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- ---------------------------------------------------------------------------
- C O M P E N D I U M
- ---------------------------------------------------------------------------
- By: Chris McCullough (Sir Galahad)
- (ermac@imap1.asu.edu ::: 25096@ef.gc.maricopa.edu)
-
- Issue #12
- First printing: April 28, 1995
- Updated: August 16, 1995
-
- The information in this compendium is for Revision 2.1 of Mortal
- Kombat 3. except where indicated. Moves and information for Revision 1.0
- have been placed in Section VII: A Word About Revision 1.0.
-
- Please send any kudos, appraisals, complaints, check or money orders,
- etc. to ermac@imap1.asu.edu. All rights reserved, all wrongs reversed.
- Two wrongs don't make a right, but three rights make a left. Don't talk
- to strangers, don't eat the yellow snow, don't step on a crack, don't eat
- refrozen ice creams, and don't mix household cleaners.
-
-
- NEW THIS ISSUE
- --------------
-
-
- * Sub-Zero's Ending
- * Kung Lao's Story
- * Liu Kang's ending corrected
- * New info in Absolute Nonsense
- * Stage information in Section V
- * Some finishing moves corrected
- * All Fatalities/Animalities known for Revision 1.0
-
- * Total number of known finishing moves: 90 (COMPLETED!)
- (Finished until September)
- * Total number of known kombat codes: 19
-
-
-
-
- You have been chosen to represent the Earth in Mortal Kombat. Be
- warned. for although your souls are safe from Shao Kahn's evil: Your
- lives are not. I can no longer interfere as your Earth is now ruled by
- the Outworld gods.
-
- --These are the words of Raiden
-
- THERE IS NO KNOWLEDGE THAT IS NOT POWER...
-
-
-
-
-
- CONTENTS
- --------
-
- I. The Plot
- II. Basic Moves
- III. A "Run" Button?
- IV. Finishing Moves
- V. Special Points of Interest
- VI. Individual Moves and Stories
- VII. A Word About Revision 1.0
- VIII. Motaro
- IX. Shao Kahn
- X. Individual Strategies
- XI. Combos
- XII. Kombat Codes
- XIII. The Ultimate Kombat Code
- XIV. Absolute Nonsense
- XV. Character Endings
- XVI. Chip Versions
- XVII. Credits
-
-
-
-
- I. THE PLOT
- ------------
-
-
-
- For centuries Earth has used Mortal Kombat to defend itself against
- the Outworld's emperor, Shao Kahn. But Kahn grows frustrated by failed
- attempts at taking Earth through tounament battle. He enacts a plan which
- began 10,000 years ago.
- During this time Shao Kahn had a queen. Her name was Sindel, and
- her young death was unexpected. Kahn's shadow priests, led by Shang
- Tsung, make it so Sindel's spirit would someday be reborn: not on the
- Outworld, but on the Earth Realm itself.
- This unholy act gives Shao Kahn the power to step through the
- dimensoinal gates and reclaim his queen, thus enabling him to finally
- seize the Earth Realm.
- Upon breaching the portal into Earth, Shao Kahn slowly transforms
- the planet into a part of the Outworld itself. Kahn strips the Earth of
- all human life: claiming every soul as his own. But there are souls
- which Kahn cannot take. These souls belong to the warriors chosen to
- represent Earth in a new Mortal Kombat. The remaining humans are
- scattered throught the planet. Shao Khan sends an army of feirce Outworld
- warriors to find and eliminate them.
-
-
-
- Kano, Sonya, and Jax
- --------------------
-
- After the first tournament, Sonya Blade turned up missing. Jax then
- embarked on a rescue mission into the Outworld. He found Sonya being held
- captive with her nemesis Kano. In freeing Sonya, Jax also frees Kano.
- Kano then uses the chance to escape arrest.
-
-
- Sub-Zero, Sektor, and Cyrax
- ---------------------------
-
- The ultimate advancement in Lin Kuei technology comes with the
- creation of the first cyber-assassin. They begin converting their human
- ninjas into souless machines. But Sub-Zero refuses to take part and is
- marked for death by his own clan.
-
-
- Liu Kang and Kung Lao
- ---------------------
-
- After winning the first Mortal Kombat and escaping from the Outworld,
- Liu Kang looks to the future. He begins training a new generation of
- Shaolin alongside Kung Lao. But nothing could prepare them for the
- unexpected Outworld invasion.
-
-
-
-
-
- II. BASIC MOVES
- ----------------
-
-
- (up)
- Jump
- Flip | Flip High Punch High Kick
- \ | / ( ) ( )
- \ | / Block
- Left ---O--- Right ( )
- | Low Punch Low Kick
- | ( ) ( )
- |
- Duck ( )
- (Down) Run
-
-
-
- High Punch : High Punch
- Low Punch : Low Punch
- High Kick : High Kick
- Low Kick : Low Kick
- Block : Block
- Run : Run
- Uppercut : Down + High Punch
- Crouching Punch: Down + Low Punch
- Crouching Kick : Down + Low Kick
- Foot Sweep : Back + Low Kick
- Roundhouse : Back + High Kick
- Jump Punch : Flip + Punch
- Jump Kick : Flip + Kick
- Hop Punch : Press Punch just as you push the joystick in the flip
- position.
- Hop Kick : Press Kick just as you push the joystick in the flip
- position.
-
- Turning Punch : Leap over the opponent. When you pass their head, press
- a Punch button. The character will turn around and punch
- at the opponent.
-
- Turning Kick : Leap over the opponent. When you pass their head, press
- a Kick button. The character will turn around and kick
- at the opponent.
-
- Death Punch : Also referred to as the Heavy Punch. Rumored to be just
- a glitch, it does appear in ALL three Mortal Kombats. To
- perform the Death Punch, do a standing punch just as the
- opponent is jumping into you. If connected just right,
- the Death Punch could take off as much energy as an
- uppercut.
-
-
-
- III. A "RUN" BUTTON?
- ---------------------
-
-
- By far the newest part of the MK trilogy would have to be the 'Run'
- button. As you would expect, the Run button makes the opponent run. How
- is it useful, then? By running, you will reduce the amount of turtling
- from the other player. The opponent will have to think of something else
- to do, especially if you run, jump over them, then do a turning kick, and
- repeat the process. Plus, by running, you can reach the other character and
- perform a combo before they have time to do a move. Basically, the Run
- button is something of a scare tactic.
-
-
-
- IV. FINISHING MOVES
- --------------------
-
-
- Fatalities
- ----------
-
- The most memorable part of a Mortal Kombat battle is the Fatality.
- The Fatalities in MK3 seem to be tamer than its predecessors(problems with
- the AAMA???) To perform a Fatality, you must win the match, then do the
- proper joystick/button sequence when "Finish Him!" or "Finish Her!" appears.
-
-
- Mercys
- ------
-
- If a player wants to give someone another chance to fight, or more
- time to be pummeled, a player can show mercy on them.
-
- To do a mercy: 1. Win on the third round.
- 2. Perform the following joystick/button movements:
- Hold Run(Down - Down - Down - Down) and release.
-
-
- Animalities
- -----------
-
- What was once a rumor in MK2 has become a reality on MK3. The
- winning character will turn into an animal and attack the opponent.
-
- To do an Animality: 1. Perform a Mercy on the opponent.
- 2. Defeat them again.
- 3. Perform the proper joystick/button movements.
-
-
- Stage Fatality
- --------------
-
- The Pit is back as well as two new stages: The Subway and The Shao
- Kahn Tower. In the Pit III the losing opponent is knocked of into
- rotating blades and cut apart. On the Subway, the opponent is uppercutted
- into the far tracks where they are hit by an oncoming train. On the Shao
- Kahn tower, the opponent falls seven stories onto a bed of spikes. Note
- that Stage Fatality only works on the Pit III stage on the Prototype 4.0
- version.
-
-
- To do a Stage Fatality: 1. Defeat your opponent on one of the three stages.
- 2. Perform the proper joystick/button movements.
-
- (NOTE: If you uppercut while on the Subway, the opponent will fly up to
- the Street, where you will continue fighting, and thus be unable to do the
- Stage Fatality.)
-
-
-
- Babalities
- ----------
-
- Yes, the babalities are back. Instead of killing the opponent, you
- turn them into a baby.
-
- To perform a Babality: 1. Complete your winning round WITHOUT using Block.
- 2. Perform the proper joystick/button movements
-
-
-
- Friendships
- -----------
-
-
- If Babalities weren't enough, the Friendships are back as well.
- Instead of killing them, you do something nice. Shao Kahn is hilarious
- here as he says, "(Name) wins! Friendship! FRIENDSHIP? Again?"
-
- To perform a Friendship 1. Complete your second winning round without
- using Block.
- 2. Perform the proper joystick/button movements.
-
-
-
- Joystick/Button Movements
- -------------------------
-
-
- In MK1, finishing moves were completed by first doing a joystick
- movement (ex. Forward - Forward), then finishing off with a button (ex.
- High Punch). In MK2, players not only had to perform finishing moves
- with a joystick movement first and then a button, but also players had to
- 'charge' up a button with a joystick movement. Charging up a button
- means holding the button for a certain amount of time and/or performing a
- joystick movement (ex. Hold Low Kick (Forward-Forward-Down-Forward) then
- release Low Kick). In, MK3, Midway has gone out in left field. Not only
- are there the two types of finishing move styles as listed above, but now
- there is button sequencing. This means that there are some finishing
- moves that require a sequence of button presses to complete it (ex.
- Run-Run-Block-Run-Block). Then, there is a style in which you press the
- joystick in a direction and then do a button combination, or a button
- combination and then a joystick movement (ex. Run-Run-Run-Up). Many of
- these types of styles have not been discovered verbatim, and are not left
- as doing two moves at the same time(ex. Down+Run - Down+Run - Down+Run).
-
-
-
-
- V. SPECIAL POINTS OF INTEREST
- ------------------------------
-
-
- Stages
- ------
-
- Here is a brief summary of the stages and their order of appearance.
-
- Shao Kahn Tower
-
- Wooden bell tower. The moon is visible in the background. This
- stage has a Stage Fatality
-
- The Temple
-
- Looks like the inside of a Church. Back wall has the MK dragon in a
- stained glass window. The room also has an alter with a red cloth with
- the MK dragon on it. On top of the cloth are two goblets.
-
- The Graveyard
-
- Cemetery with the moon visible in the background. four front
- tombstones are the design team (ex. Boon, Tobias, Forden) since there
- are seven mebers to the team, the tombstones randomly change each time
- you fight on the Graveyard.
-
- The Pit III
-
- Another incarnation of the first Stage Fatality. Far left has the
- entrance to the Pit. Fat right has Shao Kahn's throne. In the middle
- are floating green lamps. This is the stage where you fight Shao Kahn
- in the final battle. This stage also has a Ftage Fatality.
-
- The Subway
-
- Underground in a subway station. Far wall has Boon/Tobias as
- destination points. If a character is uppercutted, they will fly up to
- the street. This stage also has a Stage Fatality.
-
- The Street
-
- Above the Subway. The Street has papers occaisonally flying by.
- Shao Kahn's fortress is in the background.
-
- The Bank
-
- inside of a bank. Shao Kahn's fortress is visible in the far windows.
- The MK dragon is on the floor. If a character is uppercutted, they will fly up to the Rooftop.
-
- The Rooftop
-
- Rooftop of the Bank. Shao Kahn's fortress is in the background.
- Stone Gargoyles align the edge of the roof.
-
- The Balcony
-
- Directly above the Soul chamber. This is the stage where you fight
- Motaro, Noob Saibot, and Smoke (if you have entered the UKC). the walls
- are green with the top of the Soul Chamber itself visible in the
- background. Stone centaurs align the sides of the balcony
-
- The Bridge
-
- The sky is yellow in this stage. Papers occasionally fly by.
- Buildings are on either side. You can fight Smoke on this stage.
-
- The Soul Chamber
-
- Orange colored stage. The center has a demon's head with it's mouth
- wide open. Inside the mouth are the souls of humanity. Shao Kahn's
- shadow priests adorn the room. If a character is uppercutted, they will
- fly up to the Balcony.
- (NOTE: uppercutting up to the balcony will send you two stages
- BACKWARD! You will continue to play the same three stages until you
- complete the Soul Chamber stage without uppercutting an opponent to the
- Balcony.)
-
- The Portal
-
- This stage is accessable so far by putting in the Winner of First
- Round Battles Smoke code in a two-player game. The screen shows the
- portal with the walkway from the Pit III. In order to fight on this
- stage, you must also have not entered the UKC.
-
-
- Random Select
- -------------
-
-
- To have the computer randomly select your character, press up and the
- start button. Note that player one's selection block MUST be on Shang
- Tsung, and player two must be on Liu Kang.
-
-
- Galaxian
- --------
-
- "You have been transported to another realm. A relam where neither
- the Earth Realm warriors nor Shao Kahn have any control. Beware the
- realm of Rellim Ohcanep."
-
- To play Galaxian on MK3, you must either:
-
- 1. Play 100 two player games in a row.
- 2. Enter the correct Kombat Code
-
- When one player loses all three lives, the game is over. If you got
- to play Galaxian by playing 100 two player games, then you will return to
- normal fighting. If you put in a Kombat Code, the game is over for BOTH
- players!
-
-
- Smoke
- -----
-
- "From this point on...I am at your control!"
-
-
- To play as Smoke: Put in the correct Ultimate Kombat Code
-
- To play against Smoke: Put in the correct two-player code
-
-
- NOTE: If you haven't put the Ultimate Kombat Code in and you choose to
- fight against Smoke, you will fight him next to the Portal. If you have
- put in the Ultimate Kombat Code, you will fight Smoke on the Balcony or
- the Bridge.
-
-
-
- Noob Saibot
- -----------
-
-
- The shadow character has returned, this time as a shadow of Kano.
- You fight him on the Balcony stage. He is much harder to see in MK3.
-
-
-
-
- VI. INDIVIDUAL MOVES AND STORIES
- ---------------------------------
-
-
-
- Shang Tsung
- -----------
-
- Tsung is Shao Kahn's lead sorcerer. He once fell out of favor with
- his emperor after failing to win the Earth realm in tournament battle. But
- the ever scheming Shang Tsung is instrumental in Kahn's conquest of Earth.
- He has now been granted more power than ever.
-
-
- Fireballs:
- one: Back - Back - High Punch
- two: Back - Back - Forward - High Punch
- three: Back - Back - Forward - Forward - High Punch
- Fire Eruption : Forward - Back - Back - Low Kick
-
- Morphs:
- Sindel: Down - Back - Down - Low Kick
- Jax: Forward - Forward - Down - Low Punch
- Kano: Back - Forward - Block
- Liu Kang: Circle Joystick
- Sonya: Down + Run + Low Punch + Block
- Stryker: Forward - Forward - Forward - High Kick
- Sub-Zero: Forward - Down - Forward - High Punch
- Cyrax: Block - Block - Block
- Sektor: Down - Forward - Back - Run
- Nightwolf: Up - Up - Up
- Sheeva: Hold Low Kick(Forward - Down - Forward) and release
- Kung Lao: Run - Run - Block - Run
- Kabal: Low Punch - Block - High Kick
-
- Fatality #1 : Hold Low Punch(Down - Forward - Forward - Down)and release
- (Tsung creates a bed of spikes and throws the opponent
- onto them. Stand close.)
- Fatality #2 : Hold Low Punch(Run - Block - Run - Block)and release
- (Tsung levatates the opponent off the ground. He steals
- their soul and their remains fall to the ground in a
- green puddle. Stand close.)
- Animality : Hold High Punch(Run - Run - Run)and release
- (Tsung tunrs into a large green cobra and devours the opponent.
- Stand just outside sweeping distance.)
- Babality : Run - Run - Run - Low Kick
- Friendship : Low Kick - Run - Run - Down
- (Tsung turns into the character from Joust and hops off.
- Stand just outside sweeping distance.)
- Stage Fatality: Up - Up - Back - Low Punch
-
-
-
- Sindel
- ------
-
- She once ruled the Outworld at Shao Kahn's side. Now, 10,000 years
- after her untimely death, she is reborn on Earth. Her evil intent is
- every match for Shao Kahn's tyranny. She is the key to his occupation of
- Earth.
-
-
- Float : Back - Back - Forward - High Kick
- Fireball : Forward - Forward - Low Punch
- Air Fireball : Half-circle Towards - Low Kick
- Scream : Forward - Forward - Forward - High Punch
-
- Fatality #1 : Run - Block - Block - Run + Block
- (Sindel screams at the opponent, causing the opponent's skin
- to fly off. Stand close.)
- Fatality #2 : Run - Run - Block - Run - Block
- (Sindel coils her hair around the opponent. She then pulls
- her hair back, causing the opponent to go into a violent
- spin, sending blood and body parts everywhere. Stand a
- step or two away from the opponent.)
- Animality : Forward - Forward - Up - High Punch
- (Sindel turns into a purple wasp and carries the opponent off
- while stinging them.)
- Babality : Run - Run - Run - Up
- Frienship : Run - Run - Run - Run - Run - Up
- (Sindel kicks a ball over the opponent and makes a 'Goal'
- sign. She says, "That was fun!")
- Stage Fatality: Down - Down - Down - Down - Low Punch
-
-
-
- Major Jackson Briggs
- --------------------
-
- After failing to convince his superiors of the coming Outworld insavion,
- Jax begins to covertly prepare for future battle with Kahn's minions. He
- fits both arms with indestructable bionic implants. This is a war Jax is
- prepared to win.
-
-
- Single Missle : Back- Forward - High Punch
- Double Missle : Forward - Forward - Back - Back - High Punch
- Speed Punch : Forward - Forward - High Kick
- Grab & Punch : Forward - Forward - Low Punch
- (Repeatedly press Low Punch for up to 5 punches.)
- Quadruple Slam: Low Punch (Close to opponent.)
- (Hold Low Punch and repeatedly press High Punch
- for up to 4 slams.)
- Back Breaker : Block (In mid-air.)
- Ground Punch : Hold Low Kick(3 seconds) and release.
-
- Fatality #1 : Hold Block(Up - Down - Forward - Up) and release
- (Jax's arms form into long blades. He then cuts the
- opponent to pieces. Stand close.)
- Fatality #2 : Run - Block - Run - Run - Low Kick
- (Jax grows to an immense size and steps on the opponent.
- Stand on the other side of the screen.)
- Animality : Hold Low Punch(Forward - Forward - Down - Forward)
- and release
- (Jax turns into a yellow lion and pounces on the opponent.
- Stand close.)
- Babality : Down - Down - Down - Low Kick
- Friendship : Low Kick - Run - Run - Low Kick
- (Jax takes out a jump rope and starts skipping.)
- Stage Fatality: Down - Forward - Down - Low Punch
-
-
-
- Kano
- ----
-
- Kano is thought to have been killed in the first tournament.
- Instead, he is found alive in the Outworld where he again escapes capture
- by Sonya. Before the actual Outwrold invasion, Kano convinces Shao Kahn
- to spare his soul. Kahn needs someone to teach his warriors how to use
- Earth's weapons. Kano is the man to do it.
-
-
- Knife Throw : Quarter-circle Away, High Punch
- Knife Uppercut: Quarter-circle Towards, High Punch
- Flying Roll : Hold Low Kick(3 seconds) and release
- Strangle Grab : Half Circle Towards, Low Punch
- Air Throw : Block (in mid-air)
-
- Fatality #1 : Hold Low Punch(Forward - Down - Down - Forward) and release
- (Kano pulls the opponent's skeleton out through their
- mouth. Stand close.)
- Fatality #2 : Low Punch - Block - Block - High Kick
- (Kano fires a laser from his eye that heats up the opponent
- until they explode. Stand just outside sweeping distance.)
- Animality : Hold High Punch(Block - Block - Block)and release
- (Kano turns into an orange spider and crushes the
- opponent. Stand close.)
- Babality : Forward - Forward - Down - Down - Low Kick
- Friendship : Low Kick - Run - Run - High Kick
- (Kano munches on some bubble gum and blows a large
- bubble, which eventually bursts all over his face.)
- Stage Fatality: Up - Up - Back - Low Kick
-
-
-
- Liu Kang
- --------
-
- After the Outworld invasion, Liu Kang finds himself the prime target
- of Kahn's extermination squads. He is the Shaolin champion and has
- thwarted Kahn's schemes in the past. Of all the humans, Kang poses the
- greatest threat to Shao Kahn's rule.
-
-
- High Fireball : Forward - Forward - High Punch(can be done in air)
- Low Fireball : Forward - Forward - Low Punch
- Flying Kick : Forward - Forward - High Kick
- Bicycle Kick : Hold Low Kick(3 seconds) and release
-
- Fatality #1 : Forward - Forward - Down - Down - Low Kick
- (Liu Kang disappears and reforms on the opponent as fire.
- The opponent is reduced to a burning skeleton. Stand in
- jumping distance.)
- Fatality #2 : Up - Down - Up - Up + Run + Block
- (Liu Kang disappears and a Mortal Kombat machine falls
- on the opponent. Can be done anywhere on the screen.)
- Animality : Down - Down - Up
- (Liu Kang turns into a giant green dragon and bites the
- opponent in half. Stand in sweeping distance.)
- Babality : Down - Down - Down - High Kick
- Friendship : Down - Down - Down - Run
- (A film screen pops up and Liu Kang makes a shadow puppet
- of a dragon.)
- Stage Fatality: Run - Block - Block - Low Kick
-
-
-
- Lt. Sonya Blade
- ---------------
-
- Sonya disappears in the first tournament, but is later rescued from
- the Outworld by Jax. After returning to Earth, she and Jax try to warn the
- U.S. Government of the looming Outworld menace. Lacking proof, they watch
- helplessly as Shao Kahn begins his invasion.
-
-
- Energy Rings : Quarter-circle towards - Low Punch
- Flying Punch : Forward - Back - High Punch
- Leg Grab : Down + Low Punch + Block
- Bicycle Kick : Back - Back - Down - High Kick
-
- Fatality #1 : Back - Forward - Down - Down - Run
- (Sonya blows a kiss at the opponent, turning them into a
- burning skeleton. Stand outside jumping distance.)
- Fatality #2 : Hold Block + Run(Up - Up - Back - Down)and release
- (Sonya blows a pink bubble at the opponent. The opponent
- is engulfed in the the bubble, which eventually collapses,
- crushing them. Stand on the other side of the screen.)
- Animality : Hold Low Punch(Back - Forward - Down - Forward) and release
- (Sonya turns in to a large green bird and hovers over the
- opponent. She carries the opponent off screen where there
- is a crunching sound and bones fall back to the ground.
- Stand close.)
- Babality : Down - Down - Forward - Low Kick
- Friendship : Back - Forward - Back - Down - Run
- (Sonya does "Elbow Sex" with herself??)
- Stage Fatality: Forward - Forward - Down - High Punch
-
-
-
- Kurtis Stryker
- --------------
-
- When the Outworld portal opens up over a large city in North America,
- panic and chaos rage out of control. Kurtis Stryker was the leader of the
- riot control brigade when Shao Kahn started taking souls. He finds
- himself the lone survivor of a city once populated by millions.
-
-
- High Grenade : Quarter-circle Away - High Punch
- Low Grenade : Quarter-circle Away - Low Punch
- Baton Throw : Forward - Forward - High Kick
- Baton Trip : Forward - back - Low Punch
-
- Fatality #1 : Down - Forward - Down - Forward - Block
- (Stryker plants explosives on the opponent and runs away
- just before they explode. Stand close.)
- Fatality #2 : Forward - Forward - Forward - Low Kick
- (Stryker fires a tazer at the opponent, electrocuting them.
- Stand on the other side of the screen.)
- Animality : Run - Run - Run - Block
- (Stryker turns into a red tyrannosaurus rex and bites the
- opponent in half. Stand a step or two sway from the
- opponent.)
- Babality : Down - Forward - Forward - Back - High Punch
- Friendship : Low Punch - Run - Run - Low Punch
- (Stryker blows a whistle and takes out a stop sign. The
- other kombatants run by and Stryker directs them to
- the other side.)
- Stage Fatality: Forward - Up - Up - High Kick
-
-
-
- Smoke
- -----
-
- Smoke's story is unknown at this time.
-
- Harpoon : Back - Back - Low Punch
- Teleport Punch: Forward - Forward - Low Kick(can be done in air)
- Invisibility : Up - Up - Run
- Air Throw : Block (in mid-air)
-
- Fatality #1 : Up - Up - Forward - Down
- (Smoke opens his chest and bombs pour out. The screen
- fades to a picture of the Earth just seconds before the
- Earth explodes. Stand on the other side of the screen.)
- Fatality #2 : Hold Run + Block(Down - Down - Forward - Up)
- (Smoke drops an anarchist's bomb down the opponent's throat,
- causing them to explode. Stand in sweeping distance.)
- Animality : Down - Forward - Forward - Block
- (Smoke turns into a black bull and rams the opponent off
- the screen. Stand in jumping distance.)
- Babality : Down - Down - Back - Back - High Kick
- Friendship : Run - Run - Run - High Kick
- (An enormous brass horn comes out of Smoke's chest, and he
- blares a note.)
- Stage Fatality: Forward - Forward - Down - Low Kick
-
-
-
- Sub-Zero
- --------
-
- The ninja returns unmasked. Betrayed by his own clan, the Lin Kuei,
- he broke sacred codes of honor by leaving his clan and is marked for
- death. But, unlike the ninja, his persurors come as machines. He must
- not only defend from the Outworld, but he must elude his souless assassins.
-
-
- Ice Ball : Quarter-circle Towards - Low Punch
- Ice Shower : Quarter-circle Towards - High Punch
- Ice Clone : Quarter-circle away - Low Punch (Can be done in air)
- Slide : Back + Low Punch + Block + Low Kick
-
- Fatality #1 : Block - Block - Run - Block - Run
- (Sub-Zero grabs the opponent and lifts them over his head.
- He freezes them and proceeds to shatter them in a massive
- explosion and throws the ice and body parts to the ground.
- Stand Close.)
- Fatality #2 : Back - Back - Down - Back - Run
- (Sub-Zero blows a mist that freezes the opponent. They
- fall over and shatter. Stand just outside sweeping
- distance.)
- Animality : Forward - Up - Up
- (Sub-Zero turns into a blue polar bear and pounces on the
- opponent. Stand close.)
- Babality : Down - Back - Back - High Kick
- Friendship : Low Kick - Run - Run - Up
- (Sub-Zero engulfs himself in a snowman. Can be done anywhere
- on the screen.)
- Stage Fatality: Back - Down - Forward - Forward - High Kick
-
-
-
- Cyrax
- -----
-
- Cyrax is unit LK-4D4, the second of three prototype cybernetic ninjas
- built by the Lin Keui. Like his counterparts, his last program command
- is to find and terminate the rogue ninja, Sub-Zero. Without a soul, Cyrax
- goes undetected by Shao Khan and becomes a possible threat to his
- occupation of Earth.
-
-
- Throw Net : Back - Back - Low Kick
- Throw Bombs:
- Close: Hold Low Kick(Back - Back - High Kick)
- Far: Hold Low Kick (Forward - Forward - High Kick)
- Air Throw : Half-circle Towards - Block
- Teleport : Forward - Down - Block (Can be done in air)
-
- Fatality #1 : Down - Down - Up - Down - High Punch
- (Cyrax's head spins like a helicopter. He flies up and comes
- down head first on the opponent. Can be done anywhere on
- the screen.)
- Fatality #2 : Down - Down - Forward - Up - Run
- (Cyrax self-distructs, taking the opponent with him.
- Stand close.)
- Animality : Up - Up - Down - Down
- (Cyrax turns into a light-blue Shark. He swins off the screen
- then pops up behind the opponent and eats them. Stand close.)
- Babality : Forward - Forward - Back - High Punch
- Friendship : Run - Run - Run - Up
- (Cyrax does a little dancing.)
- Stage Fatality: Run - Block - Run
-
-
-
- Sektor
- -------
-
- Sektor is actually the code name for unit LK-9T9. He was the first
- of three prototype cybernetic ninjas built by the Lin Kuei. Sektor was
- once a human assassin trained by the Lin Kuei. He volunteered for
- automation bacause of his loyalty to the clan. Sektor survives the
- Outworld invasion. He has no soul to take.
-
-
-
- Missle : Forward - Forward - Low Punch
- Heat Seeker : Half-circle away - High Punch
- Teleport Punch: Forward - Forward - Low Kick(Can be done in air)
-
- Fatality #1 : Low Punch - Run - Run - Block
- (Sektor crushes the opponent in a huge clamp. Stand just
- outside sweeing distance.)
- Fatality #2 : Forward - Forward - Forward - Back - Block
- (Sektor uses a flame thrower on the opponent. Stand in
- jumping range.)
- Animality : Forward - Forward - Down - Up
- (Sektor turns into a giant purple bat. He flies by the
- opponent and decapitates them. Stand close.)
- Babality : Back - Down - Down - Down - High Kick
- Friendship : Run - Run - Run - Run - Down
- (A Ring-the-Bell game pops up and Sektor plays it.)
- Stage Fatality: Run - Run - Run - Down
-
-
-
- Nightwolf
- ---------
-
- Works as a historian and preserver of his people's culture. When
- Kahn's portal opens over North America, Nightwolf uses the magic of his
- shamen to protect his tribe's sacred land. This area becomes a vital
- threat to Kahn's invasion of the Earth.
-
-
- Arrow : Half-circle Away - Low Punch
- Hatchet Upprct: Half-circle Towards - High Punch
- Green Shield : Back - Back - Back - High Kick
- Shadow Attack : Forward - Forward - Low Kick
-
- Fatality #1 : Hold Block(Up - Up - Back - Forward)and release - Block
- (Nightwolf causes a great light to engulf the opponent,
- which disentegrates them. Stand close.)
- Fatality #2 : Back - Back - Back - Down - High Punch
- (Nightwolf summons lightning into his tomahawk. He then
- electrocutes the opponent. Stand in sweeping distance.)
- Animality : Forward - Forward - Down - Down
- (Nightwolf turns into a red wolf and pounces on the opponent.
- Stand close.)
- Babality : Forward - Back - Forward - Back - Low Punch
- Friendship : Run - Run - Run - Down
- (Nightwolf turns into Raiden. A Mortal Kombat 2 machine falls
- behind him. At the bottom the screen are the words:
- "I have never seen a Kano Transformation!", OR
- "No, but I have seen a Raiden Transformation!".)
- Stage Fatality: Run - Run - Block
-
-
-
- Sheeva
- ------
-
- She was hand picked by Shao Khan to serve as Sindel's personal
- protector. She became suspicious of Shao Kahn's loyalty towards her race
- of Shokan when he places Motaro as the leader of his extermination squads.
- On the Outworld Motaro's race of Centaurians are the nautral enemy of
- Shokan.
-
-
- Fireball : Quarter-circle Towards - High Punch
- Ground Stomp : Back - Down - Back - High Kick
- Teleport Stomp: Down - Up
-
- Fatality #1 : Forward - Down - Down - Forward - Low Punch
- (Sheeva pounds the opponent into the ground like a nail.
- Stand close.)
- Fatality #2 : Hold High Kick(Forward - Back - Forward - Forward) and
- release
- (Sheeva rips all the opponent's skin off. Stand close.)
- Animality : Run - Block - Block - Block - Block
- (Sheeva turns into a giant purple scorpion and stings the
- opponent, causing them to explode. Stand close.)
- Babality : Down - Down - Down - Back - High Kick
- Friendship : Forward - Forward - Down - Forward - High Punch
- (Sheeva holds a stick in each hand and balances a plate on
- each. Hold joystick forward when pressing High Punch.)
- Stage Fatality: Down - Forward - Down - Forward - Low Punch
-
-
-
- Kung Lao
- --------
-
- Kung Lao's plan to reform the White Lotus Society comes to a halt
- when Shao Kahn's invasion takes the Earth by storm. As a chosen warrior,
- Kung Lao must use his greatest fighting skills to bring down Shao Kahn's
- reign of terror.
-
- Hat Throw : Back - Forward - Low Punch
- Diagonal Kick : Down + High Kick
- Teleport : Down - Up
- Whirl Spin : Forward - Down - Forward - Run
-
- Fatality #1 : Forward - Forward - Back - Down - High Punch
- (Kung Lao throws his hat. It makes four passes at the
- opponent, cutting them into pieces. Stand Close.)
- Fatality #2 : Run -Block - Run - Block - Down
- (Kung Lao does his whirl spin. The opponent gets pulled in
- and is torn apart. Can be done anywhere on the screen.)
- Animality : Run - Run - Run - Run - Block
- (Kung Lao turns into a yellow leopard and pounces on the
- opponent. Stand close.)
- Babality : Down - Forward - Forward - High Punch
- Friendship : Run - Low Punch - Run - Low Kick
- (Kung Lao tosses his hat off screen. A dog chases after
- the hat. Kung Lao covers his eyes as there is a cry off
- screen, then sadly shakes his head.)
- Stage Fatality: Down - Down - Forward - Forward - Low Kick
-
-
-
- Kabal
- -----
-
- As a chosen warrior, his identity is a mystery to all. It is
- believed he is a survivor of an attack by Shao Kahn's extermination
- squads. As a result, he is viciously scarred and kept alive only by
- artificial respiratiors and a rage for ending Shao Kahn's conquest.
-
-
- Fireball : Back - Back - High Punch (can be done in air)
- Gear Slice : Back - Back - Run
- Tornado Spin : Back - Forward - Low Kick
-
- Fatality #1 : Down - Down - Back - Forward - Block
- (Kabal plugs his respirator into the opponent. Their head
- inflates and they float off the screen where they explode.
- Stand in sweeping distance.)
- Fatality #2 : Run - Block - Block - Block - High Kick
- (Kabal removes his mask to reveal a hideous face and
- screams at the opponent. The opponent is so frightened that
- their soul jumps out of their body.)
- Animality : Hold High Punch(Forward - Forward - Down - Forward)
- and release
- (Kabal turns into a green skeleton of a rhinoceros and butts
- the opponent into the air. Stand close.)
- Babality : Run - Run - Low Kick
- Friendship : Run - Low Kick - Run - Run - Up
- (Kabal roasts a marshmallow on his hook sword.)
- Stage Fatality: Block - Block - Block - High Kick
-
-
-
-
-
- VII. A WORD ABOUT REVISION 1.0
- -------------------------------
-
-
- Has there ever been an upgrade for a game that was worse than the
- previous version? It may come true with Revision 1.0. Here are a few
- problems with the new upgrade:
-
- * Sindel's stage fatalites stay focused on her the entire time.
- * Performing Kabal's animality without a mercy will crash the game.
- * Charging Low Kick for Jax's Ground Smash on the second player's side
- disables his other special moves.
- (NOTE: This is still true for Rev. 2.1)
- * Cyrax cannot perform a mercy. This means in order to do Cyrax's Animality,
- you must be Shang Tsung, perform the mercy, morph into Cyrax, and THEN
- perform the Animality.
-
-
- Mercy on 1.0: Down - Down - Down - Run
-
- Stage Fatality on 1.0: Forward - Forward - Forward - Run
-
-
- Revision 1.0 Fatalities
- -----------------------
-
- Shang Tsung: #1 Hold Low Punch(Down - Forward - Down - Forward)
- and release
- #2 Same as Revision 2.0.
-
- Sindel : Same as Revision 2.0.
-
- Jax : #1 Hold Block(Forward - Down - Back - Up - Forward)
- and release.
- #2 Run - Run - Run - Block - Low Kick
-
- Kano : Same as Revision 2.0.
-
- Liu Kang : #1 Forward - Forward - Forward - Back - Forward - Low Kick
- #2 Hold Block(Up - Up - Up) - Block + Run
-
- Sonya : #1 Down - Down - Forward - Low Kick
- #2 Same as Revision 2.0
-
- Stryker : Same as Revision 2.0.
-
- Smoke : Same as Revision 2.0.
-
- Sub-Zero : #1 Down - Forward - Down - Forward - Low Punch
- #2 Down - Forward - Back - High Kick
-
- Cyrax : #1 Up - Up - Up - Down - High Punch
- #2 Forward - Back - Down - Up - Forward - Down - Run
-
- Sektor : #1 Back - Back - Back - High Kick
- #2 Same as Revision 2.0.
-
- Nightwolf : #1 Down - Forward - Forward - High Kick
- #2 Back - Back - Back - High Punch
-
- Sheeva : #1 Forward - Forward - Forward - Low Punch
- #2 Hold High Kick(Forward - Forward - Forward) and release
-
- Kung Lao : Same as Revision 2.0.
-
- Kabal : #1 Back - Back - Forward - Down - Block
- #2 Same as Revision 2.0.
-
-
- Known Animalities
- -----------------
-
- Shang Tsung: Same as Revision 2.0
-
- Sindel: Forward - Forward - High Punch
-
- Jax: Same as Revision 2.0
-
- Kano: Same as Revision 2.0
-
- Liu Kang: Same as Revision 2.0
-
- Sonya: Same as Revision 2.0
-
- Stryker: Same as Revision 2.0
-
- Smoke: Same as Revision 2.0
-
- Sub-Zero: Same as Revision 2.0
-
- Cyrax: Up - Up - Down
-
- Sektor: Down - Down - Up
-
- Nightwolf: Down - Down
-
- Kung Lao: Same as Revision 2.0
-
- Sheeva: Same as Revision 2.0
-
- Kabal: Hold High Punch(3 seconds) and release
-
-
-
-
- VIII. MOTARO
- -------------
-
-
- Motaro is the leader of Shao Kahn's extermination squads. He is a
- Centaur (Half man-Half horse). Projectiles bounce off him, with an
- occasional exception with Sub-Zero's iceball, and fly back to the sender.
- His arsenal consists of a long tail that he uses to either fire large red
- projectiles (up to EIGHT at a time), or to trip the opponent. He can teleport
- many times in a row, and can quickly become confusing to the opponent.
- He will sometimes turn around and kick at the opponent with his hind
- legs. Finally he will grab the oponent and punch them away.
- Beating Motaro is a bit easier than, say, Kintaro(then again, ANY
- boss character out there is easier to beat than Kintaro!). First of all,
- he is a sucker for combos. You just have to be brave, run up to him, and
- combo away. If he blocks them, jump away and perform a flying kick, as he
- usually chages after blocking. If you are not keen to combos, a
- sitck-and-move system works well. Jump kick at him and jump away. He
- will either get hit, block it and teleport, or hit you. Finally, Motaro
- likes sometimes to wait for you to do your move first. If you have more
- energy than he does, you can sometimes wait out the clock.
- NOTE: Motaro can be hit with projectiles in the head. This always works
- with Sindel's Air Fireball.
-
- CHEESER MOVE FOR 2.0: One word: Uppercut. Do it when he jumps, do it
- when he's near, do it when he sticks his tail out.
-
-
-
- IX. SHAO KAHN
- --------------
-
-
-
- The ruler of both the Outworld and the Earth realm now, Shao Kahn
- looks no different than in MK2. His voice has gotten a little deeper, but
- he still taunts you. His arsenal still includes the Shadow Shoulder, and
- his usuall punching and kicking. Not he has added a Shadow Jumping Knee to
- his list, as well as a projectile that he fires out of his mouth. The
- most painful-looking weapon Shao kahn now has is a large mallet that he
- will pull out of nowhere and smash the opponent on the head. One can't
- help but be taken back when this happens.
- It is really not certain whether or not he is easier than he was in
- MK2 to defeat. Like Motaro, he is a sucker for combos, though not as much.
- You cannot do the wait in the corner tactic form MK2 on him(i.e. wait in
- the corner, Kahn charges in, you uppercut) as your recovery time is longer
- now. Should Kahn ever miss with his Shadow Knee, he is left perfectly
- open for an uppercut. You can also get in a few projectiles before he
- startes throwing projectiles back at you. As in MK2, if Kahn ever taunts you
- or laughs, pummel him.
-
- CHEESER MOVES:
- Sheeva: knock him down, then continually Teleport Stomp him without
- pausing. Also, constant fireballs will sometimes get him.
-
- Liu Kang: When doing the Low Fireball, Kahn's projectiles will fly
- right over Kang, so this is a good way to defeat him quickly.
-
- Kano: Perform a Flying Roll, then duck down. If Shao Kahn stays where
- he is and does nothing, you can Flying Roll him again.
-
- Shang Tsung: Two words: Three Fireballs
-
- Sektor and Smoke: You can get two teleport uppercuts on him, one right
- after the other. A straight missle after will usually hit.
-
- Cyrax: Catch Shao Kahn in the net and uppercut him. Quickly throw
- another net. Shao Kahn will get caught and you can repeat until
- you beat him.
-
- Smoke: Same as Cyrax. Catch Shao Kahn with the harpoon and uppercut
- him, then throw another harpoon. If Shao Kahn manages to throw a
- fireball when you throw the harpoon, DO NOT try to throw a harpoon again,
- as Kahn will always manage to throw a fireball.
-
- NOTE: Shao Kahn will NOT fall for many of these in Revision 2.0.
-
-
-
-
-
- X. INDIVIDUAL STRATEGIES
- -------------------------
-
-
- Shang Tsung
- -----------
-
- Fireballs: Like MK2, Tsung's fireballs are great for air juggling.
- Throwing three is best just when the opponent jumps toward you. They will
- almost always get hit by all three.
-
- Fire Eruption: This is another good air juggle move. However it is very
- risky. To get the full damage of the move, both characters must be at
- either ends of the screen. Also, the opponent can stand between the
- fireballs and not get hurt.
-
-
- Sindel
- ------
-
- Float: This can be a very upsetting move for a novice opponent. The
- trouble lies in getting up there, as it takes a while for Sindel to reach
- the full height. Once up there, Sindel can keep flying by the opponent,
- spitting fireballs as she goes.
-
- Fireball: One of the fastest projectiles in the game, with a quick
- reaction time to boot. Plus, Sindel looks the same way when she's
- screaming. So, a couple fireballs and then a scream could catch the
- opponent off guard. Also, if used in the end of a combo, the fireball
- travels twice as fast.
-
- Air Fireball: This is a good move once you learn the distance of the
- fireball relative to her height in the air.
-
- Scream: Just like Kitana's Fan Lift in MK2, if Sindel does not connect,
- she is wide open for attack.
-
-
- Major Jackson Briggs
- --------------------
-
- Single Missle: Much easier to perform than his projectile in MK2. Almost
- or just as fast as Sindel's fireball. One question though: Does it come
- out of his hand or his underarms?
-
- Double Missle: Right now, the Double Missle is catching everyone off
- guard. If an opponent jumps over the first missle, the second one will get
- them every time.
-
- Speed Punch: Can you say Johnny Cage combos here? The Speed Punch is
- very fast and has a very long reach, but a poor recovery time.
-
- Grab & Punch: Use it only as a secondary combo move(i.e. Jump kick in
- low, then grab em.)
-
- Quadruple Slam: Not much use for it except for getting mucho energy, good
- cheesing move.
-
- Back Breaker: Just like MK2, Hop Kick into your opponent, then grab them
- in the back breaker.
-
- Ground Punch: What happened to this move? It's slower, the recovery time
- sucks, and a good player can tell when it's going to happen.
- Nevertheless, this move is best when used in combos, but is also a good
- suprise move(i.e. they throw a projectile, you do the Ground Smash).
-
-
- Kano
- ----
-
- Knife Throw: Slow, but a relatively quick recovery time.
-
- Knife Uppercut: This is a kind of interesting move. The move makes Kano
- move closer to the opponent after the swipe. It basically gives him a
- longer reach, but it doesn't take off as much damage as a normal uppercut.
-
- Flying Roll: Ahh, return the MK1 days. It's still devastaing as ever.
- The opponent foot sweeps, you roll. The opponent throws a projectile, you
- duck it then roll. The opponent jumps, you roll.
-
- Strangle Grab: Best used in a combo, or against a novice player.
-
- Air Throw: Same as Jax: Hop Kick, then Air Throw.
-
-
- Liu Kang
- --------
-
- Standing Fireball: A tad bit slower than MK2 in my opinion. When
- performing them while in the air, Liu kang does not move, unlike, say,
- Kabal. Good to use after a jumping kick or punch.
-
- Crouching Fireball: Liu Kang ducks under most projectiles when
- performing this move.
-
- Flying Kick: Liu Kang may look really odd when he does this move, but
- you still can get the old combos to work (ex. Jump kick low, then Flying
- Kick).
-
- Bicycle Kick: Does not take off as much damage as in MK2. Finish with a
- Crouching Fireball.
- CHEESER MOVE: If you are quick enough, you can pull off Liu Kang's 7-hit
- combo right after the bicycle kick for 48% damage!
-
-
- Sonya Blade
- -----------
-
- Energy Rings: Fast, good recovery time.
-
- Flying Punch: Still a good defense for someone that jumps. It still does
- put you in line for an uppercut by the oppo[Bnent if they're not moving.
-
- Leg Grab: Just like MK1. Useful in combos, and you can still do the old
- continuous Leg Grab cheese form MK1!
-
- Bicycle Kick: This is only for the good players. It takes timing and
- precision. Diagonally bicycle kicks in the air. It leaves her wide open
- for attack if she misses.
-
-
- Kurtis Stryker
- --------------
-
- Grenades: Just like Johnny Cage's projectiles in MK2. Keep changing
- which ones you use to confuse the opponent.
-
- Baton Throw: Could be a good combo move. It does leave you open for an
- uppercut of they block it.
-
- Baton Trip: Basically a sweep move. So far, it's worked pretty well
- offensively. I believe he will duck under most projectiles when
- performing it.
-
-
- Smoke
- -----
-
- Harpoon: Just like Scorpion's spear, except there is no blood, or
- scream, or the much missed 'Get over here!'. Nevertheless, it will make
- the Scorpion fans very happy.
-
- Teleport Punch: Same as Sektor.
-
- Invisibility: Jsut like reptile. Smoke will become visible once he is
- struck or if he changes back himself.
-
-
- Sub-Zero
- --------
-
- Iceball: Good things never change. Speed is the same. Recovery time is
- the same.
-
- Ice Shower: Actually, there are THREE ways to perform the Ice Shower:
- Quarter-Circle toward - High Punch will throw the ice on top of the
- opponent. Down - Forward - Back - High Punch will throw the ice in front
- of the opponent. And Down - Back - Forward - High Punch will throw the
- ice behind the opponent.
-
- Ice Clone: Devastating! A good trick move. Psyche the opponent. Good
- because Sub-Zero jumps away from the opponent when he performs it, which
- limits the chance of attack from the opponent.
-
- Slide: No changes form MK2.
-
-
- Cyrax
- -----
-
- Throw Net: Attach and pull move like Scorpion's spear. Compared to the
- spear, however, it is much slower. But it covers a wider area and a
- greater chance for the opponent to get caught in.
-
- Bombs: They explode in about three seconds after they are launched. Cyrax
- has a slow recovery time when he opens his chest, so perform them with
- plenty of distance or when the opponent is preoccupied (Caught in the net,
- uppercutted, etc.)
- NOTE: You cannot throw a bomb if your opponent gets caught in the net.
-
- Air Throw: Only works if the opponent is in the air. Cyrax
- automatically jumps to where the opponent is. Press Low Punch to throw
- the opponent.
-
- Teleport: Cyrax explodes and reforms on the other side. Since it can be
- done anywhere on the screen, it is good for getting out of tight
- situations or just angering the oppponent, a la Raiden's teleport.
- However, the opponent can get in a lucky uppercut somtimes when Cyrax is
- reforming.
-
-
- Sektor
- ------
-
- Missle: Probably the fastest projectile, with the exception of Sindel's
- Fireball during a combo.
-
- Heat Seeker: Good for confusing the player. They will either attack you
- and get hit, block the missile and allow you time to plan another attack,
- or attack you and block the missle.
-
- Teleport: He punches when he comes up. Sektor is left wide open for
- attack if he misses, as he jumps in the air when he does this move. if
- connection is made, a flying kick is usually the best follow-up move (23%)
-
-
- Nightwolf
- ---------
-
- Arrow: Moderate speed and recovery time.
-
- Hatchet Uppercut: Much like Kano's Knife Uppercut, except Knightwolf just
- doesn't have an increase of a reach that Kano does. Still it's damaging
- in combos.
-
- Green Shield: Returns projectiles to the other player. Timing is the key
- here, as Nightwolf can still get hit by projectiles, even when he's doing
- the shield. Does not work on Sub-Zero's Ice Shower, Kabal's Gear Slice,
- or Shang Tsung's Fire Eruption.
-
- Shadow Shoulder: Johnny Cage fans will like this. It's a bit slower than
- Cage's Shadow Kick, but a good player can manage to get the old Cage
- combos to work.
-
-
- Sheeva
- ------
-
- Fireball: Powerful, but slow. Easy to avoid.
-
- Ground Stomp: Like Jax's Ground Smash, except she jumps in the air.
- This will leave her open, as the move is very slow. A good way to use it
- is after the opponent is knocked down (Ex: Jump kick the opponent below
- the waist. You will land first. Quickly do the Ground Stomp. It will
- connect before the opponent has time to block.)
-
- Teleport Stomp: Considered one of the cheapest moves in MK3, it is
- avoidable. Jumping away and kicking will usually hit her. Then there's
- always running away from it.
-
-
- Kung Lao
- --------
-
- Hat Throw: Slow both in movement and recovery time.
-
- Diagonal Kick: Kung Lao's leg is arced a bit lower in MK3, but still is
- as effective as it was in MK2.
-
- Teleport: No change from MK2. Teleport up and kick the opponent, it
- still leaves you open for attack.
-
- Whirl Spin: Just doesn't have the power that it did in MK2. It only is
- effective if the opponent is jumping into the spin or if the opponent is
- foolish enough to jsut stand next to Kung Lao while he's spinning..
- Otherwise, Kung Lao is open for any kind of ground attack.
-
-
- Kabal
- -----
-
- Fireball: An interesting projectile, especially in the air. When fired
- in mid-air, Kabal is pushed away from the opponent. So, he is not as
- vulnerable to attacks as other characters. Moderate speed, good recovery
- time.
-
- Gear Slice: Best used at the end of a combo when the opponent is falling
- down. It usually will catch them.
-
- Tornado Spin: By far the Cheapest move in the game, beats Scorpion's
- spear by a longshot. An expert player can take you out with one good combo.
- However, if the Tornado Spin is blocked, Kabal is left wide open for attack.
- CHESSER MOVE: Perform the Tornado Spin, then do the following combo:
- High Punch-High Punch-Down + High Punch. The opponent will be uppercutted
- into the air. Follow with a hop kick and a fireball. Then finish with the
- Gear Slice. If the Gear Slice connects, you can Tornado Spin the opponent
- again.
- 100% CHEESER MOVE!!: Kabal's throw after running is UNBLOCKABLE!
-
-
-
- XI. COMBOS
- -----------
-
- There are two types of combos on MK3. One, the normal combos from
- MK2(Example: Sub-Zero's Punch-Hop Kick-Slide combo), then there are
- combos that depend on what button you press at what time. A handful of
- those combos are listed below.
-
-
- Shang Tsung
-
- 1. : Low Kick - High Punch - High Punch - Low Punch - Back + High Kick(27%)
- 2. : Ground Eruption - Uppercut(36%)
- 3. : Ground Eruption - Three Fireballs(37%)
- 4. : High Punch - High Punch - High Kick(18%)
-
-
- Sindel
-
- 1. : High Kick - High Punch - High Punch - Low Punch - High Kick(33%)
- 2. : High Kick - High Punch - High Punch - Down + High Punch - Jump Kick
- - Air Fireball(40%)
- 3. : High Kick - High Kick - Back + High Kick(18%)
-
-
- Major Jackson Briggs
-
- 1. : High Punch - High Punch - Block - Low Punch - Back + High Punch(24%)
- 2. : High Kick - High Kick - Down + High Punch - High Punch - Block -
- Low Punch - Back + High Punch(33%)
- 3. : High Punch - High Punch - Block - Low Punch - Back + High Kick(22%)
-
-
- Kano
-
- 1. : High Punch - High Punch - High Kick - Low Kick - Back + High Kick(26%)
- 2. : High Punch - High Punch - Down + Low Punch - Down + High Punch(22%)
- 3. : High Kick - High Kick - Low Kick - Back + High Kick(23%)
- 4. : High Punch - High Punch - Down + Low Punch - Down + High Punch -
- Hop Kick - Flying Roll(37%)
- 5. : High Punch - High Punch - Down + Low Punch - Down + High Punch -
- Hop Kick - Air Throw(30%)
-
-
- Liu Kang
-
- 1. : Low Kick - Low Kick - High Kick - Low Kick(25%)
- 2. : High Punch - High Punch - Block - Low Kick - Low Kick - High Kick -
- Low Kick(36%)
- 3. : Hop Kick - Fireball - Flying Kick(22%)
-
-
- Sonya Blade
-
- 1. : High Punch - High Punch - Low Punch - Back + High Punch(22%)
- 2. : High Kick - High Kick - Back + High Kick(??)
- 3. : High Kick - High Kick - High Punch - High Punch - Low Punch -
- Back + high Punch(31%)
-
-
- Kurtis Stryker
-
- 1. : Low Kick - High Punch - High Punch - Low Punch(23%)
- 2. : Low Kick - High Punch - High Punch - Low Punch - Baton Throw(42%)
- 3. : Low Kick - Low Kick - Back + High Kick(18%)
-
-
- Smoke
-
- 1. : High Punch - High Punch - Back + High Punch(18%)
- 2. : High Punch - High Punch - Low Kick - High Kick - Low Punch(26%)
- 3. : Teleport Punch - Harpoon - High Punch - High Punch - Low Kick -
- High Kick - Low Punch(40%)
- 4. : Teleport Punch - Harpoon - Low Punch - Low Punch - Low Punch -
- Harpoon - High Punch - High Punch - Low Kick - High Kick -
- Low Punch(60%) (Only against the computer)
- 5. : Jump Kick - Teleport Punch - Hop Kick - Air Throw(28%)
-
-
- Sub-Zero
-
- 1. : Kigh Kick - Kigh Kick - Back + High Kick(18%)
- 2. : High Punch - High Punch - Low Punch - Back + Low Kick - Back +
- High Kick - Back + High Kick (23%)
- 3. : High Punch - High Punch - Back + Low Kick - Back + High Kick -
- Back + High Kick(26%)
- 4. : High Punch - High Punch - Low Punch - Back + High Kick(22%)
-
-
- Cyrax
-
- 1. : High Punch - High Punch - High Kick - High Punch(24%)
- 2. : High Punch - High punch - High Kick(18%)
- 3. : High Punch - High Punch - High Kick - High Kick - Back + High Kick(??)
- 4. : High Punch - High Punch - Down + Low Punch - Hop Kick(??)
- 5 : High Punch - High Punch - High Kick - High Punch - High Kick -
- Back + High Kick(30%)
-
-
-
- Sektor
-
- 1. : High Punch - High Punch - Low Kick - Low Punch(24%)
- 2. : High Punch - High Punch - High Kick(18%)
- 3. : High Punch - High Punch - Back + High Kick - Back + High Kick(22%)
- 4. : Teleport - Straight Missle(22%)
- 5. : High Punch - High Punch - High Kick - High Kick - Back +
- High Kick(26%)
- 6. : High Punch - High Punch - Down + High Punch - Hop Kick -
- Missle(35%)
-
-
- Nightwolf
-
- 1. : High Punch - High Punch - Low Punch - Hatchet Uppercut(23%)
- 2. : High Punch - High Punch - Hatchet Uppercut - High Punch -
- Shadow Shoulder(??)
- 3. : Low Kick - High Punch - High Punch - Low Punch - Hatchet Uppercut -
- Hatchet Uppercut - Shadow Shoulder(41%)
- 4. : High Punch - High Punch - Low Punch - Low Punch(21%)
- 5. : Low Kick - High Punch - High Punch - Low Punch - High Kick(34%)
-
-
- Sheeva
-
- 1. : High Punch - High Punch - Low Punch - Forward + High Punch(25%)
- 2. : Low Kick - High Kick - High Kick - Back + Low Kick(??)
- 3. : High Punch - High Punch - Low Punch - Back + High Kick -
- Back + High Kick - Back + Low Kick - Back + High Kick(42%)
-
-
- Kung Lao
-
- 1. : High Punch - Low Punch - High Punch - Low Punch - Low Kick -
- Low Kick - Back + Low Kick(34%)
- 2. : High Punch - Low Kick - Back + High Kick(19%)
-
-
- Kabal
-
- 1. : High Punch - High Punch - Down + High Punch - Jump Kick -
- Fireball(34%)
- 2. : High Punch - High Punch - Down + Low Punch - Down + High Punch(25%)
- 3. : Low Kick - Low Kick - High Punch - High Punch - Down + Low Punch -
- Down + High Punch(37%)
- 4. : Low Kick - Low Kick - High Punch - High Punch - Down + High Punch -
- Jump Kick - Fireball(45%)
- 5. : Low Kick - Low Kick - High Punch - High Punch - High Kick - Back +
- High Kick(28%)
- 6. : Low Kick - Low Kick - Back + High Kick - Back + High Kick(21%)
- 7. : High Punch - High Punch - High Kick - High Kick - Back +
- High Kick(25%)
-
-
-
- XII. KOMBAT CODES
- ------------------
-
- 1 | 2 | 3 | 4 | 5 | 6 |
- ------------------------------------
- Low |Block| Low | Low |Block| Low |
- Punch| | Kick|Punch| | Kick|
-
- Character pressing button Button & pushing Up
- --------- --------------- -------------------
-
- Dragon 0 0
- MK 1 9
- Yin Yang 2 8
- Three 3 7
- Question Mark 4 6
- Lightning Bolt 5 5
- Goro 6 4
- Raiden 7 3
- Shao Kahn 8 2
- Skull 9 1
-
-
-
-
- Dragon, 3, 3, Dragon, Dragon, Dragon: Player 1 starts with 1/2 energy
- (0-3-3-0-0-0)
-
- Dragon, Dragon, Dragon, Dragon, 3, 3: Player 2 starts with 1/2 energy
- (0-0-0-0-3-3)
-
- Raiden, Dragon, Raiden, Dragon, Dragon, Dragon: Player 1 starts with
- (7-0-7-0-0-0) 1/4 energy
-
- Dragon, Dragon, Dragon, Raiden, Dragon, Raiden: Player 2 starts with
- (0-0-0-7-0-7) 1/4 energy
-
- Dragon, Yin Yang, Dragon, Dragon, Yin Yang, Dragon: Blocking disabled
- (0-2-0-0-2-0)
-
- MK, Dragon, Dragon, MK, Dragon, Dragon: Throwing disabled
- (1-0-0-1-0-0)
-
- Yin Yang, Shao Khan, Yin Yang, Yin Yang, Shao Kahn, Yin Yang: No Fear:
- (2-8-2-2-8-2) OR (2-Up+2-2-2-Up+2-2) EB Button,
- Skydive, Max. Countdown
-
- Skull, Shao Kahn, Raiden, MK, Yin Yang, 3: No Powerbars
- (9-8-7-1-2-3) OR (Up+1-Up+2-Up+3-1-2-3)
-
- MK, Yin Yang, 3, Skull, Yin Yang, Goro: There is no knowledge without power.
- (1-2-3-9-2-6) OR (1-2-3-Up+1-2-Up+4)
-
- Dragon, 3, 3, Lightning Bolt, Goro, Question Mark: Winner of round battles
- (0-3-3-5-6-4) Shao Kahn.
-
- Goro, Shao Kahn, Shao Kahn, Question Mark, Yin Yang, Yin Yang: Dark Kombat
- (6-8-8-4-2-2) OR (Up+4-Up+2-Up+2-4-2-2)
-
- Question Mark, Goro, Dragon, Question Mark, Goro, Dragon: Randper Kombat
- (4-6-0-4-6-0)
-
- Skull, Shao Kahn, Raiden, Goro, Goro, Goro: Hold Flippers During Casino Run
- (9-8-7-6-6-6) OR (Up+1-Up+2-Up+3-6-6-6)
-
- Question Mark, Goro, Goro, Question Mark, Goro, Goro: Unlimited Run
- (4-6-6-4-6-6)
-
- Skull, Shao Kahn, Lightning Bolt, MK, Yin Yang, Lightning Bolt: Psycho Kombat
- (9-8-5-1-2-5) OR (Up+1-Up+2-Up+5-1-2-5)
-
- Yin Yang, Dragon, Lightning Bolt, Yin Yang, Dragon, Lightning Bolt:
- (2-0-5-2-0-5) Winner of first round
- battles Smoke
-
- Raiden, Goro, Skull, Three, Question Mark, Yin Yang: Winner of first round
- (7-6-9-3-4-2) OR (Up+3-Up+4-Up+1-3-4-2) battles Noob Saibot
-
- Goro, Question Mark, Yin Yang, Question Mark, Goro, Shao Kahn: You are
- (6-4-2-4-6-8) OR (6-4-2-Up+6-Up+4-Up+2) entering the land
- of Rellim
-
- Skull, Goro, Skull, MK, Question Mark, MK: Winner of first round battles
- (9-6-9-1-4-1) OR (Up+1-Up+4-Up+1-1-4-1) Motaro
-
-
-
- Prototype 4.0 codes only
-
- Six Question Marks: Randper Kombat
-
- Six Lightning Bolts: Winner of round battles Motaro
-
- Six Goros: Winner of round battles Shao Kahn
-
- Six Raidens: Winner of round battles Noob Saibot
-
-
-
-
-
- XIII. THE ULTIMATE KOMBAT CODE
- -------------------------------
- (Solved by Rob (Jetski77@aol.com))
-
-
- After a player's game is over, they are greeted with ten code boxes
- and words: 'Enter the Ultimate Kombat Code'.
-
- As of now, Midway has released at least six codes through the media.
- They are:
-
- Skull, Shao Kahn, Raiden, (#1), Yin Yang, 3
-
- Skull, Goro, (#3), MK, Question Mark, MK
-
- MK, (#5), 3, Skull, Yin Yang, Goro
-
- Goro, Shao Kahn, Shao Kahn, Question Mark, (#7), Yin Yang
-
- Raiden, Goro, Skull, Three, Question Mark, (#8)
-
- Dragon, 3, (#9), Lightning Bolt, Goro, Question Mark
-
- (#1) in the first code is MK
- (#3) in the second code is Skull
- (#5) in the third code is Yin Yang
- (#7) in the fourth code is Yin Yang
- (#8) in the fifth code is Yin Yang
- (#9) in the fifth code is 3
-
- Each number represents what symbol goes in which part of the UKC.
- For example, (#1) means that the first symbol in the UKC is MK.
-
- Here is the Ultimate Kombat Code:
-
- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |9| 10 |
- ----------------------------------------------------------------------------
- MK-Dragon-Skull-Dragon-Yin Yang-Yin Yang-Yin Yang-Yin Yang-3-Question Mark-
- (1-0-9-0-2-2-2-2-3-4)
-
-
- You will know you have entered the correct code as Shao Kahn will say,
- 'Outstanding!', and the screens will pass by like Kahn's death in MK2,
- then Smoke will pop up.
-
-
- Also, the button presses for each box are the following:
-
- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
- -------------------------------------------------------------
- High | Low |Block| Low |High |High | Low |Block| Low | High |
- Punch|Punch| |Kick |Kick |Punch|Punch| | Kick| Kick |
-
-
-
- UPDATE: There are codes floating around with numbers in the teens now!
- here are two:
-
- Yin Yang, (#16), Lightning Bolt, Yin Yang, Dragon, Lightning Bolt
-
- Skull, Skull, Lightning Bolt, MK, (#20), Lighting Bolt
-
-
- These may be for another UKC coming out with the Septermber upgrade.
-
-
-
-
- XIV. ABSOLUTE NONSENSE
- -----------------------
-
- * Sometimes when a male character gets pummeled or uppercutted he will
- scream Dan Forden's other MK2 saying: "Ow-muh!"
-
- * Dan Forden now pops out more frequently: After uppercuts, after combos,
- when an opponent gets frozen by Sub-Zero. He now says more than 'Toasty'
- ('Frosty'?? 'Crispy'??)
-
- * Some of Shao Kahn's taunts:
- I Win!
- Don't make me laugh!
- You're still trying to win?
- You will never win!
- That was pathetic!
- It's official...YOU SUCK!
-
- * Johnny Cage's tombstone is right behind Ed Boon's in the Graveyard stage,
-
- * In the audit pages:
- 'Johnny Cage Transformations' appears on the last audit page
- (a la Kano in MK2???)
-
- * If there ever is an MK3 movie, who would play what? Here are some ideas
- from Alt.Games.Mk
- 1. Sub-Zero : Henry Rollins (Black Flag/Rollins Band)
- 2. Kano : Patrick Stewart (Capt. Picard: Star Trek TNG)
- 3. Liu Kang : Bolo Yeung (Bloodsport/Enter the Dragon)
- 4. Shang Tsung: David Hasslehoff (Night Rider/Baywatch)
- ^^^^^^HUH??^^^^^
-
-
- * Some rumors:
- 1. Shang Tsung can morph into Goro
- 2. You can fight Johnny Cage on the Graveyard stage
-
- * The No Fear code relates to the new pinball game, NO FEAR. It is said
- that there is a hidden Kombat Code in the game.
-
- * The hold flippers code relates to another Midway pinball game,
- Jack-Bot.
-
- * There is a two player code that gives you fast recovery after an uppercut.
- It is also in Psycho Fighting.
-
- * To end the confusion...RAIDEN IS NOT DEAD! He is not allowed to
- interfere any more because the elder Gods do not have rule over the Earth
- Realm any longer.
-
- * There is a bug the the program that will give you a free game. You must
- hit the start button during the cast of characters when Kano and Kabal just
- touch the ground...and the machine must be one of the first 2.0 versions
- (NOTE: This glitch may affect the progamming of the game.)
- (NOTE: This glitch has been taken out in Revision 2.1)
-
- * If you can defeat Smoke by letting the time run out, you will fight
- Kano on that same stage.
-
- * If you are Sub-Zero and your opponent's energy is at the danger level,
- everytime you freeze the oppoennt, Dan Forden will pop out and say 'Frosty!'
-
- * If you throw a net just after Cyrax does his helicopter slice
- fatality, the opponent will reform and you can pummel him, or perform a
- stage fatality.
- (NOTE: This glitch was tanekn out in Revision 2.1)
-
- * You can perform all of Smoke's finishing moves while he is invisible.
-
- * RUMOR - there are at least 30 more kombat codes to learn.
-
- * To get the MK3 code on the Bally pinball game Theatre of Magic, first
- hold the right flipper when pressing the start button, then spell THEATRE.
- The code in that game is: Shao Kahn, Raiden, Goro, MK, UNKNOWN, UNKNOWN.
-
- * The Code in No Fear is the Dark Fighting Code.
-
-
- XV. CHARACTER ENDINGS
- ----------------------
-
- (NOTE: If you relish playing Mortal Kombat 3 for the sole purpose of
- reading the endings of a particular character...THEN FOR GOD'S SAKE DON'T
- READ THIS SECTION!! It's nothing but the endings. Erase it! Use it for
- kindling! It makes a great fondue! Use the paper as a shammy for your
- car! Just don't read it!)
-
-
- Shang Tsung : John Turk
-
- When Shao Kahn overtakes the Earth, he needs Shang Tsung to help
- locate the surviving humans. Granted new powers, Tsung soon discovers
- his dark emperor's true plan: as soon as the remaining warriors are
- disposed of, Kahn will take Tsung's own soul. After learning this, Tsung
- turns on his master. He catches Motaro off guard and then defeats Shao
- Kahn. But before the Earth can return to normal, Tsung takes all the
- souls as his own. He will forever rule the Earth with his own brand of evil.
-
- Sindel : Lia Montelongo
-
- Sindel receives visions of her true past and turns against Shao
- Kahn. She discovers that her true king was named Jerrod. They once had
- a daughter named Kitana and ruled a realm called Edenia, before Kahn took
- it away in their own Mortal Kombat. He uses Sindel as a pawn in his
- quest for Earth and took Kitana as his own daughter. But in defeating
- Shao Kahn, Sindel frees the Earth. In doing so, she also liberates
- Edenia and assures a reunion with her 10,000 year old daughter - Kitana.
-
- Jax : John Parrish
-
- The second time Jax battles the forces of Shao Kahn he comes
- prepared. Thought to be the strongest man on Earth, he has no problem
- proving it: First by beating Kahn's armies and then by defeating the
- Emperor himself. When the world reverts back to normal, Jax and Sonya
- start the Outerworld Investigation Agency. Jax runs the exploratory
- division which learns to open portals through science rather than magic.
- He leads the first expedition into a mysterious new realm.
-
- Kano : Richard Divizio
-
- When Shao Kahn lets Kano live he fails to realize the resourcefulness
- of the scheming human. Kano lures Kahn's armies away on a false mission:
- then nukes them using a stolen weapon. He fights the remaining warriors and
- finally defeats Kahn himself. Kano's true intention is to take over the
- souls which Kahn once possessed. But Kano is unable to control the
- spirits as they escape and attack him. Rumored to have sufferd a
- violent death, Kano was ignorant of the fact that he saved the world he
- tried to conquer.
-
- Liu Kang : Eddie Wong
-
- After thwarting Shao Kahn in the past, Liu Kang finds himself the
- prime target of Shao Kahn's extermination squads. But Kang is the
- reiging Mortal Kombat champion and proves it by easily defeating Kahn's
- minions. But it's the apparent death of his friend Kung Lao that enrages
- Kang and enables him to find the strength to defeat Shao Kahn. Then,
- before the portal closes, Liu Kang is greeted by Princess Kitana and
- thanked for saving the Earth and the Outworld.
-
- Sonya Blade : Kerri Hoskins
-
- Sonya defeats her arch-enemy Kano high atop a skyscraper near Shao
- Kahn's fortress. She then comes face to face with the emperor himself.
- In an incredible display of courage, Sonya wins. When the world retuns
- to its normal state, Sonya has no trouble convincing her superiors to
- form the Outerworld Investigation Agency, devoted to protecting the
- Earth against possible future invasions from other realms.
-
- Kurtis Stryker : Michael O'Brien
-
- Ignorant of why his soul was spared from the Outworld invasion,
- Stryker receives a vision from Raiden. He is instructed to travel
- west. He eventually meets the rest of Earth's warriors and learns the
- true meaning of his survival. He travels back to the city he swore to
- protect. Kahn is unfamiliar with this new kombatant and is caught off
- guard. Stryker defeats the warlord and saves the entire planet. The
- chaos that consumed the city in the hours before the invasion are gone.
-
- Smoke : Sal Divita
-
- Smoke was once a friend and ally of Sub-Zero when they both tried to
- escapre from being turned into machines by their ninja clan. But Smoke
- is captured and transformed into a cyborg with a mission to find and kill
- his own partner. But Smoke soon finds himself being persued by Shao Khan's
- minions. He learns he still has a soul and his true mission is the
- destruction of the Outworld invaders. He defeats Kahn and saves the
- world, but is forever trapped in his artifical body.
-
- Sub-Zero : John Turk
-
- In vicious battle, Sub-Zero faces Cyrax and Sektor: but not alone.
- He finds his third Lin Kuei assassin - the elusive Smoke. Before
- automation, Smoke and Sub-Zero were allies. Sub-Zero helps Smoke recall
- his past and gains him as an ally once again. Sub-Zero defeats his
- cyborg assassins with the help of Smoke and finds it takes all of his own
- inner strengths to defeat Kahn and his Outworld minions. The former
- ninja once again dissappears into the shadows, his legacy known only by a
- select few.
-
- Cyrax : Sal Divita
-
- Cyrax is captured by Sub-Zero and reprogrammed with new orders: to
- destroy Shao Kahn. With Kahn unable to detect his assassin's souless
- presence, Cyrax delivers a successful sneak attack. However, after
- eliminating Kahn and saving Earth, Cyrax awaits new orders from his Lin
- Kuei headquarters. The orders never come and Cyrax malfunctions. He
- ends up stranded in the middle of a vast desert, blindly heading toward
- his base.
-
- Sektor : Sal Divita
-
- After eventually terminating Sub-Zero, Sektor is attacked by Shao
- Kahn's army. Unfamiliar with the Outworld warriors, Sektor fights back.
- He targets Kahn and all Outworld beings as threats to the Lin Kuei.
- Kahn's minions are no match for Sektor, who fights his way into the
- fortress. Once inside, Sektor initiates his self-destruct sequence. The
- resulting explosion is so massive that it closes the portal and returns
- Earth back to normal.
-
-
- Nightwolf : Sal Divita
-
- Nightwolf helps the other Earth warriors escape to his sacred land.
- Once there, they regroup and plan a form of attack against Shao Kahn's
- invasion. Nightwolf has trained hard for this battle. Finally, he faces
- Shao Kahn and emerges victorious. When the Earth returns to its normal
- state, Nightwolf peacefully regains his land his Native-American people
- lost over many years. They establish their own proud nation and soon
- become the great leaders of Earth.
-
- Sheeva : A Clay Model
-
- While Sheeva serves her master on Earth, her race of Shokan are being
- punished on the Outworld. Kahn now favors Motaro's race of centaurs and
- aids them in defeating the Shokan. After learning of these events,
- Sheeva turns on her master. She defeats Motaro and in a rage brings down
- Kahn. In freeing the Earth, she also frees the Outworld. She then
- returns home and works to restore the pride and respect of her race.
-
- Kung Lao : Tony Marquez
-
- When Shao Kahn invades Earth, Kung Lao must scrap his plans of
- reuniting the White Lotus Society. He instead must focus on the new
- tournament. He seeks Liu Kang and together they battle Kahn's forces
- fearlessly. Using the knowledge he obtained as a Shaolin monk he fights
- in the name of his great ancestor - the original Kung Lao. He emerges
- victorous but suffers from injuries during battle with Kahn. Believed to
- have passed away, Kung Lao joins his ancestors in a new life.
-
- Kabal : Richard Divizio
-
- After returning from near death, Kabal swears revenge against his
- attackers. He fights alongside the other Earth warriors. When he defeats
- Motaro and the mighty Shao Kahn he proves that he truly is the chosen
- one. Before the invasion, Kabal lived a life of crime. He was once a
- member of the Black Dragon along with Kano. Now Kabal devotes his life
- to fighting injustice. He will give crime's inner circles a new reason
- to fear.
-
- Shao Kahn : Brian Glynn
-
- Uh...he turns all green as the souls leave his body, explodes, and dies.
-
-
- Master Level
- ------------
-
- Should you defeat Shao Kahn on the Master Level, you are greeted
- with an extra picture.
-
- Picture: A peaceful city. The Elder Gods hover over it. The Elder God
- on the right is Raiden.
-
- "You have proven to be the supreme Mortal Kombat warrior. The Elder Gods
- now descend upon your world to grant you eternal power.
- More Kombat--Fall 95."
-
-
-
-
-
- XVI. CHIP VERSIONS
- -------------------
-
-
- As of now there are four different versions of Mortal Kombat III:
- Prototype 4.0, which was released on April 3, revision 1.0, released
- on April 10, revision 2.0, released around May 1, and Revision 2.1,
- released at the beginning of June. Here are the differences between them:
-
-
- Prototype 4.0
- -------------
-
- * AAMA warning in black
- * Shao Kahn just falls over when defeated
- * No ending credits
- * Computer only does combos for finishing moves
-
-
- Revision 1.0
- ------------
-
- * AAMA warning in black and blue
- * Sindel, Kabal, Cyrax, and Sektor's Animalities added
- * Kano's fatalities have been changed(erased?)
- * Galaga/Space Invaders game added
- * Vs. codes hve been changed
- * Winning streak added
- * Ultimate code added
- * Subway and Shao Kahn Tower fatalities added
- * Credits listed
- * Performing Kabal's animality without a mercy resets the game
- * Computer does fatalities
-
-
- Revision 2.0
- ------------
-
- * Computer intelligence increased.
- * Main Story Plot added
- * More blood added
- * Finishing moves have been changed.
- * Characters with unchanged finishing moves: Stryker
- Kung Lao
- Sindel
- Kabal's screamer
- * Babalities added
- * Friendships added
- * Combos altered
- * Shao Kahn's death altered
- * Movie Promo added
- * Antony Espindola included in the credits. (huh????)
-
-
- Revision 2.1
- ------------
-
- * Computer intelligence increased
- * Damage on some combos lowered (Sub-Zero, Kabal)
- * Free credit trick taken out (Sorry, guys!)
- * Smoke stays in memory after UKC is entered. (Smoke will be erased in
- earlier versions should the game reset to factory default settings.)
- * Cyrax's double fatality glitch removed.
-
-
- Revision 3.0 (to be released in September)
- ------------
-
- * Will be titled either 'Ultimate MK3' or 'MK3 Extreme'
- * Will have possibly four new stages.
- * Possible characters added: Kitana
- Mileena
- Reptile
- Scorpion
- Jade
- Ermac???
- GORO?????
-
-
-
-
- XVII. CREDITS
- --------------
-
-
- Scott Martin.............................................................None
- Brian Sumaoang...........................................................None
- Travis Branch............................................................None
- Dan Litewski.............................................................None
- Ben Barker(Typhoon)........................................typhoon@netcom.com
- Josh Turpin..........................................44699@ef.gc.maricopa.edu
- dVr.............................................................dVr@ccnet.com
- Robocod.......................................................robocod@aol.com
- Chad Reed..........................................cmreed@picard.anderson.com
- Druboy.........................................................druboy@aol.com
- Steve Bollinger.........................Steve_Bollinger@gateway.qm..apple.com
- Frosty!..................................................................????
- Adzurka.......................................................Adzurka@aol.com
- Froidsman...................................................Froidsman@aol.com
- Dayrl Rice..........................................dcrice@postoffice.ptd.net
- The Goofy..................................................goofy@accessnv.com
- Gabe Winn................................................GABE@MAINE.maine.edu
- Windwalker............................................kennerson@hal.lamar.edu
- Dave Jeinter.......................................jeinter@alumni.caltech.edu
- Thanh Trung Luu.................................thtluu@galaxy.csc.calpoly.edu
- Matt Hoppa(Wandering Weasel).................................wweasel@best.com
- Shinichi Nakada........................................snaka@nx27.mik.uky.edu
- Moogle 13....................................................Moogle13@aol.com
- Joe Bbad..................................................WQFN71A@Prodigy.com
- John Hajek-Doggett...................................20247@ef.gc.maricopa.edu
- Robert Glen..............................................................????
- Xben...........................................................Xben01@aol.com
- William Henry.............................................MLKB89A@Prodigy.com
- Aaron Stroot................................................scorp@alysian.net
- Motaro...................................................................????
- Marc Rodriguez...........................................................none
- Jason Biscoe.............................................................none
- Gabor Fenyes...........................................gfenyes@hobbs.mbhs.edu
- Sapphire.................................................sapphire@ucs.usl.edu
- ZachRy........................................................tejano@ICSI.Net
- Santiago.........................................DOUG_ROARK@hillbilly.win.net
-
-
- Other FAQ Writers
- -----------------
-
- John George..................................................audion@ripco.com
- Patrick McCarron....................................75611,3614@compuserve.com
- John Coleman....................................coleman@hopwood.lynchburg.edu
- Johnny Key...............................................................????
- Peter Momot..............................................................????
- Sachin Pansuria.............................................pansuria@uiuc.edu
- Nick Mclaren.............................................................????
- Robocod.......................................................Robocod@aol.com
-
-
- Newsgroups
- ----------
-
-
- alt.games.mk
-
- alt.games.mk.mk3
-
- rec.games.video.arcade
-
-
-
- WWW Sites
- ---------
-
-
- The Mortal Kombat Pages (by Antony Espindola)
- HTTP://www.cs.ucl.ac.uk/students/zcacaes/mk/mk.html
-
- Kombat Web
- HTTP:/icarus.uic.edu:80/~osengb1
-
- Sachin Pansuria's Shao Kahn page
- HTTP://www.cen.uiuc.edu/~pansuria/mk3.html
-
- Best of Mortal Kombat WWW
- HTTP://www.nauticom.net/users/baraka/mk.html
-
- UMASS MK WWW
- HTTP://www-unix.oit.umass.edu/~kcm/Kombat
-
- HTTP://www.mit.edu:8001/people/jevans/mk/mk.html
-
- Mortal Kombat Movie Site
- HTTP://www.mortalkombat.com/kombatbegins
-
- HTTP://nyx10.cs.du.edu:8001/~egiblock/mk3.html
-
- Wandering Weasel's Site
- HTTP://www.best.com/~wweasel/mk3no_bs.html
-
- HTTP://rgfn.epcc.edu/users/ag330/index.html
-
- HTTP://rat.org/mk/irc
-
- HTTP://www.voicenet.com/~scooter/index.html
-
- HTTP://www.atw.fullfeed.com/~subzero
-
-
- FTP sites
- ---------
-
- Ratman's site
- FTP://rat.org/pub/mk
-
- Andy Eddy's site
- FTP://ftp.netcom.com/pub/vi/vidgames/faqs
-
- Fighting Game Archive
- FTP://brawl.mindlink.net/pub/mk3
-
-
- IRC
- ---
-
- The Channel: #mk3
-
- The Regular Users: ShaoKahn
- Greesman
- Kabal
- _Avatar_
- MANIC
- PiNzOy
- Nightwolf
- SrGalahad (yours truly)
- XBen
- ratman
- typhoon
- Rembrandt
- TonyD
- ObLiViOn
- Cyrax1
- __Smoke__
- whtboyfnk
- NoobSaibo
-
-
-
- A very special thanks goes to Charles Buettner.
-
-
-
- Public Domain: That means it's free! No shelling out $5 bucks to get
- this. No little snot-faced kids putting this in your face and saying,
- "Give me a bite of your sandwich and I'll tell you something!" Got it,
- cha cha? Absolutely, positively FREE. And if you do sell it, I get 20%.
- Thank you.
-
-
- (THE END?? MORE KOMBAT--FALL '95!)
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