O- | + B
- O
- ----------------------------------------------------------------------------
- Taunts:
-
- 1. AC: Kneels, makes a fist and howls, then burps.
- 2. BD: Same as 1.
- 3. AC(weaponless): Same as 1.
- 4. BD(weaponless): Same as 1.
- ----------------------------------------------------------------------------
- POWER SPECIAL: Earth Crunch | Waves a blue hand five times, attempting
- (Earth Gaddemu) | to grab opponent. Success yields an
- -O O- / | \ -O + CD | upward toss, to which his twirls his
- O O O *! | weapon at, hitting for breaking damage.
- ----------------------------------------------------------------------------
- Notes: Earthquake can triangle jump.
- Earthquake cannot be thrown normally. Instead, the opponent does a
- kick combo against him.
- Multiple Images--if your opponent slashes at the wrong image, a bomb
- will appear. After a short delay, it will explode into a purple gas
- cloud, hitting a nearby opponent who is not blocking. Kicks and
- Special Moves do not set the bomb off.
- ----------------------------------------------------------------------------
-
- Ending:
-
- Earthquake is standing in the forest, swinging his chain around. "Alright
- boys, c'mon out!" Earthquake's gang jumps one by one onto the screen, and
- bow to him. "Where's Chinpei?" Earthquake asks. "He strayed from us on the
- way over. We don't know where he went." "Hrmph, I missed the treasure
- too." Chinpei emerges from a small hole in the ground. "Look boss! I
- found a passage to the evil world!" "You did? Make room for me!"
- Earthquake does his butt bounce, which cracks the ground wide open. He
- bounces in. "Boss! Wait for us, boss!" Earthquake's gang all jump in the
- hole, one by one. From below, Earthquake says, "Hee hee hee, look at all
- the marvelous treasure!" The judge, Kuroko, walks on screen again and
- begins to speak, "Now, they can never return to this world again. At least
- it will be more peaceful here."
-
- ----------------------------------------------------------------------------
-
- 4 Good Reasons to play as EARTHQUAKE
-
- --> Weapon has excellent range, both on ground and in the air
- --> Has nice low attacks
- --> Plays much better do to added HANZO/GALFORD moves
- --> He's ugly
-
- 4 Bad Things about EARTHQUAKE
-
- --> Too easy to hit; he's a BIG target
- --> Slow
- --> The fart is a little too much
- --> He's not HANZO
-
- ----------------------------------------------------------------------------
-
- The Shogun's Secret Servant
-
- JUBEI YAGYU
-
- Even after the defeat of Amakusa, there was no end to the appearance of
- demons. The Shogun, Tokugawa, realizing the gravity of the situation,
- ordered Jubei to destroy these demons. But the demon's were hunting Jubei
- as well. "No one can withstand the might of the Yagyu Shinkegeryu-kai!"
-
- B: "How ominous! I must investigate."
- BM: "Can you bear to my fatal attack?"
- AM: "All creatures will die and all things will be broken. That's the law of
- the samurai." (the best quote, IMHO)
- BV: "I have not known that I have a brother."
- AV: "If you are related to my family, behave like a samurai!"
- IA: "Are you the cause of this disaster?"
- "I must thank him for his help someday."
- F: "It's worse than the event of last time!"
- "I'll (ill?) mannered fellow, here I go (come?)!"
-
- Background: Based on Yagyu Mitsuyoshi Jubei, a samurai servant of
- the Tokugawas
- Weapons: Daisho--a paired Katana and Wakisashi
- Full of: Dango
- Occupation: Samurai
- Nationality: Japan
- Ranking: 6
- Notes: Jubei is actually the only real samurai in the game, in the sense
- that he is a Japanese warrior who works for a master.
- Various signatures of the game designers can be seen written in the
- snow on the roof of the house.
- The snacks that Jubei eats, dango, are pounded rice balls.
-
- BAMBOOS -- EARLY WINTER
- (Tosa, Kochi)
-
- ----------------------------------------------------------------------------
-
- Standing Far Standing Close
-
- A -- High Side Slash A -- Hilt Punch
- B -- Thrust B -- Hilt Punch
- AB -- High Side Slash, then Thrust AB -- Fierce Close Slash
- C/D -- Side Kick CD -- Knee Kick
- CD -- Spinning High Kick
-
- Crouching
-
- A -- Low Slash *
- B -- Thrust
- AB -- Low Slash, then Thrust * @
- C/D -- Crouch Kick
- CD -- Double Crouch Kick
-
- Jumping
-
- A/B -- Downward Slash
- AB -- Downward Strike
- C/D -- Side Kick
- CD -- Spinning Side Kick
-
- @ Crouching AB hits low for first slash only.
-
- ----------------------------------------------------------------------------
- Tsunami Sabre | Runs toward opponent, ramming with
- (Nikkakuratoh Kai) | shoulder for up to five hits damage, then
- -O | \ + Slash | leaps, striking with swords for weapon
- O O | damage. Note: If Jubei does not reach his
- **! | opponent, he will not do the slash.
- ----------------------------------------------------------------------------
- Geyser Thrust | Throws a concussion of energy that travels
- (Kattotsu Suigetsutoh) | along the ground, striking for damage.
- | \ -O + Slash |
- O O *! |
- ----------------------------------------------------------------------------
- Sabre Thrash | Begins waving weapons in scissor-like
- (Hassou Happa) | motion, striking for multiple hits,
- Punch Slash Repeatedly | usually up to four times for weapon
- **! | damage.
- ----------------------------------------------------------------------------
- Yagyu Shingatoh | When timed properly, catches opponent out
- | of weapon attack, holds with one sword,
- | / O- -O + A | and strikes with the other. Note: This move
- O O ! | does not reflect projectiles.
- ----------------------------------------------------------------------------
- Throws:
-
- B or AB Ground slam
- D or CD Overhead toss
- ----------------------------------------------------------------------------
- Super Deformed Transformation
-
- -O \ | / O- -O O- + D
- O O O
- ----------------------------------------------------------------------------
- Taunts:
-
- 1. AC: Sheathes swords, pulls dango from gui, eats it.
- 2. BD: Lowers weapons, sighs.
- 3. AC(weaponless): Pulls dango from gui, eats it.
- 4. BD(weaponless): Same as 3.
- ----------------------------------------------------------------------------
- Power Special:
-
- Zetsu Suigetsutoh | Throws a ground wave of concussive energy
- | that strikes and explodes upwards for
- -O \ | / O- -O + C | breaking damage.
- O O O *! |
- ----------------------------------------------------------------------------
-
- Notes: Jubei can catch his opponent's weapon with the Shingatoh if the
- opponent swings at the same time or right after he does the move.
- After this, there is a short window of vulnerability before Jubei can
- block again. The move itself does damage proportionally to the
- strength of the swing it intercepted. It also ONLY counters swings,
- not kicks or Special Moves.
-
- ----------------------------------------------------------------------------
-
- Ending:
-
- After defeating Mizuki, we see Jubei in the forest. The guy who tosses
- food and bombs during the game runs on to the screen holding the two Pherenx
- stones and asks, "Is this what you are looking for?" Jubei says, "So this
- is what has been causing all of the trouble, toss them to me!" He then
- performs his Zetsu Suigetsutoh, shattering the two stones, and the force of
- the blow knocks the delivery man on his butt. The scene then shifts back to
- his home where he is standing outside, arms crossed. The delivery man runs
- back carrying a package. He greets Jubei and Jubei asks him to come in for
- some rest and refreshments, but the delivery man insists that he has to
- continue working. Jubei says, "O.K. You are such a workaholic!" The
- delivery man runs off, and Jubei says "What a beautiful day!" He laughs
- heartily and contently.
-
- ----------------------------------------------------------------------------
-
- 4 Good Reasons to play as JUBEI YAGYU:
-
- --> Counterstrike one nasty move
- --> Excellent air slashes in general
- --> Can do hella damage
- --> That cool eyepatch
-
- 3 Bad things about JUBEI YAGYU:
-
- --> Geyser Thrust too easy to avoid (travels ground)
- --> Doesn't have a long-ranged AB slash
- --> Air AB has less penetration than in SS1
-
- ----------------------------------------------------------------------------
-
- The Other Rose of Versailles
-
- CHARLOTTE
-
- Charlotte commissioned a mural depicting her victory over Amakusa. The
- artist's brush flew, as if he was possessed, and painted the form of a
- demon Charlotte had never seen before. "I must destroy Ambrosia,
- afterall..."
-
- B: "Has the evil king returned back?"
- BM: "To protect the honour of my family, I'll never lose!"
- AM: "In France, there is no impolite person like you. It's reasonable
- I win!"
- BV: "You imitate my distinguished family. I (will) never forgive you."
- AV: "Protecting the honor of my family means all to me!!"
- IJ: "Where'd you, evil king?"
- "Japanese?!?"
- F: "Where are you, evil king?"
- "Ha!"
-
- Background: Based on Oscar Francois de Jarjayes from the Rose
- of Versailles manga.
- Weapon: Epee
- Full of: Roses
- Occupation: Knight and Artisan
- Nationality: France
- Ranking: 2
- Notes: Charlotte comes from a distinguished family. Her pigeon's name
- is Pierre. She has a crush on Haohmaru.
- All of the characters in the game can be seen in the mural. Mizuki
- appears as a giant skeletal figure on the right.
-
- PARIS -- THE VERSAILLES PALACE
-
- ----------------------------------------------------------------------------
-
- Standing Far Standing Close
-
- A/B -- Thrust A/B -- Bell Punch
- AB -- Far High Triangle Slash AB -- Close Triangle Slash
- C -- Short High Knee Hop
- D -- Medium Knee Hop
- CD -- Far Low Knee Hop
-
- Crouching Far Crouching Close
-
- A/B -- Short Thrust A/B -- Bell Punch
- AB -- Far Ground Triangle Slash AB -- Close Ground Trangle Slash
- C/D -- Crouch Kick
- CD -- Roundhouse
-
- Jumping
-
- A -- Quick Down Thrust
- B -- Extended Down Thrust
- AB -- Air Triangle Slash
- C -- Knee Thrust
- D -- Down Kick
- CD -- Down Kick
-
- ----------------------------------------------------------------------------
- Splash Fount | Dashes towards opponent, striking repeatedly
- Press Slash Repeatedly | with sword, hitting up to three times for
- **! | weapon damage.
- ----------------------------------------------------------------------------
- Power Gradation | Leaps vertically, striking ground with
- | weapon, creating a long beam of energy,
- / | \ + Slash | hitting for multiple strikes of weapon
- O O O *! | damage.
- ----------------------------------------------------------------------------
- Tri-Slash | Draws a triangular shaped projectile
- | that flies horizontally to hit for fire
- -O | \ + Slash | damage.
- O O *! |
- ----------------------------------------------------------------------------
- Throws:
-
- B/AB/D/CD Falls and throws opponent over shoulder
- ----------------------------------------------------------------------------
- Super Deformed Transformation
-
- -O \ | / O- -O \ | / O- + D
- O O O O O O
- ----------------------------------------------------------------------------
- Taunts:
-
- 1. AC: Bends epee.
- 2. BD: Tosses a rose and says "PARDON!"
- 3. AC(weaponless): Same as 2.
- 4. BD(weaponless): Same as 2.
- ----------------------------------------------------------------------------
- Power Special:
-
- Splash Gradation | Slashes a seven pointed star that strikes
- | for breaking damage.
- -O \ | / O- -O + B |
- O O O **! |
- ----------------------------------------------------------------------------
-
- Notes: The "lines" that Charlotte draws with her AB slash remain lethal
- a split-second after she slashes. Thus an opponent can be hit
- if he moves into a slash immediately after she "draws" it.
- Also, note that all of Charlotte's AB slashes can hit an opponent
- nearby behind her.
-
- -------------------------------------------------------------------------------
-
- Ending:
-
- After defeating Mizuki, Charlotte is standing in the forest. "Once again,
- my motherland is safe!" she says. At this moment, Pierre flys to
- her. She says "Pierre! What is it? Hey, he is..." Pierre flies off the
- left of the screen, and Charlotte follows him. Charlotte runs to the place
- where Haohmaru is lying on the ground, and looks concerned. Suddenly,
- Oshizu enters from the opposite screen and cries, "Haohmaru!" Charlotte
- reaches out her hand and whispers, "Haoh..." then runs off, embarrassed.
- Haohmaru wakes up and shakes his head, with Oshizu by his side.
- The scene shifts to where Charlotte is standing at the top of the cliff,
- looking down at the forest. She says, "Love...makes me uneasy. I must
- train myself more!" She then grabs her long hair, and cuts it, throwing it
- in the air as Pierre flies off into the distance.
-
- ----------------------------------------------------------------------------
-
- 7 Good Reasons to play as CHARLOTTE:
-
- --> Excellent range and speed for A and B slashes
- --> Quick jumper
- --> Variety of ways to counter jumpers
- --> Air AB nice wide-area attack
- --> Crouching AB can override many other moves
- --> Has beautiful mural in backdrop.
- --> Sexiest character in game
-
- 2 Bad Things about CHARLOTTE:
-
- --> No good low attacks
- --> Does on average less damage than other players
-
- ----------------------------------------------------------------------------
-
- Haohmaru's True Rival
-
- GENJURO KIBAGAMI
-
- "There is no question you are strong. But one day, you will cause great
- suffering with your sword." With those words, Nicotine expelled Genjuro,
- who became his pupil at the same time as Haohmaru. His heart full of hate,
- Genjuro hunts Haohmaru and Nicotine. "The strong kill the weak...it's only
- natural."
-
- B: "Huh, now is the time for all beginning!"
- BM: "Kill you!!"
- AM: "I will never be beaten by anyone who lives in confort (sic) like you."
- BV: "We don't need to have the same two men in the world."
- AV: "You can imitate my looks, but can never imitate all of myself."
- IM: "You the evil king?"
- "I got you!"
- "Ha! You no my enemy!"
- F: "You evil king. You should disappear."
- "I said you before, didn't I? Pass away!" (Genjuro needs serious grammar
- lessons)
-
- Background: Genjuro is based on the Hanafuda card game.
- Weapon: No-dachi
- Full of: Hanafuda cards
- Occupation: Ronin
- Nationality: Japan
- Ranking: 8
- Notes: Discipline of Nicotine who turned bad. Genjuro hates Haohmaru.
- Genjuro's scene comes straight out of a Hanafuda card set, although
- the Neo-Geo logo is written on the moon.
-
- SUSUKIGAHARA FIELD -- NOVEMBER
- (possibly Sukighara)
-
- ----------------------------------------------------------------------------
-
- Standing Far Standing Close
-
- A -- Down Slash A -- Down Elbow
- B -- Side Slash B -- Side Elbow
- AB -- Far Down Swing AB -- Upward Swing
- C/D -- Side Kick C/D -- Knee
- CD -- Forward High Kick CD -- High Kick
-
- Crouching Far Crouching Close
- A -- Down Slash A -- Down Elbow
- B -- Side Slash B -- Side Elbow
- AB -- Far Down Swing AB -- Upward Swing
- C/D -- Crouch Kick
- CD -- High Kick ** @
-
- Jumping Diagonal Jumping Straight
- A/B -- Angled Side Slash
- AB -- Angled Side Slash AB -- Down Slash
- C/D -- Down Kick
- CD -- Side Kick
-
- @ This kick will knock opponent to the ground if it hits.
-
- ----------------------------------------------------------------------------
- Blast of the Beast | Slides forward with weapon extended,
- (Sanrensatsu [Kiba, Tsuno, Rin]) | slicing through opponent for weapon
- | \ -O + Slash (x3) | damage. Note: Repeat up to three
- O O *! | times: 1) Side slash, 2) Down slash,
- | 3) Upward slash
- ----------------------------------------------------------------------------
- Flash of the Phoenix | Leaps into the air in a spiral motion,
- (Toha Kouyokujin) | striking upwardly with weapon to hit for
- -O | \ + Slash | damage.
- O O *! |
- ----------------------------------------------------------------------------
- Cherry Blossom Mincer | Hurls a hanafuda card to strike for
- (Oukazan) | damage.
- | / O- + Slash |
- O O *! |
- ----------------------------------------------------------------------------
- Throws:
-
- B/AB/D/CD Slam opponent to ground (with one arm!)
- ----------------------------------------------------------------------------
- Super Deformed Transformation
-
- -O \ | / O- -O O- + B
- O O O
- ----------------------------------------------------------------------------
- Taunts:
-
- 1. AC: Taunts opponent with "come here" gesture, says "SORE DAKE GA!"
- 2. BD: Frog leaps past, and he yields, waving hand to brow.
- 3. AC(weaponless): Same as 1.
- 4. BD(weaponless): Same as 1.
- ----------------------------------------------------------------------------
- Power Special:
-
- Five Sense Barrage | Tosses card, lifting opponent to top of
- (Gokouzan) | screen, then leaps and slashes five
- -O \ | / O- -O + A | times with weapon to hit for breaking
- O O O *! | damage.
- ----------------------------------------------------------------------------
-
- Notes: For an AB or close B Sanrensatsu, Genjuro will slide BEHIND his
- opponent on his first slash. Thus to block it, an opponent needs to
- block forward. Despite the fact that Genjuro sometimes changes
- directions between slashes, the player should do the three slash
- moves in the SAME direction, immediately after each other. Also,
- a hit opponent can sometimes block the later slashes, and should
- continue to block in the same direction as well to do so.
- Also, you do not have to use the same strengths for all three
- slashes! For instance, you can do an AB, A, A. This is recommended if
- you find yourself sliding too far.
-
- ----------------------------------------------------------------------------
-
- Ending:
-
- Genjuro stands on the rocky outlook. He spots Haohmau below and
- says, "Ha, too weak. Oh, he is..." He then jumps down. In the forest,
- Haohmaru lies on the ground, wounded. Genjuro leaps in and says, "You
- had a hard fight Haohmaru. Now I'll kill you!" Haohmaru replies, "You
- bas..." but then Oshizu jumps between them and exclaims, "Stop it! He is
- wounded... You should challenge him when he's better." Genjuro responds,
- "You are quite right! All right, I will overlook it this time..." and
- jumps away.
- Genjuro stands in another part of the forest when the frog jumps in. He
- looks at it and says "It's you. I'll kill you!" The frog backs off,
- afraid. But Genjuro looks away instead, and says, "Have (it) your own
- way..." He walks off, and the frog continues to hop as the scene fades.
-
- ----------------------------------------------------------------------------
-
- 4 Good Reasons to play as GENJURO KIBAGAMI:
- --> Does MASSIVE damage (AB can stun with one hit!)
- --> Sliding slash is a nice quick attack
- --> Has a fast card throw
- --> Has THE attitude
-
- 4 Bad Things about GENJURO KIBAGAMI:
- --> AB slash and sliding slash leave him open
- --> Doesn't have good air slashes
- --> Doesn't have good low attacks
- --> Holy Crap! You mind turning the volume down, Genj?
-
- ----------------------------------------------------------------------------
-
- The Green-Haired Fishing Maiden
-
- CHAM CHAM
-
- Cham Cham was so absorbed in her fishing that she didn't notice when
- someone stole her family's heirloom, the Tanjil Stone. If her father finds
- out, she'll get in trouble. Her grandfather told poor Cham Cham the
- direction of the Tanjil Stone. "I'm going, Grandpa! Bye bye!"
-
- B: "I'm scared a little, but I will try."
- BM: "Let's kick some butt!"
- AM: "Wow! It was scarey!"
- BV: "You are a girl, too. However, I will beat you."
- AV: "Oh my god! How dangerous a boomerang is!"
- IJ: "Is it okay in this direction?"
- "You're so strong!"
- F: "Wow! I'm scared!"
- "Shit! You really make me mad!" (yes, she really says this)
-
- Background: Lives in Green Hell, a fictional South American place.
- Weapon: Boomerang
- Full of: Bananas
- Occupation: Fishing Maiden
- Nationality: Brazil
- Ranking: 4
- Notes: Cham Cham is Tam Tam's sister. Her monkey's name is Paku Paku.
- Apparently the Tanjil and Pherenx Stones are important in
- maintaining the vitality of her homeland.
- Tam Tam's background from SS1 can be seen in the distance.. The
- first three "statues" are the monkeys "See, hear, and speak no evil."
- The fourth looks like he's covering his groin. :-)
-
- GREENHELL ISLAND -- MARSH
-
- ----------------------------------------------------------------------------
-
- Standing Far Standing Close
-
- A -- Paw Swipe A -- Double Elbow
- B -- Side Slash
- AB -- Short Boomerang Toss AB -- Upward Slash
- C/D -- Side Kick
- CD -- Spinning High Kick
-
- Crouching Far Crouching Close
-
- A -- Paw Swipe A -- Double Elbow
- B -- Side Slash *
- B -- Short Boomerang Toss * AB -- Upward Slash
- C/D -- Crouch Kick
- CD -- Slide
-
- Jumping Forward Jumping Other
-
- A -- Paw Swipe
- B -- Side Slash
- AB -- Upward Slash
- C -- Knee Drop C -- Side Kick
- D -- Butt Drop D -- Spin Kick @
- CD -- Somersault CD -- Spin Kick
-
- @ When jumping back, Cham Cham will do a Side Kick instead.
-
- ----------------------------------------------------------------------------
- Boomerang Gut Buster | Throws boomerang in a horizontal motion
- (Boomerang Nage) | to hit for weapon damage.
- | \ -O + Slash | Note: will go through other projectiles
- O O *! |
- ----------------------------------------------------------------------------
- Boomerang Beheader | Throws boomerang in a upward horizontal
- (Boomerang Nage) | arc to hit for weapon damage.
- | / O- + Slash |
- O O *! |
- ----------------------------------------------------------------------------
- Flying Lure Snag | Leaps at opponent, latching on and clawing
- (Tobi Hikkaki) | at face to strike for multiple hits of
- | \ -O + Kick | damage.
- O O * |
- ----------------------------------------------------------------------------
- The "Paku Paku" attacks
- -O \ | / O- + ...
- O O O
-
- Moora PakuPaku : Use C *L | Twirls on fingers into opponent.
- Ahow PakuPaku : Use D * | Throws skull at opponent.
- Paku Gaburu : Use CD ** | Leaps, spitting rising dragon fireball
- ----------------------------------------------------------------------------
- Throws:
-
- B/AB/D/CD Back scratcher
- ----------------------------------------------------------------------------
- Super Deformed Transformation:
-
- -O \ | / O- -O \ | / O- + C
- O O O O O O
- ----------------------------------------------------------------------------
- Taunts:
-
- 1. AC: Kneels, scratches ear. Paku Paku beats chest, scratches armpit.
- 2. BD: Stretches like a cat. Paku Paku beats chest, scratches armpit.
- 3. AC(weaponless): Same as 1.
- 4. BD(weaponless): Same as 1.
- ----------------------------------------------------------------------------
- Power Special:
-
- Metamolie Animal Attack | Doubles in size and rushes forward
- -O O- / | \ -O + A | to slam into opponent for breaking damage.
- O O O * |
- ----------------------------------------------------------------------------
-
- Notes: Cham Cham can triangle jump.
- Cham Cham's Face Scratcher can sometimes land slightly BEHIND
- a blocking opponent, in which case she will hit. The opponent needs
- to block in the opposite direction in this case. However, calculating
- the exact distance when this happens is tricky.
-
- ----------------------------------------------------------------------------
-
- Ending:
- Cham Cham is thrown to the ground with Paku Paku in the forest.
- A shaft of light appears, and leaves the Tanjil and Pherenx stones behind.
- Paku Paku grabs the stones and dances with glee. As he dances, a shaft of
- light transforms him into Tam Tam (check out Cham Cham's reaction). Tam Tam
- says, "It was your fight, so I asked God to change me into a monkey to
- protect you." They are then "beamed" out of there, and back into Green Hell.
- The stones float away, and Tam Tam says "Almighty God has granted you one
- wish." Cham Cham thinks, then says, "I would like something to eat...
- something delicious!" Fruit starts falling from the sky, and Cham Cham
- dances with joy.
-
- ----------------------------------------------------------------------------
-
- 6 Good Reasons to play as CHAM CHAM:
-
- --> Very quick
- --> Crouch CD kick excellent low attack
- --> Small character means she's hard to hit
- --> Face scratcher's one nasty move
- --> Has catchiest music in game.
- --> She's SO cute!!!
-
- 3 Bad Things about CHAM CHAM:
- --> Easily stunned
- --> AB slash ranges sometimes are screwed up
- --> Needs a comb and flea powder
-
- ----------------------------------------------------------------------------
-
- Achtung! The Reich Stuff
-
- NEINHALT SIEGER
-
- Sieger, the commander of the most powerful group of knights in Europe, The
- Holy Order of the Knights of the Red Lion, was ordered by Emperor Heinrich
- to destroy, singlehandedly, the demon that had been attacking neighboring
- countries. Sieger set out on a jorney, for the good of his homeland. "I
- pledge allegiance to our magnificent Emperor."
-
- B: "I defend my country with my fist!"
- BM: "Give you my knock for justice!"
- AM: "Don't be hateful each other. Love is the best strength."
- BV: "We are Knights, each other. Let's fight fair and square!"
- AV: "Great match. I'll never forget that fight."
- IA: "Don't exploit people's weakness."
- "The evil king...it's a very strong enemy!"
- F: "My loyalty (will) never lose!"
- "Never make a fool of me, demon. Kill you!"
-
- Background: Prosia is probably a mispelling of Prussia. The Knights of the
- Red Lion Knight is a fictitious order.
- Note that Emperor Frederick ruled Prussia, not "King Heinrich".
- Also, Prussia was a modern state, not the feudal kingdom that
- the game suggests.
- Weapon: Mechanical Gauntlet
- Full of: Shell casings
- Occupation: Knight
- Nationality: Prussia
- Ranking: 9
- Notes: When Sieger wins a fight, the King stands up and laughs. When
- he loses, the King stands up and mouths the word "No!"
- When Sieger does the vulcan explosion, a picture of a semi-nude
- woman appears briefly in the flames.
-
- THE PROSIA KINGDOM -- NIGHTS
- (Prussia)
-
- ----------------------------------------------------------------------------
-
- Standing Far Standing Close
-
- A -- Fist Jab A -- Hammer Fist
- B -- Gauntlet Punch B -- Half Gauntlet Uppercut
- AB -- Strong Gauntlet Punch AB -- Full Gauntlet Uppercut
- C -- Short Low Kick * C -- Side Kick
- D -- Side Kick D -- Knee Thrust
- CD -- Forward Moving Kick CD -- Interrupted Forward Kick
-
- Crouching Far Crouching Close
-
- A -- Fist Jab A -- Hammer Fist
- B -- Gauntlet Uppercut B -- Hammer Gauntlet
- AB -- Gauntlet Punch AB -- Gauntlet Punch
- C/D -- Crouch Kick
- CD -- Roundhouse
-
- Jumping Diagonal Jumping Straight
-
- A -- Downward Jab A -- Side Fist Punch
- B -- Hammer Gauntlet
- AB -- Downward Gauntlet Smash AB -- Sideways Gauntlet Smash
- C -- Side Kick
- D -- Downward Kick D -- High Kick
- CD -- Bellyflop
-
- ----------------------------------------------------------------------------
- Wolf Fangen | Grabs opponent, punches repeatedly, and
- (Wolf Fang) | fires opponent against the opposite side
- -O O- / | \ + AB | of the screen to hit for damage.
- O O O !L |
- ----------------------------------------------------------------------------
- Vulcan Weinen | Attacks with an exploding flaming punch to
- (Vulcan Crying) | hit for fire damage. Note: Punch A
- | \ -O + A repeatedly | further for "Vulcan Drucken" and further
- O O ***! | still for Vulcan Explosion.
- ----------------------------------------------------------------------------
- Blitz Jaeger | Launches onto opponent with a flaming
- -O \ | / O- + Kick | bellyflop to hit for fire damage.
- O O O *! |
- ----------------------------------------------------------------------------
- Backbreaker Combo
-
- (Note: This following move is a combination of three moves, all
- which have to be performed in succession)
-
- Part 1: Tigerkopf | Slides forward on one knee, hitting for
- (Tiger Head) | minor damage, and tripping opponent. This
- | \ -O + C | prepares for...
- O O |
-
- Part 2: Falkennagel | ...a punch which launches opponent high
- (Falcon Nail) | into the air, off screen, hitting for
- | \ -O + B | minor damage. At this point, the
- O O | opponent is set up for...
-
- Part 3: Elefantglied | ...leaping into the air and catching the
- (Elephant Greed) | opponent, bringing him/her straight down
- -O \ | / O- + A | onto shoulder, cracking many bones, and
- O O O | hitting for major damage.
- ----------------------------------------------------------------------------
- Firestorm | Flicks a finger which reflects all
- | projectiles back at their opponents.
- \ + BC | Note: This move also does some
- O ! | damage to opponent if close.
- ----------------------------------------------------------------------------
- Throws:
-
- B or AB Grab and slam onto ground
- C or CD Trip and sit
-
- Air Throw
-
- B or AB Punch opponent to ground
- ----------------------------------------------------------------------------
- Super Deformed Transformation:
-
- -O \ | / O- -O O- + A
- O O O
- ----------------------------------------------------------------------------
- Taunts:
-
- 1. AC: Beats chest twice, chuckles.
- 2. BD: Gives opponent "come here" gesture with canon arm.
- 3. AC(weaponless): Gives opponent "come here" gesture with normal arm.
- 4. BD(weaponless): Same as 3.
- ----------------------------------------------------------------------------
- Power Special:
-
- Operation Tiger | Performs a massive Blitz Sieger move
- | which annihilates opponent and causes
- -O \ | / O- -O + CD | severe breaking damage (among other
- O O O *! | things...)
- ----------------------------------------------------------------------------
-
- Notes: For the Backbreaker Combo, you need to perform all three movements
- right after each other. You can't wait to see if the first or second
- one hits before doing the next one. Sometimes, Sieger will miss
- catching his opponent anyway. This seems to happen more often when
- he performs the move up close.
- Sieger's Blitz Jaeger can sometimes land slightly BEHIND a
- blocking opponent, in which case he will hit. The opponent needs to
- block in the opposite direction in this case. However, calculating
- the exact distance when this happens is tricky.
-
- ----------------------------------------------------------------------------
-
- Ending:
-
- Sieger appears in the forest, saying "I must tell the king that the devil
- is dead."
- BUT IN HIS COUNTRY, UNCONTROLLABLE BEASTS WERE ATTACKING THE PEOPLE...
- The scene changes to a castle hall, in which the king (from Sieger's
- background), holds aloft a sword, attempting to stop three disgustingly
- putrid zombies from entering the castle. Behind the king stands his
- daughter. King Heinrich yells "Upon my life, I will save my country." At
- this point, Sieger leaps in. "Sieger!" "Watch, your majesty!" Sieger then
- performs a Vulcan Weinan, blowing the first two zombies to bits. The third
- zombie says "Guwah...You are..." "Yes," he interrupts, "Neinhalt Sieger.
- The knight who killed your boss!" He performs an Operation Tiger,
- obliterating the final zombie. Sieger says, "Are you all right?" The King
- says, "Thank you, Siegar (sic)", and a heart flutters from the princess.
- The screen then fades.
- AND....
- The scene goes back to the castle, in which Sieger and the princess are
- getting married. Commoners are in the crowd clapping, among them are
- GALFORD, WAN-FU, and CHARLOTTE in a dress! The scene then cuts to
- Sieger and his wife looking over the forest from the cliff. As he yells out
- his victory call, the screen scrolls to follow three white doves flying into
- the distance.
-
- ----------------------------------------------------------------------------
-
- 5 Good Reasons to play as NEINHALT SIEGER:
-
- --> Can do major damage with normal punches
- --> Excellent air-air combat potential
- --> Vulcan cannon great for ticking off damage
- --> Elephantglied is one HELLUVA move
- --> Bald guys rule
-
- 5 Bad Things about NEINHALT SIEGER:
-
- --> Many attacks are slow and have large recovery times
- --> Slow runner (looks goofy too)
- --> Poor air-ground combat potential
- --> Says "Bah!" WAY too much
- --> Hard to understand that thick German accent
-
- ----------------------------------------------------------------------------
-
- Living Proof that Powerful Things Come in Small Packages
-
- CAFFEINE NICOTINE
-
- There was a time when Nicotine hunted demons with his sword. But after
- being defeated by a certain demon, he settled down and lived quietly as a
- priest. But one day, he learned that the same demon was now after his
- pupil's life. "As I feared, it's back..."
-
- B: "What!? What is this evil air?"
- BM: "Stop!! You should be kind to the aged."
- AM: "What a nice person! You kindly give a palm to such a crock."
- BV: "I may not be so young. Your face looks like mine."
- AV: "You fool! You have imitated me so you have such a hard time."
- IJ: "I believe the evil king is close to me."
- "Have I seen him before?"
- F: "Save us, merciful Buddha!"
- "Oh Buddha!"
-
- Background: Based on Takuan, a famous Zen monk.
- Weapon: Staff
- Full of: O-fuda (talismans)
- Occupation: Buddhist Monk
- Nationality: Japan
- Ranking: 12
- Notes: If he's not doing anything, Nicotine will yawn. Also, if he has his
- staff he will clank with it. If he doesn't, he will stretch his neck.
- Nicotine is the only character who can catch a weapon with one
- hand (two fingers!).
- Nicotine is probably of the Amidist sect, based on a prayer he says
- when he gets creamed. However, he also seems to be one of the
- shido-sa (wandering monks) who roamed the countryside, asking for
- alms and performing such services as exorcism, divintation, and
- curing illnesses. They used o-fuda (talismans or amulets) to
- accomplish these feats.
-
- TEMPLE -- MIST
- (Possibly Mount Koya)
-
- ----------------------------------------------------------------------------
-
- Standing Far Standing Close
-
- A -- Hit with Hat A -- Punch
- B -- Side Swing with Staff
- AB -- Staff Thrust AB -- Up, then Down Swing
- C -- Short Shuffle
- D -- Short Kick
- CD -- Short Kick and Yell
-
- Crouching Far Crouching CLose
-
- A -- Hit with Hat A -- Punch
- B -- Low Sweep with Staff * B -- Staff Thrust
- AB -- Upward Staff Thrust AB -- Three-Hit with Staff @
- C/D -- Crouch Kick
- CD -- Long Crouch Kick
-
- Jumping Diagonal Jumping Straight
-
- A -- Hit with Hat
- B -- Staff Thrust
- AB -- Swing Staff in Arc Below
- C -- Knee Thrust 2@ C -- Up Kick
- D -- Down Kick D -- Up Kick
- CD -- Down Kick
-
- @ Nicotine first thrusts forward, then slightly up, then upward
- 2@ Nicotine does an up kick when jumping back.
-
- ----------------------------------------------------------------------------
- Choker Chain Cane Bang | Staff extends attached to a chain, along
- (Bakusa Jougeki) | the ground, catching opponent, and
- -O \ | / O- + Slash | dragging closer, to yield a dizzy.
- O O O *! |
- ----------------------------------------------------------------------------
- Exorcist Charm Slice | Flips a card, which turns into an
- (Shikigamireifu Rai) | electrified hawk and flies at head level
- | \ -O + Slash | across screen to hit for lightning damage.
- O O * |
- ----------------------------------------------------------------------------
- Fires of Fecundity | Flips a card, which turns into a dog-
- (Shikigamireifu En) | type beast made of fire, that rushes to
- | \ -O + Kick | strike low for fire damage.
- O O *L |
- ----------------------------------------------------------------------------
- Cane Swirl Cutter (While jumping) | Stabs staff into ground and spins
- (Shinjou Rasen Kyaku) | downwards surround by flame to hit for
- / | \ -O + Kick | fire damage.
- O O O *! |
- ----------------------------------------------------------------------------
- Curse of Crunch | Tosses a card that will knock opponent
- (Rashin Jufu) | down and confuse joystick calibration for
- O- | / + AB | about 10 seconds.
- O O * |
- ----------------------------------------------------------------------------
- Throws:
-
- B Steals life into bowl
- AB Machine gun with staff
- D or CD Leap onto opponent and puff bad breath
- Unarmed Leap onto opponent and puff bad breath
- ----------------------------------------------------------------------------------
- Super Deformed Transformation
-
- | / O- | / O- | / O- -O + D
- O O O O O O
- ----------------------------------------------------------------------------
- Taunts:
-
- 1. AC: Opens eyes, kneels, ties shoelace.
- 2. BD: Sneezes.
- 3. AC(weaponless): Same as 1.
- 4. BD(weaponless): Same as 1.
- ----------------------------------------------------------------------------
- POWER SPECIAL: Underworld Pummeler | Tosses a card which summons the
- (Niou Furei Satsu) | powerful deity Atavakah to ram opponent
- -O O- / | \ -O + D | with great strength, hitting for
- O O O *! | breaking damage.
- ----------------------------------------------------------------------------
-
- Ending:
-
- Nicotine is standing in the forest. "It's all over. Finally." Then,
- Kuroko jumps in. "Wonderful, it came to an end." "Yes," answers Nicotine,
- "We can all live live in peace now." "Yes, but by the way, have you
- finished off the king of evil?"
- (Kuroko's statement doesn't make sense, but based on what follows, I think
- it should be: "Yes, but by the way, have you taken care of the other evil
- spirits?")
- Nicotine holds out a pot, and says, "Don't worry, I'll do it now." He then
- calls out, and all the evil spirits are sucked into the pot. "Well,
- finished," Nicotine says, "Let's go have a drink together." "That's good,"
- says Kuroko, "What about Haohmaru? How is he?" "No, he has yet to..." but
- suddenly, Nicotine sneezes, dropping the pot. A red beam emerges, and ALL
- the spirits escape! "Dear me," exclaims Kuroko. "All over again," sighs
- Nicotine. They both look depressed.
- The end.
-
- ----------------------------------------------------------------------------
-
- 4 Good Reasons to play as CAFFEINE NICOTINE:
-
- --> Staff sweep excellent low attack
- --> Air staff thrust has good range and priority
- --> Unorthodox fighting style can confuse opponents
- --> He's the craziest Buddhist monk ever
-
- 4 Bad Things about CAFFEINE NICOTINE:
-
- --> Not too strong
- --> AB swings slow and short-ranged
- --> His kicks are the shortest-ranged attacks in the game
- --> Looks too much like CHERRY from URUSEI YATSURA
-
- ----------------------------------------------------------------------------
-
- The Hidden Fighter with the Flying Flags of Fury
-
- KUROKO
-
- In the past, the Kuroko was a demon hunter, along with Nicotine. Back in
- those days, Nicotine wielded a sword named "Taima," and the Kuroko had
- already taken to concealing his identity in black. Together, these two
- defeated many powerful demons and none could stand in their way. None,
- until Rashoujin Mizuki.
-
- BM: "Be on your guard. I am very strong."
- AM: "What, no more? I'm stronger than you."
-
- Background: Kuroko are the "hidden" stage hands in Kabuki plays.
- Weapon: Flags
- Full of: Anatomical hearts
- Occupation: Fighting referee
- Nationality: Unknown
- Ranking: NA
- Notes: Kuroko is NOT the character's real name. His real name is obscured in
- the Japanese version of SS2.
- Almost all of Kuroko's moves are borrowed from other Neo-Geo fighting
- games, mostly FFS and AoF2.
- You will get CPU Kuroko randomly in the game, sometimes. You can play
- Kuroko, but only on a home system.
-
- Special Note: This section is adopted from the Kuroko FAQ, which can be
- downloaded separately at SS2 FTP sites.
-
- HIMALAYA -- TOP OF MOUNTAIN
-
- ----------------------------------------------------------------------------
-
- Standing Far Standing Close
-
- A/B -- Flag Thrust A/B -- Elbow
- AB -- Down Slash AB -- Up, then Down Slash
- C/D -- High Kick
- CD -- High Kick CD -- Triple Kick
-
- Crouching Far Crouching Close
-
- A/B -- Short Flag Swing A/B -- Elbow
- AB -- Up Slash
- C/D -- Crouch Kick
- CD -- Longer Crouch Kick
-
- Jumping
-
- A/B -- Diagonal Flag Thrust
- AB -- Down slash
- C and D -- Down kick
- CD -- Down kick
-
- ----------------------------------------------------------------------------
- Koh Ken | Throws a fireball that hits for
- (RYO SAKAZAKI from ART OF FIGHTING) | damage.
- | \ -O + A |
- O O |
- ----------------------------------------------------------------------------
- Haoh Sho Koh Ken | Throws a massive, double sized ball of
- (RYO SAKAZAKI from ART OF FIGHTING) | energy that hits for damage.
- -O | \ + A |
- O O |
- ----------------------------------------------------------------------------
- Double Koh Ken | Throws two firebalLs, one on top of
- | another, that hit for damage.
- | / O- + A |
- O O |
- ----------------------------------------------------------------------------
- Mega Smash | Hurls a cylindrically shaped missile
- (JOHN CRAWLEY from ART OF FIGHTING) | of energy at opponent to hit for
- | \ -O + B | damage.
- O O |
- ----------------------------------------------------------------------------
- Gekihou | Bends over and produces a giant
- (TUNG FU RUE from FATAL FURY) | projection of self that hits for
- Tap C repeatedly | damage.
- ----------------------------------------------------------------------------
- Kaiser Wave | Hurls a "moon" shaped projectile that
- (WOLFGANG KRAUSER from FATAL FURY) | hits for damage.
- | \ -O \ | / O- + A |
- O O O O O |
- ----------------------------------------------------------------------------
- Flags of Fury | Sends flags out on a chain that
- | captures opponent, and drags them
- -O \ | / O- + A | closer, also yielding a dizzy. Note:
- O O O | This move will drag opponent closer.
- ----------------------------------------------------------------------------
- Mass Slash | Swipes flags in a downward arc,
- | creating a powerful energy blast that
- -O + ABC or BCD | reflects projectiles. Note: BCD will
- | also strike enemy, ABC will not.
- ----------------------------------------------------------------------------
- Spike Ball | Hurls a black orb covered with barbs
- | that hits for damage.
- | / O- / -O + BC |
- O O O |
- ----------------------------------------------------------------------------
- Side Splitter | Splits into a top and bottom half. If
- | ABC is used, the top half explodes,
- when attacked, press ABC or BCD | and if BCD is used, the bottom half
- | explodes, while the other joins fight.
- ----------------------------------------------------------------------------
- Throws:
-
- B/AB/D/CD Ressen Kyaku (TUNG FU RUE from FATAL FURY)
- Grabs opponent, and kicks them up to six times for damage.
- ----------------------------------------------------------------------------
- Super Deformed Transformation:
-
- O- / | \ -O O- / | \ -O + D
- O O O O O O
- ----------------------------------------------------------------------------
- Taunts:
-
- AC: "HORA, HORA!" (RYO SAKAZAKI from ART OF FIGHTING)
- BD: Stands and waves a japanese fan (MAI SHIRANUI from FATAL FURY)
- ----------------------------------------------------------------------------
- Power Specials:
-
- (RYO SAKAZAKI from ART OF FIGHTING)
-
- Ryuuko Ranbu | Charges at opponent, and begins a
- | massive barrage of kicks, punches,
- -O \ | / O- -O + AB | and flag swipes, finishing with a
- O O O | flaming rising punch for breaking.
-
- Alternate Ryuuko Ranbu | Same as above, except character stops
- | halfway through for a breather. A
- -O O- / | \ -O + CD | definite must see!
- O O O |
- ----------------------------------------------------------------------------
-
- Notes: Kuroko cannot be thrown normally. He is thrown like Earthquake.
- You cannot break Kuroko's weapon.
-
- Special Note: You can play Kuroko only on the home system, and only for a
- two-player game. To do so, enter the following on the
- character selection screen:
-
- Up, Down, Left, Up, Down, Right + A
-
- ----------------------------------------------------------------------------
-
- Ending: Because Kuroko cannot be played against the CPU, he doesn't have
- one. Check out Nicotine's ending, though.
-
- ----------------------------------------------------------------------------
-
- 5 Good Reasons to play as KUROKO:
- --> Most special moves in the game
- --> Slashes are fast and hard-hitting
- --> Incorporates specials from other great SNK fighting titles
- --> His flags of fury cannot be broken
- --> He can haul some MAJOR ass
-
- The one and only bad thing about KUROKO:
- --> You cannot play as him in the ARCADE version, and only for one
- match in the HOME version
-
- ----------------------------------------------------------------------------
-
- The Seductive Stealer of Souls
-
- MIZUKI RASHOUSHIN
-
- Mizuki is a spirit that has become an immortal demon, through a pact with
- Ambrosia. Currently, Mizuki inhabits the body of Bizuki, a woman with
- supernatural powers. Bizuki had tried to subdue Mizuki and use its powers
- for good, but failed, and was possessed. Mizuki plans to merge the Palenke
- Stone and the Tanjil Stone to further strengthen the demon world.
-
- BM: "Welcome to (the) devil's world. You'll never find yourself alive
- again."
- AM: "Now that the world is just for me, and you have gone to your
- distraction."
-
- Background: Unknown.
- Weapon: Gohei (Shinto purification device)
- Full of: NA
- Occupation: Shinto Priestess and Chief Villaness
- Nationality: Underworld
- Ranking: NA
- Notes: Mizuki is the boss character of SS2.
-
- OSOREZAN HELL
-
- ----------------------------------------------------------------------------
- Bitch Slap from Hell | Grabs opponent, and strikes with open hand
- | repeatedly for multiple hits of damage.
- ----------------------------------------------------------------------------
- Teleport | Laughs, and opens portal underneath,
- | dissapearing, and reappearing on either
- | side of the character.
- ----------------------------------------------------------------------------
- Passage through Hell | Slides portal underneath opponent, while
- | two hands pull opponent through, into
- | hell, and opponent then comes falling from
- L | the sky, colliding with ground for damage.
- ----------------------------------------------------------------------------
- Mass Confusion | Creates four spheres which form a single
- | orb that, when it connects, confuses
- | opponent's joystick movements. Note: A Grim
- | Reaper denotes successful confusion
- ----------------------------------------------------------------------------
- Swine Curse | Demon sends out crackling sphere that
- | changes opponent into a pig. Mutation
- | lasts about 10 seconds, or until opponent
- | is successfully attacked.
- ----------------------------------------------------------------------------
- Rush Demon | Demon rushes forward, slamming into
- * | opponent, hitting for lightning damage.
- ----------------------------------------------------------------------------
- Mad Demon | Demon leaps forward, latching onto
- | opponent, repeatedly clawing and biting at
- | opponent's neck for multiple hits of
- | damage.
- ----------------------------------------------------------------------------
- Levitate Crush (throw) | Lifts opponent off top of screen, holds,
- | then smashes down into ground, with
- | slicing attack, hitting for damage.
- ----------------------------------------------------------------------------
- POWER SPECIAL: Hell Tempest | Creates a black sphere that grabs opponent
- | and hurls him/her against roof, ground,
- | and walls multiple times, ending in a
- | massive explosion that hits as breaking
- | damage.
- ----------------------------------------------------------------------------
-
- Notes: You cannot break Mizuki's weapon.
-
- ----------------------------------------------------------------------------
-
- HOW TO DEFEAT MIZUKI
-
- Mizuki makes her debut in Samurai Shodown II as the final boss in the
- game. She is the first female end boss ever in a fighting game, and she is
- also the first end boss to have a pet: A dog like Galford's. While she
- doesn't take the award for the cheapest boss ever (DIO from WORLD HEROES 2)
- or the most powerful (RUGAL from KING OF FIGHTERS '94), she does deserve to
- be added to the top ten list of tough bosses to beat. Here are some basic
- tips and tactics to rid yourself of the evil Mizuki:
-
- 1. BLOCK LOW: Above all, block and block low. That way, you will block
- anything she throws at you. Blocking high leaves you vulnerable to her
- fast Ground Portal as well as her fast low AB.
-
- 2. DON'T DO SPECIAL MOVES: Most Special Moves have lag times, during
- which she is almost guaranteed to rush in and cream you with an AB slash.
-
- 3. ATTACK HER WHEN SHE JUMPS: By far, Mizuki is the weakest in the
- air. If she jumps, and you jump and AB, you will almost certainly hit her,
- and do some much-needed damage.
-
- 4. DON'T JUMP HER WHEN SHE'S MAD: The reason is that Mizuki will do her
- Power Special so that the globe catches you RIGHT when you jump in on
- her. Nasty.
-
- 5. TELEPORT CATCH: She likes to teleport out of danger when you are
- frantically trying to make a hit. Instead, try this: Make an AB
- strike (when your SURE it's safe to do so). She should block. If she
- laughs and teleports out, leap away in the opposite direction she was
- originally positioned from you, because she will attempt a bitch
- slap from behind. As you are jumping away, strike with an AB. If she
- teleports, and leaps, you have a good chance of hitting her. If she
- doesn't leap, you're out of her range.
-
- 6. CONFUSED? Just block low and use crouch kicks to keep her away.
- However, if she sends out ANOTHER Confusion Ball, get hit by it. You'll
- take almost no damage, and it will negate the first Confusion.
-
- 7. THE SWINE CURSE: If turned into a pig or other animal by Mizuki, the
- safest place to be is under her skirt! She can't hit you while your
- there, and she can't throw you either.
-
- 8. TRY LOW AB ATTACKS: She seems to block them less.
-
- 9. SPECIFIC CHARACTER STRATEGIES:
- EARTHQUAKE: Due to an oversight in the CPU programming, Mizuki will
- NOT block the second and third hits from Earthquake's low AB. If she's
- far away, just do a low AB. Or you can do Mirror Images and an
- immediate low AB when you appear.
- CHARLOTTE: Wait at the start of the round for her to jump, and jump and
- AB her if she does so. Then start crouching and A-thrusting her when
- she gets close. You will usually hit her out of many moves while not
- getting hit in return. When she's low on life, jump and AB her
- relentlessly. She'll usually screw up her defenses and get creamed.
- GEN-AN: If she jumps, jump up and AB her. Otherwise, do crouching A
- thrusts against her from a distance. Too close and she'll trade hits
- with you, usually in her favor. But if you do it far enough, you will
- wear her down.
- KYOSHIRO: Often, Mizuki won't block Kyoshiro's jumping AB, perhaps
- because it has such a far range the CPU doesn't anticipate it hitting.
- GENJURO: Sometimes, Mizuki won't block his AB for some reason.
- HANZO/GALFORD: This little sequence I call The Hanzo Trap. It is a
- move I perfected in the first Samurai Shodown, when trying to defeat
- the computer Hanzo. Oddly enough, I found it to work with Mizuki as
- well (though not as consistently). The trap is set up simply like
- this: You crouch near her, and strike with an A or B (NOT AB!!). She
- will block, and leap over you. Calmly stand up, and walk underneath
- her, striking with B as she comes down on the other side.
-
- 10. KEEP COOL: Mizuki is the type of boss that you can wait for. She
- will begin to attack if you do nothing. If she leaps, strike her out
- of the air. If she stands and attacks; block, and retaliate. Try NOT
- to make the first hit (unless she seems CATATONIC) which won't happen
- unless you're playing on -2 or lower. The consensus among SS2 players
- as to the best general strategy is to jump at her with a quick attack,
- then do quick low attacks when you hit the ground.
-
- ----------------------------------------------------------------------------
-
- RANDOM NOTES:
-
- --> Occassionally, KIM KAPHWAN from the FF series can be seen sliding by
- in the background. No, you can't play him. :-)
-
- --> If Galford's Power Special finishes off an opponent when Poppy firsts
- hits him, Poppy will jump back and Galford will do his victory pose,
- but his opponent will continue to go through the rest of the "hit
- motions" as if Poppy were still there!
-
- --> Double Fatality follies: When a double fatality occurs, it is possible
- for one or both characters to split in half or spurt blood. If an
- opponent spurts blood, he will still drop his weapon, but as soon as he
- falls down he will get up again with ANOTHER weapon in his hand!
- Whatever happens, both characters will still be ready to fight the next
- round.
-
- --> Mizuki bug: Once in a while, you will find that Mizuki will just stand
- there, doing nothing. In addition, none of your buttons will work. If
- you throw her, everything will be back to normal and Mizuki will start
- fighting again. However, if you are ahead on life, simply wait for the
- time to run out, and you win! The second round, she will still be
- inert, so throw her at the last second, and you win the game!!
-
- --> If the Final Round is a draw, both players lose.
-
- ----------------------------------------------------------------------------
-
- IF YOU WIN THE GAME ON ONE CREDIT...
-
- Meaning no continues and no other player joining in, you get the designer's
- credits at the end. As for the individual character endings, there doesn't
- seem to be any difference between one-credit and multi-credit endings,
- unlike SS1. What happens is after the judge claps and the background fades,
- the "designer credit" music starts to play, and cherry blossom leaves fall
- across the screen. Then, each character is displayed, in the order presented
- in this FAQ. Here's each character's sequence:
- The character's background appears, and the character jumps in.
- The character does a taunt.
- The character does an attack, and the screen freezes while the character's
- designer credits are displayed.
- The character does an ending pose.
- The character does his/her close-up, and more credits appear.
-
- Haohmaru -- Sake drink, Far AB swing, Sword flip pose
- Nakoruru -- Hair ribbon adjustment, Cape Flip, "Back turned" pose
- Hanzo -- Knuckle crack, Far B swing, Takes off mask
- Galford -- "Tsk tsk" taunt, Plasma Blade, Sword twirl pose
- Wan Fu -- Spins pillar, Far AB swing, Carves pillar
- Ukyo -- Coughs, Standing AB swing, Sleeve pose (unarmed)
- Kyoshiro -- Smokes, Close B swing, "Uchtottari" (stays on screen)
- Gen-an -- Laughs, Close B swing, Bow pose
- Earthquake -- Burps, Far B swing, Eats turkey drum
- Jubei -- Eats dango, Far AB swing, Puts swords slowly in sheath
- Charlotte -- Tosses rose, Far AB swing, "Uh-huh"
- Genjuro -- "Sore daki da" taunt, Far AB swing, Wine dish pose
- Cham Cham -- Sticks out tongue, Far AB swing, Both do the yell
- Sieger -- "Come here" taunt, Close B swing, "Ohhh Yeah!"
- Nicotine -- Sneezes, Close AB swing, Laughs and hits butt
- Mizuki -- Laughs, AB swing, No ending pose
- Kuroko -- Fan taunt, ABC Missile Reflection, Claps
-
- After this, Kuroko claps and disappears in a puff. The cherry blossoms start
- swirling in a spiral, and the center of the spiral goes round and around
- until it's finally centered on the screen. Then after all the credits roll,
- the screen explodes and the "chirping Iguana" logo appears.
-
- ----------------------------------------------------------------------------
-
- WHERE TO GET SS2 STUFF
-
- --> SS2 Resource List: This is a listing of what other SS2 FAQs and
- guides are available, as well as where you can get them. It can
- be found in the brawl.minklink.net FTP site, as well as others.
- It is recommended that this be the next FAQ to get, as it pinpoints
- where all the other neat stuff is.
-
- --> GeeSe Howard's directory: kaiwan.kaiwan.com -- user/dvillnva
- Contains both the Moves FAQ and this TAPFAQ, strategy guides,
- sound files, graphic files, and tons of other SS and Neo-Geo stuff.
-
- --> Galen Komatsu: gkomatsu@uhunix.uhcc.hawaii.edu
- This guy is crazy! He's always on top of the current gaming trend.
- Any extra info you need or comments you'd like to pass on, he would
- be more than happy to help you out.
-
- --> John Bailon: H20ORSNO@aol.com
- For more info on the game, contact John at his E-mail address. He
- may even have posters and other paraphenalia for sale. Be sure to
- check out Samurai II, as well as other excellent new releases at
- Southern Hills Golfland (his free plug). Details can be acquired
- from Mr. Bailon.
-
- --> Dave Kirshch: FTP SITE: brawl.mindlink.net /pub/SS2
- Dave has an FTP site set up based solely on fighting games. Both the
- FAQ and TAPFAQ are there, along with all sorts of other odds and ends
- having to do with fighting games in general. Give it a look!
-
- --> The Samurai II CD:
- For those interested, here are the stats on the new SS 2 CD...
- Title: Shin Samurai Spirits
- Artist: Neo Sound Orchestra
- Maker: Pony Canyon/Scitron
- Catalog: PCCB-00164
- Release: 1994/11/02
- Length: 76'07" (57 tracks)
- This is a japanese CD, so if you are looking to order it, you should
- approach a music store that deals with imports.
-
- --> The Samurai Spirits TV Special. Actually, I heard it sucks. The
- animation and character designs were supposedly pretty bad. But
- that probably won't stop SS fans from at least renting it. ADVision
- is going to release this dubbed in March in the US.
-
- --> Jubei Ninja Chronicles. No, that's not the same Jubei as in SS (or
- FF, for that matter!). But the SS character designers also worked on
- this anime movie. It's not commercially available in a translated form
- currently, unfortunately, but it IS recommended by many people as a
- cool ninja flick.
-
- --> "Musashi" by Eiji Yoshikawa. This is the book that shaped current
- perceptions of Musashi, and the idea of the Way of the Sword in
- general. Recommended. It has a lot of cool fight scenes in it (most of
- them historical), and many ideas about swordsmanship and enlightenment
- that still are culturally influential today.
-
- --> Samurai I to III. These are three movies that are based on the novel
- "Musashi". The last one deals with the duel between Musashi and Genryu.
- They are available at most video rental places.
-
- --> "A Book of Five Rings" by Miyamoto Musashi
- The immortal collection of inner thoughts put to paper by the
- greatest samurai who ever lived. Named the classic guide to strategy,
- this book shows how Musashi won over 60 battles in his lifetime, and
- how he attempts to pass on his teachings to the reader. A must-buy
- for all who wish to attain success in life, and an interesting look
- into the mind of an undefeatable man.
-
-
- FINAL NOTE
-
- This FAQ is pretty much complete, as it has documented most of the
- features in the game. However, if you have any questions, ideas,
- comments, pictures, updates, combos, or anything you think needs
- to be added, do not hesitate to E-Mail either Shawn Holmes at
- shawnh@qb.island.net or Scott Fujimoto at sfujimoto@delphi.com.
- Something tells me we have a contender for
- best game of the year...
-
- ----------------------------------------------------------------------------
- _a88_ ___,
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- | | 8o8 d8d888P~~ | | | | | |_______ |
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- | | Y8P __8888Pa | | | | | |_______ |
- | | ~~~ ~~""Y88P"" | | | | | _ _'-'
- | | / | | | | | | | | |
- | | \ | | | | | | | | |
- | | | | | | | | | | |
- | \ - | | | | | | | | |
- | | \ | | | | | / / | |_-,
- | || \ __ --| | | | | <_/ \___/
- | || | \ __ -- | | | | | _ _
- | || | \__ -, | | | | | | | | |
- | | | | | | || | | | | | | |
- | | | | | || || | | | | | | |
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- | || | """""""""""""888| | || |
- | || | d8888888888888888| | | | Samurai Spirits -- Nakoruru
- | || | d88888888888888888| Galen Komatsu 94.6.20
- ----------------------------------------------------------------------------
- This, The Absolutely Positively Frequently Asked Questions presented by
- Shawn Holmes
- All preceeding material may be copied and
- distributed freely (in fact, it's encouraged)
-
- The Second Act Begins Now
- ---------------------------------------------------------------------------
-
- --Scott Fujimoto
-