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- Moves List (and mini-FAQ) for Mortal Kombat II on the Sega Genesis
- Version 1.4 (October 15, 1994)
- ==================================================================
-
- by Michael Dunn
- ===============
- a540mrd@pic.ucla.edu on the Internet
- "Major Kira" on the ISCA BBS (whip.isca.uiowa.edu)
-
- Contents
- ========
-
- 0. Changes from Version 1.3
- 1. History
- 2. Special thanks
- 3. Wanted [*]
- 4. Key to the moves list [*]
- 5. General controls
- 6. Special moves [*]
- 7. Guide to the menus
- 8. Using the test modes [*]
- 9. Questions and miscellaneous stuff [*]
-
- Sections marked with [*] have been changed since the last version.
- Each section begins with the section number within < >, e.g. <2>, so you can
- search for that string to skip to the section you want to read.
-
- <0> Changes from Version 1.3/1.3a
- =================================
-
- -- Fixed a real dumb typo in Mileens Multi-Stab fatality.
-
- -- Added Random Select to the Q&A section.
-
- -- Added an explanatory note about combining a circular stick move with the
- x(y) notation.
-
- -- Added Liu Kang's Pit fatality for the 3 button pad.
-
- -- Fixed Cage's Pit fatality for the 3 button pad, and added a longer
- explanation.
-
- -- Added how to make a victim fall off the spikes.
-
- -- Wrote a better description of the "Extra Controls" option.
-
- -- Mentioned that pressing RESET wipes out your test mode settings.
-
- <1> History
- ===========
-
- The three incarnations of version 0 were just a rewrite of my arcade moves
- list, with a few moves for the three-button controls thrown in from folks who
- had sent them to me. If you have a version 0 sheet, burn it now and keep this
- one. :>
-
- Version 1.0 : I wrote this overnight, after I finally (after many tries) got
- a hold of a copy of the game. I typed everything in from scratch, so
- naturally there were typos and other mistakes.
-
- Version 1.1 : Major typo fixes and changes to Q/A's.
-
- Version 1.1a : Minor mistakes corrected.
-
- Version 1.2 : Once I had enough minor mistakes fixed, I decided to bump
- up the version to 1.2 and add in some formatting changes. Thanks and
- wanted sections added. Headers added before each character's moves.
-
- Version 1.2a : New move(s) added as they were discovered.
-
- Version 1.3 : Pong and the Fergality added.
-
- Version 1.3a : Typos corrected.
-
- Version 1.4 : More moves confirmed and corrected, and some info explained
- in better detail.
-
- <2> Special thanks
- ==================
-
- Styrofoam - kind support while I was scrambling to find a copy of the game
- Fanky Maloon - finding typos, and being an all-around nice guy
- WoodStock - finding typos
- E Double - experimenting with the SNES version and this moves list
- Angel of Death - providing Baraka's decap for the 3 button pad, and providing
- info on the Fergality and Pong.
- Wang Master - finding typos
-
- <3> Wanted
- ==========
-
- The following is info that I do not currently have in this FAQ, but would
- like to have. Your help is much appreciated!
-
- Kung Lao's decapitation fatality (3 button);
- Cage's special (three-head) fatality (3 button).
-
- <4> Key to the moves list
- =========================
-
- "w" "x" "y" and "z" all represent stick and/or button motions, and "n"
- represents a number.
-
- f = forward, b = back, u = up, d = down.
- p = low punch, P = high punch, k = low kick, K = high kick, B = block.
- In the 3-button pad moves, "p" is used for the punch button (since there's only
- one).
- Q = quarter-circle, H = half-circle, C = full circle. These moves are always
- followed by either f or b indicating the direction of the circular stick move.
-
- xyz w : Unless otherwise stated, stick/button motions are to be done
- sequentially. In most moves that end with a button press, the button
- is separated from the rest of the moves by a space, just for ease of
- reading. In most cases, you are allowed to hold the stick in the
- last position while pressing the button. IOW, it's OK to do
- xyz(w). The cases where this is NOT true are noted like this:
- xyz/w : The slash indicates that you MUST release the stick from position z
- before pressing the button w.
- x+y : Do x and y at the same time.
- x(y) : Hold the control x and do y while holding x. y may be more than one
- motion or button press.
- When combined with a circular stick move, this notation means to do
- the circular move, then hold the stick in the final position (forward
- or back) while pressing the indicated button. So, Qb(k) means, "Do
- a quarter-circle backwards, and while holding the stick in the back
- position, press low kick."
- x(y)R : Do x(y) and then release x to complete the move. y may be more than
- one motion or button press.
- x[n] : Hold (charge) button x for at least n ticks of the game clock. The
- move is complete when you charge for the indicated length of time and
- release x.
- x.. : Keep tapping the button(s) x to keep the move going.
-
- Fatalities are sensitive to the distance you stand from your opponent. A
- number in parentheses after the move name tells you how far away to stand. The
- distances are numbered:
-
- 0 : Stand right next to the victim.
- 1 : Stand one character-width away.
- 2 : Stand two character-widths away.
- 3 : Stand halfway across the screen.
- 4 : Stand all the way across the screen.
- * : Stand anywhere, distance doesn't matter.
- n+ : Stand at a distance of n or farther.
- n- : Stand at a distance of n or closer.
-
- <5> General controls
- ====================
-
- -- 6 button pad -- -- 3 button pad --
-
- block block
- [START] [START]
-
- high punch block high kick [A] [B] [C]
- [X] [Y] [Z] punch low kick high kick
-
- [A] [B] [C]
- low punch block low kick
-
- All characters have moves in common. They include:
-
- Move name 6 button 3 button notes
- --------- -------- -------- -----
- Standing hi punch P f(p) or b(p)
- Standing lo punch p p (no stick)
- Throw f(p) p (no stick) stand right next to opponent
- Uppercut d(p) or d(P) d(p) the crouching punch is gone
- Foot sweep b(k) b(k)
- Roundhouse kick b(K) b(K)
-
- <6> Special moves
- =================
-
- Here it is! The (almost) complete list of moves for both types of control
- pads. The few moves that I haven't been able to do yet are marked with
- question marks. I would REALLY like to have all the moves here, so
- please feel free to experiment and mail me with your results. :>
-
- Take care when using the 3 button pad. My experience is that it is very picky
- at times, especially about whether you hold the last stick motion while
- pressing a button at the end of a special move.
-
- *** Important note ***
- In moves which contain an "up" stick move (except for teleports),
- it seems that you may hold block during the entire move. You may even hold
- block while pressing the final button. This, needless to say, is VERY generous
- of the programmers. :>
- *** Important note ***
-
- *** Semi-Important note ***
- All Pit/Spikes fatalities are done at a distance of 0.
- *** Semi-Important note ***
-
- -- Liu Kang -- 6 button 3 button notes
- -------- -------- -----
- High fireball ff P ff(p) may be done in the air
- Low fireball ff p ff/p
- Flying kick ff K ff K
- Turkey kick k[3] k[3]
- Pit/Spikes bff k bbff k
- Babality ddfb k ddfb k
- Friendship fbbb k fbbb k
- Flip-uppercut(3-) Cb Cb OK to hold block
- Dragon Morph(1-) dfbb K dfbb K
-
- -- Kung Lao -- 6 button 3 button notes
- -------- -------- -----
- Hat throw bf p bf(p)
- Teleport du du
- Air kick d(K) d(K) must be done in the air
- Energy Spin uu k.. uu k..
- Pit/Spikes fff P fff(P)
- Babality bbff K bbff K
- Friendship bbbd K bbbd K
- Slice in half(1) fff k fff k
- Decapitation(3+) p(bf)R ??? guide hat up to hit head
-
- -- Johnny Cage -- 6 button 3 button notes
- -------- -------- -----
- High shot Hb P Hb p
- Low shot Hf p Hf p
- Shadow kick bf k bf k
- Shadow uppercut bdb P bdb p
- Ball Breaker B+p k+K
- Pit/Spikes dddd K ddd K
- Babality bbb K bbb K
- Friendship dddd K dddd K see note below
- Torso Toss(0) ddff p ddff p
- Uppercut-decap(0) ffdu ffdu
- Special(0) ffdu d+p+B+k ??? knocks off three heads
-
- Note: On the 6-button pad, the Friendship and Pit/Spikes fatality are the
- same move. If you are able to do a friendship (ie, haven't used punch in
- the second round you win) and you do dddd K, you will ALWAYS get the
- Friendship, instead of the Pit/Spikes fatality.
-
- -- Reptile -- 6 button 3 button notes
- -------- -------- -----
- Spit ff P ff(p)
- Slide b(k+K) b(k+K)
- Forceball bb p+P bb/p
- Invisibility uud P uud p must be visible
- De-invis. uud P uud p must be invisible
- Pit/Spikes dff B dff B
- Babality dbb k dbb k
- Friendship bbd k bbd k
- Decap(3) bbd p bbd p must be visible
- Slice in half(0) ffd K ffd K must be invisible
-
- -- Sub-Zero -- 6 button 3 button notes
- -------- -------- -----
- Regular freeze Qf p Qf p
- Ground freeze Qb k Qb k see note 1 below
- Slide b(k+K) b(k+K)
- Pit/Spikes dff B dff B
- Babality dbb K dbb K
- Friendship bbd K bbd K
- Deep Freeze...(1) ffd K ffd K see note 2 below
- then smash(0) fdff P fdff(p)
- Ice grenade(3+) p(bbdf)R k(bbdf)R
-
- Note 1: The ground freeze will NOT come out if the opponent is backed into a
- corner.
- Note 2: The end-of-round timer does not reset when you execute the deep
- freeze (as it did in the arcade).
-
- -- Shang Tsung -- 6 button 3 button notes
- -------- -------- -----
- One shot bb P bb(p)
- Two shots bbf P bbf(p)
- Three shots bbff P bbff(p)
- Liu Kang bff B bff B
- Kung Lao bdb K bdb K
- Cage bbd p bbd p
- Reptile ud P ud P
- Sub-Zero fdf P fdf p
- Kitana BBB BBB
- Jax dfb K dfb K
- Mileena P[2] k[2]
- Baraka dd k dd k
- Scorpion uu uu
- Raiden dbf k dbf k
- Pit/Spikes ddud ddud
- Babality bfd K bfd K
- Friendship bbdf K bbdf K
- Up-the-nose(1) K[2] K[2]
- Soul drain(0) udu k udu k
- Kintaro(1) p[15] k[15]
-
- Note: All morphs last for 13 clock ticks.
-
- -- Kitana -- 6 button 3 button notes
- -------- -------- -----
- Fan throw ff P+p ff/p
- Swipe b(P) b(p)
- Fan lift bbb P bbb(p)
- Sonya punch Hb P Hb(p)
- Pit/Spikes dfdf K dfdf K
- Babality ddd k ddd k
- Friendship dddu k dddu k
- Decap(0) BBB K BBB K
- Kiss o' Death(0) k(ffdf)R k(ffdf)R
-
- -- Jax -- 6 button 3 button notes
- -------- -------- -----
- Shot Hb K Hb K
- Ground smash k[3] k[3]
- Grab ff(p) p.. ff/p p..
- Multi-slam throw P.. throw p..
- Air throw B B must be done in the air
- Pit/Spikes uud k uud k
- Babality dudu k dudu k
- Friendship dduu k dduu k
- Head smash(0) p(fff)R K(fff)R
- Rip off arms(1) BBBB p BBBB p
-
- -- Mileena -- 6 button 3 button notes
- -------- -------- -----
- Sai throw P[2] k[2] may be done in the air
- Roll bbd K bbd K
- Teleport kick ff k ff K
- Pit/Spikes dfdf k dfdf k
- Babality ddd k ddd k
- Friendship dddu k dddu k
- Multi-stab(0) fbf p fbf p
- Eat & spit(0) K[4] K[4]
-
- -- Baraka -- 6 button 3 button notes
- -------- -------- -----
- Shot Qb P Qb p
- Swipe b(P) b(p)
- Blade fury bbb p bbb/p
- Pit/Spikes ffd K ffd K
- Babality fff K fff K
- Friendship uff K uff K
- Decap(0) bbb P bbb(p)
- Impale(1) bfdf p bfdf p see note below
-
- Note: The Impale fatality is tricky on the 3 button pad. I found it helps to
- roll the stick during the fdf part of the move (as if you were doing a dragon
- punch).
-
- -- Scorpion -- 6 button 3 button notes
- -------- -------- -----
- Spear bb p bb/p
- Teleport Qb P Qb(p)
- Leg grab Hb k Hb k
- Air throw B B must be done in the air
- Pit/Spikes ddff B dff B
- Babality dbb K dbb K
- Friendship bbd K bbd K
- Torch(2) uu P uu p
- Double slice(0) P(dfff)R K(dfff)R
- Special(*) dduu P dduu p TOASTY!
-
- -- Raiden -- 6 button 3 button notes
- -------- -------- -----
- Shot Qf p Qf p
- Dive bbf bbf
- Teleport du du
- Grab-shock P[2] K[2] 2-player mode ONLY!
- Pit/Spikes uu P uu p
- Babality ddu K ddu K
- Friendship dbf K dbf K
- Electric grab(0) k[6] (B+k).. k[6] (B+k)..
- Fatal uppercut(0) P[6] K[6]
- Fergality bbb B bbb B see info in Q&A section
-
- <7> Guide to the menus
- ======================
-
- Start : Starts the game (duh!)
- Options : brings up the Options menu.
-
- Options/Difficulty : Very easy, easy, medium, hard, or very hard. Pick one.
- Options/Credits : You can choose to start with between 1 and 30 credits. Put
- the cursor on the "Gimme 15!" line and move the stick left/right to decrease
- or increase the number of credits.
- Options/Extra Controls : This menu has an option for each port. The possible
- choices are "Activator" and "6 Button." If you're using the 3-button pad,
- choose "Activator." **NOTE** Pressing RESET resets both of these settings
- to "Activator." Choosing "6 button" only makes the game LOOK FOR a 6
- button pad; you can still use your 3 button pad (you can even switch your
- 6 button pad between 6 button and 3 button modes if you want to).
-
- If you move the cursor to the Options/DONE! setting and do the sequence
- ldlrdrllrr, another menu choice will appear, "Test modes."
-
- <8> Using the Test modes
- ========================
-
- Note: Pressing RESET removes the Test Modes menu from the Options menu, and
- turns off all settings in the Test Modes menu.
-
- The first two options make player 1 or 2 invincible. Only one of these options
- may be set on, for obvious reasons.
-
- The next two options make player 1 or 2 die with one hit. Even a Kitana fan
- lift or Sub-Zero freeze will be deadly. Both of these options may be set on at
- the same time, although you cannot have a player be both "invincible" and "die
- with one hit" at the same time.
-
- The 2nd page begins with "Free Play." Set this on for infinite credits.
-
- The "Background" option is next. Leaving it at the default "OFF" setting gives
- you the backgrounds in the normal order. Setting it to a number makes every
- single match take place at the same background. Settings of note are: 1 (Dead
- Pool), 2 (Room with the Spikes), 6 (Armory), 7 (The Pit), 8 (The Portal), and
- 10 (The Blue Portal where you normally fight hidden characters).
-
- "Battle Plan" determines where your game begins when you fight against the
- computer. Leave it OFF to start at the bottom, or set it to a number to start
- at a higher-up opponent. 11 is the character right before the ? box, 13 is
- Shang Tsung, 14 is Kintaro, and 15 is Shao Kahn.
-
- The next option, strangely called "Soak Test," makes the computer play itself
- when you choose Start.
-
- The 3rd page begins with three options, only one of which may be set at once:
- "Fatalities, "Friendship," and "Babalities." Setting one will make the
- computer do the respective finishing move whenever it wins a match. The
- computer will be able to do Friendships and Babalities even if it used punches
- during the last round!
-
- The last option is "Oooh, Nasty!" See the Q&A section for an explanation.
-
- <9> Questions and miscellaneous stuff
- =====================================
-
- Q: What is a Fergality? [or] What does "Oooh, Nasty!" do?
- A: First, enable the Test Modes and then enable Oooh, nasty! Then, start
- a game and use Raiden. On the Armory stage, win the match, and at the end,
- do bbb B. The victim will be turned into one of the programmers.
-
- Q: What are babalities and friendships?
- A: They are alternate ways of ending a match that you've won. You may stand
- anywhere on the screen when doing them. A Babality will turn the victim into a
- little baby, complete with distinctive clothing (e.g. Kung Lao and Raiden
- babies still have their hats on). A Friendship will make your character do
- something cute, for example Kitana turns around and produces a birthday cake.
- The only restriction on babalities and friendships is that you may not press
- either punch button during the 2nd round that you win.
-
- Q: How do I do Random Select?
- A: At the character selection screen, put the cursor on Liu Kang if you're
- player 1, or on Reptile if you're player 2. Then, hold up and press START.
-
- Q: What is the Dead Pool fatality?
- A: When you win a match on the Dead Pool stage (the one with the green pools of
- acid behind the characters), hold d+p+k and press P on the 6 button, or d+k+K
- and press p on the 3 button. Do this at a distance of 0. There doesn't seem
- to be the "Almost" quote that was in the arcade.
-
- Q: How do I make the victim of a Spikes fatality fall back to the ground?
- A: Hold YOUR joystick down right after your character begins the uppercut
- motion. You do not have to hold both sticks down, as in the arcade. If
- the computer does a Spikes fatality on you, you can hold the stick in the
- other port down and make yourself fall! :> Of course, sometimes victims
- will fall down of their own accord.
-
- Q: What are "special" fatalities?
- A: That's my term for the two easter eggs in Cage's and Scorp's fatalities.
- A "special" takes a normal fatality and does something extra at the end.
- Try them and you'll see what I mean. :>
-
- Q: How do I get to Jade?
- A: First, play the computer and get to the opponent right before the ? box.
- You must then win one round (just a round, not the whole match) using ONLY low
- kick. If you do so, you'll fight Jade. After the match with her is over,
- you'll go back to the regular game and fight Shang Tsung.
-
- Q: How do I get to Smoke?
- A: During the Portal stage, connect with an uppercut or Kung Lao's spin. Then
- watch the lower-right corner of the screen. If the head pops up and you hear
- "toasty!" hold down and press START.
-
- Q: How do I get to Noob Saibot?
- A: Win 50 rounds in a row. You do NOT have to play against the computer
- during your winning streak.
-
- Q: Why can't I change characters after I fight a hidden character?
- A: Programmers goofed/were lazy and didn't code it.
-
- Q: Does Pong exist in the Sega version?
- A: Yes. It appears after 200 matches. (or so I've been told...I tried it
- this afternoon and it most definitely did NOT appear *sniff*)
-
- Q: Who's that dude that pops up in the corner of the screen?
- A: That's Dan Forden. He composed the music for MK2. He sometimes appears
- whenever you connect with an uppercut or Kung Lao's energy spin. BTW, he says
- "toasty!"
-
- Q: No, I didn't see a man, it was some strange yellow blob.
- A: Dan's picture is replaced by some strange-looking character when you play
- after turning on the Test modes menu. It still says "toasty!" though.
-
- Q: I have an SNES!! Can I use this moves list?
- A: YES!! :> Folks on ISCA have told me that the SNES moves are the same
- as the 6-button pad moves listed here. Just substitute as follows:
- high punch = Y high kick = X
- low punch = B low kick = A
- block = L or R
-
- Q: So, Mike, what do you think of the game?
- A: I like it. It's a much much better translation of the arcade game than MK1
- was. The lack of voices is disappointing, though. I also find it strange that
- after you fight a hidden character, you can't select a different character.
- The computer is NO fun to play against, even on the easy difficulty settings,
- which really detracts from the game if you don't have many people to play with
- (as I don't).
-
- Q: Hey! I found a mistake!! [or] Hey! I found something new!! Now what do
- I do?
- A: Just email me and tell me all about it. I'm always looking for new and
- better info. :>
-
- OUTSTANDING!! Have a nice day. :>
-