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- M O R T A L K O M B A T
-
- The Genesis/MegaDrive FAQ
-
- Version 1.1k - 12th May 1994
-
- By Antony Espindola.
-
- Contributions from :
-
- Mike Dodds (mgdodds@eos.ncsu.edu),
- Rodney Walker (rwalke1@umbc2.umbc.edu),
- KUDZU (christ@cie-2.uoregon.edu),
- Michael Hall (mhall@EDU.CNU.PCS),
- David M Richey (??),
- Brian Foerster (Bfoerster@rockford.edu).
- ---------------------------
-
- This version of the FAQ is dedicated to Ed Boon, who has recently
- worked 48 hours non-stop to get MK2 up and running for demonstration
- to the distributors.
- Ed, we love ya ;-} And now I've got my T-Shirt ! :-)
-
- Thanks also go to David M. Richey for spotting a mistake that has
- been in here from the start but that nobody has noticed!
-
- Ok so here it is - I'm sick of seeing posts for 'what is XXXX's
- fatality, when do I do a fatality, what's that green man' and
- stuff like that. This is a guide for the newbie, expert and the
- squids too. Like or hate it, it's here.
-
- MORTAL KOMBAT DOES WORK WITH THE SIX BUTTON CONTROLLER
- THE LAYOUT IS SIMILAR TO THE ARCADE CONFIGURATION
-
- YOU DO NOT NEED THE SIX BUTTONS TO PLAY MORTAL KOMBAT
- YOU CAN USE THE 3 BUTTON CONTROLLER
- HIGH PUNCH AND LOW PUNCH ARE COMBINED INTO ONE
-
- (repeat until you understand ;-} )
-
- Rumours.
- =========
-
- This is the bit where we get to speculate about all sorts of
- wonderfull things that we all think should be in MK.
-
- Firstly, the blood code.
- Yes it is in there and you should know it by now.
-
- "Can I play Shang Tsung or Goro ?"
- Well, I haven't seen anything to confirm or deny so I don't want to
- say. This article was posted by KUDZU (christ@cie-2.uoregon.edu):
-
- > I know this is like interpreting the Dead Sea Scrolls, but here goes:
- >
-
- [From the 'Code of Honour' screen : ]
-
- > The word 'code' has many different definitions. The Shaolin martial arts
- > tournament is governed by a system of rules of conduct...AN ETHICAL CODE.
- >
- > Blood code: ABACABB at CODE screen.
- >
- > The combatants respect each other as warriors, no matter what degree of
- > hatred they had for one another...A CODE OF HONOR
- >
- > Cheater's code: DULLARD at mugshot screen
- >
- > Another type of code could be defined as an arbitraty system of symbols
- > or letters for transmitting messages...A SECRET CODE
- >
- > Goro/Tsung code: ??????? at Goro (?) screen
-
- So does this mean that there IS a third code ?
- I'm keeping an open mind, but more fuel came in the form of this :
-
- > I haven't seen the issue of Game Fan that has a screen shot of Goro
- > vs Shang Tsung, but I hear there is one.
- > And while I already know that something like a screenshot
- > can be fiddled with, wouldn't it be possible for the programmers to at least
- > implement Goro as a character? There are more than enough "leads" to make
- > someone (especially with an overactive imagination) believe there's either a
- > third code or some code within the Cheater's menu...a SECRET CODE
-
- Again, more food for thought.
-
-
- Neat Tricks.
- =============
-
- This is just really for tricks that you can do in the arcade version
- that can also be done in the Genesis/MD version.
- This is what I have been able to do so far :
-
- Scorpion's throw then fatality.
- Works as in the arcade version.
-
- Sub-Zero's freeze fatality.
- This is VERY hard. You can freeze the opponent and do the
- fatality if the killing move is a throw (due to the time it takes
- for a throw to register). Unfortunately, the sprites for a frozen
- fatality aren't in there so you only get to see a normal fatality.
-
- Cage's miss fatality.
- If you throw the opponent against the wall as the killing moves,
- you can do the fatality and the opponent will be on the ground.
- This however does not give an 'appearing heads' or even mysterious
- floating gushes of blood. Cage just uppercuts thin air and does
- his victory pose. Points are awarded but the opponent stays (with
- head) on the ground.
-
- Kang's miss fatality.
- Hmm. I have been able to do this but it seems that you don't have
- as much time as in the arcade version to beat the shit out of your
- opponent. Mike Dodds has found out abit about his...
- Liu seems only capable of doing _two_ specials after defeating
- someone. You can do one FB, then the spin, or two FB, but not spin.
- The same applies to the Fly Kick counting as a special. You can still
- do a spin, then elbow the hell out of them, then another spin. The
- reason that this happens is because the game appears to "lock out"
- other moves after a fatality is thrown, eg. Cage can't take multiple
- heads but Liu Kang could conceivably "miss" the fatality if allowed
- only one spin, so they ludged it so that he can do _two_.
- Since the FB or Jump Kick counts as a "special" move, they can be
- exchanged with one or more of the two spins.
-
- Cage's Double/Triple head fatality.
- I don't think this can be done (I can't do this in the arcade).
- See above for explanation.
-
- Repeatedly Block.
- Keep hold of block whilst doing any special move. The move will
- be executed and then go back into block meaning that you can
- do perfectly timed blocks! [Brian]
-
- In the Round stuff.
- Sonya's jump-kick then leg-grab combo works
- Scorpion's four hit combo against Kano's ball works (punch, punch,
- spear, uppercut.)
- Sub-Zero's jump-kick then slide works.
- Kang's jump-kick then flying kick
- Stuff I don't know/can't do yet :
- > Any more (must be a few ?)
-
- Bugs.
- ------
- I've bundled this section in here because I've come across some
- really weird things that can happen.
-
- Raiden's Backwards Dive.
- This one looks so funny. I was playing Raiden when I jumped over
- Sonya and had already done the dive move. As I touched the ground,
- Raiden started the dive move, but because he had jumped over
- Sonya, was still facing the wrong way. Raiden pushed Sonya (with
- his feet) along and then spun backwards as per normal. This has
- also happened when the other player has jumped over Raiden as he
- was doing the dive, and Raiden had "pulled" the other player across
- the screen! [Ant]
- This can also turn into another bug where if the other player
- teleports (ie Scorpion or Raiden), Raiden will keep pulling
- or pushing the other player against a wall until they die. [Brian]
-
- Confused Cage.
- This one took me by surprise. I had Kang in the corner and Finish
- Him had just popped up when I did a throw. Kang bounced back off
- the wall, underneath Cage which caused him to turn round. Kang
- must have landed in the hotspot that turns Cage around because all
- Cage did was kept turning back and forth and was completely stuck.
- [Ant]
-
- Confused Kang.
- This is roughly the same as above. As the "Finish Him/Her" sounds
- for Kang to do his stuff, throw the opponent and then immediately
- do the fatality. You will cartwheel, but as you land, Kang gets
- stuck into the 'don't know which way to face' procedure as above.
- [Ant]
-
- Reptile Endurance.
- If you get to Reptile in the normal way, the Pit Scene will show
- up on your first endurance match. If you get to him again in the
- endurance, you will get to fight two Reptiles. This is a bug
- because the first Reptile looks normal, but the second one will
- look like the second person who you fought on the bridge
- (who you did the fatality on). This is very interesting because
- the person will look like they're doing their moves while
- actually doing Reptile's. [Rodney]
-
-
- Different Ending Bug.
- It doesn't really do anything, it just causes something interesting
- to happen after you finish the game. Basically, the only thing that
- you have to do to get this new ending is beat Shang Tsung the second
- time by running out of time and having more health than he does (I
- find this to be relatively easy to do with Sub-Zero, just freeze,
- freeze, freeze after hitting him). What happens after this is there
- is no background movement happening during the running of the credits.
- ie. none of the characters jump out when their names come up (the 7
- kombatants and Goro and Shang Tsung).
- This also means that the eyes don't blink in the background of Goro's
- lair during the credits and that the clouds don't move in the Pit
- Scene of the credits.
- I thought this was pretty interesting when I firt saw it, but it
- didn't appear to do anything to the game play or cause any new code
- to happen. [Rodney]
-
- Reptile Graphics Bug:
- If player one is engaged in a one player game and has gotten to
- Reptile, and player two enters the tournament during player one's
- match with Reptile before the match ends and the screen switches
- to the "battle plan" or the "game over" screen, then when player
- two chooses a fighter at the warrior select screen, Sub-Zero and
- Scorpion will have GREEN uniforms, and all other fighters will seem
- to have an unearthly web of green over them which severely distorts
- their graphic at the select screen. Unfortunately, this bug does not
- persist into the next or any other match, it only happens temporarily
- at the warrior select screen.
- [mhall@EDU.CNU.PCS (Michael Hall)]
-
- Scorpion vs Scorpion (or Shang Tsung):
- You can quite easily hang the game by standing on opposite sides of
- the screen. One guy throws a harpoon, the other teleports away.
- With the correct timing, the game will hang if the Scorp leaving the
- screen away from the harpoon _almost_ gets hit by it. The game will
- freeze (reset no good?) with no energy bars to be seen and the
- teleporting Scorp suspended over the harpoon. [Mike]
-
- Blocked Fatality.
- A human opponent can make it look like they are trying to block
- your fatality by holding down block and not moving. Their character's
- block pose will be done as if trying to repel the fatality!
-
- The Codes.
- ===========
-
- Let me start with the 'gore' code.
- This is typed in, on joypad one, when you see the screen that starts
- 'The word 'code'....'.
- This must be one of the worst kept secrets in history and everyone
- should know it by now!
- Type in the following sequence.....
-
- A B A C A B B
-
- The screen text should now change colour slightly and you will hear
- Scorpion's cry of 'Get over here!'. This confirms that the 'blood
- code' has been entered. Another way of checking is that the text of
- Mortal Kombat changes from Green to Red on the start/options screen
- (it's green with no blood, red with the blood code.)
-
- And now for the little gem that I 'happened' to find.
- Get to the start/options screen and type in the following sequence....
-
- Down, Up, Left, Left, A, Right, Down
-
- Yes, yes, I know it spells DULLARD !
- Another option will now appear called 'Cheat Enabled'
- Go to this option and press start.
- There is now another set of options to fiddle with.
- Using a button (A/B/C) will select/change and using start will
- take you back to the Start/Options screen.
-
- This is what Rodney Walker (rwalke1@umbc2.umbc.edu) found out :
-
- >From the top of the screen, the Player-One and Player-Two are used
- to change the characters in the sidebars of the screen; this is also
- used for the demo and 'Test Your Might' features.
- Use the left/right direction keys to scroll through the characters.
-
- The plan base part is used so that you can see the four possible
- orders in which your character can fight the other "kombatants" and
- complete the game. You can either pick one and see in which order it
- goes by using the demo part, or you can set it to random and it will
- pick one of these orders for you. Change this with the left/right
- directions and press A,B or C to see the plan screen.
- The plan refers to the character selected in Player-One.
-
- The next section allows you to select the material the 'Test Your
- Might' stage starts at. Change this by using the left/right
- directions.
- The next part decides how many rounds before you enter
- the 'Test Your Might' stage; there are options for one player games,
- as well as two player games.
- The materials are: Wood, Stone, Steel, Ruby and Diamond,
- increasing in their strength as you advance in the list.
-
- The demo can be used to see the different parts of the program.
- This relates to the character selected in Player-One, also shown at
- the left hand side of the screen :
-
- Cameo gives the character's background - this is the single screen of
- text with a picture (short bit of animation on the arcade machine)
- which is shown when the game is in demo mode.
-
- Medal shows the screen with the 'Current Champion' medal and how many
- rounds you have won - this is only in two player mode. Again, the two
- characters are selected in the Player-One and Player-Two selection at
- the top.
-
- The 'chop-chop' puts the character selected into a simultaneous
- 'Test Your Might' stage. Highlight this option and press either
- A,B or C to changes to it.
-
- The flags were very interesting and it took us a long time to figure
- out what each one did, but we managed it :
-
- Flag 0 takes player 2 down to the "danger" level immediately after
- the round starts - ie. it only takes one hit to kill them.
-
- Flag 1 does this same thing but to player 1.
-
- Flag 2 this puts the shadows across the moon at every pit stage - this
- is needed to get to the Reptile (see below). Thanks go to Mike Dodds
- (mgdodds@eos.ncsu.edu) for that info.
-
- Flag 3 this changes the shadows across the moon.
- The shadows alternate between a face (most probably the programmer)
- and some initials (BYC), which are also probably the programmer's.
- These same initials were at the top place in the high score list.
-
- Flag 4 makes Reptile drop down before the start of each stage and give
- clues as to how to get to him.
-
- Flag 5 gives infinite continues, rather than the amount set
- in the options screen.
-
- Flag 6 allows the computer players to do Fatalities when they kill
- you which we thought was really cool and gives you a big incentive not
- to die.
-
- Flag 7 appears to lock the background to the 'Palace Gates' scene, up
- until the Third endurance which obviously has to be in Goro's Lair.
- We couldn't figure out why they would do this. Any ideas anyone ?
-
- The 'blood code' is just like the ABACABB code at the code screen, so
- you no longer have to do that. The codes thing allows to take off the
- codes enacted menu option on the start game/option screen. If you
- take it off, it turns all of the flags to off, and then if you leave
- this screen, you will notice that the menu option is gone. We were
- also able to do this by turning codes off and going into the options
- menu and leaving and then doing the thing for the code select screen
- again. And the first background thing is pretty self-explanatory.
-
- When using the Cheat Code, the computer opponents play at the hardest
- level (and I think it's harder than "Very Hard" - Ant) regardless
- of what the options are set to.
-
- [Thanks go to Rodney for that bit]
-
- I've seen a few reports on the new CD version of MK, should it ever
- come out, and apparently both codes will be the same but there will
- also be a "Turbo Mode" in the Cheat Menu. Hmmm...
-
-
- The Reptile.
- =============
-
- So now onto the Reptile.....
-
- This is a hidden character which was added in by Ed Boon, programmer
- of the arcade game, because he liked the idea of the rumours of Sheng
- Long in SF2 which had been circulating on rec.games.video.arcade.
- The Reptile was present on version 3.0 of the arcade and the code was
- changed for version 4.0 so that Reptile jumps down from the top of the
- screen every so often and gives clues on how to get to him. If you
- read all the clues, you should be able to find him. Reptile is the
- same as Sub-Zero and Scorpion but is Green. Battle takes place in the
- bottom of the pit, amongst the spikes. He is VERY fast (jump
- backwards and he'll be there when you land) and can do ALL of
- Sub-Zero's AND Scorpions special moves. To get to Reptile, you must
- do the following:
-
- 1 > You must be at the pit stage. You cannot get him at any other
- stage, even though he does appear at random.
-
- 2 > There must be shadows across the moon. These appear every sixth
- game on the arcade machines - with the cheat on the Sega, it is EVERY
- pit stage.(see above)
-
- 3 > You must win a double flawless. You DO NOT have to win every match
- up to the pit stage as a double flawless.
-
- 4 > You must not touch block AT ALL during the pit stage. This means
- certain character's moves can't be done.
-
- 5 > You must do the fatality. Block is only permitted on Sonya's
- fatality - this is the only fatality where BLOCK is needed.
-
- Using the DULLARD cheat above will allow you to set the shadows across
- the moon, put the oponent's strength to DANGER etc, and make it easier
- to get to the Reptile.
-
- You will recieve 10,000,000 points for defeating Reptile.
- NOTE : these points _DON'T_ get added on if you use the cheat mode
- above. Bad programming or just to stop cheats ?!??
-
- These are some observations from Gregory Recine (recing@aix02.ecs.rpi.edu):
- Two things I noticed when I cheated my way to Reptile:
- 1) His 'Sub-Zero' freeze throw blob is green... Does this mean
- he 'slimes' you and it's not a freeze? :)
- 2) His skeleton was GREEN! I fatalitied him with Scorpian and
- the remains were bright green... That was cool!
-
- These are in fact different from the arcade version, but the only
- differences that I have spotted between them.
-
-
- The Moves List.
- ================
-
- I received a wall chart of moves list with the Kombat Kit which was
- only given if you ordered BEFORE Mortal Monday. Some moves have been
- changed between versions for ease of execution and this list works
- ONLY for the Genesis/MegaDrive versions - the SNES IS DIFFERENT !!!
-
- NOTE: I have noticed that when using the six-button controller, some
- moves where it SHOULD be LOW-PUNCH, you can do with HIGH-PUNCH; the
- same goes for HIGH and LOW-KICK !!!
-
- (adapted from my arcade moves list ;-})
-
- [BACK] = moves AWAY from opponent
- [FORW] = moves TOWARDS the opponent
- [UP] = does a straight jump upwards
- [DOWN] = character crouches
- This saves fiddly direction swapping diagrams !!
-
- Moves are decribed as combinations.
- If they are separated by commas (,) they are to be done in succestion.
- (ie. one after the other)
- If they are separated by plus signs (+) they are to be done
- simultaneously (ie. together)
- eg: [BACK], [UP] means backwards THEN upwards
- [BACK]+ [LOW-KICK] means backwards AND low-kick.
-
-
- GENERAL MOVES :
- ================
-
- FOR THE SIX BUTTON CONTROLLER :
- ---------------------------------
- [BLOCK] = Y or B
- [LOW-KICK] = C = chest kick (knee when close)
- [HIGH-KICK] = Z = face kick
- [LOW-PUNCH] = A = jab punches
- [HIGH-PUNCH] = X = jab punches (character specific when close)
-
- FOR THE THREE BUTTON CONTROLLER :
- -----------------------------------
- [BLOCK] = START
- [LOW-KICK] = B = as above
- [HIGH KICK] = C = " - " - "
- [LOW-PUNCH] = A
- [HIGH-PUNCH] = A (read [HIGH or LOW-PUNCH] as [PUNCH]
-
- Common Moves :
- ----------------
-
- [BACK] + [LOW-KICK] = foot sweep
- [BACK] + [HIGH-KICK] = roundhouse
- [DOWN] + [HIGH-KICK] = upward kick (goes through jabs)
- [DOWN] + [ANY PUNCH] = uppercut
- [FORW] + [LOW-KICK] or [HIGH-KICK] = throw when close *
-
-
- SPECIAL MOVES:
- ===============
- * shows moves that have changed from the arcade version
- and may be different for other console versions.
-
-
- Johnny Cage :
- --------------
-
- Green Firebolt = [BACK], [FORW], [HIGH-PUNCH] *
- Sliding Kick = [BACK], [FORW], [LOW-KICK] *
- Groin Punch = [DOWN] + [HIGH KICK] *
-
- fatality:
- uppercuts your head clean off your body
- 3 x [FORW], [HIGH-PUNCH]
-
-
- Kano :
- -------
-
- spin = [BLOCK] + 360 degree spin:
- [FORW] > [DOWN] > [BACK] > [UP]
- block will hold in place - release to move
- you don't need the block, but it stops Kano from jumping.
- knife = hold [BLOCK] while doing [BACK], [FORW]
-
- fatality :
- pulls out your still beating heart
- [BACK], [BACK], [LOW-PUNCH] *
-
-
- Raiden :
- ---------
-
- lightning = [DOWN] > [FORW], [LOW-PUNCH]
- flying attack = [BACK], [BACK], [FORW]
- teleport = [DOWN], [DOWN], [UP] *
-
- fatality :
- lightning at close range blows your head off
- [FORW], 3x [BACK], [HIGH-PUNCH]
-
-
- Liu Kang :
- -----------
-
- fireball = [FORW], [FORW], [HIGH-PUNCH]
- flying kick = [FORW], [FORW], [HIGH-KICK]
-
- fatality :
- cartwheel kick and uppercut
- can be done from any distance
- 360 degree spin (can use [BLOCK] to stop jumping):
- [FORW] > [DOWN] > [BACK] > [UP]
-
-
- Scorpion :
- -----------
-
- harpoon = [BACK], [BACK], [LOW-PUNCH]
- teleport punch = [DOWN] > [BACK], [HIGH-PUNCH]
-
- fatality :
- takes off mask to reveal a skull then toasts the opponent
- with his dragon breath.
- Standing about 1 character width away:
- hold [BLOCK] with [UP],[UP]
- using [BLOCK] stops Scorpion from jumping but is not needed.
- To do the fatality WITHOUT the block, stand the correct distance
- then keep pressing [UP] - Scorpion will jump, the will do the fatality
- when he lands.
-
- Sub-Zero :
- -----------
-
- freezeray = [DOWN] > [FORW], [LOW-PUNCH]
- slide = [BACK] + [LOW-KICK] + [HIGH KICK] *
-
- fatality :
- pulls out your head and spine
- [FORW], [DOWN], [FORW], [HIGH-P]
-
-
- Sonya :
- --------
-
- leg throw = [DOWN] + [LOW-P] + [LOW-K] *
- sonic rings = [HIGH-PUNCH], [BACK], [HIGH-PUNCH] *
- flying punch = [FORW], [BACK], [HIGH-PUNCH]
-
- fatality :
- kiss of death. blows fireball off her palm
- that crisps you down to a skeleton
- 2x [FORW], 2x [BACK], [BLOCK] *
-
- -------------------------------------------------------
-
- ObLegalBit:
-
- This document is Copyright (c) 1993,94 Antony Espindola. Permission is
- hereby granted to redistribute this guide provided it remains unaltered
- in any way and no charge is made for it. Use of this guide in any other
- way without first getting my permission is strictly prohibited.
-
- [Especially in compiling articles for magazines!]
-
- -------------------------------------------------------
-
- This FAQ is also available by FTP, courtesy of GamePro magazine's Andy
- Eddy. Just FTP to ftp.netcom.com and cd /pub/vi/vidgames/faqs.
-
- -------------------------------------------------------
-
- And that's about it really - comments to me and errors and stuff.
- NOW NO MORE POSTS ABOUT IT PLEEEEEEEEEEASE !!!
-
- Mail me with any errors or corrections or additions.....
-
- A.Espindola@cs.ucl.ac.uk
-
- Thanks for reading!
-
- Antony. DoD#1832,
- Ogri too.
- ----------------------------------------------------------
- I'd rather die peacefully in my sleep like my Grandfather,
- than screaming in terror like his passengers.- Jim Harkins
- ----------------------------------------------------------
- Computer Science UnderGrad, UCL, London, Great Britain.
-